EPISODE 2 IS OUT: ua-cam.com/video/ygsUu41eUcE/v-deo.html Please don't feel afraid to drop any tips for Morrowind you may have! This is my first time playing and I'm trying to re-create that 2002 launch "feel" as best as I can. I've been working on this video for almost a month now so I'm open to any feedback in terms of video structure, narration, or whatnot
Well, one tip I can say, you probably should use Mark and Recall, Divine Intervention and Almsivi Intervention, these spells lets you teleport around the map, Mark lets u mark a location and Recall lets u teleport back there, so u can set it anywhere that needs backtracking like the Urshilaku camp or Caius' house, Divine/Almsivi teleports u to the nearest Imperial Cult Shrine/Tribunal temple, which usually means the closest city, u need mysticism to use these spells. Alternatively u can enchant items with these spells instead. u can find some of these spells in Balmora, I believe the Temple or Mages Guild sells them, I cant recall where u can get Divine Intervention though.
@@lamedrawings Good to know. So in this game is the spell school required for the % chance I have to cast a spell? Like, at the moment, would my Argonian fail to cast those spells more often then not? I have a lot of gold so I can train stuff if I need to.
@@FrostbreakYT all skills in morrowind work with % the higher your skill the less chance it will fail thats why you couldnt cast your night eye a work around for this is enchanting cuz spells from enchanted items dont use your skills to be casted, to enchant an item tho u can have an npc do it by paying him u dont need to do it yourself
@@cryper_130 okay maybe I'll look into enchanting an item with nighteye. That seems to be pretty important as I can't see SHIT in this game 90% of the time (I also want the footage to look good too).
@@FrostbreakYT U can find enchanters in most Mages guild, you'll need a soul gem (With a soul trapped inside), gold, an item to enchant (weapons, rings, amulets, clothing etc), and you need to know the spell u want to enchant the items with. You can buy soul gems with souls in them but they are usually very pricy, soul trap the spell can be bought in balmora mages guild too I believe. I dont dabble much in enchanting unless its for constant effects so Idk much about cast on effects enchantments.
@@FrostbreakYT Well judging by the footage and the journal, u were supposed to break someone out of prison, the giant floating rock at Vivec, and they'll tell u to travel to Holamayan via a boat from Ebonheart, but u didnt mentioned doing that and instead travelled to Holamayan and got the books there, skipping the whole rescue sequence it seems, unless u cut that part out?
@@lamedrawings NOPE definitely did not do that!! LOL okay welp... do you have any idea who would normally set me on that quest? Sounds somewhat important xD
Usually when youtubers do their first impression of morrowind it's like 4 hours of raw content edited down a bit. Pretty insane you got 16 hours into less than 30 minutes with great pacing, music, and live clips too. I've played TES3 many times but (as with all your content) it's always interesting to watch a fresh perspective :)
One of my favorite ways to play was to always be jumping everywhere you go, eventually your skill gets so high you can jump over buildings with no spell effects
So, the reason that Holamayan opened for you was because it was either dawn or dusk. The temple is sealed by Azura (the Daedric prince of dawn and dusk) until those hours, then the shield opens to allow you inside. You were doing that part of the MQ WAY earlier than it was supposed to be done, which was why Nibani Maesa wouldn't allow you to go any further.
Morrowind is my all time favorite game so its great to see people enjoying it. For a tips: 1: since your character is not a magic user magic scrolls and enchanted items can be very powerful tools. 2: your fatigue affects EVERYTHING from chance of hitting with attack and casting a spell to how good prices you get from merchants. 3: think morrowind as a digital version of a tabletop rpg, that way some of the oddities might make more sense.
About NPCs rudeness: "Disposition is a value that determines how much any given NPC likes you. Every NPC has a default Disposition, usually set to something relatively neutral. This Disposition is then modified based on your Personality and faction rank, if in the same faction as the NPC or in whichever other faction theirs likes the least. Disposition affects vendor prices, NPC aggressiveness, how likely Speechcraft actions are to succeed, and how willing people will be to give you information. Additionally, if it gets low enough, some characters may refuse to provide you services, or in some cases refuse to speak to you at all."
17:41 The answer was in the text here : you had to go see Dadd- I mean Caius Cosades. Those books will be relevant, it's just that they will come much later in the main quest. As for the secret entrance... it's also part of the main quest and you will be told exactly how to enter the dissident priests' base. By googling this place, you achieved CHIM and broke mundus, you weren't supposed to have access to it this early
Yeah another commenter said I missed a huge chunk of the story in vivec. We'll see what morrowind's story holds for me and my wacky out of sequence attempt at it xD
I dont know exactly cuz has been some time since i played it but talking to some npcs from the main story they say something about azura (a daedric princess) being related to the dessident priests, so the door just opens in a especific time of the day, i think its the dawn, when tha azura star can be seen in the sky
@@FrostbreakYT It was kinda funny how you angrily moved your cursor just above the right answer to your problems at 20:00 mark lol. Just one more sentence to make it click XD.
What captured me was: 1. getting lost on my way to Balmora since I decided to save money and go on foot 2. walking around at night with a blue paper lantern and the soft glow it gave at night while the silt strider howled immersed me Morrowind was the first game that defined "open world" for me and the fact that a huge amount of the world was hand-crafted and not procedurally generated like Daggerfall impressed me.
Nr 1 relates to me - I also went to Balmora on foot when I first played the game. But not because I wanted to save money, it's just... I didn't know about fast travel options until much later in the game and even then I found out only few of them. Stilt rider was not the first, I think I figured out Mages Guild transporters first. So yeah, first play was a disaster, I ended up getting to Balmora over mountains - crashing down and the first house door I see - Caius Cosades :) But it took a long time to actually get there.
Just stumbled across this and IMMEDIATELY got invested, as I am a professional casual Morrowind player from WAY back in the day. I was really digging your journey, and...as it grew to a close, I eyed the post date and saw it was over a month ago (as of this message), so I excitedly navigated to your page to see the next episode and...DUDE. DO IT. WE WANT TO SEE YOUR MORROWIND JOURNEY! WE ARE *DYING* OVER HERE! :D
I feel like a man that was in ww2 and I am listening to my lazy draft dodging hippy son who had a small taste of what the beaches of normandy were really like.
@@seanphillips7539Morrowind was the reason why I was reading at a high school level at the age of 10. I would literally spend HOURS just reading the books in the game because I was so engrossed in the lore.
the door at the island opened cuz its Azuras shrine so it only opens at dawn and dusk also love the vids keep it up it fun to see someone tackle this game without any prior info on it i miss my first time playing it
@@nct948 it looks like he just skipped the whole mehra milo quest by looking the fckn online map. you go to caius, he sends you to mehra, she's in jail, you save her, she gives you all the info needed on where to go and how to get inside and so on. sure when you use skyrim brain it complicates things.
I always felt Morrowind found it's way into a lot of people's minds as amazing because of how diagetic it was. We all started that same way, lost, confused, irritated, but the more time we put in and the more we learned the in-game world and systems the more we could master it. Your literal knowledge turns the Nevarine into an absolute powerhouse in the same way their growth and enlightenment happens in game as Vvardenfel's 'chosen one,' and it's all framed as something that's meant to happen outside the context of the game based on you, the player. The characters 'Chim' is your grown knowledge, your discovered ability to break the systems, the way in which you can crack this game right open and go to a near deity in its gameplay the way the character is supposed to be. Even the save system is off-handedly referenced as just an ability that your character has the power to do and it's one of the first examples of that gaming ideology well done and as an interesting twist. I think that stuck with a lot of us, and it hasn't been quite captured again in the way Morrowind was able to do it.
I was in my 20’s when Morrowind released and it was the first amazing RPG I played. It was frustrating but fun, here were real stakes involved because you could lose hours of personal time for not paying attention to details or saving frequently, very frequently. You start out dying to slaughter fish and end as a deity, was definitely the journey, but the destination was rewarding as well.
The fun part of Morrowind for me is the travel. Mark, Recall, Mages Guild, Interventions, and Stilt Striders make travel very immersive and organic. Once you master travel, you can get around just as fast as Skyrim's fast travel. It's so rewarding.
Takes a bit for a newcomer to get the hang of it. Getting the intervention spells or amulets and then mark and recall and knowing all the boat, striders and mages guild portals is a treat.
@@FrostbreakYT those scrolls of icarian flight might look like instant death spells, but a little potion of slowfall and suddenly you've got a very effective "fast travel" option.
Whoo boy.. You’re in for a crazy ride. This right here is one of THE best pc RPG I’ve ever played in my life. And I have played plenty. Honestly I wish I can wipe my memory of this game and experience it all over again when I saw your video. I love your video man. And here’s my tips, hope it helps somewhat. And I really hope you continue to play and upload. 1. There are 5 main modes of transportation in this game. You only need to familiarize yourself with 4. There is the silt strider, which can bring you from Balmora to Aldruhn, making your trip to the ashlanders camp slightly better. There is the mages guild teleporting mages. You just pay them and voila! You need to utilize that to get to Tel Fyr for your corprus cure later. There is the boat / canoe ferrying between certain ports and jetty, that could’ve helped a lot with getting from Vivec - Ebonheart to Holamayan (you didn’t find this because you skipped the whole Mehra Milo quest line, but I’ll get to that later) Then there is the super fun Mark and Recall spells, and the Almsivi and Divine intervention spells, which when used together can create a network of personalized teleportation hubs for you. The 5th one involves the Propylon Index and you need not concern yourself with it yet. It’s optional. But the rest are somewhat mandatory. 2. You gotta do the quests in order man. 😂 and take your time to read the description of places. I think you missed the whole description of how to take the boat to Holamayan and the nature of its door. Later on near the end you will start the Telvanni Hortator questline. It’s quite difficult to find the archmages towers if you don’t take your time reading descriptions / directions 😅 3. This game puts a LOT of emphasis on learning spells. Even one of the early in game tips tells us to learn some basic spells. Basically, pure fighters are gonne have a.. slightly harder time in Vvardenfell. Learn some basic spells. Craft some basic potions. Always carry some intervention scrolls. You will enjoy the game more. This game is so good because it’s so immersive. Ask the locals for directions, fight / cast spells only when you’re not fatigued, and take your time. Sorry for the wall of texts 😂 hope to see more vids man.
Title of the video should be: "Frostbreak makes you feel old for 27 minutes and 4 seconds". Very funny and interesting to see someone attempt a game from my childhood regardless. Carry on my young ward!
A couple useful tips in general that you should be keeping in mind. 1. Fast travel exists, but it isnt point and click on a map. Finding scrolls or enchanted items of 'mark' and 'recall' will allow you to instantly travel to one specific place of your choosing. I always keep my mark in a mages guild so that i can access the guild travel services. This will allow you to immediately get to any major city, and in tandem with the silt striders and boating services you are never more than 5 minutes away from any city on the map. Then its just a short walk to any other point. Really game changing once you're a master of this system and it'll make you wish oblivion and skyrim kept this idea because it feels so good. Intervention scrolls and enchantments are useful too, they can take you to temples or outposts - temples being more useful - but really if you ignored this portion you would be fine. You have to know which location you're closest to and that can be annoying to figure out. 2. Training. The bulk of your cash should be spent at trainers. If you find a trainer who doubles as a merchant you can train a few levels and then sell some expensive loot to get your money back. Caius can point you to many decent low cost trainers, as well as the fighters guild has good ones. Your class doesn't do well with most magic in the game, but a few thousand gold invested in training one school of magic will quickly change that and you be able to reliably heal, cast mark or recall, or even levitate whenever you need it. A boost in your spear skill will help with your accuracy too. 3. The combat feels funny, but becomes fun when your charater gets decent with their weapon. You use spears and you may have noticed you frequently are chopping with it instead of stabbing. To stab (which will do much more damage) you need be moving forward or backwards when you begin your swing. In addition, holding the attack button for a moment will make the strike more poweful. Quick strikes mean you hit more times, but they deal little damage. Longer held strikes will take longer to get hits in, but they will hit for much more damage. Spears also have very long reach - more than you think, so take advantage of that. Train your spear skill to 60 or higher and you'll be fine. 4. Enchantments are the most powerful things in this game. In oblivion and skyrim you have to recharge enchanted items with soul gems, but not in morrowind. Enchanted items naturally recharge over time (even just using the wait function). An enchantment with levitate means you will always be able to fly whenever you want to. A spear with fire damage means you'll always have boosted damage when you begin a fight and that damage enchantment regens after you rest to heal. Some items arent worth keeping and should just be sold, but keep in mind that the way to become overpowered in this game is purely through enchantments. 5. Have fun! I love that you chose an acrobat argonian. Its probably one of the most difficult playthroughs you'll have - but it will absolutely force you to get creative, which i think is the most fun way to play this game. People will give you tips about the mudcrab trader or creeper - you can ignore those, it will turn the game into a grind fest if you're not careful. Just play however you want and enjoy the environment, that where this game excels. As you go deeper into the story you'll get the divine disease and this was the turning point for me in terms of the story, i got real invested at that point. The quests feel less good once you get azuras ring, so just take your time to have fun in between story quests at that point. The temple quests are great - theres the three dunmer houses you can play through which are a bit of fun too. I would recommend getting the ring and then taking side paths to keep the fun up rather than grind out hortator and nerevarine quests because they become very travel heavy. Good luck, i really hope you do a part 2!
Great list!! I will add that there should be a setting for “always use best attack” so you woudl always stab with a spear and slash with an axe just by pressing attack.
Morrowind fast travel works fairly similarly to World of Warcraft (at least post-vanilla): slap your recall (hearthstone) in the place with city portals and take striders (gryphons) or walk from there
Of all the dozens of times I’ve been told to play morrowind (I’m also a skyrim baby) and of all the videos I’ve watched telling me it’s the best and the other games suck, THIS VIDEO is what has convinced me I want to play it. It looks like an absolute struggle to play. You aren’t sugarcoating the roughness or pretending it isn’t dated, you’re giving a raw experience of someone who has never touched it before, and that experience looks fascinating. Maybe it’s all the hours I’ve sunk into Kenshi, but the idea of struggling through all this for the sake of eventually and enjoying it is making me very excited to give it a shot. Great video as always, if the community doesn’t pull together to reach the like goal I will unleash my own corpus disease upon the world.
Thank you! I'm glad my suffering has inspired you xD As I said at the end of the video; it's almost like Morrowind is "immersive by force": forcing you to pay attention to text, combat, and progression. The being said... it's a very unique experience. Someone notified me I skipped a big chunk of the main story in Vivec and Morrowind was totally cool with that and let me progress my own way. I doubt I'm super deep into the story; but the struggle is slowly being worth it!
@@FrostbreakYT Yea Morrowind has a lot of freedom that newer games dont allow you to have, like nobody is stopping you from just killing the essential NPCs, you can just straight up softlock the main story and doom the world if you wanted to. Kinda like FO:New Vegas except that game has one essential NPC to guarantee the story progression. Morrowind sort of has that too, a backdoor to continue the story, but you can kill that guy too lol
we all had the same issues initially its a hard game to get into. -redguards have high resistance to diseases which are a menace in this game, also have the highest long blade skill which are pretty common weapons in the game, so redugards are agood pick -male characters are stronger, female characters have higher personality, characters will treat you better if they like you more and they like you more i you have higher personality or you are of the same race. -Always carry cure common disease and blight disease potions or scrolls with you, if you get a disease use divine intervention to teleport to the nearest temple and pray the disease away with a donation at an altar. Also carry restore strength and endurance potions with you because dungeons have bonewalkers that destroy those attributes and you cant move. -Dont try to be proficient at everything pick 1-2 weapon skills and 1-2 armor skills, even weak armor or no armor is better than heavy armor if you are more skilled at it, as a monk pick unarmored skill and you take less damage without an armor and enemy attacks miss. Most quests give you weapons that you cant use due to low skill. So pick and choose your quests. -you can play as a monk and do temple quests about making potions gathering money for the poor, doing exorcisms, role play your character dont try to do every bit of content, leave that for later playthroughs, no one finished morrowind on their first character and the 5th playthrough is the best because you know where all the powerful items are and what rewards you get for the quests so you only do the stuff that matters. -any skill at 30 or lower will miss so make sure before starting the game to make the correct character so your main skill is as higher as possible so the earliest levels wont be a grind, like i said redguard and long blades. The leveling up is harder early one because you keep missing and your spells fail to cast. Once you are 50 the game is easy because most of your attacks work. -assuming you play open mw make sure you have checked the option to grey out questions you have asked, asked about everything, if you find it hard to read there is another font that makes it easier or even a mod that gives voice to most characters with ai. Read the journal for directions, check the roadsigns for directions on where you are heading, use the interactive map on your phone for gps as you play the game. The map someone made on reddit is good too as it shows the major and some minor locations. -use graphical herbalism mod so when you pick a plant it disappears instead of staying there like an empty chest. There is another mod that is like fallout 4 loot menu. If you find the magic or stamina regeneration to be too slow use mods. If you have low stamina your attacks will miss and people will treat you worse as you talk while catching your breath, you are tired. Use another mod to disable dark brotherhood attacks until after you finish the main quest and move to the expansion which takes place after the main quest ending, this is where the dark brotherhood assasins come from. -increase and decrease the price of things you sell and buy with the button next to the price, this is how you increase your mercantile skill. Alchemy is overpowered. The telvani are wizards harry, they dont use stairs in their mushroom towers, so when you visit them get a levitation spell. The informant in vivec is in the sewers. Magical enemies cant be harmed without a magical weapon. Reduce difficulty if the game is too hard and increase if its too easy, take your time, ironically this game is better now that the internet exists so you can look up things like dark souls and stardew valley.
It's as "dated" as any other game from 2003, but people act like game design that doesn't hand hold is intrinsically dated. The experience of finding your way around is wholly unique and makes it way more engaging than the other games in the series. I say this as someone who only started playing Morrowind a month ago. Morrowind is dated in that its graphical fidelity gets in the way of navigating the player through graphics and level design, the systems are very easily broken (which is FUN), the UI is rough especially with the quest journal not being laid out well (on Xbox), and there's not a lot of polish on quite a few things, but it also has really good game design that got thrown out in the name of accessibility that also gets tarnished as "dated." There's nothing intrinsically modern about getting rid of dice rolls beyond video games being made to appeal to the broadest casual audience, for example, but the combat is described as "dated" and juxtaposed with later entries when both Oblivion and Skyrim have incredibly dated feeling combat.
@@martyfromnebraska1045nah. Oblivion and Skyrims combat aren't dated. They work perfectly fine and skyrim still has some of the best bow play in any rpg. Sneaking up behind someone and assassinating them with their cool cutscenes doesn't feel outdated at all. Morrowinds combat is terrible tho lol and I love morrowind.
I had such a rush of giddy joy and nostalgia watching your impressions. I was about 13 when I first played Morrowind on Xbox and a lot of your experiences were similar to mine. I literally laughed out loud by your Dark Brotherhood encounter. My little brother was watching me play and we both screamed when I awoken to find this dude attempting to assassinate me. Ahhhh good times. Anyway, Great video! Cheers!!
thanks for giving Morrowind a try! love watching people try it out for the first time, hope you revisit it sometime. your editing and writing is really good man can't wait to check out more of your videos
It's funny, I haven't played morrowind since it came out, and even then I think I put a couple hours in, but somehow my smooth ass brain remembered, and was like "yo, you can't just walk around jamming a spear in peoples face an be like 'biday, milady'" xD
The NPC you see on the boat in the beginning, Jiub. He is in Skyrim as well. He's a ghost in the Cairn portion of the Vampire/Dawnguard and you end up collecting torn pages of his diary about his travels as a trader. Also. Look for the Scamp vendor in Caldera. You'll thank me later.
Interesting... I'm playing a VR run of Skyrim right now and I'll keep an eye out. I guess I never noticed his name but that's a pretty cool callback. I will check out that vendor too :)
He's technically in oblivion too. He dies in the battle of kvatch. You can find his head or something iirc. But yeah, good old Saint jiub, got rid of all them cliff racers and made sainthood.
@@kermerc.s.a.5765 interesting - this sent me down a bit of a r/teslore rabbithole. basically, some say he died in Morrowind; some say in Kvatch, and point to a similarly scarred head there to prove it - but apparently that's just a suggestive, commonly used asset. I do like the idea, and imagine it was intended to spark such debates.
Mark and Recall, and scrolls of Divine Intervention will cut down on all the walking. Mark and Recall, place a mark and you can teleport there with recall. Use it near quest givers Divine Intervention will teleport you to the nearest temple Mages Guilds can also teleport you to other Mages Guilds.
I love it. Skyrim players often say the Nords are racist. Then they play Morrowind. Welcome to Morrowind, Outlander, where everyone hates you and your responses don't matter.
Small tip: If an NPC tells you to go to a place, and they don't tell you where it is, 90% of the time you just need to click a bit more and then they will give you directions. Always click on the name of the place they told you to go or anything that seems related.
Morrowind tips! I actually played the original xbox version of the game, and didn't have internet access for awhile, so let me tell you, this game is trial and error. 1st, go into your settings, turn on "always use best attack." your life will be better. 2nd, If you think something is wrong, literally look up the quest. The pages that detail what to do in the quests almost always have a section at the bottom for bugs. Idk if you can reload old saves on computer, but on xbox you could only have 1 save file. So i accidentally did a quest wrong and couldn't finish the fighter's guild quest line. Be careful. 3rd, ALWAYS have levitation potions. 4th, I would tell you to get the boots of blinding speed but obviously you cant... use potions. 5th, Alsami intervention and devine intervention are teleportation spells/scrolls and are INSANELY useful. Please look into them. 6th, Mark and recall: more teleportation. Literally made the game so much more fun. 7th, the online map isn't cheating. Hopefully you are well practiced at reading tons of text from morrowind, so this comment will be helpful. i probably have more useful info but i havn't played morrowind in over a year since my xbox broke, (hence why im on youtube watching morrowind playthroughs.) Have fun! this is an awesome game :)
oh yeah, and MAGES GUILD HAS FAST TRAVEL!!!!!! no one remembers this!!! its super helpful!!!! there's a great map out there with all the fast travel options that i HIGHLY recommend.
So some tips. 1: Treat Morrowind like a TTRPG, your characters skills and condition (fatigue mainly) are MUCH more important than your skill as a player. 2: Spells can fail dependant on your skills, enchanted items cannot. Getting a couple small enchanted items (restore fatigue, restore strength etc) will make things much nicer. 3: The boats at costal towns are fast travel options. 4: The entire journey to Holamayan was done out of order, that place is where you go later in the main quest. 5: Sheath your weapon when you talk to NPC's, it lowers their disposition otherwise. 6: Everyone is mean to you because your disposition with them is low, having more personality and fame points (gotten from quests) will increase NPC's starting dispostion. 7: Merchants will give you better prices if they like you. 8: Beast races can wear open helmets but not closed helmets. Fortunately for light armor this includes the glass helmet. Also seeing you complete the Vassir-Didanat Ebony Mine quest without any prior knowledge was amazing, the fact you found the best outcome (you can report its location to three different NPCs) was even better.
there are 2 other ways to fast travel : silt striders and teleport pads in some of the Mages Guild place. You can also purchase Mark and Recall if you tend to return often to the same vendor to sell your loot, very handy if you become over burdened ! Later in the game, when you are recognised as the Nerevarine, you have propylons to travel between Dunmer strongholds, but that is a long way off for you. You can also buy all sorts of interesting potions and enchanted items (or make them yourself) to fly, for instance. Use what you find, be curious, that's the fun of it.
It sounds like you may have missed some fast travel options. 1. Join the mages guild. Fast travel to every other guild hall. 2. Mark and recall spells. I recommend marking near a merchant. 3. Almsivi Intervention spell. Takes you to the nearest Temple. 4. Divine Intervention spell, takes you to nearest Imperial Shrine. 5. Boats. Takes you to the nearest few harbors. Once you can afford it. Travel to every port so it will be on your world map. 6. Looks like you found the Stilt Striders. Unsing these travel modes together cuts way down on walking. If you can find a levitation spell item, it really helps going over mountains and ridges quickly.
I feel like ppl complaining about how there's no fast travel haven't truly explored all the cool methods of getting around that morrowind provides and just assume everyone simply walks everywhere
I prefer reading in games, because it doesn't give you unskippable scenes and you can both take the time you need to read and choose to if you want to just get out of the encounter. besides, usually voiced stuff also lacks vital information you get from reading the quest afterwards (skyrim has this) so you have to read anyway, so why not just read from the start. Thats why older games are more fun because you don't just feel the need to skip everything thats just way too slow.
That's true about lack of information. It's not exactly logical to have a voice actor read out every single possible line of dialogue. I do enjoy that in Morrowind. I can ask any NPC almost anything and they'll almost always have an answer for me. A random guy on the street can offer me directions or rumors etc; where in Skyrim the player doesn't have that flexibility.
Fr, fr it's hard for us Zoomies to sit and read ong but once you get into it it really is the GOAT. If you had trouble with this Daggerfall will eat your lunch. I couldn't do the escort the pet tiger quest. It was my filter. Both games are great tho. I remember hating the combat, so I was just an acholic for a good portion of my playthrough (chugged Sujamma ever encounter, I mean you just need to hit once if your dropping a nuke) but after a certain point, I started enjoying it either I got to a good level or I contracted Morrowboomer cope. Glad to see we shared a similar experience. Shame you missed out on the shenanigans of the boots of blinding speed. I used them for ages.
On my first play it happened to me with kwama forager that spawns between Seyda Neen and Pelagiad. I thought it is just some entry level worm mob... no challenge I thought. Little did I knew that I will miss literally every hit but that bugger will hit all of them. I ran all the way to Balmora (that little bugger still in pursuit) where I've seen my first Argonian (Hul). I thought Balmora is some open world dungeon and poor Hul is a monster. Since I was about to die to a worm, I decided it will be less shameful to die to a lizard monster than a worm and I swung my sword at poor Hul... I missed AGAIN and that was the end of me :D Ah sweet memories.
I saw this yesterday and forgot to comment how this seems like one of those videos that blow up to 100k views in a week. Congratulations, did a great job on this video and I can't wait for pt. 2 (hopefully)
Thanks! Not sure it'll get that high but thank you for the optimism! If the video reaches as many views as I have subscribers, I consider that a success :)
3:04 "I really want to try the game and play at least 16 hours - let's make character I don't like with a class that doesn't fit my style of playing" ...Yeah - no. When even the approach is ridiculed I'm out.
love this,im a vet and im about to watch the 2nd vid.Tip if u cant travel by stryder usually you can take to a boatsmen at a town dock and they will fast travel you to diffrent places
That assassin you encounter when you rest is from the Tribunal DLC to start it. It's a bug (or just not programmed correctly) that he shows up before you are ready for him, which is like level 20+. I've managed to beat him at level 1 though it was difficult.
From what I remember the original trigger when Tribunal came out was level 6. Which was clearly too early. They may have fixed that, but patch distribution was much spottier then.
To find Holamayan, you were supposed to speak to a dissident in Ebon Heart and they take you there by boat. It is also hinted that it will only open during Azura's blessing or something like that (which means it's open at Dusk and Dawn). Use Divine Intervention and ALMSIVI intervention spells/scrolls (a NPC should have mentionned that, probably Arrille in Seyda Neen), as well as travel services from mage's guild, boats and sil striders to move quickly on the map. Mark and Recall are also extremely useful. Edit: Stamina will influence ANY action you do, including chance of casting a spell successfully, repairing your items, trading and such)
Nordy was my fist character name I suck at naming characters especially when I was 14 lol but I really wish they would go back to the journal system though or have it where we can toggle it in the settings, I loved having to figure things out for myself yes it can be frustrating but it was so rewarding when I finally found that dungeon or whatever I was tasked with it made me feel smart.
Oh that Morrowind map! Morrowind was the first RPG I had growing up. I put that map up on my wall and would just stare at it, planning all the amazing adventures I would have, speculating about what crazy secrets might lie in areas I hadn't visited yet. It occupies the same place in my brain as the old John Howe Atlas of Middle Earth. Thanks for the nostalgia trip. I wonder if I still have that map somewhere. If I can find it I'll probably frame it as a bit of classic gaming lore.
Tips: Get the spells Mark, Recall, Divine intervention, and almsivi intervention. This will make traveling so much easier, also mages guild has a teleportation npc to take you to other cities.
And also you can find index's (little stones) that transport you to propylon chambers on different parts of the map, then almisti or divine intervention to get even closer to your destination. I always just leave the recall next to the talking mudcrab.
"Morrowind launched when my mother launched me out of her womb." Why you gotta go making me feel old like that? I was too young to play Morrowind when it came out, but still.
I first played Morrowind when it came out. I was 12 or 13 at the time and this game took me so long to get the basics down. That struggle is what makes Morrowind a masterpiece.
As someone who played it back in the day, at the time it was incredible. It was still janky, and you ran so slow, and you got 1 shotted all the time, and you nearly screamed because the RNG combat WOULDN'T LET YOU HIT ANYTHING AND IT'S RIGHT THERE MAN! IT'S RIGHT THERE! When I first played, I found a water walking spell, and stuck to the water running around, talking to NPCs, and gathering pearls. I had to struggle not to die, but what kept me going was the mystery. I had no idea what this game contained, and the lore was interesting. So I forged a path, and figured out how to survive. I think this is what gives people rose-tinted glasses about the game. It was easily the best RPG of that era. The lack of any sort of hand-holding made you really struggle to progress, and that was rewarding. You felt accomplished when you managed to do anything. I really liked upgrading magic through repetition, a lot of systems felt like they mimicked the real world. That said, I hate when people pretend it's all good. It wasn't, a lot of game mechanics have changed for the better. I like kinetic combat, maybe with RNG elements, but hitting something and having the game tell you "miss" is so frustrating. No hand-holding for the first few hours is awful, and you just feel weak and lost, and you get frustrated. A lot of the quests aren't good, but I feel like Oblivion and Skyrim both suffer from bad quests, especially with quest markers. Now your fetch quest is just "run at marker". Reducing complexity makes a game easier to pick up, but also less fun, Morrowind did have the upper hand in really letting you customize your character. Eventually you sprint around like a demon, 1 shotting everything. I just hope 6 has elements of both Morrowind and Skyrim, because somewhere between the 2 extremes, is a golden game waiting to be made.
I played it back in the day on Xbox. I kept a book in my lap to read during the loading screens. After I finished it I thought “that was great. I’m never playing it again”.
I'm glad you managed to start enjoying it, I feel compelled to say this because I've not noticed anyone else mention it (I'm sure someone has though) and it's about the amount of time walking and how the fast travel works. I love morrowind because it doesn't hand you anything, it rewards the time you put in, unlike something like skyrim or fallout 4 which hand the dragons and power armour to you straight away There are 6 or so fast travel systems in Morrowind. Some of which cost money, some require magic leveling or planning and some require quests. They are: the silt striders, boats, mages guild guides, propylon chambers, intervention spells and mark and recall spells. Silt striders, boats and mages guild guides transport you between towns and cities that are on the network for a fee, over time you will get to learn which towns have which ones and how to get around. You'll start to work out which ones connect and how near they are to each other, so I know that if I want to get from gnaar mok (only has a boat) to caldera (only has a guild guide) even though they're not far on the map it's probably still quicker to get the boat to khuul, silt strider to ald ruhn and then guild guide to caldera. You could also go the other way round and get a boat to vivec and then the vivec guild guide but the mages guild in vivec is far from the boat place so I'd probably do boat to vivec, silt strider to balmora and then guild guide to caldera. But you'd only know all that from hours of play time... One of my first priorities on a new play through is to get the almsivi and divine intervention spells and the mark and recall spells and the required skills to cast them. The interventions teleport you to the nearest imperial or dunmer temple, when you learn the locations of those you can incorporate them into your fast travel mental map. Finally the mark spell marks a spot and recall teleports you to it. Obviously really useful for casting next to a quest giver or if you're in a dungeon and need to go sell some items to free up inventory and find your place again. Also good if you're going into a tough fight and need a way out or you can just leave it on a guild guide location somewhere for easier fast travel. Not really fast travel but very very helpful in the second half of the game is having access to water walking and levitate. The morrowind map isn't that big by modern standards but feels deep because it's densely packed and there are lots of mountains, fjords and archipelagos that impede your movement. Levitate and water walking trivialises a lot of the journeys you'll need to make in the less civilised parts of the map. I forgot to mention the propylon chambers. I've never really used them, you have to do a quest to activate each one and i think some are bugged. I don't think they really go anywhere useful either, I've never had a problem just not using them.
Many dungeons/ruins are built with levitation/jump spells in mind, so when you're exploring don't forget to look up; some of the best loot in the game is hidden in places you can only reach with magic.
I bought Morrowind the day it came out. It was completely overwhelming at first, but once you know how the game works its just so amazing. Back in the day we used to "powerlevel" by purposefully choosing major and minor skills you dont use so you can control your level bonuses. I beat Dagoth Ur in like 2 hits. I too had to step away at first, and when I came back I started exploring like you did. Bethesda games have been my favorite ever since.
What I love about morrowind it's immersive. It's not about rushing to complete the quests and a game. It's the journey where you gradually level up and discover things. By the way because of reading and no voice acting and no quest markers, Morrowind is the reason I learned English. You actually had to pay attention to what you were doing in the game. It's more mature then Skyrim and that's why I love it so much.
A tip for your travels... Morrowind has a very "realistic" travel system. There's a really good youtube video called "An Example of Fast Travel Done Right" that explains it really well. Basically there are 3 main modes of travel and there's a network that connect most of the major cities. It's kinda like if you play Skyrim using the carriages at the major cities only cooler.
Mage guild travel to other mage guild locations Boats Silt striders Mark/recall Interventions Is that all of them? Really is fun once’ you mark a mage guild (caldera for me for selling stuff)
@@Someothername2134 it's not all of them. propylon chamber for warps. and then also, just in general buffs to agility, athletics, acrobatics and levitation are all really great "fast travel" options. like just donate a potion to that shrine at vivec and go cruising across the map all day
I played through Morrowind for the first time this year, absolutely loved it. It will be essential for you to get the boots of blinding speed for QoL. Edit: oops you mentioned them in the video, forgot you were argonian. Rip in peace. DEFINITELY learn mark and recall.
Oh, the guy who’s attacking you is a dark brotherhood assassin. DLC is endgame, so most Morrowind veterans recommend to play with dark brotherhood delay mod on, they won’t come for you so soon
@@FrostbreakYT Late game, you can recreate BOBS effect with enchanted clothing and jewelry. Do a constant effect speed buff. To really min max it, you can set the range from 1-30 for example, and equip/unequip the clothing until you get a buff of 30 speed, move onto next piece of gear. BOBS are nice because you could just do that with strength, constant restore health, etc and be practically invincible and carry thousands of pounds. Basically, enchanting or paying for enchants is essential if you want to get rid of tedious bits of the game. Also, last spoiler free tip, explore caldera real well, especially if there’s a lot of orc dudes around. Best merchant in game.
Here's a very big tip, teleporting is your friend in this game. There are multiple ways of doing this. 1. There are spells, potions and enchanted items named or have the spell Mark and Recall. Use Mark to place a teleport point and use Recall to instantly teleport to that point. You can buy the potions at the alchemist in the wealthy part of Balmora. 2. There are spells and scrolls called Almsivi and Divine Intervention. When you use an Almsivi Intervention scroll or spell, you will teleport to the closest Dunmer temple, and Divine Intervention will get you to the closest Imperial Cult shrine, the shrine may be in an Imperial fort. You can buy and loot the scrolls in dungeons and in various shops. 3. In Mage's Guild buildings, you can use the services of a Guild Guide. For a fee they will teleport you to another Guide in a hall. And the temple that randomly opened up, it only opens during the hours of Dawn and Dusk, it's a big part of Azura's (the Daedra that gave you the prophecy/dream at the beginning) identity and theme.
Haha, this was just like my experience back in the day! I got lost all the time and spent a ton of time hiking overland. Still had a great time doing random side-quests that I came across and figuring the game out, but it could be frustrating. Even so, there is something more immersive about not having map markers, and I feel it's loss sometimes in more modern games. Like, playing Zelda BotW realizing that I'm always staring at the mini-map in the corner of the screen, following a yellow dot and not taking in any of the gorgeous terrain and world that I'm travelling through. I turned off the mini map and found myself enjoying it more. (But it's sure nice that I can turn it back on when I'm lost!) Keep up the good work!
Few tips from someone that started morrowind a few weeks ago: 1. Turn on "always use best attack" in the options menu 2. Get some restore fatigue potions. If you are at 50% fatigue, that's your normal hit chance, your hit chance increase by 25% with full fatigue, but decrease by 25% at zero fatigue. You can steal some alchemy tools from plenty of locations, like the fancy alchemy shop in Balmora if you learn how to stealth, and you can buy cheap Crab Meat and Small Kwarma eggs for fatigue pots from Ajira in the Balmora mages guild (might have to join them first, idk). Also there are ways to make some merchants stock more of their restocking items for easier mass production of potions 3. Learn the Mark/Recall spells, as well as Almsivi/Divine intervention, or get some scrolls/potions/enchanted items with those effects, makes travel so much easier 4. 21:14 there is fast travel to and from Gnaar Mok, check the boat, there's a whole fast travel system you missed, also the mages guild guides can teleport you to some places too
Always use best attack seems kinda hot or miss. I've noticed that with certain weapons it doesn't choose the most powerful attack. It seems to take an average of quick attacks v held attacks, instead of just using the strongest held attack.
As someone who has played since it was released, I never use restore fatigue potions. 1. Buy a cheap restore fatigue spell. 2. Find someone who has spell making option. 3. Create a spell that restores a few points of fatigue for as long of a time as you are able to cast. 4. Once you level your restoration magic skill you can increase the point value and duration to the point where you never have to worry about fatigue.
instead of option 1 you should just learn how the combat works. it depends on your inputs. like moving forward quick and click to do a thrust e.g., do a side swipe to do a slash. the combat system is more fun if you learn the mechanics instead of assuming it's broken. it's you, not the game
I still have the original map. This game came out when people were not distracted by their phone every 20 seconds, or reading what sally is eating for dinner on facebook. It was back when you'd go into your dark cold room alone and spend hours upon hours getting lost in the world of Morrowind. Good times.
That sounds awesome. I remember the last physical disk for a game I purchased before everything went digital. I loved reading the manuals and stuff in those game boxes and looking around in bookstores for guidebooks!
@@FrostbreakYT Yeah, Morrowind, and Daggerfall before it, really expect you to take your time and explore the world, to talk to NPCs and remember things. Which is rough for me despite growing up with these games, because I'm 37 now and my memory sucks.
Doesn’t matter since you’re an Argonian, but because of that you can’t use one of my favorite boots, the “Boots of Blinding Speed”, a pair of light armor boots that give you 200 speed for 100% blindness, but because Morrowind is Morrowind, you can make a 1-second 100% magic resist spell, use it, open your inventory and equip the boots, thus negating the blind. But since you’re an argonian, it doesn’t matter 🎉
I think that the reason most people adore Morrowind over something like Skyrim is the design ethos behind it as a whole. Yes both characters are heroes in their respective games but in Skyrim you are supposed to be the strongest thing basically on Tamriel at that point that we know of and the gameplay kind of reflects that. In Morrowind it is designed full stop to put you in a world in the shoes of an adventurer and while that adventurer can become the hero it’s designed so that you have to play the whole journey that gets them there. No map markers, only rumors and info given by the people around you and your only strengths are the ones you build for yourself. You are not built strong from the start. It’s a fantasy rpg world where the world itself does not care if you become the hero regardless of if you are the only one who can. It’s very realistic in that sense. Heroes are recognized for deeds in most cases and thus without deeds to your name you are just as much of a nobody as the npc asking you to kill rats for them and if you want more you have to engage with the world to push yourself to the top. At least that’s kinda why I enjoy the experience despite the extreme annoyances I feel in the wake of my mistakes 😂 In Skyrim you play the hero of the world but in Morrowind you push to become the hero the world needs. Different experiences and both fun in their own ways but it seems like Morrowind feels more earned for a lot of people.
Morrowind was a game way before its time. I loved playing it when I was a kid. The spell stacking where I'd summon all monsters , levitate, and create my own spells to rain down on enemies made me feel like a god. I also stole every pillow in the game and made a castle out of them
The beauty of not having quest markers is that instead of the game just telling you where to go, you have to immerse yourself in the world and the story and figure it out. It pulls you into the world
***MASSIVE SPOILERS ** This game was my first Elder Scrolls game. Watching your video brings back so many memories. Both good and bad. Aimlessly wondering the world try to find some quest marker that wasn’t marked was beyond frustrating. I purchased the Game of the Year edition that came with two expansions. I stumbled upon the Umbra sword and the hostile orc that carried it. Devising a way to kill him without dying. Wearing Ordinator armor and being permanently marked for death and attacked by every Ordinator I had the misfortune of crossing paths with. Falling through the ground and into water. And then going so far into the game that it would have issues due to the file size of my saves. It became nearly unplayable. I constantly had to save my game and clear out gear to stay under the space cap. In the end, I spent thousands of hours on it. Couldn’t imagine trying another run through. Thanks for saving me from that.
The best class that allows u to be the ultimate player ( through hard nail pulling, hair falling work ) is a Breton, then use every hard skill and put it in ur primary and minor, because ur gonna use what ur gonna use it’ll just talk u a little longer to lvl up ur attacks and movements along with keeping u low lvl making all characters low lvl. And because u have the hardest skills to lvl up in ur skill tree it’ll speed up that aspect of the game which comes along with just playing the game. At the beginning it’s terrible, but when u get over the hill you will become a monster.
Yes ik how crazy it is to that but exploring the whole map getting familiar with the land will help u effortlessly run through the game and enjoy it more
First up: Find the book The Pilgrims Path so you have some of the city markers on your map Fast Travelling in Morrowind: 1. Every Mages guild has a Person that teleports you to another City with a mages guild 2. Joining the mages guild lets you access a chest with free stuff, such as a scroll of Almsivi and Divine intervention. You can use those to quickly relocate to Temple shrines and Imperial shrines 3. You already used Silt striders so you know those 4. You can also use Boats. There are LOTS of ports all around morrowind. 5. Mark and recall. You can either find enchanted items which have those spells, You can learn those spells but you need 15 ish mysticism to cast them reliably but you can also buy potions from nelcarya of white havens or whatever her name is in balmora that have those exact effects. I usually drop my mark close to urshilaku camp to not having to run there every 2nd quest or so and just drink a recall potion 6. There is also a quest in the caldera mages guild that gives you hints on the propylon indeces but they are usually in dangerous places so be prepared for some adventuring. Then you can use the propylon chambers with the correct indeces to jump quickly between Ancient Dunmer Strongholds Some additional tips: - Silt strider from Balmora to aldruhn and from there silt strider to maar gan and then walk to urshilaku from there. - A quick way to gnar mok for instance: Balmora to Vivec by siltstrider, then walk to the boat next to the silt strider and take boat services to ebonheart and then over to Gnar mok. - You will need to go to divyath fyr to cure your corprus. Easiest is the mages guild teleport to sadrith mora and swim from there - If you want to have the dark brotherhood stop attacking you, talk to a guard about them and then go to ebonheart and talk to this one guy standing outside of the main fortress (you get directed there by the guards) - The quest with the dissident priests is kinda bugged at this stage in your main quest. you actually have to go there a little later in the main quest and then you can give the old woman in urshilaku the books. The game is ancient.. sorry :D The Temple opens in the Dusk and Dawn hours (5-6 am and 5-6 pm). Thats why it was suddenly open. The dissident priests are some kind of related to the teachings of The Daedric Lord Azura (The Lord of Dusk and Dawn). When you progress the main quest, you get sent there and you can use a boat from ebonheart but you need to have the necessary quest for it. She then tells you that the temple opens at these specific hours. - Try going to enchanters (one is in the mages guild) and buy useful scrolls. Scroll of windwalker, scroll of the wind, Divine intervention, almsivi intervention are all good scrolls for quick fast travelling around and also moving faster. The movement speed in Morrowind is atrocious. I usually try to level up speed up to a 100 as fast as possible to avoid this walking simulation. Divine intervention and almsivi intervention are super cheap and the enchanter in the balmora mages guild upstairs restocks them once you close the shopping inventory window - Go to settings and find the Setting "use strongest attack" and turn it to yes. You can left click spam that way with every weapon and always have the strongest attack (jab for Spear for instance, Slash for claymores, Chop for Katanas etc) - Also always carry Restore Strength potions. Trust me.
Wow thank you for this write up! Didn't know about the mages guild or boats until I got some comments on this video so that'll be a lifesaver. I will talk to one of the guards right away about the DB; that is getting annoying. Yes, I've been told I did the main quest out of order hopefully I didn't break anything! Holy crap yeah I need the restore strength. Got stuck in a cave cuz someone set my strength to ZERO and I couldn't move (I think there's a clip of it somewhere in the video). Never again xD
@@FrostbreakYT for sure. i played this game too much in my life, glad i could help! the mainquest should still work just fine! dont worry about it. The guy draining your strength is a "greater bonewalker". thats the only enemy that does it though.
@@FrostbreakYT I pretty sure you didn't brake anything and even if, there is a well hidden and VERY costly alternative route to the main quest. You will soon encounter the last living dwarf and he is the only real essential NPC. You can kill every other NPC and still complete the main quest if you are willing to dive deep into dwemer lore and pay a heavy, non-monetary, price.
@@Gileadeanpretty sure you can kill him, too, iirc. you can get a second wraithguard if you kill him (or vivec[?]) after you get wraithguard the first time. been forever tho, so dont quote me on it as a fact.
Not gonna lie I cheated a LOOOOOOOOOOOOOOOOOOOOOOOT in this game and I don't feel guilty. That being said I love the world, atmosphere, and Main Plot of Morrowind a lot but can never play it as intended.
Also most books in Skyrim are carry overs from Morrowind and Oblivion so a lot of cool stuff to read in here which makes your time in Skyrim quicker cause you already read it in other games
You know what's interesting? I haven't really come across that many lore books in Morrowind so far. Besides libraries and stuff I haven't found many in the wild but maybe I'm looking in the wrong place.
YT just recommended this vid to me. Learn Silt Striders locations and routes. Also maybe a pen/pencil and notebook to write down things; simplify your quests down, Silt Strider routes, quest givers and locations, level requirements (so you can abandon the quest for the moment and focus on other stuff) etc it will help you so much. Also be on the lookout for a Star Wars reference; you can get a super powerful enchanted sword from it.
No voice acting = more dialogue content. Voice acting in games usually sounds really dumb or annoying anyways. Also, If you read about something in dialogue, or read about it in a book, you can go look for it and find it in game. Morrowind looks and starts really rough, but as you peel back the onion you eventually get it and it becomes an amazing game.
you can get voice acting for most of the game now anyway, someone made a mod using ai trained on the original voices, it's like 60% done. voices of vvardenfell
Summary of QoL enhancing, spoiler free gameplay tips from someone who now prefers Morrowind to Skyrim after playing it for the first time this year: Learn Mark and Recall. You can even find/buy/enchant rings to do it with 100 percent success rate and no magika cost. Lets you fast travel to specific points at any time, even during combat or in an interior dungeon. Utilize the enchanting system. Constant effect enchants are broken. With exquisite clothing, exquisite jewelry, and a daedric tower shield you can add crazy constant effect restore health, fortify attribute (speed, strength, and intelligence being my favorites), restore fatigue, etc. Have exquisite belts with constant effect night eye, levitate, water breathing, etc you can switch between so you never need a light source or to cast simple spells. CE levitate 1 will get you anywhere 10x faster with some fortify speed enchanted jewelry on. When you buy enchants if you don’t make them yourselves, bring a bunch of hordes gear to sell off. That NPC will have like 50k+ gold they can give you depending on the enchants you buy. Constant effect slowfall 1 enchant is very cheap and permanently negates fall damage. To travel with a bit more flavor, get a hefty jump (acrobatics) enchant, doesn’t have to be constant effect. You saw exhibit A from the scrolls you used. For max enchant slots, you can wear a belt, a skirt, and pants all at the same time. A lockpicking enchant negates the need of the security skill and lockpicks become free gold Search caldera for a cool merchant that’s amazing Alchemy is super broken and can be abused to break the game. Not recommended for immersive role playing, but if you want to dick around and break the game once you think you’re about done with it it could give you a few more hours of fun. Best of luck, love your content.
If you can get your speed up in the 200s and use a constant effect levitate 1, in conjunction with learning how to strategically use mark and recall (easy use case is right by a quest giver you’ll need to lug on back to) you will almost completely eliminate the traversal time sink problem you mention in the video. For infinite enchant capabilities, look up azuras star. If you’re getting to the point where lugging it everywhere is hurting your gameplay experience and you may quit, fold and look up that one thing honestly.
Thank you so much for this extensive breakdown. I'm going to make note of these and put them on my tips list I've been making from all these comments :)
@@FrostbreakYTWorth noting on top of mark and recall spells to compress your travel you should get items that cast divine intervention and almsivi intervention, they will teleport you to the nearest imperial/ashlander shrine accordingly.
I'm not sure if it was base game or some patch or with the unofficial morrowind patch, but using 1 slowfall does negate fall dmg in one version, but not in another version
Might be a bit late, but I have a few tips. 1. ALSAVI and Divine Intervention spells are useful for fast travel. They are teleportation spells that drop you at the various temples around the world. You can get them in scroll and amulet form. The Mage guild in Al-Drune has them as a quest reward. 2. Mage Guild has a teleport service to amy oth Mage guild. 3. Most sea side settlement have access to a boat taxi service. 4. Some of Azura's content is locked behind the day/night cycle. Specifically Dawn and Dusk. If you come to a temple of hers and it is lock Wait till dawn or dusk. That would probably unlock it. 5. The Journal will normally record directions if you ask about them. It also has a key term search feature. 6. Some enemies are immune to Normal weapons, so having enchanted, deadric, or silver is valuable.
Wow congrats on going through all that to the point it clicked. Don't worry about consulting a guide when stuck, many of us at the time couldn't even get started and make a viable character without consulting external help. I am impressed by your determination.
morrowind doesn’t have fast travel, so make sure you get the spells, mark and recall, if you place down a mark somewhere you can then use recall to teleport back to the mark you placed, it comes in handy for skipping some fights and encounters, you can also pay the mage’s guild to teleport you to different guild locations around the map but it’s expensive to do so, also you can pay someone at one of the mage’s guild halls to make custom spells for you to use
Right. So there's those spells and striders, mages guild, and boats for quicktravel? I just learned about the mages guild today can't believe I missed that.
@@FrostbreakYT also, if you chose an orc, their berserker rage ability is stupid broken when it comes to bartering, I’ve seen people play morrowind and get like effects that last for 1445 seconds for one gold, I don’t know how far you’re willing to break morrowind but it gives you ample opportunities for overpowered stuff and builds
@@featgorgon3985 That is not specific for the orc per se just reflects how broken the Stamina system can get. As berserker buffs your stamina beyond what you have on a baseline and so it effects EVERYTHING. I did not know this but my pretty broken character could jump from Vivec strider to Vivec palace (the place where he sits?) stairs..... in ONE jump. Yea kinda absurd having someone want to kill you and you just jump a mountain or two to make that peasant go away.
@@FrostbreakYT there's also ALMSIVI and divine intervention spells, which teleport to the closest dunmer or imperial shrine. and also fortify speed from gear/spells/potions which while not fast travel, make you walk faster. (btw enchanted gear that can cast spells are super helpful). But im probably late with these advice, i hope you are having fun :)
@@FrostbreakYT there are also the 10 dunmer strongholds you can fastravel between them if you are able to find all 10 index pieces.. But you'll need an online guide for that since they're tiny hard to find and there a no hints at all in the game.
TLDW Morrowind isn't for everyone and the people that love it enjoy this type of game. Some people want to be told what to do and where to go and some people want to go on an adventure with Bilbo Baggins. I advise anyone to seriously try Morrowind.
okay i dont like what this implies, i LOVE going on a adventure without any overall goal just not in a dark, dingy, drab world that just looks nonsensical and lazy, it all just looks bad and thats even for the time maybe if it had some colour id think differently. The dungeons are also very boring to explore as they all look the same Morrowind is objectively the worst one for the "go on a adventure" type of play the story and writing are the only saving grace and im dyslexic so im good on that, iv tried playing morrowind many times and either the repetitive nature of the world or the constant reading turns me away every time and im 28 so its not like im just a kid
Really entertaining video, and I'm really happy you're giving the game a real shot because it's pretty overwhelming at first. Back on xbox I used to have that map, but I lent the game with the map to this one kid I talked to and never got that copy with the map back 😢
Acrobatics is actually pretty good to take on your primary skills. It’s an easy way to level up strength and get +5 every level. strength is important because it affects your carry weight and how hard you hit.
Yes, as I understand it spears use both strength and endurance? Not sure about that but I thought someone else commented that today. It's like the only weapon in the game that's scaled off 2 different attributes. And WOW i love jumping super high. Such a cool concept that as you get better at athletics... you ACTUALLY get better (not just reduce the stamina cost for actions). Loving that.
@@FrostbreakYT IIRC you want to level Endurance. It affects hit points (I think 1/10 of current value each level?) But it doesn't back date gains! So if you have 35 End you get 3.5 points, when you hit 40 you get 4 points, but *only from then on*. So it's a good idea to maximize Endurance early. I'm not sure how that works with your build though; it may limit your max level. I remember becoming a vampire and being able to jump over fortress walls due to really high stats.
@@tyrfing777 Endurance contributes 1 HP on level up for every 10 points you have in it, and it rounds down. So if you have an endurance of 39 you only get 3 HP on level up.
@@FrostbreakYT Spear is "governed" by Endurance, meaning you get the multiplier for endurance when you levelled the Spear skill before reaching a new character level. Strength determines how hard you hit with any Weapon and Agility play a slight role for your hit chance.
I get really disappointed in modern player's inability to immerse themselves and adapt. No quest markers or rng damage makes for a different prerogative of game design. I genuinely feel like watching people complain about such things feels like watching someone complain about street signs because they cant read.
I get what you're saying but it's perfectly normal for newer players to feel this way simply because it's what they're used to, it's like swimming in a pool with floaties your whole life then suddenly trying to swim without help in the sea. Most people just can't adapt quickly enough before they just quit, it's a shame but I'd blame modern games for too much handholding.
i get what you’re saying, but from the perspective of an 18 year old who picked up this game a couple months ago, there’s just been so many evolutions in general game/level design over the 20+ years since its release, that its mechanics seem truly unrecognizable for many new players that go in blind. it’s a wonderful game once you acclimate to the age, but it’s kind of absurd to expect someone to be able to pick the game up easily coming from modern game mechanics because they’re just so vastly different.
Thanks for replying, it's awesome to read your comments! I do understand that now, I haven't thought of it from those angles. I guess my main frustration is that with the handholding of games these days, I feel as though players are robbed of their potential. I think people are capable of so much more than what current games may commonly ask.
@@disgorgingconsciousness2250 I think you've nailed it, games just give everything to players these days so going back to older titles like Morrowind is like going back to the fall of Rome for newer players lol, all we can hope for is for devs to stop being so afraid of letting people figure things out for themselves. I appreciate you talking about this, it made me think about it when I hadn't even considered it before, have a good one mate, cheers.
Love seeing people try Morrowind for the first time. Make sure you’re always saving and play around with the affection system. The more people like you, they will sell you things at a better rate and be more willing to give you information. Can’t wait for part 2!
Played this game on the original xbox, and I was hooked. I had no idea what to expect since I never played an RPG, but it was just so awesome being able to gain experience by doing just about anything. Even jumping helped with acrobats, and so I was constantly hopping and seeing far I can jump off things without dying. Then I learned about flying and crafting magic spells. That was a game changer for me.
EPISODE 2 IS OUT: ua-cam.com/video/ygsUu41eUcE/v-deo.html
Please don't feel afraid to drop any tips for Morrowind you may have! This is my first time playing and I'm trying to re-create that 2002 launch "feel" as best as I can. I've been working on this video for almost a month now so I'm open to any feedback in terms of video structure, narration, or whatnot
Well, one tip I can say, you probably should use Mark and Recall, Divine Intervention and Almsivi Intervention, these spells lets you teleport around the map, Mark lets u mark a location and Recall lets u teleport back there, so u can set it anywhere that needs backtracking like the Urshilaku camp or Caius' house, Divine/Almsivi teleports u to the nearest Imperial Cult Shrine/Tribunal temple, which usually means the closest city, u need mysticism to use these spells. Alternatively u can enchant items with these spells instead.
u can find some of these spells in Balmora, I believe the Temple or Mages Guild sells them, I cant recall where u can get Divine Intervention though.
@@lamedrawings Good to know. So in this game is the spell school required for the % chance I have to cast a spell? Like, at the moment, would my Argonian fail to cast those spells more often then not? I have a lot of gold so I can train stuff if I need to.
@@FrostbreakYT all skills in morrowind work with % the higher your skill the less chance it will fail thats why you couldnt cast your night eye a work around for this is enchanting cuz spells from enchanted items dont use your skills to be casted, to enchant an item tho u can have an npc do it by paying him u dont need to do it yourself
@@cryper_130 okay maybe I'll look into enchanting an item with nighteye. That seems to be pretty important as I can't see SHIT in this game 90% of the time (I also want the footage to look good too).
@@FrostbreakYT U can find enchanters in most Mages guild, you'll need a soul gem (With a soul trapped inside), gold, an item to enchant (weapons, rings, amulets, clothing etc), and you need to know the spell u want to enchant the items with.
You can buy soul gems with souls in them but they are usually very pricy, soul trap the spell can be bought in balmora mages guild too I believe. I dont dabble much in enchanting unless its for constant effects so Idk much about cast on effects enchantments.
My guy picked an argonian at the start, thats hardcore bro, as an argonian main, I welcome you to the no shoe club
No shoes or full helmets... tough out here for the lizards
@@FrostbreakYT I've genuinely never seen someone new to Morrowind managing to sequence break the story like u did, its honestly impressive.
@@lamedrawings Really?? What did I do 😅🤣
@@FrostbreakYT Well judging by the footage and the journal, u were supposed to break someone out of prison, the giant floating rock at Vivec, and they'll tell u to travel to Holamayan via a boat from Ebonheart, but u didnt mentioned doing that and instead travelled to Holamayan and got the books there, skipping the whole rescue sequence it seems, unless u cut that part out?
@@lamedrawings NOPE definitely did not do that!! LOL okay welp... do you have any idea who would normally set me on that quest? Sounds somewhat important xD
Morrowind is literally how I learned to navigate using a physical map. I still have the original map, framed and well-loved up in my house.
I want a physical map. Too my my "era" is gaming is all digital with no "real" ownership of titles :(
The physical map was amazing because of the markers on it. I miss playing like that. Daggerfall is my personal favorite
I have oblivion map
I miss when open-world games came with physical maps. I use to hang up the GTA maps on my wall and had Skyrim up there as well.
@@justinb864 the oblivion map was a big one , I used it to complete the game
Usually when youtubers do their first impression of morrowind it's like 4 hours of raw content edited down a bit. Pretty insane you got 16 hours into less than 30 minutes with great pacing, music, and live clips too. I've played TES3 many times but (as with all your content) it's always interesting to watch a fresh perspective :)
Thank you!
Because unlike those wannabes he is a true youtuber.
One of my favorite ways to play was to always be jumping everywhere you go, eventually your skill gets so high you can jump over buildings with no spell effects
Bruh really walked from Balmora to the Ashlander Camp, Stendarr grant him mercy.
So, the reason that Holamayan opened for you was because it was either dawn or dusk. The temple is sealed by Azura (the Daedric prince of dawn and dusk) until those hours, then the shield opens to allow you inside. You were doing that part of the MQ WAY earlier than it was supposed to be done, which was why Nibani Maesa wouldn't allow you to go any further.
This, I giggled, yes it opens up at dusk, you learn this if you talk around 😊
Finally a true reader and fan of the series
the map is 100% valid! i still have my dads original, with handwritten questing notes to boot!
Good! Then I will allow myself the handicap of also using a map :)
Bro. My dad is gone but if I had a map like that….. you are wealthy brotha. What a great dad.
That's incredible! Never lose it! Frame it
Don't ever lose that lol, I know this sounds nerdy but I'd frame that map.
@@FrostbreakYT No Neo, what I am telling you is that after 20+ years of replaying Morrowind you will not even need a map. 👍
Morrowind is my all time favorite game so its great to see people enjoying it.
For a tips:
1: since your character is not a magic user magic scrolls and enchanted items can be very powerful tools.
2: your fatigue affects EVERYTHING from chance of hitting with attack and casting a spell to how good prices you get from merchants.
3: think morrowind as a digital version of a tabletop rpg, that way some of the oddities might make more sense.
About NPCs rudeness:
"Disposition is a value that determines how much any given NPC likes you. Every NPC has a default Disposition, usually set to something relatively neutral. This Disposition is then modified based on your Personality and faction rank, if in the same faction as the NPC or in whichever other faction theirs likes the least. Disposition affects vendor prices, NPC aggressiveness, how likely Speechcraft actions are to succeed, and how willing people will be to give you information. Additionally, if it gets low enough, some characters may refuse to provide you services, or in some cases refuse to speak to you at all."
Also, doesn't having your weapon drawn lower disposition?
@@VRichardsn Yes, it does, by -5
@@Lux-rg4wv Thanks! It has been a while.
Also like 99% of NPC's hate argonians
First computer game to implement such a complex system.
Everyone's first time of activating the Scroll of Incarian Flight is so funny lol
That and the boots of blinding speed 😂
17:41 The answer was in the text here : you had to go see Dadd- I mean Caius Cosades. Those books will be relevant, it's just that they will come much later in the main quest. As for the secret entrance... it's also part of the main quest and you will be told exactly how to enter the dissident priests' base. By googling this place, you achieved CHIM and broke mundus, you weren't supposed to have access to it this early
Yeah another commenter said I missed a huge chunk of the story in vivec. We'll see what morrowind's story holds for me and my wacky out of sequence attempt at it xD
I dont know exactly cuz has been some time since i played it but talking to some npcs from the main story they say something about azura (a daedric princess) being related to the dessident priests, so the door just opens in a especific time of the day, i think its the dawn, when tha azura star can be seen in the sky
@@GabrielAlmeida-ym7bp Dawn and dusk. 6 am and 6 pm.
@@FrostbreakYT It was kinda funny how you angrily moved your cursor just above the right answer to your problems at 20:00 mark lol. Just one more sentence to make it click XD.
@@GabrielAlmeida-ym7bpyeah, its the time of day
What captured me was:
1. getting lost on my way to Balmora since I decided to save money and go on foot
2. walking around at night with a blue paper lantern and the soft glow it gave at night while the silt strider howled immersed me
Morrowind was the first game that defined "open world" for me and the fact that a huge amount of the world was hand-crafted and not procedurally generated like Daggerfall impressed me.
Nr 1 relates to me - I also went to Balmora on foot when I first played the game. But not because I wanted to save money, it's just... I didn't know about fast travel options until much later in the game and even then I found out only few of them. Stilt rider was not the first, I think I figured out Mages Guild transporters first. So yeah, first play was a disaster, I ended up getting to Balmora over mountains - crashing down and the first house door I see - Caius Cosades :) But it took a long time to actually get there.
It was “a whole vibe”
Wait there was an option to not go on foot?
Same. But lets be honest, it did not age very well.
It aged well.
If you're thinking about Morrowind in your sleep, it might be the Sixth House mind control setting in
Corprus moment
That means you honour the sixth house and the tribe unmourned
Just stumbled across this and IMMEDIATELY got invested, as I am a professional casual Morrowind player from WAY back in the day.
I was really digging your journey, and...as it grew to a close, I eyed the post date and saw it was over a month ago (as of this message), so I excitedly navigated to your page to see the next episode and...DUDE.
DO IT. WE WANT TO SEE YOUR MORROWIND JOURNEY! WE ARE *DYING* OVER HERE! :D
HE BEAT THE GAME CHECK AGIAN
I feel like a man that was in ww2 and I am listening to my lazy draft dodging hippy son who had a small taste of what the beaches of normandy were really like.
Perfect way to put it.
Yeah, I quit watching after he said that he couldn't handle the reading.
@@seanphillips7539 k
how could a draft dodger hippy get a small taste of d day?
@@seanphillips7539Morrowind was the reason why I was reading at a high school level at the age of 10. I would literally spend HOURS just reading the books in the game because I was so engrossed in the lore.
the door at the island opened cuz its Azuras shrine so it only opens at dawn and dusk also love the vids keep it up it fun to see someone tackle this game without any prior info on it i miss my first time playing it
AHHHH okay. So you're saying I just got lucky it was open? If I got there in the morning I could've been wandering around for a while xD
Was looking for this comment when he came to this part in teh video.
this information was probably given either in a book or by a person during your explorations. It is up to you to gather the necessary information.
@@nct948 it looks like he just skipped the whole mehra milo quest by looking the fckn online map. you go to caius, he sends you to mehra, she's in jail, you save her, she gives you all the info needed on where to go and how to get inside and so on. sure when you use skyrim brain it complicates things.
@@EasyGameEh 😃 well said, lol
I always felt Morrowind found it's way into a lot of people's minds as amazing because of how diagetic it was. We all started that same way, lost, confused, irritated, but the more time we put in and the more we learned the in-game world and systems the more we could master it. Your literal knowledge turns the Nevarine into an absolute powerhouse in the same way their growth and enlightenment happens in game as Vvardenfel's 'chosen one,' and it's all framed as something that's meant to happen outside the context of the game based on you, the player. The characters 'Chim' is your grown knowledge, your discovered ability to break the systems, the way in which you can crack this game right open and go to a near deity in its gameplay the way the character is supposed to be. Even the save system is off-handedly referenced as just an ability that your character has the power to do and it's one of the first examples of that gaming ideology well done and as an interesting twist. I think that stuck with a lot of us, and it hasn't been quite captured again in the way Morrowind was able to do it.
I was in my 20’s when Morrowind released and it was the first amazing RPG I played. It was frustrating but fun, here were real stakes involved because you could lose hours of personal time for not paying attention to details or saving frequently, very frequently. You start out dying to slaughter fish and end as a deity, was definitely the journey, but the destination was rewarding as well.
The fun part of Morrowind for me is the travel. Mark, Recall, Mages Guild, Interventions, and Stilt Striders make travel very immersive and organic. Once you master travel, you can get around just as fast as Skyrim's fast travel. It's so rewarding.
Yes, from these comments I have a lot more options for travel than I previously thought...
Takes a bit for a newcomer to get the hang of it. Getting the intervention spells or amulets and then mark and recall and knowing all the boat, striders and mages guild portals is a treat.
@@FrostbreakYT those scrolls of icarian flight might look like instant death spells, but a little potion of slowfall and suddenly you've got a very effective "fast travel" option.
Yeah buy some mark and recall potions if you cant cast the spells. You can just recall teleport back to Balmora.
Don't forget the Propylon chambers as well
Jeremy Soules soundtrack will haunt you for life.
Whoo boy.. You’re in for a crazy ride.
This right here is one of THE best pc RPG I’ve ever played in my life. And I have played plenty.
Honestly I wish I can wipe my memory of this game and experience it all over again when I saw your video.
I love your video man. And here’s my tips, hope it helps somewhat. And I really hope you continue to play and upload.
1. There are 5 main modes of transportation in this game. You only need to familiarize yourself with 4.
There is the silt strider, which can bring you from Balmora to Aldruhn, making your trip to the ashlanders camp slightly better.
There is the mages guild teleporting mages. You just pay them and voila! You need to utilize that to get to Tel Fyr for your corprus cure later.
There is the boat / canoe ferrying between certain ports and jetty, that could’ve helped a lot with getting from Vivec - Ebonheart to Holamayan (you didn’t find this because you skipped the whole Mehra Milo quest line, but I’ll get to that later)
Then there is the super fun Mark and Recall spells, and the Almsivi and Divine intervention spells, which when used together can create a network of personalized teleportation hubs for you.
The 5th one involves the Propylon Index and you need not concern yourself with it yet. It’s optional. But the rest are somewhat mandatory.
2. You gotta do the quests in order man. 😂 and take your time to read the description of places.
I think you missed the whole description of how to take the boat to Holamayan and the nature of its door.
Later on near the end you will start the Telvanni Hortator questline. It’s quite difficult to find the archmages towers if you don’t take your time reading descriptions / directions 😅
3. This game puts a LOT of emphasis on learning spells. Even one of the early in game tips tells us to learn some basic spells. Basically, pure fighters are gonne have a.. slightly harder time in Vvardenfell.
Learn some basic spells. Craft some basic potions. Always carry some intervention scrolls.
You will enjoy the game more.
This game is so good because it’s so immersive. Ask the locals for directions, fight / cast spells only when you’re not fatigued, and take your time.
Sorry for the wall of texts 😂 hope to see more vids man.
Title of the video should be: "Frostbreak makes you feel old for 27 minutes and 4 seconds". Very funny and interesting to see someone attempt a game from my childhood regardless. Carry on my young ward!
A couple useful tips in general that you should be keeping in mind.
1. Fast travel exists, but it isnt point and click on a map. Finding scrolls or enchanted items of 'mark' and 'recall' will allow you to instantly travel to one specific place of your choosing. I always keep my mark in a mages guild so that i can access the guild travel services. This will allow you to immediately get to any major city, and in tandem with the silt striders and boating services you are never more than 5 minutes away from any city on the map. Then its just a short walk to any other point. Really game changing once you're a master of this system and it'll make you wish oblivion and skyrim kept this idea because it feels so good. Intervention scrolls and enchantments are useful too, they can take you to temples or outposts - temples being more useful - but really if you ignored this portion you would be fine. You have to know which location you're closest to and that can be annoying to figure out.
2. Training. The bulk of your cash should be spent at trainers. If you find a trainer who doubles as a merchant you can train a few levels and then sell some expensive loot to get your money back. Caius can point you to many decent low cost trainers, as well as the fighters guild has good ones. Your class doesn't do well with most magic in the game, but a few thousand gold invested in training one school of magic will quickly change that and you be able to reliably heal, cast mark or recall, or even levitate whenever you need it. A boost in your spear skill will help with your accuracy too.
3. The combat feels funny, but becomes fun when your charater gets decent with their weapon. You use spears and you may have noticed you frequently are chopping with it instead of stabbing. To stab (which will do much more damage) you need be moving forward or backwards when you begin your swing. In addition, holding the attack button for a moment will make the strike more poweful. Quick strikes mean you hit more times, but they deal little damage. Longer held strikes will take longer to get hits in, but they will hit for much more damage. Spears also have very long reach - more than you think, so take advantage of that. Train your spear skill to 60 or higher and you'll be fine.
4. Enchantments are the most powerful things in this game. In oblivion and skyrim you have to recharge enchanted items with soul gems, but not in morrowind. Enchanted items naturally recharge over time (even just using the wait function). An enchantment with levitate means you will always be able to fly whenever you want to. A spear with fire damage means you'll always have boosted damage when you begin a fight and that damage enchantment regens after you rest to heal. Some items arent worth keeping and should just be sold, but keep in mind that the way to become overpowered in this game is purely through enchantments.
5. Have fun! I love that you chose an acrobat argonian. Its probably one of the most difficult playthroughs you'll have - but it will absolutely force you to get creative, which i think is the most fun way to play this game. People will give you tips about the mudcrab trader or creeper - you can ignore those, it will turn the game into a grind fest if you're not careful. Just play however you want and enjoy the environment, that where this game excels. As you go deeper into the story you'll get the divine disease and this was the turning point for me in terms of the story, i got real invested at that point. The quests feel less good once you get azuras ring, so just take your time to have fun in between story quests at that point. The temple quests are great - theres the three dunmer houses you can play through which are a bit of fun too. I would recommend getting the ring and then taking side paths to keep the fun up rather than grind out hortator and nerevarine quests because they become very travel heavy.
Good luck, i really hope you do a part 2!
Amazing comment
6. Use the jump spell to get around, I use jump and slowfall enchanted rings to traverse rapidly.
Great list!! I will add that there should be a setting for “always use best attack” so you woudl always stab with a spear and slash with an axe just by pressing attack.
@Someothername2134 Yeah, I couldn't remember if that was from a mod or not so I didn't mention it. But I used that my first playthrough too.
Morrowind fast travel works fairly similarly to World of Warcraft (at least post-vanilla): slap your recall (hearthstone) in the place with city portals and take striders (gryphons) or walk from there
Of all the dozens of times I’ve been told to play morrowind (I’m also a skyrim baby) and of all the videos I’ve watched telling me it’s the best and the other games suck, THIS VIDEO is what has convinced me I want to play it. It looks like an absolute struggle to play. You aren’t sugarcoating the roughness or pretending it isn’t dated, you’re giving a raw experience of someone who has never touched it before, and that experience looks fascinating. Maybe it’s all the hours I’ve sunk into Kenshi, but the idea of struggling through all this for the sake of eventually and enjoying it is making me very excited to give it a shot.
Great video as always, if the community doesn’t pull together to reach the like goal I will unleash my own corpus disease upon the world.
Thank you! I'm glad my suffering has inspired you xD
As I said at the end of the video; it's almost like Morrowind is "immersive by force": forcing you to pay attention to text, combat, and progression. The being said... it's a very unique experience. Someone notified me I skipped a big chunk of the main story in Vivec and Morrowind was totally cool with that and let me progress my own way. I doubt I'm super deep into the story; but the struggle is slowly being worth it!
@@FrostbreakYT Yea Morrowind has a lot of freedom that newer games dont allow you to have, like nobody is stopping you from just killing the essential NPCs, you can just straight up softlock the main story and doom the world if you wanted to. Kinda like FO:New Vegas except that game has one essential NPC to guarantee the story progression.
Morrowind sort of has that too, a backdoor to continue the story, but you can kill that guy too lol
we all had the same issues initially its a hard game to get into.
-redguards have high resistance to diseases which are a menace in this game, also have the highest long blade skill which are pretty common weapons in the game, so redugards are agood pick
-male characters are stronger, female characters have higher personality, characters will treat you better if they like you more and they like you more i you have higher personality or you are of the same race.
-Always carry cure common disease and blight disease potions or scrolls with you, if you get a disease use divine intervention to teleport to the nearest temple and pray the disease away with a donation at an altar. Also carry restore strength and endurance potions with you because dungeons have bonewalkers that destroy those attributes and you cant move.
-Dont try to be proficient at everything pick 1-2 weapon skills and 1-2 armor skills, even weak armor or no armor is better than heavy armor if you are more skilled at it, as a monk pick unarmored skill and you take less damage without an armor and enemy attacks miss. Most quests give you weapons that you cant use due to low skill. So pick and choose your quests.
-you can play as a monk and do temple quests about making potions gathering money for the poor, doing exorcisms, role play your character dont try to do every bit of content, leave that for later playthroughs, no one finished morrowind on their first character and the 5th playthrough is the best because you know where all the powerful items are and what rewards you get for the quests so you only do the stuff that matters.
-any skill at 30 or lower will miss so make sure before starting the game to make the correct character so your main skill is as higher as possible so the earliest levels wont be a grind, like i said redguard and long blades. The leveling up is harder early one because you keep missing and your spells fail to cast. Once you are 50 the game is easy because most of your attacks work.
-assuming you play open mw make sure you have checked the option to grey out questions you have asked, asked about everything, if you find it hard to read there is another font that makes it easier or even a mod that gives voice to most characters with ai. Read the journal for directions, check the roadsigns for directions on where you are heading, use the interactive map on your phone for gps as you play the game. The map someone made on reddit is good too as it shows the major and some minor locations.
-use graphical herbalism mod so when you pick a plant it disappears instead of staying there like an empty chest. There is another mod that is like fallout 4 loot menu. If you find the magic or stamina regeneration to be too slow use mods. If you have low stamina your attacks will miss and people will treat you worse as you talk while catching your breath, you are tired. Use another mod to disable dark brotherhood attacks until after you finish the main quest and move to the expansion which takes place after the main quest ending, this is where the dark brotherhood assasins come from.
-increase and decrease the price of things you sell and buy with the button next to the price, this is how you increase your mercantile skill. Alchemy is overpowered. The telvani are wizards harry, they dont use stairs in their mushroom towers, so when you visit them get a levitation spell. The informant in vivec is in the sewers. Magical enemies cant be harmed without a magical weapon.
Reduce difficulty if the game is too hard and increase if its too easy, take your time, ironically this game is better now that the internet exists so you can look up things like dark souls and stardew valley.
It's as "dated" as any other game from 2003, but people act like game design that doesn't hand hold is intrinsically dated.
The experience of finding your way around is wholly unique and makes it way more engaging than the other games in the series. I say this as someone who only started playing Morrowind a month ago. Morrowind is dated in that its graphical fidelity gets in the way of navigating the player through graphics and level design, the systems are very easily broken (which is FUN), the UI is rough especially with the quest journal not being laid out well (on Xbox), and there's not a lot of polish on quite a few things, but it also has really good game design that got thrown out in the name of accessibility that also gets tarnished as "dated."
There's nothing intrinsically modern about getting rid of dice rolls beyond video games being made to appeal to the broadest casual audience, for example, but the combat is described as "dated" and juxtaposed with later entries when both Oblivion and Skyrim have incredibly dated feeling combat.
@@martyfromnebraska1045nah. Oblivion and Skyrims combat aren't dated. They work perfectly fine and skyrim still has some of the best bow play in any rpg. Sneaking up behind someone and assassinating them with their cool cutscenes doesn't feel outdated at all. Morrowinds combat is terrible tho lol and I love morrowind.
I had such a rush of giddy joy and nostalgia watching your impressions. I was about 13 when I first played Morrowind on Xbox and a lot of your experiences were similar to mine.
I literally laughed out loud by your Dark Brotherhood encounter. My little brother was watching me play and we both screamed when I awoken to find this dude attempting to assassinate me. Ahhhh good times. Anyway, Great video! Cheers!!
thanks for giving Morrowind a try! love watching people try it out for the first time, hope you revisit it sometime. your editing and writing is really good man can't wait to check out more of your videos
"You might want to ask Caius................."
Very good to know thank you for that. That makes total sense about the weapon xD
It's funny, I haven't played morrowind since it came out, and even then I think I put a couple hours in, but somehow my smooth ass brain remembered, and was like "yo, you can't just walk around jamming a spear in peoples face an be like 'biday, milady'" xD
The NPC you see on the boat in the beginning, Jiub. He is in Skyrim as well.
He's a ghost in the Cairn portion of the Vampire/Dawnguard and you end up collecting torn pages of his diary about his travels as a trader.
Also. Look for the Scamp vendor in Caldera. You'll thank me later.
Interesting... I'm playing a VR run of Skyrim right now and I'll keep an eye out. I guess I never noticed his name but that's a pretty cool callback. I will check out that vendor too :)
@@FrostbreakYT Jiub has some insane lore lmao.
He's technically in oblivion too. He dies in the battle of kvatch. You can find his head or something iirc. But yeah, good old Saint jiub, got rid of all them cliff racers and made sainthood.
@@kermerc.s.a.5765 interesting - this sent me down a bit of a r/teslore rabbithole. basically, some say he died in Morrowind; some say in Kvatch, and point to a similarly scarred head there to prove it - but apparently that's just a suggestive, commonly used asset. I do like the idea, and imagine it was intended to spark such debates.
CREEPER IS CHEESE!!!
you can turn on "always use best attack" and it will make it so even if youre standing still you can stab with the spear instead of doing a chop
Lifesaver! Thank you!!
Also remember that skills level with hit counts so if you want to level lets say speed and go h2h on mudcrab that best attack option can be turned off
Pleb option, different attacks requiring you to move correctly is more engaging
@@SneedFeedAndSeedyes because morrowind is famous for its engaging and riveting combat
@@SneedFeedAndSeed I prefer using every attack my self. I did start with the best attack option as other had told me
I really appreciate and LOLed at the editing that matched so well with the classical music. Liked and Subscribed
Mark and Recall, and scrolls of Divine Intervention will cut down on all the walking.
Mark and Recall, place a mark and you can teleport there with recall. Use it near quest givers
Divine Intervention will teleport you to the nearest temple
Mages Guilds can also teleport you to other Mages Guilds.
+ Almsivi Intervention will teleport you to nearest Tribunal Temple
Underrated comment. Absolute must have for adventuring.
"why is everyone so mean to me?"
me: (joyously) it's morrowind!
hehe :)
I love it. Skyrim players often say the Nords are racist. Then they play Morrowind.
Welcome to Morrowind, Outlander, where everyone hates you and your responses don't matter.
"Why is everyone so mean to me?"
What a grand and intoxicating innocence!
also he never put away his weapon >.<
How friendly would you greet a stranger who is holding a weapon ready to strike?
oh, did the farm equipment get offended?
Small tip: If an NPC tells you to go to a place, and they don't tell you where it is, 90% of the time you just need to click a bit more and then they will give you directions. Always click on the name of the place they told you to go or anything that seems related.
Too much work 😂 that's what I hate about Morrowind. You need to invest time. Oblivion and Skyrim understand this and factor in timesavers.
When I was a kid and I saw all that dialogue, I didn't think "Aw man! I HAVE to read all this!?" I thought "Woah I GET to read all this!?" lol
Exactly this.
Morrowind tips! I actually played the original xbox version of the game, and didn't have internet access for awhile, so let me tell you, this game is trial and error.
1st, go into your settings, turn on "always use best attack." your life will be better.
2nd, If you think something is wrong, literally look up the quest. The pages that detail what to do in the quests almost always have a section at the bottom for bugs. Idk if you can reload old saves on computer, but on xbox you could only have 1 save file. So i accidentally did a quest wrong and couldn't finish the fighter's guild quest line. Be careful.
3rd, ALWAYS have levitation potions.
4th, I would tell you to get the boots of blinding speed but obviously you cant... use potions.
5th, Alsami intervention and devine intervention are teleportation spells/scrolls and are INSANELY useful. Please look into them.
6th, Mark and recall: more teleportation. Literally made the game so much more fun.
7th, the online map isn't cheating.
Hopefully you are well practiced at reading tons of text from morrowind, so this comment will be helpful. i probably have more useful info but i havn't played morrowind in over a year since my xbox broke, (hence why im on youtube watching morrowind playthroughs.) Have fun! this is an awesome game :)
oh yeah, and MAGES GUILD HAS FAST TRAVEL!!!!!! no one remembers this!!! its super helpful!!!! there's a great map out there with all the fast travel options that i HIGHLY recommend.
So some tips.
1: Treat Morrowind like a TTRPG, your characters skills and condition (fatigue mainly) are MUCH more important than your skill as a player.
2: Spells can fail dependant on your skills, enchanted items cannot. Getting a couple small enchanted items (restore fatigue, restore strength etc) will make things much nicer.
3: The boats at costal towns are fast travel options.
4: The entire journey to Holamayan was done out of order, that place is where you go later in the main quest.
5: Sheath your weapon when you talk to NPC's, it lowers their disposition otherwise.
6: Everyone is mean to you because your disposition with them is low, having more personality and fame points (gotten from quests) will increase NPC's starting dispostion.
7: Merchants will give you better prices if they like you.
8: Beast races can wear open helmets but not closed helmets. Fortunately for light armor this includes the glass helmet.
Also seeing you complete the Vassir-Didanat Ebony Mine quest without any prior knowledge was amazing, the fact you found the best outcome (you can report its location to three different NPCs) was even better.
there are 2 other ways to fast travel : silt striders and teleport pads in some of the Mages Guild place. You can also purchase Mark and Recall if you tend to return often to the same vendor to sell your loot, very handy if you become over burdened ! Later in the game, when you are recognised as the Nerevarine, you have propylons to travel between Dunmer strongholds, but that is a long way off for you. You can also buy all sorts of interesting potions and enchanted items (or make them yourself) to fly, for instance. Use what you find, be curious, that's the fun of it.
very good advice. I haven't played for so long, I had started to forget what was so meaningful to me at the time.
I like! more please 😂
I had the physical map.
@@nct948 you can travel the proplyons at level 1. You just have to find the indices.
It sounds like you may have missed some fast travel options.
1. Join the mages guild. Fast travel to every other guild hall.
2. Mark and recall spells. I recommend marking near a merchant.
3. Almsivi Intervention spell. Takes you to the nearest Temple.
4. Divine Intervention spell, takes you to nearest Imperial Shrine.
5. Boats. Takes you to the nearest few harbors. Once you can afford it. Travel to every port so it will be on your world map.
6. Looks like you found the Stilt Striders.
Unsing these travel modes together cuts way down on walking.
If you can find a levitation spell item, it really helps going over mountains and ridges quickly.
You don't have to join the mages' guild to use the guild guides. It's a paid service available to anyone.
I feel like ppl complaining about how there's no fast travel haven't truly explored all the cool methods of getting around that morrowind provides and just assume everyone simply walks everywhere
I prefer reading in games, because it doesn't give you unskippable scenes and you can both take the time you need to read and choose to if you want to just get out of the encounter. besides, usually voiced stuff also lacks vital information you get from reading the quest afterwards (skyrim has this) so you have to read anyway, so why not just read from the start.
Thats why older games are more fun because you don't just feel the need to skip everything thats just way too slow.
That's true about lack of information. It's not exactly logical to have a voice actor read out every single possible line of dialogue.
I do enjoy that in Morrowind. I can ask any NPC almost anything and they'll almost always have an answer for me. A random guy on the street can offer me directions or rumors etc; where in Skyrim the player doesn't have that flexibility.
Fr, fr it's hard for us Zoomies to sit and read ong but once you get into it it really is the GOAT. If you had trouble with this Daggerfall will eat your lunch. I couldn't do the escort the pet tiger quest. It was my filter. Both games are great tho.
I remember hating the combat, so I was just an acholic for a good portion of my playthrough (chugged Sujamma ever encounter, I mean you just need to hit once if your dropping a nuke) but after a certain point, I started enjoying it either I got to a good level or I contracted Morrowboomer cope. Glad to see we shared a similar experience. Shame you missed out on the shenanigans of the boots of blinding speed. I used them for ages.
Please do a part 2! Loved the video, really brought me back to the early 2000s. I still have my physical morrowind map
Last time i tried to play morrowind, i was chased all around by a mudcrab all the way from seyda neen to vivic city
Yeah they don't seem to have aggro ranges lol. I was chased by guards from Balmora to Caldera
On my first play it happened to me with kwama forager that spawns between Seyda Neen and Pelagiad. I thought it is just some entry level worm mob... no challenge I thought. Little did I knew that I will miss literally every hit but that bugger will hit all of them. I ran all the way to Balmora (that little bugger still in pursuit) where I've seen my first Argonian (Hul). I thought Balmora is some open world dungeon and poor Hul is a monster. Since I was about to die to a worm, I decided it will be less shameful to die to a lizard monster than a worm and I swung my sword at poor Hul... I missed AGAIN and that was the end of me :D Ah sweet memories.
on my first playthrough i accidentally attacked a gaurd and i ran from vivec city to ald-ruhn
I was chased by a flying jellyfish from one corner of the map to the other!
thats not even possible you dirty little attention seeker
Dude, I know UA-cam hasn’t been easy for you but you make good videos I saw this notification and I was like “oh hell yeah” lol
I appreciate that! Thanks for watching :)
I saw this yesterday and forgot to comment how this seems like one of those videos that blow up to 100k views in a week. Congratulations, did a great job on this video and I can't wait for pt. 2 (hopefully)
Thanks! Not sure it'll get that high but thank you for the optimism! If the video reaches as many views as I have subscribers, I consider that a success :)
3:04 "I really want to try the game and play at least 16 hours - let's make character I don't like with a class that doesn't fit my style of playing" ...Yeah - no. When even the approach is ridiculed I'm out.
love this,im a vet and im about to watch the 2nd vid.Tip if u cant travel by stryder usually you can take to a boatsmen at a town dock and they will fast travel you to diffrent places
That assassin you encounter when you rest is from the Tribunal DLC to start it. It's a bug (or just not programmed correctly) that he shows up before you are ready for him, which is like level 20+. I've managed to beat him at level 1 though it was difficult.
Yeah clearly they're a bit overpowered for when they started showing up. Got lucky with that one kill though and my powerlevel skyrocketed.
That’s why I avoid the DLC copy at any cost.
Vanilla forvee
From what I remember the original trigger when Tribunal came out was level 6.
Which was clearly too early. They may have fixed that, but patch distribution was much spottier then.
Level 20 is a bit crazy. I'd say level 10 is when they should start attacking. They're not that hard to kill either.
On console ports they're programmed correctly to spawn only at level 5/6 and higher
To find Holamayan, you were supposed to speak to a dissident in Ebon Heart and they take you there by boat. It is also hinted that it will only open during Azura's blessing or something like that (which means it's open at Dusk and Dawn).
Use Divine Intervention and ALMSIVI intervention spells/scrolls (a NPC should have mentionned that, probably Arrille in Seyda Neen), as well as travel services from mage's guild, boats and sil striders to move quickly on the map. Mark and Recall are also extremely useful.
Edit: Stamina will influence ANY action you do, including chance of casting a spell successfully, repairing your items, trading and such)
right - both stamina and luck affect everything
Remember to keep you stamina full when you enter a fight, if you don't you won't be hitting anything
o7
Nordy was my fist character name I suck at naming characters especially when I was 14 lol but I really wish they would go back to the journal system though or have it where we can toggle it in the settings, I loved having to figure things out for myself yes it can be frustrating but it was so rewarding when I finally found that dungeon or whatever I was tasked with it made me feel smart.
Oh that Morrowind map! Morrowind was the first RPG I had growing up. I put that map up on my wall and would just stare at it, planning all the amazing adventures I would have, speculating about what crazy secrets might lie in areas I hadn't visited yet. It occupies the same place in my brain as the old John Howe Atlas of Middle Earth. Thanks for the nostalgia trip. I wonder if I still have that map somewhere. If I can find it I'll probably frame it as a bit of classic gaming lore.
Tips: Get the spells Mark, Recall, Divine intervention, and almsivi intervention. This will make traveling so much easier, also mages guild has a teleportation npc to take you to other cities.
Mages guild can teleport? Is it a spell or something I pay for like the Silt Strider? I will make note of those spells! Thank you!!
Just have to pay them, the one in balmora is in the basement in the back room.
@@FrostbreakYT You pay a Mages Guild member, yeah, they can teleport you to other Mages Guild.
And also you can find index's (little stones) that transport you to propylon chambers on different parts of the map, then almisti or divine intervention to get even closer to your destination. I always just leave the recall next to the talking mudcrab.
"Morrowind launched when my mother launched me out of her womb."
Why you gotta go making me feel old like that? I was too young to play Morrowind when it came out, but still.
You think you feel old hearing that? I was already a few years out of college when this came out!
I was like 20 years old when it came out 😔 I played the original Doom on release
I only got Morrowind because of my fond memories of Daggerfall, which I got when it came out.
I was already in my twenties, mate. :D Don't start with that 'old' shit. :D
When I think about my age when Morrowind came out, my arthritis acts up :D
Just found this channel. I typically don’t find video game UA-camrs funny but this cracked me up. Subscribed!
Now you should try Daggerfall. It's my favorite game from the series, great underrated game. It's crazy how complex a game from 1996 can be
Pro tip: collect lamps and leave them on the Mudcrab Merchant’s island to make him easier to find.
Begginer tip: there is a Mudcrab Merchant that buys and sells everything for the full price
Nice vid, I look forward to seeing the rest! Keep it up!
Thank you
I first played Morrowind when it came out. I was 12 or 13 at the time and this game took me so long to get the basics down. That struggle is what makes Morrowind a masterpiece.
I couldn’t agree more.
As someone who played it back in the day, at the time it was incredible. It was still janky, and you ran so slow, and you got 1 shotted all the time, and you nearly screamed because the RNG combat WOULDN'T LET YOU HIT ANYTHING AND IT'S RIGHT THERE MAN! IT'S RIGHT THERE!
When I first played, I found a water walking spell, and stuck to the water running around, talking to NPCs, and gathering pearls. I had to struggle not to die, but what kept me going was the mystery. I had no idea what this game contained, and the lore was interesting. So I forged a path, and figured out how to survive.
I think this is what gives people rose-tinted glasses about the game. It was easily the best RPG of that era. The lack of any sort of hand-holding made you really struggle to progress, and that was rewarding. You felt accomplished when you managed to do anything. I really liked upgrading magic through repetition, a lot of systems felt like they mimicked the real world.
That said, I hate when people pretend it's all good. It wasn't, a lot of game mechanics have changed for the better. I like kinetic combat, maybe with RNG elements, but hitting something and having the game tell you "miss" is so frustrating. No hand-holding for the first few hours is awful, and you just feel weak and lost, and you get frustrated. A lot of the quests aren't good, but I feel like Oblivion and Skyrim both suffer from bad quests, especially with quest markers. Now your fetch quest is just "run at marker". Reducing complexity makes a game easier to pick up, but also less fun, Morrowind did have the upper hand in really letting you customize your character. Eventually you sprint around like a demon, 1 shotting everything.
I just hope 6 has elements of both Morrowind and Skyrim, because somewhere between the 2 extremes, is a golden game waiting to be made.
I played it back in the day on Xbox. I kept a book in my lap to read during the loading screens. After I finished it I thought “that was great. I’m never playing it again”.
@@Hamsterdamn Honestly, every time I want to play it again, I watch a video for a few minutes, and then I'm good. Same with KOTOR 2
I'm glad you managed to start enjoying it, I feel compelled to say this because I've not noticed anyone else mention it (I'm sure someone has though) and it's about the amount of time walking and how the fast travel works.
I love morrowind because it doesn't hand you anything, it rewards the time you put in, unlike something like skyrim or fallout 4 which hand the dragons and power armour to you straight away
There are 6 or so fast travel systems in Morrowind. Some of which cost money, some require magic leveling or planning and some require quests. They are: the silt striders, boats, mages guild guides, propylon chambers, intervention spells and mark and recall spells.
Silt striders, boats and mages guild guides transport you between towns and cities that are on the network for a fee, over time you will get to learn which towns have which ones and how to get around. You'll start to work out which ones connect and how near they are to each other, so I know that if I want to get from gnaar mok (only has a boat) to caldera (only has a guild guide) even though they're not far on the map it's probably still quicker to get the boat to khuul, silt strider to ald ruhn and then guild guide to caldera. You could also go the other way round and get a boat to vivec and then the vivec guild guide but the mages guild in vivec is far from the boat place so I'd probably do boat to vivec, silt strider to balmora and then guild guide to caldera. But you'd only know all that from hours of play time...
One of my first priorities on a new play through is to get the almsivi and divine intervention spells and the mark and recall spells and the required skills to cast them. The interventions teleport you to the nearest imperial or dunmer temple, when you learn the locations of those you can incorporate them into your fast travel mental map.
Finally the mark spell marks a spot and recall teleports you to it. Obviously really useful for casting next to a quest giver or if you're in a dungeon and need to go sell some items to free up inventory and find your place again. Also good if you're going into a tough fight and need a way out or you can just leave it on a guild guide location somewhere for easier fast travel.
Not really fast travel but very very helpful in the second half of the game is having access to water walking and levitate. The morrowind map isn't that big by modern standards but feels deep because it's densely packed and there are lots of mountains, fjords and archipelagos that impede your movement. Levitate and water walking trivialises a lot of the journeys you'll need to make in the less civilised parts of the map.
I forgot to mention the propylon chambers. I've never really used them, you have to do a quest to activate each one and i think some are bugged. I don't think they really go anywhere useful either, I've never had a problem just not using them.
Many dungeons/ruins are built with levitation/jump spells in mind, so when you're exploring don't forget to look up; some of the best loot in the game is hidden in places you can only reach with magic.
Ur content is so refreshing i just found you not so long ago. Nice work keep it up.
Much appreciated! :)
Love your videos man keep up the good work!
Thanks! Will do!
I bought Morrowind the day it came out. It was completely overwhelming at first, but once you know how the game works its just so amazing. Back in the day we used to "powerlevel" by purposefully choosing major and minor skills you dont use so you can control your level bonuses. I beat Dagoth Ur in like 2 hits.
I too had to step away at first, and when I came back I started exploring like you did. Bethesda games have been my favorite ever since.
What I love about morrowind it's immersive. It's not about rushing to complete the quests and a game. It's the journey where you gradually level up and discover things. By the way because of reading and no voice acting and no quest markers, Morrowind is the reason I learned English. You actually had to pay attention to what you were doing in the game. It's more mature then Skyrim and that's why I love it so much.
A tip for your travels... Morrowind has a very "realistic" travel system. There's a really good youtube video called "An Example of Fast Travel Done Right" that explains it really well. Basically there are 3 main modes of travel and there's a network that connect most of the major cities. It's kinda like if you play Skyrim using the carriages at the major cities only cooler.
Skyrim is so good without fast travel. I wish they got rid of it entirely.
Mage guild travel to other mage guild locations
Boats
Silt striders
Mark/recall
Interventions
Is that all of them?
Really is fun once’ you mark a mage guild (caldera for me for selling stuff)
@@Someothername2134 it's not all of them. propylon chamber for warps. and then also, just in general buffs to agility, athletics, acrobatics and levitation are all really great "fast travel" options. like just donate a potion to that shrine at vivec and go cruising across the map all day
I played through Morrowind for the first time this year, absolutely loved it. It will be essential for you to get the boots of blinding speed for QoL. Edit: oops you mentioned them in the video, forgot you were argonian. Rip in peace.
DEFINITELY learn mark and recall.
Once you get BoBS, you can cast levitate 1 for 45 secs and fly around the map like you’re in Minecraft creative
Oh, the guy who’s attacking you is a dark brotherhood assassin. DLC is endgame, so most Morrowind veterans recommend to play with dark brotherhood delay mod on, they won’t come for you so soon
Got it! Thanks for the tips I'll look for those spells. Yeah... too bad I can't wear boots :(
@@FrostbreakYT Late game, you can recreate BOBS effect with enchanted clothing and jewelry. Do a constant effect speed buff. To really min max it, you can set the range from 1-30 for example, and equip/unequip the clothing until you get a buff of 30 speed, move onto next piece of gear. BOBS are nice because you could just do that with strength, constant restore health, etc and be practically invincible and carry thousands of pounds.
Basically, enchanting or paying for enchants is essential if you want to get rid of tedious bits of the game.
Also, last spoiler free tip, explore caldera real well, especially if there’s a lot of orc dudes around. Best merchant in game.
Here's a very big tip, teleporting is your friend in this game. There are multiple ways of doing this.
1. There are spells, potions and enchanted items named or have the spell Mark and Recall. Use Mark to place a teleport point and use Recall to instantly teleport to that point. You can buy the potions at the alchemist in the wealthy part of Balmora.
2. There are spells and scrolls called Almsivi and Divine Intervention. When you use an Almsivi Intervention scroll or spell, you will teleport to the closest Dunmer temple, and Divine Intervention will get you to the closest Imperial Cult shrine, the shrine may be in an Imperial fort. You can buy and loot the scrolls in dungeons and in various shops.
3. In Mage's Guild buildings, you can use the services of a Guild Guide. For a fee they will teleport you to another Guide in a hall.
And the temple that randomly opened up, it only opens during the hours of Dawn and Dusk, it's a big part of Azura's (the Daedra that gave you the prophecy/dream at the beginning) identity and theme.
Haha, this was just like my experience back in the day! I got lost all the time and spent a ton of time hiking overland. Still had a great time doing random side-quests that I came across and figuring the game out, but it could be frustrating. Even so, there is something more immersive about not having map markers, and I feel it's loss sometimes in more modern games. Like, playing Zelda BotW realizing that I'm always staring at the mini-map in the corner of the screen, following a yellow dot and not taking in any of the gorgeous terrain and world that I'm travelling through. I turned off the mini map and found myself enjoying it more. (But it's sure nice that I can turn it back on when I'm lost!) Keep up the good work!
I have 1,833hrs logged in morrowind on steam and I had it for xbox when I was 12.
7:56 the forethought in this editing, nothing has ever tickled my vibe so🎉. Subscribed, sir
Few tips from someone that started morrowind a few weeks ago:
1. Turn on "always use best attack" in the options menu
2. Get some restore fatigue potions. If you are at 50% fatigue, that's your normal hit chance, your hit chance increase by 25% with full fatigue, but decrease by 25% at zero fatigue. You can steal some alchemy tools from plenty of locations, like the fancy alchemy shop in Balmora if you learn how to stealth, and you can buy cheap Crab Meat and Small Kwarma eggs for fatigue pots from Ajira in the Balmora mages guild (might have to join them first, idk). Also there are ways to make some merchants stock more of their restocking items for easier mass production of potions
3. Learn the Mark/Recall spells, as well as Almsivi/Divine intervention, or get some scrolls/potions/enchanted items with those effects, makes travel so much easier
4. 21:14 there is fast travel to and from Gnaar Mok, check the boat, there's a whole fast travel system you missed, also the mages guild guides can teleport you to some places too
Caldera’s mages guild got some good alchemy gear to steal
Always use best attack seems kinda hot or miss. I've noticed that with certain weapons it doesn't choose the most powerful attack. It seems to take an average of quick attacks v held attacks, instead of just using the strongest held attack.
As someone who has played since it was released, I never use restore fatigue potions.
1. Buy a cheap restore fatigue spell.
2. Find someone who has spell making option.
3. Create a spell that restores a few points of fatigue for as long of a time as you are able to cast.
4. Once you level your restoration magic skill you can increase the point value and duration to the point where you never have to worry about fatigue.
instead of option 1 you should just learn how the combat works. it depends on your inputs. like moving forward quick and click to do a thrust e.g., do a side swipe to do a slash. the combat system is more fun if you learn the mechanics instead of assuming it's broken. it's you, not the game
I still have the original map. This game came out when people were not distracted by their phone every 20 seconds, or reading what sally is eating for dinner on facebook. It was back when you'd go into your dark cold room alone and spend hours upon hours getting lost in the world of Morrowind. Good times.
That sounds awesome. I remember the last physical disk for a game I purchased before everything went digital. I loved reading the manuals and stuff in those game boxes and looking around in bookstores for guidebooks!
@@FrostbreakYT Yeah, Morrowind, and Daggerfall before it, really expect you to take your time and explore the world, to talk to NPCs and remember things.
Which is rough for me despite growing up with these games, because I'm 37 now and my memory sucks.
Doesn’t matter since you’re an Argonian, but because of that you can’t use one of my favorite boots, the “Boots of Blinding Speed”, a pair of light armor boots that give you 200 speed for 100% blindness, but because Morrowind is Morrowind, you can make a 1-second 100% magic resist spell, use it, open your inventory and equip the boots, thus negating the blind.
But since you’re an argonian, it doesn’t matter 🎉
Argonian moment.... thanks for the tip anyway xD
I think that the reason most people adore Morrowind over something like Skyrim is the design ethos behind it as a whole. Yes both characters are heroes in their respective games but in Skyrim you are supposed to be the strongest thing basically on Tamriel at that point that we know of and the gameplay kind of reflects that. In Morrowind it is designed full stop to put you in a world in the shoes of an adventurer and while that adventurer can become the hero it’s designed so that you have to play the whole journey that gets them there. No map markers, only rumors and info given by the people around you and your only strengths are the ones you build for yourself. You are not built strong from the start. It’s a fantasy rpg world where the world itself does not care if you become the hero regardless of if you are the only one who can. It’s very realistic in that sense. Heroes are recognized for deeds in most cases and thus without deeds to your name you are just as much of a nobody as the npc asking you to kill rats for them and if you want more you have to engage with the world to push yourself to the top. At least that’s kinda why I enjoy the experience despite the extreme annoyances I feel in the wake of my mistakes 😂
In Skyrim you play the hero of the world but in Morrowind you push to become the hero the world needs. Different experiences and both fun in their own ways but it seems like Morrowind feels more earned for a lot of people.
Outstanding work. Very fun. Mint editing. Well explained. Good gags.
I definitely want more of this. Press on, good sir!
Morrowind was a game way before its time. I loved playing it when I was a kid. The spell stacking where I'd summon all monsters , levitate, and create my own spells to rain down on enemies made me feel like a god. I also stole every pillow in the game and made a castle out of them
The beauty of not having quest markers is that instead of the game just telling you where to go, you have to immerse yourself in the world and the story and figure it out. It pulls you into the world
Not to mention being lost for so long you forget what quest you were doing and end up doing like 9 other questlines
Yeah but how do I get dopamine from marking off boring quests from a list without any thought because I just follow arrow on map?
***MASSIVE SPOILERS **
This game was my first Elder Scrolls game. Watching your video brings back so many memories. Both good and bad. Aimlessly wondering the world try to find some quest marker that wasn’t marked was beyond frustrating. I purchased the Game of the Year edition that came with two expansions. I stumbled upon the Umbra sword and the hostile orc that carried it. Devising a way to kill him without dying. Wearing Ordinator armor and being permanently marked for death and attacked by every Ordinator I had the misfortune of crossing paths with. Falling through the ground and into water. And then going so far into the game that it would have issues due to the file size of my saves. It became nearly unplayable. I constantly had to save my game and clear out gear to stay under the space cap. In the end, I spent thousands of hours on it. Couldn’t imagine trying another run through. Thanks for saving me from that.
The best class that allows u to be the ultimate player ( through hard nail pulling, hair falling work ) is a Breton, then use every hard skill and put it in ur primary and minor, because ur gonna use what ur gonna use it’ll just talk u a little longer to lvl up ur attacks and movements along with keeping u low lvl making all characters low lvl. And because u have the hardest skills to lvl up in ur skill tree it’ll speed up that aspect of the game which comes along with just playing the game. At the beginning it’s terrible, but when u get over the hill you will become a monster.
Yes ik how crazy it is to that but exploring the whole map getting familiar with the land will help u effortlessly run through the game and enjoy it more
Absolutely need to see more of you suffering and enjoying what this game has to offer. Along with oblivion
Sounds like a plan xD
First up: Find the book The Pilgrims Path so you have some of the city markers on your map
Fast Travelling in Morrowind:
1. Every Mages guild has a Person that teleports you to another City with a mages guild
2. Joining the mages guild lets you access a chest with free stuff, such as a scroll of Almsivi and Divine intervention. You can use those to quickly relocate to Temple shrines and Imperial shrines
3. You already used Silt striders so you know those
4. You can also use Boats. There are LOTS of ports all around morrowind.
5. Mark and recall. You can either find enchanted items which have those spells, You can learn those spells but you need 15 ish mysticism to cast them reliably but you can also buy potions from nelcarya of white havens or whatever her name is in balmora that have those exact effects. I usually drop my mark close to urshilaku camp to not having to run there every 2nd quest or so and just drink a recall potion
6. There is also a quest in the caldera mages guild that gives you hints on the propylon indeces but they are usually in dangerous places so be prepared for some adventuring. Then you can use the propylon chambers with the correct indeces to jump quickly between Ancient Dunmer Strongholds
Some additional tips:
- Silt strider from Balmora to aldruhn and from there silt strider to maar gan and then walk to urshilaku from there.
- A quick way to gnar mok for instance: Balmora to Vivec by siltstrider, then walk to the boat next to the silt strider and take boat services to ebonheart and then over to Gnar mok.
- You will need to go to divyath fyr to cure your corprus. Easiest is the mages guild teleport to sadrith mora and swim from there
- If you want to have the dark brotherhood stop attacking you, talk to a guard about them and then go to ebonheart and talk to this one guy standing outside of the main fortress (you get directed there by the guards)
- The quest with the dissident priests is kinda bugged at this stage in your main quest. you actually have to go there a little later in the main quest and then you can give the old woman in urshilaku the books. The game is ancient.. sorry :D
The Temple opens in the Dusk and Dawn hours (5-6 am and 5-6 pm). Thats why it was suddenly open. The dissident priests are some kind of related to the teachings of The Daedric Lord Azura (The Lord of Dusk and Dawn). When you progress the main quest, you get sent there and you can use a boat from ebonheart but you need to have the necessary quest for it. She then tells you that the temple opens at these specific hours.
- Try going to enchanters (one is in the mages guild) and buy useful scrolls. Scroll of windwalker, scroll of the wind, Divine intervention, almsivi intervention are all good scrolls for quick fast travelling around and also moving faster. The movement speed in Morrowind is atrocious. I usually try to level up speed up to a 100 as fast as possible to avoid this walking simulation. Divine intervention and almsivi intervention are super cheap and the enchanter in the balmora mages guild upstairs restocks them once you close the shopping inventory window
- Go to settings and find the Setting "use strongest attack" and turn it to yes. You can left click spam that way with every weapon and always have the strongest attack (jab for Spear for instance, Slash for claymores, Chop for Katanas etc)
- Also always carry Restore Strength potions. Trust me.
Wow thank you for this write up! Didn't know about the mages guild or boats until I got some comments on this video so that'll be a lifesaver. I will talk to one of the guards right away about the DB; that is getting annoying. Yes, I've been told I did the main quest out of order hopefully I didn't break anything! Holy crap yeah I need the restore strength. Got stuck in a cave cuz someone set my strength to ZERO and I couldn't move (I think there's a clip of it somewhere in the video). Never again xD
@@FrostbreakYT for sure. i played this game too much in my life, glad i could help!
the mainquest should still work just fine! dont worry about it.
The guy draining your strength is a "greater bonewalker". thats the only enemy that does it though.
@@FrostbreakYT I pretty sure you didn't brake anything and even if, there is a well hidden and VERY costly alternative route to the main quest. You will soon encounter the last living dwarf and he is the only real essential NPC. You can kill every other NPC and still complete the main quest if you are willing to dive deep into dwemer lore and pay a heavy, non-monetary, price.
@@Gileadeanpretty sure you can kill him, too, iirc. you can get a second wraithguard if you kill him (or vivec[?]) after you get wraithguard the first time. been forever tho, so dont quote me on it as a fact.
Not gonna lie I cheated a LOOOOOOOOOOOOOOOOOOOOOOOT in this game and I don't feel guilty. That being said I love the world, atmosphere, and Main Plot of Morrowind a lot but can never play it as intended.
Also most books in Skyrim are carry overs from Morrowind and Oblivion so a lot of cool stuff to read in here which makes your time in Skyrim quicker cause you already read it in other games
You know what's interesting? I haven't really come across that many lore books in Morrowind so far. Besides libraries and stuff I haven't found many in the wild but maybe I'm looking in the wrong place.
YT just recommended this vid to me. Learn Silt Striders locations and routes. Also maybe a pen/pencil and notebook to write down things; simplify your quests down, Silt Strider routes, quest givers and locations, level requirements (so you can abandon the quest for the moment and focus on other stuff) etc it will help you so much. Also be on the lookout for a Star Wars reference; you can get a super powerful enchanted sword from it.
No voice acting = more dialogue content. Voice acting in games usually sounds really dumb or annoying anyways. Also, If you read about something in dialogue, or read about it in a book, you can go look for it and find it in game. Morrowind looks and starts really rough, but as you peel back the onion you eventually get it and it becomes an amazing game.
you can get voice acting for most of the game now anyway, someone made a mod using ai trained on the original voices, it's like 60% done. voices of vvardenfell
@@AlexRoseGames Perfect. AI voice acting
tips: be more curios with magic, thats why they show you that you can jump extreamly high
Summary of QoL enhancing, spoiler free gameplay tips from someone who now prefers Morrowind to Skyrim after playing it for the first time this year:
Learn Mark and Recall. You can even find/buy/enchant rings to do it with 100 percent success rate and no magika cost. Lets you fast travel to specific points at any time, even during combat or in an interior dungeon.
Utilize the enchanting system. Constant effect enchants are broken. With exquisite clothing, exquisite jewelry, and a daedric tower shield you can add crazy constant effect restore health, fortify attribute (speed, strength, and intelligence being my favorites), restore fatigue, etc.
Have exquisite belts with constant effect night eye, levitate, water breathing, etc you can switch between so you never need a light source or to cast simple spells. CE levitate 1 will get you anywhere 10x faster with some fortify speed enchanted jewelry on.
When you buy enchants if you don’t make them yourselves, bring a bunch of hordes gear to sell off. That NPC will have like 50k+ gold they can give you depending on the enchants you buy.
Constant effect slowfall 1 enchant is very cheap and permanently negates fall damage.
To travel with a bit more flavor, get a hefty jump (acrobatics) enchant, doesn’t have to be constant effect. You saw exhibit A from the scrolls you used.
For max enchant slots, you can wear a belt, a skirt, and pants all at the same time.
A lockpicking enchant negates the need of the security skill and lockpicks become free gold
Search caldera for a cool merchant that’s amazing
Alchemy is super broken and can be abused to break the game. Not recommended for immersive role playing, but if you want to dick around and break the game once you think you’re about done with it it could give you a few more hours of fun.
Best of luck, love your content.
If you can get your speed up in the 200s and use a constant effect levitate 1, in conjunction with learning how to strategically use mark and recall (easy use case is right by a quest giver you’ll need to lug on back to) you will almost completely eliminate the traversal time sink problem you mention in the video. For infinite enchant capabilities, look up azuras star. If you’re getting to the point where lugging it everywhere is hurting your gameplay experience and you may quit, fold and look up that one thing honestly.
Thank you so much for this extensive breakdown. I'm going to make note of these and put them on my tips list I've been making from all these comments :)
@@FrostbreakYTWorth noting on top of mark and recall spells to compress your travel you should get items that cast divine intervention and almsivi intervention, they will teleport you to the nearest imperial/ashlander shrine accordingly.
I'm not sure if it was base game or some patch or with the unofficial morrowind patch, but using 1 slowfall does negate fall dmg in one version, but not in another version
@@bart3736 There's an even better merchant near Mzahnch. He's what I use mark/recall for.
Sweet baby jesus does this video make me feel old. I mean Morrowind is a fossil compared to Oblivion and even Skyrim, but goddamn...
Might be a bit late, but I have a few tips.
1. ALSAVI and Divine Intervention spells are useful for fast travel. They are teleportation spells that drop you at the various temples around the world. You can get them in scroll and amulet form. The Mage guild in Al-Drune has them as a quest reward.
2. Mage Guild has a teleport service to amy oth Mage guild.
3. Most sea side settlement have access to a boat taxi service.
4. Some of Azura's content is locked behind the day/night cycle. Specifically Dawn and Dusk. If you come to a temple of hers and it is lock Wait till dawn or dusk. That would probably unlock it.
5. The Journal will normally record directions if you ask about them. It also has a key term search feature.
6. Some enemies are immune to Normal weapons, so having enchanted, deadric, or silver is valuable.
Wow congrats on going through all that to the point it clicked. Don't worry about consulting a guide when stuck, many of us at the time couldn't even get started and make a viable character without consulting external help. I am impressed by your determination.
morrowind doesn’t have fast travel, so make sure you get the spells, mark and recall, if you place down a mark somewhere you can then use recall to teleport back to the mark you placed, it comes in handy for skipping some fights and encounters, you can also pay the mage’s guild to teleport you to different guild locations around the map but it’s expensive to do so, also you can pay someone at one of the mage’s guild halls to make custom spells for you to use
Right. So there's those spells and striders, mages guild, and boats for quicktravel? I just learned about the mages guild today can't believe I missed that.
@@FrostbreakYT also, if you chose an orc, their berserker rage ability is stupid broken when it comes to bartering, I’ve seen people play morrowind and get like effects that last for 1445 seconds for one gold, I don’t know how far you’re willing to break morrowind but it gives you ample opportunities for overpowered stuff and builds
@@featgorgon3985 That is not specific for the orc per se just reflects how broken the Stamina system can get. As berserker buffs your stamina beyond what you have on a baseline and so it effects EVERYTHING.
I did not know this but my pretty broken character could jump from Vivec strider to Vivec palace (the place where he sits?) stairs..... in ONE jump. Yea kinda absurd having someone want to kill you and you just jump a mountain or two to make that peasant go away.
@@FrostbreakYT there's also ALMSIVI and divine intervention spells, which teleport to the closest dunmer or imperial shrine. and also fortify speed from gear/spells/potions which while not fast travel, make you walk faster. (btw enchanted gear that can cast spells are super helpful). But im probably late with these advice, i hope you are having fun :)
@@FrostbreakYT there are also the 10 dunmer strongholds you can fastravel between them if you are able to find all 10 index pieces.. But you'll need an online guide for that since they're tiny hard to find and there a no hints at all in the game.
You lost the moment you chose to play as property
TLDW Morrowind isn't for everyone and the people that love it enjoy this type of game. Some people want to be told what to do and where to go and some people want to go on an adventure with Bilbo Baggins. I advise anyone to seriously try Morrowind.
Morrowind is a great experience
okay i dont like what this implies, i LOVE going on a adventure without any overall goal just not in a dark, dingy, drab world that just looks nonsensical and lazy, it all just looks bad and thats even for the time maybe if it had some colour id think differently. The dungeons are also very boring to explore as they all look the same
Morrowind is objectively the worst one for the "go on a adventure" type of play the story and writing are the only saving grace and im dyslexic so im good on that, iv tried playing morrowind many times and either the repetitive nature of the world or the constant reading turns me away every time and im 28 so its not like im just a kid
@@imalittletoxicjustalittle mentally you're a kid
Really entertaining video, and I'm really happy you're giving the game a real shot because it's pretty overwhelming at first. Back on xbox I used to have that map, but I lent the game with the map to this one kid I talked to and never got that copy with the map back 😢
1:25 - I am sorry to hear you don't believe in them, but I can assure you that they do exist and are real.
put your spear away when talking to npcs
Also good advice in real life
In court especially @@dougmasters4561
Acrobatics is actually pretty good to take on your primary skills. It’s an easy way to level up strength and get
+5 every level. strength is important because it affects your carry weight and how hard you hit.
Yes, as I understand it spears use both strength and endurance? Not sure about that but I thought someone else commented that today. It's like the only weapon in the game that's scaled off 2 different attributes. And WOW i love jumping super high. Such a cool concept that as you get better at athletics... you ACTUALLY get better (not just reduce the stamina cost for actions). Loving that.
@@FrostbreakYT IIRC you want to level Endurance. It affects hit points (I think 1/10 of current value each level?) But it doesn't back date gains!
So if you have 35 End you get 3.5 points, when you hit 40 you get 4 points, but *only from then on*. So it's a good idea to maximize Endurance early. I'm not sure how that works with your build though; it may limit your max level.
I remember becoming a vampire and being able to jump over fortress walls due to really high stats.
@@tyrfing777
Endurance contributes 1 HP on level up for every 10 points you have in it, and it rounds down.
So if you have an endurance of 39 you only get 3 HP on level up.
@@FrostbreakYT Spear is "governed" by Endurance, meaning you get the multiplier for endurance when you levelled the Spear skill before reaching a new character level. Strength determines how hard you hit with any Weapon and Agility play a slight role for your hit chance.
I get really disappointed in modern player's inability to immerse themselves and adapt. No quest markers or rng damage makes for a different prerogative of game design. I genuinely feel like watching people complain about such things feels like watching someone complain about street signs because they cant read.
I get what you're saying but it's perfectly normal for newer players to feel this way simply because it's what they're used to, it's like swimming in a pool with floaties your whole life then suddenly trying to swim without help in the sea. Most people just can't adapt quickly enough before they just quit, it's a shame but I'd blame modern games for too much handholding.
i get what you’re saying, but from the perspective of an 18 year old who picked up this game a couple months ago, there’s just been so many evolutions in general game/level design over the 20+ years since its release, that its mechanics seem truly unrecognizable for many new players that go in blind. it’s a wonderful game once you acclimate to the age, but it’s kind of absurd to expect someone to be able to pick the game up easily coming from modern game mechanics because they’re just so vastly different.
Thanks for replying, it's awesome to read your comments! I do understand that now, I haven't thought of it from those angles.
I guess my main frustration is that with the handholding of games these days, I feel as though players are robbed of their potential. I think people are capable of so much more than what current games may commonly ask.
@@disgorgingconsciousness2250 I think you've nailed it, games just give everything to players these days so going back to older titles like Morrowind is like going back to the fall of Rome for newer players lol, all we can hope for is for devs to stop being so afraid of letting people figure things out for themselves. I appreciate you talking about this, it made me think about it when I hadn't even considered it before, have a good one mate, cheers.
Love seeing people try Morrowind for the first time. Make sure you’re always saving and play around with the affection system. The more people like you, they will sell you things at a better rate and be more willing to give you information. Can’t wait for part 2!
Played this game on the original xbox, and I was hooked. I had no idea what to expect since I never played an RPG, but it was just so awesome being able to gain experience by doing just about anything. Even jumping helped with acrobats, and so I was constantly hopping and seeing far I can jump off things without dying. Then I learned about flying and crafting magic spells. That was a game changer for me.