I feel like what threw people off from BT is that you can’t 100 percent levels without having to come back. People were used to the collecthathon gameplay from BK. Only freezeezy didn’t let you 100 percent without needing a power from the next level.
Since you hated Canary Mary's minigame in Glitter Gulch Mine, you REALLY REALLY would have hated her rematch in the second-to-final level Cloud Cuckooland.
Shouldnt be much of a surprise that he doesn't like this game, considering how frustrated he was over playing SUPER MARIO 64????...I didnt think it was possible for someone to have issues with actual quality 😒😒😒😔😔😔😵💫😵💫😵💫😵💫
@@Torran2Glitchy It took everything great about the first one and expanded upon it, gave new cool abilities, actual bosses, different playable characters, Banjo and Kazooie could play separately or together, gave us new ways to play, gave us more to find and explore, and amplified the original gameplay.
I love Banjo Tooie and think it's superior to the first. I got Tooie before I had played the first and loved it, played it to death, then when my friend told me he had the first one, he loaned it to me and I just hated it. There was a diversity and non-linear feeling to Tooie, the story in Tooie that I felt invested in, going back to Kazooie, I had never heard of Tootie, she felt contrived and I couldn't be made to care if she wasn't important enough to show up in the sequel. I was also an opinionated 10 year old who hated changing the status quo though, so even though I've never played through all of Mumbo's Mountain, I'm willing to say that I'm sure Kazooie had it's merits over Tooie, just didn't seem as broad and spectacular as what I had already come to expect in Tooie.@@Torran2Glitchy
Tooie gang rise up. I too prefer Banjo Tooie and good points were already laid out above me. I don’t disagree that banjo tooie is needlessly huge at times (grunty industries in particular is abysmal (but I’ve also learned to love it at this point haha)) but I’ve always viewed this as world building, it made the world we were exploring much more involved. Comparatively, I think it is much more interesting than staying in a samey looking tower, with a few different landscape changes, for the whole game. I also think the collection cycle in tooie is much better than in kazooie. In kazooie you have to collect it all in one go without dying, which in the later worlds can get really really tedious. Yes it’s more compact, but in tooie you are encouraged to explore your location and commit its landscape to memory and not just enter a world, complete it, then move on and forget it. Yes there is backtracking but having each world interconnected makes that backtracking fresh and exciting especially because the developers created really neat and creative paths that connect each world together. There are a couple critiques in this review that are pretty unfair that I disagree with. For instance the Mona Lisa comparison is pretty silly, you said that it’s like he made the Mona Lisa again but made it more edgy, and then spent the whole video saying how it is different than kazooie, then ended the video with “I just wish it was more similar to banjo kazooie”. Basically the Mona Lisa point was not supported. I also disagree with moves being coded into the game for only one jiggy. I can’t think of many moves that apply here, and some of them like kazooies glide move, or the banjo bouncing in his backpack move add more interesting movement options and come in more late gameish anyway so of course they will have less uses. The score also bangs so hard and not acknowledging that is a crime. I think banjo kazooie and tooie are totally different games, and it really is just that tooies openness and emphasis on exploration doesn’t appeal to everyone, but calling it awful at the very least is pretty bold. One of the best parts with this game is that there are actually tons of people that recognize it as a masterpiece, and it’s nice to see some of that support in these comments.
Even as a kid who played both when they came out I enjoyed the complexity and tone of this game over the original. I was like 7 years and even then it was too simple and too short for me. With tooie I appreciated the amount of time and effort I had to put in every level to figure out what was going on, so Simpler is is not always better, at least not for everyone.
nice video and i respect your opinion! but Banjo-Tooie was my most anticipated game ever. i still can remember buying the Club Nintendo ( german version of Nintendo Power) and reading everything Banjo related. i think this game brings a lot to the table. i love the Soundtrack and the darker atmosphere, it fits so good. its one of the best looking games on the N64 and i love that you can split the two. yes, i do miss rhyming Gruntilda and some transformations are really there for just one or two jiggies. but still. i think this game is really good and still holds up. you cant compare it to Kazooie. i think Tooie tries to be an adventure game. i love, how the worlds are connected, and i dont mind the backtracking. its no that much, as people on the internet say.
I also think it doesn't make sense to compare it to the first game. They are extremely different. However, it is a fact that Banjo Kazooie is a much more solid experience in the collectathon genre. Tooie really tries to be an adventure game, and it should embrace this identity much more instead of remaining tied to the collectathon aspect, which is much weaker this time. I think what frustrates people is that BT try to be both things at the same time. Banjo Tooie is absolutely horribly paced for a collectathon game. Pace is really important in this type of game, and the size of Banjo Kazooie's maps and level design are infinitely better for this genre. It's a much more cohesive experience.
I disliked BT when it first came out, and I attributed the dislike to me tiring of collectathons at the time. A number of years later after the "collectathon" genre had gone dormant, I pulled both games up again, played through them, and decided I liked BT more.
I wanna respond, but it's difficult to know where to start, because most of the observations you are making aren't even wrong. They're pretty spot-on. I suppose that where I think you're messing up here is in identifying ways in which Banjo-Tooie is different from it predecessor, and then declaring these differences in gameplay to be objective flaws. They're not. Tooie DOES have more objective flaws than BK, but most things you're pointing out here are your own gameplay preferences and personal distastes. Or in some cases they ARE flaws, but you're still kinda overreacting to them when the issue is not really that severe. Or Tooie changes a certain gameplay element which results in the loss of one benefit, but in exchange for a different benefit you're not really seeing. Look man, BK is a VERY tight and condensed game and it does that fantastically well. Small worlds, dense with content. It's why BK is extremely replayable. Charming, simple, elegant. And while Banjo games, to be frank, clearly are WAY stronger when they go this route... it is ultimately just a style some folks prefer and some don't. Some people DISLIKE that BK is so tiny that you can beat a lot of worlds in 20-30 minutes. Some DISLIKE that the vast majority of Jiggies are, frankly, condescendingly easy to obtain, often just floating out in the open. Some DISLIKE that you can just turn your brain on autopilot while playing BK. It is sometimes so colorful and simple that it can feel patronizing. And some people (people who prefer metroidvanias or long RPG type games) feel an itch for a nice big meaty adventure.... and BK fails to scratch that itch. A lot of folks prefer a long, bulky journey they can sink a lot of investment and brainpower in, it's more engaging for them. Furthermore, even for folks who do prefer the unserious sorta oddball fairytale tone of BK, many can still appreciate the semi-serious, gritty, cynical, and gloomier vibes of BT. It's an alternate take on the universe that's fun to see. It's a little more real. Tooie adds less color and light, replacing it with shadiness. But a bit of shadow in an image provides it with contrast, depth and nuance, y'know? And some players have good spatial awareness/navigation skills---they are not liable to get lost in Tooie's larger worlds, so they don't mind how sprawling they can be. I also would like to point out out that BK is WAY LESS of a 3D platformer than people always say it is. The core focus of BK is NOT platforming. You use plenty OF platforming to get around the map, but it isn't the focus. Banjo is NOT Mario, he is not an acrobat and his worlds are not obstacle courses. Banjo-Kazooie focuses more on EXPLORATION and minor puzzle solving/task completion. The platforming is sidelined, 3D platforming exists in bite-size chunks to serve as a means to an end, and is very rarely the focus. Which should be obvious in hindsight when you look at the Engine Room and how much of an atypical contrast it is to the rest of the game. Tooie recognized this and went further with it. It dialed up on the exploration, and dialed back on some of the constant collection of too many shiny trinkets. It's not a better or worse thing, it's just a different approach. Even if the result is worlds that are less elegant. In summary, it IS totally fair to look at Tooie and think "where is my tightly condensed gameplay I was promised?? This isn't like the game I fell in love with! I hate this!!!" And you're not wrong persay. But somewhere around 25-40% of this fandom prefers Banjo-Tooie precisely FOR the changes it made that other people hate about it. Tooie is SO ambitious and huge that I do think a couple objective flaws wormed their way in there that weren't present in the first game, but mostly Tooie is just a different KIND of game. I don't think it's fair to look at Tooie's wolds being less condensed for example and proclaim this is an objective flaw, because Banjo-Tooie isn't trying to BE the same game as Banjo-Kazooie. It's not TRYING to be the same experience, it's not trying to DO the same thing as the first game. BT has a completely different design philosophy that is at odds with what came before. Edit: Seriously tho the suction cup shoes could just be a ladder, lol
@@magicjohnson3121That doesn't describe Tooie at all. And that's also not super accurate either-most open world RPGs are described as "empty" but are still critically acclaimed. Skyrim, Elden Ring, Breath of the Wild, etc....
Comparing BT with DK is WILD. You don't even need to backtrack to finish the game. BK had much stricter requirements to end the game compared to BT, which thankfully means you can skip most jiggles that require you going back to the prior level. DK64 is the only game to date that ik of that has a 101%(?) as its completion percentage. That series was a true completionist nightmare, speaking as someone who likes to 100% games. 😂
I played and completed Kazooie a decade ago on Xbox 360. I had Banjo Tooie but it was in my backlog I finally got around to it this year on Xbox One trying to complete Rare Replay 100% and I went through it blind and I agree Banjo Tooie was tedious and unfun compared to the first game.
Honestly I think the division between people who like bt over bk comes down to patience. It was meant to be an evolution of the first, not a carbon copy; it's more complex, slower paced and darker-toned. More effort generates more reward, which is a sentiment that is almost nonexistent with a modern audience.
Not sure about the "more reward" part : in my opinion, and it might be a minor detail but not having the short celebration after getting a jiggy makes it less satisfying to complete the longer tasks of BT
@@gdassspar6nar I resorted to using a guide to complete the game for the first time (which is not a good sign), then I'll (maybe) replay it without one
I agree, BK was better. Its level design had so much more thought put into it, in my opinion. In BT, some jiggies feel like a chore with all the backtracking, and I often get lost because everything looks the same-it’s hard to remember the paths. That being said, it was still fun and it was challenging! I think this video is exaggerated and overly absolute-it feels more like a rant than a critique.
Banjo-Tooie WAS trash though, and I'm a guy that defends DK64. His only truly terrible opinion is calling Mario 64 overrated. No platformer before or since had controls as fluid or flexible as that game.
I absolutely love tooie. But you gotta not assume the game is designed to be 100% completed easily. Most of the game isn't this level of intricate. It's just enjoyable
This game is a historical case study of great ambitions for a game on hardware unsuited for it. Also, I would say Banjo Kazooie is built more as a platformer game, while Tooie is built like an adventure game in a similar vain as Zelda (but with platformer move sets). I guess I have a higher tolerance for games like this and find the joy in them. I agree with some of your points, but I don't view them as serious of a problem as you do.
I loved it when it came out. Understand that it was the year 2000. Internet was just barely hitting its stride, MMO wasn't in the regular vernacular, and video games were SMALL. When I say small, I mean companies had to try to squeeze every extra minute they could out of every space they develop so that the game seemed worth the time and money. Back then, if you had a game, you were exploring every corner and attempting every possibility you could think of, re-exploring spaces you were familiar with, and finding new ways to play the game, often making a game out of the game with friends. So when Banjo-Tooie came out and bucked that trend, the response was shock-and-awe. We weren't crouch-jumping at suspicious walls and making theories about floor textures nearly as much, because there were actually things to see, stuff to do, and places to explore. What was there before was still there, but it was greatly expanded and some parts permanently changed. Back in the day, it blew my mind to finally be able to use a flying pad in Spiral Mountain, and a more in-depth story kept apace with the thrill of the times. The period plus the game really made it feel like something special had occurred, and it's hard to recapture that nowadays with the lenses we currently view the world. So yes, I loved it when it came out. Today? I really don't know. I'm grown now, and I don't particularly have a lot of time to be spending on such things. The odd reminiscing comment is about all I can spare. So I hope it was worth something, I suppose. For what it's worth, it would be great to at least get some of that good, old-fashioned, slightly off-colour British humour in a video game nowadays.
I think it would have felt more like Kazooie if we got to collect the notes individually instead of in nest clusters. The worlds would have felt more filled out.
I love both Banjo games but I have a big problem with both of them: Banjo is just so slow. Even with Kazooie's ability to walk faster, controlling them is way slower and more cluncky than other 3D platformers like Mario 64 or Har in Time. This affects Tooie more since the levels are wat bigger, so you spend more time slowly walking around
Finally a review I can 100% agree with, my experience was exactly as yours... even so I managed to finish the game and oh boooy... you're not missing anything, what a bloated awful game from start to finish.
I played Banjo Tooie before Banjo Kazooie and loved the game. However, after playing Kazooie, I loved how simple and better that game was built. It wasn't complex, tedious, or as overwhelming as Tooie. I have replayed Banjo Kazooie far more than I have replayed Tooie. I think it has something to do with me getting lost in Kazooie for hours and winding up with 50 Jiggys, whereas after playing Banjo Tooie for hours, I find myself with about 3 jiggys. And do I hate the later levels of Tooie, which feel empty and tedious with the backtracking. Every jiggy was an excessive exercise in backtracking, which felt ridiculous sometimes. (Terrydactyland and Cloud Cuckooland sucked!)
I don't agree, but I respect the fact that you're direct about why you don't like it and not trying to be "neutral" in a sense of hoping to appeal to people who do like the game so they don't get butthurt. So many channels do that and its nice to see someone being honest and unapologetic about it.
(12:09/12:26) and it seemed that Rareware itself knew this, they knew how much of a pain the backtracking of the jiggies would be, or else I can't explain why one of the tricks that the game gives you is to open all the worlds without the need for said jiggies, (which in fact can be activated without the cheatto pages)
my gods. youre right. it took me so long to finally actually beat that game. and the reason why... just too much tedious nonsense. at the time, i was drawn up into the novelty of it all, i enjoyed it but, looking back it made it all into a boring chore. Also, funny you mention canary mary, she appears later in the game, if you EVER decide to finish it, prepare for button mashing hell
So strange. I heard you out and it was an interesting perspective but I for sure disagree with pretty much everything you said. Just directly did not agree really.
I've never heard someone talk so much shit about this game lol. I did find humor in this video but I loved this game. It wasn't perfect but it was different and that's what they were going for. Now Nuts & Bolts................
Honestly this game gets so much better the deeper you get. I wish they didn't require you to grab jiggies to open new levels since that slows game progress to a trickle. The gameplay loop of grabbing notes and learning new moves to then use in past stages is pretty good. It just feels daunting at the start especially when the first level has two different versions of sneaking one of which you don't learn until almost the end of the game. Meanwhile the sneaking you do with the control stick is NEVER used again🤣 yeah, i get where hes coming from with most moves only being used for a single situation. That's one issue i have with majora's mask too, masks arej fun to collect but only get one use really. I still like it a little more than the first game since banjokazooie's over world feels really colostrophobic in comparison
This game is proof that gameplay density matters. Everything is a slog in this game. Unnecessarily big. It's hard to believe this is the same guy that made Battletoads Arcade, Donkey Kong Country 1 & 2 and of course the first Banjo Kazooie which are full of constant decision making and challenge.
yeah i hear nothing but facts here, i don't get why people are defending the game so aggressively and insulting you for having an opinion, when youve been completely fair in this video, you werent hating on the game mindlessly, you wanted to like it but didn't and pointed out why, and im having the same experience playing through it at the moment i was so excited to play this, but after the first two worlds i was so exhausted with how much of a slog it is
I think it highly depends which one you grew up with. I've noticed everyone who played Tooie first prefered it. I went to play Kazooie as an adult and I couldn't even finish it because I just couldn't help but feel it was such a downgrade from my childhood classic that was Banjo-Tooie
I also agree the game tries too hard to be complex and intertwined. I do appreciate the difficulty spike, but not at the cost of having confusing and muddled maps.
I think my primary reason for preferring BT over BK, as one comment pointed out, is because the game focuses more on exploration and immersion over BK. As a child, being lost in an atmospheric video game world is all I wanted, and BT delivered that so well. I remember spending DAYS in just a single world taking in the music of the level and just having fun looking for every possible secret I could discover. I loved seeing Banjo and Kazooie be their witty selves with new characters, and seeing how the island was all connected by getting to different levels without ever once going to the HUB world once. This was before you could find guides online too, so I would constantly encounter new surprises every time. BK was more compact and whimsical, but BT delivered more on what I wanted as a kid. An evolution of the prior game, and a major expansion to the world I already loved exploring. I could see why as an adult with limited time this wouldn't be as engaging.
I can understand where you’re coming from with this review, and i do agree on some points. BK is my favourite game of all time and hence im probably biased, but yes, i also felt like tooie lost the simple and straightforward beauty of BK. However it grew on me as i grew older and i somehow came to like it’s more variety full gameplay. Love Lord woo fak fak as a boss. Hes cute and easy when played against as a submarine. Canary Mary still makes my blood boil when i see her.
i just replayed BT in NSO. i played both BK and BT back when i was a kid on N64. BK has always been one of my favorite games ever. I did have memories of not liking BT as much back in 2000. So now that i got to replay BT as an adult, i was reminded of how much i didn't like it as much as BK. i found myself getting angry and frustrated a lot haha, which is not something you want from a game you want to enjoy
I actually kinda like how more complex it can be, like Grunty Industry felt like a, well, Puzzle to figure how to do everything, I liked the 1st Person aiming for flying & swimming, and it's kinda nice to see how Banjo and Kazooie become kinda useless when they're seperated, it gives weight to their synergy. However, yeah the levels are just too big with little in them, some of the Moves are about useless, and even if I'd say both games are not so great for repeat playthroughs, BK was just more concise and I did loved its fairy tale vibe.
Do you also hate Breath Of The Wild? If you think Tooie is too big and has too much backtracking Im just assuming you've never played any 3d open world games?
No I love BotW, TotK, and all sorts of open world games like Bethesda games and so on. The difference in those games is that the space has purpose. It’s used to house secrets or items or enemies or entrances or dungeons or anything you can think of. It’s used to entertain the player. Also, in those games, you have fast travel, so even when you pass through an area that’s somewhat empty, you don’t need to keep going through it over and over, you can just fast travel. In Banjo-Tooie, that space would be totally empty and would serve no purpose. It would only be used to extend the distance between point A and point B for no good reason. And even though Banjo-Tooie has warp pads to travel, you still need to walk through a bunch of empty level to even get to them.
@Torran2Glitchy What?! Have you even played Breath of the Wild? You could fit at least five Witchy Worlds into a barren space of rock or field you have to traverse (BETWEEN places you could warp from) Even if one considers collecting the same piece of flint or topaz randomly placed around to actually be content (which it is not), BOTW is STILL emptier. It also has long stretches of very repetitive scenery, which Banjo tooie never has, other than maybe some parts of Terrydactyland. But you do have an interesting taste in games (you think Mario 64 is bad) so I doubt this will change your opinion.
@@Torran2Glitchybotw's space has no purpose. It's a big empty wasteland full of korok seeds and shrines. I think totk did things a bit better by including caves but it's yet again a predictable reward within them. Majora's mask is the best Zelda you never knew what you were going to get. A unique mask, a heart piece, a weapon cap upgrade, or a bottle in the overworld. With the great fairies you had so many unique upgrades, too.
I don't hate Banjo-Tooie. There's a lot I enjoy about it. My favorite levels are Mayahem Temple, Glitter Gulch Mine, Witchyworld, Jolly Roger's Lagoon, and of course, Cloud Cuckooland. But I don't like Terrydactyland, Grunty Industries, or Hailfire Peaks. Why? Because I can easily die. My favorite bosses are Old King Coal, Mr. Patch, Lord Woo Fak Fak, and Terry. But I hate Targitzan, Weldar, the dragon brothers, Mingy Jongo, and Hag 1. Why? Because they're difficult for me. I like all the soundtracks, and whenever I play it, just like in Banjo-Kazooie, I like to read what the characters say and do impressions of them. There are also fun mini games to do on multiplayer. I did all 14 of them on recording with 3 of my coworkers, and it was fun. Remember, it's my opinion.
Recently played the two again on Rare replay and I actually like Tooie better on a 2nd replay over Kazooie. Once you kind of remember how to solve some of the puzzles and how to get some of the more difficult jiggies, it’s not as bad, but there is a massive difficulty and complexity spike once you get to Terrydactyland and Grunty Industries that made me hate BT the 1st time around
Tooie went in a more Zelda type route. The developers have even said this in the past. Whereas they followed in Mario 64s foot steps for the first one, they followed in Ocarina of Times foot steps with Tooie. Whether they failed or succeeded is a different story. When I was a kid I absolutely loved Tooie, so it did its job in that regard. As an adult I can see how many flaws it has.
I don't mind Banjo Tooie, I do prefer Kazooie tho. Tooie is better than DK64, Super (Overrated) Mario 64, and Banjo Kazooie Nuts & Bolts. I even prefer Tooie over both Sonic Adventure games not gonna lie.
Omg, I can't believe that I wasn't the only one who thought that Banjo Tooie is so EMPTY. The art of the game is precious but the entire world is kinda boring, the worlds are so weird and generic like Mayhem Temple, Glitter Gulch Mine, Cloud Coocko'land AND FXCK JOLLY ROGER'S LAGOON WAS UNNECESARY WATER LEVEL
It's funny we both quit this game on the same level. Weirdly, I greatly enjoy DK 64 even though it has similar issues as this. I think the DK levels provided a better collecting experience, and getting the Gold Banana's were not long drawn out tedium for the most part. Usually a mini game, or a switch, or a fight. It does have large empty areas, and it does have backtracking, but I just don't think it's as bad as Banjo Tooie.
I don't know how but I really liked the video even though I disagree with everything said here, well, aside from the levels being too big, I can't believe I never realized that before.
I love Banjo Tooie. It has this European aesthetic I like that DK64 didn’t give. This is a game like Siberia where you have to hop back and forth between levels to complete things. I think this is fine, the sense of reward is greater when it’s like this. I don’t mind spending an hour and a half on Maya Mountain if I’m not in a rush to complete a game but just to enjoy it.
@@gdassspar6nar it hasn't, it aged as well as the rest of the mario games, ofc it will look primitive and have a bunch of issues compared with any game that came after, but of course it will, its mere existence is what led to 3d games as we know of it
Tooie > Kazooie Gameplay variety, bossfights, cleaner presentation, and largely optional Metroidvania elements (which are _still_ uncommon in 3D platformers) will always beat out a formulaic collectathon that was essentially just ripping off Mario 64 anyway. Love both games, but Tooie has so much more value as a game these days imo.
I'm in the same camp. I love Banjo-Kazooie as it is just hits all the right notes in a 3D platformer. However, even as a kid, I just never really liked Banjo-Tooie for many of the same reasons you mentioned. Tooie suffers from a lot of issues that are shared with Donkey Kong 64. Rare wanted to make a bigger 3D platformer but in the transition, it sucked out a lot of what made Kazooie so good in the first place! There were just many gratuitous things to artificially lengthen Tooie. It is just a slog to get through and I miss the _actual_ platforming. Instead of a lot fun platforming challenges, they just jammed the game with obnoxious fetch quests and weak mini-games. If there is ever a new Banjo game, I hope they bring back the actual platforming challenges and scale back the levels a bit. A bigger sequel doesn't always mean better sequel!
Even though I disagree with you about Banjo-Tooie, I'll respect your opinion. I like both Kazooie and Tooie, but I like Tooie just slightly better. The larger and more complex worlds are the reason why I like Tooie better. Banjo-Kazooie was an amazing game, but Banjo-Tooie took everything great about the first game and made it better, at least in my opinion.
I don’t think the backtracking is bad as everyone says because 1 you can beat the game with little backtracking and 2 you can get some jiggles early but doing certain methods.
Despite being a little nicer to this game (not by much though), I actually like your take on this game a lot. The first game was way better than this one. And here is why: This game overstayed its welcome with all its collectables and worlds which lead to unnecessary and annoying backtracking, making exploring the worlds tiring too quickly. Mumbo is probably the worst character I have ever played in a popular platformer. He walks too slowly, has little health, can't run any faster and even his attack sucks. Plus you have to use him in every world. The Dinosaur world was the worst example. Some minigames were unfun to play. Trust me, the returning button mash race in the final world is even worse because of that rubber band system, something I always hate in races. The aiming controls for a few challenges were also horrible. The target shouldn't move with the camera together. Some unlockable moves barely add anything interesting to the game. And seperating both characters was definitely annoying because you need to return to the other character to be together again or stand on sparkling space to even switch the character at all. And yeah, the climbing shoes really were not good. Thank you for making me realize it. This game also forces you to return to Wumba again just to revert your transformation instead of just doing that by just leaving the world. Unnecessary backtracking. I enjoyed the returning quiz however it wasn't as charming as the one from the first game and sometimes it was even unfair as the witches straight up answer a question correctly before the question even appeared. And of course, too much walking. Even with warp pads. The only things I do think the game does better is the jiggy requirements (70/90 required to finish the game, that's 78% unlike 94/100 from the first game, that's 94%) and Jamjars. I like your singing by the way.
I have no nostalgia bias for Banjo Tooie, but I still love the game, but I can totally understand a lot of your complaints. I honestly didn't like it the first time I played it, but then tried it again a few years later, and got further the 2nd time and ended up liking it more. I think it does worldbuilding much better than the first game, and some of the levels are pretty amazing once you get used to the fact that they are just bigger and take longer to get each jiggy. It's like a good game with bad pacing, as crazy as that is.
I never was a big Fan of the original. I hated that Quiz in that Game. The Sequel also ain´t perfect but atleast the Worlds look more creative and it has a good Story.
Respectfully disagree with your takes but I do agree that the dinosaur Jiggy is absolute BS. Also the Ode to Banjo-Tooie is hilarious 😆 (I say this as a Tooie enjoyer). This game has a slightly similar structure to OoT in how you go about exploration/collection. Open world with blocked off areas that later become accessible with a fair amount of backtracking to collect everything. Saying that the world lacks charm and characters is simply not true. There are so many whacky characters that imo outshine Kazooie. Sure, the tone is a bit darker from the start but it still maintains its whimsical nature and never gets super dark. Your sister got kidnapped and was going to be horribly mutated so the antagonist could look pretty... This game always had darker tones. The fact that she kills the guy who helped you in an attempt at revenge against you, is more than fair from an evil witch. The worlds never felt empty to me and I liked exploring them. Sure, they're more complex but that was a good thing for me. The interconnectivity was amazing to me as a young kid playing this. Kazooie feels small and simple compared to what Tooie has to offer. Tooie's music is way more memorable for me as well except for maybe Freezeezy Peak and Treasure Trove Cove. Whenever I found something I couldn't solve/do immediately I enjoyed the idea of having to come back after having learned the appropriate ability. Some of the Jiggies take more work but it sounds like you just wanted the first game again with different set pieces. What use would a sequel have if it didn't try to outdue it's predecessor? There is a lot of walking but given the vibrant colours, incredible soundtrack and tight controls, I could wander around these levels for a long time without feeling bored. The game does reward exploration, so I have no idea why you felt like it didn't. Sorry you had to walk a bit further to get to things. Warp pads exist for a reason my friend. TLDR; Tooie is more complex and that is why I like it. The interconnectivity is very ambitious and I appreciate the effort that was put into it. It's super charming and memorable. Meanwhile, Kazooie's worlds all feel so separated and are more simple/have less substance to offer than Tooie imo.
spiral mt was fun isle o hags was kinda a pain in the ass mayahem temple was ok glitter gulch mine is too big witchyworld SUCKED jr lagoon was fun terrydactyland is underrated grunty industries is a BIG FAT TOWER OF FUCKING SHIT hailfire peaks was cool and fun cloud cuckooland was challenging but had some bad and good cauldron keep is just BORING
If it looks like a game you’d enjoy, I’d say for it. Having played it, I personally wouldn’t, but my opinion on this game has proven controversial lmao
Talking about the race with Mary in Glitter Gulch Mine not knowing about Cloud Cuckoo Land. I got every jiggy and had to break out a drill for that one.
Tooie got depressed, Conker grew up to be an alcoholic, then RareWare spiritually died forever. Probably just the dev team getting bored or mismanaged and have their feelings projected.
The tone shift got to me when i played this game at 11 yrs old. The themes of death and grief are obviously present and i remember not wanting to replay this game because of that
This is my thoughts on this game For me I prefer the first game overall and while this game is not bad game it's sort of weird on how a Collectathon turned Metroidvania game. If people don't get what I mean by this well unless you like backtracking a lot well this game is full of that and there is a lot that backtracking to get JIggys and also the story it could have been better. The start of the game is good and shakes up things with killing Bottles and to me that shows the tone of the game and I don't mind that it was a darker game but after you get up to the Jinjo Village, seeing the King and B.O.B cannon needing to charge up well the story takes a back seat for a long time till you reach the final level of the game and I remembered when I was playing this game the first time I gotten up to either Grunty Industries or Hailfire Peaks I was like.... why am I here? and what dose this have to do with the story. Also what makes this game more frustrating that when this game came to 360 and then later on with Rare Replay you would think that J Studios, not to sure if they did any work on porting the Banjo games but I know they did use the XBLA version on the Rare Replay, You would think when they, J Studios, could have modern up the controls for example of this in the Rare Replay Jet Force Gemini, which came out before Tooie, got a patch that you could use modern FPS controls to play that game now why did Tooie never get this patch is beyond me but it would have helped if the game did get that patch. Overall Tooie tried to much for what they were going for and the levels being really big yes that sort of reminds me of SA2 with Rouge and Knuckles last stages being way to big for its own good.
Love Tooie. But yes, I never did beat it when I was younger so as an adult I am excited to give it another go in the near future. I'm sure I will have gripes but I still remember many parts that I loved even though once I get to the dino world the wheels always fall off. One of the creators said they wanted it to be more of an adventure game, inspired by Zelda OOT so I think they went a little crazy, complicated, and missed some big quality of life opportunities. But, I still agree with almost all of what you said. I also love DK64 and have beaten that one...so maybe I'm a glutton for punishment.
Even as a 7yo kid who played both games when they came out, I liked the original but also found it to be too simple, too cartoonish and too short for my taste, however tooie is my favorite game of the entire gen due to the amount of time and effort I had to put in every level to figure out what was going on and to get 100%, it grew deeply within me. grunty industries became my favorite level btw due to it's complexity and music. Simpler is not always better, at least not for everyone
I feel like what threw people off from BT is that you can’t 100 percent levels without having to come back. People were used to the collecthathon gameplay from BK. Only freezeezy didn’t let you 100 percent without needing a power from the next level.
Since you hated Canary Mary's minigame in Glitter Gulch Mine, you REALLY REALLY would have hated her rematch in the second-to-final level Cloud Cuckooland.
Hahahahaha
I’m half a minute in and saw this
Ohhh man, he would absolutely HATE this 😂
Shouldnt be much of a surprise that he doesn't like this game, considering how frustrated he was over playing SUPER MARIO 64????...I didnt think it was possible for someone to have issues with actual quality 😒😒😒😔😔😔😵💫😵💫😵💫😵💫
Banjo-Tooie is even BETTER than the first one, and Banjo-Kazooie was near-perfection.
Hard disagree, but I’m curious as to why you think Banjo-Tooie is the better one
@@Torran2Glitchy
It took everything great about the first one and expanded upon it, gave new cool abilities, actual bosses, different playable characters, Banjo and Kazooie could play separately or together, gave us new ways to play, gave us more to find and explore, and amplified the original gameplay.
I love Banjo Tooie and think it's superior to the first. I got Tooie before I had played the first and loved it, played it to death, then when my friend told me he had the first one, he loaned it to me and I just hated it. There was a diversity and non-linear feeling to Tooie, the story in Tooie that I felt invested in, going back to Kazooie, I had never heard of Tootie, she felt contrived and I couldn't be made to care if she wasn't important enough to show up in the sequel. I was also an opinionated 10 year old who hated changing the status quo though, so even though I've never played through all of Mumbo's Mountain, I'm willing to say that I'm sure Kazooie had it's merits over Tooie, just didn't seem as broad and spectacular as what I had already come to expect in Tooie.@@Torran2Glitchy
Tooie gang rise up. I too prefer Banjo Tooie and good points were already laid out above me. I don’t disagree that banjo tooie is needlessly huge at times (grunty industries in particular is abysmal (but I’ve also learned to love it at this point haha)) but I’ve always viewed this as world building, it made the world we were exploring much more involved. Comparatively, I think it is much more interesting than staying in a samey looking tower, with a few different landscape changes, for the whole game.
I also think the collection cycle in tooie is much better than in kazooie. In kazooie you have to collect it all in one go without dying, which in the later worlds can get really really tedious. Yes it’s more compact, but in tooie you are encouraged to explore your location and commit its landscape to memory and not just enter a world, complete it, then move on and forget it. Yes there is backtracking but having each world interconnected makes that backtracking fresh and exciting especially because the developers created really neat and creative paths that connect each world together. There are a couple critiques in this review that are pretty unfair that I disagree with. For instance the Mona Lisa comparison is pretty silly, you said that it’s like he made the Mona Lisa again but made it more edgy, and then spent the whole video saying how it is different than kazooie, then ended the video with “I just wish it was more similar to banjo kazooie”. Basically the Mona Lisa point was not supported. I also disagree with moves being coded into the game for only one jiggy. I can’t think of many moves that apply here, and some of them like kazooies glide move, or the banjo bouncing in his backpack move add more interesting movement options and come in more late gameish anyway so of course they will have less uses. The score also bangs so hard and not acknowledging that is a crime.
I think banjo kazooie and tooie are totally different games, and it really is just that tooies openness and emphasis on exploration doesn’t appeal to everyone, but calling it awful at the very least is pretty bold. One of the best parts with this game is that there are actually tons of people that recognize it as a masterpiece, and it’s nice to see some of that support in these comments.
Even as a kid who played both when they came out I enjoyed the complexity and tone of this game over the original. I was like 7 years and even then it was too simple and too short for me. With tooie I appreciated the amount of time and effort I had to put in every level to figure out what was going on, so Simpler is is not always better, at least not for everyone.
nice video and i respect your opinion! but Banjo-Tooie was my most anticipated game ever. i still can remember buying the Club Nintendo ( german version of Nintendo Power) and reading everything Banjo related. i think this game brings a lot to the table. i love the Soundtrack and the darker atmosphere, it fits so good. its one of the best looking games on the N64 and i love that you can split the two. yes, i do miss rhyming Gruntilda and some transformations are really there for just one or two jiggies. but still. i think this game is really good and still holds up. you cant compare it to Kazooie. i think Tooie tries to be an adventure game. i love, how the worlds are connected, and i dont mind the backtracking. its no that much, as people on the internet say.
I also think it doesn't make sense to compare it to the first game. They are extremely different. However, it is a fact that Banjo Kazooie is a much more solid experience in the collectathon genre. Tooie really tries to be an adventure game, and it should embrace this identity much more instead of remaining tied to the collectathon aspect, which is much weaker this time. I think what frustrates people is that BT try to be both things at the same time.
Banjo Tooie is absolutely horribly paced for a collectathon game. Pace is really important in this type of game, and the size of Banjo Kazooie's maps and level design are infinitely better for this genre. It's a much more cohesive experience.
I disliked BT when it first came out, and I attributed the dislike to me tiring of collectathons at the time. A number of years later after the "collectathon" genre had gone dormant, I pulled both games up again, played through them, and decided I liked BT more.
I wanna respond, but it's difficult to know where to start, because most of the observations you are making aren't even wrong. They're pretty spot-on. I suppose that where I think you're messing up here is in identifying ways in which Banjo-Tooie is different from it predecessor, and then declaring these differences in gameplay to be objective flaws. They're not. Tooie DOES have more objective flaws than BK, but most things you're pointing out here are your own gameplay preferences and personal distastes. Or in some cases they ARE flaws, but you're still kinda overreacting to them when the issue is not really that severe. Or Tooie changes a certain gameplay element which results in the loss of one benefit, but in exchange for a different benefit you're not really seeing.
Look man, BK is a VERY tight and condensed game and it does that fantastically well. Small worlds, dense with content. It's why BK is extremely replayable. Charming, simple, elegant. And while Banjo games, to be frank, clearly are WAY stronger when they go this route... it is ultimately just a style some folks prefer and some don't. Some people DISLIKE that BK is so tiny that you can beat a lot of worlds in 20-30 minutes. Some DISLIKE that the vast majority of Jiggies are, frankly, condescendingly easy to obtain, often just floating out in the open. Some DISLIKE that you can just turn your brain on autopilot while playing BK. It is sometimes so colorful and simple that it can feel patronizing. And some people (people who prefer metroidvanias or long RPG type games) feel an itch for a nice big meaty adventure.... and BK fails to scratch that itch. A lot of folks prefer a long, bulky journey they can sink a lot of investment and brainpower in, it's more engaging for them.
Furthermore, even for folks who do prefer the unserious sorta oddball fairytale tone of BK, many can still appreciate the semi-serious, gritty, cynical, and gloomier vibes of BT. It's an alternate take on the universe that's fun to see. It's a little more real. Tooie adds less color and light, replacing it with shadiness. But a bit of shadow in an image provides it with contrast, depth and nuance, y'know? And some players have good spatial awareness/navigation skills---they are not liable to get lost in Tooie's larger worlds, so they don't mind how sprawling they can be.
I also would like to point out out that BK is WAY LESS of a 3D platformer than people always say it is. The core focus of BK is NOT platforming. You use plenty OF platforming to get around the map, but it isn't the focus. Banjo is NOT Mario, he is not an acrobat and his worlds are not obstacle courses. Banjo-Kazooie focuses more on EXPLORATION and minor puzzle solving/task completion. The platforming is sidelined, 3D platforming exists in bite-size chunks to serve as a means to an end, and is very rarely the focus. Which should be obvious in hindsight when you look at the Engine Room and how much of an atypical contrast it is to the rest of the game. Tooie recognized this and went further with it. It dialed up on the exploration, and dialed back on some of the constant collection of too many shiny trinkets. It's not a better or worse thing, it's just a different approach. Even if the result is worlds that are less elegant.
In summary, it IS totally fair to look at Tooie and think "where is my tightly condensed gameplay I was promised?? This isn't like the game I fell in love with! I hate this!!!" And you're not wrong persay. But somewhere around 25-40% of this fandom prefers Banjo-Tooie precisely FOR the changes it made that other people hate about it. Tooie is SO ambitious and huge that I do think a couple objective flaws wormed their way in there that weren't present in the first game, but mostly Tooie is just a different KIND of game. I don't think it's fair to look at Tooie's wolds being less condensed for example and proclaim this is an objective flaw, because Banjo-Tooie isn't trying to BE the same game as Banjo-Kazooie. It's not TRYING to be the same experience, it's not trying to DO the same thing as the first game. BT has a completely different design philosophy that is at odds with what came before.
Edit: Seriously tho the suction cup shoes could just be a ladder, lol
This is 100% on point the backtracking makes it feel like OOT and the worlds feel awesome.
The biggest mistake that anyone can do is to play banjo-tooie and think of it as a banjo kazooie sequel.
I just think most people don't find walking through empty drawn out spaces fun.
@@magicjohnson3121That doesn't describe Tooie at all. And that's also not super accurate either-most open world RPGs are described as "empty" but are still critically acclaimed. Skyrim, Elden Ring, Breath of the Wild, etc....
I respect you so mucb
I totally agree on this video. I was so sad, when I realised that I´m playing not Banjo-Kazooie, but Donkey Kong 64 again.
Comparing BT with DK is WILD.
You don't even need to backtrack to finish the game. BK had much stricter requirements to end the game compared to BT, which thankfully means you can skip most jiggles that require you going back to the prior level.
DK64 is the only game to date that ik of that has a 101%(?) as its completion percentage. That series was a true completionist nightmare, speaking as someone who likes to 100% games. 😂
I played and completed Kazooie a decade ago on Xbox 360. I had Banjo Tooie but it was in my backlog I finally got around to it this year on Xbox One trying to complete Rare Replay 100% and I went through it blind and I agree Banjo Tooie was tedious and unfun compared to the first game.
Tooie slept on.
Agreed. I grew up on BK. I tried playing through BT and it's not nearly as fun.
Reading your comment was tedious and unfun.
@@joshuasommer6548 cry about it.
Honestly I think the division between people who like bt over bk comes down to patience. It was meant to be an evolution of the first, not a carbon copy; it's more complex, slower paced and darker-toned. More effort generates more reward, which is a sentiment that is almost nonexistent with a modern audience.
Yeah,but after collecting six jiggies in grunty industries i went into the next world.Its too tedious and confusing
Yep,i love this game but it can be a slug sometimes
Not sure about the "more reward" part : in my opinion, and it might be a minor detail but not having the short celebration after getting a jiggy makes it less satisfying to complete the longer tasks of BT
@@The_Room_2_Doggys_RevengeYou won't believe it.I have replayed grunty industries and loved it.Still screw breegul blast section.
@@gdassspar6nar I resorted to using a guide to complete the game for the first time (which is not a good sign), then I'll (maybe) replay it without one
I'd rather play this than DK64 anyday.
"I've never been angrier at something I 100% agree with"
I fkn love B-T! It's kinda terrible tho
I agree, BK was better. Its level design had so much more thought put into it, in my opinion. In BT, some jiggies feel like a chore with all the backtracking, and I often get lost because everything looks the same-it’s hard to remember the paths.
That being said, it was still fun and it was challenging!
I think this video is exaggerated and overly absolute-it feels more like a rant than a critique.
Torran2Glitchy has AWFUL opinions
Naaaaaaah.
Banjo-Tooie WAS trash though, and I'm a guy that defends DK64. His only truly terrible opinion is calling Mario 64 overrated. No platformer before or since had controls as fluid or flexible as that game.
@@FuzedBoxTooie was fucking great, one of the best games on the n64
Now THIS is a "correct" take 😆👏 (also, hey buddy lol!)
@@Torran2Glitchyyeaaaaaah
I absolutely love tooie. But you gotta not assume the game is designed to be 100% completed easily. Most of the game isn't this level of intricate. It's just enjoyable
This game is a historical case study of great ambitions for a game on hardware unsuited for it.
Also, I would say Banjo Kazooie is built more as a platformer game, while Tooie is built like an adventure game in a similar vain as Zelda (but with platformer move sets).
I guess I have a higher tolerance for games like this and find the joy in them. I agree with some of your points, but I don't view them as serious of a problem as you do.
I loved it when it came out. Understand that it was the year 2000. Internet was just barely hitting its stride, MMO wasn't in the regular vernacular, and video games were SMALL. When I say small, I mean companies had to try to squeeze every extra minute they could out of every space they develop so that the game seemed worth the time and money. Back then, if you had a game, you were exploring every corner and attempting every possibility you could think of, re-exploring spaces you were familiar with, and finding new ways to play the game, often making a game out of the game with friends.
So when Banjo-Tooie came out and bucked that trend, the response was shock-and-awe. We weren't crouch-jumping at suspicious walls and making theories about floor textures nearly as much, because there were actually things to see, stuff to do, and places to explore. What was there before was still there, but it was greatly expanded and some parts permanently changed. Back in the day, it blew my mind to finally be able to use a flying pad in Spiral Mountain, and a more in-depth story kept apace with the thrill of the times. The period plus the game really made it feel like something special had occurred, and it's hard to recapture that nowadays with the lenses we currently view the world.
So yes, I loved it when it came out. Today? I really don't know. I'm grown now, and I don't particularly have a lot of time to be spending on such things. The odd reminiscing comment is about all I can spare. So I hope it was worth something, I suppose.
For what it's worth, it would be great to at least get some of that good, old-fashioned, slightly off-colour British humour in a video game nowadays.
Holy shit! Someone who actually has the same opinions as me! Tooie is crap, no matter what anyone says.
I think it would have felt more like Kazooie if we got to collect the notes individually instead of in nest clusters. The worlds would have felt more filled out.
I love both Banjo games but I have a big problem with both of them: Banjo is just so slow. Even with Kazooie's ability to walk faster, controlling them is way slower and more cluncky than other 3D platformers like Mario 64 or Har in Time.
This affects Tooie more since the levels are wat bigger, so you spend more time slowly walking around
Finally a review I can 100% agree with, my experience was exactly as yours... even so I managed to finish the game and oh boooy... you're not missing anything, what a bloated awful game from start to finish.
i gave up on the first level its so confusing.
Give it another try
I played Banjo Tooie before Banjo Kazooie and loved the game. However, after playing Kazooie, I loved how simple and better that game was built. It wasn't complex, tedious, or as overwhelming as Tooie. I have replayed Banjo Kazooie far more than I have replayed Tooie.
I think it has something to do with me getting lost in Kazooie for hours and winding up with 50 Jiggys, whereas after playing Banjo Tooie for hours, I find myself with about 3 jiggys.
And do I hate the later levels of Tooie, which feel empty and tedious with the backtracking. Every jiggy was an excessive exercise in backtracking, which felt ridiculous sometimes. (Terrydactyland and Cloud Cuckooland sucked!)
I don't agree, but I respect the fact that you're direct about why you don't like it and not trying to be "neutral" in a sense of hoping to appeal to people who do like the game so they don't get butthurt. So many channels do that and its nice to see someone being honest and unapologetic about it.
(12:09/12:26) and it seemed that Rareware itself knew this, they knew how much of a pain the backtracking of the jiggies would be, or else I can't explain why one of the tricks that the game gives you is to open all the worlds without the need for said jiggies, (which in fact can be activated without the cheatto pages)
my gods. youre right. it took me so long to finally actually beat that game. and the reason why... just too much tedious nonsense. at the time, i was drawn up into the novelty of it all, i enjoyed it but, looking back it made it all into a boring chore. Also, funny you mention canary mary, she appears later in the game, if you EVER decide to finish it, prepare for button mashing hell
Tooie is good but I can see why someone would hate it. If I ever play it again I think it will be a lot more enjoyable with a walk-through.
So strange. I heard you out and it was an interesting perspective but I for sure disagree with pretty much everything you said. Just directly did not agree really.
I've never heard someone talk so much shit about this game lol. I did find humor in this video but I loved this game. It wasn't perfect but it was different and that's what they were going for. Now Nuts & Bolts................
C'mon it's not that bad
Honestly this game gets so much better the deeper you get. I wish they didn't require you to grab jiggies to open new levels since that slows game progress to a trickle. The gameplay loop of grabbing notes and learning new moves to then use in past stages is pretty good. It just feels daunting at the start especially when the first level has two different versions of sneaking one of which you don't learn until almost the end of the game. Meanwhile the sneaking you do with the control stick is NEVER used again🤣 yeah, i get where hes coming from with most moves only being used for a single situation. That's one issue i have with majora's mask too, masks arej fun to collect but only get one use really.
I still like it a little more than the first game since banjokazooie's over world feels really colostrophobic in comparison
True
This game is proof that gameplay density matters. Everything is a slog in this game. Unnecessarily big.
It's hard to believe this is the same guy that made Battletoads Arcade, Donkey Kong Country 1 & 2 and of course the first Banjo Kazooie which are full of constant decision making and challenge.
I'm still getting banjo tooie lol
omg the dumb minigames and goldeneye/1st person sections were a pain i agree
yeah i hear nothing but facts here, i don't get why people are defending the game so aggressively and insulting you for having an opinion, when youve been completely fair in this video, you werent hating on the game mindlessly, you wanted to like it but didn't and pointed out why, and im having the same experience playing through it at the moment
i was so excited to play this, but after the first two worlds i was so exhausted with how much of a slog it is
I did enjoy the game, but I can't deny a lot of the bad aspects you bring up. For me, it was mainly the level designs that were disappointing.
I think it highly depends which one you grew up with. I've noticed everyone who played Tooie first prefered it. I went to play Kazooie as an adult and I couldn't even finish it because I just couldn't help but feel it was such a downgrade from my childhood classic that was Banjo-Tooie
I also agree the game tries too hard to be complex and intertwined. I do appreciate the difficulty spike, but not at the cost of having confusing and muddled maps.
You're entitled to your wrong opinion and I'm tossing you a like for having the balls to share it so unabashedly, Chad move.
Thank you! My balls have never bern complimented on this channel before so I appreciate it
I wouldn't say better but it was pretty much just as good. I fucking loved them both to death!
I think my primary reason for preferring BT over BK, as one comment pointed out, is because the game focuses more on exploration and immersion over BK. As a child, being lost in an atmospheric video game world is all I wanted, and BT delivered that so well. I remember spending DAYS in just a single world taking in the music of the level and just having fun looking for every possible secret I could discover. I loved seeing Banjo and Kazooie be their witty selves with new characters, and seeing how the island was all connected by getting to different levels without ever once going to the HUB world once. This was before you could find guides online too, so I would constantly encounter new surprises every time.
BK was more compact and whimsical, but BT delivered more on what I wanted as a kid. An evolution of the prior game, and a major expansion to the world I already loved exploring. I could see why as an adult with limited time this wouldn't be as engaging.
So how are we feeling about nuts and bolts fellas?
Are you NUTS!?!??
This is better than the original! Just something about it was really fun - I hope Nintendo Online includes this one eventually.
I can understand where you’re coming from with this review, and i do agree on some points. BK is my favourite game of all time and hence im probably biased, but yes, i also felt like tooie lost the simple and straightforward beauty of BK. However it grew on me as i grew older and i somehow came to like it’s more variety full gameplay. Love Lord woo fak fak as a boss. Hes cute and easy when played against as a submarine. Canary Mary still makes my blood boil when i see her.
i just replayed BT in NSO.
i played both BK and BT back when i was a kid on N64. BK has always been one of my favorite games ever. I did have memories of not liking BT as much back in 2000. So now that i got to replay BT as an adult, i was reminded of how much i didn't like it as much as BK. i found myself getting angry and frustrated a lot haha, which is not something you want from a game you want to enjoy
I disagree, but the song was awesome. So, LIKE!! 😂😂
glad you liked it :]
I actually kinda like how more complex it can be, like Grunty Industry felt like a, well, Puzzle to figure how to do everything, I liked the 1st Person aiming for flying & swimming, and it's kinda nice to see how Banjo and Kazooie become kinda useless when they're seperated, it gives weight to their synergy. However, yeah the levels are just too big with little in them, some of the Moves are about useless, and even if I'd say both games are not so great for repeat playthroughs, BK was just more concise and I did loved its fairy tale vibe.
Do you also hate Breath Of The Wild? If you think Tooie is too big and has too much backtracking Im just assuming you've never played any 3d open world games?
No I love BotW, TotK, and all sorts of open world games like Bethesda games and so on. The difference in those games is that the space has purpose. It’s used to house secrets or items or enemies or entrances or dungeons or anything you can think of. It’s used to entertain the player. Also, in those games, you have fast travel, so even when you pass through an area that’s somewhat empty, you don’t need to keep going through it over and over, you can just fast travel. In Banjo-Tooie, that space would be totally empty and would serve no purpose. It would only be used to extend the distance between point A and point B for no good reason. And even though Banjo-Tooie has warp pads to travel, you still need to walk through a bunch of empty level to even get to them.
@Torran2Glitchy What?! Have you even played Breath of the Wild? You could fit at least five Witchy Worlds into a barren space of rock or field you have to traverse (BETWEEN places you could warp from) Even if one considers collecting the same piece of flint or topaz randomly placed around to actually be content (which it is not), BOTW is STILL emptier. It also has long stretches of very repetitive scenery, which Banjo tooie never has, other than maybe some parts of Terrydactyland. But you do have an interesting taste in games (you think Mario 64 is bad) so I doubt this will change your opinion.
What about Sonic Frontiers
@@Torran2Glitchybotw's space has no purpose. It's a big empty wasteland full of korok seeds and shrines. I think totk did things a bit better by including caves but it's yet again a predictable reward within them. Majora's mask is the best Zelda you never knew what you were going to get. A unique mask, a heart piece, a weapon cap upgrade, or a bottle in the overworld. With the great fairies you had so many unique upgrades, too.
I don't hate Banjo-Tooie. There's a lot I enjoy about it. My favorite levels are Mayahem Temple, Glitter Gulch Mine, Witchyworld, Jolly Roger's Lagoon, and of course, Cloud Cuckooland. But I don't like Terrydactyland, Grunty Industries, or Hailfire Peaks. Why? Because I can easily die. My favorite bosses are Old King Coal, Mr. Patch, Lord Woo Fak Fak, and Terry. But I hate Targitzan, Weldar, the dragon brothers, Mingy Jongo, and Hag 1. Why? Because they're difficult for me. I like all the soundtracks, and whenever I play it, just like in Banjo-Kazooie, I like to read what the characters say and do impressions of them. There are also fun mini games to do on multiplayer. I did all 14 of them on recording with 3 of my coworkers, and it was fun. Remember, it's my opinion.
All we need is an ominous chiptune intro involving a president and this could easily be an extended Gaming in the Clinton Years episode.
This is one of the greatest comments I've ever seen🤣
I think tooie is good but nowhere near the quality of Banjo-kazooi. Kazooi is one of the best 3d platformers ever imo
Recently played the two again on Rare replay and I actually like Tooie better on a 2nd replay over Kazooie. Once you kind of remember how to solve some of the puzzles and how to get some of the more difficult jiggies, it’s not as bad, but there is a massive difficulty and complexity spike once you get to Terrydactyland and Grunty Industries that made me hate BT the 1st time around
@@awill3454 That's fair
Tooie went in a more Zelda type route. The developers have even said this in the past. Whereas they followed in Mario 64s foot steps for the first one, they followed in Ocarina of Times foot steps with Tooie. Whether they failed or succeeded is a different story. When I was a kid I absolutely loved Tooie, so it did its job in that regard. As an adult I can see how many flaws it has.
This video made me sober. Thanks. 😒
I think it is pretty good but you can have your own opinion
I don't mind Banjo Tooie, I do prefer Kazooie tho.
Tooie is better than DK64, Super (Overrated) Mario 64, and Banjo Kazooie Nuts & Bolts.
I even prefer Tooie over both Sonic Adventure games not gonna lie.
Its not a perfect game but its not horrible either. I prefer BK a lot, but BT has its charms as well
i personally tought the first game was a bit too complicated and i gave up. should i return to it and beat it?
you're wrong about everything!!!
:[
Omg, I can't believe that I wasn't the only one who thought that Banjo Tooie is so EMPTY. The art of the game is precious but the entire world is kinda boring, the worlds are so weird and generic like Mayhem Temple, Glitter Gulch Mine, Cloud Coocko'land AND FXCK JOLLY ROGER'S LAGOON WAS UNNECESARY WATER LEVEL
Lmfaooooo at the ending! At least we know you’re not hating on the BT soundtrack 😂
It's funny we both quit this game on the same level. Weirdly, I greatly enjoy DK 64 even though it has similar issues as this. I think the DK levels provided a better collecting experience, and getting the Gold Banana's were not long drawn out tedium for the most part. Usually a mini game, or a switch, or a fight. It does have large empty areas, and it does have backtracking, but I just don't think it's as bad as Banjo Tooie.
"Delete this video"
Can someone get over here and cancel this guy please?
*I just downloaded the whole trilogy, now you got me thinking about uninstalling 2* 😂
Hate to say it but i agree with most things you say and i love the series, i like the first game better it was perfect lol
I don't know how but I really liked the video even though I disagree with everything said here, well, aside from the levels being too big, I can't believe I never realized that before.
my charming personality must’ve won you over. either that or my opinion made you feel better about yourself :]
@@Torran2Glitchy Lol no, I think the video was really well done and the arguments were completely valid.
That's bait.
I love Banjo Tooie. It has this European aesthetic I like that DK64 didn’t give. This is a game like Siberia where you have to hop back and forth between levels to complete things. I think this is fine, the sense of reward is greater when it’s like this. I don’t mind spending an hour and a half on Maya Mountain if I’m not in a rush to complete a game but just to enjoy it.
Tooie makes me think Rare was trying to copy Spyro 2 but BanjoKazooie without understanding why either game is fun.
based on your video "Mario 64 is overrated", your opinions sure are based upon a lack of clear judgement
I respect mario 64,but it's aged like milk
@@gdassspar6nar it hasn't, it aged as well as the rest of the mario games, ofc it will look primitive and have a bunch of issues compared with any game that came after, but of course it will, its mere existence is what led to 3d games as we know of it
@@gdassspar6nar Nah 64 is still a great game to return to on the regular, altho the DS version is better
I hated both BK and BT. Mystical Ninja 64 was my jam.
Grunty industries does scuk
This is pretty good. But did you know that you can get two single quarter-pound kings for only $6?
woah
Tooie > Kazooie
Gameplay variety, bossfights, cleaner presentation, and largely optional Metroidvania elements (which are _still_ uncommon in 3D platformers) will always beat out a formulaic collectathon that was essentially just ripping off Mario 64 anyway. Love both games, but Tooie has so much more value as a game these days imo.
I'm in the same camp. I love Banjo-Kazooie as it is just hits all the right notes in a 3D platformer. However, even as a kid, I just never really liked Banjo-Tooie for many of the same reasons you mentioned. Tooie suffers from a lot of issues that are shared with Donkey Kong 64. Rare wanted to make a bigger 3D platformer but in the transition, it sucked out a lot of what made Kazooie so good in the first place! There were just many gratuitous things to artificially lengthen Tooie. It is just a slog to get through and I miss the _actual_ platforming. Instead of a lot fun platforming challenges, they just jammed the game with obnoxious fetch quests and weak mini-games. If there is ever a new Banjo game, I hope they bring back the actual platforming challenges and scale back the levels a bit. A bigger sequel doesn't always mean better sequel!
Even though I disagree with you about Banjo-Tooie, I'll respect your opinion. I like both Kazooie and Tooie, but I like Tooie just slightly better. The larger and more complex worlds are the reason why I like Tooie better. Banjo-Kazooie was an amazing game, but Banjo-Tooie took everything great about the first game and made it better, at least in my opinion.
Well now that i think of it... i hope you're prepared for Donkey Kong 64.
I keep getting comments about that. Might have to give it a go someday
@@Torran2Glitchyplease do !! Dk64 will make you love this game 😂 I cannot wait for you to drop a video on it
But wouldn't you rather tell us about Burger King?
No?
Understandable. Have a good day.
I'm not even into McDonald's anyway.
Maybe I should have made a video about Burger King. Would’ve made for a more interesting song
I don’t think the backtracking is bad as everyone says because 1 you can beat the game with little backtracking and 2 you can get some jiggles early but doing certain methods.
And the warp pads make it a non issue in most stages
that is a seriously large pot of neopolatian ice cream if your dog can swim in it.
@@poil8351 alternatively, very small dog
Despite being a little nicer to this game (not by much though), I actually like your take on this game a lot. The first game was way better than this one. And here is why:
This game overstayed its welcome with all its collectables and worlds which lead to unnecessary and annoying backtracking, making exploring the worlds tiring too quickly.
Mumbo is probably the worst character I have ever played in a popular platformer. He walks too slowly, has little health, can't run any faster and even his attack sucks. Plus you have to use him in every world. The Dinosaur world was the worst example.
Some minigames were unfun to play. Trust me, the returning button mash race in the final world is even worse because of that rubber band system, something I always hate in races. The aiming controls for a few challenges were also horrible. The target shouldn't move with the camera together.
Some unlockable moves barely add anything interesting to the game. And seperating both characters was definitely annoying because you need to return to the other character to be together again or stand on sparkling space to even switch the character at all. And yeah, the climbing shoes really were not good. Thank you for making me realize it.
This game also forces you to return to Wumba again just to revert your transformation instead of just doing that by just leaving the world. Unnecessary backtracking.
I enjoyed the returning quiz however it wasn't as charming as the one from the first game and sometimes it was even unfair as the witches straight up answer a question correctly before the question even appeared.
And of course, too much walking. Even with warp pads.
The only things I do think the game does better is the jiggy requirements (70/90 required to finish the game, that's 78% unlike 94/100 from the first game, that's 94%) and Jamjars. I like your singing by the way.
You might just be the first commenter on this video to have actually agreed with me! Glad you enjoyed the song :]
I have no nostalgia bias for Banjo Tooie, but I still love the game, but I can totally understand a lot of your complaints. I honestly didn't like it the first time I played it, but then tried it again a few years later, and got further the 2nd time and ended up liking it more. I think it does worldbuilding much better than the first game, and some of the levels are pretty amazing once you get used to the fact that they are just bigger and take longer to get each jiggy. It's like a good game with bad pacing, as crazy as that is.
I personally like Tooie more, but i do agree with some of your points, athough not to the same extent. The song at the end was good though lol
I never was a big Fan of the original.
I hated that Quiz in that Game.
The Sequel also ain´t perfect but atleast the Worlds look more creative and it has a good Story.
Respectfully disagree with your takes but I do agree that the dinosaur Jiggy is absolute BS. Also the Ode to Banjo-Tooie is hilarious 😆 (I say this as a Tooie enjoyer). This game has a slightly similar structure to OoT in how you go about exploration/collection. Open world with blocked off areas that later become accessible with a fair amount of backtracking to collect everything.
Saying that the world lacks charm and characters is simply not true. There are so many whacky characters that imo outshine Kazooie. Sure, the tone is a bit darker from the start but it still maintains its whimsical nature and never gets super dark.
Your sister got kidnapped and was going to be horribly mutated so the antagonist could look pretty... This game always had darker tones. The fact that she kills the guy who helped you in an attempt at revenge against you, is more than fair from an evil witch.
The worlds never felt empty to me and I liked exploring them. Sure, they're more complex but that was a good thing for me. The interconnectivity was amazing to me as a young kid playing this. Kazooie feels small and simple compared to what Tooie has to offer. Tooie's music is way more memorable for me as well except for maybe Freezeezy Peak and Treasure Trove Cove.
Whenever I found something I couldn't solve/do immediately I enjoyed the idea of having to come back after having learned the appropriate ability.
Some of the Jiggies take more work but it sounds like you just wanted the first game again with different set pieces. What use would a sequel have if it didn't try to outdue it's predecessor?
There is a lot of walking but given the vibrant colours, incredible soundtrack and tight controls, I could wander around these levels for a long time without feeling bored. The game does reward exploration, so I have no idea why you felt like it didn't. Sorry you had to walk a bit further to get to things. Warp pads exist for a reason my friend.
TLDR; Tooie is more complex and that is why I like it. The interconnectivity is very ambitious and I appreciate the effort that was put into it. It's super charming and memorable. Meanwhile, Kazooie's worlds all feel so separated and are more simple/have less substance to offer than Tooie imo.
spiral mt was fun
isle o hags was kinda a pain in the ass
mayahem temple was ok
glitter gulch mine is too big
witchyworld SUCKED
jr lagoon was fun
terrydactyland is underrated
grunty industries is a BIG FAT TOWER OF FUCKING SHIT
hailfire peaks was cool and fun
cloud cuckooland was challenging but had some bad and good
cauldron keep is just BORING
That song made me smile, thank you sir.
You’re very welcome. Glad you enjoyed it!
Now idk if I should buy Banjo Tooie for the N64 with just how mixed people are with the game and is it true it lags?
If it looks like a game you’d enjoy, I’d say for it. Having played it, I personally wouldn’t, but my opinion on this game has proven controversial lmao
Best way to play is on the Xbox. If you plan on getting it
don't waste money on the N64 version, the framerate is apparently quite bad.
@@altair-x I've heard this the most sounds like the frame rate is horrendously bad I can't try it since don't own an Xbox and mainly a Nintendo player
@@Knockoff_ZacianI played tooie on n64 emulator and honestly... I didn't cared for slowdowns.It's just too fan.
i think they think content is equal to the size and around that time games had to be dark and edgy
Shame you didn’t see Mary canary a second time and didn’t incorporated her in your jingle
Completely disagree but this video was funny as fuck so I gave it a like anyway
Cheers! I’m glad you enjoyed it :]
Talking about the race with Mary in Glitter Gulch Mine not knowing about Cloud Cuckoo Land. I got every jiggy and had to break out a drill for that one.
A DRILL? Bloody hell…
Yeah, there was this neat video showing how to win her races with a power drill and some tape.
@@captaindynamite8936 I think the only people that like Tooie are the one that find the original too simple???
@@orangeslash1667 Nope, I just love both of them to death
@@flammable7961 Someone found a way to minimize the backtracking in Tooie ua-cam.com/video/R4X8Cs-DiNs/v-deo.html
WOAH EASY FELLA! SOME PEOPLE HAVE DIFFERENT OPINIONS!
Tooie got depressed, Conker grew up to be an alcoholic, then RareWare spiritually died forever.
Probably just the dev team getting bored or mismanaged and have their feelings projected.
The tone shift got to me when i played this game at 11 yrs old. The themes of death and grief are obviously present and i remember not wanting to replay this game because of that
The only part of the game that I hate is jolly Roger's lagoon, the seamonsters were so disgusting.
Saying the greatest sequel sucks? Whatever.
This is my thoughts on this game
For me I prefer the first game overall and while this game is not bad game it's sort of weird on how a Collectathon turned Metroidvania game. If people don't get what I mean by this well unless you like backtracking a lot well this game is full of that and there is a lot that backtracking to get JIggys and also the story it could have been better.
The start of the game is good and shakes up things with killing Bottles and to me that shows the tone of the game and I don't mind that it was a darker game but after you get up to the Jinjo Village, seeing the King and B.O.B cannon needing to charge up well the story takes a back seat for a long time till you reach the final level of the game and I remembered when I was playing this game the first time I gotten up to either Grunty Industries or Hailfire Peaks I was like.... why am I here? and what dose this have to do with the story.
Also what makes this game more frustrating that when this game came to 360 and then later on with Rare Replay you would think that J Studios, not to sure if they did any work on porting the Banjo games but I know they did use the XBLA version on the Rare Replay, You would think when they, J Studios, could have modern up the controls for example of this in the Rare Replay Jet Force Gemini, which came out before Tooie, got a patch that you could use modern FPS controls to play that game now why did Tooie never get this patch is beyond me but it would have helped if the game did get that patch.
Overall Tooie tried to much for what they were going for and the levels being really big yes that sort of reminds me of SA2 with Rouge and Knuckles last stages being way to big for its own good.
I don't know if the game is good, I just played the first game (and I don't like it, yeah yeah, I know), but the art direction is top notch.
Everytime I watch a Torran2Glitchy video, I feel like I lose like 100 braincells.
Bugger, I was shooting for 150
Love Tooie. But yes, I never did beat it when I was younger so as an adult I am excited to give it another go in the near future. I'm sure I will have gripes but I still remember many parts that I loved even though once I get to the dino world the wheels always fall off.
One of the creators said they wanted it to be more of an adventure game, inspired by Zelda OOT so I think they went a little crazy, complicated, and missed some big quality of life opportunities.
But, I still agree with almost all of what you said. I also love DK64 and have beaten that one...so maybe I'm a glutton for punishment.
DK64 is one people keep mentioning… I might need to give that game a try as well
@@Torran2Glitchy oh, in my opinion it’s a must. I love the game. I think you’ll like it quite a bit more than BT but also may piss you off a little.
@@bbhawks9060 Someone found a way to minimize the backtracking in Tooie ua-cam.com/video/R4X8Cs-DiNs/v-deo.html
@@Torran2Glitchy That game is even worse. If dare to play that game try to see if Lanky Kong's streaky arms can bypass the B Lockers.
That ending song was amazing!
Thank you!
@@Torran2Glitchy are you going to make a video on banjo kazooie nuts and bolts?
I plan to, yes! It may be a little while though
Even as a 7yo kid who played both games when they came out, I liked the original but also found it to be too simple, too cartoonish and too short for my taste, however tooie is my favorite game of the entire gen due to the amount of time and effort I had to put in every level to figure out what was going on and to get 100%, it grew deeply within me. grunty industries became my favorite level btw due to it's complexity and music. Simpler is not always better, at least not for everyone
I don't agree with your sentiment whatsoever, but that was a surprisingly good song at the end!
thank you!