Thank you guys so much for the support on the last episode! Although it took a month (sorry about that... work is a bit of a pain) I really enjoyed finishing Morrowind. I'm so happy you guys BUILLIED me into playing it!! Let me know if you think I should attempt the DLC (and how much content each has so I decide if I should do them separately or cram them into one video). Have a great weekend, and thanks for stoppin' by
You should definitely do the DLC. And they both have a lot of content, you'll need to make a separate video for each. Tribunal is a continuation of the main game (the enemies hit like trucks, have fun). Bloodmoon is its own thing entirely
Absolutely play the DLCs. I would say each one is about half as long as the main quest in the base game. Also if you do more playthroughs of the base game there is actually an intended skip for the Hortator quests, you just need to be at least level 20 with a reputation score of at least 50 and everyone names you Hortator by default.
Yeah, I'd really like to see you play the DLC and if you do decide to do another play through maybe use PatricianTV's character creation guide (I recommend using magic as Morrowind has my favorite magic system in any game). And hell if you want more Morrowind after the DLC maybe you could try out the Tamriel Rebuilt mod. Its goal is to make the mainland of Morrowind playable, and it is kinda nuts how much content there is.
everyone back in the day played with others. i had several chars that i would play with my friends in middle school. the puzzle box made my mom quit playing, she couldnt find it till my dad showed her. my favorite short story is in a small book in morrowind. have you read the lusty argonian maid yet? its not my fav, but it is one of the books of morrowind.
Divayth Fyr cloned himself into four women and turned them into a harem, a college, and a reading club. That's why they are both "daughters" and "wives" for him. Don't pay attention, the old man is 2,000 years old and went crazy back in the second era 😄
Second era, that's ESO's timeframe right? Perhaps I need to dig into this a bit more xD. Thank you for the explanation that tower was a tad confusing haha
slight correction he is over 4000 years old and you would be crazy to if people you consider damn brats are worshipped as gods i mean he is older than im pretty sure all of the ascended gods and i dont just mean the tribunal i mean also Talos, Mannimarco and other. Trinimac might be the only one older then him the guy was born during the Merethic Era back when the Ayleids were still around
@@nickvance7453 as far as I remember, in the ESO, Divayth himself mentioned Seth as a friend and peer. He had respect for him, although he considered the idea of divinity dubious. But he talks a lot during the quests, I can confuse minor details
I can't believe you found the Cavern of the Incarnate by just thinking about the riddle and exploring. You could have talked to the Ashlander NPCs around the village and the game gives you dialogue options to ask them about the various parts of the riddle. I am immensely impressed. Edit to add: I gotta disagree with you on the 4th and 5th trials, for me it's a really interesting look into how Vvardenfell's most powerful factions and individuals operate, and a chance to see up close how the centuries of marginalization have shaped Ashlander life.
Vivec: here, take this "Plan to defeat Dagoth Ur" so you can read it whenever, it will help you Frostbreak: nah I dont think so *runs to Red Mountain* Frostbreak: now, how the fuck Im I supposed to know what to do with the hearth?
sounds like a GUIDE that LOSERS need to read smh 🤣In all honestly I skimmed through his 4-5 his "texts" in the back of the room and thought that would suffice. Only took me a few minutes to figure out the puzzle on my own and felt more rewarding that way (coping).
Really? I played my first video game at age 62, it was Skyrim, then Morrowind 2nd video game I ever played. I did look things up at times, I hated the dark elves because they were also nasty to my Breton, I couldnt kill rats or walk quickly for a very long time, nor did I understand the concept of builds or the level system. I kept telling my husband I hated the game and was going to quit but I hung in there because it was just too charming and immersive not to. Played EVERYTHING, found all locations, did all side quests, except I didn't become a vampire. Play the DLC, they are great and Tribunal remains one of my most suspenseful gaming experiences with a plot twist I never saw coming. Your friends are gamer wimps.
agreed i'm 57 and play for fun . My current vbuild has no endurance which is set at 40 lol . I'm a bard level 23 123 hp lmao. Unarmoured and hand to hand. Great game and play legit class builds no help and just eenjoy the game ❤️
That is so awesome that you never gave up. Skyrim was my dads first game, hes in his 70s. I think Morrowind is too much for him (he needs our help playing SK). If you are immersed in Morrowind, then you HAVE to play Tamriel Rebuilt. It's a fan mod and it TRIPLES the content of the game, allowing you to explore more of the continent outside of Vvardenfell. It is a simple install, there are instructions on youtube, only will take you a few short minutes :) Whatever questlines or playstyles you liked in MW, Tamriel Rebuilt will give you more quests and content to enjoy those styles with. It is the most impressive mod I've seen for ANY video game
I really loved how you fumbled with the heart of lorkhan, made me chuckle heartily and then the bewilderement about "Did I win? WTF happened?" was the best. A true genuine Morrowind experience - back when I played it at the release time I did not understand a single thing, I just spent like real time half a year in Balmora fightning kwama scribs :D Thanks for the blast from the past!
Especially since Vivec or one of his pamphlets tells you exactly HOW to destroy the heart (hit it once with Sunder, then multiple times with Keening). But yeah, once you see Akulukhan collapse into the lava, you've won.
Something I miss from Morrowind that was lost later in the games was the excitement of finding OP items in dangerous area. Starting with Oblivion everything becomes adjusted to your level, making the world feel repetitive and reducing the fun in dungeon crawling.
That's the only thing I truly miss from Oblivion. I never liked the world scaling to my level, it just never feels good. Feels like I never actually improve.. In Oblivion you could find a thing at random because some mob bugged out and died, and then you just plow through the next 10 hours of the game like it's nothing. I mean, that's game braking and all... but I'm OK with that. Game breaking is kind of a big part of what makes TES cool. You can still do it in the newer games, but not like that.
It's very annoying that you have to sink to these depths but a hack for Oblivions levelling system is to pick major skills that you will NEVER use. Then you can complete the game at Level 1 while having for example 100 long blade skill.
@@irieite9666 your all just trash at oblivion if you cant get OP while levelling, the game gives you everything you need to be OP. in the first 2 hours i had a knife with a base damage of 4 with a fire enchantment i put on it that did 30 damage and i only got more powerful from there.
if you dont like it thats fine but "repetitive"? wouldn't knowing what loot is in every cave not get "repetitive"? you still find good stuff in caves and yeah it would be nice for some OP gear to be scattered around but its not even slightly as bad as your making it out to be if anything morrowinds dungeons themselves are the most "repetitive" in the series from looks to design like does it matter if this cave has good loot if it looks the same as every other cave? if you have been in one and are already OP why go into yet another mundane dungeon? with the level scaling you know that after a couple of levels if you go into a dungeon you will most likely get a upgrade the game would be better overall without level scaling but it isn't the worst thing ever.
Morrowind was one of the first RPGs I ever played. Shortly after it came out, I went on vacation to France for several weeks. I took the booklet with me, in which all the races and classes were briefly explained, and spent the whole summer planning my character. I started playing at the end of the summer and was overwhelmed by the possibilities. The free exploration in particular was an absolute highlight. There was no other game before and for a long time after that in which I felt I had so much freedom and so many interesting things to experience. Neither Oblivion nor Skyrim could reproduce this feeling for me. Even though the game has many flaws from today's perspective, it will always remain my favorite Elder Scrolls game.
That’s awesome man, what a great memory to have. Nostalgic to the core! Sorry to hear about the whole France thing but I’m glad you found something to get invested in
Here is a pro tip from your good friend Caius. Be sure to have curiosity. As you explore everywhere, from hearth and home, to countryside and ruin, there is always something to find. Vvardenfell rewards the explorers. Also, be sure to read everything thoroughly and understand what it is you are reading. The people you speak to have important things to say, even thought it sometimes feels you're reading a textbook. I look forward to seeing your continued journey, Nerevarine. May you find what you seek, friend.
I loved how many places had out of reach nooks, crannies and the like only reachable with levitate. Definitely made me appreciate the 3D World I was exploring
There's only one other spear trainer in the game. He happens to be the master spear trainer (can train you to 100). But he's hidden behind a locked door in Ghostgate. In a casual run, almost everyone will miss him, because it's a locked door and you'd logically think everyone would be hostile toward you if you pick it. But no. Nobody cares. It's dumb.
@@FrostbreakYT It's a shame. It's one of the better weapon types in the game, I'd even argue it's the best melee weapon type due to it's reach. You can kite enemies pretty easily keeping them out of their reach if you leveled speed enough. Unfortunately. there are no good unique spears or halberds in the game except the Hircyn's spear from the Bloodmoon DLC, but you can make yourself one using enchantment skill and some good base weapon like daedric spear. This game has broken crafting system consisting of alchemy and enchanting boosting each other through the roof orders of magnitude more then anything you could dream of in Skyrim, which in itself had similarly broken crafting system, just not to the same extent. I'll just tell you one thing: potion buffs stack. You can figure out the rest.
Well done! The thing that blew me away about Morrowind (I also played it years after release, in fact, played all the ES games in reverse ie. Skyrim, then Oblivion, then Morrowind, etc) is how much DEEPER and more "mature" the lore and writing was. It isn't afraid to present a truly alien world to you, and fill it up with religion, politics, philosophy, brutality, and then really let you sort of tell your own story. In many ways, gaming today has lost a lot of that reckless bravery and innovation that developers had in these golden years.
Because they are chasing the widest audience possible. Every new Elder Scrolls at least after Daggerfall, has simplified its mechanics (oblivion to the point of categorizing axes as blunt weapons) and all have had wider audience, almost certainly in part because of it. Back in the day, if they had made Morrowind with Oblivions simplified mechanics, I bet they would have sold more copies as well. There are always more simple minded people impressed by shiny graphics, that are really frustrated by any kind of complexity, than there are people, who enjoy complex systems. So in service to the mighty dorra bill, thou must dumb down endlessly.
@@raifthemad The navigation is the game mechanic I miss the most. Getting around Morrowind seemed like more work than newer games. Maybe I'm misremembering it. But I remember that feeling of opening up oblivion and just how meaningless travel became.
Everything has to be safe and non-confrontational and easy for normies to understand, so the investors dont get cold feet. Which ironically is why a lot of game studios and publishers are now struggling to retain an audience and make money, eventually people figure out that this years slop is just the same as last years slop, but worse.
The thing I miss the most in Morrowind that later ES games (hell, all Bethesda games) left behind was the faction balance and political intrigue. You could straight up unintentionally make it very difficult, or even outright impossible, to join faction E or F because you joined faction A first and either progressed it too far and completed a quest that softlocked you out of joining the other(s), or lowered your disposition to the point that they just refuse to talk to you because of irreconcilable and opposing view points. I can't think of the last time I played a "modern" game that let players do that unknowingly, if at all.
As one of the many elderly, demented Morrowind veterans here, I have to say I appreciate your willingness to be open minded about a game that wasn't designed for your generation. Huge respect for allowing yourself to objectively appreciate and enjoy the strengths of the game. I loved seeing one of my most extreme gaming passions(It's no joke, I have a fully colored arm sleeve tattoo of Morrowind) from my formative years experienced by a first-timer. Seeing your in-depth Skyrim content, I think you'll very much enjoy the lore provided in the DLCs. The Bloodmoon DLC in Solstheim should give you a lot of "wait a minute..." lore moments as you get into it. Anyways, excellent work! I look forward to your DLC upload.
I'm a veteran who enjoyed watching you play this game exploring it the same way I did originally. I first played as 10 or so year old, so not only did I struggle to understand the mechanics but I never really figured them out until I came back to the game years later with a better understanding of game systems in general. So I'm always impressed when other people figure out how to play at all and enjoy the foibles they encounter in the process.
I remember playing this as a kid, there is a guard in the keep by Balmora that can teach a drain skill ability. You can create your drain skill spell and cast it on yourself and it will lower you skill too zero and if you go to train at the trainers it would be for 1g and they can train you to 100.
Personally, I love the quests where you become the Nerevarine and Hortator. Getting to run around and engage with allthe different groups, learning about their intricacies, assassinating specific figures who won't, it's a very engaging quest for me. I understand getting fed up with it though. Not gonna come for your gamer status for that. Hell, you actually sussed out the cavern of the incarnate riddle, I think that makes you a stronger gamer than I may ever be, lmao. Glad you're enjoying the game, hope you like the DLCs!
I agree with you, because I took the quest not as a check list to complete as fast as possible, but as an invitation to get to know the factions. Taking your time with the game is key.
The true joy of Morrowind comes from doing things on your own volition. When it is you who is driving the exploration and questing, the game becomes enjoyable in a way no other game can offer. It is more like Minecraft, a questcraft version of it.
@@yahya2925 well a lot of modern games simply wouldn't work cuz without a quest marker you'd have no idea where to go. and all you really end up doing is slavishly following this quest marker. in morrowind you'd often get physical directions or a description of what you had to do which led to the player having to pay way more attention to the world and discoveries felt like actual discoveries. you were often wondering if you had the right building. while in Skyrim you always know exactly where to go and even the random dungeons are conveniently marked on your radar. there's way less sense of adventure and discovery that way and it really seems to be a trend in gaming in general imo.
I look at it like a series of things I want for my character, in order to better my odds of survival. First is usually getting access to money, for training and spellmaking, so I can craft a 1 second 100% resist magicka spell, so I can wear Boots of Blinding Speed without issue. From there, I get in better with a guild or house, for more training money, and for whatever quest items I need from a given faction's quests. House Telvanni ftw, imo
@@yahya2925In a lot of games they are (Skyrim and Oblivion both do that) but the issue with toggling, is that if the game isn't designed for directions (and most games give absolute 0, which is why Morrowind is praised its directions and dialogue recording is still miles better than most games) then toggling off the map markers just leaves you with nothing at all
Today, I learned that there are people who do the main quest in RPGs. Interesting. I did it about three times over 60+ characters in Morrowind specifically.
What made Morrowind so incredible when it released was honestly its ambition. When this game came out, open world RPGs were still very much in their infancy and it offered up an experience that was unlike anything most of us had played up to that point. While it is still an incredible game, there are many parts of it that have not aged well, and it’s certainly a lot harder to get someone who is accustomed to more modern games to put in the required effort to enjoy it. But it’s undeniably my favorite Bethesda game to this day, if only because of the world they created. While I enjoyed Oblivion and Skyrim, there was something that was lost when they sanded off all the rough edges in order to please a more broad audience. They have much smoother combat and more up to date mechanics, but there’s a lack of depth and wonder that Morrowind has in spades. Props to you for giving the game a chance to get its hooks into you, it’s really an experience unlike any other.
It was the first of its kind. Most games back then didn't have such a large scope nor depth; most were very linear action-adventure games that took 6-8 hours to complete. Morrowind is underrated.
I like most the side-notes you can read ! the Books, the mysteries. remember a lonely, forsaken hut out on an island at the bitter coast ?? ALL gone in later games of elder scrolls.
To your very valid point about not being able to use different weapon types. Remember all those trainers you wrote down? Remember about 20% of them being relevant and the other 80% being somewhat less appealing? Remember the mud crab and all that money? Hmmm... I wonder what I could do with infinity money, underpowered skills that cost nothing to raise and are mostly located in places I visit on the regular. You can easily boost any combat skill to a reasonable level with appropriate stats. Try to think like a character would think. He is gonna wanna maximize the utility of his visits to town. Town is a place to gain and lose money but the transactions should benefit you much more than just monetarily. In a similar vein just because you are a master of spear fighting doesn't mean you should be able to pick up a Daedric Warhammer and just crush skulls even though it is the first time you picked up a hammer. Js
Yeah, it's kinda cute how some of the new players think they should stick to their chosen skills only and never ever venture beyond that.😅 It's fine for a challenge or an RP walkthrough, but for casual gaming skill training is very useful. My first character went for short blades, and when I found the Skull Crusher, I couldn't resist the feather effect on it (more loot to haul!), so I just trained Blunt weapons skill to an acceptable level and leveled the rest of it by playing naturally.
I wish I could experience morrowind for the first time again, watching this video and the last has been a fun reminder of when I first started playing morrowind lots of the same questions and struggles but like you said eventually it just clicked and I was hooked.
For all my MorroBoomers out there, disintegrate armor spell + pickpocketing means you can steal Divayth's armor without killing him. Very few people realize this. Remember, every strategy in Morrowind is a dominant strategy once you understand it.
The problem with Morrowind's combat system is mostly that it just does not show you what's happening. The hit just does not connect. There's a formula and an explanation behind everything based on the player's and the enemy's skills and stats. Characters with bad weapon skills will miss most hits. Exhausted Characters with decent weapon skills will miss many hits. Characters might have good weapon skills but an enemy with agility level over 9000 will still dodge many hits. Sadly everything is just working in the background without giving the player appropriate feedback besides ... not hitting.
Wasn't there a window that showed the math? It has been decades since I played this but, I think this was how I figured out why attacks didn't seem to be doing anything.
@@Shajirr_the fact that it's technically possible to install modern mods that fix this issue does not at all make it irrelevant lmao. and I love Morrowind but this is a flaw it has.
Glad you had fun. I loved morrowind as a kid, exploring and finding stuff is the best part. The more you look the more you will find. Become a vampire, join the Telvanni, live in a mushroom. (I'm not joking) Please find my half remembered boomer hints below. Conciser them spoilers. Potions stack. You can drink potions of enhance potion making. And produce wonderfully broken potions. You can Enchant with any spell you know. And produce permanent effects. Boots of permanent levitate. Ring of Paralyze self. Experiment. You can create custom spells; 1second of fortify speech and charisma by 100. (no time passes during dialogue windows) Drain your skill level by -100, then you can train at any trainer. This is only the tip of the magic iceberg. Experiment. Then see why skyrims magic seems so boring(to me) by comparison. Remember they're not cheats, they're CHIM.
I am very impressed that you figured out the riddle for the third trial on your own. You're supposed to ask around for advice in the Urshilaku camp and they'll tell you where the valley is
22:29 Oh no someone has been skimming quest text lol. It actually tells you exactly what to do with the heart when you talk to Vivec then again in the paper he gives you. I believe it's call "Plan to defeat Dagoth Ur".
Morrowind is my favorite TES game, and honestly, all your critiques and compliments are super valid. Another fantastic video! Also the fight with Dagoth Ur is a little more fun and "epic" when he isn't glitched out lol The Tribunal DLC is short-ish but really fun and kind of a continuation of Morrowind's main storyline. Bloodmoon is much longer (more difficult too) and has it's own kinda storylines.
Really glad you ended up enjoying your experience. It's not an easy game to jump into, but you pushed through the awkward bits and found things to enjoy. I'm sure you can imagine how this game made such an impact on us morroboomers.
Obviously I don't have the nostalgia factor; but I can sympathize how life-changing and deep Morrowind would've been back in 2002 vs any other RPG on the market.
@@FrostbreakYT I'd even argue it's _still_ more life-changing and deep than most RPG's. Especially modern ones. It has it's outdated flaws but still puts many games to shame in terms of roleplayability and immersion.
A few suggestions for your 2nd playthrough from a ESIII boomer (the game released 3 weeks before I graduated college in 2002 and I had a whole summer off before I started my job in the fall...it's basically all I did for 2 months): 1, BOWS. You need to actively focus on leveling up your skill with the bow. Make Marksman a major skill and level it up along with your melee weapon of choice. The bow is how you push through the combat system with the least frustration. Plus, you can be a stealthy Assassins Creed-style badass if you also level up sneak properly. You will find that you use bow WAYYYYYY more than a melee weapon once you get good at it. 2. Spend more time just travelling around for the sake of it. Morrowind is a game where, to get the best out of it, you really, really, really, REALLY need to take your time and explore the map more before chasing the main quest. IMO, the "right" way to play the game has you visiting every major city multiple times before you really dig into the main quest. Just go visit them. Explore. Get to know them. Meet people. Pick-up side quests. Assign your self fun tasks, like buying the house in Caldera and use it as a loot dump (the Creeper!). Or stealing literally everything in the entire city of Balmora. Take down Dren's Plantation because f@#$ those drug-dealing slavers and then loot the hell out of it. Or try to fill in 100% of the entire map like I eventually did back when I first played in 2002 (it took me ~300 hours, lol). Whatever you do, it should become second nature to know what combo of slit strider, mages guild teleports, boat rides, and properly -timed Almsivi/Devine Intervention spells will take you from damn near any major location on the map to damn near any other major location on the map VERY quickly. Knowing the most efficient fast-travel route from Seyda Need to Sadirth Mora or Ald'ruhn to Ebobhart should be reflexive, and not something you're constantly fighting throughout the gameplay. 3. Don't use the mudcrab until late-game. While not a "spoiler" per se, the mudcrab merchant is one of the worst things people could have leaked in the comments. Once you do it, it's tough to go back, I know. But part of the fun of the game is finding clever ways to accumulate wealth through creative buying and selling. The mudcrab really makes the whole budgetary aspect of the game feel pointless, but it's actually really fun. It's also fun to work your Charisma and mercantile skills in order to improve your ability to get good prices by making people like you more. The mudcrab ruins this. Eventually, when you're 100+ hours in and you're ready to just be efficient, use the crab. But, until that point, don't sacrifice a key part of the game if you can avoid the temptation. 4. Spend more time doing guild quests. In your last video you talked about having to pick between the guilds. I'm not sure what you meant, but you can definitely level up in the mages, fighters, and thieves guilds simultaneously. As well as the Morag Tong, which gives you gun assassin quests. Not only are these quests fun, and help you learn the full map better, but you get good loot and become well liked by all the guild-members, which helps you get good prices and good advice. Don't bypass this part of the game. There's A LOT of meat on this bone. 5. Play a version of the game with the Bloodmoon add-on if you can. It's really good and adds like 20% more map space to a game that is already MASSIVE. Nords are cool. 6. For a second playthrough, i think it's totally fine to use online resources for minor information. A good example is looking up where the master trainers are for each skill so you know who to go to when you get to higher levels. As you discovered, most trainers will top out between level 50-70, but at least one for each skill goes to level 100. There should be better in-game methods to discover who these people are (sometimes you'll get a tip, but not for all of them). It's ok for me to tell you that you need to go to the basement of the Tower of Dusk at Ghostgate to find the master spear trainer. That doesn't break the game or harm the immersive experience. Ditto with googling the location of a particular Daedric Shrine that you hear about but don't know how to find. I appreciated hearing your struggles and thrills experiencing this game! It's a game that will never not be my favorite ever game.
I was 16 when the game was released and discovered it through sheer luck. My twin brother and I put 97+ out into our first struggle-session play-through as a longsword-wielding Redguard donning medium armor. We absolutely took out those slave plantation b*tards! Best game I have ever played. @dcnole have you tried Kenshi? I recently started playing and got hooked.
Just viewed this. Really enjoyed this just like the first. BTW the man that wanted you to kiss him was Crassius Curio himself the famed best selling author of The Lusty Argonian Maid still on the best seller list 6 years later in Oblivion and still on book shelves 200 years later in Skyrim. When you talk to him next and if you click on the right topic, he will show you a play he wrote - The Last Dance of Lord J-Somebody which is the weirdest play you will ever read. Join House Hlallu next time and you will find they are far FAR more tolerant than the other two houses to us Outlanders. You just have to take off all your clothes, rings, amulets for Uncle Crassius at one point but don't worry. He is a pervert looker but not a toucher. And though some of them own slaves too, the daughter of the big cheese is a secret abolitionist and you can join The Twin Lamps that she runs. Also your stronghold is conveniently right down the road from Balmora. Just remember to keep asking the guy in the Balmora Great House about the stronghold because he keeps telling you what you have to do to get the next step under way. Otherwise it will never get built. (Not that the nice 3 story house you took over and are using isn't good digs either. I like the one from the second Thieves Guild quest - just kill the owner, the guards don't mind - more than the one with the dead person in it but you can have both if you want).
I love these videos of people finishing their first playthrough and feel like they only just started playing the game because it's so good at slowly revealing how much there really is in this game. Great video. I look forward to more.
1) You could have asked around in the Urshilaku Camp for help in solving the riddle and finding the Cavern of the Incarnate, the Ashlanders would have given you quite detailed directions 2) I actually like Morrowind's melee combat more than Skyrim's. As long as you have full stamina and use a weapon you're proficient with, it's fun swinging it around, while Skyrim's melee combat feels like a chore (it might have something to do with sound effects). And don't even get me started on the magic systems of these two games. 3) Yeah, the final part of the main quest kind of sucks. Fortunately, mods can fix like 98% of the game's issues. I recommend Darknut's Greater Dwemer Ruins for a much better final challenge (although this mod can be quite confusing at times). Overall, modding Morrowind is extremely easy and rewarding.
the specificity of weapon skills also lends itself to how the game is meant to be played, multiple times. it takes a minimum of 3 playthroughs to see all the great house storylines and associated player homes, and each time you find cool loot that doesn't fit your build, you've discovered a place to beeline to the next time you want to try out a new build.
I'm a 20years old guy how launch morrowind last year. Did 1000h Skyrim prior was deep into lore (allinall my goat) and know a thing or two about moding. What puch me to try it out was a really good video of a guy name Borean Knight (may he survive his cancer) about old Skyrim lore from Morrowind. There I lerned that a moding team was building up dlc sized extension for the game by creating the area all around Vardenfell "the main land" of the province that attach to the reste of the continent. The tamriel rebuilt project. Me who was waiting for beyond Skyrim to release anything for years didn't know that some other guys already released that kind of mod on Morrowind and the project is older than me. I was chocked so I had to try Morrowind out. I moded it following another Borean Knight video and started the game. And wow men the experience you got was different. i had it easy. You see for example there is a newly released mod that add voiced dialogue to the game. There is so much spells that let you teleport I'm barely walking in this game. And also you can find shoes that do +200 speed points. Jokes on you your a lizard. To me, a thing that made your experience a bit worse is that you wanted to rush to the end of the main quest. When you need to find all the clans and all the leader of houses to name you Hortator at that point I think your supposed to know all the locations and important people around and it's more like a revist of all the people you already meet at some point. It's a long game and it's also a long game to map out in your brain. It's not that easy to learn that to go from Kull to Vos the fastest way possible, you need to : take a silt strider to ald'run, teleport with the mage guild to Sadrith Mora, take a ship or two and you should be there in a minute. I know that by heart. And this is what 250h in a video game does to a man. This game is peak tbh the only fact that it makes you feel how much time it takes to adapt to an alien world is fascinating to me. Understanding how the leveling system works after 30h is like cracking the code of the universe you're into. Slowly but surely becoming as much as a god as Vivec and Dagoth. I'm speaking to much let's end this. If you're doing another video take your time. Do some quests, there's lots of factions. Do the DLC's. (first bloodmoon I think) Mod the game it's just better. Try tamriel rebuild or speek about it, those guy who made it are awesome. And have fun it's important. Take care.
Glad you had fun with morrowind! Can't wait for the dlcs vids even if i haven't done them yet. I also love how morrowind has a ton of factions to get into, but its better to not do them all in the same character. And the world is my favorite part of the game I do think that morrowind's combat is the best for an actual rpg. It is missing mechanics like blocking manually and other types of spells for example, but i really think hit chance and specializing in certain equipment is not that bad and could be modernized in a current game to be made incredible
Morrowind doesn’t lay anything on a platter for you in terms of gameplay, but also in terms of the plot: the question of whether you truly are the Nerevarine, or just a convenient tool for Azura is so delightful. You can play the game simply and go “oh yeah of course I’m the big hero,” or you can read between the lines and soak up all the amazing ambiguities. Related to that is the world building. Morrowind truly feels like a real, unique, and alien setting.
I play just as a regular guy they had the guts, smarts, perseverance and dumb luck (born at a certain time) to pass all these tests without being the reincarnation. One of the reasons I love Oblivion so much is that I'm not THE chosen in that game too. I hate the you are "The Chosen" games.
Your perspective of the game as a younger generation player is really interesting. Makes me think how lucky I was to experience Morrowind organically back in the day. It holds a special place in my heart. Thanks for not giving up! Hope there's more to come!
If you look under Caius' bed in his weird dirty hovel, you find a pile of Skooma containers, which makes the whole "shirtless weirdo in a trap house" thing make a lot more sense. It's such a funny little character detail, but that's what makes Morrowind so good.
Honestly, he sounds so clear-headed all the time that I always had the impression that the "old skooma addict" was an act to fool the locals. Either one is just as likely.
@@Kowekn Fun fact. Given the time between Daggerfall and Morrow / Oblivion you can play Daggerfall as either Caius or Jauffre. It fits with their ages. And you are an "agent" sent to Daggerfall and the Blades are the agents in this game. I fan-think that Jouffre did a great job in Daggerfall so was favored and promoted quickly up the ladder to become Grandmaster. OTOH, I go with Caius seeing so much crap and getting sidetracked etc that ha gets "demoted" to heading up operations in a primitive province - and not even it's capital but out on the big island - and escapes his pain with skooma.
Morro-boomer here. In relation to the comments on your first video form my fellow olds- I'm glad you're playing and letting us check it out. There are many ways to play Morrowind, and most of them are wrong. Thats ok, and its part of what (imo) makes the game so good. Its not your fault you werent born early enough to have no option but to play impossibly difficult games as a 5 year old. I hope you keep playing and having a good time! ETA: Now that you've finished the story in a more or less fully vanilla run, there are some awesome mods out there that expand on the game immensely. Dig around and you'll find a modlist that you like and i really suggest giving it a go. Tamriel Rebuilt is a must play if you like Morrowind.
this is kind of my thoughts as well. games when i was young were SOOOO hard that it was actually an accomplishment to beat many of them. they were designed like arcade games. that struggle really made games different for us older folks who grew up playing them.
Loved watching this, and I'd like to hear your thoughts during additional playthroughs, however you might choose to share them. I fully understand the initial frustrations with missing in combat, though it's worth remembering that it comes from a basis in D&D and turn-based combat systems, rather than action games. I feel this is related to your complaints regarding the rigidity of your skills, which I actually find is a huge feather in Morrowind's cap: By placing these player-chosen restrictions on the player, Morrowind encourages you to play your character - you must be creative in how you use your skills to achieve your goals. It is through navigating these struggles that the player is able to express their creativity.
Back in the days when the game just released, a friend of mine tried it and could not continue because of combat. I, instead, just submerged myself into a game. I walked from my school faster in anticipation of a game. I recall having a library in Ald'rhun. I'we read so many books there
I also quit right away because of the combat, but then I gave it a second chance when I heard it won a bunch of awards and got past that initial disappointment (and got OP)
The Morrowind Prophecies is how I got through Morrowind back in the day. I was a middle schooler and hadn’t learned how to use search engines yet. Although to be honest, I don’t know that anyone was posting game guides on their Geocities websites at the time.
the combat becomes 1000% easier the second you understand how stamina and level of skill work. i was a spearman, and i usualy 3 shotted everything in sight because i never got my green bar empty, always activated "best attack only" and used a skill i was decent (50+) at. it's still a bit weird, but it becomes almost trivial after a bit
Its why i always discard anyone who says the problem with morrowind combat is "missing", it just proves to me that they did not spend the time to realise the mechanics of the game and did not spend the time to realise that after one or two levels its no longer an issue. I find Oblivion's combat 1000x worse because of how spongy everything is in that game and how it punishes you for levelling up.
@@MrRattlebones640 Absolutely that. Oblivion combat is decent in the early game and becomes unbearable in the endgame due to sponginess, Morrowind combat is a bit annyoing in the beginning due to missing and becomes fun after a few hours at the latest. Sounds like the much better deal to me. Also there is something cathartic about seeing your wimpy 40 strength guy that's missing every other hit slowly turn to some demigod that reliably oneshots powerful Daedra and jumps over half the island in one go if you get the correct enchantments. :).
@@MrRattlebones640 Oblivion doesn't punish you for leveling up. You punish yourself for not understanding it. I never had trouble with leveling once I understood you max Endurance every level with Strength and Intelligence priorities too. You even get 5 training sessions each level that ensures it is easy to max Endurance each level. I love it's leveling system. It's completely balanced IF you understand it. If you don't they give you a difficulty slider bar so even people that play it clueless of how to level have no problem at high levels. Anyway Oblivion's combat is my favorite. And I don't mind missing mudcrabs in the beginning in Morrowind either. I just hate Skyrim's with it's stupid cutaways meant to impress 8 year olds only.
@greenscheme2040 the games meant to be an RPG, you are meant to choose what skills/attributes to level. If you are forced to level specific attributes in an RPG game then it is a bad rpg game. Im very well aware of oblivion’s levelled system and yes it sucks, you dont have to get all condescending on me ive played the game for a long time pal. It is the same system as morrowind except it isnt required in morrowind at all and is just an option, which is why morrowind is 100x better. In Morrowind you feel stronger for efficiently levelling but in Oblivion you need to do it to not feel weak - THIS IS ANTITHETICAL TO AN RPG GAME AND WHY OBLIVION IS A BAD ONE. Even if you efficiently level, enemies will eventually become overly spongy anyway, most people advocate to stop levelling around level 25 or 30 which is once again, antithetical to an rpg game. And no, the difficulty slider doesnt excuse shit, if you have to resort to changing the difficulty to be lower just because the enemies are spongy then the game is poorly balanced. Im sorry pal, cope all you want but if an rpg game forces you to level up specific skills then it is a bad rpg, if an rpg game discourages levelling up then it is a bad rpg game, if efficient levelling is a requirement rather than an option then it is a bad rpg game, if the answer to enemies being too spongy is “turn the difficulty down” then it is a bad RPG game. Not everyone wants to break open the notebooks so they can count their skills that shit is boring, it was also more easier to efficiently level in morrowind because that game ACTUALLY TOLD YOU WHICH ATTRIBUTES YOU LEVELLED, and it also would let you get your attributes to X5 after you got the level but before you slept, in oblivion they are reset as soon as you get the notification making it a chore. Im sorry that you think circling an enemy for 10+ minutes hitting them with a weightless feeling weapon whilst they wear daedric armour despite being just a bandit (which breaks the lore) is “good combat” but to each their own i guess, some people will eat shit and enjoy it and you cant stop em.
Now you've finished the main quest, play through the whole game. And I mean everything. Bloodmoon and Tribunal are amazing. Tribunal is a lot of sewer quests, not that great but dude, Bloodmoon is really good, you get to build your own town and even your own house and the whole questline is just amazing.
I'd suggest investing in some levitation before going to Solstheim for Bloodmoon. The enemy density on that map is so much higher than anywhere else in the game that you'll be stopping every 20 feet to fight a pack of wolves or a horde of rieklings every time you want to walk anywhere on the ground.
I'm really glad that you enjoyed the game. It took me about 3 real life years to clear the map of all dungeons. But it was worth it. There is SO MUCH stuff you still haven't encountered. Vampire Houses being one of them. Artifacts! There are actual artifacts in Morrowind. Unique weapons and gear with immense power! There is a book that describes them, and you can actually find most of them in the world (maybe even all of them). One of the most useful of them are Fists of Randagulf - the gauntlets, that can be found in Ilunibi cave (the one where you get infected with corprus), they are in the room with Dagoth Gares, behind some chest (you actually need to get behind that chest to find them). I strongly recommend to get them!
This was a great watch, and I've quite happy that you brought up using Open MW - I've wanted to go back and play the game again, but couldn't get it working until now.
@@FrostbreakYT Id arguably say base morrowind with MGX runs waaaaay better than openmw AND you can use a water shader without it tanking fps. But if you are doing a pure vanilla playthrough then OpenMW is the better option.
@@MrRattlebones640OpenMW gives you a relatively cheap water shader (you don’t have to max it out). Even the base game without any mods has water shader.
What I think is a very standout part of the game is the world building through books. Maybe it's because of the lack of voice acting, but somehow those books just add so much to it. In Witcher 3 or Starfield, I don't even read the in game notes properly, but in Morrowind, I just stood there and read many, many in-game books.
The real trick of Morrowind is learning how to bend the mechanics to your favor. You can use enchantments/alchemy to make yourself a god if you want. You can use the trainers to raise all of your other skills up to 55-60 without having to search for the master trainers. That way you are at least competent with all gear. Also. Dagoth Ur is very disappointed you showed up as a lizard, which is why he allowed himself to be thrown into lava.
I actually really like the Hortator and Nervarine quests, some of them are pretty nonsequential but thats what makes it for me. You genuinely feel like a missionary making contact with these tribes and seeking their trust in a semi-realistic way. They also tell you alot about the world, especially the hortator quests which kind of gives you a crashcourse on what each house stands for and their inherent weaknesses, Hlaalu being brought out by the Camonna Tong, Telvanni's might makes right philosophy "Just kill our leader its easier than trying to convince him", and Redoran's pride and honour. Playing them can be a pain, but narratively its perfect of showing you as a messiah, uniting people against a greater threat.
First of all, congratulations on beating the main quest! Second, thank you for the effort you've put into the video! It's really great not only because of your genuine impressions but because of the structure, editing and commentary Your points about some of the outdated mechanics in the game are valid, even if I wouldn't agree with all of them (I do agree about the tedious fetch-questing in the middle of MQ, though, easily the one portion that was implemented in the worst way) I don't know if I'm just the kind of person who can accept unusual combat mechanics like hidden dice rolls in every hit and action, or if my "open-mindned" attitude towards strange mechanics was created by this very game (or games like KotOR) when I was young and didn't ask questions like 'why am I missing even though I hit something', lol It's understandable why the combat would rank high on your 'worst ever' list, but I also have to say... that it does become more fun the more knowledgeable you get about the game :D Morrowind is so deliciously exploitable, so breakable, and it's just the best feeling when you find a strategy that bullies the game the way it bullied you before I also don't necessarily agree about weapon skill focus being a bad thing... it's a roleplaying element and it's made to encourage you to replay the game multiple times. It makes sense to me that somebody who trained to fight with a spear for a long time won't be as proficient when picking up some axe. Pretty much any game that's even loosely based on DnD rules has these limitations and thus they're pretty common even in modern games... of certain genres, I guess, not necessarily action games. But eh, to each their own, I don't think I'm right and you're wrong or anything, just difference in opinion Again, congrats on fulfilling your Nerevarine destiny! It's true that there is so much more content even in the vanilla game, not to mention expanded (excellent and lore-friendly!) mod content. Just recently went on a 150h+ playthrough of the vanilla myself, found so many locations, quests and NPCs that I've never even touched before, and I've been playing this dusty thing on-and-off for like 18 yearsAgain, congrats on fulfilling your Nerevarine destiny!
Even though I find myself unable to replay this game, I'm glad others are discovering it's charm. This was my first open world rpg when it first came out, and it made me a lifelong Bethesda fan, and a fan of rpgs in general. I would love to see a remake, besides Skywind.
I played Morrowind when it was first released. Never had a problem with the combat, but to each their own. There's a mod for combat that changes miss chance to a damage dealt multiplier. As weapons go, spear is peak. Choose heavy armor and play Redguard for maximum damage and defense. Choose Alteration, Divination, and Alchemy in addition to Spear and Heavy Armor.
Came from the first morriwind video via the algorithm and then promptly watched every single one of your videos. I love your content man! Truly one of the best UA-camrs in my opinion. I listen to your videos and work and I really hope you can keep making them in the future.
I don't know how you can play RPGs and not like Morrowind. People glaze Baulders Gate fair, but it has the some system, Morrowind's worst mechanic, roll combat. So anyone that says they like BG3 and can't play Morrowind is to be shamed for being a graphics whore or worse illiterate. It's great to see you have been enlightened to peak kino gaming. The DLCs are also PEAK, Tribunal is why DarkBrotherhood were ambushing you when you rested.
yeah except the difference is roll combat on truly makes sense in a turn based game, it works fine in Morrowind but it's far from the best place to implement it. It's why so many people shirk the older Baldurs gate games because they are rts games and require an obnoxious amount of clicking.
Baldur's Gate is a turn based tactical RPG like DnD. Morrowind is not. It has a chance to miss but none of the tactical depth of DnD or its video game versions. This excuse fundamentally misunderstands why Morrowinds combat system is criticized.
I've had a super rough day, sort of reality breaking kind of day ending with the worst panic attack I've had so far. Anyway I stumbled upon these two Morrowind videos and my mind could finally take a rest, your approach to making videos is really great for the nerves and makes me feel calm. Just kinda wanted to share that, I'm a subscriber now
Well, my comment on the last video is… intensely late. And immediately addressed here… before I made it. Divayth Fyr is the best character. His clone-daughter-wives are just one of his many peculiarities. He also wants you to get a totally awesome and one of a kind crescent blade. He has the only full set of Daedric armor in vanilla Morrowind. You can find bits around the world but not all of it. There are 3 hats for the set…. Dagoth Ur is also the best guy. He realized he didn’t exist, like Deadpool… ceased to be… then decided he didn’t care that he does not exist and existed anyways.
Also, the prophecy says you need to kill the Tribunal for betraying Neravar and Azura. You can even kill Vivec to get a different Wraithgaurd… that requires some additional stuff to work
I am old. The worst part of Morrowind is the memory leak… crashing stuff. I believe a reliable mod group has made a good voice acting mod, I have vague recollection of it.
@@matijaderetic3565 I haven’t looked at any mods for Morrowind in like… 10+ years, I’m sure there are a lot of them by now. I was thinking of something old like Better Bodies and mixing it with the Skywind team in my head.
So glad you finished the game !!! Love love love Morrowind I was just in middle school when it came out and my friend and I would play one character together after school for hours . It was awesome experiencing the game together and in my adult years now seeing your video I want to redownload and play again !!
He didn't finish the game. The game is everything other than the main quest to me. Like every single guild, faction and one Great House of your choice.
16:34 I actually really like the part where you have to do politics, but i understand it can be a frustrating chore, especially if you're not accustomed with Morrowinds traveling system. Once you know the system you can literary jump across the map precisely to the place you want to visit. Before that you can get across most of the map by fast travel system which includes striders, boats, teleportation between mages guilds, teleportation between old shrines. Also there are shoes that give you 200 speed while blinding you, you can cheese it with magic resistance though.
Solid video and editing. Love the honesty of doing "stupid" things. I admire that you actually didn't Google to solve things, really makes you have to play it. Kudos to you dude.
Definitly do the dlc. I loved Bloodmoon the most. The thing about morrowind is your gear really gives you a huge power boost. And i always play argonian myself and love the spears. Wish they would bring back the weapon variety of morrowind.
Man, it's crazy how Morrowind content has been popping off the last few years, and how many of it has been people discovering the game for the first time. Anyway, the thing with the quests sometimes being a little fetchy is that originally you wouldn't just race through them back to back. You'd fit them into whatever you were already doing, maybe find some new quests and dungeons on the way there, that sort of thing. It's very much the opposite of Skyrim, where half the town including the damn gods drop quests in your lap the first time you visit. Morrowind is a game for walking around and looking in corners. Because it just isn't going to hand everything to you. That's its charm, and what's relaxing about it. It's the quintessential exploration RPG. As for the combat. It's aight. Pretty simple, but once you know what influences the hit chance you're good. I have the opposite with weapons, actually. Developing secondary weapon skills in Skyrim is pointless because perks are so important to damage and everything auto-scales to your level. In Morrowind teaching your character new weapon skills gives bigger stat boosts on leveling, is mechanically easier, and has no "the draugr are training" effect. And especially once you get a nice enchantment on that Daedric spear you'll appreciate having a cheap secondary to use on lesser enemies.
Answers to questions as a Morrowind Veteran: TES legends card game is good but not great, worth a fiddle, but it's not supported anymore. Argonians do get a swim speed buff in that they have an innately better speed and athletics skill and attribute, which governs how well one swims. The corprus cure gives you immunity to common and blight diseases, being an Argonian only gives you a 75% resistance to standard diseases. Lord Fyr of Tel Fyr is an ancient wizard, older than the Dunmer gods by many accounts. He cloned himself but made the clones wizards and then his wives. Guess after 4000 years of life taboo doesn't really mean much. I'll also say from noticing your gameplay, for damage with weapons its always generally important to keep them well repaired as the more damaged they are the less damage they do, I feel this is stronger with spears, in my experience. So on long outings its always worth it to carry a hammer or prong and a bound spell for your weapon of choice. For Spear trainers, as a spear main, I feel your pain. There are not many, the master is a guy in glass armor within the ghostgate. Him and the fighters guild girl are the only spear trainers. Furthermore, you can also skip the main story if you kill vivec and bring the tools on his body to the dwarf under Tel Fyr or if you reach fame 50 Vivec will summon you to his palace and name you Nerevarine. I will also say this, as to the combat of Morrowind and why many veterans love it and the mechanics system itself, it is not a 'first person combat' game or an action adventure, even though it looks like it. I functionally plays like a tabletop RPG but in real time, with a bunch of extra math people would never do on a tabletop itself. Its the depth that draws people to it, and the system itself. One of the best non-combat examples I can give is think of trapped chests. A good security skill can unlock the traps and lock, a good alteration skill can unlock the lock and with some clever thinking a telekinesis spell can let you open the chest from afar to avoid the trap. This boils over into combat with a variety of approaches you'd never think of otherwise. Enemies too fast? cast levitate on them. Morrowind is a TTRPG disguised as an ARPG. As you play the game, over time I suspect you, like most Morrowind vets will find the game far too easy. Once you learn the systems. I'm at a point I'll do perma death runs on max difficulty to feel anything. Finding cool weapons and gear you can't use is just reason for more playthroughs, many factions are locked off to you depending on what other factions you join too. End of the day, I'm glad you enjoyed the game and hope you'll stick around for the DLCs, more playthroughs and the Project Tamriel and Tamriel Rebuilt mods, which rebuild Morrowind and the other provinces with the lore for those places that was written back in 2002. Subbed.
I had a very different experience with the main quest than most people. When I first played Morrowind many years ago I ignored the main quest for so long that when I finally did it I was already an expert in this game. I did so much exploring that when I decided to do the Morag Tong faction quests I already had beaten the final 3 quests by accident.
I think most people skip the main quest in Elder Scrolls games until the very end. In Oblivion I don't even start to help Martin out until I've become Sheogorath in Shimmering Isles even. (Never start a dialogue with Martin and after you close that one gate and re-take Kvatch there is no more gates opening until you are ready and look him up in the refugee camp hundreds of hours of playing time later).
FYI: Trainers can only give you skill level increases up to your current attribute level for whichever attribute governs that skill. For spears, that's endurance. So, I imagine your endurance was lower than your spear level when you went to get training and then you never checked again.
Trainers can only train you up to their skill level. The lvl 100 spear trainer is in ghostgate. You can also use a fortify skill spell on a trainee to let them train you in whatever skill you want for whatever level you fortify them to.
As a person who first played the game in high school when it was released, I do appreciate the PoV of someone who is so much younger with such a different lifetime of gaming experience. It warms the heart to see someone appreciate the game once you get past the initial jank.
So since he mentioned last video a lot of his viewers used this to catch up on the story of Morrowind, I did want to mention a few that things that weren't necessarily correct in the explanation. When Kagrenac struck the heart and all dwarves vanished, they were in the middle of a massive battle. Dagoth and Nerevar were both in the room with him when it happened. Upon seeing Kagrenac vanish, Nerevar asked Dagoth to hold onto the tools while checked on the status of the battle. He didn't abandon him, he promised to come back, he only broke the promise because of what happened next. Upon walking outside and seeing an entire Army vanish in an instant; Vivec, Almalexia, and Sotha Sil, asked Nerevar what happened inside the heart and he explained that it was the heart, and Dagoth was watching over it at the moment. Now realizing the power of the heart was real, and they were the only ones who knew about it, the Tribunal MURDERED Nerevar when his back was turned, and went to go and take the power of the heart for themselves. One problem, though, was Dagoth. He spent too much time alone with the heart going wild due to what Kagrenac did and, for a quicker explanation as what happened would take up another 2 paragraphs, went mad. The Tribunal managed to stop him briefly, confine him to red mountain, and then used the tools to become gods with the heart, and then spent literal centuries whitewashing their involvement in everything to paint themselves as gods and hide the truth using scripture. THAT'S the big secret that may not have necessarily been conveyed here. In the game, Nerevar is revered as a saint and beloved by the temple as he fell in the battle, but that was to hide the truth that he was the victim of a betrayal so severe Azura herself personally came down to yell at them for their cowardice. The Ashlanders are the only ones that preach the truths, and thus get outcast and persecuted. Azura herself curses the Dunmer people to the blackened skin and red eyes they are known for now, so they can never hide away the treachery they committed, and swears that Nerevar will return to make sure they will finish what they should have before they were murdered, and most likely kill the Tribunal too. Hence, the Nerevarine. I just wanted to write this up not because I think Frostbreak did a bad job, but mostly to help clear up the brief explanation as it made it look like Nerevar was complicit in everything and making Dagoth crazy, when really he was just as much a victim as Dagoth was.
"The Tribunal MURDERED Nerevar when his back was turned." This is not a bad guess. But as far as I can remember, there's no way to be 100% sure who betrayed whom after the Battle of Red Mountain, or who killed Nerevar. The game doesn't "tell" you. Both Vivec and Dagoth Ur tell the story in a way that casts them in the best light. It's up to you to decide who was right and who was wrong imo. Edit (SPOILER): Almalexia is almost certainly guilty of something (inferred from her behavior towards Sotha Sil). But the person who made this video hasn't gotten to that part yet.
Love to see that you were taking notes of things like skill trainers, it shows that you were really dedicated and immersed. Can't wait to see your content on the expansions
Considering you’ve put the entire Morrowind main quest into an hour ish of video between the two, I reckon you could get away with both DLCs in one extra vid :)
Thanks for reminding me all the days I have spent playing this game. First open world game with great story. Read allmost all books, collected weapons and swords. Took me two years to complete the game with BloodMoon and Tribunal Expansion. Then I learned how to use TES Construction Set and enjoyed it for another year (Made my own map+ story etc). Gave up on everything after PC died + I got a present from my bro - Oblivion.
Morrowind is an all time favorite of mine and Skyrim was my first Elder Scrolls game. I think what drew me to Morrowind and Oblivion more was the fact you could actually role play. I love that your actions do affect the world especially with the 6 houses and the Morag Tong. Are the graphics a bit rough sure, is the combat a bit wonky, most definitely. But I’ve never played a game that allowed me to enchant boots that let me jump across the world and a shield with slow fall while also having a helmet that increased my speed so I can run across the water from Vvarndenfell to Solstheim in a matter of seconds.
New lore: Urgot is the last living dwarf, traveling different realms of existence. But is he really the last of his kind? He never gave up in search of his long lost brothers.
This game will always have a special place in my heart, it's not the perfect game, but it's perfect to me! Lived in this world for an unhealthy amount of time as a child. Glad you enjoyed it!
whenever I see people say it has aged badly, if you ask for specifics its literally only the combat system (which I disagree with, whether it was a good or bad approach is another discussion) and you can just mod it to not have it based on a chance diceroll for hit.
I can understand where they're coming from when playing the out-of-box edition. If I didn't have openMW (amazing client btw) I too probably would've struggled to play as much as I did. I don't think ANY of them playing with a "remastered client" (idk what the correct term is) so maybe I'll suggest that to them so they can give it another shot.
@@FrostbreakYT it's not a client, it's an entirely new engine rewritten to be compatible with modern graphics standarts. It actually supports playing Skyrim, Oblivion and Fallout 3 + New Vegas on it, though there still are a lot of glitches that team has to work out.
They also critique the combat for the opposite reasons why its bad. Saying you miss all the time when in reality you dont really miss that much after levelling your weapon stat a little. The problem with morrowinds combat is that its too easy to break and become a god, though i guess that is the plot of the game.
hey i just watched both episodes back 2 back just now and wanted to say i enjoyed the content. im 40 and watching this took me back to when i was like 18 i believe where i had this game on my original xbox and at that time as a kid i couldn't figure out where to go or what to do so my gameplay just devolved into killing some guards and stealing their armor and stealing weapons. even though i didn't accomplish much of anything, its a fond memory for me with this game.
Always fun to see new people enjoying Morrowind, a true classic and one I think anyone who gave it the time to properly get it will never completely stop playing Appreciate the videos!
So here is a fun exploit that works through out the entire Todd series. If you damage your own skills with destruction, you can lower training cost and requirements. 1 second, target Self works. The Raven Rock quest line might be a little brutal on your forst run. It has some nasty tricks and timed events.
that mission in raven rock when you need to beat the guy with your bare hands, but no one uses/spends points into hand-to-hand combat cause it's mostly useless outside of this quest?
@@DancesRainyStreets It's really rough to start, though. Hand to hand is great against NPCs, but some creatures (especially beasts I find) have some ludicrous fatigue bloat in this game. Rats have something like 20hp, but you have to chew through 300 points of fatigue with your fists before you can actually damage them.
@@Oscar_Milde Not only that, some enemies can stun you and then there's things like Greater Bonewalkers. So when going fully for the hand-to-hand combat skill, it might be a good idea to invest time in the marksman skill as well, or magic of course. Or both. It's nice to have the option to create a character that doesn't have to rely on any magic. Alchemy can be considered the exception in this case, as it is more of a druid/ranger kind of thing in my opinion. I've read some people play through the game while not using any magic or weapons, like a monk or something. These kinds of things make an RPG, having the option to play as a different character and still be able to finish the game. Morrowind does this extremely well for a 2002 game and still is one of my all time faves.
Doubt you're going to see this comment with all the other comments. But the combat system was made that way so you could replay and try different builds. Yeah it might be a little hard but it was built so that you didn't switch weapon types you had to keep going. in new games they are more forgiving but that's the fun of old games you get to truly experience a weapon build
Okay the Elder rings weapons conversation what is cool but I still feel my comment stands after that though when you start talking about how dense the RPG is. I got goosebumps bro
Or you just train up all your weapons since Morrowind's economy and skill training is pretty broken and you can have tons of money to train endlessly since there is no limit on low many training sessions per level you are allowed.
I love the impact that finishing the main quest has on the world and how people treat you (because they know you saved them). Really missed that in skyrim.
Get a piece of equipment with levitation on it. Reuse over and over. REALLY useful for getting around, especially in Vivec city. In Morrowind, you don't walk, you fly.
You may not believe it but if you like the game it gets better and better on replays when you remember locations, items, shortcut quests by collecting stuff in advance, focus up your character, etc... basically achieve CHIM. The first playthrough is pretty rough in the ashlander/great house section, no doubt. Great run man, thanks for sharing it.
On missing, the issue is that as you yourself say, you're comparing this with action games. Morrowind is meant to be an RPG, you character is good or bad at doing things, if you want to be able to use a broader range of weapons you have to know the skills. The big issue you ran into is mostly that Spear just doesn't have that many interesting unique weapons compared to blunt and both blades, you don't really get the feeling of missing out with either. And honestly if you play the game actually expecting dice rolls, it can be the most fun in the series, since at least it's more engaging than Skyrim or Oblivion due to all the underlying mechanics. Also the incident where Nerevar died was complicated, Vivec himself admits to actually killing you in a message hidden in his entire collection of Sermon books.
Well, back in the day, we all gathered at the Ubisoft forums or other gaming forums and discussed everything Morrowind, I even made a Morrowind webpage at the time, because the same questions popped up all over again. That being said, I think it is ok to look things up from time to time before frustrations grows too much. Nice video series, took me back two decades. 🙂
RESPECT from an OG nerd for trying it. Boots of blinding speed + cuirass of the saviors hide thank me later when your running like forrest gump through the sky
I may have drunk to much Sujamma... but I think the only thing missing to make Morrowinds combat system peak game system.. is a miss and dodge animation. I mada a short blade, speed and agility based character... the enemy could not hit me because of how nimble i was. You cant really do that in the other TES games Also.. i like that you start out struggling to kill a mudcrab. But at the end you can kill any one. Also i like that deadra, glass and ebony armor is actually rare. There is only 1 set of Deadric armor in the game.. that is not worn by an NPC. And its scattered all over the world. But what morrowind has that a lot of games today is missing... is accountability. You cant join factions that oppose each other.. or you can, but at some point you have to pick.. since they will have you kill each other. And the lore... i mean its just reskinned Dune.. but i love it x)
THIS. Hit chance etc is all well and good, but the way its presented is just inherently off putting to a lot of people. I like morrowinds combat I just wish enemies had more abilities to keep it challenging
@@bofad6074 yeah.. the 3rd act is really suffering.. it feels like they were building up to something and time constraint killed it. I've always felt there were a missing mechanic from you being named Nerevar - enemy of the temple and Vivec endorsing you. They keep saying you need to take the back door etc. I always liked the idea of you having to sneak into vivec through the underworks etc. But well.. its just in the writing x) Also the fact that killing the vampires does nothing.. even if they say it is supposed to weaken Dagoth. Aand there is no final great battle at red mountain. Now not possible with the game engine and NPCs.. i always loved the idea of doing skirmkshes into Red Mountain with a small gang of Ashlanders and Buoyant Armigers (just because i love those guys) to take the artefacts back and kill the Ash Vampires - then a main assault on Red Mountain with all the Great Houses and Ordinators. Who would hold back the the blight hordes as you go to face Dagoth Ur. That would give you a reason to have assembled the ashlanders and houses. But I digress... I guess my point is.. the 3rd act is weak. But by that point you are fully invested.. and as a gamer in 2002.. we were used to fill in the blanks with our imagination x)
"But what morrowind has that a lot of games today is missing... is accountability. You cant join factions that oppose each other.. or you can, but at some point you have to pick" Nah, not really. The only time this is true is when you choose a Great House, when you follow the 'wrong' path in the Fighter’s Guild, decide to complete Trebonius’ ridiculous quests, or happen to kill a main character (as far as I can remember). Otherwise, you can join both the Temple and the Imperial Cult (two competing faiths) without issue. You can progress in both the Mages Guild and House Telvanni (two rival factions) with no repercussions. And even after reaching the highest rank in the Temple, it will still persecute you for declaring yourself the Nerevarine (and it's Tholer Saryoni, someone that you're supposed to outrank, that is giving the orders). Morrowind excels in worldbuilding, but please don’t go around telling people there are meaningful narrative choices or deep faction interactions. That is simply not true. Morrowind is my favorite game of all time, and I want more people to enjoy it. But I don’t want them going in expecting Fallout: New Vegas levels of choice (and then feel disappointed).
This, so much. Morrowind's primitive and clunky animation system has been a lodestone of the game's modding scene for all these years. Nothing would make the combat 'click' for people like some concrete visual feedback. Just look at Knights of the Old Republic's gammy animations and how much they add to the TBC there. I mostly use vanilla for my game but for this reason alone I see OpenMW as the future of this game (once they get their lua scripting in a more mature state).
@@Ph33NIXx Pretty sure the Ash Vampire defeats not reducing Dagoth Ur's power is an actual bug. Perhaps wrong here but my understanding was there's scripting in there to account for it that just doesn't work properly.
Funny, I just found the first video a couple days ago and subscribed because I figured it's be a few months before the next one came out! I'm glad you gave Morrowind a shot and, barring certain aspects, enjoyed yourself. I would never call the combat peak, but I do think it's something of an acquired taste; there's a lot of interesting nuance to appreciate once you get used to it and take it on its own terms. The stealth system is super underbaked, but I think where the game systems really shine is the magic. There's just so much you can do with it. In an ideal world, all three core pillars of Morrowind's skill system would be just as fleshed out. As for the expansions, they're not nearly as long as the base game, but they're both pretty hefty and you could probably get a full video out of each of them. I'm looking forward to what you end up doing! Also: If you're still interested in even more Morrowind by then, I highly recommend Tamriel Rebuilt. It's a massive scale mod that's been in production for over 15 years recreating the mainland of Morrowind to scale in just as much (if not more) detail than the base game. I'd consider it the magnum opus of Elder Scrolls modding.
I played Morrowind right after release. The actual pysical map it came with was a part of the game for me. Checking the map, marking locations, making notes on the edges. Also having a physical notebook next to the map to write on. Someone gives you directions, write them down and look at the map and plan your route. That aspect made it very immersive for me, I am doing what my character would have to do to move about the province.
I got the game for free with no map or manual and with no Internet connection to look things up. I was 15 and English was my second language - and I still managed to complete the game literally by just reading the dialogue and journal entries. Map markers broke gamers.
So glad you enjoyed the game dude! Morrowind's my favorite game, and as a geriatric millenial it warms me heart to see someone new to the game getting this much out of it. For a second playthrough, I'd highly recommend going through one of the 3 House questlines so you get a stronghold! If you go House Hlaalu, it gets built right near Balmora. Super convenient to have your own house for storing/displaying stuff like in the later TES games.
Thank you guys so much for the support on the last episode! Although it took a month (sorry about that... work is a bit of a pain) I really enjoyed finishing Morrowind. I'm so happy you guys BUILLIED me into playing it!! Let me know if you think I should attempt the DLC (and how much content each has so I decide if I should do them separately or cram them into one video). Have a great weekend, and thanks for stoppin' by
Would love to see you play the DLC!
You should definitely do the DLC. And they both have a lot of content, you'll need to make a separate video for each. Tribunal is a continuation of the main game (the enemies hit like trucks, have fun). Bloodmoon is its own thing entirely
Absolutely play the DLCs. I would say each one is about half as long as the main quest in the base game. Also if you do more playthroughs of the base game there is actually an intended skip for the Hortator quests, you just need to be at least level 20 with a reputation score of at least 50 and everyone names you Hortator by default.
Yeah, I'd really like to see you play the DLC and if you do decide to do another play through maybe use PatricianTV's character creation guide (I recommend using magic as Morrowind has my favorite magic system in any game). And hell if you want more Morrowind after the DLC maybe you could try out the Tamriel Rebuilt mod. Its goal is to make the mainland of Morrowind playable, and it is kinda nuts how much content there is.
everyone back in the day played with others. i had several chars that i would play with my friends in middle school. the puzzle box made my mom quit playing, she couldnt find it till my dad showed her. my favorite short story is in a small book in morrowind. have you read the lusty argonian maid yet? its not my fav, but it is one of the books of morrowind.
Divayth Fyr cloned himself into four women and turned them into a harem, a college, and a reading club. That's why they are both "daughters" and "wives" for him. Don't pay attention, the old man is 2,000 years old and went crazy back in the second era 😄
Second era, that's ESO's timeframe right? Perhaps I need to dig into this a bit more xD. Thank you for the explanation that tower was a tad confusing haha
slight correction he is over 4000 years old and you would be crazy to if people you consider damn brats are worshipped as gods i mean he is older than im pretty sure all of the ascended gods and i dont just mean the tribunal i mean also Talos, Mannimarco and other. Trinimac might be the only one older then him the guy was born during the Merethic Era back when the Ayleids were still around
@@FrostbreakYTDivayth Fyr is in ESO :)
@@FrostbreakYT uncle Divayth is a recurring character in ECO, though he is younger and somewhat less transcendent than in Morrowind 😁
@@nickvance7453 as far as I remember, in the ESO, Divayth himself mentioned Seth as a friend and peer. He had respect for him, although he considered the idea of divinity dubious. But he talks a lot during the quests, I can confuse minor details
I can't believe you found the Cavern of the Incarnate by just thinking about the riddle and exploring. You could have talked to the Ashlander NPCs around the village and the game gives you dialogue options to ask them about the various parts of the riddle. I am immensely impressed.
Edit to add: I gotta disagree with you on the 4th and 5th trials, for me it's a really interesting look into how Vvardenfell's most powerful factions and individuals operate, and a chance to see up close how the centuries of marginalization have shaped Ashlander life.
Vivec: here, take this "Plan to defeat Dagoth Ur" so you can read it whenever, it will help you
Frostbreak: nah I dont think so
*runs to Red Mountain*
Frostbreak: now, how the fuck Im I supposed to know what to do with the hearth?
💀
sounds like a GUIDE that LOSERS need to read smh 🤣In all honestly I skimmed through his 4-5 his "texts" in the back of the room and thought that would suffice. Only took me a few minutes to figure out the puzzle on my own and felt more rewarding that way (coping).
@@FrostbreakYTLOL
Now you can fully enjoy Dagothwave understanding the deep lore behind it
🦎🎹🎶
Really? I played my first video game at age 62, it was Skyrim, then Morrowind 2nd video game I ever played. I did look things up at times, I hated the dark elves because they were also nasty to my Breton, I couldnt kill rats or walk quickly for a very long time, nor did I understand the concept of builds or the level system. I kept telling my husband I hated the game and was going to quit but I hung in there because it was just too charming and immersive not to. Played EVERYTHING, found all locations, did all side quests, except I didn't become a vampire. Play the DLC, they are great and Tribunal remains one of my most suspenseful gaming experiences with a plot twist I never saw coming. Your friends are gamer wimps.
agreed i'm 57 and play for fun . My current vbuild has no endurance which is set at 40 lol . I'm a bard level 23 123 hp lmao. Unarmoured and hand to hand. Great game and play legit class builds no help and just eenjoy the game ❤️
Cool, except the fact you hate the Dunmer, I'll be sure to tell on you to the ordinators, Almalexia have mercy on you.
WHAT THE…
That is so awesome that you never gave up. Skyrim was my dads first game, hes in his 70s. I think Morrowind is too much for him (he needs our help playing SK). If you are immersed in Morrowind, then you HAVE to play Tamriel Rebuilt. It's a fan mod and it TRIPLES the content of the game, allowing you to explore more of the continent outside of Vvardenfell. It is a simple install, there are instructions on youtube, only will take you a few short minutes :) Whatever questlines or playstyles you liked in MW, Tamriel Rebuilt will give you more quests and content to enjoy those styles with. It is the most impressive mod I've seen for ANY video game
Any plans on playing Oblivion? Oblivion is my favorite Elder Scrolls game, and you liked all the games around it.
I really loved how you fumbled with the heart of lorkhan, made me chuckle heartily and then the bewilderement about "Did I win? WTF happened?" was the best. A true genuine Morrowind experience - back when I played it at the release time I did not understand a single thing, I just spent like real time half a year in Balmora fightning kwama scribs :D Thanks for the blast from the past!
Glad you enjoyed it and happy it brought back some memories xD
Especially since Vivec or one of his pamphlets tells you exactly HOW to destroy the heart (hit it once with Sunder, then multiple times with Keening). But yeah, once you see Akulukhan collapse into the lava, you've won.
@@FrostbreakYT Its a shame the endboss fight bugged, that was unfortunate.
There are code Patches, found on Nexus that fix the most of the buggy stuff
Something I miss from Morrowind that was lost later in the games was the excitement of finding OP items in dangerous area. Starting with Oblivion everything becomes adjusted to your level, making the world feel repetitive and reducing the fun in dungeon crawling.
That's the only thing I truly miss from Oblivion. I never liked the world scaling to my level, it just never feels good. Feels like I never actually improve.. In Oblivion you could find a thing at random because some mob bugged out and died, and then you just plow through the next 10 hours of the game like it's nothing. I mean, that's game braking and all... but I'm OK with that. Game breaking is kind of a big part of what makes TES cool. You can still do it in the newer games, but not like that.
ya I don't like level scaling enemies either. I like being locked out of areas until I become leveled high enough to make it to an area❤
It's very annoying that you have to sink to these depths but a hack for Oblivions levelling system is to pick major skills that you will NEVER use.
Then you can complete the game at Level 1 while having for example 100 long blade skill.
@@irieite9666 your all just trash at oblivion if you cant get OP while levelling, the game gives you everything you need to be OP. in the first 2 hours i had a knife with a base damage of 4 with a fire enchantment i put on it that did 30 damage and i only got more powerful from there.
if you dont like it thats fine but "repetitive"? wouldn't knowing what loot is in every cave not get "repetitive"? you still find good stuff in caves and yeah it would be nice for some OP gear to be scattered around but its not even slightly as bad as your making it out to be if anything morrowinds dungeons themselves are the most "repetitive" in the series from looks to design like does it matter if this cave has good loot if it looks the same as every other cave? if you have been in one and are already OP why go into yet another mundane dungeon? with the level scaling you know that after a couple of levels if you go into a dungeon you will most likely get a upgrade
the game would be better overall without level scaling but it isn't the worst thing ever.
Morrowind was one of the first RPGs I ever played. Shortly after it came out, I went on vacation to France for several weeks. I took the booklet with me, in which all the races and classes were briefly explained, and spent the whole summer planning my character. I started playing at the end of the summer and was overwhelmed by the possibilities. The free exploration in particular was an absolute highlight. There was no other game before and for a long time after that in which I felt I had so much freedom and so many interesting things to experience. Neither Oblivion nor Skyrim could reproduce this feeling for me. Even though the game has many flaws from today's perspective, it will always remain my favorite Elder Scrolls game.
ok
@@cOoO0o0OoO0Oo0OoO0o Keep crying.
That’s awesome man, what a great memory to have. Nostalgic to the core! Sorry to hear about the whole France thing but I’m glad you found something to get invested in
Here is a pro tip from your good friend Caius. Be sure to have curiosity. As you explore everywhere, from hearth and home, to countryside and ruin, there is always something to find. Vvardenfell rewards the explorers. Also, be sure to read everything thoroughly and understand what it is you are reading. The people you speak to have important things to say, even thought it sometimes feels you're reading a textbook.
I look forward to seeing your continued journey, Nerevarine. May you find what you seek, friend.
I loved how many places had out of reach nooks, crannies and the like only reachable with levitate. Definitely made me appreciate the 3D World I was exploring
There's only one other spear trainer in the game. He happens to be the master spear trainer (can train you to 100). But he's hidden behind a locked door in Ghostgate. In a casual run, almost everyone will miss him, because it's a locked door and you'd logically think everyone would be hostile toward you if you pick it. But no. Nobody cares. It's dumb.
Imagine a playthrough where you don't unlock every door in ghostgate, smh
there is a woman in balmora's fighters guild that trains spear
spear users stay losing 😥
@@sensacionsombria5125 Yeah, that's the one he mentions in the video. He asked if there were any others.
@@FrostbreakYT It's a shame. It's one of the better weapon types in the game, I'd even argue it's the best melee weapon type due to it's reach. You can kite enemies pretty easily keeping them out of their reach if you leveled speed enough.
Unfortunately. there are no good unique spears or halberds in the game except the Hircyn's spear from the Bloodmoon DLC, but you can make yourself one using enchantment skill and some good base weapon like daedric spear. This game has broken crafting system consisting of alchemy and enchanting boosting each other through the roof orders of magnitude more then anything you could dream of in Skyrim, which in itself had similarly broken crafting system, just not to the same extent.
I'll just tell you one thing: potion buffs stack. You can figure out the rest.
16:04 Crassius wrote the lusty argonian maid you’re talking about a legend
no shade on my man crassius, the lustiest of em all!
Well done! The thing that blew me away about Morrowind (I also played it years after release, in fact, played all the ES games in reverse ie. Skyrim, then Oblivion, then Morrowind, etc) is how much DEEPER and more "mature" the lore and writing was. It isn't afraid to present a truly alien world to you, and fill it up with religion, politics, philosophy, brutality, and then really let you sort of tell your own story. In many ways, gaming today has lost a lot of that reckless bravery and innovation that developers had in these golden years.
Because they are chasing the widest audience possible. Every new Elder Scrolls at least after Daggerfall, has simplified its mechanics (oblivion to the point of categorizing axes as blunt weapons) and all have had wider audience, almost certainly in part because of it. Back in the day, if they had made Morrowind with Oblivions simplified mechanics, I bet they would have sold more copies as well. There are always more simple minded people impressed by shiny graphics, that are really frustrated by any kind of complexity, than there are people, who enjoy complex systems. So in service to the mighty dorra bill, thou must dumb down endlessly.
@@raifthemad The navigation is the game mechanic I miss the most. Getting around Morrowind seemed like more work than newer games. Maybe I'm misremembering it. But I remember that feeling of opening up oblivion and just how meaningless travel became.
The Tribunal are such a fucking cool concept
Everything has to be safe and non-confrontational and easy for normies to understand, so the investors dont get cold feet.
Which ironically is why a lot of game studios and publishers are now struggling to retain an audience and make money, eventually people figure out that this years slop is just the same as last years slop, but worse.
The thing I miss the most in Morrowind that later ES games (hell, all Bethesda games) left behind was the faction balance and political intrigue. You could straight up unintentionally make it very difficult, or even outright impossible, to join faction E or F because you joined faction A first and either progressed it too far and completed a quest that softlocked you out of joining the other(s), or lowered your disposition to the point that they just refuse to talk to you because of irreconcilable and opposing view points. I can't think of the last time I played a "modern" game that let players do that unknowingly, if at all.
As one of the many elderly, demented Morrowind veterans here, I have to say I appreciate your willingness to be open minded about a game that wasn't designed for your generation. Huge respect for allowing yourself to objectively appreciate and enjoy the strengths of the game. I loved seeing one of my most extreme gaming passions(It's no joke, I have a fully colored arm sleeve tattoo of Morrowind) from my formative years experienced by a first-timer.
Seeing your in-depth Skyrim content, I think you'll very much enjoy the lore provided in the DLCs. The Bloodmoon DLC in Solstheim should give you a lot of "wait a minute..." lore moments as you get into it.
Anyways, excellent work! I look forward to your DLC upload.
The power creep in combat especially in Bloodmoon will also probably give him a few "wtf is that damage" moments. :D
I'm a veteran who enjoyed watching you play this game exploring it the same way I did originally.
I first played as 10 or so year old, so not only did I struggle to understand the mechanics but I never really figured them out until I came back to the game years later with a better understanding of game systems in general. So I'm always impressed when other people figure out how to play at all and enjoy the foibles they encounter in the process.
I remember playing this as a kid, there is a guard in the keep by Balmora that can teach a drain skill ability. You can create your drain skill spell and cast it on yourself and it will lower you skill too zero and if you go to train at the trainers it would be for 1g and they can train you to 100.
Personally, I love the quests where you become the Nerevarine and Hortator. Getting to run around and engage with allthe different groups, learning about their intricacies, assassinating specific figures who won't, it's a very engaging quest for me. I understand getting fed up with it though. Not gonna come for your gamer status for that. Hell, you actually sussed out the cavern of the incarnate riddle, I think that makes you a stronger gamer than I may ever be, lmao. Glad you're enjoying the game, hope you like the DLCs!
I agree with you, because I took the quest not as a check list to complete as fast as possible, but as an invitation to get to know the factions. Taking your time with the game is key.
The true joy of Morrowind comes from doing things on your own volition. When it is you who is driving the exploration and questing, the game becomes enjoyable in a way no other game can offer. It is more like Minecraft, a questcraft version of it.
Also you often get directions instead of quest markers. More games should have the balls to do that these days.
@@zwenkwiel816 Ngl I think quest markers should be toggleable
@@yahya2925 well a lot of modern games simply wouldn't work cuz without a quest marker you'd have no idea where to go.
and all you really end up doing is slavishly following this quest marker.
in morrowind you'd often get physical directions or a description of what you had to do which led to the player having to pay way more attention to the world and discoveries felt like actual discoveries. you were often wondering if you had the right building.
while in Skyrim you always know exactly where to go and even the random dungeons are conveniently marked on your radar. there's way less sense of adventure and discovery that way and it really seems to be a trend in gaming in general imo.
I look at it like a series of things I want for my character, in order to better my odds of survival. First is usually getting access to money, for training and spellmaking, so I can craft a 1 second 100% resist magicka spell, so I can wear Boots of Blinding Speed without issue. From there, I get in better with a guild or house, for more training money, and for whatever quest items I need from a given faction's quests. House Telvanni ftw, imo
@@yahya2925In a lot of games they are (Skyrim and Oblivion both do that) but the issue with toggling, is that if the game isn't designed for directions (and most games give absolute 0, which is why Morrowind is praised its directions and dialogue recording is still miles better than most games) then toggling off the map markers just leaves you with nothing at all
Today, I learned that there are people who do the main quest in RPGs. Interesting. I did it about three times over 60+ characters in Morrowind specifically.
What made Morrowind so incredible when it released was honestly its ambition. When this game came out, open world RPGs were still very much in their infancy and it offered up an experience that was unlike anything most of us had played up to that point.
While it is still an incredible game, there are many parts of it that have not aged well, and it’s certainly a lot harder to get someone who is accustomed to more modern games to put in the required effort to enjoy it. But it’s undeniably my favorite Bethesda game to this day, if only because of the world they created.
While I enjoyed Oblivion and Skyrim, there was something that was lost when they sanded off all the rough edges in order to please a more broad audience.
They have much smoother combat and more up to date mechanics, but there’s a lack of depth and wonder that Morrowind has in spades.
Props to you for giving the game a chance to get its hooks into you, it’s really an experience unlike any other.
It was the first of its kind. Most games back then didn't have such a large scope nor depth; most were very linear action-adventure games that took 6-8 hours to complete. Morrowind is underrated.
I like most the side-notes you can read ! the Books, the mysteries. remember a lonely, forsaken hut out on an island at the bitter coast ?? ALL gone in later games of elder scrolls.
I started playing Morrowind for the first earlier this year and it's honestly such a gem I love it
To your very valid point about not being able to use different weapon types. Remember all those trainers you wrote down? Remember about 20% of them being relevant and the other 80% being somewhat less appealing? Remember the mud crab and all that money? Hmmm... I wonder what I could do with infinity money, underpowered skills that cost nothing to raise and are mostly located in places I visit on the regular. You can easily boost any combat skill to a reasonable level with appropriate stats. Try to think like a character would think. He is gonna wanna maximize the utility of his visits to town. Town is a place to gain and lose money but the transactions should benefit you much more than just monetarily. In a similar vein just because you are a master of spear fighting doesn't mean you should be able to pick up a Daedric Warhammer and just crush skulls even though it is the first time you picked up a hammer. Js
Yeah, it's kinda cute how some of the new players think they should stick to their chosen skills only and never ever venture beyond that.😅 It's fine for a challenge or an RP walkthrough, but for casual gaming skill training is very useful. My first character went for short blades, and when I found the Skull Crusher, I couldn't resist the feather effect on it (more loot to haul!), so I just trained Blunt weapons skill to an acceptable level and leveled the rest of it by playing naturally.
I wish I could experience morrowind for the first time again, watching this video and the last has been a fun reminder of when I first started playing morrowind lots of the same questions and struggles but like you said eventually it just clicked and I was hooked.
Give "Tamriel Rebuilt" and "Skyrim: Home of the Nords" a try. It's that same feeling.
For all my MorroBoomers out there, disintegrate armor spell + pickpocketing means you can steal Divayth's armor without killing him. Very few people realize this.
Remember, every strategy in Morrowind is a dominant strategy once you understand it.
He's Telvanni scum, though. As a friend to the beast folk, I cannot suffer a wizard-lord to live
@@Oscar_Milde Daddy Dagoth will scour your kind from our homeland.
The problem with Morrowind's combat system is mostly that it just does not show you what's happening. The hit just does not connect. There's a formula and an explanation behind everything based on the player's and the enemy's skills and stats. Characters with bad weapon skills will miss most hits. Exhausted Characters with decent weapon skills will miss many hits. Characters might have good weapon skills but an enemy with agility level over 9000 will still dodge many hits. Sadly everything is just working in the background without giving the player appropriate feedback besides ... not hitting.
This is irrelevant because you can just install a mod that will give 100% hit chance, and will just scale the damage instead based on the rolls.
Good thing after two levels you can hit more than 50% of the time anyway so its a none-issue outside of the first two hours of the game.
Wasn't there a window that showed the math? It has been decades since I played this but, I think this was how I figured out why attacks didn't seem to be doing anything.
just like real life certain things just dont get taught at school.
@@Shajirr_the fact that it's technically possible to install modern mods that fix this issue does not at all make it irrelevant lmao. and I love Morrowind but this is a flaw it has.
Glad you had fun. I loved morrowind as a kid, exploring and finding stuff is the best part.
The more you look the more you will find.
Become a vampire, join the Telvanni, live in a mushroom. (I'm not joking)
Please find my half remembered boomer hints below. Conciser them spoilers.
Potions stack. You can drink potions of enhance potion making. And produce wonderfully broken potions.
You can Enchant with any spell you know. And produce permanent effects. Boots of permanent levitate. Ring of Paralyze self. Experiment.
You can create custom spells;
1second of fortify speech and charisma by 100. (no time passes during dialogue windows)
Drain your skill level by -100, then you can train at any trainer.
This is only the tip of the magic iceberg. Experiment.
Then see why skyrims magic seems so boring(to me) by comparison.
Remember they're not cheats, they're CHIM.
I am very impressed that you figured out the riddle for the third trial on your own. You're supposed to ask around for advice in the Urshilaku camp and they'll tell you where the valley is
22:29 Oh no someone has been skimming quest text lol. It actually tells you exactly what to do with the heart when you talk to Vivec then again in the paper he gives you. I believe it's call "Plan to defeat Dagoth Ur".
Morrowind is my favorite TES game, and honestly, all your critiques and compliments are super valid. Another fantastic video!
Also the fight with Dagoth Ur is a little more fun and "epic" when he isn't glitched out lol
The Tribunal DLC is short-ish but really fun and kind of a continuation of Morrowind's main storyline. Bloodmoon is much longer (more difficult too) and has it's own kinda storylines.
Really glad you ended up enjoying your experience. It's not an easy game to jump into, but you pushed through the awkward bits and found things to enjoy.
I'm sure you can imagine how this game made such an impact on us morroboomers.
Obviously I don't have the nostalgia factor; but I can sympathize how life-changing and deep Morrowind would've been back in 2002 vs any other RPG on the market.
@@FrostbreakYT I'd even argue it's _still_ more life-changing and deep than most RPG's. Especially modern ones. It has it's outdated flaws but still puts many games to shame in terms of roleplayability and immersion.
@@FrostbreakYThey in like 20 years time you WILL have the nostalgia factor now.
@@ayeyuh6920 FACTS!
A few suggestions for your 2nd playthrough from a ESIII boomer (the game released 3 weeks before I graduated college in 2002 and I had a whole summer off before I started my job in the fall...it's basically all I did for 2 months):
1, BOWS. You need to actively focus on leveling up your skill with the bow. Make Marksman a major skill and level it up along with your melee weapon of choice. The bow is how you push through the combat system with the least frustration. Plus, you can be a stealthy Assassins Creed-style badass if you also level up sneak properly. You will find that you use bow WAYYYYYY more than a melee weapon once you get good at it.
2. Spend more time just travelling around for the sake of it. Morrowind is a game where, to get the best out of it, you really, really, really, REALLY need to take your time and explore the map more before chasing the main quest. IMO, the "right" way to play the game has you visiting every major city multiple times before you really dig into the main quest. Just go visit them. Explore. Get to know them. Meet people. Pick-up side quests. Assign your self fun tasks, like buying the house in Caldera and use it as a loot dump (the Creeper!). Or stealing literally everything in the entire city of Balmora. Take down Dren's Plantation because f@#$ those drug-dealing slavers and then loot the hell out of it. Or try to fill in 100% of the entire map like I eventually did back when I first played in 2002 (it took me ~300 hours, lol). Whatever you do, it should become second nature to know what combo of slit strider, mages guild teleports, boat rides, and properly -timed Almsivi/Devine Intervention spells will take you from damn near any major location on the map to damn near any other major location on the map VERY quickly. Knowing the most efficient fast-travel route from Seyda Need to Sadirth Mora or Ald'ruhn to Ebobhart should be reflexive, and not something you're constantly fighting throughout the gameplay.
3. Don't use the mudcrab until late-game. While not a "spoiler" per se, the mudcrab merchant is one of the worst things people could have leaked in the comments. Once you do it, it's tough to go back, I know. But part of the fun of the game is finding clever ways to accumulate wealth through creative buying and selling. The mudcrab really makes the whole budgetary aspect of the game feel pointless, but it's actually really fun. It's also fun to work your Charisma and mercantile skills in order to improve your ability to get good prices by making people like you more. The mudcrab ruins this. Eventually, when you're 100+ hours in and you're ready to just be efficient, use the crab. But, until that point, don't sacrifice a key part of the game if you can avoid the temptation.
4. Spend more time doing guild quests. In your last video you talked about having to pick between the guilds. I'm not sure what you meant, but you can definitely level up in the mages, fighters, and thieves guilds simultaneously. As well as the Morag Tong, which gives you gun assassin quests. Not only are these quests fun, and help you learn the full map better, but you get good loot and become well liked by all the guild-members, which helps you get good prices and good advice. Don't bypass this part of the game. There's A LOT of meat on this bone.
5. Play a version of the game with the Bloodmoon add-on if you can. It's really good and adds like 20% more map space to a game that is already MASSIVE. Nords are cool.
6. For a second playthrough, i think it's totally fine to use online resources for minor information. A good example is looking up where the master trainers are for each skill so you know who to go to when you get to higher levels. As you discovered, most trainers will top out between level 50-70, but at least one for each skill goes to level 100. There should be better in-game methods to discover who these people are (sometimes you'll get a tip, but not for all of them). It's ok for me to tell you that you need to go to the basement of the Tower of Dusk at Ghostgate to find the master spear trainer. That doesn't break the game or harm the immersive experience. Ditto with googling the location of a particular Daedric Shrine that you hear about but don't know how to find.
I appreciated hearing your struggles and thrills experiencing this game! It's a game that will never not be my favorite ever game.
i second marksmanship and also recommend destruction magic if you like that kind of thing.
I was 16 when the game was released and discovered it through sheer luck. My twin brother and I put 97+ out into our first struggle-session play-through as a longsword-wielding Redguard donning medium armor. We absolutely took out those slave plantation b*tards!
Best game I have ever played.
@dcnole have you tried Kenshi? I recently started playing and got hooked.
Just want to second the shit out of the BOWS comment. They make Cliff Racers so much more bearable.
I've played through the game at least a dozen times, never looked up the mudcrab merchant.
Just viewed this. Really enjoyed this just like the first. BTW the man that wanted you to kiss him was Crassius Curio himself the famed best selling author of The Lusty Argonian Maid still on the best seller list 6 years later in Oblivion and still on book shelves 200 years later in Skyrim.
When you talk to him next and if you click on the right topic, he will show you a play he wrote - The Last Dance of Lord J-Somebody which is the weirdest play you will ever read.
Join House Hlallu next time and you will find they are far FAR more tolerant than the other two houses to us Outlanders. You just have to take off all your clothes, rings, amulets for Uncle Crassius at one point but don't worry. He is a pervert looker but not a toucher. And though some of them own slaves too, the daughter of the big cheese is a secret abolitionist and you can join The Twin Lamps that she runs.
Also your stronghold is conveniently right down the road from Balmora. Just remember to keep asking the guy in the Balmora Great House about the stronghold because he keeps telling you what you have to do to get the next step under way. Otherwise it will never get built. (Not that the nice 3 story house you took over and are using isn't good digs either. I like the one from the second Thieves Guild quest - just kill the owner, the guards don't mind - more than the one with the dead person in it but you can have both if you want).
Excellent and informative as always, glad you stuck with it, I am still yet to get there but maybe one day. Looking forward to whatever comes next!
Me too! Thanks for your support Chrisie :)
I love these videos of people finishing their first playthrough and feel like they only just started playing the game because it's so good at slowly revealing how much there really is in this game. Great video. I look forward to more.
1) You could have asked around in the Urshilaku Camp for help in solving the riddle and finding the Cavern of the Incarnate, the Ashlanders would have given you quite detailed directions
2) I actually like Morrowind's melee combat more than Skyrim's. As long as you have full stamina and use a weapon you're proficient with, it's fun swinging it around, while Skyrim's melee combat feels like a chore (it might have something to do with sound effects). And don't even get me started on the magic systems of these two games.
3) Yeah, the final part of the main quest kind of sucks. Fortunately, mods can fix like 98% of the game's issues. I recommend Darknut's Greater Dwemer Ruins for a much better final challenge (although this mod can be quite confusing at times). Overall, modding Morrowind is extremely easy and rewarding.
the specificity of weapon skills also lends itself to how the game is meant to be played, multiple times. it takes a minimum of 3 playthroughs to see all the great house storylines and associated player homes, and each time you find cool loot that doesn't fit your build, you've discovered a place to beeline to the next time you want to try out a new build.
I'm a 20years old guy how launch morrowind last year. Did 1000h Skyrim prior was deep into lore (allinall my goat) and know a thing or two about moding. What puch me to try it out was a really good video of a guy name Borean Knight (may he survive his cancer) about old Skyrim lore from Morrowind.
There I lerned that a moding team was building up dlc sized extension for the game by creating the area all around Vardenfell "the main land" of the province that attach to the reste of the continent. The tamriel rebuilt project. Me who was waiting for beyond Skyrim to release anything for years didn't know that some other guys already released that kind of mod on Morrowind and the project is older than me. I was chocked so I had to try Morrowind out.
I moded it following another Borean Knight video and started the game. And wow men the experience you got was different. i had it easy. You see for example there is a newly released mod that add voiced dialogue to the game. There is so much spells that let you teleport I'm barely walking in this game. And also you can find shoes that do +200 speed points. Jokes on you your a lizard.
To me, a thing that made your experience a bit worse is that you wanted to rush to the end of the main quest. When you need to find all the clans and all the leader of houses to name you Hortator at that point I think your supposed to know all the locations and important people around and it's more like a revist of all the people you already meet at some point.
It's a long game and it's also a long game to map out in your brain. It's not that easy to learn that to go from Kull to Vos the fastest way possible, you need to : take a silt strider to ald'run, teleport with the mage guild to Sadrith Mora, take a ship or two and you should be there in a minute. I know that by heart. And this is what 250h in a video game does to a man.
This game is peak tbh the only fact that it makes you feel how much time it takes to adapt to an alien world is fascinating to me. Understanding how the leveling system works after 30h is like cracking the code of the universe you're into. Slowly but surely becoming as much as a god as Vivec and Dagoth.
I'm speaking to much let's end this. If you're doing another video take your time. Do some quests, there's lots of factions. Do the DLC's. (first bloodmoon I think) Mod the game it's just better. Try tamriel rebuild or speek about it, those guy who made it are awesome. And have fun it's important.
Take care.
Glad you had fun with morrowind! Can't wait for the dlcs vids even if i haven't done them yet. I also love how morrowind has a ton of factions to get into, but its better to not do them all in the same character. And the world is my favorite part of the game
I do think that morrowind's combat is the best for an actual rpg. It is missing mechanics like blocking manually and other types of spells for example, but i really think hit chance and specializing in certain equipment is not that bad and could be modernized in a current game to be made incredible
Morrowind doesn’t lay anything on a platter for you in terms of gameplay, but also in terms of the plot: the question of whether you truly are the Nerevarine, or just a convenient tool for Azura is so delightful. You can play the game simply and go “oh yeah of course I’m the big hero,” or you can read between the lines and soak up all the amazing ambiguities.
Related to that is the world building. Morrowind truly feels like a real, unique, and alien setting.
not just that, but a convenient tool for the empire; when Vivec calls you an asset deliberately planted by the emperor, he's not wrong!
I play just as a regular guy they had the guts, smarts, perseverance and dumb luck (born at a certain time) to pass all these tests without being the reincarnation. One of the reasons I love Oblivion so much is that I'm not THE chosen in that game too. I hate the you are "The Chosen" games.
woah. I just watched your first episode a couple hours ago. Good timing!
Nice :)
Same here, crazy
Same wtf
Your perspective of the game as a younger generation player is really interesting. Makes me think how lucky I was to experience Morrowind organically back in the day. It holds a special place in my heart. Thanks for not giving up! Hope there's more to come!
such a refreshing video-format
Thank you so much I really appreciate that :)
If you look under Caius' bed in his weird dirty hovel, you find a pile of Skooma containers, which makes the whole "shirtless weirdo in a trap house" thing make a lot more sense.
It's such a funny little character detail, but that's what makes Morrowind so good.
Honestly, he sounds so clear-headed all the time that I always had the impression that the "old skooma addict" was an act to fool the locals.
Either one is just as likely.
bro is tweaking out of his mind and still one of the empire's most competent spies, no wonder it's on the verge of collapsing
Caius was an Imperial spy that went undercover as a skooma addict. He was so committed that he actually got addicted. Akin to Jauffre in oblivion
@@Kowekn Fun fact. Given the time between Daggerfall and Morrow / Oblivion you can play Daggerfall as either Caius or Jauffre. It fits with their ages. And you are an "agent" sent to Daggerfall and the Blades are the agents in this game. I fan-think that Jouffre did a great job in Daggerfall so was favored and promoted quickly up the ladder to become Grandmaster. OTOH, I go with Caius seeing so much crap and getting sidetracked etc that ha gets "demoted" to heading up operations in a primitive province - and not even it's capital but out on the big island - and escapes his pain with skooma.
Morro-boomer here. In relation to the comments on your first video form my fellow olds-
I'm glad you're playing and letting us check it out. There are many ways to play Morrowind, and most of them are wrong. Thats ok, and its part of what (imo) makes the game so good. Its not your fault you werent born early enough to have no option but to play impossibly difficult games as a 5 year old. I hope you keep playing and having a good time!
ETA:
Now that you've finished the story in a more or less fully vanilla run, there are some awesome mods out there that expand on the game immensely. Dig around and you'll find a modlist that you like and i really suggest giving it a go. Tamriel Rebuilt is a must play if you like Morrowind.
yeah games could be reaaaaaally hard back then. my first videogame at 5 was Rayman for the ps1. if you know you know.
this is kind of my thoughts as well. games when i was young were SOOOO hard that it was actually an accomplishment to beat many of them. they were designed like arcade games. that struggle really made games different for us older folks who grew up playing them.
Loved watching this, and I'd like to hear your thoughts during additional playthroughs, however you might choose to share them.
I fully understand the initial frustrations with missing in combat, though it's worth remembering that it comes from a basis in D&D and turn-based combat systems, rather than action games. I feel this is related to your complaints regarding the rigidity of your skills, which I actually find is a huge feather in Morrowind's cap: By placing these player-chosen restrictions on the player, Morrowind encourages you to play your character - you must be creative in how you use your skills to achieve your goals. It is through navigating these struggles that the player is able to express their creativity.
Back in the days when the game just released, a friend of mine tried it and could not continue because of combat.
I, instead, just submerged myself into a game. I walked from my school faster in anticipation of a game. I recall having a library in Ald'rhun. I'we read so many books there
Every strategy in Morrowind is a dominant strategy once you understand it.
Loved that city, buildings made from gigantic crab shells are such a great idea.
I also quit right away because of the combat, but then I gave it a second chance when I heard it won a bunch of awards and got past that initial disappointment (and got OP)
The Morrowind Prophecies is how I got through Morrowind back in the day. I was a middle schooler and hadn’t learned how to use search engines yet. Although to be honest, I don’t know that anyone was posting game guides on their Geocities websites at the time.
Unlock all the treasure chests and cabinets in Divath Fyr's place. You'll get some good stuff.
Especially the Savior's Hide cuirass with it's insane magic resistance.
the combat becomes 1000% easier the second you understand how stamina and level of skill work. i was a spearman, and i usualy 3 shotted everything in sight because i never got my green bar empty, always activated "best attack only" and used a skill i was decent (50+) at.
it's still a bit weird, but it becomes almost trivial after a bit
Its why i always discard anyone who says the problem with morrowind combat is "missing", it just proves to me that they did not spend the time to realise the mechanics of the game and did not spend the time to realise that after one or two levels its no longer an issue. I find Oblivion's combat 1000x worse because of how spongy everything is in that game and how it punishes you for levelling up.
@@MrRattlebones640 Absolutely that. Oblivion combat is decent in the early game and becomes unbearable in the endgame due to sponginess, Morrowind combat is a bit annyoing in the beginning due to missing and becomes fun after a few hours at the latest. Sounds like the much better deal to me. Also there is something cathartic about seeing your wimpy 40 strength guy that's missing every other hit slowly turn to some demigod that reliably oneshots powerful Daedra and jumps over half the island in one go if you get the correct enchantments. :).
@@MrRattlebones640 Oblivion doesn't punish you for leveling up. You punish yourself for not understanding it. I never had trouble with leveling once I understood you max Endurance every level with Strength and Intelligence priorities too. You even get 5 training sessions each level that ensures it is easy to max Endurance each level.
I love it's leveling system. It's completely balanced IF you understand it. If you don't they give you a difficulty slider bar so even people that play it clueless of how to level have no problem at high levels.
Anyway Oblivion's combat is my favorite. And I don't mind missing mudcrabs in the beginning in Morrowind either. I just hate Skyrim's with it's stupid cutaways meant to impress 8 year olds only.
@greenscheme2040 the games meant to be an RPG, you are meant to choose what skills/attributes to level. If you are forced to level specific attributes in an RPG game then it is a bad rpg game.
Im very well aware of oblivion’s levelled system and yes it sucks, you dont have to get all condescending on me ive played the game for a long time pal. It is the same system as morrowind except it isnt required in morrowind at all and is just an option, which is why morrowind is 100x better. In Morrowind you feel stronger for efficiently levelling but in Oblivion you need to do it to not feel weak - THIS IS ANTITHETICAL TO AN RPG GAME AND WHY OBLIVION IS A BAD ONE. Even if you efficiently level, enemies will eventually become overly spongy anyway, most people advocate to stop levelling around level 25 or 30 which is once again, antithetical to an rpg game. And no, the difficulty slider doesnt excuse shit, if you have to resort to changing the difficulty to be lower just because the enemies are spongy then the game is poorly balanced.
Im sorry pal, cope all you want but if an rpg game forces you to level up specific skills then it is a bad rpg, if an rpg game discourages levelling up then it is a bad rpg game, if efficient levelling is a requirement rather than an option then it is a bad rpg game, if the answer to enemies being too spongy is “turn the difficulty down” then it is a bad RPG game. Not everyone wants to break open the notebooks so they can count their skills that shit is boring, it was also more easier to efficiently level in morrowind because that game ACTUALLY TOLD YOU WHICH ATTRIBUTES YOU LEVELLED, and it also would let you get your attributes to X5 after you got the level but before you slept, in oblivion they are reset as soon as you get the notification making it a chore.
Im sorry that you think circling an enemy for 10+ minutes hitting them with a weightless feeling weapon whilst they wear daedric armour despite being just a bandit (which breaks the lore) is “good combat” but to each their own i guess, some people will eat shit and enjoy it and you cant stop em.
Now you've finished the main quest, play through the whole game. And I mean everything. Bloodmoon and Tribunal are amazing. Tribunal is a lot of sewer quests, not that great but dude, Bloodmoon is really good, you get to build your own town and even your own house and the whole questline is just amazing.
I'd suggest investing in some levitation before going to Solstheim for Bloodmoon. The enemy density on that map is so much higher than anywhere else in the game that you'll be stopping every 20 feet to fight a pack of wolves or a horde of rieklings every time you want to walk anywhere on the ground.
I'm really glad that you enjoyed the game. It took me about 3 real life years to clear the map of all dungeons. But it was worth it. There is SO MUCH stuff you still haven't encountered. Vampire Houses being one of them. Artifacts! There are actual artifacts in Morrowind. Unique weapons and gear with immense power! There is a book that describes them, and you can actually find most of them in the world (maybe even all of them). One of the most useful of them are Fists of Randagulf - the gauntlets, that can be found in Ilunibi cave (the one where you get infected with corprus), they are in the room with Dagoth Gares, behind some chest (you actually need to get behind that chest to find them). I strongly recommend to get them!
This was a great watch, and I've quite happy that you brought up using Open MW - I've wanted to go back and play the game again, but couldn't get it working until now.
Yeah it's a life-saver. Super easy setup too; just have to locate the master file and you're good to go!
@@FrostbreakYT Id arguably say base morrowind with MGX runs waaaaay better than openmw AND you can use a water shader without it tanking fps. But if you are doing a pure vanilla playthrough then OpenMW is the better option.
@@MrRattlebones640OpenMW gives you a relatively cheap water shader (you don’t have to max it out). Even the base game without any mods has water shader.
@@PeterPauls did you not read what i said? The water shader in openmw drops fps by like 20 regardless of whether its set to low or not.
@@MrRattlebones640 I don’t have a high-end PC and in 1920x1080 the game runs fine on my graphics card which is 6 years old (rtx 2070).
What I think is a very standout part of the game is the world building through books. Maybe it's because of the lack of voice acting, but somehow those books just add so much to it. In Witcher 3 or Starfield, I don't even read the in game notes properly, but in Morrowind, I just stood there and read many, many in-game books.
The real trick of Morrowind is learning how to bend the mechanics to your favor. You can use enchantments/alchemy to make yourself a god if you want. You can use the trainers to raise all of your other skills up to 55-60 without having to search for the master trainers. That way you are at least competent with all gear. Also. Dagoth Ur is very disappointed you showed up as a lizard, which is why he allowed himself to be thrown into lava.
"Ewww, a lizard! It is too much for even a god to take!" (LOL!).
I actually really like the Hortator and Nervarine quests, some of them are pretty nonsequential but thats what makes it for me. You genuinely feel like a missionary making contact with these tribes and seeking their trust in a semi-realistic way. They also tell you alot about the world, especially the hortator quests which kind of gives you a crashcourse on what each house stands for and their inherent weaknesses, Hlaalu being brought out by the Camonna Tong, Telvanni's might makes right philosophy "Just kill our leader its easier than trying to convince him", and Redoran's pride and honour. Playing them can be a pain, but narratively its perfect of showing you as a messiah, uniting people against a greater threat.
Certified true gamer.
First of all, congratulations on beating the main quest!
Second, thank you for the effort you've put into the video! It's really great not only because of your genuine impressions but because of the structure, editing and commentary
Your points about some of the outdated mechanics in the game are valid, even if I wouldn't agree with all of them
(I do agree about the tedious fetch-questing in the middle of MQ, though, easily the one portion that was implemented in the worst way)
I don't know if I'm just the kind of person who can accept unusual combat mechanics like hidden dice rolls in every hit and action, or if my "open-mindned" attitude towards strange mechanics was created by this very game (or games like KotOR) when I was young and didn't ask questions like 'why am I missing even though I hit something', lol
It's understandable why the combat would rank high on your 'worst ever' list, but I also have to say... that it does become more fun the more knowledgeable you get about the game :D
Morrowind is so deliciously exploitable, so breakable, and it's just the best feeling when you find a strategy that bullies the game the way it bullied you before
I also don't necessarily agree about weapon skill focus being a bad thing... it's a roleplaying element and it's made to encourage you to replay the game multiple times. It makes sense to me that somebody who trained to fight with a spear for a long time won't be as proficient when picking up some axe. Pretty much any game that's even loosely based on DnD rules has these limitations and thus they're pretty common even in modern games... of certain genres, I guess, not necessarily action games.
But eh, to each their own, I don't think I'm right and you're wrong or anything, just difference in opinion
Again, congrats on fulfilling your Nerevarine destiny!
It's true that there is so much more content even in the vanilla game, not to mention expanded (excellent and lore-friendly!) mod content. Just recently went on a 150h+ playthrough of the vanilla myself, found so many locations, quests and NPCs that I've never even touched before, and I've been playing this dusty thing on-and-off for like 18 yearsAgain, congrats on fulfilling your Nerevarine destiny!
Even though I find myself unable to replay this game, I'm glad others are discovering it's charm. This was my first open world rpg when it first came out, and it made me a lifelong Bethesda fan, and a fan of rpgs in general. I would love to see a remake, besides Skywind.
I played Morrowind when it was first released. Never had a problem with the combat, but to each their own. There's a mod for combat that changes miss chance to a damage dealt multiplier. As weapons go, spear is peak. Choose heavy armor and play Redguard for maximum damage and defense. Choose Alteration, Divination, and Alchemy in addition to Spear and Heavy Armor.
Came from the first morriwind video via the algorithm and then promptly watched every single one of your videos. I love your content man! Truly one of the best UA-camrs in my opinion. I listen to your videos and work and I really hope you can keep making them in the future.
I don't know how you can play RPGs and not like Morrowind. People glaze Baulders Gate fair, but it has the some system, Morrowind's worst mechanic, roll combat. So anyone that says they like BG3 and can't play Morrowind is to be shamed for being a graphics whore or worse illiterate.
It's great to see you have been enlightened to peak kino gaming. The DLCs are also PEAK, Tribunal is why DarkBrotherhood were ambushing you when you rested.
yeah except the difference is roll combat on truly makes sense in a turn based game, it works fine in Morrowind but it's far from the best place to implement it. It's why so many people shirk the older Baldurs gate games because they are rts games and require an obnoxious amount of clicking.
Baldur's Gate is a turn based tactical RPG like DnD. Morrowind is not. It has a chance to miss but none of the tactical depth of DnD or its video game versions. This excuse fundamentally misunderstands why Morrowinds combat system is criticized.
I've had a super rough day, sort of reality breaking kind of day ending with the worst panic attack I've had so far. Anyway I stumbled upon these two Morrowind videos and my mind could finally take a rest, your approach to making videos is really great for the nerves and makes me feel calm.
Just kinda wanted to share that, I'm a subscriber now
Well, my comment on the last video is… intensely late. And immediately addressed here… before I made it. Divayth Fyr is the best character. His clone-daughter-wives are just one of his many peculiarities. He also wants you to get a totally awesome and one of a kind crescent blade. He has the only full set of Daedric armor in vanilla Morrowind. You can find bits around the world but not all of it. There are 3 hats for the set….
Dagoth Ur is also the best guy. He realized he didn’t exist, like Deadpool… ceased to be… then decided he didn’t care that he does not exist and existed anyways.
Also, the prophecy says you need to kill the Tribunal for betraying Neravar and Azura. You can even kill Vivec to get a different Wraithgaurd… that requires some additional stuff to work
Cool! Is it too late for me to kill Vivec to grab that? I assume we'll have to kill the tribunal at some point in the DLC
I am old.
The worst part of Morrowind is the memory leak… crashing stuff. I believe a reliable mod group has made a good voice acting mod, I have vague recollection of it.
@@kreadapelu8813
I've seen some AI generated dialogs, with ingame files used as samples.
@@matijaderetic3565 I haven’t looked at any mods for Morrowind in like… 10+ years, I’m sure there are a lot of them by now. I was thinking of something old like Better Bodies and mixing it with the Skywind team in my head.
So glad you finished the game !!! Love love love Morrowind I was just in middle school when it came out and my friend and I would play one character together after school for hours . It was awesome experiencing the game together and in my adult years now seeing your video I want to redownload and play again !!
He didn't finish the game. The game is everything other than the main quest to me. Like every single guild, faction and one Great House of your choice.
16:34
I actually really like the part where you have to do politics, but i understand it can be a frustrating chore, especially if you're not accustomed with Morrowinds traveling system.
Once you know the system you can literary jump across the map precisely to the place you want to visit. Before that you can get across most of the map by fast travel system which includes striders, boats, teleportation between mages guilds, teleportation between old shrines. Also there are shoes that give you 200 speed while blinding you, you can cheese it with magic resistance though.
yeah, but he was playing an argonian....
Solid video and editing. Love the honesty of doing "stupid" things. I admire that you actually didn't Google to solve things, really makes you have to play it. Kudos to you dude.
Thank you I appreciate that :)
Definitly do the dlc. I loved Bloodmoon the most. The thing about morrowind is your gear really gives you a huge power boost. And i always play argonian myself and love the spears. Wish they would bring back the weapon variety of morrowind.
Spears honestly turn cliff racers into a non-issue.
Man, it's crazy how Morrowind content has been popping off the last few years, and how many of it has been people discovering the game for the first time. Anyway, the thing with the quests sometimes being a little fetchy is that originally you wouldn't just race through them back to back. You'd fit them into whatever you were already doing, maybe find some new quests and dungeons on the way there, that sort of thing. It's very much the opposite of Skyrim, where half the town including the damn gods drop quests in your lap the first time you visit. Morrowind is a game for walking around and looking in corners. Because it just isn't going to hand everything to you. That's its charm, and what's relaxing about it. It's the quintessential exploration RPG.
As for the combat. It's aight. Pretty simple, but once you know what influences the hit chance you're good. I have the opposite with weapons, actually. Developing secondary weapon skills in Skyrim is pointless because perks are so important to damage and everything auto-scales to your level. In Morrowind teaching your character new weapon skills gives bigger stat boosts on leveling, is mechanically easier, and has no "the draugr are training" effect. And especially once you get a nice enchantment on that Daedric spear you'll appreciate having a cheap secondary to use on lesser enemies.
Answers to questions as a Morrowind Veteran:
TES legends card game is good but not great, worth a fiddle, but it's not supported anymore.
Argonians do get a swim speed buff in that they have an innately better speed and athletics skill and attribute, which governs how well one swims.
The corprus cure gives you immunity to common and blight diseases, being an Argonian only gives you a 75% resistance to standard diseases.
Lord Fyr of Tel Fyr is an ancient wizard, older than the Dunmer gods by many accounts. He cloned himself but made the clones wizards and then his wives. Guess after 4000 years of life taboo doesn't really mean much.
I'll also say from noticing your gameplay, for damage with weapons its always generally important to keep them well repaired as the more damaged they are the less damage they do, I feel this is stronger with spears, in my experience. So on long outings its always worth it to carry a hammer or prong and a bound spell for your weapon of choice.
For Spear trainers, as a spear main, I feel your pain. There are not many, the master is a guy in glass armor within the ghostgate. Him and the fighters guild girl are the only spear trainers.
Furthermore, you can also skip the main story if you kill vivec and bring the tools on his body to the dwarf under Tel Fyr or if you reach fame 50 Vivec will summon you to his palace and name you Nerevarine.
I will also say this, as to the combat of Morrowind and why many veterans love it and the mechanics system itself, it is not a 'first person combat' game or an action adventure, even though it looks like it. I functionally plays like a tabletop RPG but in real time, with a bunch of extra math people would never do on a tabletop itself. Its the depth that draws people to it, and the system itself. One of the best non-combat examples I can give is think of trapped chests. A good security skill can unlock the traps and lock, a good alteration skill can unlock the lock and with some clever thinking a telekinesis spell can let you open the chest from afar to avoid the trap. This boils over into combat with a variety of approaches you'd never think of otherwise. Enemies too fast? cast levitate on them. Morrowind is a TTRPG disguised as an ARPG.
As you play the game, over time I suspect you, like most Morrowind vets will find the game far too easy. Once you learn the systems. I'm at a point I'll do perma death runs on max difficulty to feel anything. Finding cool weapons and gear you can't use is just reason for more playthroughs, many factions are locked off to you depending on what other factions you join too.
End of the day, I'm glad you enjoyed the game and hope you'll stick around for the DLCs, more playthroughs and the Project Tamriel and Tamriel Rebuilt mods, which rebuild Morrowind and the other provinces with the lore for those places that was written back in 2002.
Subbed.
That's got to be one of the best ways I've seen Morrowind described.
I had a very different experience with the main quest than most people. When I first played Morrowind many years ago I ignored the main quest for so long that when I finally did it I was already an expert in this game. I did so much exploring that when I decided to do the Morag Tong faction quests I already had beaten the final 3 quests by accident.
same here , i was just wandering around all the map . i never even touched the main quests lol i had 100 % map uncovered that was so fun i remember
I think most people skip the main quest in Elder Scrolls games until the very end. In Oblivion I don't even start to help Martin out until I've become Sheogorath in Shimmering Isles even. (Never start a dialogue with Martin and after you close that one gate and re-take Kvatch there is no more gates opening until you are ready and look him up in the refugee camp hundreds of hours of playing time later).
Frostbreak uploads a video, my day is saved!
Glad to be of service
My first time playing was on the OG Xbox over 20 years ago. I loved it since, and it's so nice to see you enjoy it too.
FYI: Trainers can only give you skill level increases up to your current attribute level for whichever attribute governs that skill. For spears, that's endurance. So, I imagine your endurance was lower than your spear level when you went to get training and then you never checked again.
Trainers can only train you up to their skill level. The lvl 100 spear trainer is in ghostgate. You can also use a fortify skill spell on a trainee to let them train you in whatever skill you want for whatever level you fortify them to.
As a person who first played the game in high school when it was released, I do appreciate the PoV of someone who is so much younger with such a different lifetime of gaming experience. It warms the heart to see someone appreciate the game once you get past the initial jank.
So since he mentioned last video a lot of his viewers used this to catch up on the story of Morrowind, I did want to mention a few that things that weren't necessarily correct in the explanation.
When Kagrenac struck the heart and all dwarves vanished, they were in the middle of a massive battle. Dagoth and Nerevar were both in the room with him when it happened. Upon seeing Kagrenac vanish, Nerevar asked Dagoth to hold onto the tools while checked on the status of the battle. He didn't abandon him, he promised to come back, he only broke the promise because of what happened next.
Upon walking outside and seeing an entire Army vanish in an instant; Vivec, Almalexia, and Sotha Sil, asked Nerevar what happened inside the heart and he explained that it was the heart, and Dagoth was watching over it at the moment. Now realizing the power of the heart was real, and they were the only ones who knew about it, the Tribunal MURDERED Nerevar when his back was turned, and went to go and take the power of the heart for themselves.
One problem, though, was Dagoth. He spent too much time alone with the heart going wild due to what Kagrenac did and, for a quicker explanation as what happened would take up another 2 paragraphs, went mad. The Tribunal managed to stop him briefly, confine him to red mountain, and then used the tools to become gods with the heart, and then spent literal centuries whitewashing their involvement in everything to paint themselves as gods and hide the truth using scripture.
THAT'S the big secret that may not have necessarily been conveyed here. In the game, Nerevar is revered as a saint and beloved by the temple as he fell in the battle, but that was to hide the truth that he was the victim of a betrayal so severe Azura herself personally came down to yell at them for their cowardice. The Ashlanders are the only ones that preach the truths, and thus get outcast and persecuted. Azura herself curses the Dunmer people to the blackened skin and red eyes they are known for now, so they can never hide away the treachery they committed, and swears that Nerevar will return to make sure they will finish what they should have before they were murdered, and most likely kill the Tribunal too. Hence, the Nerevarine.
I just wanted to write this up not because I think Frostbreak did a bad job, but mostly to help clear up the brief explanation as it made it look like Nerevar was complicit in everything and making Dagoth crazy, when really he was just as much a victim as Dagoth was.
"The Tribunal MURDERED Nerevar when his back was turned."
This is not a bad guess. But as far as I can remember, there's no way to be 100% sure who betrayed whom after the Battle of Red Mountain, or who killed Nerevar. The game doesn't "tell" you. Both Vivec and Dagoth Ur tell the story in a way that casts them in the best light. It's up to you to decide who was right and who was wrong imo.
Edit (SPOILER): Almalexia is almost certainly guilty of something (inferred from her behavior towards Sotha Sil). But the person who made this video hasn't gotten to that part yet.
Love to see that you were taking notes of things like skill trainers, it shows that you were really dedicated and immersed. Can't wait to see your content on the expansions
"Come nerevar, friend or traitor come. Come and, oh I'm sorry I didn't realize you were an Argonian"
LOL!
As long as you enjoy playing the game and making the videos, I’d love to see a part 3. Take all the time you need!
Considering you’ve put the entire Morrowind main quest into an hour ish of video between the two, I reckon you could get away with both DLCs in one extra vid :)
Thanks for reminding me all the days I have spent playing this game. First open world game with great story. Read allmost all books, collected weapons and swords. Took me two years to complete the game with BloodMoon and Tribunal Expansion. Then I learned how to use TES Construction Set and enjoyed it for another year (Made my own map+ story etc). Gave up on everything after PC died + I got a present from my bro - Oblivion.
Love your videos :D!!! would love to see you do the dlc!!!
Noted! Thanks for watching :)
Morrowind is an all time favorite of mine and Skyrim was my first Elder Scrolls game. I think what drew me to Morrowind and Oblivion more was the fact you could actually role play. I love that your actions do affect the world especially with the 6 houses and the Morag Tong.
Are the graphics a bit rough sure, is the combat a bit wonky, most definitely. But I’ve never played a game that allowed me to enchant boots that let me jump across the world and a shield with slow fall while also having a helmet that increased my speed so I can run across the water from Vvarndenfell to Solstheim in a matter of seconds.
New lore: Urgot is the last living dwarf, traveling different realms of existence. But is he really the last of his kind? He never gave up in search of his long lost brothers.
This game will always have a special place in my heart, it's not the perfect game, but it's perfect to me! Lived in this world for an unhealthy amount of time as a child. Glad you enjoyed it!
whenever I see people say it has aged badly, if you ask for specifics its literally only the combat system (which I disagree with, whether it was a good or bad approach is another discussion) and you can just mod it to not have it based on a chance diceroll for hit.
I can understand where they're coming from when playing the out-of-box edition. If I didn't have openMW (amazing client btw) I too probably would've struggled to play as much as I did. I don't think ANY of them playing with a "remastered client" (idk what the correct term is) so maybe I'll suggest that to them so they can give it another shot.
@@FrostbreakYT it's not a client, it's an entirely new engine rewritten to be compatible with modern graphics standarts. It actually supports playing Skyrim, Oblivion and Fallout 3 + New Vegas on it, though there still are a lot of glitches that team has to work out.
honestly bethesda messed up not doing dodge animations, that's all morrowind needed
@@FrostbreakYT openmw doesnt change any of the gameplay though.
They also critique the combat for the opposite reasons why its bad. Saying you miss all the time when in reality you dont really miss that much after levelling your weapon stat a little. The problem with morrowinds combat is that its too easy to break and become a god, though i guess that is the plot of the game.
hey i just watched both episodes back 2 back just now and wanted to say i enjoyed the content. im 40 and watching this took me back to when i was like 18 i believe where i had this game on my original xbox and at that time as a kid i couldn't figure out where to go or what to do so my gameplay just devolved into killing some guards and stealing their armor and stealing weapons. even though i didn't accomplish much of anything, its a fond memory for me with this game.
"Selfcest is best cest" Divayth Fyr
Always fun to see new people enjoying Morrowind, a true classic and one I think anyone who gave it the time to properly get it will never completely stop playing
Appreciate the videos!
So here is a fun exploit that works through out the entire Todd series.
If you damage your own skills with destruction, you can lower training cost and requirements. 1 second, target Self works.
The Raven Rock quest line might be a little brutal on your forst run. It has some nasty tricks and timed events.
that mission in raven rock when you need to beat the guy with your bare hands, but no one uses/spends points into hand-to-hand combat cause it's mostly useless outside of this quest?
@@lvl90dru1d I was thinking the deliver the letter mission. The trapped carpet and random location for the delivery.
@@lvl90dru1d No, once you get good enough to knock others down quickly, their weapons become pretty useless.
@@DancesRainyStreets It's really rough to start, though. Hand to hand is great against NPCs, but some creatures (especially beasts I find) have some ludicrous fatigue bloat in this game. Rats have something like 20hp, but you have to chew through 300 points of fatigue with your fists before you can actually damage them.
@@Oscar_Milde Not only that, some enemies can stun you and then there's things like Greater Bonewalkers. So when going fully for the hand-to-hand combat skill, it might be a good idea to invest time in the marksman skill as well, or magic of course. Or both. It's nice to have the option to create a character that doesn't have to rely on any magic. Alchemy can be considered the exception in this case, as it is more of a druid/ranger kind of thing in my opinion. I've read some people play through the game while not using any magic or weapons, like a monk or something. These kinds of things make an RPG, having the option to play as a different character and still be able to finish the game. Morrowind does this extremely well for a 2002 game and still is one of my all time faves.
knowing ill probably never get through this game completely myself i absolutely love your morrowind content, please do more!!
Thank you cami!!
Doubt you're going to see this comment with all the other comments. But the combat system was made that way so you could replay and try different builds. Yeah it might be a little hard but it was built so that you didn't switch weapon types you had to keep going. in new games they are more forgiving but that's the fun of old games you get to truly experience a weapon build
Okay the Elder rings weapons conversation what is cool but I still feel my comment stands after that though when you start talking about how dense the RPG is. I got goosebumps bro
Or you just train up all your weapons since Morrowind's economy and skill training is pretty broken and you can have tons of money to train endlessly since there is no limit on low many training sessions per level you are allowed.
I love the impact that finishing the main quest has on the world and how people treat you (because they know you saved them). Really missed that in skyrim.
Get a piece of equipment with levitation on it. Reuse over and over. REALLY useful for getting around, especially in Vivec city. In Morrowind, you don't walk, you fly.
"Why walk when you can fly?"
I loved long distance travel with jump spells. Almost always landed near something interesting, even if not exactly where I wanted to.
You may not believe it but if you like the game it gets better and better on replays when you remember locations, items, shortcut quests by collecting stuff in advance, focus up your character, etc... basically achieve CHIM. The first playthrough is pretty rough in the ashlander/great house section, no doubt. Great run man, thanks for sharing it.
On missing, the issue is that as you yourself say, you're comparing this with action games. Morrowind is meant to be an RPG, you character is good or bad at doing things, if you want to be able to use a broader range of weapons you have to know the skills. The big issue you ran into is mostly that Spear just doesn't have that many interesting unique weapons compared to blunt and both blades, you don't really get the feeling of missing out with either. And honestly if you play the game actually expecting dice rolls, it can be the most fun in the series, since at least it's more engaging than Skyrim or Oblivion due to all the underlying mechanics.
Also the incident where Nerevar died was complicated, Vivec himself admits to actually killing you in a message hidden in his entire collection of Sermon books.
Well, back in the day, we all gathered at the Ubisoft forums or other gaming forums and discussed everything Morrowind, I even made a Morrowind webpage at the time, because the same questions popped up all over again. That being said, I think it is ok to look things up from time to time before frustrations grows too much.
Nice video series, took me back two decades. 🙂
Good day when you post :D
RESPECT from an OG nerd for trying it. Boots of blinding speed + cuirass of the saviors hide thank me later when your running like forrest gump through the sky
I may have drunk to much Sujamma... but I think the only thing missing to make Morrowinds combat system peak game system.. is a miss and dodge animation.
I mada a short blade, speed and agility based character... the enemy could not hit me because of how nimble i was. You cant really do that in the other TES games
Also.. i like that you start out struggling to kill a mudcrab. But at the end you can kill any one. Also i like that deadra, glass and ebony armor is actually rare. There is only 1 set of Deadric armor in the game.. that is not worn by an NPC. And its scattered all over the world.
But what morrowind has that a lot of games today is missing... is accountability. You cant join factions that oppose each other.. or you can, but at some point you have to pick.. since they will have you kill each other.
And the lore... i mean its just reskinned Dune.. but i love it x)
THIS. Hit chance etc is all well and good, but the way its presented is just inherently off putting to a lot of people. I like morrowinds combat I just wish enemies had more abilities to keep it challenging
@@bofad6074 yeah.. the 3rd act is really suffering.. it feels like they were building up to something and time constraint killed it.
I've always felt there were a missing mechanic from you being named Nerevar - enemy of the temple and Vivec endorsing you. They keep saying you need to take the back door etc. I always liked the idea of you having to sneak into vivec through the underworks etc. But well.. its just in the writing x)
Also the fact that killing the vampires does nothing.. even if they say it is supposed to weaken Dagoth.
Aand there is no final great battle at red mountain. Now not possible with the game engine and NPCs.. i always loved the idea of doing skirmkshes into Red Mountain with a small gang of Ashlanders and Buoyant Armigers (just because i love those guys) to take the artefacts back and kill the Ash Vampires - then a main assault on Red Mountain with all the Great Houses and Ordinators. Who would hold back the the blight hordes as you go to face Dagoth Ur. That would give you a reason to have assembled the ashlanders and houses. But I digress...
I guess my point is.. the 3rd act is weak. But by that point you are fully invested.. and as a gamer in 2002.. we were used to fill in the blanks with our imagination x)
"But what morrowind has that a lot of games today is missing... is accountability. You cant join factions that oppose each other.. or you can, but at some point you have to pick"
Nah, not really. The only time this is true is when you choose a Great House, when you follow the 'wrong' path in the Fighter’s Guild, decide to complete Trebonius’ ridiculous quests, or happen to kill a main character (as far as I can remember). Otherwise, you can join both the Temple and the Imperial Cult (two competing faiths) without issue. You can progress in both the Mages Guild and House Telvanni (two rival factions) with no repercussions. And even after reaching the highest rank in the Temple, it will still persecute you for declaring yourself the Nerevarine (and it's Tholer Saryoni, someone that you're supposed to outrank, that is giving the orders).
Morrowind excels in worldbuilding, but please don’t go around telling people there are meaningful narrative choices or deep faction interactions. That is simply not true. Morrowind is my favorite game of all time, and I want more people to enjoy it. But I don’t want them going in expecting Fallout: New Vegas levels of choice (and then feel disappointed).
This, so much. Morrowind's primitive and clunky animation system has been a lodestone of the game's modding scene for all these years. Nothing would make the combat 'click' for people like some concrete visual feedback. Just look at Knights of the Old Republic's gammy animations and how much they add to the TBC there. I mostly use vanilla for my game but for this reason alone I see OpenMW as the future of this game (once they get their lua scripting in a more mature state).
@@Ph33NIXx Pretty sure the Ash Vampire defeats not reducing Dagoth Ur's power is an actual bug. Perhaps wrong here but my understanding was there's scripting in there to account for it that just doesn't work properly.
Funny, I just found the first video a couple days ago and subscribed because I figured it's be a few months before the next one came out! I'm glad you gave Morrowind a shot and, barring certain aspects, enjoyed yourself. I would never call the combat peak, but I do think it's something of an acquired taste; there's a lot of interesting nuance to appreciate once you get used to it and take it on its own terms. The stealth system is super underbaked, but I think where the game systems really shine is the magic. There's just so much you can do with it. In an ideal world, all three core pillars of Morrowind's skill system would be just as fleshed out.
As for the expansions, they're not nearly as long as the base game, but they're both pretty hefty and you could probably get a full video out of each of them. I'm looking forward to what you end up doing!
Also: If you're still interested in even more Morrowind by then, I highly recommend Tamriel Rebuilt. It's a massive scale mod that's been in production for over 15 years recreating the mainland of Morrowind to scale in just as much (if not more) detail than the base game. I'd consider it the magnum opus of Elder Scrolls modding.
I played Morrowind right after release. The actual pysical map it came with was a part of the game for me.
Checking the map, marking locations, making notes on the edges.
Also having a physical notebook next to the map to write on. Someone gives you directions, write them down and look at the map and plan your route. That aspect made it very immersive for me, I am doing what my character would have to do to move about the province.
I got the game for free with no map or manual and with no Internet connection to look things up. I was 15 and English was my second language - and I still managed to complete the game literally by just reading the dialogue and journal entries. Map markers broke gamers.
Having to play without the Journal Quest organizer that came out with Tribunal was... something else.
So glad you enjoyed the game dude! Morrowind's my favorite game, and as a geriatric millenial it warms me heart to see someone new to the game getting this much out of it. For a second playthrough, I'd highly recommend going through one of the 3 House questlines so you get a stronghold! If you go House Hlaalu, it gets built right near Balmora. Super convenient to have your own house for storing/displaying stuff like in the later TES games.