SPRINTING Toward My Game's 100-Day Deadline [Disinherited Devlog]

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 142

  • @terusia9128
    @terusia9128 Місяць тому +60

    It's insane how much you've already accomplished in just 100 days! I'm really looking forward to see what's next!

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +5

      Thank you so much!! I’m gonna keep going 💪

    • @Chickennuggets8282-h4l
      @Chickennuggets8282-h4l Місяць тому

      @@LighthoofDryden For a boss fight ideal the widow the widow wishes to
      Control things it’s a spider shaped boss
      In the area it is in there are puppet enemy types rather then
      Them being attached to a string there attached to her web also when one sees you they
      All know where you are this is because there part of a hive mind controlled by the widow
      Next Ideal is for lore there should be books scattered around next off I remember you saying
      Something about the main character
      Having a diary what if your able to write poems about the bosses if you wanna write about
      The pain monk then you write about pain and stuff then after that you get judged
      And if you get a high enough score you will get a artifact based on the boss
      Except for main character dad since the main character does not like his dad
      He rather not make a poem about him so instead the main character goes into his bank and steals a
      Artifact from there that’s how you would get his artifact the bank should also be filled
      With bones in the vault that was actually my mini game ideal final ideal is a enemy ideal it
      Is a brazen bull it would be in the monk of pain area when you look away it attacks kinda like
      A weeping angel it stops if you look at it but if you don’t it will lounge at Samuel and do
      A little damage then shove Samuel in his back amd will burn Samuel doing
      Small amount damage but the longer Samuel stays inside of his back he does more damage
      The longer he stays in so Samuel can attack inside the bull breaking it open
      Killing the bull also the bull has a 20 percent chance of having a artifact called the red
      Cape inside of it and I could only imagine how you would implement this attack with
      The pain monk
      And add leader board feature

  • @MagicMaskedMonkey
    @MagicMaskedMonkey Місяць тому +60

    Hand: We have been trying to contact you about your horse carriages extended warrenty

  • @Troglobitten
    @Troglobitten Місяць тому +11

    a small UX nitpicky detail. When you make a custom cursor, its good to have the point in the top left, because that's what people are used to. Yours is the bottom left.

  • @NaitsircD
    @NaitsircD Місяць тому +24

    Suggestion for the stamina bar: While I really liked your approach at the stamina bar not being this classic line, I think the sweat shape becomes a little hard to recognize the more the bar fills back up. My suggestion would be to make a reverse bar, filling out the sweat shape the more stamina Samuel loses, so the sweat drop can be seen once Samuel has no stamina (and would be sweating). Also it would automatically disappear once all the stamina is regenerated as the bar grows smaller with more stamina. I really enjoy watching your Devlogs and I’m looking forward to the game releasing! I hope this was understandable :)

  • @Orlesque
    @Orlesque Місяць тому +13

    hello!
    Little tip for the menu, even if it is on the right, try always to align text on the left. We read from left to right and it is kind of “awkward” to go from line to line and don’t find the starting letter of the world in the same column.
    Hope it helps,
    great job as always!

  • @tdoubledub1
    @tdoubledub1 Місяць тому +9

    I think the visuals are suffering from a lack of greater depth/foreground elements personally, but the game looks great nonetheless, especially considering it's been done in just under 100 days

  • @cashhamilton4942
    @cashhamilton4942 Місяць тому +9

    You should 100% add chains you swing on as a obstacle, kinda like how the infinite machine has the moving platforms!

  • @ntPingu
    @ntPingu Місяць тому +3

    WE GOT JUMPING OFF WALLS AHHHHHHHH
    Lets head straight back into playtesting!
    Also yay I am in the video!

  • @MashUpGames
    @MashUpGames Місяць тому +1

    Nearing 100 days 🎉
    Also might be good to lock the sweat/stamina on one side of the player and not flip it when you change direction, can be quite hard to track if it keeps moving about

  • @bl00dyfish47
    @bl00dyfish47 Місяць тому +3

    No. I refuse to believe it. It was day 50, like, yesterday 😭

  • @game4us_Splatuber
    @game4us_Splatuber Місяць тому +17

    My brain immediatly went to: it has to be the Zelda Breath of the Wild stamina bar/system and there we go!
    You nailed it and still didnt fully copy the exact design and made it your own. This is so cool! :D

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +3

      Thank you!! It was a fun friday project :D

  • @blag8710
    @blag8710 Місяць тому +3

    First comment. So excited for this devlog and the game's release and keep up the good work.

  • @tylanyofi674
    @tylanyofi674 Місяць тому +3

    I think a level made out of origami would be a cool design for the level and the enemies and the boss an origami craftsman could have some cool attacks like create origami creatures and use supplies to make origami like scissors and tape. As for his story I don't know but l think it should include the myth that if you make a thousand paper cranes you will get a wish

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +2

      Oooh that with the paper motif could be sick!!

  • @butterstamp3767
    @butterstamp3767 Місяць тому +2

    Your charisma is everything! I love hearing you talk.

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому

      That’s always nice to hear 😅 thank you!

  • @PatatP
    @PatatP Місяць тому +5

    I got an ad bro

  • @GoofyGavsVids
    @GoofyGavsVids Місяць тому +1

    Can you please please please please PLEASE bring this to PlayStation I want this game sooooooooo badly

  • @matehajos5468
    @matehajos5468 Місяць тому +1

    The last fan art with the cuphead reference was absoulutley fantastic. I love it. Also good kuck to finishing the game in time and i hope that i will be able to afford it once it comes out.

  • @subhamnayak2618
    @subhamnayak2618 Місяць тому +2

    Huhhh this game good so...I won't to see what u can do in more time ? Ok ;) and u sleep? Huh and u health? Hug u good ?

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому

      Haha I will be honest I haven’t been sleeping much lately 😅 but I am having fun so it’s okay!

  • @JoaqTheBean
    @JoaqTheBean Місяць тому +2

    when will you update the steam page and/or make a game trailer?

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому

      No spoilers but that’s my next priority after the 100 days is up! It’s hard to decide when to do it since I always want everything to keep looking better 🤪

  • @paraxodondev
    @paraxodondev Місяць тому +1

    woah, i really love to see the progress, this 100 days have been amazing and have certainly how much of a skilled developer and a centered and organized person you are, i really really admire you.
    I think i might have to continue with my own challenge though: 100 days (or more) without working in any of my gamedev projects because of self pressure and lack of passion, wish me luck in getting to day 1000 🤭

  • @mattrobb3566
    @mattrobb3566 Місяць тому +1

    As someone who has run several teams of developers in the past, I feel I could make a couple of estimates for you. My developers, when asked for time estimates, were often out by a factor of 2. Which is a serious problem when you are quoting in a software bid! Main reasons, underdeveloped initial plan, scope creep, over optimism, responses to other ideas and rework. Nevertheless you are one of the most productive developers I have followed. (Using your planning metrics) So I feel it will be 7 weeks until you get a viable working demo released, then possibly another 7 weeks until you can release the Game. Interestingly that will then be close to 200 days (twice the original target). However that would still be a major success, to complete a high quality Game, which uses a well worn format (platformer) but imbued with innovation, great art and music and significant challenges for the players, I am sure you are on your way to greatness! However I think you need a new plan which you can stick to as your tagline '100-Day Deadline' is dead. Best wishes and good luck, I will definitely buy this when its is released in 2025?

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +1

      2025 is the hopeful goal!!! At least, for maybe an early access, I’m not totally sure. Thanks for your encouragement-I know I definitely am MOST prey to overoptimism and rework. 😅

  • @carloss1536
    @carloss1536 Місяць тому +5

    Can't Wait!

  • @mattrobb3566
    @mattrobb3566 Місяць тому +1

    You have got this far and you have only just discovered Event Channels! Wow, your code structure must be interesting. Given that 100 days will be gone by next week, is there a New Target?

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +1

      Mostly I’ve just used static Actions, singletons or dependency injection up to this point!
      I’m not sure about a new target yet-I’m going to get a playable demo out to folks, then I need to get it ready for a trailer and general steam page update, and then I’ll be back to adding more content to the game 😄

  • @RKIOrbMage
    @RKIOrbMage Місяць тому +1

    It's insane that one hundred days are almost over! For the ceiling decorations or for decorations in general, if the light source in your drawings doesn't come from the right/left or if the decorations don't really have a light source, you can flip the on the x axis to give more variety :D
    Maybe it could work on the banners?

  • @CaudiciformStudios-ik5dj
    @CaudiciformStudios-ik5dj Місяць тому +5

    Your approach to procedural decorations is really clever.

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +3

      Aww thank you! It's one of those things that I just constantly work on in the back of my mind 😅

  • @knightofthenorth926
    @knightofthenorth926 Місяць тому +3

    I think that the stamina bar would be a bit more readable if it didn't switch sides when you turn around, right now it keeps teleporting around while you're trying to look at it

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +2

      Oh, good point! At the same time, it seems weird in my mind to have it in front of him, but maybe it won’t be in practice

    • @NASTIX24
      @NASTIX24 Місяць тому

      ​@@LighthoofDryden maybe just at the center above the head then? I think it also could be not a bar but like the more tired he is the more drops there are?

  • @GingerNingerish
    @GingerNingerish Місяць тому +1

    Technical implementation of UI is the bane of my existence.

  • @Pockeywn
    @Pockeywn Місяць тому +1

    i think the stamina indicator might look nicer in blue but what do i know

    • @rob-rendell
      @rob-rendell Місяць тому +2

      I agree, blue would match the "sweat drop" motif better than green. Also, red/green color-blindness is the most common type of color blindness, so for such people, the green outline transitioning to red (as it currently does) will very little contrast. I don't believe there's a blue/red color blindness however, so that would work for nearly everyone.

  • @subhamnayak2618
    @subhamnayak2618 Місяць тому +2

    What can u do while time

  • @andreasvervoort6176
    @andreasvervoort6176 Місяць тому +3

    Are you going to work after the release? If so i on the last video i commented some ideas about new areas and bosses. And i am already really excited for the premiere 🙃😁
    Edit: I realise now that i was on another account so the comment on the previous video was frop hannehabraken52
    Basically it was about a vampire ,a fituristic boss (horizon 2 zeniths) and a cowboy

    • @Greedy.boy.Mammon
      @Greedy.boy.Mammon Місяць тому +2

      Yes he will

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +1

      Oh yes! I will be working on this for many many more days :D Thank you for the ideas, they're really cool!

  • @CoolStuffAK
    @CoolStuffAK Місяць тому

    I heard you might use my idea of a tyrannical king boss/room!! So excited to see how it looks if you end up using it! Keep up the good work! Edit: PLEASE MAKE THIS GAME AVAILABLE FOR MAC

  • @Griff-bj1zg
    @Griff-bj1zg Місяць тому

    New objective: Make a DLC where Samuel kills Mother Nature for her crimes against Lighthoff Dryden

  • @gordon2161
    @gordon2161 Місяць тому +1

    Will u make a mobile versione of the game?
    I think It might lead to lots of players and make u gain more money

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому

      I’d like to try! Theoretically it should be lightweight enough, but mobile does present some challenges here and there

    • @lika7596
      @lika7596 Місяць тому

      @@LighthoofDrydenyuh please do a mobile version, no problem even if u took another month to make a mobile version after the challenge ends, but it worth it

  • @coltonearl1637
    @coltonearl1637 Місяць тому +1

    dude that cuphead inspired fanart is so cool!

  • @PFVictor
    @PFVictor Місяць тому

    Personally, I feel like having 3-5 difficulty settings to choose from, rather than five different custom sliders for various aspects, would simplify things for the player. I understand that some players may want to fully customize their difficulty, but the more important question is: should they really need to do that in this game? Having a difficulty selection with pre-set values and a small description for each setting would make it easier for a new player to select one and start playing right away.
    Additionally, having a difficulty setting like this could allow for a scoring system at the end of the game based on the chosen difficulty (e.g., easy = 0.75, normal = 1.00, hard = 1.25), so if you want a higher score, you have to play on a harder difficulty. Of course, that depends on the type of game it is. (It's just how I see it, please don't hate me.)
    Can't wait to see the full game!

  • @futuregamedev7
    @futuregamedev7 Місяць тому

    I seriously can't believe how talented you are. Everything from spectacularly executing your artistic vision, composing and recording your soundtrack, using solid programming techniques, and seemingly good game design. On top of that, you can produce a weekly update video. You seem super human, got any tips for time management?

  • @glowtort8442
    @glowtort8442 Місяць тому

    Broooooooo I can’t believe the challenge is over. Being with you every step of the way has been amazing and I’m really excited to see Disinherited continue. Good job!!!!!

  • @MalcomHeavy
    @MalcomHeavy Місяць тому

    I really REALLY want to see where this game goes. This could be a huge success with the right push. I hope you keep going.
    I would like to see this game really go up in scale. Once you have your systems set up more modularly, I'd like to see it be a several hour long journey across multiple game areas.
    I think you can still keep it a rouguelite while allowing players to progress through a much longer story. You could do this by dividing it into chapters. When a player dies, they can go to a room with multiple doors. Each door is locked by default and correlates to the different game areas. Once a player enters that new major area, the door unlocks so they can go back to that chapter. Since the levels are proceeduraly generated, the areas won't feel stale.
    All of this would allow for the player to get to experience the entire story without having to restart the entire game when they die.
    I would also like to see some poems relating to the new areas, and new enemies discovered that are unlocked as you encounter these.
    They could go into a "poetry book" that acts as an index for the game, explaining lore behind the areas, enemies, bosses, and items in the form of poems.
    This would fit the theme really well and really make it feel like a tied together experience.
    Again. With the right features and execution, this game could really be a massive success. I see so much potential in it, and I am so excited at the thought of having this in my library and getting to experience it.

  • @InfinityBladeRecollection
    @InfinityBladeRecollection Місяць тому

    please make the quill cursor click with the end of the quill rather than the base. Also idk what im going to do without my weekly friday devlog

  • @lucasbergholdt4475
    @lucasbergholdt4475 Місяць тому

    As a player who likes to play and beat games on the hardest difficulty, i've always really disliked when games have sliders that can be used to increase difficulty. I think it feels kinda janky and not as exciting when you add difficulty through customizable sliders

  • @PsiThGuy
    @PsiThGuy Місяць тому

    You should flip the quill cursor to the left to be more like the windows and linux cursors. Also I found the game through the BTP video and I gotta say its gone so far 👍

  • @autumn_3989
    @autumn_3989 Місяць тому

    Looking amazing so far!!! The UI stuff is super interesting it’s one of those things that I forget about in a lot of games but is really important
    Also the stamina meter is great! I love how you used smn similar to botw, from the brief experience I’ve had of that it’s a really good system

  • @drdudex1239
    @drdudex1239 Місяць тому

    I love this series so much! My only input so far would be to add a tiny bit more weathering and shading the new Assist Mode UI. I think that it would really fit the games overall theme a little better. Keep it up and your crushing it!

  • @Chickennuggets8282-h4l
    @Chickennuggets8282-h4l Місяць тому

    For a boss fight ideal the widow the widow wishes to
    Control things it’s a spider shaped boss
    In the area it is in there are puppet enemy types rather then
    Them being attached to a string there attached to her web also when one sees you they
    All know where you are this is because there part of a hive mind controlled by the widow
    Next Ideal is for lore there should be books scattered around next off I remember you saying
    Something about the main character
    Having a diary what if your able to write poems about the bosses if you wanna write about
    The pain monk then you write about pain and stuff then after that you get judged
    And if you get a high enough score you will get a artifact based on the boss
    Except for main character dad since the main character does not like his dad
    He rather not make a poem about him so instead the main character goes into his bank and steals a
    Artifact from there that’s how you would get his artifact the bank should also be filled
    With bones in the vault that was actually my mini game ideal final ideal is a enemy ideal it
    Is a brazen bull it would be in the monk of pain area when you look away it attacks kinda like
    A weeping angel it stops if you look at it but if you don’t it will lounge at Samuel and do
    A little damage then shove Samuel in his back amd will burn Samuel doing
    Small amount damage but the longer Samuel stays inside of his back he does more damage
    The longer he stays in so Samuel can attack inside the bull breaking it open
    Killing the bull also the bull has a 20 percent chance of having a artifact called the red
    Cape inside of it and I could only imagine how you would implement this attack with
    The pain monk and add leader board feature

  • @TrotIes
    @TrotIes Місяць тому

    I remember watching the black thorn prod video the day it came out and now you are 100 days in. Crazy how good this game is getting!

  • @Ryöken17
    @Ryöken17 Місяць тому

    If you are interested i can make a french translate version of the game. I don't know if you are looking for it, i just saw it's english only.

  • @notgood87
    @notgood87 Місяць тому +2

    98 already???

  • @s0342575
    @s0342575 Місяць тому +1

    Greek fire

  • @nathanbrannan5228
    @nathanbrannan5228 Місяць тому +1

    Is the event system using C# events or Unity events, or is it something entirely different?

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому

      It’s Unity Events piped through ScriptableObjects-the setup is mildly cumbersome but the decoupling is nice! Check out the video on @git-amend to see the full workings

    • @nathanbrannan5228
      @nathanbrannan5228 Місяць тому

      @@LighthoofDryden Gotcha! That sounds interesting! I'm already imagining the tooling potential. This is another thing to get lost in while not making progress on my game XD

  • @JoJo-zr9ts
    @JoJo-zr9ts Місяць тому

    Idk why but I think a library area would be really cool :), love your videos and ideas - keep up the great work ❤

  • @Underr4t3d
    @Underr4t3d Місяць тому

    I dont have any creative ideas right now, but I will leave a comment for the algorythm anyway.

  • @Hhhhhhhhhhhhhhhhhh785
    @Hhhhhhhhhhhhhhhhhh785 Місяць тому +1

    How much will it cost on steam? when it comes out

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому

      I’m thinkin $9.99 USD, and then scaling to other countries based on economic factors!

  • @ToastedGears
    @ToastedGears Місяць тому

    You could make him hunch over a bit if his stamina is very low, it's just a small thing that adds polish

  • @najok
    @najok Місяць тому +3

    Hope you catch up gl

  • @ConfusedPrgrammer
    @ConfusedPrgrammer Місяць тому +2

    game is looking great (:

  • @blag8710
    @blag8710 Місяць тому +1

    Idea:maybe you could add a small accessory to samuel after every boss he fights, such as a cog necklace for augusta. Edit: Actually his outfit might get a bit crowded

    • @blag8710
      @blag8710 Місяць тому

      Just realised u only have 2 days 😅

  • @lizzygacha7802
    @lizzygacha7802 Місяць тому +1

    I am so exited for the game!!!❤❤❤

  • @Playingchess49
    @Playingchess49 Місяць тому

    Can there be option to have just a normal bar for stamina

  • @Dynamitos-me9fy
    @Dynamitos-me9fy Місяць тому +1

    100 days... and still too many ways to improve and finish the game. Thats for sure a great but really hard job

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому

      It definitely is haha. If I think about the size of the job I’ll never start; just gotta keep pushing forward!

  • @PatatP
    @PatatP Місяць тому +2

    Waaaaiiiiting

  • @alexandrefernandes6084
    @alexandrefernandes6084 Місяць тому

    The video is really cool as always but can we talk about how NICE his shirt is?? Like I'm obsessed omg

  • @cheezylettuce3360
    @cheezylettuce3360 Місяць тому

    A Dryden video! Fantastic!

  • @FiveFour5454
    @FiveFour5454 Місяць тому

    OH MY STARS THIS IS ENDING ON MY BIRTHDAY.

  • @Pockeywn
    @Pockeywn Місяць тому

    CANT WAIT FOR MUSIC EPISODE

  • @tumadre111
    @tumadre111 22 дні тому +1

    Sweet shirt

  • @jaspermol_
    @jaspermol_ Місяць тому +1

    Aw, I can't make it to this première. I'll have to watch it later :/

  • @Shellll
    @Shellll Місяць тому +2

    So much talent in such a cute package

  • @salociNlive
    @salociNlive Місяць тому +2

    We are so back

  • @GOD_oftheducks
    @GOD_oftheducks Місяць тому +1

    Will this come out on Nintendo?

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +1

      That’s my first goal after Steam, if the forces of the universe align!!

    • @GOD_oftheducks
      @GOD_oftheducks Місяць тому +1

      @@LighthoofDryden awesome I can’t wait to play it

  • @StreetlyvetsUk
    @StreetlyvetsUk Місяць тому

    Is this the last devlog then

  • @Penguin_Cosmos
    @Penguin_Cosmos Місяць тому

    BONE cursor please

  • @gitikaaa
    @gitikaaa Місяць тому +1

    "Me Proof- I Am The Fool" the way i died 😭

  • @Caasiblank
    @Caasiblank Місяць тому

    I think a great way to add variety to the rooms would be to make the same room multiple times with different decoration arrangements!

  • @einJFK
    @einJFK Місяць тому

    Sounds good. 👍👍

  • @cyborganic
    @cyborganic Місяць тому

    You’re so close to the finish line! And the game is looking so good! You’ve got this!

  • @ZachNagy
    @ZachNagy Місяць тому

    BACK FROM THE SHADOW REALM LETS GOOOOOOO

  • @lamia820
    @lamia820 Місяць тому +1

    Premieres in 100 minutes

  • @NoahDot
    @NoahDot Місяць тому

    Can't wait to hear all the new music/sound effects!

  • @LeoThomas-ib4sk
    @LeoThomas-ib4sk Місяць тому +1

    Looking forward to it

  • @lika7596
    @lika7596 Місяць тому +1

    Wait is this day 100 already? Or still more days?

  • @indigowater2225
    @indigowater2225 Місяць тому

    Lovely Video!
    Thank you for all of these videos!

  • @Underr4t3d
    @Underr4t3d Місяць тому

    I liked the old non-existing stamina bar

  • @pellebrannvall6521
    @pellebrannvall6521 Місяць тому +1

    Banger inbound fellas!

  • @CasperHøjslet
    @CasperHøjslet Місяць тому +1

    Love your videos!

  • @LeoThomas-ib4sk
    @LeoThomas-ib4sk Місяць тому

    Amazing as always🎉

  • @beni2975
    @beni2975 Місяць тому

    hey ive been watching you for sometime and i think assist mode is not a good feature i have played hades and they dont have an assist mode and when i won after many many tries it felt so rewarding cuz there isnt an assist mode theres an upgrading style so im saying you should maybe make it a feature after the player had already finished the game once then he can use that feature to his wantings but there is already an upgrading in disinherited so id think you need to make it easier then it is

    • @LighthoofDryden
      @LighthoofDryden  Місяць тому +1

      Hades does have an assist mode! It’s called God Mode. My “assist mode” is currently for playtesting and messing around-this isn’t its final form, by a longshot-but there will be some form of one in the final game, because I want people who are newer to games to be able to experience Disinherited at a level of challenge that best matches their skill
      As a skill-enjoyer myself, I still had plenty of fun (and frustration, and challenge) with Rogue Legacy 2, even though they let you set all the “House Rules” you want. I just didn’t use them because for me, it would have tarnished the experience.

  • @Up_Reidon
    @Up_Reidon Місяць тому +2

    98 days!!! Aaack! Im so excited