Banjo-Tooie is unfairly overhated. It seems that people began to dislike the game only after certain online critiques focused on its few flaws, neglecting its strengths. Unfortunately, this trend has become typical since the advent of the Internet.
@@sampicano look up Banjo Tooie on UA-cam videos popping up on how it’s awful and bad :/ online forums have started having people pop in. Everything I put at the beginning are things I’ve found
I never really understood how the backtracking in Banjo-Tooie was a bad thing. In Banjo-Kazooie, you had these creatively-designed worlds with unique characters and mechanics, and yet you only really have to explore them once before they become obsolete (aside from a single Jiggy in Freezeezy Peak) Banjo-Tooie gives you the incentive to explore new areas that were once inaccessible and even connected to different worlds, which I feel makes the game much more immersive and satisfying. My favorite example is murdering George Ice Cube because it gives you access to a flight pad and also gets you a Jiggy for cooling down the pool in JRL. Murder is good
>(aside from a single Jiggy in Freezeezy Peak) And one jiggy in Gobi's Valley. The devs were clever, because these two jiggies required the shoes from the other world but in only those two worlds, so you could do them in either order but only one would require backtracking.
Technically the Mr Vile jiggle is meant to use the speed shoes too. You can do gobis valley before freeze easy Peak but you also need the peak bash in that one so it is more those two worlds are inter connected. I am not a fan of back tracking personally as I feel like it reduces the feeling of accomplishment and slows down progression. It also feels like a way to artificially lengthen a game. I know in tootie worlds are inter connected but still that is still more loading screens than necessary I can forgive Banjo tooie for any experiments they tried to input but it does surprise that they decided to stick to these decisions going forward in future games
I was absolutely shocked to hear that the opinions on Tooie were mixed. I've never been so excited for a sequel and also felt like it had lived up to all my expectations before or since, except maybe for pokemon god and silver. I will say it's not entirely true that people don't complain about Ocarina of Time, that game's reputation has had a target painted on it's back ever since 2006 because fans of other games in the series have sour grapes that it gets more praise than their own fave. But I agree that Tooie's worlds don't feel so empty to me, it helps that enemies respawn. When I was younger, and still even to this day, I would sometimes just play around in the level not really aiming to accomplish much, just see ow far I could glide with Kazooie from the highest point in the level and other such things, the improved controls from BK really made the game fun to just move around in. And I love the minigames! I know the team working on Banjo hacking tools is kind of fractured at the moment but I really hope they can find a way to resolve their differences or figure out a way to hack Banjo Tooie with a new team, because the thought of romhacks on the scale of Jiggies of Time but with all of Tooie's improved movement and extra moves makes me drool.
AGREED 100% I’m waiting for Tooie gameplay in mods! Love that idea! And I also spent time just making my own goals like gliding and exploring! A big part of the charm!
Tooie is probably my fav sequel of all time. It's made for the fans of the first one, instead of new players. I don't want just another game like the first one that I would be able to speedrun in a handful of hours. I feel like if people get their wish, I won't ever get a good sequel anymore. This is a game I can get lost in, and I love that. Edit: spelling
Banjo Tooie... More polished and detailed graphics + accurate shadows and dynamic lighting (something incredibly beautiful and impressive for the N64), better mobility AND animations, cool new moves and mechanics like character separation and first person shooting, more fun and immersive mini-games, epic new bosses for each level, a better developed story and cutscenes, a darker setting that fits great with the cartoony style, more charming dialogue with elevated humor, bigger and more detailed worlds with more things to do, new charismatic and memorable characters, a jukebox that lets you listen to every theme in the game, and a soundtrack that's as good or better than the first game. Even outside of the main content, you can find amazing additions in the menu, such as a multiplayer mode that allows you to play mini-games with friends and family, you can replay all the cinematics and mini-games and even re-fight all the bosses in the game, it also has a menu of options to lower or raise the volume, change the audio type from Mono, Stereo or Surround, options to adjust the screen and resolution and lastly, the generous option to change the language of the game. To say that this is a good sequel is an understatement, it is an AMAZING game and an AMAZING sequel that surpassed the original.
The boss battles were the best! It was always my favorite thing about the game. Not to mention, you get to replay boss battles in the main menu and I love that!
@@ricardocantoral7672 seriously! And it made you utilize all the moves you’ve learned through the game and when she’s beat, I always feel so so good about it lol
One problem is a similar one to DK64, where you need to swap characters all the time. Except in BT it takes a lot more time to do so. For example, to play the dodgem game you need to go to Wumba, turn into the van, drive to the horror zone, pay, go inside and activate the teleporter, teleport to Wumba, transform back, teleport to Mumbo's skull, fetch Mumbo, go and power the dome up, return to Mumbo's skull, go to Wumba, turn into the van again, drive into the dodgem dome, pay the machine, return to Wumba, then as Banjo go back to the dome.
Banjo-Tooie is my favorite game ever and I'm glad to see it getting love and appreciation after so many people seem to dunk on it for a while. For me, I love 3D collect-a-thon platformers and Metroidvania style games and Tooie feels like an amalgamation of those genres. I know a lot of people think the first game flows better because in Tooie the jiggies and other collectables take a lot longer to get and you have to backtrack. I actually like that more. I often use this analogy since I'm someone who hunted down every North American N64 game for my personal collection: Banjo-Kazooie feels like the first half of building up a game collection. The jiggies/games are abundant, sometimes tricky to get but you'll find a lot wherever you go. Banjo-Tooie is like finishing off the second half of a game collection. The jiggies/games take more time to get, you'll definitely have to go back to places you've already been to complete it but its a lot more satisfying and rewarding when you finally get what you were looking for. They're both fun experiences in their own way but the latter in both situations contain the more satisfying results in my opinion. On top of that, Tooie has more moves, fun minigames, multi-player, more characters, deeper lore on existing characters and a world that feels much more alive and interconnected. Also, I know the X-box version fixes this but I really hate how in the N64 version of Banjo-Kazooie you lose all your musical notes when you die or exit a level. I'll take the occasional frame rate issues on the N64 version of Tooie over that flaw in Kazooie any day. Wasnt expecting to write so much lol. Great analysis! I greatly enjoyed your Donkey Kong 64 defense too (which I also 100% agree with)! Be definitely sticking around for more.
The interconnected worlds of Tooie are fantastic. As a kid I had way more fun with this game than Kazooie, and nowadays I do think it's about how far lost you could get in the journeys for those Jiggies and Cheato pages. I used the official strategy guidebook, and the maps with all the many icons on them were beautiful. A far cry from the idea of being "empty." Dragon Kazooie rules. The new moves rule. The boss battles rule, even if Chillie Billie and Chilly Willy are a bit redundant. You love Terrydactyland, which gets critiqued for being too sprawling (even though it's not that different from Click Clock Wood). My favorite is Grunty Industries, which people also hate on. It's just amazing how thorough they were with Tooie, and how much love was put into every room, every character, Grant Kirkhope's music, etc. The N64 version is definitely the definitive way to play it. I never felt like the Xbox port got the stick sensitivity right, especially for aiming eggs. It makes bosses like Lord Woo Fak Fak feel more tedious. Still my favorite game ever. The only flaw is totally the 2nd apperance of Canary Mary. Thank you for your video.
Thanks for watching! I should have highlighted Dragon Kazooie cause it’s cool haha imagine Threeie where we find baby dragons and they recognize Kazooie as their mom and she recounts being a dragon in Hailfire lol implications but it could be funny
Tooie was the best thing 4 year old me got to experience. To me, Kazooie is like playing with those big megablocks. Tooie on the other hand is more mature, more refined. It's the smaller lego pieces. Less straightforward, but there is so much more depth. More to be done. Each world had to be not only fully explored, but also memorized. The moment you make the connection between two worlds and get rewarded is so much more satisfying. Nowadays, I feel like people prefer the one time visit, full clear and move on to another stage that Kazooie provides. Moving the Tooie, the completionist might find it frustrating. But maybe back then, having all the time in the world to get lost in Tooie is what made me appreciate it more. And today, that kind of time isn't available to everyone.
I love Banjo-Kazooie... but it's also a bit too segmented for my tastes. But Tooie? Ah man, I love Tooie! It feels like a massive, interconnected world! The atmosphere is better too, thanks in no small part to the incredible soundtrack. Trekking across the Isle 'O Hags, sneaking through the ducts in Grunty Industries, stepping into HailFire Peaks for the first time, walking into Jiggywiggy's Temple... there's this large, sprawling atmosphere and _feel_ to Tooie. It has a game feel that Kazooie doesn't have. Even the animation in Tooie is better! I love how Banjo's backpack bounces as he moves in Tooie, whereas in Kazooie it's static. It gives Banjo a level of dynamism that makes him that much more fun to control. As tightly designed as Kazooie is... it also feels cut off from the larger scope the world of Banjo offers. For me, Tooie edges the win for me between the two.
Same. The worlds being connected makes a huge difference for me. I love Gruntilda's lair but having this giant overworld with different environments feels right.
I hated it the first time I played it, due to the large confusing maps and backtracking. But on my second replay I fell in love with it. Definitely not as iconic as the first game but it’s a really good example of expanding and building from the first game, some of it I’d argue is done better than the first.
Fully agree with the "You were supposed to actually explore and find things yourself" Part. The easy access to Walktroughs and guides made it way harder to experience that unique thrill of playground rumours that you can investigate and find out if there was anything true to them. That's also a somewhat recent sentiment, you can find in some modern indie games. The way, games like Tunic or Deltarune are hiding their best kept secrets is pretty much a direct attempt to revive that feeling. Another great video Btw. I love Banjo Tooie.... did that back then and still do it now.
Thanks so much for watching! I’m glad there are others who appreciate it! We need to spread the love to the new generations and let them experience it too :)
I used to hate Canary Mary until I realized there was a trick to beating her in Cloud Cuckooland. All you have to do is let her stay slightly ahead of you until you reach the top of the course. Then as soon as you're going down the sharp drop at the end, towards the finish line, mash the button like crazy and you're good.
One of the best sequels ever made! It's one of the very few titles I know that doesn't take away the power-ups you got from the previous game. It even expands your move set by giving you new abilities.
The way I see it: Banjo Kazooie was a lighting in a bottle type szenario. You got a bunch of highly talented, highly passionate and eager Britains who took a WHOLE YEAR extra to polish a game which they literally called "the Mario 64 killer." Banjo Tooie did get just a fraction of the attention from Rare and due to hardware limitations, it was quite difficult to eleveate the platformer genre further. Which is why they implemented all these Metroidvania-like worlds with barely any in-game help to navigate them. This Breath of the Wild principle to have the player see multiple points of interests wherever they are in a level, was gone in BT. Instead we got mole den like levels with bare holes in the wall that lead to random places with no hints to remember the layouts of these places. Good luck exploring those. I remember as a kid as it took me close to an hour to get my first actual jiggy in BT, which was that one mini game where you have to protect some flower fields from flies.
I have never ever understood the hate for Tooie. Tooie is the perfect example of how to make a sequel. Similar, but expanded in all the ways that could've been expanded upon without changing the fundamentals of the game. I love Banjo Kazooie AND Banjo Tooie, but damn dude, I love Tooie just a little bit more
One of the best games on the 64, CERTAINLY one of the most underrated. Off the top of my head, it has the most impressive atmosphere of any game on the console next to Ocarina of Time, which is hilarious coming from such a sarcastic and goofy series. Tooie and Bad Fur Day are so impressive in their ambition. I can't think of anyone else than Rare who took better advantage of the hardware, and put so much effort in where it definitely wasn't expected
Last time I played these games on the xbox (early 2021) I much preferred Kazooie to Tooie cause I was looking for a collectathon game and you framing tooie as an adventure reminded me why I preferred Tooie when I was a kid. I still think I prefer Kazooie now but Tooie will always have a special place in my heart. But I wanted to give my two cents on the major complaints of the game. 1. The darker atmosphere was never a problem for me. It was distinctly different than Kazooie on purpose. Ik they added some depth because Kazooie had little drive to the story while this one compels you step into the world with it's start. 2. The backtracking is one I'm on the fence about. I see both sides but I'm going to lean to the side that says it helps the game feel interconnected and like on big journey vs it feeling like random worlds. I think it does it a little too much but usually the backtracking is rewarding. It might be a little annoying but the gratification is always there. 3. The frames were never bad for me when I was a kid. I kinda took the frame drops and lag as the game trying to convey how big the world was. That it took a lot of time to get from point a to point b. That this is an adventure with a capital A. But just play the rerelease if that's the biggest issue for you. But I do agree that the 64 controller is the best way to play the game. It's made an impact on me when I play games nowdays that I don't really mind framedrops that much unless it really gets in the way of the game. It kinda makes me shocked when I see frames drop and I see people act like one dropped frame means the game is total trash and the game devs are awful. Idk... gamers are kinda mean sometimes. 4. the minigames are fine. The only bad one is the one with the canary the second time. 5. Large Empty worlds is kinda true. I do think that if you're looking for stuff to collect and not objectives like in zelda, then yeah, it'll feel that way but they aren't made with that in mind. I love the worlds but they can feel a bit like lolllygagging. It works better for a kid and is kinda annoying as an adult. 6. All the game mechanics are really smooth and are super fun to use but I will also say that's probably why the open worlds can feel too big. The game provides a really fluid move set and fun mechanics but doesn't always have a way to use it. You're stuck trecking along sometimes. And the framerate can always make this feel even more frustrating for those who don't like dips in framerates. So the game being fluid is like a double edged sword in a way but of course is a positive vs if they didn't improve it.
It’s a small thing, but one thing I love about Tooie is that it shows WHY Banjo and Kazooie need each other. Kazooie may have more speed and moves than Banjo, but she can’t take as much of a beating as him. And his strength and weight makes her attacks more deadly
I'll admit I wasn't a fan of tooie at first, and yeah, it was mainly cause I had a problem with the backtracking. But I was so used to completing worlds from the first game that I realized I needed to take my time to explore and find all these things. On my second playthrough, I enjoyed it. I actually had fun after getting a better understanding of the worlds.
personally, I've heard "backtracking" as an argument for why something I love being bad so many times that it doesn't even register as a valid argument anymore and it just comes off the younger generation complaining for the sake of it. I think I'm slowly becoming Cranky Kong but that's besides the point.
I agreed with everything you said 100% on this one. I started to scroll down to comment this but was going to add the part about the only thing about this game that sucks was the second Canary Mary race but you mentioned that too. I love BK but this one is so much more fun and interesting to me. I always thought it was cool the way the different worlds were connected. It made it feel like a real world as opposed to BK which the worlds existed in paintings. I also felt the back tracking arguments were lacking. I always kind of like when you can't do everything all at once in a level. It makes it exciting when you finally get the tool you needed to unlock the area you couldn't get to before. A lot of times it didn't feel like back tracking so much because it would open up a whole different level. Also with the warp pads in the worlds and warp pipes in the hub world, it wasn't really that huge of a deal to get around. Also, for the record, this isn't some childhood nostalgia. I was 28 when this came out and I was already a seasoned gamer having been playing games since having a pong system in the 70s and Atari 2600 and computer games in the 80s. Then NES, SNES and Sega Genesis games in the early 90s. Not to mention playing tons of arcade games.
Thanks for commenting! Really great to have this perspective of someone who was older when it released! The interconnectivity of the worlds and creative ways you get Jiggies are awesome! I still go back and play it now and again and have a great time.
THANK YOU! You hit so much of what I could never put into words and why I ALSO consider Banjo-Tooie my favorite N64 game. Finally doing a 100% run of this game a few years ago made me stay in touch with how much I love the scope and scale of it. Oh, and Canary Mary, do us all a favor, go down as a hero and fall on a grenade egg for us, it'll make up for Cloud Cuckooland's hair-pulling debacle.
My problem with Tooie is some jiggys feel like unnecessary padding, I understand not every Jiggy needs to be collected to finish the game, but for us completionists Banjo Tooie isn’t all sunshine and rainbows, where as Banjo-Kazooie , IMO, is a complete joy to 100%. The first thing that comes to mind is the T-Rex transformation, having to find the glowbo thing, run to humba, give it to her, find another glowbo, run to mumbo, give it to mumbo, run mumbo to humba, enlarge the tent, run back to mumbos hut, run back with banjo, transform into the R-rex, run the T-rex over to a gate and use the roar button. Those are literally the steps to collect 1 single jiggy. It’s so much tedious running and back tracking and the game as many examples of that, but ultimately the good out weighs the bad if you’re just going for a casual play thru where the goal is to simply defeat Grunty and not 100% the game it’s a rather excellent game. I put DK64 in the same bracket as Tooie, if you just want to collect 100 golden bananas and beat K.Rool, I think DK64 is a great game, but if you want to collect all 200 golden bananas it’s one of the most tedious video game experiences ever 😂
Tooie felt like a game that came from the future at the time. I think that’s why a lot of gamers who grew up with it like I did are so burned by what games turned into. Action/adventure platformers have all but gone extinct after the PS2 era. Banjo 3 is literally the only sequel to classic titles that was promised but never delivered…and no, Nuts & Bolts does NOT count.
I think some people did the failure to try to complete the game to 100% before finish their first run. Like you said, there is way less needed this time to complete the story. Maybe save some stuff for the postgame when you get frustrated with backtracking or have problems with a certain jiggy? I love both games so much i cant say which one is better. Banjo kazzoie games on the N64 are just peak gaming
Tooie for me is a better game in terms of gameplay and it's mechanics as well as storytelling. It is a lot better than Kazooie but the first game had a charm that could not be copied which is why people prefer Kazooie over Tooie.
Kazooie was my favourite game as a kid but I didn't own a copy of Tooie because my brother didn't and it was his N64, so I didn't know of it's existence until years later when the internet got more popular and I eventually got a computer, by this point the game was really expensive. I wanted it for so many years but never had an xbox either to play it, well last month it suddenly only just occured to me that I'm an adult with money and an ebay account and I bought it! I dug out my old N64 and I just finished playing it today, I had so much fun!!! I knew a bit about the game from seeing it on the internet in all my years of yearning for it, but I'd mostly seen hate about it, especially the backtracking...well, I didn't know all the worlds were connected, I was blown away!! This game was so so clever, and the backtracking is FUN, I love getting to revisit old worlds to get jiggies I couldn't get before, that's so cool?! Being able to play as mumbo was fun, the transformations were so awesome, like how in Kazooie the thing about turning into a washing machine by accident, and in Tooie we actually get to turn into one? Amazing. Being able to split up banjo and kazooie and they have their own mechanics? Also awesome. Plus I didn't find Canary Mary's second race hard at all, just used the old race trick of staying on the characters tail right to the end then speeding up at the end, got it first time on both jiggy and cheato page race, so that's a bonus😅 Thank you for making this video I've had the best time ever playing Tooie for the first time, truly an unforgettable game, I do wish I would have known about it as a child, I would have been obsessed with Witchyworld and Terrydactyl land, but oh well it's never too late
I hope so as well, but it might be difficult because of the lock out chip. Banjo-Tooie has the most difficult to circumvent lock out chip out of any N64 game. I could be wrong, but I believe it was even custom made for only that game. Yes, it would affect NSO, because the chip not being present is the issue. It would need to somehow mimic the programming of it. Nintendo may have a proprietary way around it, but it may be too much effort for a nearly 25 year old game. They did do it for Jet Force Gemini though, which I was pleasantly surprised by. Only time will tell, I suppose.
@@jiggylookback Yes. It's why Everdrive support for it only became available in the last few years. A team of hobbyists finally cracked it, but not without serious effort.
Funny how the interconnected level-design and backtracking is so hated on... back in the day, it blew my mind. Seeing how all the levels were no longer self contained, how you could open up shortcuts, and even solve puzzles that spanned multiple areas. Then, years later, I discovered I was a huge metroidvania fan. Suddenly my fascination with Tooie made a lot of sense.
YES! It’s so true. I played Super Metroid before this so I loved that concept. But it makes so much sense. The massive interconnected world is arguably my fav part
Critics: The worlds are too big! How often are you using the warp pads? Critics: The what? I’m replaying this now and though Glitter Gultch Mine’s YEEHAWS got annoying, Witchyworld is cake if you use the warps
Banjo Tooie is still one of my favorite games from my childhood to this day. I loved being able to explore the larger worlds and expanded range of abilities with Banjo and Kazooie that the sequel had to offer for hours while trying to hunt down all the collectibles in each level. But I hope if we get a Banjo Kazooie remake it'll lead to a remake of Banjo Tooie that'll really show how good this game can be that can improve upon the limitations the original game had while adding some new mechanics that weren't in the original.
Often in a level you have to run around as Banjo-Kazooie, Banjo alone, Kazooie alone, Mumbo, and your world specific transformation. I got annoyed with having to pass the same areas multiple times in different forms. A lot of things are character specific, so you must hike back and forth to the split up pad, wigwam, or skull just so you can go back to trigger what you are trying to do. Another way the game disappoints is with Grunty's sisters. I was expecting to have some boss battles with them, but they end up just getting smashed by Grunty in a quiz.
Very true. That is why I think being able to split up whenever would really help. And you know what I never thought of that....yeah her sisters needed more. Or maybe Brentilda comes in then Mumbo and Humba back her up and they magic fight as we take on Grunty.
Yes Mumbo as playable character was just boring. Would habe been cool if he got extra missions and has his own moveset with magic. But just running to platforms wasn‘t it. Also you need to do so much for a jiggy. It doesn‘t feel rewarding. They should have add more jiggys per world (like 15) so you have more motivation. For example, hatching the eggs in terryland was cool, but then one stupid babyterry is too big and u need to carry him with banjo. That is just unnecessary…
I'm pretty sure those who dislike this game never actually tried to challenge themselves and that's how you come to really love this game. The first time I played it, I found it extremely difficult and challenging at times, so I never really managed to 100% it and I was put off to even try, but then, when I actually tried because I wanted more challenge, I really loved this game and it's one of my favorites ever.
6:07 Wish granted! I'm sure the sequel is as good as Kazooie. My only issue with Kazooie is not saving the game within the level and had 100% in the entire run without dying.
hey Jiggylookback! thank you so much for this awesome video! i am a Tooie Defender too! this was my most anticipated game of all time. i bought every magazine back in the day to get as much info as i can get! to this day i love this game with such a passion! Banjo Kazooie is a super magical game and i love every bit of it, but tooie is just more. more Banjo! i love every little detail it adds to the lore. i love skeleton Gruntilda! i love the isle o Hags. i love the fact that every world is connected and i will always prefer the Banjo Games over any Zelda title. you mentioned it. they control wonderful in tooie, you never have to stop. solo kazooie is one of the best characters i have ever controlled in my life. i love the atmosphere in this game and i prefer the soundtrack too, Witchy World and Grunty Industries are some of Kirkhopes best work. i love the FPS sections and we played the hell out of that multiplayer when we were younger. i still wish there were more FPS Sections. i love the Bosses, everyone of them has so much personality! playing Banjo-Tooie is always some kind of celebration! thank you for work!
Heck yeah! I also agree Kazooie as a seperate character feels really good! The speed is just awesome and if you like that I highly recommend trying super kiwi 64. It’s basically like a Kazooie indie platformer. It’s not long and just fun!
Tooie is my favorite game of all time. They meant it when they said they took BK and just amped it up. I get why people like BK more but I remember that as a kid, I would go back and play it and just sit there thinking "it'd be cool if I could shoot grenades or use Kazooie as a missle underwater." Tooie has just always been better to me.
It has nothing to do with people being used with Banjo-Kazooie in terms of laborious and cumbersome character switching and task mechanics. In itself it's tediously executed without any need to reference any other game. There's no defending it. It's a decision the devs made and they decided to take it to quite extreme lengths for whatever reason. It doesn't ruin the game but it's a negative aspect due to its cumbersome nature and how frequently it occurs and if folks like that busy working implementation then good for them. The problem with Tooie is some of its vacuous game-padding and a bunch of its sucky minigames - especially disliked the FPS portions. The pacing of this game is problematic. However I still enjoy this game... it's like a massive untamed beast one has to toil to control and master, and as a fan of games like Riven, Myst, Quern, I appreciate the mystery and sometimes opaque directives for what's required to accomplish tasks. Movement is better in Tooie but overall it's not great as the world is huge given the typical movement speed. Overall this game feels like a lot of wasted time, some of which I like (not knowing always what to do, exploring this huge untamed beast of a world and finding its mysteries and solving its problems) and some of which I don't (game-padding, tedious and laborious execution and obtusely implemented busy work). Tooie vacillates between being a joy and a chore.
This is a considerable honor to have partaken in this video-even with just participating in discussing this game on Twitter. One thing you forgot to mention when discussing the XBLA iteration is how some instruments (most notably, the therumin) are not properly tuned during the transition period to the other hardware. I look forward to your future works! This is awesome, and you have earned yourself a subscriber!
Thank you so much! And funny you say that I did mention that Rare made the cutscenes with the N64 lag in mind, but I didn't expand upon what that meant. That is what I meant. It is cool!
Banjo-Kazooie is my favorite game of all time (as is probably obvious by looking at my channel, haha), and I love Tooie as well. I remember when I was younger that the sheer size and overwhelming number of things to keep track of was one of my biggest frustrations with Tooie; but upon replaying it as an adult, I found it a lot easier to make mental maps of each world, and I appreciate that the game is so complex as to always have at least a few challenges whose solutions I've forgotten every time I play. I've gotten Kazooie down to a step-by-step process, but Tooie is still somewhat fresh every time. The XBLA port, despite its audio issues, was also a big help with the smooth framerate.
I actually really like Tooie! It's my second favorite (After Kazooie), but the third on my list of replays, due to how expansive it is. (Kazooie and Grunty's Revenge are above it.)
Dude you are an absolute machine. I can't believe that you are turning out videos this fast, and at such a high quality! If you keep this up you will be huge on UA-cam for sure
Thank you for noticing. Lol once I had that DK64 video take off a bit I told my wife I NEED TO WORK REALLY HARD AND PUT VIDEOS OUT. I literally spent all Friday night and Saturday editing the Tooie video (and a bit on Sunday) as well as trying to play through Nuts and Bolts. I’m just super thankful they are being well received and hope they take off even more so I can make this my career! I LOVE playing and chatting about these games! Your comment made me feel good. So thank you so much!
Same as with DK64, I loved this game back then. I never saw the bigger levels and backtracking as that much of an issue. The only time I really got annoyed was the mission to help the cold, starving cavemen. That specific mission at least "felt" like it took too long for just 1 jiggy.
I really do love Banjo-Tooie, and hell, I'm gonna be honest and say I love Nuts & Bolts too (I plan on checking out your retrospective on it next). Tooie really does do a lot of things great or even better than the first; I will say that I wish notes were still individual collectibles - maybe like 70 plain, then three bunches of 10? idk. The tone is an interesting topic to me as well, since I think both excel at what they're meant to do Now, back to praying that Banjo-Tooie is added to NSO soon. I own it on Xbox 360, not to mention... other methods... but it would be cool to see
This will forever be my comfort game, right next to Majora's Mask. Greatest 3D platformer ever made, imo. It may not be objectively a near-perfect game, but the sense of adventure, the music, sound effects, charming characters, dark humor and situations, etc... Everything is amazing, and I hate when people want to claim that them getting a spot in Smash Bros. was mostly just due to people's nostalgia. To me, this franchise cemented itself as one of the best videogame franchises ever made with the first 2 games alone, and Banjo-Tooie's contribution to that is huge.
To have such a massive following like Banjo and really only a handful of games to its name I think says a lot. People really only talk about the first two, but it’s enough for them to love it forever. For me it’s a big comfort game as well :)
I liked the video a lot. I'm glad you brought up the boss fights, having a giant enemy in every world that you stumble on I think is really really cool. Even if a fair amount of them are just "shoot the giant glowing spot in first person". I find the boss fights are either really cool (Weldar specifically being a highlight for me, Targetzan for being the best controlling egg shooting one I think, Mingy Jongo for shock factor) or pretty inoffensive considering none of the fights took very long. I wish you brought up the world building a bit more and how the game drops hints that all worlds are connected. I hope you don't mind me referencing a different youtube channel, but "Framework" I felt had a good analysis of it called "Banjo Tooie’s Puzzle Piece World". Basically a lot of collectibles have some sort of visual storytelling nearby to help hint where you need to go. Learning about that gave me a new appreciation for the game since as a kid I just wandered and collected whatever was in my cone of vision. All that being said. The general length of time it takes to do anything is really really annoying haha. I enjoyed playing it as a kid, but even back then I noticed I went back to Kazooie far more often. It just scratches the right itch for me so well. It just feels like everything in Tooie takes longer. I don't really mind the backtracking I just wish it was quicker. I wish egg nests just gave me a bit of everything so I didn't have to sit around waiting for clockwork kazooie eggs. You mention the sick dinosaur jiggy, I think the bumper car minigame highlights the issue as well. Even if you know what you're doing. You get the van to open the door to Mumbo's, you go back to get Banjo, you go get Mumbo, activate the machine outside the bumper car minigame, leave to go get Banjo, go to Humba Wumba, turn into a van, go back to deposit a coin, go get Banjo again, go back to the minigame, then play three rounds of it to get one jiggy. It's brutal. Anyway, that's a lot of complaining from me. UA-cam recommended me your video and this is the first one I've seen. You have a new subscriber, I liked it a lot and will be checking out more.
Well thank you I’m really glad you found me and watched my video! I’ve got plenty more haha appreciate the comment. You’re so right some jiggies are a little much to collect. I still love this game tho :)
When the game came out, everybody I knew was absolutely astounded by how the worlds interconnected . Everyone loved it, it was clever, well done, and really put how much bigger the game was into perspective. Then we got every other platformer doing it all the time in ways that got progressively more stale. Love B2E
I've always found Tooie to be even more nostalgic than the first Banjo-Kazooie game, partly because I watched some of the gameplay footage that played on a VHS tape for Toy Story 2 when I was 5 (before I became invested in playing Nintendo games), so I associated the Glitter Gulch Mine level with Woody's Roundup. I also really appreciated the levels' environments and the additional moves the first game lacked.
I was only about 4-5 years old when Donkey Kong 64 and Banjo Tooie originally came out, and I adored them both. I didn't play the first Banjo game until much later, and while I had a ton of fun with it as well, I felt like it was missing something important: atmosphere and world-building. It had a much smaller scale, no scary bosses, and lacked the mysterious, darker tone of the adventures I had grown up with. Comparing Tooie and Banjo-Kazooie really is like comparing Ocarina of Time and Super Mario 64. They both excel at what they set out to do, it's just that one feels like a huge adventure, while the other feels more like a simple collection of levels in a small hub world. Which is fine --- Super Mario 64 is actually my favorite N64 game because it feels more replayable --- but a true adventure does necessitate some degree of backtracking through a bigger world. The Isle O' Hags as well as DK Isles are outstanding hub worlds in that they feel like a tangible interconnected space. I will never forget finding the entrance to Witchyworld and exploring it for the first time. That may be my favorite zone in any 3D platformer ever. I can't even bring myself to call it a mere level, because of how immersive it is. Grant Kirkhope's music was key in capturing that sense of wonder and adventure, and the cutscenes setting up the villain in DK64 and Tooie helped establish that dark tone. I think overall, if I had to pick between DK64 and Tooie, I would choose DK64, as I'm not a fan of losing my whole platforming moveset through Wumba transformations, Mumbo gameplay and splitting up Banjo and Kazooie. But both games are very close to my heart.
This game will always be one of my favorites. In a way, it was one of my first ever sandbox games out there. I loved the huge open world and all the different characters you met on your journey. It really made the world feel more alive. I also liked there was lots to do in it. The mini games were fun and engaging, the puzzles to get Jiggies felt more inspired and loved that there were more boss fights with their own themes in the game, something the first game really lacked. Will always defend this game and really hope it comes to Switch Online soon!
Banjo Tooie is technically the first Banjo game I played and so not only do I like it more, I've memorized quite a lot about it. I've even learned a few speed run tricks even though I have no interest in speed running. It's good to see somebody besides myself defend tooie as everyone seems to be so stuck up on Kazooie. And you make some pretty strong points, and everyone seems to forget that Kazooie did actually have an instance of backtracking, two at most. There's also lots of things I think Banjo Kazooie sucked at that Tooie got right, and you covered those too. The biggest was the swimming. I struggle a lot playing Kazooie especially in Clankers' Cavern because I'm used to the swimming controls in Tooie, and rightfully so, the swimming controls in Tooie are superior. Plus I started playing Tooie when I was really young and just enjoyed it more as it had Chuffy, and my personal favorite, Hailfire Peaks and Jolly Roger's Lagoon. While this comment is starting to turn into an essay covering points you already covered, see it as somebody with the same views trying to reinforce your argument. And for the people who say the worlds are empty, I'd like to see you design worlds better, I bet you can't, they'll probably be just as empty, and don't cheat and make a small level, actually make a big one, I dare ya'. Overall Tooie is great, but I also agree there's only one thing that sucks about Tooie... CANARY FUCKING MARY! I remember you said she broke your Turbo Controller, she also caused Carpel Tunnel Syndrome fuck her!
Banjo-Tooie is by far my favourite of the two. It feels more like a puzzle game than Kazooie which is why I love it so much. My one gripe with the game is that a lot of the moves are just one-offs. For example the big t-rex is only used to press one button and that's it. It's the coolest transformation in the game but got so little use. The wading boots from the first game are only required once, and the glide move is unlocked so late in the game that most of the jiggies you need it for can be cheesed using clockwork eggs. Also I wish you could separate banjo and kazooie at any time like you said.
A Tooie defense video? A man of culture, a man of quality. I'll say it as many times as I need to- Tooie is like Kazooie but *more of it*, & Kazooie is amazing so how can I complain?
For a long time I was never aware that Tooie had garnered it's own set of detractors. I would still say claiming it has haters is a bit of an over-exaggeration, it still seems to be generally loved, though in modern tirmes, it's vocal critics are more vocal. Overall, I absolutely loved the game, and felt it did a really good job expanding on the building blocks Kazooie started. Aside form the infamous Canary Mary Cloud Cuckooland Jiggy/Cheat Page, something that always annoyed me is that we never actually got to properly fight either Mingella or Blobbelda (and no, that Tower of Tragedy game show doesn't count), similar to how we never fought Klungo in Kazooie (though Tooie rectified that). I've always envisioned that when fighting them, we actually get to fight them individually via Split-up: Banjo fights Blobbelda and Kazooie fights Mingella. And the moves they've learned individually from Jamjars are key to victory (as well as Kazooie's variable egg attacks in her case). And then after when Banjo and Kazooie return to each other, we fight them both at once, or perhaps they fuse together to become much stronger.
This is great. I wonder if we'll see one about Nuts & Bolts, one of the best games I have ever played, held back purely by the reviewers who aren't smart or creative enough to enjoy it rather than any aspect of the game itself.
I’m not doing a straight up defending Nuts and Bolts atm…but I am working on a Retrospective and review that will paint it in a positive light. It’s similar but a little different.
forget the haters. THIS game OWNS. Awesome review! I was late into playing kazooie and then tooie years later, and they are some of my most memorable games. Enjoyment rarely match by just about any game I've ever played. Blast anyone on the 'net that has serious beef wit hthis game .
Hailfire Peaks is one of my all-time favorite video game themes, and it's even better when you combine the two realms together, making it one complete track! All that aside, Banjo-Tooie's one of my favorite games ever. I remember when I first got the game I played it religiously, trying to get every Jiggy (including she-who-must-not-be-named's), and I played the game to death, even more than Ocarina of Time and Mario 64. And honestly I don't understand the hate, but at the end of the day I think it's more-or-less a handful of people. The overwhelming majority of gamers who have played this game loved it. Again, my best friend and I played through the game. My only problems with the game would be, again, she-who-must-not-be-named and the Hag 1 boss fight, which I have to admit it took me four years to figure out that I needed to hatch a Clockwork Egg into the tank!
This was my all time favorite game as a child; the interconnected world and mountain of secrets, the colorful characters and charming music, literally everything about it was amazing and still is to this day. I can't imagine what kind of person could hate this game honestly.
I am so happy to finally find not just another person appreciative of my favourite n64 game, but you even like my favourite level Terrydactyland. Scaling that mountain was so enjoyable as a kid, I felt so awesome when I got to the top and saw there was ANOTHER SECTION with the stomping plains. Such a cool experience. They threw everything they had at that game and it really shows. I love and appreciate both Banjo games for very different reasons. I love the tight platforming segments in the latter half of kazooie, but I LOVE the sprawling interconnected worlds of Tooie. It felt big to me as a kid, massive, unconquerable. But that just made me more excited to get stuck in!
Just playing Tooi for the first time after only playing kazooi as a kid before. Overall I am liking it a lot and find it superior to the original, but I can still understand some of the complaints. My biggest thing (which also applies to the original) is that when you are transformed or playing as mumbo, you always have to backtrack to the teepee ir skull to change back, instead of just being able to change back anywhere, and that more than anything feels like unnecessary backtracking to me. Especially in some levels where you have to transform or switch to mumbo multiple times. I’d also say that I’ve spent a LOT of extra time in each level simply because I’d explore, find stuff I can’t do yet, and then have to double back once I do have the new move or item or ability to get past the area. The game would really benefit from an in game map or objectives list, like a lot of modern games, and I feel like I’ll have a better time on a replay when I actually know the world and can explore in the most efficient manner instead of trial and error. I do also think some puzzle solutions and stuff are unintuitive, and could have been telegraphed better. Like, I honestly had to look up in a guide that you have to blow open the doors to Area 51 with an egg, because it never occurred to me, and I assumed I’d just find a switch to open it.
Funny enough DK64 when you transform into animals you can transform back anytime. Thats something that tho never bothered me you’re right they could have done that. I’m not a huge fan of maps and objectives. I like figuring things out and being surprised. But that’s just me. I love the exploration!
Now I wanna actually comment about the game. I personally enjoyed the backtracking. Some people don't like the idea of returning to areas in a game, but to me it's gratifying and reminds you of your growth as a player when you come back and complete a previously impossible task because you've got new abilities. I even liked the Triceratops family jiggies because it fully exercised the interconnectivity and scope of the game. I can see why people were a little thrown off with the tonal shift, but I actually found Banjo-Kazooie to be pretty dark in itself. A lot of the environments were dark and foreboding, and even the happy places sometimes had a sense of unease to them. I preferred Gruntilda's personality in Tooie more as well, along with all of the in-game dialogue for all the characters. The conversations between characters in Kazooie feel a little scripted and stiff today, but Tooie still feels to me like fully realized characters having cohesive interactions with each other. Overall I think that my favorite thing about Tooie is that it, out of all other sequels I've played, feels the most like a sequel. It really does feel like Banjo-Kazooie's events have happened. Realizing that there was a massive world outside of the space you played the last game in really gave it all so much weight for me. Explaining the Jinjos with a village complete with a king I also thought was awesome. In basically every way I think this game is an improvement upon Kazooie, and I've always preferred it. Probably always will.
You know, I never looked at as an adventure game first then a platformer and it makes so much sense and has honestly shifted my view on the game. I wouldn't say I disliked the game but the first one is my favorite because of the confined worlds. It makes sense and I do really enjoy the interconnectivity of the second, its really neat and fun. It's just hard for me to narrow it down to a singular *thing* that makes me like the first over the second. Awesome vid and thanks for the perspective. Much love from a Banjo fan
Thanks so much! Glad I could help spread some positivity for Tooie! I think most not saying you but most would consider Kazooie better because of its replay ability. It’s much easier to get in and get through the worlds in Kazooie then explore and do quests in Tooie.The smaller more condensed worlds feel good to hop in and run around where tooies being larger force you to explore which some may not prefer.
I always saw Banjo-Tooie as an upgrade to Banjo-Kazooie. I will say that I actually liked Banjo-Kazooie more, since it does have more the feel of a platformer, but I didn't see much trouble with it's sequel. The only thing that I believe was poorly executed was making interconnected worlds easy to explore, making backtracking not only unintuitive, but also tedious and could easily get lost by the fact that some collectibles were meant to be accessed from other areas. All in all, I liked both games and each one offers it's own charm to it.
I've always preferred Tooie for the same reason many prefer Kazooie: Simply because the levels are bigger. I love exploring big spaces, and feel that many of Kazooie's levels are a bit too compact. That said, I don't feel that they managed to fill Glitter Gulch Mine or Terrydactyland with enough stuff to justify their sizes, but in levels like Grunty Industries, there's always a lot to explore, find, and understand. But if you like collecting more than exploration, then you'll like Kazooie better.
I have fond memories of coming home from school and just wandering around the world of Tooie. Even after I completed the game. I loved Kazooie, but I was enamored with the large worlds and interconnectedness of Tooie as a kid.
I really loved this game as a kid. I actually never played the original banjo kazooie. Grunty industries was my favourite level because of how tricky it was, but once you learn how to navigate it, it’s really rewarding. I wonder if people just don’t like it because they wanted another banjo kazooie.
I wasn't really a kid anymore when I first played it but I rembember I was just very lost on my first playthrough. I really struggled to open some of the later doors because I never had enough Jiggies. I maybe got 3-4 Jiggies out of a new level. Then I had to revisit all of the older levels until I had enough. I think I barely collected anything In CCL. Then a few years later I replayed it and it was fine. It was still challenging (especially Jiggies like washing the dirty rabbits) but I had the patience to explore levels and figure out how to get all of the Jiggies.
My siblings and I actually owned Banjo-Tooie as one of our 1st games for the N64 after DK64. It was years later that we finally owned a copy of Banjo Kazooie. I remember enjoying it, but we always like Tooie over the 1st game.
Im playing through Tooie on the n64 for the first time right now (I just unlocked Cauldron Keep so Im nearing the end) and I am absolutely loving the game. Ive made a sort of self imposed challenge to not look up any sort of guide for the game and the sense of exploration and wonder in Banjo-Tooie is unmatched. I thought BK was incredible but somehow Tooie has improved on almost every single aspect. I love the backtracking and the interconnected worlds. I love all the new moves from Jam Jars. I love the enormous amount of things to collect. And maybe Im weird for this but the low frame rate doesn't bother me just because im so immersed in the world. Long story short, I love Banjo-Tooie
Tooie has probably one of my favorite levels of any video game - Hailfire Peaks. I don't know what it is about fire levels, but they always tend to be amazing and this one is top of the heap. Witchworld is also really great.
The N64 is one of my favorite consoles of all time, and Banjo-Kazooie is one of my favorites on the console. The game was released when I was 7 or 8 years old, and I was just hooked with the game, due to the amount of exploration and things to collect. When Banjo-Tooie came out, I couldn't wait to get my hands on it. When I finally played it, I thought the game was better than the first game because it gave more exploration and more things to collect. I will say that the frame rate was an issue for me at first, but I did get used to it after a while. The point I'm trying to make is that I'm a guy who enjoys exploration and collectables, and the more exploration and collectables there is, the more I enjoy the game.
Tooie’s opening did absolutely horrify me as a kid 😂. See, Bottles doesn’t just perish in a flash, you see him limping out in agony before falling over and giving up the ghost. I also found skeleton Grunty and zombie Jingaling pretty freaky too. See I wasn’t great at games back then, so imagine my shock and relief DECADES later when I find out you end up undoing Grunty’s actions entirely. Nah I thought Bottles was done as dinner and Jingaling was doomed to hear that eerie Jinjo Village remix forever. Saving them was like punching a childhood scar in the face. Extremely satisfying
I played Tooie before the first game and it is an improvement imho. Tooies worlds feel much better and the music also is much more memorable. I love backtracking it gives you a reason to go back to these great worlds. Also a reason why i loved DK64. Also Mulitplayer was great in Tooie. I loved playing mp together with my siblings and friends.
I just completed this game 100% yesterday by getting Dragon Kazooie and tbh, this game don’t deserve all the hate, it’s a good sequel for me. Did I hated to carry Groggy and run with Mary? Yes, but I had fun with this game? Also yes, and well, at least it’s better than Nuts and Bolts…
Not only was the N64 framerate choppy, but my copy would sometimes freeze on occasion, and yet, in spite of all that, I still liked the game enough to play through to the end. It helps greatly how the world is interconnected, so backtracking was never a problem for me. Warp pads are frequent, and all clearly labeled, so you have a good idea of which one takes you where. You know you've done good when something that should be a source of intense frustration is made more of an inconvenience.
Played both this and Kazooie clear through several times with my grandma. I was 6 or 7 and we shared a save file. When we'd go visit she'd catch me up on what she had got done since last time and then we'd play. Good times
Banjo-Tooie is one of my favourite games of all time. The ambition and scope was really ahead of its time! Here are some of my thoughts about the game: What I like: The exploration (you really needed to pay attention to find your way around) Every Jiggy required serious effort (many Jiggies in Kazooie were too easy to get) The humour and dialogue (Kazooie was funny but Tooie is on another level) Cons: Some minigames I didn't like (so many shooters... lol) The FPS-sections ain't my cup of tea. A few abilities felt too situational / redundant (because there are so many moves in the game, this was bound to happen) The final boss suck (it's so boring) Tower of Tragedy was fine but I really liked the board game in Kazooie Jiggywiggy's Temple was convenient but finding a new hollow frame in Kazooie was always super exciting
I also love Tooie. Mainly because of the worlds being bigger and more complex, it makes the first game look like a tutorial. At the same time my biggest problem with the game is that some of the worlds are just too confusing. I'm mainly looking at you Terrydacytland and Grunty's Factory.
It was an incredibly brave sequel. No publisher would allow a sequel with such a tonal shift these days. Looking at this game, it’s hard to believe it’s even on the same console as Mario 64, that’s how far Rare was pushing the hardware. My biggest complaint is that while the game is much bigger than the last one, there’s still only 10 jiggies per stage. This leaves you feeling stumped many times when you have no idea where and how to overcome your jiggy drought.
Haha, I totally agree, I LOVE Banjo Tooie, I have an N64 and I recently got Banjo Kazooie and Banjo Tooie, I played them both, and to be honest, I loved Tooie MUCH more than Kazooie, firstly, that the worlds are BIGGER and interconnected, I love that, jiggies are more complex to obtain and I like that. (Except Canarie Marie's jiggie in the last world, that jiggie sucks) but all the others, very good and cool, of all my favorite worlds, mine is Terrydactyland, I don't know why people say that that world feels empty, for me it wasn't like that, and regarding the backtracking, hmm, it doesn't bother me much, it's fun, maybe it could have turned out a little better, but for me, it's not a big deal.
CANARY MARY CAN GO SUCK AN EGG! Preferably a Grenade one...
Let’s not stop there. We can also shove a clockwork up the other way as well.
@@bingo9499 I like your thinking
That is funny I'm not going to lie😂😂😂😂
You broke her out of that cage. You unleashed that monster into the world upon us all. You get what you get.
@@ExaltedTilemaker
Banjo-Tooie is unfairly overhated. It seems that people began to dislike the game only after certain online critiques focused on its few flaws, neglecting its strengths. Unfortunately, this trend has become typical since the advent of the Internet.
Yes and I am annoyed with it! This game is great!
Banjo tooie is my favorite that's my favorite one
@@jiggylookback Same for DK 64.
@@mdrstudios7067 yep. Made a video on that one too!
@@jiggylookback I know. I saw the vid. I think. Say did you made a defending Donkey Kong Country 3 video?
Oh. It's hated, is it? You can turn Kazooie into a dragon and it's hated, is it? Alright.
Fair! Haha
My favorite feature from the game honestly
And you can shoot grenades but ya know it’s hated lol fyi I love tooie so much
@@bobboberson12555 It was kinda annoying in multiplayer tbh. But the proximity eggs… 😂😂
The transformation also nets you infinite fire eggs too
Honestly I didn’t know this game even was disliked. I had a blast with it as a kid.
It's kinda mixed, but lately online it has been getting a bad rep.
Where has it been getting bad rep?
This video is the first time I heard it mentioned.
@@sampicano I’ve heard a from a few places now.
@@sampicano look up Banjo Tooie on UA-cam videos popping up on how it’s awful and bad :/ online forums have started having people pop in. Everything I put at the beginning are things I’ve found
Same here. Hell I’ve been playing it still over the past few weeks lmfao it’s one of my all time favorite games.
I never really understood how the backtracking in Banjo-Tooie was a bad thing. In Banjo-Kazooie, you had these creatively-designed worlds with unique characters and mechanics, and yet you only really have to explore them once before they become obsolete (aside from a single Jiggy in Freezeezy Peak) Banjo-Tooie gives you the incentive to explore new areas that were once inaccessible and even connected to different worlds, which I feel makes the game much more immersive and satisfying.
My favorite example is murdering George Ice Cube because it gives you access to a flight pad and also gets you a Jiggy for cooling down the pool in JRL. Murder is good
George was a really funny one for sure
>(aside from a single Jiggy in Freezeezy Peak)
And one jiggy in Gobi's Valley. The devs were clever, because these two jiggies required the shoes from the other world but in only those two worlds, so you could do them in either order but only one would require backtracking.
Technically the Mr Vile jiggle is meant to use the speed shoes too. You can do gobis valley before freeze easy Peak but you also need the peak bash in that one so it is more those two worlds are inter connected.
I am not a fan of back tracking personally as I feel like it reduces the feeling of accomplishment and slows down progression. It also feels like a way to artificially lengthen a game. I know in tootie worlds are inter connected but still that is still more loading screens than necessary
I can forgive Banjo tooie for any experiments they tried to input but it does surprise that they decided to stick to these decisions going forward in future games
Do the people hating on Tooie hate metroidvanias too?
6:00 Switch online version actually did fix it, appart from transporting through Flowers in Cloud Cuckooland the framerate is really solid on switch
I was absolutely shocked to hear that the opinions on Tooie were mixed. I've never been so excited for a sequel and also felt like it had lived up to all my expectations before or since, except maybe for pokemon god and silver.
I will say it's not entirely true that people don't complain about Ocarina of Time, that game's reputation has had a target painted on it's back ever since 2006 because fans of other games in the series have sour grapes that it gets more praise than their own fave. But I agree that Tooie's worlds don't feel so empty to me, it helps that enemies respawn. When I was younger, and still even to this day, I would sometimes just play around in the level not really aiming to accomplish much, just see ow far I could glide with Kazooie from the highest point in the level and other such things, the improved controls from BK really made the game fun to just move around in. And I love the minigames!
I know the team working on Banjo hacking tools is kind of fractured at the moment but I really hope they can find a way to resolve their differences or figure out a way to hack Banjo Tooie with a new team, because the thought of romhacks on the scale of Jiggies of Time but with all of Tooie's improved movement and extra moves makes me drool.
AGREED 100% I’m waiting for Tooie gameplay in mods! Love that idea! And I also spent time just making my own goals like gliding and exploring! A big part of the charm!
We don't have good gamers, anymore. Most of them have shitty tastes and only care about trash like Fortnite, pfft!
People only started hating more and more once people's shrinking attention spans couldn't give them the patience to complete this game
Finally, a opinion from an adult.
Tooie is probably my fav sequel of all time. It's made for the fans of the first one, instead of new players.
I don't want just another game like the first one that I would be able to speedrun in a handful of hours.
I feel like if people get their wish, I won't ever get a good sequel anymore.
This is a game I can get lost in, and I love that.
Edit: spelling
I love getting lost in these worlds and exploring. That is the best part!
Same here it’s one of the best sequels in video games along with Kingdom Hearts 2 and Monkey Island 2
Banjo Tooie... More polished and detailed graphics + accurate shadows and dynamic lighting (something incredibly beautiful and impressive for the N64), better mobility AND animations, cool new moves and mechanics like character separation and first person shooting, more fun and immersive mini-games, epic new bosses for each level, a better developed story and cutscenes, a darker setting that fits great with the cartoony style, more charming dialogue with elevated humor, bigger and more detailed worlds with more things to do, new charismatic and memorable characters, a jukebox that lets you listen to every theme in the game, and a soundtrack that's as good or better than the first game.
Even outside of the main content, you can find amazing additions in the menu, such as a multiplayer mode that allows you to play mini-games with friends and family, you can replay all the cinematics and mini-games and even re-fight all the bosses in the game, it also has a menu of options to lower or raise the volume, change the audio type from Mono, Stereo or Surround, options to adjust the screen and resolution and lastly, the generous option to change the language of the game. To say that this is a good sequel is an understatement, it is an AMAZING game and an AMAZING sequel that surpassed the original.
All of that! Heck yeah!
The boss battles were the best! It was always my favorite thing about the game. Not to mention, you get to replay boss battles in the main menu and I love that!
The boss battles were sooo good! I feel I don’t say that much about games
Grunty was brutal. Easily one of the hardest boss fights in gaming history!
@@ricardocantoral7672 seriously! And it made you utilize all the moves you’ve learned through the game and when she’s beat, I always feel so so good about it lol
I like the second game better actually, so get it together, internet!
One problem is a similar one to DK64, where you need to swap characters all the time.
Except in BT it takes a lot more time to do so.
For example, to play the dodgem game you need to go to Wumba, turn into the van, drive to the horror zone, pay, go inside and activate the teleporter, teleport to Wumba, transform back, teleport to Mumbo's skull, fetch Mumbo, go and power the dome up, return to Mumbo's skull, go to Wumba, turn into the van again, drive into the dodgem dome, pay the machine, return to Wumba, then as Banjo go back to the dome.
True! The team up ability to be used at anytime would have been great. And if they could auto reunite.
Banjo-Tooie is my favorite game ever and I'm glad to see it getting love and appreciation after so many people seem to dunk on it for a while. For me, I love 3D collect-a-thon platformers and Metroidvania style games and Tooie feels like an amalgamation of those genres.
I know a lot of people think the first game flows better because in Tooie the jiggies and other collectables take a lot longer to get and you have to backtrack. I actually like that more. I often use this analogy since I'm someone who hunted down every North American N64 game for my personal collection:
Banjo-Kazooie feels like the first half of building up a game collection. The jiggies/games are abundant, sometimes tricky to get but you'll find a lot wherever you go.
Banjo-Tooie is like finishing off the second half of a game collection. The jiggies/games take more time to get, you'll definitely have to go back to places you've already been to complete it but its a lot more satisfying and rewarding when you finally get what you were looking for.
They're both fun experiences in their own way but the latter in both situations contain the more satisfying results in my opinion. On top of that, Tooie has more moves, fun minigames, multi-player, more characters, deeper lore on existing characters and a world that feels much more alive and interconnected.
Also, I know the X-box version fixes this but I really hate how in the N64 version of Banjo-Kazooie you lose all your musical notes when you die or exit a level. I'll take the occasional frame rate issues on the N64 version of Tooie over that flaw in Kazooie any day.
Wasnt expecting to write so much lol. Great analysis! I greatly enjoyed your Donkey Kong 64 defense too (which I also 100% agree with)! Be definitely sticking around for more.
Gamedude would agree
@@mikesantos8554I would hope he does!
Well thanks so much for watching! Definitely have more to come!
The interconnected worlds of Tooie are fantastic. As a kid I had way more fun with this game than Kazooie, and nowadays I do think it's about how far lost you could get in the journeys for those Jiggies and Cheato pages. I used the official strategy guidebook, and the maps with all the many icons on them were beautiful. A far cry from the idea of being "empty."
Dragon Kazooie rules. The new moves rule. The boss battles rule, even if Chillie Billie and Chilly Willy are a bit redundant.
You love Terrydactyland, which gets critiqued for being too sprawling (even though it's not that different from Click Clock Wood).
My favorite is Grunty Industries, which people also hate on. It's just amazing how thorough they were with Tooie, and how much love was put into every room, every character, Grant Kirkhope's music, etc.
The N64 version is definitely the definitive way to play it. I never felt like the Xbox port got the stick sensitivity right, especially for aiming eggs. It makes bosses like Lord Woo Fak Fak feel more tedious.
Still my favorite game ever. The only flaw is totally the 2nd apperance of Canary Mary. Thank you for your video.
Thanks for watching! I should have highlighted Dragon Kazooie cause it’s cool haha imagine Threeie where we find baby dragons and they recognize Kazooie as their mom and she recounts being a dragon in Hailfire lol implications but it could be funny
Tooie was the best thing 4 year old me got to experience. To me, Kazooie is like playing with those big megablocks. Tooie on the other hand is more mature, more refined. It's the smaller lego pieces. Less straightforward, but there is so much more depth. More to be done. Each world had to be not only fully explored, but also memorized. The moment you make the connection between two worlds and get rewarded is so much more satisfying.
Nowadays, I feel like people prefer the one time visit, full clear and move on to another stage that Kazooie provides. Moving the Tooie, the completionist might find it frustrating. But maybe back then, having all the time in the world to get lost in Tooie is what made me appreciate it more. And today, that kind of time isn't available to everyone.
If Tooie is Lego then Nuts N Bolts is Knex
I love Banjo-Kazooie... but it's also a bit too segmented for my tastes.
But Tooie? Ah man, I love Tooie! It feels like a massive, interconnected world! The atmosphere is better too, thanks in no small part to the incredible soundtrack. Trekking across the Isle 'O Hags, sneaking through the ducts in Grunty Industries, stepping into HailFire Peaks for the first time, walking into Jiggywiggy's Temple... there's this large, sprawling atmosphere and _feel_ to Tooie. It has a game feel that Kazooie doesn't have.
Even the animation in Tooie is better! I love how Banjo's backpack bounces as he moves in Tooie, whereas in Kazooie it's static. It gives Banjo a level of dynamism that makes him that much more fun to control.
As tightly designed as Kazooie is... it also feels cut off from the larger scope the world of Banjo offers. For me, Tooie edges the win for me between the two.
Same. The worlds being connected makes a huge difference for me. I love Gruntilda's lair but having this giant overworld with different environments feels right.
I hated it the first time I played it, due to the large confusing maps and backtracking. But on my second replay I fell in love with it. Definitely not as iconic as the first game but it’s a really good example of expanding and building from the first game, some of it I’d argue is done better than the first.
Word!!
Fully agree with the "You were supposed to actually explore and find things yourself" Part.
The easy access to Walktroughs and guides made it way harder to experience that unique thrill of playground rumours that you can investigate and find out if there was anything true to them. That's also a somewhat recent sentiment, you can find in some modern indie games. The way, games like Tunic or Deltarune are hiding their best kept secrets is pretty much a direct attempt to revive that feeling.
Another great video Btw.
I love Banjo Tooie.... did that back then and still do it now.
Thanks so much for watching! I’m glad there are others who appreciate it! We need to spread the love to the new generations and let them experience it too :)
True I 100% both games without any help whatsoever
The larger scope and interconnected worlds was everything I wanted as a kid. And that train man, oh that train.
Glad to be part of the Banjo Tooie gang and love to see people besides me prefer it. Great defense video
Thank you so much! Appreciate a fellow Tooie lover and for watching my video
I used to hate Canary Mary until I realized there was a trick to beating her in Cloud Cuckooland. All you have to do is let her stay slightly ahead of you until you reach the top of the course. Then as soon as you're going down the sharp drop at the end, towards the finish line, mash the button like crazy and you're good.
Yeah the rubber banding. It takes a bit to learn and get it right. But it’s possible!
One of the best sequels ever made! It's one of the very few titles I know that doesn't take away the power-ups you got from the previous game. It even expands your move set by giving you new abilities.
Yeah I really dig that aspect as well!
The way I see it:
Banjo Kazooie was a lighting in a bottle type szenario. You got a bunch of highly talented, highly passionate and eager Britains who took a WHOLE YEAR extra to polish a game which they literally called "the Mario 64 killer." Banjo Tooie did get just a fraction of the attention from Rare and due to hardware limitations, it was quite difficult to eleveate the platformer genre further. Which is why they implemented all these Metroidvania-like worlds with barely any in-game help to navigate them. This Breath of the Wild principle to have the player see multiple points of interests wherever they are in a level, was gone in BT. Instead we got mole den like levels with bare holes in the wall that lead to random places with no hints to remember the layouts of these places. Good luck exploring those. I remember as a kid as it took me close to an hour to get my first actual jiggy in BT, which was that one mini game where you have to protect some flower fields from flies.
Oh man. The exploration was my favorite part. I agree it could have used a bit more polish to assist with some of the issues, but hey I love it still!
I have never ever understood the hate for Tooie. Tooie is the perfect example of how to make a sequel. Similar, but expanded in all the ways that could've been expanded upon without changing the fundamentals of the game. I love Banjo Kazooie AND Banjo Tooie, but damn dude, I love Tooie just a little bit more
One of the best games on the 64, CERTAINLY one of the most underrated. Off the top of my head, it has the most impressive atmosphere of any game on the console next to Ocarina of Time, which is hilarious coming from such a sarcastic and goofy series. Tooie and Bad Fur Day are so impressive in their ambition. I can't think of anyone else than Rare who took better advantage of the hardware, and put so much effort in where it definitely wasn't expected
Yeah it is. Ocarina of Time and Majora's Mask have such cool vibes.
True
Agree with everything 💪
@@jiggylookback yeah, meant to say next to both of the 64 zeldas! majora is actually my favorite
Last time I played these games on the xbox (early 2021) I much preferred Kazooie to Tooie cause I was looking for a collectathon game and you framing tooie as an adventure reminded me why I preferred Tooie when I was a kid. I still think I prefer Kazooie now but Tooie will always have a special place in my heart. But I wanted to give my two cents on the major complaints of the game.
1. The darker atmosphere was never a problem for me. It was distinctly different than Kazooie on purpose. Ik they added some depth because Kazooie had little drive to the story while this one compels you step into the world with it's start.
2. The backtracking is one I'm on the fence about. I see both sides but I'm going to lean to the side that says it helps the game feel interconnected and like on big journey vs it feeling like random worlds. I think it does it a little too much but usually the backtracking is rewarding. It might be a little annoying but the gratification is always there.
3. The frames were never bad for me when I was a kid. I kinda took the frame drops and lag as the game trying to convey how big the world was. That it took a lot of time to get from point a to point b. That this is an adventure with a capital A. But just play the rerelease if that's the biggest issue for you. But I do agree that the 64 controller is the best way to play the game. It's made an impact on me when I play games nowdays that I don't really mind framedrops that much unless it really gets in the way of the game. It kinda makes me shocked when I see frames drop and I see people act like one dropped frame means the game is total trash and the game devs are awful. Idk... gamers are kinda mean sometimes.
4. the minigames are fine. The only bad one is the one with the canary the second time.
5. Large Empty worlds is kinda true. I do think that if you're looking for stuff to collect and not objectives like in zelda, then yeah, it'll feel that way but they aren't made with that in mind. I love the worlds but they can feel a bit like lolllygagging. It works better for a kid and is kinda annoying as an adult.
6. All the game mechanics are really smooth and are super fun to use but I will also say that's probably why the open worlds can feel too big. The game provides a really fluid move set and fun mechanics but doesn't always have a way to use it. You're stuck trecking along sometimes. And the framerate can always make this feel even more frustrating for those who don't like dips in framerates. So the game being fluid is like a double edged sword in a way but of course is a positive vs if they didn't improve it.
Yeah for sure. I think Kazooie has easier replayability the way it’s structured. But Tooie is far from a bad game!
I quite enjoyed the darker atmosphere of Banjo-Tooie.
Me too!!
10:08 The only time that auto captions actually spells Kazooie correctly, every other time it says "Kazui"
LMAO that’s actually funny, good find
It’s a small thing, but one thing I love about Tooie is that it shows WHY Banjo and Kazooie need each other. Kazooie may have more speed and moves than Banjo, but she can’t take as much of a beating as him. And his strength and weight makes her attacks more deadly
@@luhyzi5012 it definitely develops the pair as a duo for sure!
I'll admit I wasn't a fan of tooie at first, and yeah, it was mainly cause I had a problem with the backtracking. But I was so used to completing worlds from the first game that I realized I needed to take my time to explore and find all these things. On my second playthrough, I enjoyed it. I actually had fun after getting a better understanding of the worlds.
personally, I've heard "backtracking" as an argument for why something I love being bad so many times that it doesn't even register as a valid argument anymore and it just comes off the younger generation complaining for the sake of it. I think I'm slowly becoming Cranky Kong but that's besides the point.
In my day kids called backtracking "exploring".
I agreed with everything you said 100% on this one. I started to scroll down to comment this but was going to add the part about the only thing about this game that sucks was the second Canary Mary race but you mentioned that too. I love BK but this one is so much more fun and interesting to me. I always thought it was cool the way the different worlds were connected. It made it feel like a real world as opposed to BK which the worlds existed in paintings.
I also felt the back tracking arguments were lacking. I always kind of like when you can't do everything all at once in a level. It makes it exciting when you finally get the tool you needed to unlock the area you couldn't get to before. A lot of times it didn't feel like back tracking so much because it would open up a whole different level. Also with the warp pads in the worlds and warp pipes in the hub world, it wasn't really that huge of a deal to get around.
Also, for the record, this isn't some childhood nostalgia. I was 28 when this came out and I was already a seasoned gamer having been playing games since having a pong system in the 70s and Atari 2600 and computer games in the 80s. Then NES, SNES and Sega Genesis games in the early 90s. Not to mention playing tons of arcade games.
Thanks for commenting! Really great to have this perspective of someone who was older when it released!
The interconnectivity of the worlds and creative ways you get Jiggies are awesome! I still go back and play it now and again and have a great time.
THANK YOU! You hit so much of what I could never put into words and why I ALSO consider Banjo-Tooie my favorite N64 game. Finally doing a 100% run of this game a few years ago made me stay in touch with how much I love the scope and scale of it. Oh, and Canary Mary, do us all a favor, go down as a hero and fall on a grenade egg for us, it'll make up for Cloud Cuckooland's hair-pulling debacle.
Intro to a Threeie game should be Canary Mary doing just that lol
My problem with Tooie is some jiggys feel like unnecessary padding, I understand not every Jiggy needs to be collected to finish the game, but for us completionists Banjo Tooie isn’t all sunshine and rainbows, where as Banjo-Kazooie , IMO, is a complete joy to 100%. The first thing that comes to mind is the T-Rex transformation, having to find the glowbo thing, run to humba, give it to her, find another glowbo, run to mumbo, give it to mumbo, run mumbo to humba, enlarge the tent, run back to mumbos hut, run back with banjo, transform into the R-rex, run the T-rex over to a gate and use the roar button. Those are literally the steps to collect 1 single jiggy. It’s so much tedious running and back tracking and the game as many examples of that, but ultimately the good out weighs the bad if you’re just going for a casual play thru where the goal is to simply defeat Grunty and not 100% the game it’s a rather excellent game. I put DK64 in the same bracket as Tooie, if you just want to collect 100 golden bananas and beat K.Rool, I think DK64 is a great game, but if you want to collect all 200 golden bananas it’s one of the most tedious video game experiences ever 😂
Tooie felt like a game that came from the future at the time. I think that’s why a lot of gamers who grew up with it like I did are so burned by what games turned into. Action/adventure platformers have all but gone extinct after the PS2 era. Banjo 3 is literally the only sequel to classic titles that was promised but never delivered…and no, Nuts & Bolts does NOT count.
No it does not count
I think some people did the failure to try to complete the game to 100% before finish their first run. Like you said, there is way less needed this time to complete the story.
Maybe save some stuff for the postgame when you get frustrated with backtracking or have problems with a certain jiggy?
I love both games so much i cant say which one is better. Banjo kazzoie games on the N64 are just peak gaming
@@uimasterroshi171 agreed!
Tooie for me is a better game in terms of gameplay and it's mechanics as well as storytelling. It is a lot better than Kazooie but the first game had a charm that could not be copied which is why people prefer Kazooie over Tooie.
Kazooie was my favourite game as a kid but I didn't own a copy of Tooie because my brother didn't and it was his N64, so I didn't know of it's existence until years later when the internet got more popular and I eventually got a computer, by this point the game was really expensive. I wanted it for so many years but never had an xbox either to play it, well last month it suddenly only just occured to me that I'm an adult with money and an ebay account and I bought it! I dug out my old N64 and I just finished playing it today, I had so much fun!!! I knew a bit about the game from seeing it on the internet in all my years of yearning for it, but I'd mostly seen hate about it, especially the backtracking...well, I didn't know all the worlds were connected, I was blown away!! This game was so so clever, and the backtracking is FUN, I love getting to revisit old worlds to get jiggies I couldn't get before, that's so cool?! Being able to play as mumbo was fun, the transformations were so awesome, like how in Kazooie the thing about turning into a washing machine by accident, and in Tooie we actually get to turn into one? Amazing. Being able to split up banjo and kazooie and they have their own mechanics? Also awesome. Plus I didn't find Canary Mary's second race hard at all, just used the old race trick of staying on the characters tail right to the end then speeding up at the end, got it first time on both jiggy and cheato page race, so that's a bonus😅 Thank you for making this video I've had the best time ever playing Tooie for the first time, truly an unforgettable game, I do wish I would have known about it as a child, I would have been obsessed with Witchyworld and Terrydactyl land, but oh well it's never too late
Yes exactly!!! Glad you really enjoyed it on a first playthrough even with all the negativity and online sentiment!
It’s a gem!
I love Banjo Tooie I hope it comes to the Switch Online N64 Expansion soon
ME TOO!
I hope so as well, but it might be difficult because of the lock out chip. Banjo-Tooie has the most difficult to circumvent lock out chip out of any N64 game. I could be wrong, but I believe it was even custom made for only that game. Yes, it would affect NSO, because the chip not being present is the issue. It would need to somehow mimic the programming of it. Nintendo may have a proprietary way around it, but it may be too much effort for a nearly 25 year old game. They did do it for Jet Force Gemini though, which I was pleasantly surprised by. Only time will tell, I suppose.
@@NezuChan I do remember hearing that’s why modding it is hard. Uuggg
@@jiggylookback Yes. It's why Everdrive support for it only became available in the last few years. A team of hobbyists finally cracked it, but not without serious effort.
Funny how the interconnected level-design and backtracking is so hated on... back in the day, it blew my mind. Seeing how all the levels were no longer self contained, how you could open up shortcuts, and even solve puzzles that spanned multiple areas.
Then, years later, I discovered I was a huge metroidvania fan. Suddenly my fascination with Tooie made a lot of sense.
YES! It’s so true. I played Super Metroid before this so I loved that concept. But it makes so much sense.
The massive interconnected world is arguably my fav part
Critics: The worlds are too big!
How often are you using the warp pads?
Critics: The what?
I’m replaying this now and though Glitter Gultch Mine’s YEEHAWS got annoying, Witchyworld is cake if you use the warps
I agree with the yeehaws lol almost feels embedded in the soundtrack
Banjo Tooie is still one of my favorite games from my childhood to this day. I loved being able to explore the larger worlds and expanded range of abilities with Banjo and Kazooie that the sequel had to offer for hours while trying to hunt down all the collectibles in each level. But I hope if we get a Banjo Kazooie remake it'll lead to a remake of Banjo Tooie that'll really show how good this game can be that can improve upon the limitations the original game had while adding some new mechanics that weren't in the original.
Yep I'm with you. It would be incredible!
Often in a level you have to run around as Banjo-Kazooie, Banjo alone, Kazooie alone, Mumbo, and your world specific transformation. I got annoyed with having to pass the same areas multiple times in different forms. A lot of things are character specific, so you must hike back and forth to the split up pad, wigwam, or skull just so you can go back to trigger what you are trying to do.
Another way the game disappoints is with Grunty's sisters. I was expecting to have some boss battles with them, but they end up just getting smashed by Grunty in a quiz.
Very true. That is why I think being able to split up whenever would really help. And you know what I never thought of that....yeah her sisters needed more. Or maybe Brentilda comes in then Mumbo and Humba back her up and they magic fight as we take on Grunty.
I agree with the complaint about Grunty's sisters. I wish they were given something to do.
Yes Mumbo as playable character was just boring. Would habe been cool if he got extra missions and has his own moveset with magic. But just running to platforms wasn‘t it. Also you need to do so much for a jiggy. It doesn‘t feel rewarding. They should have add more jiggys per world (like 15) so you have more motivation.
For example, hatching the eggs in terryland was cool, but then one stupid babyterry is too big and u need to carry him with banjo. That is just unnecessary…
I'm pretty sure those who dislike this game never actually tried to challenge themselves and that's how you come to really love this game. The first time I played it, I found it extremely difficult and challenging at times, so I never really managed to 100% it and I was put off to even try, but then, when I actually tried because I wanted more challenge, I really loved this game and it's one of my favorites ever.
I’m currently playing through Tooie again and while the backtracking can be really tedious, it’s overall such a joy to play and a great sequel!
It really is
When I was young the darker tone made it feel like such an evolution. I was a bit older and the game was a bit more mature. It worked so well.
Right?! I loved the tone!
6:07 Wish granted! I'm sure the sequel is as good as Kazooie. My only issue with Kazooie is not saving the game within the level and had 100% in the entire run without dying.
hey Jiggylookback! thank you so much for this awesome video! i am a Tooie Defender too! this was my most anticipated game of all time. i bought every magazine back in the day to get as much info as i can get! to this day i love this game with such a passion! Banjo Kazooie is a super magical game and i love every bit of it, but tooie is just more. more Banjo! i love every little detail it adds to the lore. i love skeleton Gruntilda! i love the isle o Hags. i love the fact that every world is connected and i will always prefer the Banjo Games over any Zelda title. you mentioned it. they control wonderful in tooie, you never have to stop. solo kazooie is one of the best characters i have ever controlled in my life. i love the atmosphere in this game and i prefer the soundtrack too, Witchy World and Grunty Industries are some of Kirkhopes best work. i love the FPS sections and we played the hell out of that multiplayer when we were younger. i still wish there were more FPS Sections. i love the Bosses, everyone of them has so much personality! playing Banjo-Tooie is always some kind of celebration! thank you for work!
Heck yeah! I also agree Kazooie as a seperate character feels really good! The speed is just awesome and if you like that I highly recommend trying super kiwi 64. It’s basically like a Kazooie indie platformer. It’s not long and just fun!
Tooie is my favorite game of all time. They meant it when they said they took BK and just amped it up. I get why people like BK more but I remember that as a kid, I would go back and play it and just sit there thinking "it'd be cool if I could shoot grenades or use Kazooie as a missle underwater." Tooie has just always been better to me.
It has nothing to do with people being used with Banjo-Kazooie in terms of laborious and cumbersome character switching and task mechanics. In itself it's tediously executed without any need to reference any other game. There's no defending it. It's a decision the devs made and they decided to take it to quite extreme lengths for whatever reason. It doesn't ruin the game but it's a negative aspect due to its cumbersome nature and how frequently it occurs and if folks like that busy working implementation then good for them. The problem with Tooie is some of its vacuous game-padding and a bunch of its sucky minigames - especially disliked the FPS portions. The pacing of this game is problematic. However I still enjoy this game... it's like a massive untamed beast one has to toil to control and master, and as a fan of games like Riven, Myst, Quern, I appreciate the mystery and sometimes opaque directives for what's required to accomplish tasks. Movement is better in Tooie but overall it's not great as the world is huge given the typical movement speed. Overall this game feels like a lot of wasted time, some of which I like (not knowing always what to do, exploring this huge untamed beast of a world and finding its mysteries and solving its problems) and some of which I don't (game-padding, tedious and laborious execution and obtusely implemented busy work). Tooie vacillates between being a joy and a chore.
This is a considerable honor to have partaken in this video-even with just participating in discussing this game on Twitter.
One thing you forgot to mention when discussing the XBLA iteration is how some instruments (most notably, the therumin) are not properly tuned during the transition period to the other hardware.
I look forward to your future works! This is awesome, and you have earned yourself a subscriber!
Thank you so much! And funny you say that I did mention that Rare made the cutscenes with the N64 lag in mind, but I didn't expand upon what that meant. That is what I meant. It is cool!
Banjo-Kazooie is my favorite game of all time (as is probably obvious by looking at my channel, haha), and I love Tooie as well. I remember when I was younger that the sheer size and overwhelming number of things to keep track of was one of my biggest frustrations with Tooie; but upon replaying it as an adult, I found it a lot easier to make mental maps of each world, and I appreciate that the game is so complex as to always have at least a few challenges whose solutions I've forgotten every time I play. I've gotten Kazooie down to a step-by-step process, but Tooie is still somewhat fresh every time. The XBLA port, despite its audio issues, was also a big help with the smooth framerate.
I remember playing banjo tooie as a kid but it was a Japanese version so it was hard to do so and tower de quiz being pure RNG to beat
I actually really like Tooie! It's my second favorite (After Kazooie), but the third on my list of replays, due to how expansive it is. (Kazooie and Grunty's Revenge are above it.)
Yeah it certainly takes some dedicated time to finish
Dude you are an absolute machine. I can't believe that you are turning out videos this fast, and at such a high quality! If you keep this up you will be huge on UA-cam for sure
Thank you for noticing. Lol once I had that DK64 video take off a bit I told my wife I NEED TO WORK REALLY HARD AND PUT VIDEOS OUT. I literally spent all Friday night and Saturday editing the Tooie video (and a bit on Sunday) as well as trying to play through Nuts and Bolts. I’m just super thankful they are being well received and hope they take off even more so I can make this my career! I LOVE playing and chatting about these games!
Your comment made me feel good. So thank you so much!
Same as with DK64, I loved this game back then. I never saw the bigger levels and backtracking as that much of an issue. The only time I really got annoyed was the mission to help the cold, starving cavemen. That specific mission at least "felt" like it took too long for just 1 jiggy.
Heck yeah! I have a video on that too! I agree!
@@jiggylookback saw that one too! 👍
sabreman is okay imo, the dino family jiggy is terrible though
I really do love Banjo-Tooie, and hell, I'm gonna be honest and say I love Nuts & Bolts too (I plan on checking out your retrospective on it next). Tooie really does do a lot of things great or even better than the first; I will say that I wish notes were still individual collectibles - maybe like 70 plain, then three bunches of 10? idk. The tone is an interesting topic to me as well, since I think both excel at what they're meant to do
Now, back to praying that Banjo-Tooie is added to NSO soon. I own it on Xbox 360, not to mention... other methods... but it would be cool to see
I’d love to see it on NSO. We need it! Especially for online play
This will forever be my comfort game, right next to Majora's Mask. Greatest 3D platformer ever made, imo. It may not be objectively a near-perfect game, but the sense of adventure, the music, sound effects, charming characters, dark humor and situations, etc... Everything is amazing, and I hate when people want to claim that them getting a spot in Smash Bros. was mostly just due to people's nostalgia.
To me, this franchise cemented itself as one of the best videogame franchises ever made with the first 2 games alone, and Banjo-Tooie's contribution to that is huge.
To have such a massive following like Banjo and really only a handful of games to its name I think says a lot. People really only talk about the first two, but it’s enough for them to love it forever. For me it’s a big comfort game as well :)
I liked the video a lot. I'm glad you brought up the boss fights, having a giant enemy in every world that you stumble on I think is really really cool. Even if a fair amount of them are just "shoot the giant glowing spot in first person". I find the boss fights are either really cool (Weldar specifically being a highlight for me, Targetzan for being the best controlling egg shooting one I think, Mingy Jongo for shock factor) or pretty inoffensive considering none of the fights took very long.
I wish you brought up the world building a bit more and how the game drops hints that all worlds are connected. I hope you don't mind me referencing a different youtube channel, but "Framework" I felt had a good analysis of it called "Banjo Tooie’s Puzzle Piece World". Basically a lot of collectibles have some sort of visual storytelling nearby to help hint where you need to go. Learning about that gave me a new appreciation for the game since as a kid I just wandered and collected whatever was in my cone of vision.
All that being said. The general length of time it takes to do anything is really really annoying haha. I enjoyed playing it as a kid, but even back then I noticed I went back to Kazooie far more often. It just scratches the right itch for me so well. It just feels like everything in Tooie takes longer. I don't really mind the backtracking I just wish it was quicker. I wish egg nests just gave me a bit of everything so I didn't have to sit around waiting for clockwork kazooie eggs. You mention the sick dinosaur jiggy, I think the bumper car minigame highlights the issue as well. Even if you know what you're doing. You get the van to open the door to Mumbo's, you go back to get Banjo, you go get Mumbo, activate the machine outside the bumper car minigame, leave to go get Banjo, go to Humba Wumba, turn into a van, go back to deposit a coin, go get Banjo again, go back to the minigame, then play three rounds of it to get one jiggy. It's brutal.
Anyway, that's a lot of complaining from me. UA-cam recommended me your video and this is the first one I've seen. You have a new subscriber, I liked it a lot and will be checking out more.
Well thank you I’m really glad you found me and watched my video! I’ve got plenty more haha appreciate the comment.
You’re so right some jiggies are a little much to collect. I still love this game tho :)
When the game came out, everybody I knew was absolutely astounded by how the worlds interconnected . Everyone loved it, it was clever, well done, and really put how much bigger the game was into perspective. Then we got every other platformer doing it all the time in ways that got progressively more stale. Love B2E
I've always found Tooie to be even more nostalgic than the first Banjo-Kazooie game, partly because I watched some of the gameplay footage that played on a VHS tape for Toy Story 2 when I was 5 (before I became invested in playing Nintendo games), so I associated the Glitter Gulch Mine level with Woody's Roundup. I also really appreciated the levels' environments and the additional moves the first game lacked.
Come on it’s time to play! (Woodys roundup song)
I was only about 4-5 years old when Donkey Kong 64 and Banjo Tooie originally came out, and I adored them both. I didn't play the first Banjo game until much later, and while I had a ton of fun with it as well, I felt like it was missing something important: atmosphere and world-building. It had a much smaller scale, no scary bosses, and lacked the mysterious, darker tone of the adventures I had grown up with.
Comparing Tooie and Banjo-Kazooie really is like comparing Ocarina of Time and Super Mario 64. They both excel at what they set out to do, it's just that one feels like a huge adventure, while the other feels more like a simple collection of levels in a small hub world. Which is fine --- Super Mario 64 is actually my favorite N64 game because it feels more replayable --- but a true adventure does necessitate some degree of backtracking through a bigger world.
The Isle O' Hags as well as DK Isles are outstanding hub worlds in that they feel like a tangible interconnected space. I will never forget finding the entrance to Witchyworld and exploring it for the first time. That may be my favorite zone in any 3D platformer ever. I can't even bring myself to call it a mere level, because of how immersive it is. Grant Kirkhope's music was key in capturing that sense of wonder and adventure, and the cutscenes setting up the villain in DK64 and Tooie helped establish that dark tone.
I think overall, if I had to pick between DK64 and Tooie, I would choose DK64, as I'm not a fan of losing my whole platforming moveset through Wumba transformations, Mumbo gameplay and splitting up Banjo and Kazooie. But both games are very close to my heart.
Agreed! Tho I would end up picking Tooie myself it’s a pretty close race. I love the wonder and exploration! Well said!
This game will always be one of my favorites. In a way, it was one of my first ever sandbox games out there. I loved the huge open world and all the different characters you met on your journey. It really made the world feel more alive.
I also liked there was lots to do in it. The mini games were fun and engaging, the puzzles to get Jiggies felt more inspired and loved that there were more boss fights with their own themes in the game, something the first game really lacked.
Will always defend this game and really hope it comes to Switch Online soon!
Me too!! Really want it on NSO!
Banjo Tooie is technically the first Banjo game I played and so not only do I like it more, I've memorized quite a lot about it. I've even learned a few speed run tricks even though I have no interest in speed running. It's good to see somebody besides myself defend tooie as everyone seems to be so stuck up on Kazooie. And you make some pretty strong points, and everyone seems to forget that Kazooie did actually have an instance of backtracking, two at most. There's also lots of things I think Banjo Kazooie sucked at that Tooie got right, and you covered those too. The biggest was the swimming. I struggle a lot playing Kazooie especially in Clankers' Cavern because I'm used to the swimming controls in Tooie, and rightfully so, the swimming controls in Tooie are superior. Plus I started playing Tooie when I was really young and just enjoyed it more as it had Chuffy, and my personal favorite, Hailfire Peaks and Jolly Roger's Lagoon.
While this comment is starting to turn into an essay covering points you already covered, see it as somebody with the same views trying to reinforce your argument. And for the people who say the worlds are empty, I'd like to see you design worlds better, I bet you can't, they'll probably be just as empty, and don't cheat and make a small level, actually make a big one, I dare ya'. Overall Tooie is great, but I also agree there's only one thing that sucks about Tooie...
CANARY FUCKING MARY! I remember you said she broke your Turbo Controller, she also caused Carpel Tunnel Syndrome fuck her!
@@22kbut yes. Canary freaking Satan.
Jiggylookback: "maybe the switch online version"
Nintendo: "We're on it, After 7 months"
Banjo-Tooie is by far my favourite of the two. It feels more like a puzzle game than Kazooie which is why I love it so much. My one gripe with the game is that a lot of the moves are just one-offs. For example the big t-rex is only used to press one button and that's it. It's the coolest transformation in the game but got so little use. The wading boots from the first game are only required once, and the glide move is unlocked so late in the game that most of the jiggies you need it for can be cheesed using clockwork eggs. Also I wish you could separate banjo and kazooie at any time like you said.
Yeah I hear you on all counts!
A Tooie defense video? A man of culture, a man of quality. I'll say it as many times as I need to- Tooie is like Kazooie but *more of it*, & Kazooie is amazing so how can I complain?
Exactly. I see you too are a person of culture and taste.
@@jiggylookback HUZZAH!
For a long time I was never aware that Tooie had garnered it's own set of detractors. I would still say claiming it has haters is a bit of an over-exaggeration, it still seems to be generally loved, though in modern tirmes, it's vocal critics are more vocal.
Overall, I absolutely loved the game, and felt it did a really good job expanding on the building blocks Kazooie started. Aside form the infamous Canary Mary Cloud Cuckooland Jiggy/Cheat Page, something that always annoyed me is that we never actually got to properly fight either Mingella or Blobbelda (and no, that Tower of Tragedy game show doesn't count), similar to how we never fought Klungo in Kazooie (though Tooie rectified that).
I've always envisioned that when fighting them, we actually get to fight them individually via Split-up: Banjo fights Blobbelda and Kazooie fights Mingella. And the moves they've learned individually from Jamjars are key to victory (as well as Kazooie's variable egg attacks in her case). And then after when Banjo and Kazooie return to each other, we fight them both at once, or perhaps they fuse together to become much stronger.
This is great. I wonder if we'll see one about Nuts & Bolts, one of the best games I have ever played, held back purely by the reviewers who aren't smart or creative enough to enjoy it rather than any aspect of the game itself.
I’m not doing a straight up defending Nuts and Bolts atm…but I am working on a Retrospective and review that will paint it in a positive light. It’s similar but a little different.
I absolutely agree.
forget the haters. THIS game OWNS. Awesome review! I was late into playing kazooie and then tooie years later, and they are some of my most memorable games. Enjoyment rarely match by just about any game I've ever played. Blast anyone on the 'net that has serious beef wit hthis game .
Hailfire Peaks is one of my all-time favorite video game themes, and it's even better when you combine the two realms together, making it one complete track! All that aside, Banjo-Tooie's one of my favorite games ever. I remember when I first got the game I played it religiously, trying to get every Jiggy (including she-who-must-not-be-named's), and I played the game to death, even more than Ocarina of Time and Mario 64. And honestly I don't understand the hate, but at the end of the day I think it's more-or-less a handful of people. The overwhelming majority of gamers who have played this game loved it. Again, my best friend and I played through the game. My only problems with the game would be, again, she-who-must-not-be-named and the Hag 1 boss fight, which I have to admit it took me four years to figure out that I needed to hatch a Clockwork Egg into the tank!
I spent hours as a kid just exploring and finding everything. That was part of why I love it so much!
This was my all time favorite game as a child; the interconnected world and mountain of secrets, the colorful characters and charming music, literally everything about it was amazing and still is to this day. I can't imagine what kind of person could hate this game honestly.
I am so happy to finally find not just another person appreciative of my favourite n64 game, but you even like my favourite level Terrydactyland. Scaling that mountain was so enjoyable as a kid, I felt so awesome when I got to the top and saw there was ANOTHER SECTION with the stomping plains. Such a cool experience. They threw everything they had at that game and it really shows. I love and appreciate both Banjo games for very different reasons. I love the tight platforming segments in the latter half of kazooie, but I LOVE the sprawling interconnected worlds of Tooie. It felt big to me as a kid, massive, unconquerable. But that just made me more excited to get stuck in!
100% yes!
Just playing Tooi for the first time after only playing kazooi as a kid before. Overall I am liking it a lot and find it superior to the original, but I can still understand some of the complaints. My biggest thing (which also applies to the original) is that when you are transformed or playing as mumbo, you always have to backtrack to the teepee ir skull to change back, instead of just being able to change back anywhere, and that more than anything feels like unnecessary backtracking to me. Especially in some levels where you have to transform or switch to mumbo multiple times.
I’d also say that I’ve spent a LOT of extra time in each level simply because I’d explore, find stuff I can’t do yet, and then have to double back once I do have the new move or item or ability to get past the area. The game would really benefit from an in game map or objectives list, like a lot of modern games, and I feel like I’ll have a better time on a replay when I actually know the world and can explore in the most efficient manner instead of trial and error. I do also think some puzzle solutions and stuff are unintuitive, and could have been telegraphed better. Like, I honestly had to look up in a guide that you have to blow open the doors to Area 51 with an egg, because it never occurred to me, and I assumed I’d just find a switch to open it.
Funny enough DK64 when you transform into animals you can transform back anytime. Thats something that tho never bothered me you’re right they could have done that.
I’m not a huge fan of maps and objectives. I like figuring things out and being surprised. But that’s just me.
I love the exploration!
Now I wanna actually comment about the game. I personally enjoyed the backtracking. Some people don't like the idea of returning to areas in a game, but to me it's gratifying and reminds you of your growth as a player when you come back and complete a previously impossible task because you've got new abilities. I even liked the Triceratops family jiggies because it fully exercised the interconnectivity and scope of the game. I can see why people were a little thrown off with the tonal shift, but I actually found Banjo-Kazooie to be pretty dark in itself. A lot of the environments were dark and foreboding, and even the happy places sometimes had a sense of unease to them. I preferred Gruntilda's personality in Tooie more as well, along with all of the in-game dialogue for all the characters. The conversations between characters in Kazooie feel a little scripted and stiff today, but Tooie still feels to me like fully realized characters having cohesive interactions with each other. Overall I think that my favorite thing about Tooie is that it, out of all other sequels I've played, feels the most like a sequel. It really does feel like Banjo-Kazooie's events have happened. Realizing that there was a massive world outside of the space you played the last game in really gave it all so much weight for me. Explaining the Jinjos with a village complete with a king I also thought was awesome. In basically every way I think this game is an improvement upon Kazooie, and I've always preferred it. Probably always will.
Same! I always loved that there was a Jinjo village with a king and always wondered why he was giant compared to the rest of them. lol
I have nightmares where the Mr. Patch theme plays in the background.
You know, I never looked at as an adventure game first then a platformer and it makes so much sense and has honestly shifted my view on the game. I wouldn't say I disliked the game but the first one is my favorite because of the confined worlds.
It makes sense and I do really enjoy the interconnectivity of the second, its really neat and fun. It's just hard for me to narrow it down to a singular *thing* that makes me like the first over the second. Awesome vid and thanks for the perspective. Much love from a Banjo fan
Thanks so much! Glad I could help spread some positivity for Tooie!
I think most not saying you but most would consider Kazooie better because of its replay ability. It’s much easier to get in and get through the worlds in Kazooie then explore and do quests in Tooie.The smaller more condensed worlds feel good to hop in and run around where tooies being larger force you to explore which some may not prefer.
I always saw Banjo-Tooie as an upgrade to Banjo-Kazooie. I will say that I actually liked Banjo-Kazooie more, since it does have more the feel of a platformer, but I didn't see much trouble with it's sequel. The only thing that I believe was poorly executed was making interconnected worlds easy to explore, making backtracking not only unintuitive, but also tedious and could easily get lost by the fact that some collectibles were meant to be accessed from other areas.
All in all, I liked both games and each one offers it's own charm to it.
For sure I can see that!
I've always preferred Tooie for the same reason many prefer Kazooie: Simply because the levels are bigger. I love exploring big spaces, and feel that many of Kazooie's levels are a bit too compact. That said, I don't feel that they managed to fill Glitter Gulch Mine or Terrydactyland with enough stuff to justify their sizes, but in levels like Grunty Industries, there's always a lot to explore, find, and understand. But if you like collecting more than exploration, then you'll like Kazooie better.
I have fond memories of coming home from school and just wandering around the world of Tooie. Even after I completed the game. I loved Kazooie, but I was enamored with the large worlds and interconnectedness of Tooie as a kid.
I did the same. Please take me back
I Have alot of Memories with Tooie Compared to Kazooie when I was Young Same With DK64 so Its Sad to See the Internet Hate on them Both
Yeah for real. I agree
I really loved this game as a kid. I actually never played the original banjo kazooie. Grunty industries was my favourite level because of how tricky it was, but once you learn how to navigate it, it’s really rewarding. I wonder if people just don’t like it because they wanted another banjo kazooie.
I think people did want another tight collectathon game for sure
I wasn't really a kid anymore when I first played it but I rembember I was just very lost on my first playthrough. I really struggled to open some of the later doors because I never had enough Jiggies. I maybe got 3-4 Jiggies out of a new level. Then I had to revisit all of the older levels until I had enough. I think I barely collected anything In CCL. Then a few years later I replayed it and it was fine. It was still challenging (especially Jiggies like washing the dirty rabbits) but I had the patience to explore levels and figure out how to get all of the Jiggies.
Yes it's a time sink of a game for sure
My siblings and I actually owned Banjo-Tooie as one of our 1st games for the N64 after DK64. It was years later that we finally owned a copy of Banjo Kazooie. I remember enjoying it, but we always like Tooie over the 1st game.
Yeah same. It’s just Kazooie but more!
Im playing through Tooie on the n64 for the first time right now (I just unlocked Cauldron Keep so Im nearing the end) and I am absolutely loving the game. Ive made a sort of self imposed challenge to not look up any sort of guide for the game and the sense of exploration and wonder in Banjo-Tooie is unmatched. I thought BK was incredible but somehow Tooie has improved on almost every single aspect. I love the backtracking and the interconnected worlds. I love all the new moves from Jam Jars. I love the enormous amount of things to collect. And maybe Im weird for this but the low frame rate doesn't bother me just because im so immersed in the world.
Long story short, I love Banjo-Tooie
Exactly! That low framerate doesn't become an issue after a bit. So weird to explain. I am with you!
Tooie has probably one of my favorite levels of any video game - Hailfire Peaks. I don't know what it is about fire levels, but they always tend to be amazing and this one is top of the heap. Witchworld is also really great.
I agree!!! Hailfire Peaks is one of my favorite levels from that game! It’s two for one as well!
The N64 is one of my favorite consoles of all time, and Banjo-Kazooie is one of my favorites on the console. The game was released when I was 7 or 8 years old, and I was just hooked with the game, due to the amount of exploration and things to collect. When Banjo-Tooie came out, I couldn't wait to get my hands on it. When I finally played it, I thought the game was better than the first game because it gave more exploration and more things to collect. I will say that the frame rate was an issue for me at first, but I did get used to it after a while. The point I'm trying to make is that I'm a guy who enjoys exploration and collectables, and the more exploration and collectables there is, the more I enjoy the game.
I think I’m the same way!
Tooie’s opening did absolutely horrify me as a kid 😂. See, Bottles doesn’t just perish in a flash, you see him limping out in agony before falling over and giving up the ghost. I also found skeleton Grunty and zombie Jingaling pretty freaky too. See I wasn’t great at games back then, so imagine my shock and relief DECADES later when I find out you end up undoing Grunty’s actions entirely. Nah I thought Bottles was done as dinner and Jingaling was doomed to hear that eerie Jinjo Village remix forever. Saving them was like punching a childhood scar in the face. Extremely satisfying
I thought it was funny they don’t tell his wife and she’s mad he’s not home lol
@@jiggylookbackIt’s funny now as an adult but as a kid I’m like he’s DEEEEEEAD I’m sorry Goggles
“Bottles.”
I played Tooie before the first game and it is an improvement imho. Tooies worlds feel much better and the music also is much more memorable. I love backtracking it gives you a reason to go back to these great worlds. Also a reason why i loved DK64. Also Mulitplayer was great in Tooie. I loved playing mp together with my siblings and friends.
The multiplayer was great! I loved playing that with friends!
I just completed this game 100% yesterday by getting Dragon Kazooie and tbh, this game don’t deserve all the hate, it’s a good sequel for me. Did I hated to carry Groggy and run with Mary? Yes, but I had fun with this game? Also yes, and well, at least it’s better than Nuts and Bolts…
Not only was the N64 framerate choppy, but my copy would sometimes freeze on occasion, and yet, in spite of all that, I still liked the game enough to play through to the end. It helps greatly how the world is interconnected, so backtracking was never a problem for me. Warp pads are frequent, and all clearly labeled, so you have a good idea of which one takes you where.
You know you've done good when something that should be a source of intense frustration is made more of an inconvenience.
Yeah exactly. I much prefer the warping system in Tooie over DK64 due to the clearly labeled areas. Much easier then remembering color coded numbers
Played both this and Kazooie clear through several times with my grandma. I was 6 or 7 and we shared a save file. When we'd go visit she'd catch me up on what she had got done since last time and then we'd play. Good times
That’s the best :)
Banjo-Tooie is one of my favourite games of all time. The ambition and scope was really ahead of its time! Here are some of my thoughts about the game:
What I like:
The exploration (you really needed to pay attention to find your way around)
Every Jiggy required serious effort (many Jiggies in Kazooie were too easy to get)
The humour and dialogue (Kazooie was funny but Tooie is on another level)
Cons:
Some minigames I didn't like (so many shooters... lol)
The FPS-sections ain't my cup of tea.
A few abilities felt too situational / redundant (because there are so many moves in the game, this was bound to happen)
The final boss suck (it's so boring)
Tower of Tragedy was fine but I really liked the board game in Kazooie
Jiggywiggy's Temple was convenient but finding a new hollow frame in Kazooie was always super exciting
Fair on all points!
@@jiggylookback Have you played the "spiritual successor", Yooka Laylee?
@@Plummon I have! I enjoyed it! Has its flaws too but I enjoyed it
@@jiggylookback I agree! It has some issues but it's not as bad as many people claim it to be. I enjoyed it as well!
Man I love Tooie. I don’t mind the extra walking around necessary because the music, atmosphere, and characters are just so damn good
They really are
I also love Tooie. Mainly because of the worlds being bigger and more complex, it makes the first game look like a tutorial. At the same time my biggest problem with the game is that some of the worlds are just too confusing. I'm mainly looking at you Terrydacytland and Grunty's Factory.
Sure I can see that tho I think Grunty Industries is wayyyyy worst then Terrydactyland in that regard
It was an incredibly brave sequel. No publisher would allow a sequel with such a tonal shift these days.
Looking at this game, it’s hard to believe it’s even on the same console as Mario 64, that’s how far Rare was pushing the hardware.
My biggest complaint is that while the game is much bigger than the last one, there’s still only 10 jiggies per stage. This leaves you feeling stumped many times when you have no idea where and how to overcome your jiggy drought.
Enjoyed how Mario Odyssey did a little bit of that inter-world transporting, reminded me of Tooie instantly
Odyssey became my favorite 3d Mario!
One of THE BEST n64 games of all time ❤
So freaking good
Haha, I totally agree, I LOVE Banjo Tooie, I have an N64 and I recently got Banjo Kazooie and Banjo Tooie, I played them both, and to be honest, I loved Tooie MUCH more than Kazooie, firstly, that the worlds are BIGGER and interconnected, I love that, jiggies are more complex to obtain and I like that. (Except Canarie Marie's jiggie in the last world, that jiggie sucks) but all the others, very good and cool, of all my favorite worlds, mine is Terrydactyland, I don't know why people say that that world feels empty, for me it wasn't like that, and regarding the backtracking, hmm, it doesn't bother me much, it's fun, maybe it could have turned out a little better, but for me, it's not a big deal.
I agree with this! I also love tooie!