As mentioned at 22:25 something is really wrong with my PC. I'm not really sure why this happened; but I can't record, view, or edit ANY new clips with OBS. THANKFULLY 90% of this video was already recorded, but this is a pretty massive issue, and will completely halt my UA-cam videos until it's solved. If any of you guys are knowledgeable with OBS, I'd really appreciate any tips. I thought it was my encoder (AMD) but it's still acting up. SOS!
@@psychoticchemist Yeah I think that might be the move. I've tried FRAPS but the quality is crap. I need to find something that lets me record HQ and 60fps which is tough. I think AMD and NVIDIA have built in screen recorders, maybe I'll try that.
funny story, i never played the original morrowind but its one of my best friends favorites, and when i told him that i beat the Morrowind story in ESO and i "Helped vivec gain his power again!" i saw the look of death in that mans eyes and all he said was, "You helped vivec?"
LOL that's pretty funny. Totally get where you friend is coming from, that's exactly what I thought after playing the 2002 version first. It would've been cool if that was an option in ESO and you could do a "nerevarine" run
@CanisMythson yeah if you doomed the world and personally caused a devastating natural disaster all cuz you were jealous of your ex boyfriend and his power so u assassinated him and took his stuff and used it too gain godhood and doom your whole world yeahhh definitely not chill him saying sorry and giving back wraithguard is the least he can do
14:06 That meteor falling in 4E 5 destroys Vvardenfell and devastates the province of Morrowind as a whole. When it smacks into the ground, not only is Vivec city destroyed and the surrounding area turned into a molten pancake, the Red Mountain erupts. That’s why Azura doesn’t let Vivec die. Because Vivec’s power is the only thing suspending Baar Dau in the air. It’s important to emphasize that the meteor isn’t “immobile” per se. It’s frozen in time because magical bullshit. It still has all the momentum of a falling meteor, Vivec just hit “pause”. Once something or someone hits “play”, physics will take the wheel again.
@@tilofuder5182 I have never played ESO so take this with a grain of salt, however at the time of ESO, Sotha SIl and 8 Daedric princes had seemingly made an agreement called the Coldharbour Compact. 8 Daedric Princes basically agreed not to meddle directly in mortal affairs - Azura amongst them. I assume stopping a meteor from falling on Vivec and preventing Red Mountain from erupting would count as directly meddling.
@@LilyMoonWitch oh ok, makes sense. But I'm pretty sure the meteor was thrown by sheogorath in the first place, so technically not a mortal affair. I guess there's more I just don't know about, I'm not really a loremaster.
Not sure if anyone has mentioned it yet, but the Morrowind chapter is the first part of "The Daedric Wars" storyline, part 2 is The Clockwork City, and part 3 is Summerset.
@@Nikotheleepic All my stream VODs are members-only. I really dislike the aesthetic of spamming your subbox with hours of vod content. I streamed yesterday too (20 hours ish before this comment!)
The telvanni being so polite is funny to me, like only 3 Telvanni wizards treat you nicely in Morrowind, everyone else is either indifferent, hates your guts, crazy or a mix of all of these. 2 of those Telvanni are more imperialised while the other one is Divayth Fyr.
I love the quest in eso where you have this telvanni apprentice asking you to find some rare plants for him to brew something and when you come back to him with it, if you have master level in alchemy you can confront him about the plants being all poisonous and he admits he wants to poison his master to climb up the ladder... and you can let him ! classic telvanni... but the master is an a**h**e so... I let him get poisonned...
I’m actually in the middle of my yet another playthrough of MW. A Telvanni one. Which are those two mage-lords? I know one must be Aryon. Who’s the other? I’ve met with all of them except Neloth. Already killed Gothren.
It's interesting that you call out Balmora as being bigger in ESO, because it's actually substantially smaller than in TES3. Perception is kind of wild that way.
I think part of it is the outer edge of the town feels like its part of the town in ESO, which makes you feel like it's bigger, when in ES3 the roads and paths had like double their size compared to ESO. Also think how freakin' fast you move in ESO compared to ES3 makes it feel even smaller since you can just skim around the town super easily.
@@moosecannibal8224 Wait what? Faster in ESO? That sounds ludicrous, the Boots of Blinding Speed made Morrowind by far the fastest elder scrolls game in my memory. And it had levitate. I haven't played this expansion of ESO and it's been over a decade since my last Morrowind playthrough, but that just sounds wrong.
Yes it's missing the entire west side in ESO with the Hlaalu noble houses. Perhaps the word I should've used was "grander". The interiors of MOST the buildings are also larger/taller with multiple stories so if you measured the "livable" surface areas it's probably pretty close.
As to Azura: The prophecy of the Nerevarine is her doing by virtue of Azura being actually a daedra able to see the future, making her said Daedra of prophecy. As such, she would know, that it is not the time that Vivec would die. Also: Don't forget there's still good ol' Dagoth Ur being immortal. It's not that she needs someone to kill Vivec. Dagoth Ur will be the one to weaken the Tribunal by tapping in to the heart of Lorkhan. She needs the Nerevarine to kill Dagoth Ur!
For sure, but does that explain her almost positive demeanor? Shouldn't she despise the tribunal like she does in TES3? I would've love to see more of that classic Azura personality shine through but it was still a solid story overall.
@@FrostbreakYT Lorewise, Daedra are mercurial beings in terms of temperment. Their personalities and moods are constantly shifting along with their aspects. Sotha Sil explains it as: "The Named Daedra have many aspects. Many faces. Do not let one aspect overpower another, for they are agents of chaos."
@@Stoneblazer Okay so they're all bipolar. Good to know lol. IMO still feels a bit cop-out-y lore-wise to explain any uncharacteristic inconsistencies but what can you do
In my opinion, Azura seeing that Vivec isn't supposed to die yet would also mean that she sees the Tribunal's rise to power was inevitable aka canon event, which doesn't quite add up if you know the fact that she literally cursed the chimer into dunmer the moment Tribunal used the profane tools on the heart of Lorkhan. I think, the story in eso is so rushed that they messed up the lore. But it's quite expected knowing this is Bethesda post Skyrim phase
@@FrostbreakYT i agree with you.. i mean she cursed the Chimmer to become Dunmers for what the Tribunal did to Nerevar... and with how the redoran talk of the tribunal in TES5.. she held a grudge for a looooong time. It would have been better if she had just name dropped that it was not the right time.. but even so.. it makes more sense for Azura to send her agent when Dagoth has not yet returned AND Vivec is out of the game... Also i agree with you.. its bad writing the villain and "false neverarine" gets a spot in Azuras cave.
16:40 Part of the reason its so popping is because all of the crafting stations are right next to each other and right next to the daily mission boards + the bank (which is one of the only banks in the game not behind a loadscreen since it's outside). That plus the fact that Vivec City is so iconic means a lot of vet players just hang out there on all their alts.
Ahhh interesting! I've never touched crafting, but that area always dropped my FPS by a bit lol. I was surprised going through the Ziggurats exploring to find other people doing the same thing. Just wandering around looking for secrets.
Literally the only place I existed while leveling my three characters before I gave up on the game. Vivec is a power-leveler's paradise. not to mention all the guild merchants right outside the walls.
everybody goes to vivec city workshop to craft and everything is conviniently close to each other it's similiar to a guild house that people has but if you can't afford to have a stacked guild house, vivec city workshop is the closest thing
Regarding Chodola: The real answer is that the ESO team wanted to include a false incarnate as a character in the Morrowind story, and so they picked the one who was a warlord (aka an actual combatant) rather than the collection of goobers that were the other incarnates. Lore answer: anyone can claim to be the Nerevarine, but to become a false incarnate, at least one of the ashlander tribes has to accept your claim. And in order for a tribe to accept your claim, you need to fulfill enough of the prophecies to catch their eye, AND ALSO be on friendly terms with said tribe. Until the events of Morrowind (tes 3), only one tribe even humored the prophecy as anything to take merit in - the Urshilaku - meaning any other tribe would laugh at claims of being the Nerevarine until someone got the blessings of the Urshilaku. Chodola, as an Ashkhan, was in a unique position to declare *himself* as a potential Nerevarine, and worked backwards from there: he convinced the other tribes to back him, and when he finally got to the Urshilaku (the trial quest), they basically say "the fuck are you on about?" and shut him down hard. Still, he was technically a potential incarnate with backings from 3 of the tribes and technically earned his spot. Though I suspect following this event the tribes would be a lot more wary of any Ashkhans declaring themselves the Nerevarine. Just go with the ESO Devs answer. You can twist any lore to cope about canon. Lol
Addendum: this also partially explains Azura's kindness to Vivec at the end. Remember that the big point of Morrowind (tes 3) is that prophecies are bullshit and you can make a prophecy come true by working to fulfill the requirements. Kind of a "are you the hero because you meet the requirements of the prophecy, or did you meet the requirements of the prophecy because you are a hero?" The whole idea behind the false incarnates is that they ARE the Nerevarine...until they failed a task and are now no longer. Notice that Azura doesn't intervene to help Vivec until Chodola dies. Basically, if Chodola had succeeded, he would have retroactively been the Nerevarine all along. But since he failed, he was obviously never the Nerevarine and was in fact a false incarnate all along. Long story short: Azura is the God of bullshitting.
Also it isn't too "pleasant" for mortal spirits to roam the Mundus. It kund of hurts them, that's big point why necromancy is forbidden. In Dunmeri culture, ancestors allow their kin to summon them for counsel, and that's one of few allowed forms of "necromancy" as in manupulation of spirits of the dead. Other were sacrificing their spirit power to fuel Ghostfence, and later on, the thingamajig that suspended Baar Dau after Vivec disappeared. Chodala isn't honored by being place in the Cavern of Incarnates. He is bound to it, to serve as a guide and a warning to any who would deem themselves worthy of being the Nerevarine. By claiming that right, and failing, he is forced to be of service in his afterlife.
Thank you for this writeup and answering that question. I did find that bit a little inconsistent as the Urshilaku essentially denied him and he still got buried in the cavern, but this helps me understand it a bit more!
27 here, started with oblivion just like you. I haven't tried any of the older games, but have jumped into morrowind because of your videos. It gives me such a feeling of nostalgia watching your videos, thank you.
I want to go back to Oblivion. Last time I played I was 8 or 9, and my brother and I shared a save-file, so I only vaguely remember the start and finale lol
If you are into "roguelikes" you should try Daggerfall. At first I thought that maybe the sprite graphics would be too OG for me but they actually had enough charm where I preferred not to download texture mods. I honestly don't know much about the story but I just play it to raid dungeons and travel around, there's a lot of randomised elements to the game (to the point where I play ironman mode usually). Same as you I started on Oblivion but instead I went backwards LOL.
@@SUPPLEGENIUS Daggerfall is super underrated for real. Now with the Unity port out, more people should give it a shot. It's even free, no reason not to.
The insults are part of what make Morrowind so great N'wha, just use the mod S'wit, it is what you deserve Fetcher (Mod: S/W/I/T/ Scornfully Wielded Insults and Taunts) (for OG Morrowind ofc, not ESO)
1:35 That guess is correct. Dagoth Ur made Red Mountain become active again (funnily enough, Dagoth Ur is actually another name for Red Mountain, and refers to the character too) and it's been spewing ash basically nonstop for centuries by the time of the start of Morrowind. Unless I'm remembering my lore incorrectly.
Summerset was actually my first DLC I played ESO with, which because of the way ESO starts you on the latest chapter meant I completed that storyline before going back for Morrowind. It gave the Morrowind chapter an interesting foreboding vibe as I already knew the final outcome of several storylines. I find ESO lore and setting to be on the whole the closest to TES3 in tone and uniqueness of the 3D era Elder Scrolls games, especially when you keep in mind the limitations of the MMO medium. The writers clearly have the freedom to explore some of the more esoteric aspects of the Elder Scrolls without concerns about broad audience appeal. That said some of the earlier zones are a bit rougher and they were clearly stretched for resources in the base release. I wish they'd left a part of Valenwood out of the base game so they could cover it in-depth in a later dedicated DLC, comparing the Summerset and Elsweyr DLCs to the small parts of those provinces included in the base ESO release is night-and-day quality wise.
There is a good explanation on why ESO has a atmosphere closer to that of Morrowind, it's because the devs of ESO asked Kirkbride the writer for the best parts of the elder scrolls lore, he written a big part of the lore for Daggerfall and Morrowind by himself. The Devs on ESO wanted it to be as lore friendly as possible, so they called the king.
The weird stuff: 1. I think it is realted to stuff happening later in ESO Clockwork City and Summerset. Let just say the mess happening there, is way more important than the Azuras dislike towards the False Gods. 2. If I recall correctly, Chodala, before all of this mess, had an status of an hero among Dunmers. In fact he and his people took part in fight against Kamal in 2E 572, so in a way he helped creating Ebonheart Pact. Also he was considered as the most respected Ashlander in Morrowind. So I think the buried him mostly for what he did before he betrayal. 3. You will have the answers in DLCs Clockwork City and Summerset
Thank you for the info! I didn't get much of that background on Chodala from this campaign, is it referenced in previous zones or lorebooks? He's kinda just an "annoyance" for you to deal with in ESO.
@@FrostbreakYT As far as I know, most (if not all) info about him comes from books and dialogs in ESO Morrowind. Also everytime when the DLC is about to show up, ZoS relases the "Meet the Character". Thoes are texts ina form of letters, reports, journals and stuff like that, giving players a bit more info about characters and their past without making big spoilers.
@@FrostbreakYT He loosely mentions about his participation in pushing back against the Akaviri/Kamal when you talk to him in TES3 while rest of his characterization comes from his sister's dialogue tree during the quest in ESO.
@@Weldedhodag Maybe Redoran didn't want all the n'wahs fresh off the boat going to their city (they lose control of Balmora to Hlaalu after ESO...probably a result of the quest that happens there in ESO. Hlaalu is much more n'wah friendly
Balmora is the closest place to Seyda Neen aside from Vivec, a silt strider *should* be going between the two with no inbetweens and detours. but maybe it doesn't because Balmora is a House Redoran settlement here?
@@Wayward_Fox the n’wahs shouldn’t even be on Vvardenfell. Can’t believe no one remembers that Vvardenfell only opened itself to outsiders shortly before the events of Morrowind
I long for a Morrowind remake and while playing this i couldn't help but think what o no-brainer it is for these guys to just do it. Look at the work they've already done. Its great to see young people playing and appreciating Morrowind. The more it happens the greater the chance, i feel that some exec in some office somewhere will take notice.
Not that he's the deity of Bethesda and his word is law, but Todd Howard has said in past interviews he would not want a Morrowind remake, he'd prefer even new players play it as it was released in 2002. I'm also not quite sure how I'd like a remake, since it might do a bit too much to streamline the experience and bring it closer to the other 2 Howard games in the series.
@@plebisMaximus Todd may as well be a diety the way Xbox pander to him. I can't fathom why else they would be happy to just sit on two of the biggest ips in gaming and do practically nothing with them. We mustn't upset Todd. Todd must be appeased at all costs.
Todd has zero interest in doing a remake for Morrowind in his exact words were " I would rather you play Morrowind the way it was as I think that the age is part of it's identity." he did a full on interview because Bethesda has been asked a lot for this and he has no interest it it because what would happen is a lot of the mechanics would be diluted and people would just want the 2002 version anyways which is pretty true. Also considering how long they take to make video games you would be waiting 10 years where they could spend resources elsewhere banking on Nostalgia i'm not big on tbh.
If memory serves me, ESO Morrowind occurs around the time Almsivi (Almalexia, Sotha Sil, Vivec)made a deal with the Deadra Princes. The Deadra were probing for weaknesses they can exploit to subvert the Tribunal. No idea why Azura is not still seething with hatred at Almsivi, they murdered her chose out of greed. Sotha Sil is the consummate Telvani, the Dwemer enthusiast works magic and science together on the same scale of the Dwemer. The Dwemer were on the same level as the Deadra just before they went poof. That’s a lot of power in the hands of a mortal god. - At the time of ESO, Dagoth Ur should not even exist (anymore). He previously found out that his entire universe is the dream of the godhead… by the time of Elder Scrolls III, Dagoth Ur, like Deadpool, decided he does not care that he is imaginary and he exists (again) anyways.
@@FrostbreakYT you're gonna be blown away by the quality and depth of the clockwork city. also, no spoilers, but you also visit a large daedric realm while questing! The quests go into detail about how people can survive in a purely mechanical land, the poverty, and at the end you might learn something deep about Sotha Sil (Who continues to play a larger role in the Summerset/Psijic Order questline!) goodluck on your computer troubles!
Thieves Guild And Dark Brotherhood are still my favorite expansions. Abah's Landing is my favorite city in this game. Hell, Dark Brotherhood is worth starting for the simple reason that the first quest of the story line unlocks the ability to do stealth kills.
I think overall one of the challenges they faced with DLC's in ESO is the nature of the scale. The original games are full length RPG's that focus on only one small area, whereas ESO has to take into account the pacing of the whole game overall when it comes to new areas, so lack of "content" in comparison to the full RPG's in my opinion are just realistic limitations. Even though it's a DLC, it has to fit into the entire game overall as just a section people will go through as they level. I just took it all in stride, and appreciated both for what they could provide. for the original game, it was the full immersion into the lore and story and involved gameplay. for ESO it was the good vibe coming from visiting "old haunts" with new and amazing graphics, while doing some quests to fill in the time in-between visiting all the areas. and the new dungeons and public instances of course. I think that's what I love about it. I can have a casual and amazing looking experience in ESO prowling across Morrowind, or I can get sucked into the lore and detail in the original game. win/win in my book.
I'm sure someone's already said it, but Clavicus Vile wanting the Clockwork City is sort of the tie in to the next chapter of a DLC Trilogy all following one story. From Morrowind it goes to the Clockwork City DLC, and then from there concludes with the Summerset DLC.
As always a very thought out video. I appreciate the time you take to do it right. From the Morrowind chapter onwards, every DLC has a prologue questchain that is worth doing to get the bigger picture of the corresponding DLC. As always with ESO, some quests are better than others though. If you decide to continue with the Clockwork City DLC, the prologue quest is named "Of Knives and Long Shadows".
Awesome! I hope this comparison was interesting to watch. It was really tricky going back and forth between the two games and trying to line up the "perfect" shot in the same location. Didn't help that a bunch of clips got corrupted but oh well.
My understanding of the cavern of the incarnate was that all the people you meet there were Nerevarine but died before they could fulfill the prophecy. I saw speaking with them the same as Aang in Avatar speaking with Kyoshi or Roku. The idea of an imposter being in such a sacred place seems wrong. Just like you pointed out Azura saving Vivec is just makes no sense. To me the ministry of truth is one of the subtle ways we're shown the Tribunal are not to be trusted. Vivec could have easily removed the threat but holds it suspended above the city to remind the people their lives are in his hands.
Thank you! I get it if Chodala was a false nerevarine and only me + azura knew; but the other ashlanders knew this guy was bad news who made a deal with a deadric prince for power. That was common knowledge and he still got placed in the tomb, which is weird. (obviously I don't think that backstory exists in MW).
I really loved the story of veya! I think this was peak writing for me in eso. She does come back in a significant role in Summerset that made you wish you killed her the first time, but i’ll leave it here ;P
@@lisandra5330 i think, it’s because i’m such a fan of Shakespeare and classical greek tragedy, that it is one of the very few stories that really stuck with me. The whole family tragedy, twist and character building made me forget there’s a main story still, lol. I wish the writing team could bring back more of this.
That's what I said! It's totally Shakespearean. A family tragedy caused by the family themselves. I chose to not let the daughter live though... I thought it would open up a Morag Tong quest line because Naryu kept saying "oh this is so bad it could be the end of the order" but no luck.
@@FrostbreakYT haha! 😅 if you let her live, she be begging naryu in vivec city docks constantly to go to summerset! So maybe a blessing in disguise there. Everytime i return to vivec city, i’d be hearing and be reminded what a whiney teenager she is. 😂
the most important thing about the morrowind eso dlc is that it marked a turn in their design ethos from linear quest hub to quest hub, to something that is more meandering and similar to other elder scrolls titles.
I personally quite like how ESO makes new zones, adds lore and all that stuff. For me, they already did WAY more than OG Bethesda. And don't forget smaller DLC zones, which have their cool storylines too. Clockwork City, Horns of the Reach, Shadows of the Hist - such cool experiences. Although, I do not play ESO just like an MMO, it's not interesting to me anymore. I hop in once the new expansion drops, do the story, do the new sidestuff and new mini quests and wait for the next expansion. Quite similar to SWTOR, where MMO elements are not necessary, but story is till very nice.
Morrowind is my favorite chapter of ESO, the writing is spectacular. Both Balmora storylines literally made me cry. Later on in Summerset, we have a surprising encounter with a character from one of those stories and that Summerset story made me cry even more. I think the ESO writing began to decline after that and has picked up again since High Isle, but not quite as moving as before.
The balmora major story was almost a Shakespearean tragedy; probably will stick with me longer than the main quest IMO. AH so these guys come back later? I remembered Naryu from the EP zones, but that's about it. I think Neramo was also there in some POIs
@@FrostbreakYT fun fact, there's actually a quest in the Dark Brotherhood DLC that only unlocks after its main questline that builds up to the Balmora questline and beyond. It's called the Sweetroll Killer and features a character of each alliance, including Naryu and Raz.
@@FrostbreakYTnot all of them come back, don't want to spoil it for you. And someone from a different zone also returns unexpectedly in Summerset. Naryu appears in other zones at times, I last saw her in the Telvanni Peninsula in the Apocrypha expansion.
No wonder it’s good in story, ESO Morrowind story and lore was written by the same person who made Original Morrowind- Michael Kirkbride. He actually admires ESO writing a lot (which is very rich compared to his opinion for Skyrim and Oblivion)
ESO Morrowind story is part of 3 DLC (Morrowind, Clockwork, Summerset) storyline. also Divayth Fyr will pop up in main story in Clockwork City + he has small quest in Fargrave
11:28 I really, really, REALLY hate how some npcs pronounce "Nerevarine" this way... PS: I hope you do the Clockwork city and Summerset zones next to complete the overarching story that begins in Vvardenfell.
Oh yeah NERA-VARE-INE. I honestly can't tell if half the stuff I'm saying is correct, but even with a British-accent (which they seem to have in ESO and not MW?) it still doesn't really make sense.
@@FrostbreakYT A lot of the Mer languages in TES are heavily based on eastern languages like Japanese and Mongolian. Mono-sound characters, almost phonetic spelling when transliterated. For instance: Dunmer being "Dun-Mer", and Dwemer being "Dwe-Mer"; not "Dune-Mer" or "Dwee-Mer". Basically, everything in Dunmeri and Dwemeris is spoken as written. No odd spelling rules. Each letter makes one sound. It's a running joke the VA's aren't given a prepared pronunciation lesson on TES' made up words. For instance in Oblivion, there was only one VA for 90% of the redguards. That VA pronounced Dunmer and Daedra as "Dum-ner" and "Dee-dra". He is the only VA who does so in the entire franchise.
I don’t know if the Morrowind DLC was my favorite but I really enjoyed it. I had 15 years between playing the elder scrolls 3 and ESOs Morrowind DLC so for me nostalgia made it impossible to dislike. It’s been years since I played the DLC but I remember liking the Morag Tong quest helping that girl out, remember being fairly invested in that quest… Thanks for the video, gonna check out your other stuff.
Couldn't have said it better myself. This DLC is really good (especially for free) but for me Orsinium still holds the #1 spot in my heart for ESO content. (I'm told clockwork city may change that though).
This has been the best compare and contrast video of my favorite Elder Scrolls game and a modern love letter to that game thus far. I appreciate the lore details and timeline❤
Hah! fun to see I wasn't the only one who retraced their steps from Seyda Neen to Balmora. I quite liked the idea of a following the story of a failed Nerevarine in ESO. I also did the Telvanni story on a Argonian character and while tragic it was definitely one of the better quests, they should do more unique dialogue like that. The main quest was sometimes all over the place, but it was fine, with good rewards at the end. Did you also do the Delve quest with Narsis Dren? It's the same VA that also did Nazeem in Skyrim! I recognized it right away to much delight. Great vid as always, Frostbreak! ps: It so great to see that I wasn't the only one who was bothered by the pronunciations of some of the place names and of course Nerevarine. 🧐
People don't say Morrowind is their favorite expansion purely for the main story like what it felt like you were saying, it's the sum total of the expansion. Despite the relative lack of quests there's a ton to see and do in the area between collectables, public dungeons/delves/world bosses, etc, the Warden was also a fantastic addition to the class roster that the game needed. Personally i also count the Clockwork City DLC in with the Morrowind content and THAT is all A+, you should really do that next especially as a steampunk fan.
(This ended up a lot longer than planned, sorry) So to help explain a few things ^^ While Azura at the start of the expansion does kind of come out of nowhere, it was built up to before the chapter came out. Morrowind was the first ever case of a DLC getting a prologue quest that sets up the story before going to the new region. (I put a detailed summary at the bottom of this, it's the quest The Missing Prophecy. It also mentions that what happened in Vvardenfell was but the beginning if you do it after the chapter.) Adding to this, the vision of the Prophet warning of a coming threat after the end of Orsinium and another quest in the Dark Brotherhood DLC (which I mentioned in another comment) all built up to this. Morrowind is the beginning of a lot of different threads that have been built up since the end of the basegame coming together. To help with future parts of this trilogy: The Clockwork City, which follows off Morrowind, has another prologue quest "Of Knives And Long Shadows" which will briefly require you to visit a city in the Daggerfall Covenant and Shadowfen. Its main quest, while possible to start by just teleporting to the Clockwork City zone, is also best started from Eldrasea Deras in Mournhold's Tribunal Temple (since you need to actually discover the city first in the story). Summerset has the prologue quest "Through a Veil Darkly" started from Vanus Galerion in the mages guild in one of the 3 starting cities of each alliance, and does briefly take you to a few locations across the 3 alliances but should teleport you directly between them. Its main quest is just found by teleporting to the starting wayshrine of the Summerset zone. Also to add one more thing, at 8:22, I saw a theory back when this was still new. That guy trying to work more with the Ashlanders because of his family's stake in Ald'ruhn might have been the first step that ultimately leads to the noble houses taking over Ald'ruhn. ----------------- Spoiler Line ------------------- For Morrowind, the prologue was the quest The Missing Prophecy which can be started from either Alessio Guillon in Mournhold or Rhea Opacarius in Wayrest. You're asked to visit a temple of a group of followers of Azura called the Spirit Wardens in Stormhaven, which also played a role in the Daggerfall Covenant storyline. You commune with Azura there through Rhea and are tasked with finding missing oracles that were taken by "dark entities" stalking her followers. She can't interfere herself because of Sotha Sil's Colharbour Compact (a set of rules stopping certain Princes from interfering with Nirn after Molag Bal manifested in Gil-Var-Delle, which you visited in Grahtwood). Before she can tell you everything, Rhea herself is taken but leaves behind a letter with the locations of the missing oracles. After saving all 3 oracles, including Rhea, in Stonefalls, the Rift and Bangkorai, you piece together the location of the one behind this. In Shadowfen, you find the hideout of a Daedra named Dyzera who's orchestrating it. Luring her out and slaying her gives the oracles a chance to glance her motives. To sum it up, they see: - "an island, a mountain of rage and ash" - "A great heart, pushing fire as blood …. A source of power, cloaked in secrets." - "A city of oil and bronze. A shrine to vanity, driven by clockworks and steam …." - and "A gathering of Princes … three faces, shrouded. All of Nirn, drowned in blood!" Rhea is then possessed by Azura again, who tells you that, for now, your work is done. But that more is happening behind the scenes, a group of princes not bound by Sotha Sil's compact are moving against Nirn and that she will retire to Moonshadow to prepare. She warns that you will meet again soon in a distant land, or if you already beat the Chapter, that Vile's work in Vvardenfell was but the beginning and "night draws near."
Thank you for this write up (I avoided the spoiler line)! Okay, so I should've done the prologue then I take it and the DB dlc beforehand? Practically, I don't think I would've had time but I appreciate that clarification for my own understanding. Very good to know the Clockwork City prologue in in EB zones that I've done, that's a relief. Might have to skip the summerset one if it takes me out of my "rules". I totally agree with the Ald'ruhn bit. It was under complete ashlander control and this guy was able to get a foot in for his house which could lead to them being pushed out over time :(
@@FrostbreakYT No problem! Unfortunately all 3 of the prologues take you to zones you haven't been in yet, but you've basically already got the idea of the Morrowind one by doing the chapter itself. (You've now faced the first of the group of Princes it sets up.) The CWC and Summerset ones are also nowhere near as important to their stories as Morrowind's was, since the previous DLC already sets up the next one. The DB quest is also not that required, just a bit of foreshadowing surrounding Naryu's Balmora questline and something after it. They're all mostly a nice bonus. Something I do want to add, the Summerset questline hinges a lot on a character that primarily appears in the Daggerfall Covenant, but you've already seen enough to understand by doing Coldharbour.
Hey dude, I just recently found your channel. I just started playing Oblivion again after playing it once thru in High School, roughly 8 years ago, and it's crazy why all the stuff feels different and I understand a lot more now than kid brain did. Enjoy your vids, keep having fun.
1:55 That is a common, hmm, misconception maybe? Every character experiences the stories in a different order and a different time frame. So for canon references, it all happens in 2E582. For your individual character, it can take as long as you like, and if you start with (for example) Morrowind and feel like this should've taken a long time, then the next story you play maybe starts in 2E583 - _for that character_ .
the EU are vile globalists who bully other countries into staying under there fascism with trade bullying by blocking trade routs to other non-EU countries until they are economically destroyed and are forced to come back, They also force countries to take migrants or they lower there trade so again economically bully them through trade until they take the migrants they have no room for actual fascists also before anyone says "this vid has nothing to do with that" if you have a flag as you pfp you are representing them and should always be called out for supporting globalist fascists.
Morrowind DLC in ESO is one of my favorites. I love ES: Morrowind, and loved the "new look" in ESO. Had a lot of fun. Also, @Frostbreak, Great job on the video. The editing and summary is top-notch (as always). Love it!
vvardenfell was the first real new chapter if I remember correctly. It's part of the Bedlam Court Questline, which starts with Morrowind and is then followed by Clockwork City DLC and the Summerset expansion. If you want to know why all this happend, you would need to see those two expansions as well. And since you mentionned you liking steampunk... the Clockwork City is a blast. I love it so much and Sotha Sil is just amazing ! The Summerset expansion also makes you travel to Arteum and work with the Psijiic Order, learning things about Mannimarco and Vanus Galerion in the process (Mannimarco and Molag Bal being the main quest of the vanilla game). Overhall, this game has many flaws but I just reach 2600 hours on it and I don't plan to stop. I would really love to see you have a go at the Clockwork City but I know it's a lot of game time for one video. Whatever you do next, have fun !
@@FrostbreakYT The way it works is that they add a new chapter every year (big place generally 6WorldBosses and many wayshrines) and also a DLC every year a few months after a chapter (dlc have 2 WB and 3-4 wayshrines so quite smaller and their stories follow the previous chapter). So yeah, CC is the direct step after Vvardenfell. The Trial here is Asylum Sanctorium and is shorter and is about the saints (Olms, Felms and Llothis). I'm sure you'll love it !
@@FrostbreakYT I guess you did not play the Tribunal expansion for the original Morrowind? You visit the Clockwork city in that. The version in ESO is vastly superior
@@MrRocksW Ooh no I have not done that yet. Thank you for the heads up, guess I should save my footage for a comparison video later! (If my PC starts to work again),
Absolutely love seeing you dive into Morrowind again! The original game was such a massive inspiration for me and my work, especially for my 3D-printable miniatures Ashen Alfar. ESO's new chapter really brings back that nostalgic magic with fresh twists at the beginning, sadly I wish it had the depth of the first game. I love to lose myself in Morrowind cities and town, just browsing the shops and talk with people. I loved watching you explore this version!
Hey Frostbreak, so not only is Azura the mother of twilight & the main deity within the Aedra pantheon of the dark elves, but also the princess of change. She welcomes change, be it for better or for worse, for instance some upstart gods that think they can improve the world by ruling it. On top of that there is also the problem that if she were to let Vivec die, she would let most of, if not all of her people die. The meteorite that is being suspended in the air is actualy still falling at a devestating speed, it is just being 'paused' by the powers of Vivec.
I've been playing games since Atari 2600 was brand new. I played the original Morrowind and I just happened to start ESO about 5 years ago when the Morrowind DLC was new. I like ESO enough that I stayed. Since I started in Vivec that's where I stayed, best town for daily crafting writs imo.
So, some answers and insights: Morrowind's fauna and weather is directly connected to Vivec's health, power and mood. The starting zone is fanservice, they have admitted it. Every expansion in ESO doesn't take place at the same time, it used to go through the years, with White Gold-Tower being the last grasp of Molag Bal on nirn after his defeat and Orsinium taking place 2-5 years after ESO's main quest. They decided to remove ALL references to "following years", which gives the impression of everything taking place at the same time, but it's kinda not. It's complex but there's an answer that makes sense. The Vvanderfell of ESO is actually the same size or even bigger, due to the player's movement being faster than it was at TESIII and the big 3rd person view, it makes it seem smaller. Clavicus is part of the Daedric Triad Plot of ESO, an alliance between him, Nocturnal and Mephala to control the powers that govern Nirn's realities. His job was to drain Vivec and locate the CWC, as well s to intermediate the conflict between the Sea Sloads and the Summerset denizens. Nocturnal targets Sotha Sil and Mephala strengthens her cults power in Summerset. The Triad manages to damage both gods and the high command of the Psijic Order, Meridia had to sent her champion to aid in the plot, it ended with Clavicus and Mephala helping you because guess what, Nocturnal betrayed them and almost controlled the multiverse. The plot is hinted in Orsinium DLC, but it goes through Morrowind Expansion, Clockwork City DLC and Summerset Expansion, Divayth plays a central role in Clockwork City's expansion. Basically you had Meridia and her champion, the Psijic Order, the secret service of Aldmeri Dominion, the Mage Colleges of Summerset, Sotha Sil nd Divayth Fyr to defeat the Daedric Triad. This is actually one of the few expansions where the story goes through 2 years. After this, they changed the model to a "year long adventure", which was the case with Elsweyr, Greymoor, Blackwood and High Isle expansion, they have dropped that style again, the current expansion has its story starting in Necrom Expansion and ending in Gold Road expansion, which is for the best imho.
Man I love your ESO videos, as someone has been playing the game for years it's been so fun to watch you go through the zones and explain some lore I didn't pay attention to lol. Please continue the ESO videos!
one of my biggest problems with ESO is that it just feels like one big amusement park, like for instance the way they had to force in Seyda Neen simply because people expected to see it during the course of their e-tourism I still don't understand why Balmora and Suran are built in the Hlaalu style yet are both controlled by the Redoran
Visually, they've done a stunning job. But as places - the people, the events, the sense of a living world - they're paper-thin, like everywhere in ESO sadly. And even by ESO quest standards, I was disappointed that they straight-up copied the main path from Morrowind.
@ it hurts me watching the last Ayleid kingdon holding out in High Rock whilst getting no information of the Direnni who were meant to be there, whilst having West Weald once be dominated by Bosmer when the Ayleids who were meant to be there get no mention. Its sad when a free mod for a 22 year old game represents the right mer in the right places whilst having them all as unique as the dunmer when a paid game with paid expansions cant even get the right mer for the right provinces. Dont even get me started on the inconsistency and bullshittery of ESO dwemer machinery (literally anything robot or machine, even if it gas a completely different and incompatible design philosophy, no matter where it is in the world, us always chopped up to the dwemer, because they were the only people to invent shit apparently)
Yeah the Ruddy Man (matriarch technically) quest was really fun. I love those big-bad bounty hunt missions. How can you get into the Red Mountain? I think I've done every "legit" way, unless you're talking about glitching out of the map. I saw on reddit people did glitch out and saw Kogoruhn (six house's home).
As you foredshadowed yourself - Vile wants to find the location of the Clockwork City as part of the overarching scheme that he, Mephala and Nocturnal are working on. Divayth Fyr shows up in the Clockwork City DLC. This comes to a head in the Summerset Chapter. And I totally agree that the dip in Vivec's power should be the instigating event towards Dagoth waking up. I found the Vod/Tel Mora quest quite amazing since it explains the survival of an Dunmer who shows up in TESIV.
Instead of making Morrowind great again, they made Morrowind bland again. Sry, but I couldn't enjoy ESO at all and I tried hard. Everything feels generic game play wise and even a bit like fan fiction story wise
Fairly familiar with both games, I'd say you've done an excellent job here. I love comparing ESO locations and story with the single-player games. ESO and the single-player games exist in a kind of weird equilibrium. Apparently ESO was set so far back so as not to interfere with the "canon" games. Waiting for Elder Scrolls 6!
The fact that they put Seyda Neen in as fanservice is nice at a very surface level, but it also proves they don't really give a shit about lore and worldbuilding 😢
Holy hell, i thought this vid came out years ago by the way you talked about the game... then I saw that you were an arcanist, and it threw me for a loop.
From what I've seen, the ESO version of Morrowind is a massive graphical update and looks absolutely beautiful to an old nostalgic gamer like myself. But the core gameplay of Morrowind isn't there - with the story design, variety and number of quests, and characters all looking lack-lustre besides a few. That Argonian slave quest really does look well written and Shakespearian or like a Greek tragedy - becoming the very thing you hate and then embracing it to get what you want is peak writing.
I think the theme-park feel of modern mmos ruins it, for me. Morrowind felt like a complete world with an epic and well-written story, perfected in the medium of an open world game. ESO's Vvardenfell looks beautiful tho.
It would be crazy at this point to run a vanilla morrowind, given how easily you can unlock the view distance which makes a lot of the travelling woes disappear (I.e. You can see the landmark you're heading toward). The first time I saw red Mountain and ghost gate from the Foreign Quarter in Vivec was a chilling level of nostalgia combined with the awe of seeing morrowind for the first time after putting 500+ hours into the game as a boy.
Second comment, eso is what the gaming industry calls a "theme park mmo" its primary job with the story is to show you around the world and make sure you have fun wandering around. That being said I think eso does a very good job of capturing the sheer scale of tamriel in a way that hasn't been seen since arena. With wayshrines and mounts it doesn't always feel that way but trust me, try just walking from daggerfall to wayrest. Or try to get to a different zone without wayshrines often times you'll have to take multiple boat trips.
Very cool video. Vvardenfell is one of my favorite zones in ESO. Yes they could have had more quests, and hey if they want randomly throw some more in, I'd be down for that. The companion zones of CWC and Summerset make it even better. I'd also recommend the Murkmire DLC, its very good, I enjoyed it far more than I expected.
I've been messing around in ESO Vvardenfell a bit over the last month or so, and while some of the MMORPG guff is a bit out of my wheelhouse I absolutely love the way they've interpreted the world, and ZeniMax have done a great job of preserving a lot of what made the original setting a magical place to visit. At the end of the day they never had a hope of making it as dense and rich as the original game given the format they were working with, but I'm happy they revisited it.
I first got Morrowind on the og Xbox around when the GotY edition came out. That was my introduction to Bethesda and I fell in love. Granted, I didn't actually beat the main story of Morrowind until getting the Morroblivion mod for Oblivion lol. But I had still put 100s of hours into the Xbox version as a young teen. Getting to Morrowind in ESO was just a blast for me. Just seeing the flora and fauna in higher quality graphics and seeing familiar (enough) locations felt so nostalgic for me.
Found the whole video quite funny. I played ESO on a free weekend with Morrowind. It was hella weird for me. So much familiarity, yet so much different. It was also my first MMO experience. I only played a few hours. Great video, great humour. Subbed
Hello there! Just an appreciation comment. I know it takes a lot for you to make these videos. I am currently playing thru all ESO story in order and I really enjoy seeing your take on the zones. I hope you can continue to enjoy this game and make content at your own pace. Would love to see your review on the entire Daedric War trilogy!
Finally got to watch this! I’m glad you had a good time with the trial and I enjoyed the side by side comparisons of ESO and TESIII. I am of no help here, but I hope you find a solution to your recording woes. Great video as always!
Awesome vid, your quality is so much better than youtubers that have been around for ages so nice work, seriously! Your critique is really well executed too
I really love the Morrowind. I grew up playing it on the original Xbox back in the early 2000s so much i broke multiple disks. It's one of my most played games on steam. Thanks for giving it a chance. Ill check out your Morrowind videos. Hope you enjoyed the game jank and all.
Okay two things i can actually point out for this DLC/Expansion. 1) According to a few NPCs the striders don't travel everywhere because there's recently been a lot of attacks on them lately due to the upheaval and their literally refusing to follow some of the old paths they have always used which is becoming a bit issue. Compiled with a flu bug going through them transport has been drastically limited. 2) The lack of locations especially in the centre of the map - the devs have said they have plans for a return to morrowind story which they want to get too once their wrapped up with a few storylines they have been working on longer. So technically it's not a finished map.
I love Morrowind so much. It's been one of my all-time favorite games for over 20 years. I was super hyped for ESO Morrowind, despite not really liking ESO very much. I tried the expansion a handful of times, but I really could never get into it.
Great video! I've been curious what ESO did with this! Not a "fun" answer, but a simple one to most questions about lore irregularities and oddities is that ESO is it's own Canon. I appreciate the effort they seem to have put it in here to make it look and feel like Morrowind but they didn't technically have to even follow it this thoroughly. Even the original release of ESO had strong divergences from the Elderscrolls lore.
what's really fascinating about elder scrolls is that because the dwarves are missing, their technology slowly fades into obscurity and the later periods have seemingly less technology than the world did 700 years ago
Morrowind was one of my favorite game experiences because I deliberately turned away from the main quest at the very start of the game and just started exploring and surviving. I didn’t back to the main quest until like thirty levels later.
The Morrowind, Clockwork City and Summerset expansions are all part of the one big story. The Morrowind expansion alone is alright, I really enjoyed it for its side quests but the main quest isn’t as strong because it’s only part of a bigger story. Highly recommend Clockwork and Summerset, they’re both excellent zones with pretty good content!
A few big things! First I wanna mention is that as others have said, this is part 1 in a trilogy of expansions, which has its ups and downs. If you play all three, then the story is satisfying to finish, but if you only play this, then you've ultimately gained nothing. It is a setup for a larger overarching story that is explained mostly in Summerset, but also partially in the Clockwork City, though not really. Vvardenfell acts as a catalyst to explain who your enemies are, Clockwork acts as a means to explain the tools they're using to complete their quest, and Summerset is whenever you actually discover their end-goal and do a bit of thrashing. Another thing is that Balmora's City Quest is very long for a reason. It becomes relevant again later down the Daedric Wars trilogy, as several of the characters reappear, and may even recognize you and comment on it. ESO does that a LOT as you go further in the DLCs, with reoccuring characters that can and will recognize you and be more friendly if you've been through in your content completion, with the most reoccuring-character-heavy DLC in my opinion being High Isle and Amenos. Balmora's questline is special, however, in the way that it doesn't just relate to side content, but rather main line content. Personally, I enjoy this feature, as it adds some post-game satisfaction to slogging through the entirety of the main game. And to explain why Chodala was buring in the Cavern of the Incarnate, peoples claiming to be the Nerevarine are rather few and far between, and it's almost an insult to be locked up in a cave all by your lonesome for all of that time in Dunmeri culture. Dunmer have always buring their dead together in places that they would pilgrimage to regularly, such as places akin to the Urshilaku Burial Cavern in Morrowind for the Ashlanders, and the Family Tombs for the more imperialized and tribunalistic Dunmer. People who claim to be the nerevarine, fail the prophecies, AND die by some means or the other by continuing to follow the prophecies despite being rejected are locked in the Cavern of the Incarnate to teach anybody else down the line who may attempt to mantle Indoril Nerevar and become the Nerevarine.
as someone who loves the Elder Scrolls series but does not really like the mmo format, I appreciate this video since I wasnt planning on playing it but was still curious
Adding a +1 for playing Clockwork City DLC, loved the feel of it. Also, the Necrom one that takes place in the Telvanni peninsula is amazing (also takes you to Apocrypha).
I actually played the ESO expansion first, it was even my first go at ESO, and I got to say that when I then later played Morrowind it was kinda nice having the lay of the land a little, because Morrowind is an old pretty obtuse game, and while it was great fun figuring things out for myself I never felt very lost with the map, I also realized there was so many references to places and people. I think I benefited from the order I played them in, ESOs rendition is far from perfect and feels like it has quite a few weird holes, be that story or locations that don't make sense in context, but it is a very pretty rendition of Vvardenfell, and I enjoyed both versions.
There were signs in TES3 that Seyda Neen was a native Dunmer fishing village like the others of the Bitter Coast before the Empire showed up to establish their office of Census and Excise in an attempt to control the region. Bitter Coast is known as the 'smuggler's coast', and the office of Census & Excise includes the Imperial coast guard which is the anti-smuggling and piracy arm (also seen in Oblivion's Leyawiin). Would have been nice in my opinion to have seen it in the days before the Empire built their town around it, seeing as they got a little more creative with some other locations.
As mentioned at 22:25 something is really wrong with my PC. I'm not really sure why this happened; but I can't record, view, or edit ANY new clips with OBS. THANKFULLY 90% of this video was already recorded, but this is a pretty massive issue, and will completely halt my UA-cam videos until it's solved. If any of you guys are knowledgeable with OBS, I'd really appreciate any tips. I thought it was my encoder (AMD) but it's still acting up. SOS!
NOOOOO thats so annoying hope you get it fixed soon man
have you tried switching it on and off again? Honestly though if you haven't already then uninstall and do a clean reinstall.
@@_Wombat Yeah I did. I updated it, my drivers, everything. No dice. I might take it into a repair shop if I can't figure it out.
@@FrostbreakYTuse something other than OBS?
@@psychoticchemist Yeah I think that might be the move. I've tried FRAPS but the quality is crap. I need to find something that lets me record HQ and 60fps which is tough. I think AMD and NVIDIA have built in screen recorders, maybe I'll try that.
funny story, i never played the original morrowind but its one of my best friends favorites, and when i told him that i beat the Morrowind story in ESO and i "Helped vivec gain his power again!" i saw the look of death in that mans eyes and all he said was, "You helped vivec?"
LOL that's pretty funny. Totally get where you friend is coming from, that's exactly what I thought after playing the 2002 version first. It would've been cool if that was an option in ESO and you could do a "nerevarine" run
Vivec is, shall we not, decidedly not chill
@@Foostini What do you mean? In my run he was just like 'yeah so I know who you are, here, take Wraithgaurd, go end this.'
@CanisMythson yeah if you doomed the world and personally caused a devastating natural disaster all cuz you were jealous of your ex boyfriend and his power so u assassinated him and took his stuff and used it too gain godhood and doom your whole world yeahhh definitely not chill him saying sorry and giving back wraithguard is the least he can do
I always kill Vivec in every Morrowind playthrough so in my world, you never encountered him. Never forget what he did to Nerevar.
14:06
That meteor falling in 4E 5 destroys Vvardenfell and devastates the province of Morrowind as a whole. When it smacks into the ground, not only is Vivec city destroyed and the surrounding area turned into a molten pancake, the Red Mountain erupts.
That’s why Azura doesn’t let Vivec die. Because Vivec’s power is the only thing suspending Baar Dau in the air. It’s important to emphasize that the meteor isn’t “immobile” per se. It’s frozen in time because magical bullshit. It still has all the momentum of a falling meteor, Vivec just hit “pause”. Once something or someone hits “play”, physics will take the wheel again.
ahhh okay very cool. Did not know that, thank you for answering that question!
I was gonna comment this myself, good show
Can't Azura just take over and freeze the meteor with her own powers, or is she too weak for that ?
@@tilofuder5182 I have never played ESO so take this with a grain of salt, however at the time of ESO, Sotha SIl and 8 Daedric princes had seemingly made an agreement called the Coldharbour Compact.
8 Daedric Princes basically agreed not to meddle directly in mortal affairs - Azura amongst them. I assume stopping a meteor from falling on Vivec and preventing Red Mountain from erupting would count as directly meddling.
@@LilyMoonWitch oh ok, makes sense. But I'm pretty sure the meteor was thrown by sheogorath in the first place, so technically not a mortal affair. I guess there's more I just don't know about, I'm not really a loremaster.
Not sure if anyone has mentioned it yet, but the Morrowind chapter is the first part of "The Daedric Wars" storyline, part 2 is The Clockwork City, and part 3 is Summerset.
Yeah I figured as much. No way you just "visit" the clockwork city for 10 minutes xD
Are you talking about eso?
Dude, seriously?
I did them a little out of the order: Morrowind, Summetset and Clockwork City. 😅
@@TatesNBeans Thank you very much!
how much is it to play clockwork city?
Here, have some free engagement so morrowind content doesn't die
Thank you!
@@FrostbreakYT Yes! More engagement!
@FrostbreakYT hey man are you going to do another morrowind stream? I noticed you privated the other
@@Nikotheleepic All my stream VODs are members-only. I really dislike the aesthetic of spamming your subbox with hours of vod content. I streamed yesterday too (20 hours ish before this comment!)
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The telvanni being so polite is funny to me, like only 3 Telvanni wizards treat you nicely in Morrowind, everyone else is either indifferent, hates your guts, crazy or a mix of all of these. 2 of those Telvanni are more imperialised while the other one is Divayth Fyr.
And Divayth Fyr basically only joins so they'll stop bothering him about joining.
Also interesting that lore-wise Divayth has met the last dwemer during ESO. No spoilers, but that'd be cool if we can see him in a future DLC.
I love the quest in eso where you have this telvanni apprentice asking you to find some rare plants for him to brew something and when you come back to him with it, if you have master level in alchemy you can confront him about the plants being all poisonous and he admits he wants to poison his master to climb up the ladder... and you can let him ! classic telvanni... but the master is an a**h**e so... I let him get poisonned...
To be fair, Divayth is based.
I’m actually in the middle of my yet another playthrough of MW. A Telvanni one.
Which are those two mage-lords? I know one must be Aryon. Who’s the other? I’ve met with all of them except Neloth. Already killed Gothren.
It's interesting that you call out Balmora as being bigger in ESO, because it's actually substantially smaller than in TES3. Perception is kind of wild that way.
I think part of it is the outer edge of the town feels like its part of the town in ESO, which makes you feel like it's bigger, when in ES3 the roads and paths had like double their size compared to ESO.
Also think how freakin' fast you move in ESO compared to ES3 makes it feel even smaller since you can just skim around the town super easily.
@@moosecannibal8224 Wait what? Faster in ESO? That sounds ludicrous, the Boots of Blinding Speed made Morrowind by far the fastest elder scrolls game in my memory. And it had levitate. I haven't played this expansion of ESO and it's been over a decade since my last Morrowind playthrough, but that just sounds wrong.
Yes it's missing the entire west side in ESO with the Hlaalu noble houses. Perhaps the word I should've used was "grander". The interiors of MOST the buildings are also larger/taller with multiple stories so if you measured the "livable" surface areas it's probably pretty close.
@@Tinil0 "the Boots of Blinding Speed made Morrowind by far the fastest elder scrolls game in my memory" He meant base movement speed 🤦♀🤦♀
@@Tinil0dude, you got the boots of binding. the actual game is different
As to Azura: The prophecy of the Nerevarine is her doing by virtue of Azura being actually a daedra able to see the future, making her said Daedra of prophecy. As such, she would know, that it is not the time that Vivec would die. Also: Don't forget there's still good ol' Dagoth Ur being immortal. It's not that she needs someone to kill Vivec. Dagoth Ur will be the one to weaken the Tribunal by tapping in to the heart of Lorkhan. She needs the Nerevarine to kill Dagoth Ur!
For sure, but does that explain her almost positive demeanor? Shouldn't she despise the tribunal like she does in TES3? I would've love to see more of that classic Azura personality shine through but it was still a solid story overall.
@@FrostbreakYT Lorewise, Daedra are mercurial beings in terms of temperment. Their personalities and moods are constantly shifting along with their aspects. Sotha Sil explains it as: "The Named Daedra have many aspects. Many faces. Do not let one aspect overpower another, for they are agents of chaos."
@@Stoneblazer Okay so they're all bipolar. Good to know lol. IMO still feels a bit cop-out-y lore-wise to explain any uncharacteristic inconsistencies but what can you do
In my opinion, Azura seeing that Vivec isn't supposed to die yet would also mean that she sees the Tribunal's rise to power was inevitable aka canon event, which doesn't quite add up if you know the fact that she literally cursed the chimer into dunmer the moment Tribunal used the profane tools on the heart of Lorkhan. I think, the story in eso is so rushed that they messed up the lore. But it's quite expected knowing this is Bethesda post Skyrim phase
@@FrostbreakYT i agree with you.. i mean she cursed the Chimmer to become Dunmers for what the Tribunal did to Nerevar... and with how the redoran talk of the tribunal in TES5.. she held a grudge for a looooong time.
It would have been better if she had just name dropped that it was not the right time.. but even so.. it makes more sense for Azura to send her agent when Dagoth has not yet returned AND Vivec is out of the game...
Also i agree with you.. its bad writing the villain and "false neverarine" gets a spot in Azuras cave.
16:40 Part of the reason its so popping is because all of the crafting stations are right next to each other and right next to the daily mission boards + the bank (which is one of the only banks in the game not behind a loadscreen since it's outside).
That plus the fact that Vivec City is so iconic means a lot of vet players just hang out there on all their alts.
Ahhh interesting! I've never touched crafting, but that area always dropped my FPS by a bit lol. I was surprised going through the Ziggurats exploring to find other people doing the same thing. Just wandering around looking for secrets.
My go to spot for daily’s
Literally the only place I existed while leveling my three characters before I gave up on the game.
Vivec is a power-leveler's paradise.
not to mention all the guild merchants right outside the walls.
everybody goes to vivec city workshop to craft and everything is conviniently close to each other
it's similiar to a guild house that people has but if you can't afford to have a stacked guild house, vivec city workshop is the closest thing
Regarding Chodola:
The real answer is that the ESO team wanted to include a false incarnate as a character in the Morrowind story, and so they picked the one who was a warlord (aka an actual combatant) rather than the collection of goobers that were the other incarnates.
Lore answer: anyone can claim to be the Nerevarine, but to become a false incarnate, at least one of the ashlander tribes has to accept your claim. And in order for a tribe to accept your claim, you need to fulfill enough of the prophecies to catch their eye, AND ALSO be on friendly terms with said tribe.
Until the events of Morrowind (tes 3), only one tribe even humored the prophecy as anything to take merit in - the Urshilaku - meaning any other tribe would laugh at claims of being the Nerevarine until someone got the blessings of the Urshilaku. Chodola, as an Ashkhan, was in a unique position to declare *himself* as a potential Nerevarine, and worked backwards from there: he convinced the other tribes to back him, and when he finally got to the Urshilaku (the trial quest), they basically say "the fuck are you on about?" and shut him down hard.
Still, he was technically a potential incarnate with backings from 3 of the tribes and technically earned his spot. Though I suspect following this event the tribes would be a lot more wary of any Ashkhans declaring themselves the Nerevarine.
Just go with the ESO Devs answer. You can twist any lore to cope about canon. Lol
Addendum: this also partially explains Azura's kindness to Vivec at the end.
Remember that the big point of Morrowind (tes 3) is that prophecies are bullshit and you can make a prophecy come true by working to fulfill the requirements. Kind of a "are you the hero because you meet the requirements of the prophecy, or did you meet the requirements of the prophecy because you are a hero?"
The whole idea behind the false incarnates is that they ARE the Nerevarine...until they failed a task and are now no longer. Notice that Azura doesn't intervene to help Vivec until Chodola dies. Basically, if Chodola had succeeded, he would have retroactively been the Nerevarine all along. But since he failed, he was obviously never the Nerevarine and was in fact a false incarnate all along.
Long story short: Azura is the God of bullshitting.
Also it isn't too "pleasant" for mortal spirits to roam the Mundus. It kund of hurts them, that's big point why necromancy is forbidden. In Dunmeri culture, ancestors allow their kin to summon them for counsel, and that's one of few allowed forms of "necromancy" as in manupulation of spirits of the dead. Other were sacrificing their spirit power to fuel Ghostfence, and later on, the thingamajig that suspended Baar Dau after Vivec disappeared.
Chodala isn't honored by being place in the Cavern of Incarnates. He is bound to it, to serve as a guide and a warning to any who would deem themselves worthy of being the Nerevarine. By claiming that right, and failing, he is forced to be of service in his afterlife.
Thank you for this writeup and answering that question. I did find that bit a little inconsistent as the Urshilaku essentially denied him and he still got buried in the cavern, but this helps me understand it a bit more!
@@PaperFlare
27 here, started with oblivion just like you. I haven't tried any of the older games, but have jumped into morrowind because of your videos. It gives me such a feeling of nostalgia watching your videos, thank you.
I want to go back to Oblivion. Last time I played I was 8 or 9, and my brother and I shared a save-file, so I only vaguely remember the start and finale lol
@@FrostbreakYT I'm waiting for Skyblivion to finish development before I replay Oblivion.
@barahng dont hold your breath too long on that one. You might end up an old man before that hits
If you are into "roguelikes" you should try Daggerfall. At first I thought that maybe the sprite graphics would be too OG for me but they actually had enough charm where I preferred not to download texture mods. I honestly don't know much about the story but I just play it to raid dungeons and travel around, there's a lot of randomised elements to the game (to the point where I play ironman mode usually). Same as you I started on Oblivion but instead I went backwards LOL.
@@SUPPLEGENIUS Daggerfall is super underrated for real. Now with the Unity port out, more people should give it a shot. It's even free, no reason not to.
I’m commenting solely for the algorithm. Your content is fantastic. I genuinely get excited to see you post an eso video.
Wow, thank you! Hopefully I get my stupid computer fixed so I can make more videos lol
The insults are part of what make Morrowind so great N'wha, just use the mod S'wit, it is what you deserve Fetcher
(Mod: S/W/I/T/ Scornfully Wielded Insults and Taunts) (for OG Morrowind ofc, not ESO)
can't have Morrowind without some anti-beast racism thrown in there.
N'wah
Amusing. Little nwah learned three dunmeri words. How grand.
1:35 That guess is correct. Dagoth Ur made Red Mountain become active again (funnily enough, Dagoth Ur is actually another name for Red Mountain, and refers to the character too) and it's been spewing ash basically nonstop for centuries by the time of the start of Morrowind. Unless I'm remembering my lore incorrectly.
Originally his name was Voryn Dagoth, and the mountain was named after him. I'm fairly sure Ur means Shrine.
Summerset was actually my first DLC I played ESO with, which because of the way ESO starts you on the latest chapter meant I completed that storyline before going back for Morrowind. It gave the Morrowind chapter an interesting foreboding vibe as I already knew the final outcome of several storylines.
I find ESO lore and setting to be on the whole the closest to TES3 in tone and uniqueness of the 3D era Elder Scrolls games, especially when you keep in mind the limitations of the MMO medium. The writers clearly have the freedom to explore some of the more esoteric aspects of the Elder Scrolls without concerns about broad audience appeal. That said some of the earlier zones are a bit rougher and they were clearly stretched for resources in the base release. I wish they'd left a part of Valenwood out of the base game so they could cover it in-depth in a later dedicated DLC, comparing the Summerset and Elsweyr DLCs to the small parts of those provinces included in the base ESO release is night-and-day quality wise.
There is a good explanation on why ESO has a atmosphere closer to that of Morrowind, it's because the devs of ESO asked Kirkbride the writer for the best parts of the elder scrolls lore, he written a big part of the lore for Daggerfall and Morrowind by himself. The Devs on ESO wanted it to be as lore friendly as possible, so they called the king.
The weird stuff:
1. I think it is realted to stuff happening later in ESO Clockwork City and Summerset. Let just say the mess happening there, is way more important than the Azuras dislike towards the False Gods.
2. If I recall correctly, Chodala, before all of this mess, had an status of an hero among Dunmers. In fact he and his people took part in fight against Kamal in 2E 572, so in a way he helped creating Ebonheart Pact. Also he was considered as the most respected Ashlander in Morrowind. So I think the buried him mostly for what he did before he betrayal.
3. You will have the answers in DLCs Clockwork City and Summerset
Thank you for the info! I didn't get much of that background on Chodala from this campaign, is it referenced in previous zones or lorebooks? He's kinda just an "annoyance" for you to deal with in ESO.
@@FrostbreakYT As far as I know, most (if not all) info about him comes from books and dialogs in ESO Morrowind. Also everytime when the DLC is about to show up, ZoS relases the "Meet the Character". Thoes are texts ina form of letters, reports, journals and stuff like that, giving players a bit more info about characters and their past without making big spoilers.
@@FrostbreakYT He loosely mentions about his participation in pushing back against the Akaviri/Kamal when you talk to him in TES3 while rest of his characterization comes from his sister's dialogue tree during the quest in ESO.
Silt Striders don't go to every location. Think of them like a bus or a train, sometimes you have to get more than one.
They didn't in OG Morrowind either, but the one in Seyda Neen still went to Balmora
@@Weldedhodag Maybe Redoran didn't want all the n'wahs fresh off the boat going to their city (they lose control of Balmora to Hlaalu after ESO...probably a result of the quest that happens there in ESO. Hlaalu is much more n'wah friendly
Balmora is the closest place to Seyda Neen aside from Vivec, a silt strider *should* be going between the two with no inbetweens and detours. but maybe it doesn't because Balmora is a House Redoran settlement here?
@@Wayward_Fox the n’wahs shouldn’t even be on Vvardenfell. Can’t believe no one remembers that Vvardenfell only opened itself to outsiders shortly before the events of Morrowind
I long for a Morrowind remake and while playing this i couldn't help but think what o no-brainer it is for these guys to just do it. Look at the work they've already done.
Its great to see young people playing and appreciating Morrowind. The more it happens the greater the chance, i feel that some exec in some office somewhere will take notice.
Have you heard of Skywind? it's a community made project which aims to recreate Morrowind in Skyrim. it's really awesome big modding project.
Not that he's the deity of Bethesda and his word is law, but Todd Howard has said in past interviews he would not want a Morrowind remake, he'd prefer even new players play it as it was released in 2002. I'm also not quite sure how I'd like a remake, since it might do a bit too much to streamline the experience and bring it closer to the other 2 Howard games in the series.
@@Leloreth I have, unfortunately I don't have a gaming pc. I envy you if you do.
@@plebisMaximus Todd may as well be a diety the way Xbox pander to him. I can't fathom why else they would be happy to just sit on two of the biggest ips in gaming and do practically nothing with them. We mustn't upset Todd. Todd must be appeased at all costs.
Todd has zero interest in doing a remake for Morrowind in his exact words were " I would rather you play Morrowind the way it was as I think that the age is part of it's identity." he did a full on interview because Bethesda has been asked a lot for this and he has no interest it it because what would happen is a lot of the mechanics would be diluted and people would just want the 2002 version anyways which is pretty true.
Also considering how long they take to make video games you would be waiting 10 years where they could spend resources elsewhere banking on Nostalgia i'm not big on tbh.
just got here but im putting my vote in the hat for clockwork city content!
Sounds like that's what everyone's saying! I think it's in the MW DLC, so that'll be cool to compare the two!
The prologue quest to clockwork city actually matters if I remember correctly, not like Orsinium
If memory serves me, ESO Morrowind occurs around the time Almsivi (Almalexia, Sotha Sil, Vivec)made a deal with the Deadra Princes. The Deadra were probing for weaknesses they can exploit to subvert the Tribunal.
No idea why Azura is not still seething with hatred at Almsivi, they murdered her chose out of greed.
Sotha Sil is the consummate Telvani, the Dwemer enthusiast works magic and science together on the same scale of the Dwemer. The Dwemer were on the same level as the Deadra just before they went poof. That’s a lot of power in the hands of a mortal god.
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At the time of ESO, Dagoth Ur should not even exist (anymore). He previously found out that his entire universe is the dream of the godhead… by the time of Elder Scrolls III, Dagoth Ur, like Deadpool, decided he does not care that he is imaginary and he exists (again) anyways.
Also You gotta Do Clockwork City man... Rule of thumb, the smaller expansions are usually about 30% better than the large expansion preceeding it
Interesting. I've heard that DLC is unreal; maybe I will do just that (if I can fix my computer)
More Divayth Fyr too.
@@FrostbreakYT you're gonna be blown away by the quality and depth of the clockwork city. also, no spoilers, but you also visit a large daedric realm while questing! The quests go into detail about how people can survive in a purely mechanical land, the poverty, and at the end you might learn something deep about Sotha Sil (Who continues to play a larger role in the Summerset/Psijic Order questline!) goodluck on your computer troubles!
Thieves Guild And Dark Brotherhood are still my favorite expansions.
Abah's Landing is my favorite city in this game.
Hell, Dark Brotherhood is worth starting for the simple reason that the first quest of the story line unlocks the ability to do stealth kills.
I think overall one of the challenges they faced with DLC's in ESO is the nature of the scale. The original games are full length RPG's that focus on only one small area, whereas ESO has to take into account the pacing of the whole game overall when it comes to new areas, so lack of "content" in comparison to the full RPG's in my opinion are just realistic limitations. Even though it's a DLC, it has to fit into the entire game overall as just a section people will go through as they level.
I just took it all in stride, and appreciated both for what they could provide. for the original game, it was the full immersion into the lore and story and involved gameplay. for ESO it was the good vibe coming from visiting "old haunts" with new and amazing graphics, while doing some quests to fill in the time in-between visiting all the areas. and the new dungeons and public instances of course. I think that's what I love about it. I can have a casual and amazing looking experience in ESO prowling across Morrowind, or I can get sucked into the lore and detail in the original game. win/win in my book.
I'm sure someone's already said it, but Clavicus Vile wanting the Clockwork City is sort of the tie in to the next chapter of a DLC Trilogy all following one story. From Morrowind it goes to the Clockwork City DLC, and then from there concludes with the Summerset DLC.
As always a very thought out video. I appreciate the time you take to do it right. From the Morrowind chapter onwards, every DLC has a prologue questchain that is worth doing to get the bigger picture of the corresponding DLC. As always with ESO, some quests are better than others though. If you decide to continue with the Clockwork City DLC, the prologue quest is named "Of Knives and Long Shadows".
We finally get to go inside Holomayan in ESO during the prologue quest for Gold Road. If you like TES lore, that (free) prologue quest is worth it.
HOLY SMOKES REALLY? I gotta see that. Do you get to see the mouth open and stuff?? Or do you just teleport inside?
@@FrostbreakYT just teleport inside :c
@@FabresFour awwww
@@FrostbreakYT iirc you just teleport inside, but it’s still good. they wrote some good lorebooks for the prologue inspired by the og MW
Started watching your morrowind videos yesterday so this came out at a perfect time
Awesome! I hope this comparison was interesting to watch. It was really tricky going back and forth between the two games and trying to line up the "perfect" shot in the same location. Didn't help that a bunch of clips got corrupted but oh well.
My understanding of the cavern of the incarnate was that all the people you meet there were Nerevarine but died before they could fulfill the prophecy. I saw speaking with them the same as Aang in Avatar speaking with Kyoshi or Roku. The idea of an imposter being in such a sacred place seems wrong. Just like you pointed out Azura saving Vivec is just makes no sense. To me the ministry of truth is one of the subtle ways we're shown the Tribunal are not to be trusted. Vivec could have easily removed the threat but holds it suspended above the city to remind the people their lives are in his hands.
Thank you! I get it if Chodala was a false nerevarine and only me + azura knew; but the other ashlanders knew this guy was bad news who made a deal with a deadric prince for power. That was common knowledge and he still got placed in the tomb, which is weird. (obviously I don't think that backstory exists in MW).
I've played Morrowind for hundreds of hours and it took this video to make me realise I know nothing of the story or lore. Feels good.
I really loved the story of veya! I think this was peak writing for me in eso. She does come back in a significant role in Summerset that made you wish you killed her the first time, but i’ll leave it here ;P
This is very similar to what I said. Good to know I'm not the only one who felt that way about the writing.
@@lisandra5330 i think, it’s because i’m such a fan of Shakespeare and classical greek tragedy, that it is one of the very few stories that really stuck with me. The whole family tragedy, twist and character building made me forget there’s a main story still, lol. I wish the writing team could bring back more of this.
That's what I said! It's totally Shakespearean. A family tragedy caused by the family themselves. I chose to not let the daughter live though... I thought it would open up a Morag Tong quest line because Naryu kept saying "oh this is so bad it could be the end of the order" but no luck.
@@FrostbreakYT haha! 😅 if you let her live, she be begging naryu in vivec city docks constantly to go to summerset! So maybe a blessing in disguise there. Everytime i return to vivec city, i’d be hearing and be reminded what a whiney teenager she is. 😂
For the 2002 Morrowind there is a graphical overhaul that is really well done
the most important thing about the morrowind eso dlc is that it marked a turn in their design ethos from linear quest hub to quest hub, to something that is more meandering and similar to other elder scrolls titles.
I personally quite like how ESO makes new zones, adds lore and all that stuff. For me, they already did WAY more than OG Bethesda. And don't forget smaller DLC zones, which have their cool storylines too. Clockwork City, Horns of the Reach, Shadows of the Hist - such cool experiences.
Although, I do not play ESO just like an MMO, it's not interesting to me anymore. I hop in once the new expansion drops, do the story, do the new sidestuff and new mini quests and wait for the next expansion. Quite similar to SWTOR, where MMO elements are not necessary, but story is till very nice.
Morrowind is my favorite chapter of ESO, the writing is spectacular. Both Balmora storylines literally made me cry. Later on in Summerset, we have a surprising encounter with a character from one of those stories and that Summerset story made me cry even more. I think the ESO writing began to decline after that and has picked up again since High Isle, but not quite as moving as before.
The balmora major story was almost a Shakespearean tragedy; probably will stick with me longer than the main quest IMO. AH so these guys come back later? I remembered Naryu from the EP zones, but that's about it. I think Neramo was also there in some POIs
@@FrostbreakYT fun fact, there's actually a quest in the Dark Brotherhood DLC that only unlocks after its main questline that builds up to the Balmora questline and beyond. It's called the Sweetroll Killer and features a character of each alliance, including Naryu and Raz.
@@FrostbreakYTnot all of them come back, don't want to spoil it for you. And someone from a different zone also returns unexpectedly in Summerset. Naryu appears in other zones at times, I last saw her in the Telvanni Peninsula in the Apocrypha expansion.
No wonder it’s good in story, ESO Morrowind story and lore was written by the same person who made Original Morrowind- Michael Kirkbride. He actually admires ESO writing a lot (which is very rich compared to his opinion for Skyrim and Oblivion)
ESO Morrowind story is part of 3 DLC (Morrowind, Clockwork, Summerset) storyline.
also Divayth Fyr will pop up in main story in Clockwork City + he has small quest in Fargrave
11:28 I really, really, REALLY hate how some npcs pronounce "Nerevarine" this way...
PS: I hope you do the Clockwork city and Summerset zones next to complete the overarching story that begins in Vvardenfell.
Oh yeah NERA-VARE-INE. I honestly can't tell if half the stuff I'm saying is correct, but even with a British-accent (which they seem to have in ESO and not MW?) it still doesn't really make sense.
@@FrostbreakYT A lot of the Mer languages in TES are heavily based on eastern languages like Japanese and Mongolian. Mono-sound characters, almost phonetic spelling when transliterated. For instance: Dunmer being "Dun-Mer", and Dwemer being "Dwe-Mer"; not "Dune-Mer" or "Dwee-Mer".
Basically, everything in Dunmeri and Dwemeris is spoken as written. No odd spelling rules. Each letter makes one sound.
It's a running joke the VA's aren't given a prepared pronunciation lesson on TES' made up words. For instance in Oblivion, there was only one VA for 90% of the redguards. That VA pronounced Dunmer and Daedra as "Dum-ner" and "Dee-dra". He is the only VA who does so in the entire franchise.
I don’t know if the Morrowind DLC was my favorite but I really enjoyed it. I had 15 years between playing the elder scrolls 3 and ESOs Morrowind DLC so for me nostalgia made it impossible to dislike. It’s been years since I played the DLC but I remember liking the Morag Tong quest helping that girl out, remember being fairly invested in that quest…
Thanks for the video, gonna check out your other stuff.
Couldn't have said it better myself. This DLC is really good (especially for free) but for me Orsinium still holds the #1 spot in my heart for ESO content. (I'm told clockwork city may change that though).
This has been the best compare and contrast video of my favorite Elder Scrolls game and a modern love letter to that game thus far. I appreciate the lore details and timeline❤
Hah! fun to see I wasn't the only one who retraced their steps from Seyda Neen to Balmora. I quite liked the idea of a following the story of a failed Nerevarine in ESO. I also did the Telvanni story on a Argonian character and while tragic it was definitely one of the better quests, they should do more unique dialogue like that. The main quest was sometimes all over the place, but it was fine, with good rewards at the end. Did you also do the Delve quest with Narsis Dren? It's the same VA that also did Nazeem in Skyrim! I recognized it right away to much delight. Great vid as always, Frostbreak!
ps: It so great to see that I wasn't the only one who was bothered by the pronunciations of some of the place names and of course Nerevarine. 🧐
People don't say Morrowind is their favorite expansion purely for the main story like what it felt like you were saying, it's the sum total of the expansion. Despite the relative lack of quests there's a ton to see and do in the area between collectables, public dungeons/delves/world bosses, etc, the Warden was also a fantastic addition to the class roster that the game needed. Personally i also count the Clockwork City DLC in with the Morrowind content and THAT is all A+, you should really do that next especially as a steampunk fan.
(This ended up a lot longer than planned, sorry)
So to help explain a few things ^^
While Azura at the start of the expansion does kind of come out of nowhere, it was built up to before the chapter came out.
Morrowind was the first ever case of a DLC getting a prologue quest that sets up the story before going to the new region. (I put a detailed summary at the bottom of this, it's the quest The Missing Prophecy. It also mentions that what happened in Vvardenfell was but the beginning if you do it after the chapter.) Adding to this, the vision of the Prophet warning of a coming threat after the end of Orsinium and another quest in the Dark Brotherhood DLC (which I mentioned in another comment) all built up to this. Morrowind is the beginning of a lot of different threads that have been built up since the end of the basegame coming together.
To help with future parts of this trilogy:
The Clockwork City, which follows off Morrowind, has another prologue quest "Of Knives And Long Shadows" which will briefly require you to visit a city in the Daggerfall Covenant and Shadowfen. Its main quest, while possible to start by just teleporting to the Clockwork City zone, is also best started from Eldrasea Deras in Mournhold's Tribunal Temple (since you need to actually discover the city first in the story).
Summerset has the prologue quest "Through a Veil Darkly" started from Vanus Galerion in the mages guild in one of the 3 starting cities of each alliance, and does briefly take you to a few locations across the 3 alliances but should teleport you directly between them. Its main quest is just found by teleporting to the starting wayshrine of the Summerset zone.
Also to add one more thing, at 8:22, I saw a theory back when this was still new. That guy trying to work more with the Ashlanders because of his family's stake in Ald'ruhn might have been the first step that ultimately leads to the noble houses taking over Ald'ruhn.
----------------- Spoiler Line -------------------
For Morrowind, the prologue was the quest The Missing Prophecy which can be started from either Alessio Guillon in Mournhold or Rhea Opacarius in Wayrest. You're asked to visit a temple of a group of followers of Azura called the Spirit Wardens in Stormhaven, which also played a role in the Daggerfall Covenant storyline. You commune with Azura there through Rhea and are tasked with finding missing oracles that were taken by "dark entities" stalking her followers. She can't interfere herself because of Sotha Sil's Colharbour Compact (a set of rules stopping certain Princes from interfering with Nirn after Molag Bal manifested in Gil-Var-Delle, which you visited in Grahtwood). Before she can tell you everything, Rhea herself is taken but leaves behind a letter with the locations of the missing oracles.
After saving all 3 oracles, including Rhea, in Stonefalls, the Rift and Bangkorai, you piece together the location of the one behind this. In Shadowfen, you find the hideout of a Daedra named Dyzera who's orchestrating it. Luring her out and slaying her gives the oracles a chance to glance her motives. To sum it up, they see:
- "an island, a mountain of rage and ash"
- "A great heart, pushing fire as blood …. A source of power, cloaked in secrets."
- "A city of oil and bronze. A shrine to vanity, driven by clockworks and steam …."
- and "A gathering of Princes … three faces, shrouded. All of Nirn, drowned in blood!"
Rhea is then possessed by Azura again, who tells you that, for now, your work is done. But that more is happening behind the scenes, a group of princes not bound by Sotha Sil's compact are moving against Nirn and that she will retire to Moonshadow to prepare. She warns that you will meet again soon in a distant land, or if you already beat the Chapter, that Vile's work in Vvardenfell was but the beginning and "night draws near."
Thank you for this write up (I avoided the spoiler line)! Okay, so I should've done the prologue then I take it and the DB dlc beforehand? Practically, I don't think I would've had time but I appreciate that clarification for my own understanding. Very good to know the Clockwork City prologue in in EB zones that I've done, that's a relief. Might have to skip the summerset one if it takes me out of my "rules". I totally agree with the Ald'ruhn bit. It was under complete ashlander control and this guy was able to get a foot in for his house which could lead to them being pushed out over time :(
@@FrostbreakYT No problem!
Unfortunately all 3 of the prologues take you to zones you haven't been in yet, but you've basically already got the idea of the Morrowind one by doing the chapter itself. (You've now faced the first of the group of Princes it sets up.)
The CWC and Summerset ones are also nowhere near as important to their stories as Morrowind's was, since the previous DLC already sets up the next one. The DB quest is also not that required, just a bit of foreshadowing surrounding Naryu's Balmora questline and something after it. They're all mostly a nice bonus.
Something I do want to add, the Summerset questline hinges a lot on a character that primarily appears in the Daggerfall Covenant, but you've already seen enough to understand by doing Coldharbour.
Hey dude, I just recently found your channel. I just started playing Oblivion again after playing it once thru in High School, roughly 8 years ago, and it's crazy why all the stuff feels different and I understand a lot more now than kid brain did. Enjoy your vids, keep having fun.
1:55 That is a common, hmm, misconception maybe?
Every character experiences the stories in a different order and a different time frame. So for canon references, it all happens in 2E582. For your individual character, it can take as long as you like, and if you start with (for example) Morrowind and feel like this should've taken a long time, then the next story you play maybe starts in 2E583 - _for that character_ .
the EU are vile globalists who bully other countries into staying under there fascism with trade bullying by blocking trade routs to other non-EU countries until they are economically destroyed and are forced to come back, They also force countries to take migrants or they lower there trade so again economically bully them through trade until they take the migrants they have no room for
actual fascists
also before anyone says "this vid has nothing to do with that" if you have a flag as you pfp you are representing them and should always be called out for supporting globalist fascists.
Morrowind DLC in ESO is one of my favorites. I love ES: Morrowind, and loved the "new look" in ESO. Had a lot of fun.
Also, @Frostbreak, Great job on the video. The editing and summary is top-notch (as always). Love it!
vvardenfell was the first real new chapter if I remember correctly. It's part of the Bedlam Court Questline, which starts with Morrowind and is then followed by Clockwork City DLC and the Summerset expansion. If you want to know why all this happend, you would need to see those two expansions as well. And since you mentionned you liking steampunk... the Clockwork City is a blast. I love it so much and Sotha Sil is just amazing ! The Summerset expansion also makes you travel to Arteum and work with the Psijiic Order, learning things about Mannimarco and Vanus Galerion in the process (Mannimarco and Molag Bal being the main quest of the vanilla game). Overhall, this game has many flaws but I just reach 2600 hours on it and I don't plan to stop. I would really love to see you have a go at the Clockwork City but I know it's a lot of game time for one video. Whatever you do next, have fun !
I can't wait for Clockwork City. As far as I know, it's truly the first new area ESO has every done that has never been showcased in previous titles!
@@FrostbreakYT The way it works is that they add a new chapter every year (big place generally 6WorldBosses and many wayshrines) and also a DLC every year a few months after a chapter (dlc have 2 WB and 3-4 wayshrines so quite smaller and their stories follow the previous chapter). So yeah, CC is the direct step after Vvardenfell. The Trial here is Asylum Sanctorium and is shorter and is about the saints (Olms, Felms and Llothis). I'm sure you'll love it !
@@FrostbreakYT I guess you did not play the Tribunal expansion for the original Morrowind? You visit the Clockwork city in that. The version in ESO is vastly superior
@@MrRocksW Ooh no I have not done that yet. Thank you for the heads up, guess I should save my footage for a comparison video later! (If my PC starts to work again),
@@FrostbreakYT yeah Tribunal is cool if you can play it ! Nice little add to MW
Absolutely love seeing you dive into Morrowind again! The original game was such a massive inspiration for me and my work, especially for my 3D-printable miniatures Ashen Alfar. ESO's new chapter really brings back that nostalgic magic with fresh twists at the beginning, sadly I wish it had the depth of the first game. I love to lose myself in Morrowind cities and town, just browsing the shops and talk with people. I loved watching you explore this version!
Hey Frostbreak,
so not only is Azura the mother of twilight & the main deity within the Aedra pantheon of the dark elves, but also the princess of change.
She welcomes change, be it for better or for worse, for instance some upstart gods that think they can improve the world by ruling it.
On top of that there is also the problem that if she were to let Vivec die, she would let most of, if not all of her people die.
The meteorite that is being suspended in the air is actualy still falling at a devestating speed, it is just being 'paused' by the powers of Vivec.
Right, Vivec turned Baar Dau into a fucking Killswitch which is one of the reasons for Morrowinds demise in the future.
I've been playing games since Atari 2600 was brand new. I played the original Morrowind and I just happened to start ESO about 5 years ago when the Morrowind DLC was new. I like ESO enough that I stayed. Since I started in Vivec that's where I stayed, best town for daily crafting writs imo.
So, some answers and insights:
Morrowind's fauna and weather is directly connected to Vivec's health, power and mood.
The starting zone is fanservice, they have admitted it.
Every expansion in ESO doesn't take place at the same time, it used to go through the years, with White Gold-Tower being the last grasp of Molag Bal on nirn after his defeat and Orsinium taking place 2-5 years after ESO's main quest. They decided to remove ALL references to "following years", which gives the impression of everything taking place at the same time, but it's kinda not. It's complex but there's an answer that makes sense.
The Vvanderfell of ESO is actually the same size or even bigger, due to the player's movement being faster than it was at TESIII and the big 3rd person view, it makes it seem smaller.
Clavicus is part of the Daedric Triad Plot of ESO, an alliance between him, Nocturnal and Mephala to control the powers that govern Nirn's realities. His job was to drain Vivec and locate the CWC, as well s to intermediate the conflict between the Sea Sloads and the Summerset denizens. Nocturnal targets Sotha Sil and Mephala strengthens her cults power in Summerset. The Triad manages to damage both gods and the high command of the Psijic Order, Meridia had to sent her champion to aid in the plot, it ended with Clavicus and Mephala helping you because guess what, Nocturnal betrayed them and almost controlled the multiverse. The plot is hinted in Orsinium DLC, but it goes through Morrowind Expansion, Clockwork City DLC and Summerset Expansion, Divayth plays a central role in Clockwork City's expansion.
Basically you had Meridia and her champion, the Psijic Order, the secret service of Aldmeri Dominion, the Mage Colleges of Summerset, Sotha Sil nd Divayth Fyr to defeat the Daedric Triad.
This is actually one of the few expansions where the story goes through 2 years. After this, they changed the model to a "year long adventure", which was the case with Elsweyr, Greymoor, Blackwood and High Isle expansion, they have dropped that style again, the current expansion has its story starting in Necrom Expansion and ending in Gold Road expansion, which is for the best imho.
Man I love your ESO videos, as someone has been playing the game for years it's been so fun to watch you go through the zones and explain some lore I didn't pay attention to lol. Please continue the ESO videos!
ESO looks so fun but man the excessive monetisation just makes me hate it
excessive monetization and lack of difficulty keeps me from playing any more.
well eso not only NOT looks fun but the excessive monetization makes me hate it
one of my biggest problems with ESO is that it just feels like one big amusement park, like for instance the way they had to force in Seyda Neen simply because people expected to see it during the course of their e-tourism
I still don't understand why Balmora and Suran are built in the Hlaalu style yet are both controlled by the Redoran
Visually, they've done a stunning job. But as places - the people, the events, the sense of a living world - they're paper-thin, like everywhere in ESO sadly. And even by ESO quest standards, I was disappointed that they straight-up copied the main path from Morrowind.
That’s why I love the Tamriel Rebuilt mod and despise ESO
it hurts me that people consider ESO "canon" lol
@ it hurts me watching the last Ayleid kingdon holding out in High Rock whilst getting no information of the Direnni who were meant to be there, whilst having West Weald once be dominated by Bosmer when the Ayleids who were meant to be there get no mention. Its sad when a free mod for a 22 year old game represents the right mer in the right places whilst having them all as unique as the dunmer when a paid game with paid expansions cant even get the right mer for the right provinces. Dont even get me started on the inconsistency and bullshittery of ESO dwemer machinery (literally anything robot or machine, even if it gas a completely different and incompatible design philosophy, no matter where it is in the world, us always chopped up to the dwemer, because they were the only people to invent shit apparently)
THANK YOU. You're the only person to acknowledge the Sheogorad Isles not being accessible. we NEED this!!!
Can't wait when we can watch you play elder scrolls 6 in 20 years lol
I'll be six feet under by the time that game's out. My children will have to carry on my legacy.
@@FrostbreakYT Name them frost and break respectively and they will do reviews of es6 locations compared to their counter parts in ESO 👉👉
@@FrostbreakYT hope you get your PC figured out man I respect the level of work and editing you put into your vids ik it's a lot lol
ESO's Balmora is so beautiful! Ruddy Man quest was amazing ang you CAN (kinda) enter Red Mountain!
Yeah the Ruddy Man (matriarch technically) quest was really fun. I love those big-bad bounty hunt missions. How can you get into the Red Mountain? I think I've done every "legit" way, unless you're talking about glitching out of the map. I saw on reddit people did glitch out and saw Kogoruhn (six house's home).
10:20 Based dark elf.
As you foredshadowed yourself - Vile wants to find the location of the Clockwork City as part of the overarching scheme that he, Mephala and Nocturnal are working on. Divayth Fyr shows up in the Clockwork City DLC. This comes to a head in the Summerset Chapter. And I totally agree that the dip in Vivec's power should be the instigating event towards Dagoth waking up. I found the Vod/Tel Mora quest quite amazing since it explains the survival of an Dunmer who shows up in TESIV.
Instead of making Morrowind great again, they made Morrowind bland again. Sry, but I couldn't enjoy ESO at all and I tried hard. Everything feels generic game play wise and even a bit like fan fiction story wise
Fairly familiar with both games, I'd say you've done an excellent job here. I love comparing ESO locations and story with the single-player games. ESO and the single-player games exist in a kind of weird equilibrium. Apparently ESO was set so far back so as not to interfere with the "canon" games. Waiting for Elder Scrolls 6!
The fact that they put Seyda Neen in as fanservice is nice at a very surface level, but it also proves they don't really give a shit about lore and worldbuilding 😢
Holy hell, i thought this vid came out years ago by the way you talked about the game... then I saw that you were an arcanist, and it threw me for a loop.
From what I've seen, the ESO version of Morrowind is a massive graphical update and looks absolutely beautiful to an old nostalgic gamer like myself. But the core gameplay of Morrowind isn't there - with the story design, variety and number of quests, and characters all looking lack-lustre besides a few. That Argonian slave quest really does look well written and Shakespearian or like a Greek tragedy - becoming the very thing you hate and then embracing it to get what you want is peak writing.
I think the theme-park feel of modern mmos ruins it, for me. Morrowind felt like a complete world with an epic and well-written story, perfected in the medium of an open world game.
ESO's Vvardenfell looks beautiful tho.
It would be crazy at this point to run a vanilla morrowind, given how easily you can unlock the view distance which makes a lot of the travelling woes disappear (I.e. You can see the landmark you're heading toward).
The first time I saw red Mountain and ghost gate from the Foreign Quarter in Vivec was a chilling level of nostalgia combined with the awe of seeing morrowind for the first time after putting 500+ hours into the game as a boy.
Second comment, eso is what the gaming industry calls a "theme park mmo" its primary job with the story is to show you around the world and make sure you have fun wandering around. That being said I think eso does a very good job of capturing the sheer scale of tamriel in a way that hasn't been seen since arena. With wayshrines and mounts it doesn't always feel that way but trust me, try just walking from daggerfall to wayrest. Or try to get to a different zone without wayshrines often times you'll have to take multiple boat trips.
Very cool video. Vvardenfell is one of my favorite zones in ESO. Yes they could have had more quests, and hey if they want randomly throw some more in, I'd be down for that. The companion zones of CWC and Summerset make it even better.
I'd also recommend the Murkmire DLC, its very good, I enjoyed it far more than I expected.
I've been messing around in ESO Vvardenfell a bit over the last month or so, and while some of the MMORPG guff is a bit out of my wheelhouse I absolutely love the way they've interpreted the world, and ZeniMax have done a great job of preserving a lot of what made the original setting a magical place to visit. At the end of the day they never had a hope of making it as dense and rich as the original game given the format they were working with, but I'm happy they revisited it.
Ive literally never played ESO or watched content about it, but as someone who also only recently played Morrowind I appreciate this review.
I first got Morrowind on the og Xbox around when the GotY edition came out. That was my introduction to Bethesda and I fell in love. Granted, I didn't actually beat the main story of Morrowind until getting the Morroblivion mod for Oblivion lol. But I had still put 100s of hours into the Xbox version as a young teen. Getting to Morrowind in ESO was just a blast for me. Just seeing the flora and fauna in higher quality graphics and seeing familiar (enough) locations felt so nostalgic for me.
Found the whole video quite funny.
I played ESO on a free weekend with Morrowind. It was hella weird for me.
So much familiarity, yet so much different. It was also my first MMO experience. I only played a few hours.
Great video, great humour.
Subbed
Glad you enjoyed it!
Hello there! Just an appreciation comment. I know it takes a lot for you to make these videos. I am currently playing thru all ESO story in order and I really enjoy seeing your take on the zones.
I hope you can continue to enjoy this game and make content at your own pace. Would love to see your review on the entire Daedric War trilogy!
Finally got to watch this! I’m glad you had a good time with the trial and I enjoyed the side by side comparisons of ESO and TESIII. I am of no help here, but I hope you find a solution to your recording woes. Great video as always!
Awesome vid, your quality is so much better than youtubers that have been around for ages so nice work, seriously! Your critique is really well executed too
great overview, its been a few years since I played ESO but I really liked seeing how it compared to Morrowind directly
I really love the Morrowind. I grew up playing it on the original Xbox back in the early 2000s so much i broke multiple disks. It's one of my most played games on steam. Thanks for giving it a chance. Ill check out your Morrowind videos. Hope you enjoyed the game jank and all.
The topic of this video would be the main draw of ESO for me, thanks for making it!
Okay two things i can actually point out for this DLC/Expansion.
1) According to a few NPCs the striders don't travel everywhere because there's recently been a lot of attacks on them lately due to the upheaval and their literally refusing to follow some of the old paths they have always used which is becoming a bit issue. Compiled with a flu bug going through them transport has been drastically limited.
2) The lack of locations especially in the centre of the map - the devs have said they have plans for a return to morrowind story which they want to get too once their wrapped up with a few storylines they have been working on longer. So technically it's not a finished map.
I love Morrowind so much. It's been one of my all-time favorite games for over 20 years. I was super hyped for ESO Morrowind, despite not really liking ESO very much. I tried the expansion a handful of times, but I really could never get into it.
The algorithm worked and brought me here, that was a ood video, makes me want to sub to the game again and really try to play it again
I was just wondering when a new video would drop, and u see I missed the previous one. Nice. Glad you enjoyed the games.
Great video! I've been curious what ESO did with this!
Not a "fun" answer, but a simple one to most questions about lore irregularities and oddities is that ESO is it's own Canon. I appreciate the effort they seem to have put it in here to make it look and feel like Morrowind but they didn't technically have to even follow it this thoroughly. Even the original release of ESO had strong divergences from the Elderscrolls lore.
what's really fascinating about elder scrolls is that because the dwarves are missing, their technology slowly fades into obscurity and the later periods have seemingly less technology than the world did 700 years ago
Morrowind was one of my favorite game experiences because I deliberately turned away from the main quest at the very start of the game and just started exploring and surviving. I didn’t back to the main quest until like thirty levels later.
ESO's gotten so good over the years. Even just going single player is a real treat for any ES fan
The Morrowind, Clockwork City and Summerset expansions are all part of the one big story. The Morrowind expansion alone is alright, I really enjoyed it for its side quests but the main quest isn’t as strong because it’s only part of a bigger story.
Highly recommend Clockwork and Summerset, they’re both excellent zones with pretty good content!
the quest with sun in shoadow is the most memorable quest for me in all of eso, its such a good story line especially as an argonian for sure
Just discovered your channel with this series. I'm loving it!
Welcome aboard!
This was awesome to watch, currently playing Morrowind the game so this video caught my attention lol, thanks for doing this 👍.
Bit of a stroke of genius having Red Mountain loom in the background like that.
I won't lie, I wished I could wake dagoth up after exploring Morrowind in eso.
I have a blast with eso morrowind chapter. There's so many quest or place mentioned in the original game. It's great! 😁
nice!
A few big things! First I wanna mention is that as others have said, this is part 1 in a trilogy of expansions, which has its ups and downs. If you play all three, then the story is satisfying to finish, but if you only play this, then you've ultimately gained nothing. It is a setup for a larger overarching story that is explained mostly in Summerset, but also partially in the Clockwork City, though not really. Vvardenfell acts as a catalyst to explain who your enemies are, Clockwork acts as a means to explain the tools they're using to complete their quest, and Summerset is whenever you actually discover their end-goal and do a bit of thrashing.
Another thing is that Balmora's City Quest is very long for a reason. It becomes relevant again later down the Daedric Wars trilogy, as several of the characters reappear, and may even recognize you and comment on it. ESO does that a LOT as you go further in the DLCs, with reoccuring characters that can and will recognize you and be more friendly if you've been through in your content completion, with the most reoccuring-character-heavy DLC in my opinion being High Isle and Amenos. Balmora's questline is special, however, in the way that it doesn't just relate to side content, but rather main line content. Personally, I enjoy this feature, as it adds some post-game satisfaction to slogging through the entirety of the main game.
And to explain why Chodala was buring in the Cavern of the Incarnate, peoples claiming to be the Nerevarine are rather few and far between, and it's almost an insult to be locked up in a cave all by your lonesome for all of that time in Dunmeri culture. Dunmer have always buring their dead together in places that they would pilgrimage to regularly, such as places akin to the Urshilaku Burial Cavern in Morrowind for the Ashlanders, and the Family Tombs for the more imperialized and tribunalistic Dunmer. People who claim to be the nerevarine, fail the prophecies, AND die by some means or the other by continuing to follow the prophecies despite being rejected are locked in the Cavern of the Incarnate to teach anybody else down the line who may attempt to mantle Indoril Nerevar and become the Nerevarine.
Stumbled across your channel recently and just want to say I'm loving the content💪
Thank you :)
Obviously, you gotta play your way to ESO Skyrim. Fantastic Video as always. Keep it up!
As a first time viewer this video was pretty great and I hope your computer troubles get resolved soon. Subbed.
More free engagement so Morrowind never dies. Good work brother.
as someone who loves the Elder Scrolls series but does not really like the mmo format, I appreciate this video since I wasnt planning on playing it but was still curious
Adding a +1 for playing Clockwork City DLC, loved the feel of it. Also, the Necrom one that takes place in the Telvanni peninsula is amazing (also takes you to Apocrypha).
I actually played the ESO expansion first, it was even my first go at ESO, and I got to say that when I then later played Morrowind it was kinda nice having the lay of the land a little, because Morrowind is an old pretty obtuse game, and while it was great fun figuring things out for myself I never felt very lost with the map, I also realized there was so many references to places and people. I think I benefited from the order I played them in, ESOs rendition is far from perfect and feels like it has quite a few weird holes, be that story or locations that don't make sense in context, but it is a very pretty rendition of Vvardenfell, and I enjoyed both versions.
There were signs in TES3 that Seyda Neen was a native Dunmer fishing village like the others of the Bitter Coast before the Empire showed up to establish their office of Census and Excise in an attempt to control the region. Bitter Coast is known as the 'smuggler's coast', and the office of Census & Excise includes the Imperial coast guard which is the anti-smuggling and piracy arm (also seen in Oblivion's Leyawiin). Would have been nice in my opinion to have seen it in the days before the Empire built their town around it, seeing as they got a little more creative with some other locations.
I look in my sub-box all the time for your new uploads.
Thank you so much!