Making a Starfield Spacesuit | High Poly Helmet

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 10

  • @RelaxingGameShow
    @RelaxingGameShow День тому +1

    cool editing cool music epic hard surface modeling!

    • @HarryOsbornArt
      @HarryOsbornArt  День тому

      Thanks! Part 4: Final Highpoly will be live in the next hour :)

  • @anishk5572
    @anishk5572 2 місяці тому

    Looks crazy detailed

  • @maximeduchamp932
    @maximeduchamp932 Місяць тому +1

    thank you for sharing that. It is very inspiring dude :) .
    Can't wait to see the complete Spacesuit!

  • @erickcrm
    @erickcrm Місяць тому +1

    Awesome!! Bro

  • @hezolite1019
    @hezolite1019 Місяць тому

    Great stuff!
    I needed this vid like 2 hours ago
    it is time to rebake

  • @art.leosilva
    @art.leosilva 28 днів тому

    amazing content man!

  • @gun1619
    @gun1619 3 дні тому

    Can I reach this level of complexity and precision with Blender sculpt or is Zbrush a must for hard surface sculpting ?

    • @HarryOsbornArt
      @HarryOsbornArt  3 дні тому +1

      @gun1619 Good question! I haven't tried Blender sculpting before but have heard it has it has some decent poly modeling tools. New video Friday! High poly final

    • @alirezar7920
      @alirezar7920 2 дні тому +1

      Yes you can get the same result with blender or 3dcoat. But maybe in slightly different way. All the tools used in this tutorial were retopology tool, polygrouping, masking, bevel and creasing and some vector displacement and boolean. All of which are available in other softwares. So it's only the matter of mastering these tools and where/when to use them