Apollo 11 Hasselblad 500el Data Camera | Autodesk Maya + Substance 3D Painter

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 25

  • @polyrendr
    @polyrendr  8 місяців тому

    Can I ask you all a favor? If you enjoyed this video, could you please hit the like button, it helps me massively. Please also consider subscribing to the channel if you enjoy this content, lot's more to come! Appreciate you all! 🙏

  • @animarch3D
    @animarch3D 7 місяців тому +1

    Great to see some Maya modeling again! killer workflow man, I'm a fan.

    • @polyrendr
      @polyrendr  7 місяців тому

      Thanks a lot man! I appreciate the comment 🙌

  • @tejassavardekar
    @tejassavardekar 8 місяців тому +3

    Nice work sir 🙌

  • @ДругЧеловека-е5ч
    @ДругЧеловека-е5ч 8 місяців тому +1

    Thanks! Great material!

  • @craneir
    @craneir 8 місяців тому +1

    آفرین طرح ها واقعا حرف ندارد بسیار عالی است

  • @KosretEbdulrehman
    @KosretEbdulrehman 8 місяців тому +1

    This week, I'm going to subscribe to your Patreon, although these videos are enough for me and i don't need real time videos, but this community wouldn't last without each other's support! i've learnt a lot from you, so I want to pay you back

    • @polyrendr
      @polyrendr  8 місяців тому

      Wow thank you so much! That really means a lot, thanks for all the support 🙌

  • @vizorgaming9083
    @vizorgaming9083 8 місяців тому +2

    Sir we can look at 3d for good career option and 3d artist gets good amount of money am so confused please help sir

    • @polyrendr
      @polyrendr  8 місяців тому +1

      Yes you can definitely have a career as a 3D artist!

  • @chikku7748
    @chikku7748 8 місяців тому +1

    🔥❤️

  • @AlmondChocolateMilk
    @AlmondChocolateMilk 8 місяців тому +1

    Cameras are fun

    • @polyrendr
      @polyrendr  8 місяців тому

      Always a good time

  • @Wademu5
    @Wademu5 8 місяців тому

    Is it possible to remove the AO on the diffuse texture? A render engine would do that by itself.

    • @polyrendr
      @polyrendr  8 місяців тому

      Yes you can completely remove the AO channel if you'd like. I'm pretty sure the Base color in Painter stores surface color information, without any lighting or depth information. You can also choose your export template which gives you the correct output maps for whichever engine you're using. You don't have to use AO if you don't want to. Keep in mind though, specifically for video games, having your AO baked into your base color can save a lot on performance.

  • @agrographics10
    @agrographics10 8 місяців тому +1

    Sir try bugati 3d model

  • @romulocastilho6506
    @romulocastilho6506 8 місяців тому

    uso blender mas gosto do maya tambem em maya e mas difícil modelar

    • @polyrendr
      @polyrendr  8 місяців тому

      Just keep practicing, consistency is key!

  • @craneir
    @craneir 8 місяців тому

    ای کاش با سرعت معمولی بودند

    • @polyrendr
      @polyrendr  8 місяців тому

      Real-time video available on my Patreon :)

  • @ph4z_
    @ph4z_ 6 місяців тому

    There have been rumors you are a lizard. Now Im not going to argue whether or not, I’ll let other people decide for themselves.
    That’s not how science works, it’s not a choice, or an edgy opinion. One side has the facts and holds 99% consensus in the scientific community. The other side? Well not even worth mentioning to be honest: fringe unsubstantiated opinion.

    • @polyrendr
      @polyrendr  6 місяців тому

      At the end of the day, we'll never know 100% of the truth... Things are not always what they seem.