I work with zbrush for over 6 years, so I opened that video even if I thought I could have already know all your tips. I have to admit, tho, that I never thought about the polygrouping BEFORE the remeshing. This is a great tip! Thanks for sharing :)
I just found my holy grail here, Zremesher Mask! That is so powerful ❤ that will save a lot of time for quick rigs this is pure gold, thank you, amazing video!
Wow, thank you. I've been pretty frustrated with zbrush primitives for a while, it's really nice to know there's a quick way to create them and their topology!
Great video! For the ZRemesher part, you can also create polygroups for better ZRemesher topology by using Polypaint and the Polygroupit plugin (built into ZBrush) by painting the edgeloops onto the mesh. I personally think that it gives more control over where you want to set the edge loops and how dense you want them to be for the remeshed result.
SO GOOD TO KNOW! Polygroups for zremesher. I spend so much time retopoing my faces, zremesher never gave me lovely radials like you got with your masks! got to try it.
For extruding stuff i also like to use dynamic then dynamic thickness. Some times it gives better results then extract or extrude but it always depends on the situation^^
Just found your channel and im so glad because you are good at making this stuff way more comprehensive and chill! Maybe one day you could make a video about using curves in zbrush as a request? ive messed with them before and they are honestly scary and i end up appending most stuff which feels like purgatory. My professors don’t really have the gift of gab so getting a better understanding has been difficult. it would be super appreciated! ❤
Great video I didn't know about the grow haha. I always make a layer and polish and invert the layer haha. Have you tried adding thickness with dynamic subdiv yet? It; been my to go way since they added it. Super usefull as you don't commit to anything
Thanks dude! It's one of those things i've played with but then always forget to use when i'm actually working. I agree though I think it's a way better way to work since it's non commital
Hey guys.. I use different software 3d programs. But I didn't used to zbrush anyway eventhoug I wacth many tutorial and make practice. Could you some advise about how to learn and adopt it fast
Hi! These tips are great. Thanks a lot! I have a question: for example I've created a character model following a concept. And it's like almost done, 95% ready before making final renders. But it's feels like something's missing or something's a bit off, but you don't know what it is even after a few hours of trying to figure out. So what to do at that point? Ask for a feedback?
Hey Nikita! I know exactly what you mean. Sometimes you get to the end and to a point where it's very difficult to change anything but you know in the back of your head some things need to be reworked. Asking for feedback is always great if you have someone you can get feedback from. Often we are staring at a piece for so long it becomes difficult to notice the flaws. It can also be good to take a screenshot and bring it in photoshop and just doodle on top of it since this is a faster way to iterate than in 3d. It also just doesn't hurt to step away from it for a bit and come back later with a fresh set of eyes. If it's something like you just needed an extra strap or maybe some extra accessories here or there. I'll just swallow my pride and do those on a seperate set of texture maps and remember for next time to do more rough renders throughout my process in the hope of catching anything thats lacking sooner rather than later. If it feels likes like something fundemental like the face just isn't right or core pieces of the character just feel off you have to make a choice. You can go back and rework some stuff, rebake and adjust your textures as needed or just call it a live and learn moment and take what you've learned into your next project
@@NikitaGal31 Hey Nikita, its always great to try and figure stuff out on your own but if have a group with other artists to turn to for advice i'd advise doing that as they can usually pick stuff up in a few seconds of seeing the model; its not their model so seeing the faults is a lot easier... Id also recommend keeping everything simple from the beginning and getting feedback from that point on, this way it prevents you from needing to go back at the 90% mark because you figured everything out before the 40% mark with help from your peers etc.
sorry mate! i know this is the most stupid question, but. Can you share with me your material colors? it is a mocap or a standard material the one you are using? i will appreciate if you can share the colors and the material you are using. thank you in advance!
oh for sure, whatever one you like using. sometimes you'll get different results which each method so worth playing around and see which one gets what you need
Cool tips for the struggling ones. Artstation is on round six with the AI bullshit and still doesn't listen?! Welp I guess I'll leave that platform and make my own website and move my work there.
Outstading video, bro! Keep the good tips and the good work! I have a question: lets say we started to model a piece of accessorie from a cube/cilinder/sphere by whatever reason and find the "almost perfect" shape for it. But the reality is that we just needed to have a plaint sheet, with the same shape and extrude it to have a more accurated thing. Is there an easier way to divide this mesh by polygroups instead of doing it by hand or by that "groups" menu? I'm a newbie on zbrush and once I was trying to find an easier way to create a liss hair, but I've always face that roundness shape when divide the mesh, so it was a pain to make that hair to look less weird, haha Cheers!
a´m deaf from Czech republic.Thank you ! I learn The Zbrush 🙂
Fuck yeah you learn the Zbrush
I really like your videos. No wasted time, no long introductions, no word salad, just straight to the point.
I work with zbrush for over 6 years, so I opened that video even if I thought I could have already know all your tips. I have to admit, tho, that I never thought about the polygrouping BEFORE the remeshing. This is a great tip! Thanks for sharing :)
The z-remesher + polygroups is really helpfull thank you so much!
You are god, seriously. Everyone has thousands of videos about hiring and money, but only here I find a really critical tips❤
this is becoming my favourite zbrush nerdy tips channel. keep it up.
Thank you a thousand times over for the back face tip. Been pulling my hair ourt for days over why it was happening. Huge thank you.
No problem I know how annoying that is!
that back face setting saved me a lot headache.thanks man
The mask trick with zremesher was amazing. Thanks!
I have a year using and learning Zbrush and this video it's a great help for me. Thank you.
All of those tips were super helpful!
I just found my holy grail here, Zremesher Mask! That is so powerful ❤ that will save a lot of time for quick rigs this is pure gold, thank you, amazing video!
Wow, thank you. I've been pretty frustrated with zbrush primitives for a while, it's really nice to know there's a quick way to create them and their topology!
damn that one strap tip by the end of the video is very helpful i spend a lot of time making those straps, thank you
Been a pro artist for 15 years, working with zbrush for a long time and i didn’t know you could change the loops on the primitives.
diving into Zbrush now and you got a lot of good move here. thank you :)
I didnt know about back masking. Help me a lot. The others tips are great too.Thank you very much.
THank you for the video especially the zremesh part
Bro the brush masking really saved my sanity...thanks you
Great video! For the ZRemesher part, you can also create polygroups for better ZRemesher topology by using Polypaint and the Polygroupit plugin (built into ZBrush) by painting the edgeloops onto the mesh. I personally think that it gives more control over where you want to set the edge loops and how dense you want them to be for the remeshed result.
This saved me time, thank you! Now I'm only adjusting a few errors with retopoflow in blender.
So simple things, but significant outcome. thanks )))
Thank you, brother. What a great start of the week.
Oh man am I glad to have run into this channel! Thank you for all these tips, this is high quality stuff!!
SO GOOD TO KNOW! Polygroups for zremesher. I spend so much time retopoing my faces, zremesher never gave me lovely radials like you got with your masks! got to try it.
Great! And wasted was a fun touch, I totally feel it.
So good! The mask plus z-remesher!!!!!
Very very much thank you sir. It's very hard for me because when I do retopology of posing character
Amazing video bro! Just 5 tips, but they kill lost time. Thank u so much to share knowledge.
I suggest your content to every students in my school. Simple, quick and efficient.
That is so cool! I appreciate the support!
Thank you so much for all you tips and clarity ! I love your videos dude !
nice tip bro. It's also the method I often use
This was so helpful! Thank you for the Zbrush tips!
Thank you, Eric!
Thank you Opxah and for being one of my earliest subscribers!
God bless you man ,thank you so mush
Gold tips!
directo y conciso, gracias, muy buenos consejos.😁
thank you
Thank you, useful video. Most of this tips i already used and some was new for me. There is always something to learn)
Brother this have 90 percent what i need to improve..Love you brother.
🏆Amazing! Thank you. 😊
great video. Thank you.
Very helpful tips. Thank you
It is crazy how underrated your channel is. Nice work so far man
These were great! Thank you very much! 👏
thanks for share
Thank you So much.
These vids are awesome, good formula
Good Tips !
Very Good thanks hart
thank you!
Great tips
very nice your tutorial is very usefull thank youso much
Solid must-knows, nice one dude!
Thank you thank you thank youuu Eric!! You da best!
thank you bro!
Thank you for the tips! Super helpful!
Amazing video! :) Thank you!
I needed this, thank you!
For extruding stuff i also like to use dynamic then dynamic thickness. Some times it gives better results then extract or extrude but it always depends on the situation^^
Definitely! I need to make it a habit to use those in my workflow more
Great video
Thanks man really good content
Thanks!I subscribed!
Luv your videos!
thankyou!
Thanks for this informative video.
Thank you for these lovely tips, I've hit a like button twice with my 2 accounts
MASTER !!!!!
Just found your channel and im so glad because you are good at making this stuff way more comprehensive and chill! Maybe one day you could make a video about using curves in zbrush as a request? ive messed with them before and they are honestly scary and i end up appending most stuff which feels like purgatory. My professors don’t really have the gift of gab so getting a better understanding has been difficult. it would be super appreciated! ❤
awesome bro
nice one man!
really good tips! ✌
love it
Great video I didn't know about the grow haha. I always make a layer and polish and invert the layer haha. Have you tried adding thickness with dynamic subdiv yet? It; been my to go way since they added it. Super usefull as you don't commit to anything
Thanks dude! It's one of those things i've played with but then always forget to use when i'm actually working. I agree though I think it's a way better way to work since it's non commital
nice tips...thanks bro. 👍👍👍👍
hi sir pless make a faber mesh tutorial ..🙏
you just save my time and earn my respect and sub
Great stuff! You've got a new sub :)
its really helpful for me. you give me sum tips I give you subscribed.
Liked and subscribed!
Subscribed!
Cool, thanks bro
Hey guys.. I use different software 3d programs. But I didn't used to zbrush anyway eventhoug I wacth many tutorial and make practice. Could you some advise about how to learn and adopt it fast
Bonus ZBrush tip, subscribe to this channel ;)
Thanks some good tips. On the last one with strap, I'm wondering if you mask and extract, would that be just as effective or any difference?
No problem! That should get you pretty much identical results
Hi! These tips are great. Thanks a lot! I have a question: for example I've created a character model following a concept. And it's like almost done, 95% ready before making final renders. But it's feels like something's missing or something's a bit off, but you don't know what it is even after a few hours of trying to figure out. So what to do at that point? Ask for a feedback?
Hey Nikita! I know exactly what you mean. Sometimes you get to the end and to a point where it's very difficult to change anything but you know in the back of your head some things need to be reworked.
Asking for feedback is always great if you have someone you can get feedback from. Often we are staring at a piece for so long it becomes difficult to notice the flaws. It can also be good to take a screenshot and bring it in photoshop and just doodle on top of it since this is a faster way to iterate than in 3d. It also just doesn't hurt to step away from it for a bit and come back later with a fresh set of eyes.
If it's something like you just needed an extra strap or maybe some extra accessories here or there. I'll just swallow my pride and do those on a seperate set of texture maps and remember for next time to do more rough renders throughout my process in the hope of catching anything thats lacking sooner rather than later.
If it feels likes like something fundemental like the face just isn't right or core pieces of the character just feel off you have to make a choice. You can go back and rework some stuff, rebake and adjust your textures as needed or just call it a live and learn moment and take what you've learned into your next project
@@hartgameart Wow, thank you so much for this comprehensive reply!
@@NikitaGal31 Hey Nikita, its always great to try and figure stuff out on your own but if have a group with other artists to turn to for advice i'd advise doing that as they can usually pick stuff up in a few seconds of seeing the model; its not their model so seeing the faults is a lot easier... Id also recommend keeping everything simple from the beginning and getting feedback from that point on, this way it prevents you from needing to go back at the 90% mark because you figured everything out before the 40% mark with help from your peers etc.
Take a walk. Come back, fresh mind. try again.
I wanna save time!
so fast that I forgot it was 8 minutes
sorry mate! i know this is the most stupid question, but. Can you share with me your material colors?
it is a mocap or a standard material the one you are using?
i will appreciate if you can share the colors and the material you are using. thank you in advance!
my question is that could you use the Zremesher guide brush to help and save more time the make all the PolyGroup ?
oh for sure, whatever one you like using. sometimes you'll get different results which each method so worth playing around and see which one gets what you need
Subscribed.....
Cool tips for the struggling ones.
Artstation is on round six with the AI bullshit and still doesn't listen?! Welp I guess I'll leave that platform and make my own website and move my work there.
Hi,
In the end did you divide (ctrl+n) to smooth the straps?
Hey Ali! That was just dynamic mode by hitting “d” it lets you preview a smoother version of the mesh without actually subdividing it
👌👌👌👌👌👌👌👌
лайк поставлен, комментарий оставлен.
Thanks for the Tips 👍🤝
Outstading video, bro! Keep the good tips and the good work!
I have a question: lets say we started to model a piece of accessorie from a cube/cilinder/sphere by whatever reason and find the "almost perfect" shape for it. But the reality is that we just needed to have a plaint sheet, with the same shape and extrude it to have a more accurated thing.
Is there an easier way to divide this mesh by polygroups instead of doing it by hand or by that "groups" menu?
I'm a newbie on zbrush and once I was trying to find an easier way to create a liss hair, but I've always face that roundness shape when divide the mesh, so it was a pain to make that hair to look less weird, haha
Cheers!
Shave hairs > take some sun
🤨
Troubles begins when you try to make Zremesh to body+Head. It just breaking the head to hell.
That can def be difficult - sometimes a few zremesher guides around the neck can help but results are mixed