How to start mixing in Dolby Atmos?
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- Опубліковано 12 кві 2023
- In this video we will explain the easiest way how anyone on any DAW can start mixing in Dolby Atmos right now. You don't need any expensive gear, just your DAW and your favourite headphones. Well, plus one plugin, the Dolby Atmos Composer.
All the tutorials you can find in this playlist:
• Dolby Atmos Composer T...
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I've told all of my friends mixing on Windows about this. This plugin system is the right approach IMHO. Simple and it works in any DAW.
As a windows user this is amazing, can’t wait for it! Cheers!
awesome tut!
Also quite important and not mentioned here:
Conform to the loudness requires -18lufs and -1db true peak.
The full version of the Dolby Atmos Composer has loudness measurement built in with which you can easily conform to these loudness requirements.
@@fiedler-audio that’s great, best of luck with the launch, can’t wait to get it so I can finally work on Studio One, windows. Cheers
Excellent tutorial - well scripted, paced and narrated. Also very pedagogic. Top marks.
Go head bruh I see how you did the thumbnail 🎉serious buiz talk about that Dolby atmosphere my bruh 🙌
This is incredible! The perfect tool... My goal is to produce in Atmos from the beginning and this will make that a breeze! I just bought the Dolby Atmos renderer and have set it up in Studio One. But this looks way more flexible! How do the algorithms compare to the Dolby Atmos renderer? I'm trying to understand if this is an official Dolby Atmos product or 3rd party but doing the same as the renderer? Apologies for the ignorance, I'm just trying to wrap my head around this new world
The Dolby Atmos Composer has the original Dolby Renderer inside. So it is the same thing, just accessible. It is officially approved by Dolby.
@@fiedler-audio well honestly I'm pretty blown away by how fast this is all moving. Really grateful for you offering this! I have signed up and excited to start working with it.
Awesome, I'm interested. However, I wonder what would be the workflow for listening to reference mixes from a platform by A/B with our mixes in the DAW as we do with stereo mixes?
The easiest way would be to listen binaural. That way you don't need expensive equipment and you can use the headphones you like and know.
Hi! Is there any link to Dolby Atmos file to check it out on my home receiver? Thank you in advance!
If we are talking about MP4 for qc, check this out: ua-cam.com/video/0oEEiR9fRoQ/v-deo.html
Is it possible to have multiple beds/composite channels? For the full version at least. Say I want to assign dialogue, music and effects to separate beds? As you would standard DME deliverables. Thank you!
EDIT: I just saw via the Trial, that in the Options page you can set your own Groups for this DME deliverable. Still working my way around multiple beds/composite channels. I can't seem to determine if it's possible. Thanks!
Hi Bryan, the Composer currently does not support multiple beds. We have it on our list for the future.
I'm curious if there will be any future possibility of using master FX? In other words, being able to apply limiters, EQs, etc. to a sum of all the beam plugins.
This is not a trivial task but we are thinking on how to make this possible. You are not the only one requesting it so it is high priority for us.
Is there an upmix feature that can take a stereo track in mimic 3D space? (like Penteo?)
With Spacelab you can do some kind of upmixing. Take the stereo signal into Spacelab, select a 3D-Format as output layout and adjust position of the channels in space as well as the reverb part to your liking.
Recommendations for headphones? I have Sennheiser HD 600. Would that be okay for use?
Any headphone works. Best choice is always the headphone you know best.
I'm curious if I mix with this, how it would sound to people listening on just a normal set of stereo speakers or bluetooth boxes, would it degrade the quality on these devices considering that it was mixed only for the devices in a 3d(5.1 ,7.1 etc) setting?
Dolby Atmos has downmix algorithms also for stereo so no worries. Also you can check the sound on stereo while producing. Just select stereo for monitoring and you can listen to what the algorithm automatically does and tweak if necessary.
were can i get Dolby Atmos ?
Can we use two audio interface to make it 12 outputs for atmos?? Can u answer
Hi, currently only one audio device can be selected as External Output. We are working on extending the capabilities of the Composer though. Stay tuned.
How to master this Dolby atmos mix ?
Will this work with OBS Studio to stream to UA-cam?
We haven't tested it with OBS studio. Please download the trial and test it.
Hi, is the new Object Track Mono or Stereo?
The Dolby Atmos Beam plugin can be put on tracks with 1 to 16 channels. So it can be mono, stereo, 5.1 and so forth, up to formats like e 9.1.6. The inputs of the Beam can be panned to the composite or as dynamic objects.
@@fiedler-audio Wow nice thanks!
Title should read how to mix in DA in Logic. Effect may be similar but processes in Dolby are differentiated depending on the DAW.
Logic has been chosen for this as demo. But the process is exactly the same in the other DAWs. Both on Windows and Mac, which is the idea of the Dolby Atmos Composer.
@@fiedler-audio Think I've even used Spacelab demo outside of a DAW in Plogue Bidule VST host as I was interested in possibility of routing a Console mixing desk out through Beam plugins onto the studio speakers.
Where can I get atmos composer and beam?
To be released soon. If you subscribe to our newsletter you won't miss it.
@@BIGSAUCeERNEST Run into a standalone VST Host like Plogue Bidule should work really well. I've done similar with the Fiedler Spacelab demo. If you have hardware midi controllers you can map those too so could automate some of the panning from the console/controller too.
Did you just solve the Windows problem for atmos?!
Not just the Windows problem, but the limited choice of supported DAWs on both Windows & MacOS.
@Sam Hocking oh man, that's crazy!
This is really a game changer.
@@DannyTaylorHintonOK leveling the plaing field 😊
So wait, Can I run this on my Windows PC, Ableton, connected to my Apollo X16 & Twin X, and get my Dolby running 7.1.4 having all my powered Atmos speakers producing the correct channels without having to spend thousands more on MADI or other cards and clocks?
Yes sir.
@@fiedler-audio Thats amazing!
Will I still be able to do everything the Dolby Atmos Renderer can Or even better maybe?
@@LexXxusTVLive You don't need the Renderer anymore as the same renderer tech is built into the Composer. With just the Composer you do full scale Atmos productions.
@@fiedler-audio that’s awesome!
I’m going to go purchase composer.
Thank you!🙏
@@fiedler-audio I just tried to order and the website said
"We regret that your order could not be accepted.
We value, bla bla, Contact, Bla bla...
I used different Credit cards, different email addresses, and browsers..
Still the same.
Some problem with the website?
I hope this doesn't derail my discount opportunity.
price
Cheaper than the Dolby Atmos Renderer I was told, so under $299 for the full version I guess?
AI and Atmos. Two things we didn't ask for. Two things we don't need. But two things that the industry will have you convinced you must spend your hard earnt money on. Nothing ever changes. The king is naked.
The rumour is Apple Music will insist that only songs with Atmos versions will get playlisted. Also it's rumoured Spotify will launch Atmos soon too. I still think Googles Alliance for Open Media will be having the last laugh though and will be launching a free codec. With 75% market share in devices and music streaming, that could be the future of spatial audio anyway.
I've invested in this technology and I fundamentally agree with you. My client base is composed primarily of independent jazz musicians/composers and singer/songwriters... Mostly acoustic music. The Atmos productions I envision making are going to be very nuanced, and produced primarily in headphones (Slate VSX in bypass mode)... I can't stomach the expense of outfitting my room with multiple speakers and the acoustic upgrades required. My rationale is more about the business mostly as it relates to Apple's stated intention to not accept straight 2 mixes for their streaming platform. I have to be able to tell my clients that the renders will be accepted by the Apple platform, or they will go elsewhere. My workflow will be to mix in stereo initially, then make another file where the audio is steered through Fiedler Composer for the Atmos outputs. Everybody will be happy. I'm so grateful Fiedler brought a solution to market that allows me to work pretty seamlessly in Reaper at a relatively affordable price.
Dolby Atmos will only work in binaural, the number of people who install 11 speakers or even more in their living room is minimal. And since the final result will be heard in binaural on a phone, I prefer a system that does not require decoding such as Sennheiser Ambeo or another direct one. Dolby Atmos in binaural is inferior to Ambeo
Dolby Atmos can also be listened to through smart speakers. The number of those systems is increasing and the quality as well. Apart from that, the engineer can do quite a lot with Atmos and I think the capabilities of this format have not yet been fully used by any engineer. There is much to discover yet in terms of mixing techniques.
Uploading an atmos version of your music on distrokid is 27 USD per track. 🤦🏻♂
This video should be re-titeled "How to NOT mix in Dolby Atmos?". You ignore one vital part of the Dolby Atmos for Music specification. Loudness! The Dolby Atmos for Music specification stipulates -18 LUFS / -1 dB True Peak. I see nowhere in the video that this displayed in the software.
The big difference with supplying a "normal" that violates the streaming services, is that it will be adjusted (lowered) to comply with the services rules. With Dolby Atmos for Music, the mix will be rejected, because the it's an absolute REQUIREMENT. (The LUFS requirements for Broadcast is -23 LUFS for EU and -24 LUFS for US).
Anyone following the description/advice in the video run a high risc of having the mixes rejected! You really should include the importance of adhering to the Loudness requirement in you video.
This video is about STARTING to mix in Atmos, about the first steps. The full version of the Atmos Composer has integrated loudness measurement while the Essential version used in this video does not. In that case you would have to use another tool to measure loudness. And btw. compliance with loudness requirements is more of a mastering step then a mixing step.
Just don’t, I wouldn’t touch it with 10ft pole. It doesn’t make music sound better it’s worse than quadraphonic totally unlistenable.
The badness you've heard is less about Atmos than it is about rampant abuse by producers and mix engineers.. I'm old enough to remember the advent of quad in the early 70's, and how we were supposed to be impressed with ping-pong balls bouncing around the room. Absurd! Atmos can work if it is approached in a very nuanced fashion, primarily guiding ambience to the surround channels.... Even then I have a difficult time making a case for it since it is unlikely the mass market will upend their living spaces (which are continually shrinking thanks to downsizing and high real estate prices) for multiple speaker setups. That's why my Atmos productions will be confined to mixing in headphones.