Creating New Ways To SUFFER In My Game [Disinherited Devlog]

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  • Опубліковано 4 лип 2024
  • Because Samuel had it too easy, before.
    ------
    Join the Channel!
    / @lighthoofdryden
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    Wishlist Disinherited! store.steampowered.com/app/29...
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    Threads: www.threads.net/@lighthoof_dr...
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    Discord: / discord
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    All music composed by Dryden Thomas
    \\\\\\\\ FAN ART CREDITS /////////
    LudicrousBiscuit:
    Artstation: www.artstation.com/artwork/6N...
    Game: ludicrousbiscuit.wordpress.com/
    Breadcast
    Echo:
    Cara: echo02.carrd.co/
    Instagram: / echo._.0000
    Drahmen:
    Discord: drahmen
    Mentally_Unstable
    Lax:
    / laxahdasie
  • Ігри

КОМЕНТАРІ • 242

  • @ThatOtherOakDaniel
    @ThatOtherOakDaniel 21 день тому +109

    I just see the father figure's projectiles being letters of disappointment and bills and when parried turns into either symbols of poetry or self love. Do with that what you want. Im enjoying the devlogs. Good luck with your journey!

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +28

      I love this so much, two sides of the same coin-what you can do with a quill and paper. Thank you!!

    • @ThatOtherOakDaniel
      @ThatOtherOakDaniel 21 день тому +8

      @@LighthoofDryden Honestly, I'm thrilled that it resonated. Have a good one!

    • @TheLTak3r
      @TheLTak3r 21 день тому +1

      How tf did you think of that

  • @MagicMaskedMonkey
    @MagicMaskedMonkey 22 дні тому +53

    The chains make it look like samuel is gonna be the new hollow knght

    • @LighthoofDryden
      @LighthoofDryden  20 днів тому +2

      Samuel’s lantern IS a kind of radiance…… 👀

    • @MagicMaskedMonkey
      @MagicMaskedMonkey 20 днів тому +2

      @@LighthoofDryden oh shii never though of that

  • @Vedhon
    @Vedhon 21 день тому +14

    How about making Samuel's glasses break in the death animation too?
    I think that would be pretty nice

  • @sharptrickster
    @sharptrickster 21 день тому +23

    "...and spend their time coming up with new ways to inflict excruciating situations(pain) on themselves and each other"
    Oh, it looks like my ranked Dota2 games!

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +8

      LMAO me with Overwatch a couple years ago

    • @ntPingu
      @ntPingu 21 день тому

      Bro literally me in Queue right now xD

  • @Jadon-44
    @Jadon-44 21 день тому +16

    I love the design of the shackled enemies. One idea for them is if you stay immobilized for too long, they could smash you with the ball and chain they wield, giving your a much larger incentive to escape.

    • @jahkra9259
      @jahkra9259 21 день тому

      Highly agree

    • @danlap5697
      @danlap5697 18 днів тому +1

      yeah it feels like all they want to do is capture Samuel and not torture him for all eternity by constantly bashing his face in with steel balls

  • @cheezylettuce3360
    @cheezylettuce3360 21 день тому +12

    i think adding bloodstains and such to the groundtiles would make the monestary even more horrifying

  • @theendisthebeginningistheend
    @theendisthebeginningistheend 22 дні тому +19

    NGL those chains in the thumbnail are really giving me Hellraiser vibes.

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +6

      I desperately need to watch that one, somehow always miss it when my husb watches!

    • @indigowater2225
      @indigowater2225 21 день тому +3

      ​@@LighthoofDryden It honestly would fit the vibe of this area alot. Highly recommend watching the first one and taking some inspiration.

  • @ParsleyDev1
    @ParsleyDev1 21 день тому +10

    since the new area is more open I think it would be cool to add a grapple enemy that uses a chain and throws it to the ceiling, then swings at you

    • @AJ-fy3mi
      @AJ-fy3mi 21 день тому

      That sounds fun, im down for that

  • @troybrintnell4874
    @troybrintnell4874 21 день тому +9

    Im so happy the breaking wheel and brazen bull made it. Im glad i suggested them

  • @ForbiddenButter
    @ForbiddenButter 10 днів тому +2

    one of my favorite aspects of rougelikes, is that the character changes appearance based on what items you pick up, i think that would be a very cool addition to Disinherited

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Definitely! I don't know how much I can actually add equipment visuals to him, since his animations are all frame-by-frame, but there will definitely be at the very least VFX and SFX work that changes as he changes

  • @bl00dyfish47
    @bl00dyfish47 21 день тому +5

    I love how the game started out a “cute” game that included death, but now it’s a truly horrifying experience. Poor Samuel. Bros not gonna sleep for days.

    • @Jaddas
      @Jaddas 21 день тому +2

      He can sleep when he is dead.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      I always want to walk the lines between "aw that's cute" and "oh hell no" XD

  • @Zaluuk
    @Zaluuk 21 день тому +2

    0:21 Thanks for the idea! I placed it on top of my list of things to do some decade.

  • @ZachNagy
    @ZachNagy 21 день тому +7

    That little outtake at the end is so relatable lmao
    Another awesome update as always! So happy to see all of the community involvement showing through in the videos now! So cool!

    • @LighthoofDryden
      @LighthoofDryden  20 днів тому +2

      Hahah that one was for my fellow ‘tubers
      And thank you!! This community is so cool I only wish I could show y’all off MORE

  • @reedepley1835
    @reedepley1835 21 день тому +12

    i love the wokr but one thing is missing
    MORE BONES

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +4

      MORE BONES TO COMEEE

    • @reedepley1835
      @reedepley1835 21 день тому

      @@LighthoofDryden HAHAHAHAHHA YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    • @danlap5697
      @danlap5697 18 днів тому

      @@LighthoofDryden BONE BONE BONE BONE!

    • @digigirl92
      @digigirl92 15 днів тому

      ua-cam.com/video/t9tZEcSc1qo/v-deo.htmlsi=0o2EvhtnyE06-y4g&t=15

  • @jamesghosttree5619
    @jamesghosttree5619 21 день тому +3

    I have three item ideas one is hermes boots that slow your fall, another is odysseus's silvered boar helmet that could do something like slow the loss of light or something else, and the last is king Arthur's crown that you could find a purpose for if you like it.

  • @allgreatfictions
    @allgreatfictions 21 день тому +2

    Look, i like the blackthornprod videos, but this is literally the only game I've discovered through their channel that is actually memorable in any way at all. Watching you develop this game since day 1 (only on UA-cam, not a discord user) has been such a joy. I'll never forget death.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому +1

      Thank you, that's such a high compliment, seriously!!!

  • @tiptopmainiac5261
    @tiptopmainiac5261 21 день тому +6

    the shackled design looks awesome!!

  • @Justthattheatrekid
    @Justthattheatrekid 21 день тому +8

    You could make a skeleton with a cage from medieval rat torture and when you kill the skeleton, the rats attack you

  • @ewenrobinson4639
    @ewenrobinson4639 21 день тому +3

    Looking amazing, especially the shackled, they give me the creeps.... Keep up the good work, also bones

    • @LighthoofDryden
      @LighthoofDryden  20 днів тому

      BONES!!
      And thank you!! :D hehe love the use of the cat emote

  • @ladtheoneandonly4980
    @ladtheoneandonly4980 21 день тому +1

    glad to see the devlogs are becoming more about the bones
    Junji Ito, what a great source of inspiration for this very cute game!
    Also, really like how the effect shows the radius of where agony will hit you (a standard practice I think, but still appreciated)
    Editing at ~4:29 makes me giggle and I will be stealing it in some capacity for my own vids (mostly just the clouds in the background, while the foreground scales down, idk why I never thought of it)
    Poor samuel, he looks so troubled when immobilized with his eyes all big
    Ghost Samuel was integral, thank you
    ah, googled it, how dare they do that to the bones on the bone wheel
    still happy about bone mark #15 tho, really immerses me in the world
    I NOTICED THE PILLARS IN THE BACKGROUND NEAR THE BEGGINGING (meant as beginning)
    Meant to compliment, got distracted
    Yeah, the wood paneling goes hard
    I'm kinda curious about minigame implementation from the last video, cause for me personally, where it might be accessible from would inform what kind of minigame it is (like do I have to worry about light, would it be an in-between area that could impact the run, is there/will there be a hub/beginning area, etc)
    Great dev-log as always

  • @AxoGamer-ds2ek
    @AxoGamer-ds2ek 21 день тому +13

    Relic Idea: Quill Of Disappointment. Increases size of cane

    • @AxoGamer-ds2ek
      @AxoGamer-ds2ek 20 днів тому +3

      Context: It’s the quill that Samuel’s Father uses as a banker

    • @danlap5697
      @danlap5697 18 днів тому +1

      @@AxoGamer-ds2ek Actually dope idea

    • @AxoGamer-ds2ek
      @AxoGamer-ds2ek 14 днів тому +1

      @@danlap5697 Thanks!

  • @BasilBeesLair
    @BasilBeesLair 21 день тому +1

    Me when I normally see Samuel: That's my boy (o´▽`o)
    Me when I saw Samuel in the thumbnail: No my boy! (°ロ°) !

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому +1

      This comment made me laugh out loud ahahahah

  • @GingerNingerish
    @GingerNingerish 21 день тому +4

    This series has become my Saturday morning + coffee routine. That being said I really like the cartoon look mixed with some darker and torture imagery, it works really well. Charming yet, messed up.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Thank you, that is such an honor!!!
      (And sorry for the delay in reply lmao, the teaching at camp thing took over my entire nervous system)

    • @GingerNingerish
      @GingerNingerish 6 днів тому +1

      @@LighthoofDryden Bro, don't even worry about it hahah. You have so much engagement on this channel I don't blame you at all.

  • @ShorteDev
    @ShorteDev 21 день тому +2

    Awesome progress once again!
    Love how the Acolytes attack VFX looks like. Also, this is only my opinion, but I think that those aftermath effect lines might confuse people into thinking that the enemy is casting some sort of quadruple hit attack because of how bright it is. I'd suggest making the attack's aftermath more subtle, unless four attacks in a row is what you're going for :D

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +1

      Ooh, good point! Probably a color over lifetime, or just making that whole thing go much faster, would clarify it!

  • @FeyFen
    @FeyFen 17 днів тому +1

    Found this video while browsing through the latest devlogs, and gotta say, I loved it. Now I started to watch each and every one of your videos. Keep up the great work.

    • @LighthoofDryden
      @LighthoofDryden  16 днів тому

      Thank you so much!! I appreciate you being here :)

  • @jackjangdude
    @jackjangdude 20 днів тому +1

    Great Devlog! As an aspiring game dev, I learn so much from when you go into the more technical aspects of the code behind each feature. You’ve taught me so much already and I can’t wait to learn more!

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      That makes me really happy to hear!! One of my goals is to be somewhat educational too (without going full tutorial haha)

  • @otaviobz
    @otaviobz 21 день тому +6

    Oh god, this area is terrifying, especially those shriekers

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +2

      They creep me out so hard hahah

    • @danlap5697
      @danlap5697 18 днів тому

      @@LighthoofDryden i liked the old design better

    • @danlap5697
      @danlap5697 18 днів тому

      still horrifying tho!

  • @grubbierlizard6091
    @grubbierlizard6091 21 день тому +2

    Franklin looks like a well dignified gentleman. 10/10.

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +2

      He’s very dignified about HALF the time 😆

  • @Im_not_epic
    @Im_not_epic 21 день тому +3

    Epic

  • @orgononjamie
    @orgononjamie 21 день тому +1

    You should have defo kept the horrifying baby xD
    Giving a creepy edge to one area as to challenge you mentally aswell. For some reason when I watch your devlogs I always get reminded of music I listened to! This time I got reminded of Sopor Aeternus & The Ensemble of Shadows. More direct the song, Leeches & Deception.
    Creepy music, but I love it! Might be because I‘m German.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Whoa, I've never heard or seen anything like this before! Just watched In Der Palastra... it DEF fits the mood here!

  • @autumn_3989
    @autumn_3989 21 день тому +1

    IM SORRY GHOST SAMUEL IS SO CUTE WTF
    I would die deliberately to see him again

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      If you die as much as I do, you'll see it a lot 😭

  • @AkinokazeHaruichiban
    @AkinokazeHaruichiban 18 днів тому +1

    Just found out about this from the contest and I have to say, what you managed to make in such a short time is amazing [I only know drawing and not coding and the last B/W picture I drew took almost three hours and was just 1 character with no background, so I can't even imagine how much time you spent on all the art and music in those 3 weeks.] Absolute respect.
    I've added the game to my wishlist on steam, but I'm hoping that you'll be able [and willing] to port it to consoles later on as I'm mostly an xbox gamer.
    I've subbed to follow the progress, and I wish you the best of luck with the game and hope you can make it everything you want it to be.

    • @LighthoofDryden
      @LighthoofDryden  18 днів тому

      Thank you so much!!! I appreciate the kind words. I’m definitely hoping I can do ports after the Steam release, I’m thinking it’s likely to be viable!

  • @dcruisee
    @dcruisee 21 день тому

    I really love the uniqueness of every area, and how the themes of them are reflected in the enemies and gameplay. amazing work!

  • @AJ-fy3mi
    @AJ-fy3mi 21 день тому +4

    Now... just need some bones here and there and we can call it good!

  • @bananapeelonhead
    @bananapeelonhead 21 день тому +1

    it's incredible how fast you're developing your game, it's also very inspiring.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Thank you!! I'm def tryin my hardest to zoooom

  • @MrEphiras
    @MrEphiras 21 день тому +1

    I like the idea of a "collector" type character on each level. If you bring him three unique objects from around the area he gives you a buff. Gives you a bit of a reason to keep track of where you are

  • @indigowater2225
    @indigowater2225 21 день тому +1

    Great progress! I love it!

  • @jeyizumi
    @jeyizumi 21 день тому

    "you'll remember it for the rest of your life" Hell from the moment i read that story i wasn't able to sleep without seeing nightmares why did you remind me 💀

  • @locust426
    @locust426 21 день тому +1

    You can use your existing system to add one-way platforms/floors you can drop through (idrk what they're called). Maybe add them to the tile map the same way you are spawning the pillars, but make the platforms stretch horizontally and maybe check against a max length. Also, amazing to see all the progress, it looks great.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Smaaarrtt!! I can TOTALLY see how that would work now, whereas before the pillars thing I was lost on how that could be handled haha

  • @oxxn111
    @oxxn111 20 днів тому +1

    i'm absolutely obsessed, you're super talented!! can't wait to see the final game

  • @troybrintnell4874
    @troybrintnell4874 22 дні тому +3

    Looking forward to the premiere

  • @mattrobb3566
    @mattrobb3566 20 днів тому +1

    Brilliant once again. I am running out of superlatives and comments to make on your industrial development brilliance!

  • @user-pc8ho4ek1h
    @user-pc8ho4ek1h 21 день тому +1

    Great Video, as always! It’s so generous of you to make the subscription only 99cts! Keep going

  • @Monkkie
    @Monkkie 21 день тому +2

    Enemy idea: The Sclads Blindfold. While its existence is questionable, it was a thick metal blindfold that went around the entire circumference of the head at eye level. It had spikes that would stick into the user, as well as long, sharp spikes on the outside.
    The idea for the attack would be charging the player and grabbing onto them, either being big enough to hold the player or small enough to simply latch onto the player and do continuous damage until it is gotten off.
    Also, thank you very much for featuring one of my comments in your video.

    • @danlap5697
      @danlap5697 18 днів тому +1

      love the idea of an enemy that latches on to Samuel

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      I'm S C A R E D by this

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki 21 день тому +1

    8:13 you had the same exact face as me, i was so unsettled xd

  • @pigmaster-nh4kx
    @pigmaster-nh4kx 21 день тому +2

    This is great you kill it every time also I love ghost samul

  • @senioralexander6681
    @senioralexander6681 21 день тому +2

    I wrote an idea of mini game for exactly this area and I think it fits very well hopefully it is not too difficult for you to make and you will choose my idea :))

  • @997gon
    @997gon 22 дні тому +3

    I always miss these premieres for one reason or another, hopefully i wont miss this one

    • @997gon
      @997gon 21 день тому

      I missed it...

  • @gamingandchess
    @gamingandchess 21 день тому +1

    My phone ran out but i spiritually didnt miss the disinherited grind

  • @Darkmetaldragon99
    @Darkmetaldragon99 21 день тому +1

    Alright, that's a Dark Soul level and a half, for the atmosphere of the place XD And I say that in the best way possible. Can't wait to try the game!

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +1

      Thank you!!! Elden Ring is one of my faves of all time and I was really trying to channel the weird and horrific freedom of those designs haha

  • @nerdchomp
    @nerdchomp 21 день тому +1

    I have your "voronoi noise" moment way too often 😂

  • @user-so4ns1ut9y
    @user-so4ns1ut9y 21 день тому +1

    This is everything I hoped for, maybe one of the enemies could become stronger the less health it has, hurting him helps him

  • @skul-minecraft-fortnite
    @skul-minecraft-fortnite 21 день тому +2

    It’s over noooooo😂

  • @danielkruyt8192
    @danielkruyt8192 21 день тому +1

    The great work continues! Very inspiring 🧠

  • @ItsRyuWasTaken
    @ItsRyuWasTaken 18 днів тому +1

    Channel member characters should become playable / selectable in game with character id

  • @pijus1474
    @pijus1474 21 день тому

    Can't wait for your next devlog

  • @sinbad_the_sailor-
    @sinbad_the_sailor- 21 день тому

    Great video!
    The cat fan art😍

  • @MallowMaranta
    @MallowMaranta 20 днів тому

    adding to the verticality and chain theme, climbable chains could be a cool addition

  • @WillFGamer
    @WillFGamer 21 день тому +1

    Because the chain area is more vertical you should add a grappling hook item only found in the chain area.The grappling hook should be using the chains to fit the theme.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      I so want a grappling hook in this game

    • @WillFGamer
      @WillFGamer 7 днів тому

      I love grappling hooks they are 😎

  • @Cle-o
    @Cle-o 21 день тому +1

    Love the Monty Python monks! They're so silly.

  • @carloss1536
    @carloss1536 21 день тому +1

    That death animation is a jewel

  • @TriXJester
    @TriXJester 21 день тому +2

    Your Chained Cardinal (I could rewind to see what you called them but eh) enemies truly remind me of the red robed figures in the Hunchback of Notre Dame's Hellfire sequence, and hey if that inspires you to make the level music similar to that song, who am I to judge? Though just throwing Dies Irae in there would also accomplish that but might be a tad on the nose.
    Though my main suggestion this week has nothing to do with that, mostly just wanna point out that there should be some pitfall traps in this game. If youre gonna climb and jump around, there should be some danger involved with downward movement, ergo pitfalls of some kind.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Pitfall traps would be on point!!
      And now that you mention it I TOTALLY see the hellfire comparison hahah. Those hooded folks freaked me out as a kid

  • @lanocekkj
    @lanocekkj 18 днів тому +1

    bro i'm REALY happy for you, im justing LOVING the game and i see so much potential on you, i hope u can get more famous, im from Brasil i would pay 60 reais (its like expansive) to play this!❤❤❤

  • @RamblerTruth
    @RamblerTruth 21 день тому +1

    There was an torture/execution method where you would put a fire under neath some rats in a cage and they would burrow through whatever was above them. The thing above them being a human being would cause the rats to horrifaclly chew through the flesh of the man to escape.
    So what I’m saying is enemy that has a cage on its back and carries a torch/some sort of fire. when it sees Samuel it holds the torch/lights a fire in an animation to cause rats to burst out of itself as summoner enemy? Or something of the sort?

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      THIS IS THE SCARIEST THING EVER.
      I do need a rat enemy... so this is a natural evolution of that...

  • @makimakimakimakimakimaki
    @makimakimakimakimakimaki 21 день тому +1

    2:13 my jaw dropped that would of been so scary omg

    • @findot777
      @findot777 21 день тому +1

      Yep that is why you should read what he mentioned (: It also incorporates a few more things just as terrifying

    • @LighthoofDryden
      @LighthoofDryden  21 день тому +1

      LOL I know right? I was like…. Too far. Too far.

    • @makimakimakimakimakimaki
      @makimakimakimakimakimaki 21 день тому

      @@findot777 I did? i was just agreeing lol

  • @vonnegutfrey8714
    @vonnegutfrey8714 21 день тому +1

    Coolest area in the game so far.

    • @LighthoofDryden
      @LighthoofDryden  21 день тому

      Thank you!! Really bringing my inner horror buff out ⛓️

  • @ROCKJESUS1
    @ROCKJESUS1 19 днів тому

    I'm calling it right now the cat is the reaper

  • @KindaGoodFR
    @KindaGoodFR 10 днів тому +2

    if you plan to add another floor I would make it one based off the fountain of youth and it would be in a forest

  • @Sheerwood
    @Sheerwood 21 день тому +1

    make the enemies attack you if you run inside them

  • @kirocetwhy
    @kirocetwhy 22 дні тому +4

    Yo that’s my suggestion ❤

  • @Up_Reidon
    @Up_Reidon 21 день тому +2

    Bone wheel! 🦴🛞🦴🛞

  • @digigirl92
    @digigirl92 15 днів тому +1

    Just wondering where Samuel's lantern light is coming from, since the lantern is an important part of the game.
    Does he have a lantern hanging on his belt and we just can't see it under his coat, or maybe his cane a customised lantern, since Sam is the creative sort?
    Or maybe Sam has a special necklace hanging around his neck (hence why the lantern oil is absorbed around the heart?) that works like a lantern?
    Or maybe since the catacombs is like the Netherworld, perhaps the light comes from his "soul," hence why the Reaper and ghosts absorb it?
    Or maybe I'm just thinking too much about it.

    • @LighthoofDryden
      @LighthoofDryden  12 днів тому +1

      It’s going to be sort of implied that it’s attached to his belt, but I didn’t choose to draw it because things might get too messy 😅
      I do like the alternate interpretations though…..

  • @Vedranation
    @Vedranation 20 днів тому +1

    Very very cool!

  • @theceo8738
    @theceo8738 20 днів тому +1

    Yessss we love religious trauma themes

  • @mina_c00pa28
    @mina_c00pa28 21 день тому

    I love your basset!!! hes so cute

  • @JakeWasAMistake
    @JakeWasAMistake 5 днів тому +1

    I CANT WAIT TO PLAY THIS 🤩🤩🤩

  • @NoobInside12
    @NoobInside12 21 день тому +1

    THERE'S A DOOR BEHIND THAT CURTAIN????

  • @einJFK
    @einJFK 21 день тому

    You made me smile even after germany lost against Spain.

  • @tenma8797
    @tenma8797 21 день тому +1

    An invasive thought brought me to this question: Would there be a fear and hunger like difficulty?

    • @tenma8797
      @tenma8797 21 день тому +2

      I asked since it seems like there is a potential to do a much harder difficulty. This feature of course being later in development. Other than that I hope you have a great rest of your day!

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому +1

      You mean like the game fear and hunger? I haven't played that one, but I do have plans for like "difficulty increasing" parameters and a hard mode!

    • @tenma8797
      @tenma8797 7 днів тому +1

      @@LighthoofDryden Undertood. I hope future game dev progress goes smoothly. Good day/night!

  • @theflaminglaptop
    @theflaminglaptop 21 день тому +1

    was thinking perhaps a permanent levelling system of some sort would help players get a more overall sense progression with repeated attempts. Sort of like hade's Mirror of Night. Small but meaningful permanent upgrades you can have access to.

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому

      Very much agree!! I talk about it in today's devlog :D

  • @aidenchism8628
    @aidenchism8628 21 день тому +1

    I'll hold you to it that you'll show the other fan art, mine didn't make this episode :(

  • @endlesswar7480
    @endlesswar7480 21 день тому

    Oh my(> body_horror_fun == True), i like so much new enemies they are so nice and looks relly painful (> body_horror_fun == False). And i really like area. It looks aesthetic!

    • @endlesswar7480
      @endlesswar7480 21 день тому

      And your talemap solution is very cool! I like it!

  • @PhantomThiefXI
    @PhantomThiefXI 21 день тому +1

    best day of the week

  • @staryuedits
    @staryuedits 18 днів тому +1

    suggestion how about a pop up when u get immobilised which tells you to flick the control stick left to right sorta like castle crashers

    • @LighthoofDryden
      @LighthoofDryden  18 днів тому

      Yess tbh I think that’s basically a necessity!

  • @thunder_bug_1451
    @thunder_bug_1451 21 день тому +1

    Since this new area is so much bigger and more open what if there was some much larger enemies? Things that are like three or four times as big as our lil hero

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому +1

      oh JEEZ... I mean... it's definitely possible 👀👀👀

  • @AthenaAGT
    @AthenaAGT 21 день тому +1

    Franklin needs to be an Easter egg, and I need to be able to pet him please and thank you

    • @LighthoofDryden
      @LighthoofDryden  7 днів тому +1

      He might end up being more than an easter egg :D

  • @boxesrotses
    @boxesrotses 21 день тому +1

    Just curious, how many suggestions did you get for minigames from last weeks devlog?

  • @ntPingu
    @ntPingu 21 день тому +1

    If I'm chained up by 12 bones, is it.... bonedage?

  • @secondhands2846
    @secondhands2846 7 днів тому +2

    they took CC out of overwatch, so you created an entire game just to get stunlocked again. disgusting.

    • @LighthoofDryden
      @LighthoofDryden  6 днів тому

      I'm patching Brigitte into Disinherited, she is no longer inheriting Torbjorn's wealth and it's all going to the turret

  • @Yep_Slasher
    @Yep_Slasher 21 день тому

    This still reminds me of Harry Potter and i still don't know why

  • @EE22807
    @EE22807 20 днів тому +1

    Insanely cute dog

    • @LighthoofDryden
      @LighthoofDryden  19 днів тому

      He’s such a good boy (laying in my lap as I type this)

    • @EE22807
      @EE22807 19 днів тому

      @@LighthoofDryden what breed is he?

  • @user-xd7zz3vq8q
    @user-xd7zz3vq8q 21 день тому +1

    more bones

  • @ToadyBoy9
    @ToadyBoy9 21 день тому

    Bones.

  • @glowtort8442
    @glowtort8442 21 день тому +2

    Relic Idea: the Chain of Sisyphus
    Basically some Greek dude tried to cheat death, succeeded, and then tried again and ended up in Tartarus, forced to forever push a boulder up a hill. So, this relic(a ball and chain) slows you down somewhat severely, but gives you an INSANE stat/speed boost when in the vicinity of the Reaper. Will cause players to purposefully slow down and keep the Reaper on their tail to deal more damage

  • @staryuedits
    @staryuedits 21 день тому +1

    OH NO there is no number of devlog in title whatever will i do

  • @lamia820
    @lamia820 22 дні тому +1

    Woooo

  • @jgfence123
    @jgfence123 21 день тому +1

    I’ve watched every episode and I’m excited to see the game completed and in my hands, but I’m worried about the darkness/lamp mechanic. I feel like I’ve never played a game or a portion of a game with a darkness mechanic that didn’t make the game/part way less fun. I’m wondering if you have any ideas to make the darkness system more pleasant?

    • @LighthoofDryden
      @LighthoofDryden  21 день тому

      I’m not positive since it’s so core to the present design-but I am thinking there might be ways to “pre-build” your character (like the mirror in hades for example) where you can start with higher visibility, or slower light reduction-something like that!

  • @7568y
    @7568y 15 днів тому +1

    I'm saying it right away game will be great but unfortunatly i will have to pirate it because i dont have credit card but as soon as i get old enough to get credit card i will buy your game good luck with development of this great game.

    • @LighthoofDryden
      @LighthoofDryden  12 днів тому +2

      Ay, y’know, if you can’t afford it or can’t buy it, I’d rather you get to play it. Go ahead :)

    • @7568y
      @7568y 9 днів тому

      ​@@LighthoofDrydendon't worry i will buy it as soon as i can because i know it will be excellent game :)

  • @kirocetwhy
    @kirocetwhy 21 день тому

    Will cilice be optional though like I originally suggested? Like you cat her chains free and fight? Or is that now how the bosses are implemented?

  • @Taaemon
    @Taaemon 21 день тому +1

    🔥🐮