Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/ And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂 Discord: discord.gg/vybvJnEeya For the Maya 2025 Animation updates, checkout @RobynO_O ua-cam.com/video/_Y5UvUZOEEE/v-deo.htmlsi=tNM0slWaCjkTdPxY
Nice. Love it. I am currently switching from Max to Maya and i am glad to see the Bevel filtering affecting only the hard edges update, i was missing it from max where you can just plop a chamfer modifier on the whole object and select it to affect the edges based on the smoothing groups. And that Smart Extrude looks absolutely stellar
I was happy when 3ds max 2022 came with smart extrude feature some years a go. Man it so handy feature at that time. Suddenly i move into new studio that use maya, and i must use traditional extrude back :D ... I'm so relief when Autodesk finally adopt 3ds max's smart extrude to maya. Good job
It seems to me that even with smart extrude, you'll have to reconnect loops if your topology requires it. So, wherever you use it the edge flows up until that point will be broken. Unless I`m missing some option.
Smart extrude does really ups the game, but what about the constant crashing never addressed! I am working now on switching to blender, Maya it's too left behind and unstable...
Great additions, as far as modeling improvements, these have all been in 3ds Max for quite some time already, this will definitely improve the Maya experience
are you able to make animations using nCloth or using dynamics with maya 2025? i can't. maya only renders the first frame for the whole sequence. im using arnold. Any advice? i called autodesk and they haven't figured it out either. :( so frustrating.
Honestly absolutely meh for 2250€/year , autodesk is "upgrading" its software with features that already exist years ago in other better and cheaper softwares
Its nice but too few updates tbh. Imagine a complete hypershade overhaul, xgen, fx, ncloth. Maya is great at implementing stuff but then completely forget about them. They could make such a class leading app if they truly wanted. Why do we need nodes in the hypershade like ainormalmap just to have a normal map work properly? Ailayershaders, layertextures etc instead of just a universal merge node with standard merge operations? They could streamline it all alot and make it both faster and more user friendly.
Take your "here before blender users start trash talking" ticket 😊 After this new update, i can confirm that blender users are gonna troll maya users and trash talk even more than before while stammering on industry standard topic😂
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
viewport - 10 years old, any improvements. shader graph editor - 20 years old, any improvements. ui - still very bugy and the same for 10 years. UV - RizomUV soo much better. smart extrude should be introduced 5 years ago, nowdays every program have it. very very bad autodesk, as always
@@OnMars3Dtoo bad because already for direct modeling Maya has more modern goodies than Max like the Multicut or the Circularize tool and the live symetry. These combined with smart extrude would definitely get an edge over 3ds MAX for those eorflow
This is beyond lazy. Every year we get some small chunks of code Autodesk call updates but the main problem with Maya is the ancient UI and even more ancient base code. Maya is slow, inefficient and crashes alot. If AD wants it to survive (which I doubt) it needs to be rewritten from the ground up. But I don’t think AD is capable of doing that. Maya is still around just because it’s deeply rooted in the workflows around the world. And change happens slowly.
@@wallacesousuke1433 such as anim curve noise modifier, weight paint grow/shrink, transfer vertex order base on UV space, realtime renderer like eevee. just to name a few.
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Discord: discord.gg/vybvJnEeya
For the Maya 2025 Animation updates, checkout @RobynO_O
ua-cam.com/video/_Y5UvUZOEEE/v-deo.htmlsi=tNM0slWaCjkTdPxY
for the last 6 years, every year Autodesk: we updated boolean.
They should add an "o" on every tweak. Boooooooooooooooooooooooooleans.
Bifrost
Smart extrude looks pretty sweet!!
It is, it's like magic!
Some nice new tools! Thanks for the video 👌
Happy to share!
Loooovingggg ittttt 🤩 the new updates are really awesome!
Yeah, this has been a great update!
OMG! 🤩 Why it took them sooo long.
Nice. Love it.
I am currently switching from Max to Maya and i am glad to see the Bevel filtering affecting only the hard edges update, i was missing it from max where you can just plop a chamfer modifier on the whole object and select it to affect the edges based on the smoothing groups.
And that Smart Extrude looks absolutely stellar
True
Yeah, I was happy to use these updates, definitely a big improvement!
Great update❤❤
Agreed!
Great update on the Maya 2025 features!
Agreed, lots of great features!
Only thing we need now is good live mirroring on objects
Smart extrude is a big Win, but adding 2-3 new features per year....is a very big Lose
an excellent choice, to move in 4-5 years. But not for the latest version, because not all plugins are ready
It's nice to see that they've finally done something worthwhile for solid modeling
I was happy when 3ds max 2022 came with smart extrude feature some years a go. Man it so handy feature at that time. Suddenly i move into new studio that use maya, and i must use traditional extrude back :D ... I'm so relief when Autodesk finally adopt 3ds max's smart extrude to maya. Good job
Oh boy, this is exciting 🎉
One of the best updates you missed is the ability to assign materialx shaders to maya geometry with lookdevx, so goodbye hypershade 🎉
Oh really 😲
Thx for information
Wonderful !!!
It seems to me that even with smart extrude, you'll have to reconnect loops if your topology requires it. So, wherever you use it the edge flows up until that point will be broken. Unless I`m missing some option.
That's correct, you will still have to connect those edges.
Smart extrude does really ups the game, but what about the constant crashing never addressed!
I am working now on switching to blender, Maya it's too left behind and unstable...
Great additions, as far as modeling improvements, these have all been in 3ds Max for quite some time already, this will definitely improve the Maya experience
Couldn't agree more!
are you able to make animations using nCloth or using dynamics with maya 2025? i can't. maya only renders the first frame for the whole sequence. im using arnold. Any advice? i called autodesk and they haven't figured it out either. :( so frustrating.
Божечки кошечки! Да неужели!!!!!!!!!!!!!!!!! Я прям ждал этого)))
Honestly absolutely meh for 2250€/year , autodesk is "upgrading" its software with features that already exist years ago in other better and cheaper softwares
🎉❤❤ maya
Ohhh catching up to Blender 2.9 ...except the latest release of Blender is 4.2
Maya years behind Max, as always
Its called business strategy.
how about sculpting bro? please the videos
the new bevel workflow seems very convoluted still compared to 3ds max one
3ds Max is a nightmare, worse to use than Blender
@@wallacesousuke1433 sounds like a personal skill issue.
@@tejiriamrasa3258 sounds like I have way better options and therefore don't need to waste time with that fossil of a software lol
Lessgo
Maya needs live snap to faces..snap to faces currently in maya doesnt actually line up, or go to the same angle,rotation of face
The last maya I will use ✌🏻
Where's the link to his discord channel?
Here you go!
discord.gg/z76EJQgP
Its nice but too few updates tbh. Imagine a complete hypershade overhaul, xgen, fx, ncloth. Maya is great at implementing stuff but then completely forget about them. They could make such a class leading app if they truly wanted.
Why do we need nodes in the hypershade like ainormalmap just to have a normal map work properly? Ailayershaders, layertextures etc instead of just a universal merge node with standard merge operations? They could streamline it all alot and make it both faster and more user friendly.
Take your "here before blender users start trash talking" ticket 😊
After this new update, i can confirm that blender users are gonna troll maya users and trash talk even more than before while stammering on industry standard topic😂
I don't understand why, in a world where Blender exists, people continue to use Maya?
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah" s#*t. Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
@@sjdjjsjsjs3991 its becuz ppl like you are really interested being self employed and demonstrating "today imma review this xyz addon bla blah". Try playing blender in a team integrated workflow without those 👉addons👈 under a tight deadline... hate to say this but majority would quit on the first day itself. Besides, blender still lacks prime functionalities, that are provided by maya or houdini.
I wish it support greenscreen for vfx
I wonder how many time maya will crash now when using the new features in modeling
i just want to see a proper fill hole pls autodesk
This
Just use scripts. GN quad fill hole is great for the more simple cases, for everything else Bridge Pro speeds up things a lot.
viewport - 10 years old, any improvements.
shader graph editor - 20 years old, any improvements.
ui - still very bugy and the same for 10 years.
UV - RizomUV soo much better.
smart extrude should be introduced 5 years ago, nowdays every program have it.
very very bad autodesk, as always
Boolean creates NGons how can i prevent that or fix them. Because of that i dont use it
You'd still have to clean it up but it would still be faster than traditional modeling methods
@OnMars3D is there a way to set the new smart extrude function to your shift+drag like normal extrude?
Nah smart extrude calculate your uv of object without disturbance
Not right now, it only works through the menu or marking menus
still no grid fill 😡
There is scripts for that
look up "quad patcher" by 3D artist dad. It's free to use. Closest we'll get for now.
How can export dxf in maya?
You can import and export dxf in Maya
@@OnMars3D import yes but export only in 2017 version
Smart extrude : it also handles scale Inset smartly or just the move extrude? Max version does both
Not in it's current state unfortunately. Hopefully in a future update!
@@OnMars3Dtoo bad because already for direct modeling Maya has more modern goodies than Max like the Multicut or the Circularize tool and the live symetry. These combined with smart extrude would definitely get an edge over 3ds MAX for those eorflow
Errr...smart extrude...cough cough * Boxcutter in blender ...been around for years
Smart extrude is what SketchUp has since day lol
Nut also Blender does not have it
So well done maya
SketchUP... 😂💩
Blender has had it for years..its called boxcutter,
@@darthsadic I know such a crap ap to get ride of but it is popular in interior design
@@timothyj67 that is an add-on that uses modifiers - that is not in edit mode
This is beyond lazy. Every year we get some small chunks of code Autodesk call updates but the main problem with Maya is the ancient UI and even more ancient base code. Maya is slow, inefficient and crashes alot. If AD wants it to survive (which I doubt) it needs to be rewritten from the ground up. But I don’t think AD is capable of doing that.
Maya is still around just because it’s deeply rooted in the workflows around the world. And change happens slowly.
Why does the viewport still look like 1990?
what ?! is that all?
What else do you want?
@@wallacesousuke1433 such as anim curve noise modifier, weight paint grow/shrink, transfer vertex order base on UV space, realtime renderer like eevee. just to name a few.
@@ruudygh gotcha ^^
Ask a lot🤣🤣🤣
This is definitely good news but it would be better to give us May 2025 download link thank you so much
Here you go:
help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-96FC4776-D3ED-4746-BF76-75093E165F4F
fuck it's nothing. where is AI 🤬🤬🤬😡😡😡?????????????????????
No esta mal, es como usar Blender 2.8 hace 5 años.
My choice blender 4.2
Shut up kiddo
why
@@bren8k Because Maya is less suitable for modeling
@@sjdjjsjsjs3991I want to learn both especially Blender but right now I focus Maya.
nobody cares. but Blender smart extrude is not well polished since 2.9. they add features but never really polish them like Maya devs do.
Another slap on traditional modelers face.
just a vid for likes
autodesk sponsor lol