To think that LG went from making air conditioner units to hide a serial killer’s blood slides, all the way to making some of the best screens in the industry. A true success story! o7
It’s crazy how when you watch someone doing/making something they’re passionate about it can push you to take steps in your own life toward goals that are completely separated from what you’re viewing. Thanks for the little push, Jack!!
It’s one of the reasons I agree with that expression of “you’re the average of the five people you spend the most time with”! It’s important to surround yourself with motivated people who push you to be the best version of yourself (when possible)
Let me tell you how lucky you are to have someone like Nick willing to give you his time. In the programming world, finding a mentor is a godsend and is rare. and will level up your programming 100X faster. Do not take that man for granted.
Thank you ❤ Sadly this was my experience with the senior devs above me earlier in my career. I didn’t want to be that kind of senior dev and I’ve worked very hard at always taking the time to teach and share when there is an opportunity to do so.
@@nick-glenn Man, himself. I respect that you're trying to make beginners life easier by doing things differently when teaching them accordingly to your past experience with the field as a beginner.
Fun fact: Toy Story 2 was almost lost entirely because they didn't have version control and someone accidentally deleted the entire Linux server that stored all the assets for the studio computers. Employees scenes started losing assets and they stopped it but they still lost most of the movie. They were saved by the fact that one woman was working from home on maternity and had a computer that wasn't connected to the server with the assets!
When I lost my job in the animation industry I went through this journey. A knucklehead artist trying to learn code and systems to make games. A year later I have a fellow engineer helping me and our game just got funded on Kickstarter. Its so DANG cool to see another person walk a similar path in real time. I can tell you have what it takes to be a great game dev, cant wait for the big Sather releases in the future!
sudo rm -rf is a highly destructive action. Typically, the meaning of sudo rm-rf is that you are force-deleting all directories and files as a superuser
Yeah I'm sure the vast majority of people didn't know that, so I was hoping to see an explanation in the comments. "That's the joke" is just a cunty thing to say.
The REALLY dangerous part is the '/' at the end. It's what tells it to start at the root of the filesystem, truly deleting everything. Otherwise it's just like deleting files/folders on windows and emptying the recycling bin.
idk how you do it but you managed to make me sit through a whole video of how you made a game with my full attention and i didn't even skip the ad section either. i swear you could talk about paint drying and somehow make it interesting.
having someone in your field that has been around for longer than you taking you under their wing is something not even money could buy its beyond valuable
I think I like these game Dev videos even more than your normal videos. I just love watching your process and seeing you a achieve your goals, it's great so happy for you.
Dude. You have made an AMAZING game. Not only did you frickin power through this development process (managing to focus on what really counts and PUBLISH A GAME, something that not a lot of people can say!) But it plays GORGEOUSLY. I absolutely love the physics-based, always-have-to-hold-down-the-mouse-button thing for grabbing items. It seems obvious, but you've made a control scheme that is more interactive and physically weighty than I've honestly ever seen in a Vampire-Survivors-like... or many genres, for that matter. This has so much potential!
@@JackSatherI one 100% agree. The whole vibe, especially at night, I understand it and it’s very cool super unique and the characters look amazing. This game screams creativity man. And the sounds are amazing and for only 16 days regardless if your friend is talented, good stuff
The second you said controller support this seamed like a great game to quickly play on the bus or something with a steam deck, so that's exactly what I'm doing.
This little series has genuinely been one of the most inspirational series on this topic I have ever seen. I have always watched LOTS of video related to the topic and have been in the tech industry, including dev, for over 10 years. Kudos. Seriously.
i think my mistakes when trying to make a game is to find someone INSIDE my friend circle to help me. But you found a guy that is passionate in game development and is willing to teach you. You learn the coding part from him i can assure you that he very much appreciates that you can just draw out whatever is in your mind which is a golden combination. a coder and an artist (who is willing to code) working together to make a game. cudos to you guys. i also like the idea that you evolved your initial idea of a vampire survival game to make it physics based and respond to your input. a lot of these games are fun in its own way but this adds a level of depth/fun which is found in old flash games
Man you have reinvigorated not only my passion for gaming but my long lost desire to create my own games as well as creating art in general. Seeing the comments this seems to be a kind of universal thing. You have something about you that naturally inspires people it seems.
An hour ago I watched your Unreal Game Dev video. As someone who works in the field it was frustrating and charming to watch. Seeing you go from there to here, and getting a mentor, is amazing. I'm not your Dad but I'm oddly proud of you, stranger on the internet. Keep it up!
Your video essays have always been really entertaining, but its clear as day how enthusiastic you are about game development. Id happily watch a thousand more of these videos documenting the future of Grave Danger and beyond. Cheers Jack :]
As someone who just became a dev, the way you explained things is really nice! It may be overwhelming at first but all in all pretty awesome ! Nick seems like a great dude as well being patient with teaching you about development as well 🙏🙏🙏 great job and great game!!! I love the art pleaseeee ❤❤❤❤❤
I'll be honest, as someone working on my own game solo, seeing your titles about finishing your first Godot game so quickly made me feel jealous. However, I finally watched your game dev videos and can say that you have inspired me to keep working on my game and not to feel envy for what others can do. Thank you for making these and for showing your process so much along the way! Looking forward to the next game you and Nick work on and excited for when I can share mine.
i've been really struggling lately and decided to pick up game development to keep my mind off of the negative things. it's always been a dream of mine to make a game, and your videos came at just the right time to give me the push i needed. thanks man, really appreciate it. oh and good luck on your journey!
This was super fun to watch Ive never watched your videos before so i kinda wish you did more game dev stuff but hey keep doing what you normally make ya know. You're also contributing with your UA-cam skills... So marketing! Valuable skill to the team
I've been a game dev for years now and 100% agree, the day you add controller support and play your new baby like a "real" game is always big smile day.
Made it to wave 10. Surprisingly fun. Simple and addicting. As for constructive criticism, I would like a little bit more weapon variety meaning weapons that function differently. Other than that it was super fun. Great job Jack!
You'll probably do well as manager, (director or producer) like it seems you mostly did. Genuinely, good job using your clout to get folks to work under you. That aspect you mentioned about allowing people to do work for you, is actually huge.
This is awesome. Thank you for sharing this Jack. A game idea I've had in my head for a few years now is finally starting to make it to paper, but I also still need to learn all the things as well. Found your video on this learning journey. Good luck to you and I look forward to you upcoming videos and digging into what you already have.
So nice to see you address how weird it is to go from your own thing to working with someone - super glad that you and Nick were such a good match for this game. Hope to see more of you both working together in future!
Although I don't use GIT (my coding projects have never justified the effort), I learned the hard way many years ago just how important it is to at least back up stuff. I was messing around with PHP, and wrote a single line that was supposed to delete all the files in a certain folder, recursively. I accidentally wrote something like "delete /" and ran the code. It went to the root folder of that drive, and deleted every file that wasn't currently in use, on the entire drive. I lost about 200GB of files, movies, music, etc. This was in 2006, so 200GB back then was an insane amount of data to just... lose.
nowadays git is industry standard. Everytime i boot up a new project, the forst thing I do is just getting the first commit and publish on github. Git is also useful if you just wanna fuck around in different directions.Just create a branch and build. If like it , merge and keep, if dont like it, you can throw it
Thank you so much for sharing your game dev journey! It's cool to see the behind-the-scenes of this kind of stuff. Proud of what you've done so far and looking forward to what you'll do in the future!
i enjoyed these, i reccomended it to my game dev group because a appreciate that while someone(i) could just do the tutorial you did, you learn from mistake and it saves us time if youre able to articulate that experience. the quality of your presentation and the thoughtful points make it very easy to watch, thank you for sharing your experience. i feel learning from someone 1 to 2 steps ahead of you is the ideal teacher. same in reverse, teach down 1 to 2 steps otherwise youre so far from the student logically that you forget what it was like to not know things.
Awesome that you stuck with it man, I hope you end up finishing it and are happy with it! And you go on to making as many games as long as it's enjoyable. ALL games should be made by people who love games, and nobody else.
I really love the way this channel is heading. Starting by reviewing games to thinking "maybe i can do this myself" to starting doing it. You content has always been great and i watched every single one of you videos, but lately has just been getting better and better. Keep it up! Game looks sick btw, the artwork is crazy good.
The wide-eyed wonder of learning what git is and what it's all about made me realize how much I take it for granted. I use it for my own Godot projects and it never occurred to me that others would just... not think about something like that or how to back up their project/file history. Git is amazing and is my second first love behind Ruby.
Cool idea, you could have layer for when something stabs, it goes under that layer, and that layer isn’t the whole body just a smaller part of it does that make sense
I was a little bit burned out after spending 2 weeks learning godot, but after watching this I feel rejuvenated and I will resume the Vampire Survival tutorials tonight. Thx!
Hell yeah man congrats on finishing it I'm actually suffering through the polishing phase on my game with no experience. Man is a struggle and I wish I had a team to help me hahaha oh boy 😂😅
Seeing someone pour their heart into what they love is incredibly inspiring. It reminds me that pursuing our passions can spark motivation in unexpected ways. Thanks for the boost, Jack!
You actually pushed me to give it a try too, I started with Unreal Sensei aswell, went through the first person game video. Then used the knowledge to make a blank project where I got first a guy that could crouch and jump, walk around, messed around with random stuff for a few days, then I got a flashlight to work, and where I picked up Blockbench to make a flashlight model, but after using Blockbench I saw that it was mostly limited to low poly stuff. So I picked up Blender, Blender is... well it's difficult, at least it was for me, first I followed the donut tutorial for blender, then I looked up so many other tutorials and some workflow videos, made a model after the Kenshi Soldier Drone and then I got to texturing, which is something I am horrible at for now, so I skipped it calling the character a bit of a demo. Then I got to rigging, had to look up like 10 videos just to get one that actually helped me with the problem I was having (problem being that my character was a bugman and not a human so rigify didnt work perfectly and I had messed up some things before that) but I got around to rigging the character and now im at animating which also seems like it's going to be a pain, might go over to UE5 to animate and rig in the future but i'll try the blender stuff out first. But thanks Jack along with Unreal Sensei for getting me to at least stick with the stuff, so far it's been frustrating in some parts but still a lot of fun.
From part one, it was enough to get me finally into making a game with Gadot. It's been a wonderfully stressful new hobby, can't wait to see what projects come out Sather's future!
You should be really proud of all you've done in such a short time, including finding a collaborator you work well with. The game has a very consistent and defined personality and style, it works the way you want it to work. What an accomplishment! I hate it. I hate having to swing the mouse around instead of just mouse-click or button to attack - but I'm not a fan of most mouse-aiming games. For me that's cumbersome. It also gets hard really fast without a lot of time to get used the game, but then I'm also not a fan of hard games. So, in conclusion, like many games it's not _for me,_ but I'm very happy for you, and everything you've learned and achieved. Well done!
This made me so motivated to start learning Godot myself (I've been wanting to learn it for a while now) for 20 minutes and 39 seconds, and then immediately that motivation went away when the video ended because I'm a huge procrastinator and I don't want to do it. I'll do it tomorrow, I think. Great video btw.
Hey Jack! I just want to say you've been one my very favorite UA-cam discoveries for the past year. Your general sense of creativity and insightful commentary really make sense to me. Keep up the good work!
Well done on learning Git, such skills are a necessity as a developer. Regarding the "alligator eats the bigger thing" comment (lol), I always remember < (less than) as "< looks like the letter L, and 'less than' begins with the letter 'L'. Which means that > must mean greater than. Adding the 'or equal' (=) is no biggie from there.
Ahaha, finally, Call of Duty gets some competition! It's such a joy to watch you working so hard on something. Keep your fire of passion and keep cooking, chief!
There are certain creators that I truly wish for nothing but success. The vibes, enthusiasm, humor, etc. really go a long way in taking a 20 minute break from the day to day and it's just such a great thing to be able to support and ride along on your journey Jack. Cheers!
I totally didn't expect you to explain Git, yet on your second episode! I know what it is and I've used it in my projects and everything, it's just that other devlog videos never go in depth in this sort of stuff which annoys me. Your game is awesome and this is a great team you are making :)
So happy you found such a great partner. I hope you guys make tons and tons of new and exciting games. Such an ispiring video (the Steve Jobs clip is awesome) Thank you Jack.
the progression for the game is insane! glad to see you were happy with your final product, and found someone to help along the way. dev with a friend is always more fun :)
Wow the partnership with Nick really took this to the next level! Would you and/or Nick recommend Godot to someone with programming experience but no game dev experience? Great vid, as always!
Immediate feedback on the game up front would be: The tutorial, change it so that you have to perform the action you're explaining - even though it was only 4 instructions, I ended up not figuring out how to use the dash because I was told the input but was still figuring out the weapon holding mechanics. Having the player hold the mouse button to keep ahold of a weapon is a bit unintuitive, swapping it to be a toggle IMHO would feel better, I get the idea is that you have to "hold" the item but it does just get annoying after a while, it's also strange having the bow fire on right click - left click as the main use/fire/shoot is a pretty standard input. Having some sort of particle effect/shadow/animation to signal that an enemy is about to spawn would help, first play through I was down to 10 seconds, half a heart and a zombie spawned directly on top of me and one banged me instantly, which immediately felt like the game unfairly killed me. One or two little bugs like an enemy getting stuck behind a wall/box unable to pathfind to me, not exactly game breaking but thought I'd mention it. Got a bomb from the starter chest my 2nd play through and thought I was just screwed, hadn't realised you could pick up the shovel next to you until about my 4th playthrough lol. The difficulty spike of throwing ghosts at you on wave 2 is wild too, I haven't made it past them, some balancing about how fast enemies spawn each wave and tweaking that difficulty curve might be worth looking at as it does currently feel very punishing. I'm being critical here, really awesome for a first game and actually getting something over the (first) finish line to the testing phase is a monumental achievement, really hope to work with you in the future, keep at it homie!
Game dev is interesting, coding is interesting, but the real appeal of these videos is to see someone put in the hard work, learn, and find their potential. Keep it up, watching you put in the work here might inspire someone to dive into learning a new language, getting back in shape, or just aiming to be a better version of themself than they were the day before.
Id love to see the two handed hammer have knock back. And if an enemy hit the wall, take more damage. Swords and spears could have a bit more range. And do more damage if you thrusted with them. While the mace could do more side to side damage. Just some ideas to make the weapons feel unique. Love from NC❤
Great quote from Steve Jobs to end the video. The progress you have made in learning game development since your first video is incredible and I will definitely check out Grave Danger
Love your videos because your passion for making videos is obvious. This is a really cool pursuit that you're obviously super passionate about as well and it's a joy to watch you dive in! Thanks for sharing!!
Love these videos man. Been subbed for a while now and always happy to see one of your new videos pop up. Your first video about starting your own game really struck a chord with me. I took a step back to think about what I really wanted to do with my life. Now, I have taken more steps than ever in a direction that I'm genuinely happy with. Thanks for the inspiration!
Dude, without sounding too soppy, this makes me so happy. just seeing you get better and making your first game is so cool I'll definitely play your game!
Man, this feels so homie and comfortable. Feels great to see someone chase their dream and feel awesome about actually feeling like theyre almost reaching it. Keep it up man.
Game is looking excellent. Very inspiring to see the progress you’ve made! Also, RESPECT for playing The Finals! Not enough people play that game (it has taken up most of my free time since December).
I've been trying to learn and make games for the past few months, and seeing your videos on game dev motivated me so much. Much kudos to you and Nick! Ya'll are killin' it :)
It's so fascinating watching you describing Nick's work with code as something like nuclear science and kind of blaming yourself for being not as fluent in coding as a guy with 20 years of experience in dev and then just casually dropping sickest designs of character models and environment like it's not a big deal. Amazing work, keep it up!
you literally got me interested in learning godot and its so fucking cool seeing how you went from absolute beginner to an actual game publishing developer
I just wanted to say "Welcome to the programming world ! ". Coding can be a pain in the ass sometimes (most of the times I would say) 🤣 And Nick, you are a goddam hero, because programming those things are not easy at all, I'm never programmed or worked for a game, but I'm a software engineer aswell, and I know for a fact that coding is sometimes a difficult task. Great job to both! Great first game!!
Ur videos literally fill me up with warmth, joy and hope ...possibility and wonder ...I feel like I get a glimpse of seeing the world through ur eyes and boy it is Magical ..thanks man
Thanks again to LG for sponsoring this video! For more info on LG UltraGear’s new OLED gaming monitor 32GS95UE, click here: bit.ly/3z9tdCP
3000 for two monitors???
bro how do u pay for that man
i hope u got the glossy finish, the matt ones have a rly bad grain problem
Don't forget to disable the TV's automatic telemetry collection.
To think that LG went from making air conditioner units to hide a serial killer’s blood slides, all the way to making some of the best screens in the industry. A true success story! o7
It’s crazy how when you watch someone doing/making something they’re passionate about it can push you to take steps in your own life toward goals that are completely separated from what you’re viewing. Thanks for the little push, Jack!!
Totally know what you mean, love to hear it!
Agreed! Since watching his part 2 video a couple weeks ago I started learning Godot and I’m having a blast with it.
It’s one of the reasons I agree with that expression of “you’re the average of the five people you spend the most time with”! It’s important to surround yourself with motivated people who push you to be the best version of yourself (when possible)
This is exactly what I was thinking. Said I’m gonna watch this then do my stuff with some motivation
THIS 100%
Let me tell you how lucky you are to have someone like Nick willing to give you his time.
In the programming world, finding a mentor is a godsend and is rare. and will level up your programming 100X faster. Do not take that man for granted.
Thank you ❤
Sadly this was my experience with the senior devs above me earlier in my career. I didn’t want to be that kind of senior dev and I’ve worked very hard at always taking the time to teach and share when there is an opportunity to do so.
Cringe
@@nick-glenn Man, himself. I respect that you're trying to make beginners life easier by doing things differently when teaching them accordingly to your past experience with the field as a beginner.
@@nick-glenn You're a beautiful soul! I wish there were more of you. Someday I'll get there.
Really agree with this, really hard to find a programming mentor with same caliber and attitude as NICK.
The shop keeper design is SICK man!! Also your enthusiasm is so fun to watch, i was smiling the whole time!
Haha thank you!
Fun fact: Toy Story 2 was almost lost entirely because they didn't have version control and someone accidentally deleted the entire Linux server that stored all the assets for the studio computers. Employees scenes started losing assets and they stopped it but they still lost most of the movie. They were saved by the fact that one woman was working from home on maternity and had a computer that wasn't connected to the server with the assets!
When I lost my job in the animation industry I went through this journey. A knucklehead artist trying to learn code and systems to make games. A year later I have a fellow engineer helping me and our game just got funded on Kickstarter. Its so DANG cool to see another person walk a similar path in real time. I can tell you have what it takes to be a great game dev, cant wait for the big Sather releases in the future!
Lets go! Love to hear that, wishing you the best success!
What's your game called?
@@oimeow Layers Deep
My guy you forgot to mention it also has music from The Blasting Company, the band that did the music on OVER THE GARDEN WALL. That is so sick!
Cringe. Liar. 🤥
sudo rm -rf is a highly destructive action. Typically, the meaning of sudo rm-rf is that you are force-deleting all directories and files as a superuser
That's the joke
@@hendazzler i didnt know what it was, so i googled the answer and posted it here in case anyone else didnt know.
Yeah I'm sure the vast majority of people didn't know that, so I was hoping to see an explanation in the comments. "That's the joke" is just a cunty thing to say.
@@hendazzler nerd
The REALLY dangerous part is the '/' at the end. It's what tells it to start at the root of the filesystem, truly deleting everything. Otherwise it's just like deleting files/folders on windows and emptying the recycling bin.
Dude! You and Nick killed it! That's such an incredible feat in such a short amount of time, great video and huge props
Thanks dawg!!
weird i was literally just thinking, "I wonder when the next Jack Sather video is coming out." and poof... here it is. love the content, keep it up.
Ty!
literally exact same thing here!
@@JackSatherNever stop!
idk how you do it but you managed to make me sit through a whole video of how you made a game with my full attention and i didn't even skip the ad section either. i swear you could talk about paint drying and somehow make it interesting.
😂 ty!
I'm so happy your actually starting game development I can't wait until you become the next triple A studio
Haha thanks, we’ll probably stay indie for a while
having someone in your field that has been around for longer than you taking you under their wing is something not even money could buy its beyond valuable
I think I like these game Dev videos even more than your normal videos. I just love watching your process and seeing you a achieve your goals, it's great so happy for you.
Dude. You have made an AMAZING game. Not only did you frickin power through this development process (managing to focus on what really counts and PUBLISH A GAME, something that not a lot of people can say!) But it plays GORGEOUSLY. I absolutely love the physics-based, always-have-to-hold-down-the-mouse-button thing for grabbing items. It seems obvious, but you've made a control scheme that is more interactive and physically weighty than I've honestly ever seen in a Vampire-Survivors-like... or many genres, for that matter.
This has so much potential!
Thanks so much!!
@@JackSatherI one 100% agree. The whole vibe, especially at night, I understand it and it’s very cool super unique and the characters look amazing. This game screams creativity man. And the sounds are amazing and for only 16 days regardless if your friend is talented, good stuff
The second you said controller support this seamed like a great game to quickly play on the bus or something with a steam deck, so that's exactly what I'm doing.
Great creative work, Jack! You can seriously tell you bent your mind and will to this endeavor and I want to see all of it pay off for you
Also I lost my cool when the knife started shrinking. Hilarious!
Shoutout to the Bannerlord video where Jack totally predicted this... one day the BALLS-type game shall be ours
One dayyyy
This little series has genuinely been one of the most inspirational series on this topic I have ever seen. I have always watched LOTS of video related to the topic and have been in the tech industry, including dev, for over 10 years. Kudos. Seriously.
My thoughts loved the way this was presented
Definitely know the feeling playing your game with a controller for the first time.
i think my mistakes when trying to make a game is to find someone INSIDE my friend circle to help me. But you found a guy that is passionate in game development and is willing to teach you. You learn the coding part from him i can assure you that he very much appreciates that you can just draw out whatever is in your mind which is a golden combination. a coder and an artist (who is willing to code) working together to make a game. cudos to you guys.
i also like the idea that you evolved your initial idea of a vampire survival game to make it physics based and respond to your input. a lot of these games are fun in its own way but this adds a level of depth/fun which is found in old flash games
I took the leap and start my course Monday! Excited !
Man you have reinvigorated not only my passion for gaming but my long lost desire to create my own games as well as creating art in general. Seeing the comments this seems to be a kind of universal thing. You have something about you that naturally inspires people it seems.
We all need a Nick in our dev journey. + love the art style
I feel like there needs to be a low chance of the shovel making a metal smack noise when hitting a zombie, you know the one. :P
An hour ago I watched your Unreal Game Dev video. As someone who works in the field it was frustrating and charming to watch. Seeing you go from there to here, and getting a mentor, is amazing. I'm not your Dad but I'm oddly proud of you, stranger on the internet. Keep it up!
Your video essays have always been really entertaining, but its clear as day how enthusiastic you are about game development. Id happily watch a thousand more of these videos documenting the future of Grave Danger and beyond. Cheers Jack :]
As someone who just became a dev, the way you explained things is really nice! It may be overwhelming at first but all in all pretty awesome ! Nick seems like a great dude as well being patient with teaching you about development as well 🙏🙏🙏 great job and great game!!! I love the art pleaseeee ❤❤❤❤❤
I'll be honest, as someone working on my own game solo, seeing your titles about finishing your first Godot game so quickly made me feel jealous. However, I finally watched your game dev videos and can say that you have inspired me to keep working on my game and not to feel envy for what others can do. Thank you for making these and for showing your process so much along the way!
Looking forward to the next game you and Nick work on and excited for when I can share mine.
i've been really struggling lately and decided to pick up game development to keep my mind off of the negative things. it's always been a dream of mine to make a game, and your videos came at just the right time to give me the push i needed. thanks man, really appreciate it. oh and good luck on your journey!
This was super fun to watch Ive never watched your videos before so i kinda wish you did more game dev stuff but hey keep doing what you normally make ya know. You're also contributing with your UA-cam skills... So marketing! Valuable skill to the team
I've been a game dev for years now and 100% agree, the day you add controller support and play your new baby like a "real" game is always big smile day.
My brother and I have been talking about making one, this stoked the flame again!
DO IT! :)
Made it to wave 10. Surprisingly fun. Simple and addicting. As for constructive criticism, I would like a little bit more weapon variety meaning weapons that function differently. Other than that it was super fun. Great job Jack!
You'll probably do well as manager, (director or producer) like it seems you mostly did. Genuinely, good job using your clout to get folks to work under you. That aspect you mentioned about allowing people to do work for you, is actually huge.
This is awesome. Thank you for sharing this Jack. A game idea I've had in my head for a few years now is finally starting to make it to paper, but I also still need to learn all the things as well. Found your video on this learning journey. Good luck to you and I look forward to you upcoming videos and digging into what you already have.
So nice to see you address how weird it is to go from your own thing to working with someone - super glad that you and Nick were such a good match for this game. Hope to see more of you both working together in future!
Although I don't use GIT (my coding projects have never justified the effort), I learned the hard way many years ago just how important it is to at least back up stuff. I was messing around with PHP, and wrote a single line that was supposed to delete all the files in a certain folder, recursively. I accidentally wrote something like "delete /" and ran the code. It went to the root folder of that drive, and deleted every file that wasn't currently in use, on the entire drive. I lost about 200GB of files, movies, music, etc. This was in 2006, so 200GB back then was an insane amount of data to just... lose.
😮 wow.... Yikes
nowadays git is industry standard. Everytime i boot up a new project, the forst thing I do is just getting the first commit and publish on github. Git is also useful if you just wanna fuck around in different directions.Just create a branch and build. If like it , merge and keep, if dont like it, you can throw it
Goddamn. 200 GB is still insane!
Nice game dev video, we all need a Nick!🙌
god bless Nick, this is super cool too see as a programmer myself. (I make pay systems for stores :))
Thank you so much for sharing your game dev journey! It's cool to see the behind-the-scenes of this kind of stuff. Proud of what you've done so far and looking forward to what you'll do in the future!
i enjoyed these, i reccomended it to my game dev group because a appreciate that while someone(i) could just do the tutorial you did, you learn from mistake and it saves us time if youre able to articulate that experience. the quality of your presentation and the thoughtful points make it very easy to watch, thank you for sharing your experience. i feel learning from someone 1 to 2 steps ahead of you is the ideal teacher. same in reverse, teach down 1 to 2 steps otherwise youre so far from the student logically that you forget what it was like to not know things.
Awesome that you stuck with it man, I hope you end up finishing it and are happy with it! And you go on to making as many games as long as it's enjoyable. ALL games should be made by people who love games, and nobody else.
I really love the way this channel is heading. Starting by reviewing games to thinking "maybe i can do this myself" to starting doing it. You content has always been great and i watched every single one of you videos, but lately has just been getting better and better. Keep it up!
Game looks sick btw, the artwork is crazy good.
The wide-eyed wonder of learning what git is and what it's all about made me realize how much I take it for granted. I use it for my own Godot projects and it never occurred to me that others would just... not think about something like that or how to back up their project/file history. Git is amazing and is my second first love behind Ruby.
Liar. 🤥 cringe. 🤡🫵🏻
Cool idea, you could have layer for when something stabs, it goes under that layer, and that layer isn’t the whole body just a smaller part of it does that make sense
I was a little bit burned out after spending 2 weeks learning godot, but after watching this I feel rejuvenated and I will resume the Vampire Survival tutorials tonight. Thx!
Hell yeah man congrats on finishing it I'm actually suffering through the polishing phase on my game with no experience. Man is a struggle and I wish I had a team to help me hahaha oh boy 😂😅
Wow, quality work achieved in such a short amount of time. Quite inspirational I have to say.
This is so inspiring man, as a programmer, seeing someone who isn’t do it, and do it well, makes me want to pursue my dreams of gamedev.
Seeing someone pour their heart into what they love is incredibly inspiring. It reminds me that pursuing our passions can spark motivation in unexpected ways. Thanks for the boost, Jack!
You actually pushed me to give it a try too, I started with Unreal Sensei aswell, went through the first person game video. Then used the knowledge to make a blank project where I got first a guy that could crouch and jump, walk around, messed around with random stuff for a few days, then I got a flashlight to work, and where I picked up Blockbench to make a flashlight model, but after using Blockbench I saw that it was mostly limited to low poly stuff.
So I picked up Blender, Blender is... well it's difficult, at least it was for me, first I followed the donut tutorial for blender, then I looked up so many other tutorials and some workflow videos, made a model after the Kenshi Soldier Drone and then I got to texturing, which is something I am horrible at for now, so I skipped it calling the character a bit of a demo.
Then I got to rigging, had to look up like 10 videos just to get one that actually helped me with the problem I was having (problem being that my character was a bugman and not a human so rigify didnt work perfectly and I had messed up some things before that) but I got around to rigging the character and now im at animating which also seems like it's going to be a pain, might go over to UE5 to animate and rig in the future but i'll try the blender stuff out first.
But thanks Jack along with Unreal Sensei for getting me to at least stick with the stuff, so far it's been frustrating in some parts but still a lot of fun.
From part one, it was enough to get me finally into making a game with Gadot. It's been a wonderfully stressful new hobby, can't wait to see what projects come out Sather's future!
Liar 🤥. Cringe. 🤡🫵🏻
Nick is going to be an incredibly valuable resource for laying the foundation of your studio dreams, let that man COOK.
You should be really proud of all you've done in such a short time, including finding a collaborator you work well with. The game has a very consistent and defined personality and style, it works the way you want it to work. What an accomplishment!
I hate it. I hate having to swing the mouse around instead of just mouse-click or button to attack - but I'm not a fan of most mouse-aiming games. For me that's cumbersome. It also gets hard really fast without a lot of time to get used the game, but then I'm also not a fan of hard games.
So, in conclusion, like many games it's not _for me,_ but I'm very happy for you, and everything you've learned and achieved. Well done!
This made me so motivated to start learning Godot myself (I've been wanting to learn it for a while now) for 20 minutes and 39 seconds, and then immediately that motivation went away when the video ended because I'm a huge procrastinator and I don't want to do it. I'll do it tomorrow, I think.
Great video btw.
i can’t thank you enough for the clarity you bring to your topics! ☀️
Keep it up man! Inspiring to see the progress.
Hey Jack! I just want to say you've been one my very favorite UA-cam discoveries for the past year. Your general sense of creativity and insightful commentary really make sense to me. Keep up the good work!
Well done on learning Git, such skills are a necessity as a developer. Regarding the "alligator eats the bigger thing" comment (lol), I always remember < (less than) as "< looks like the letter L, and 'less than' begins with the letter 'L'. Which means that > must mean greater than. Adding the 'or equal' (=) is no biggie from there.
You're really lucky to have a Nick :')
I'm all on my own making my game and trying to sort things out while i learn at the same time :')
this video was so fun to watch. adding nick to your party was a great call and i hope you guys will keep this on going.
Ahaha, finally, Call of Duty gets some competition! It's such a joy to watch you working so hard on something. Keep your fire of passion and keep cooking, chief!
There are certain creators that I truly wish for nothing but success. The vibes, enthusiasm, humor, etc. really go a long way in taking a 20 minute break from the day to day and it's just such a great thing to be able to support and ride along on your journey Jack. Cheers!
Thanks man, that means alot
I totally didn't expect you to explain Git, yet on your second episode! I know what it is and I've used it in my projects and everything, it's just that other devlog videos never go in depth in this sort of stuff which annoys me. Your game is awesome and this is a great team you are making :)
So happy you found such a great partner. I hope you guys make tons and tons of new and exciting games. Such an ispiring video (the Steve Jobs clip is awesome)
Thank you Jack.
I love this type of videos, "trust the process", I really like what you've done with this game and Imo, it"s looking awsome! W video, W work!
On Day5: "Nick did some WORK!"
Never heard more truer words than this Lol
Also, putting supporters names on the graves in the game about the dead living forever is a form of immortalizing.
Hey Nick, I lol'ed at your joke, it was a good one!
the progression for the game is insane! glad to see you were happy with your final product, and found someone to help along the way. dev with a friend is always more fun :)
You’ve actually done it, i am so proud of you bro ❤
Man not only is watching your game development journey so fun and inspiring, but the overall quality of these videos are insane
I’m about to start my dev journey and I’ve never been this excited!
Any tips anyone??
Wow the partnership with Nick really took this to the next level! Would you and/or Nick recommend Godot to someone with programming experience but no game dev experience? Great vid, as always!
I would! It’s a lot more approachable than Unreal and doesn’t have the weird license challenges of working with Unity these days.
Immediate feedback on the game up front would be:
The tutorial, change it so that you have to perform the action you're explaining - even though it was only 4 instructions, I ended up not figuring out how to use the dash because I was told the input but was still figuring out the weapon holding mechanics.
Having the player hold the mouse button to keep ahold of a weapon is a bit unintuitive, swapping it to be a toggle IMHO would feel better, I get the idea is that you have to "hold" the item but it does just get annoying after a while, it's also strange having the bow fire on right click - left click as the main use/fire/shoot is a pretty standard input.
Having some sort of particle effect/shadow/animation to signal that an enemy is about to spawn would help, first play through I was down to 10 seconds, half a heart and a zombie spawned directly on top of me and one banged me instantly, which immediately felt like the game unfairly killed me.
One or two little bugs like an enemy getting stuck behind a wall/box unable to pathfind to me, not exactly game breaking but thought I'd mention it.
Got a bomb from the starter chest my 2nd play through and thought I was just screwed, hadn't realised you could pick up the shovel next to you until about my 4th playthrough lol.
The difficulty spike of throwing ghosts at you on wave 2 is wild too, I haven't made it past them, some balancing about how fast enemies spawn each wave and tweaking that difficulty curve might be worth looking at as it does currently feel very punishing.
I'm being critical here, really awesome for a first game and actually getting something over the (first) finish line to the testing phase is a monumental achievement, really hope to work with you in the future, keep at it homie!
Honestly its really impressive what you've accomplished man, keep it up! We love seeing your success!
looking forward to trying out the game! it's really awesome to see that you're getting into game development heavy!
Game dev is interesting, coding is interesting, but the real appeal of these videos is to see someone put in the hard work, learn, and find their potential. Keep it up, watching you put in the work here might inspire someone to dive into learning a new language, getting back in shape, or just aiming to be a better version of themself than they were the day before.
man, I gotta say, your videos are top-notch! I'm super engaged with your gamedev journey 🚀
Id love to see the two handed hammer have knock back. And if an enemy hit the wall, take more damage. Swords and spears could have a bit more range. And do more damage if you thrusted with them. While the mace could do more side to side damage. Just some ideas to make the weapons feel unique. Love from NC❤
Great quote from Steve Jobs to end the video. The progress you have made in learning game development since your first video is incredible and I will definitely check out Grave Danger
That's amazing you found an experienced person to teach you and help you with the game! Something you always dream of happening!!
Love your videos because your passion for making videos is obvious. This is a really cool pursuit that you're obviously super passionate about as well and it's a joy to watch you dive in! Thanks for sharing!!
Love these videos man. Been subbed for a while now and always happy to see one of your new videos pop up. Your first video about starting your own game really struck a chord with me. I took a step back to think about what I really wanted to do with my life. Now, I have taken more steps than ever in a direction that I'm genuinely happy with. Thanks for the inspiration!
Dude, without sounding too soppy, this makes me so happy. just seeing you get better and making your first game is so cool
I'll definitely play your game!
Man, this feels so homie and comfortable. Feels great to see someone chase their dream and feel awesome about actually feeling like theyre almost reaching it. Keep it up man.
Grave danger is such a cool name and also cool design
Edit: the shopkeeper is absolutely insane! Really cool design I love your artstyle
Game is looking excellent. Very inspiring to see the progress you’ve made! Also, RESPECT for playing The Finals! Not enough people play that game (it has taken up most of my free time since December).
I've been trying to learn and make games for the past few months, and seeing your videos on game dev motivated me so much. Much kudos to you and Nick! Ya'll are killin' it :)
It's so fascinating watching you describing Nick's work with code as something like nuclear science and kind of blaming yourself for being not as fluent in coding as a guy with 20 years of experience in dev and then just casually dropping sickest designs of character models and environment like it's not a big deal.
Amazing work, keep it up!
you literally got me interested in learning godot and its so fucking cool seeing how you went from absolute beginner to an actual game publishing developer
I just wanted to say "Welcome to the programming world ! ". Coding can be a pain in the ass sometimes (most of the times I would say) 🤣 And Nick, you are a goddam hero, because programming those things are not easy at all, I'm never programmed or worked for a game, but I'm a software engineer aswell, and I know for a fact that coding is sometimes a difficult task. Great job to both! Great first game!!
After watching jack’s video on unreal I’ve finally had that tiny final push to get me into game development, thanks Jack
Nick is an absolute legend, hope y'all are still hanging out 3-4 months later
We are, Jack's a cool guy :)
@@nick-glenn Are you guys working on that 3D game Jack mentions at the end?
@@morfruse Yes, though slowly as we're both busy working on a few things.
Ur videos literally fill me up with warmth, joy and hope ...possibility and wonder ...I feel like I get a glimpse of seeing the world through ur eyes and boy it is Magical ..thanks man
Like 10 years in, I always forget HOW CONFUSING Git is to the layperson hahaha. It really is a life changer though.
Liar 🤥. Cringe. 🤡🫵🏻
I love watching these vids. Seeing someone go from square one to complete project. I’ll definitely be downloading, thanks for being you Jack
this shit motivates me in my own endeavours, thank you Jack! Also much love to Nick, you guys seem like a great team!
feel like a proud father watching my son. nothing but love for you Jack
Your Game-Dev videos are the best out there. I dont know another content creator with such interesting devlogs to watch