For those who don't understand, Bioshock Infinite is set in the 1920s and there's a shot of Elizabeth and Booker being in Rapture for a quick minute for some nostalgia points but Bioshock is set in the 1960s. Either that or I'm completely wrong.
@@orboobleck5366 yeah but Howard Roark would rather work in construction than have his designs changed. "Aesthetics are a moral imperative." To be immoral is worse than to be a slave.
@@HaIsKuL Well, considering Howard Roark's morals compel him to destroy his own creation rather than not have complete control over it, maybe he's better off working construction.
@@orboobleck5366 I suppose it does suck when people radically change your ideas then blame you for the abomination it became because your name's on it, but idealism does have its pitfalls, definitely.
Wow the fact that the developers did such good research in creating rapture that 2 people who know nothing about the game were able to put a very vivid picture of it together based only on the architecture really goes to show they deserved that game of the year award!
Best part for me alone as a major gamer was the fact he said "Visually we're learning from the environment" You don't have to know anything about something other than what your seeing to let your mind create the rest of the fantasy
@@nyotamwuaji6484 Yeah, I suppose that's true. It's probably more accurate then to say maintenance has _slowed,_ due to the dwindling number of Big Daddies and the constant distractions they have to deal with.
Watch them show BlightTown, Undead Village, and every non-impressive structures because they couldn't make it far into the game. That's what happened with one UA-camr who talked about how accurate armor was in Sekiro; never put any footage past the Armored Warrior.
It would be cool if you could write down some of their questions and give them an explanation at the end. Like the reason the city was built is...the reason his hand is glowing is....etc
@@Mika-kana Depends on the game. Stuff like this is good to see without telling them anything because they are just talking about setting while there are other reactions that could use prior knowledge because something like a simple story element could get rid of their grievances. A few of these have people that are completely confused even towards the end because of something they dont know which would help them when watching the footage but that isnt always needed.
@@heathb2182 They can go in blind first but then can give a summary at the end and see how their discussed points change or how fascinated they get by getting the context would be PURE GOLD.
I love how they could pick up on some of the themes just from looking at the environment. This is what good environmental storytelling is supposed to do.
I love how they got stuck on the "aesthetics are a moral imperative" quote and that elicited a minutes long dialog, hahaha it's just the quote of a psychotic plastic surgeon/serial killer whose perfectionism and drug abuse drove him to madness.
Then they talk about how safety should be a moral imperative, and while yes that should be the case, the game establishes that freedom from morals is part of rapture. God, the game world is so thought out.
@@UnreliablyGabe exactly lmao! That doctor was going ape shit on unsuspecting patients. Going in for a quick wart removal and ends up with a whole new face.
They look super chill. I can see them reviewing my apartment like: Yeah, it's so crappy. That trash can over those clothes on the floor is really art deco.
"why is he talking like a preacher from the antebellum south when the architecture is a mish mash of colonial architecture and art deco? does this game take place in a futuristic 1700s or the 1930s? why do i get 1880s vibes? why are there dirigibles and flintlock guns? why is the city floating in the sky? why are these scientists talking about quantum mechanics? isn't that like twenty years AFTER art deco? what is the purpose of any of this???"
jazz hallowz I think they are trying to keep an open mind and view the game’s architecture as realistic, but also as a game setting. They aren’t always given explanations for everything, so sometimes they have to explore different options for purpose or ability. Sometimes they do sound lost, but not on the architectural stuff, but more on the game side of the discussion.
So professional that they wear the same set of clothes on every episode..it's like their lab coat...yeah most likely all of these episodes were shot together...
I can't remember which bioshock it is, but I love the part where you switch areas and you go through the water area between buildings. I thought that was rad.
@@chaoticgoodcreations947 It's too pretty😭😭😭 And that's both a good and bad thing. Good on a design perspective, bad for real life because it's too misleading on the "moral purity" of it's tenants.
These architectural discussions are among my favorite part of this channel. Please do a react to Bloodborne. That game's design is so tight that it's architecture has got to have something interesting.
@@Andriej69 People said they were being picky and mean-spirited, such as when the lady commented she didn't like the wood chosen in one build. Others got upset that they commented on video game logic such as being able to move whole buildings, or windows being put in places where opening them would be impractical. Personally, I don't agree with any of that, but the comment section on that video is filled with people bashing them.
What's funny is that most of the problem with what they've mentioned actually are justified as actual things. Geothermal power, super glass, lots of little things.
Actually not touched upon is temperature. Water, especially at depth is COLD. Even if there's heat, there's condensation on the cooler surfaces, and that in itself can damage things.
they only have the gameplay vid with which to judge things on. if it isnt explained in the vid, they dont know it. glass is just glass. Electricity is just there, but they were right about it being a huge issue since rapture is filled with electric water traps.
@@brodriguez11000 It's definitely mentioned, theres a Bill McDonagh audiolog in Medical that explains that pipes are bursting due to freezing if left uneated.
I love how when they got into the "aesthetic is a moral imperative" discussion, they entirely missed the notification on the bottom saying "you've entered the surgical foyer" and it had NOTHING to do with architecture.
one of the themes running through the entire game is the dynamic between idealism and pragmatism and how pursuit of one at the expense of the other will end in failure. i mean hell, the entire game is a city at the bottom of the ocean. the medical pavillian part of the game was more about backstory to the people living in the city and it definitely wasn't a statement about architecture, but i think it speaks volumes about how well constructed the entire game was thematically that they still picked up on one of the main overarching themes of the game from the environment design in a set piece without even understanding the context to that set piece or how it all fits together in the broader story.
@Nathan-DTS the game has a lot of things going on. yeah, it's about the role of government in regulating healthcare. but the entire game is more or less a discussion about the ethics of authority at all. idealistically, a hyper-libertarian society with no oversight allows massive leaps in technological and cultural progress and allows people to truly reach their individual potential. but without some safeguards in place, the pursuit of that idealism unchecked, without practical concern for ethics, there is the potential for it to lead to a greater loss of life and liberty than the original ideal of 'no oversight' ever intended. you need a mix of pragmatism in with the idealism or it all goes to shit, and individuals or groups who try and upset that fine balance to grab more power do so at the expense of society. the plastic surgeon was just one of many of those individuals in the story. i think that the game does a very good job of examining complex ideas without beating them over the head with a conclusion it expects people to draw from it. it's extremely critical of libertarian ideology, just as often as it sings its praises. the game asks the question of where you draw the line of individual freedom in a functional society, and doesn't tell you the answer. which means that people often end up hearing the answer they want to hear, but that's kind of their choice... which is really the whole point of the game, isn't it?
@@Cheesemonk3h Took the words straight out of my mouth, and more concisely than I would have put it. I appreciate the other commenters who are trying the parse the game's themes in a more direct way, but it's precisely the cohesiveness with which Bioshock draws its game design, aesthetic, and themes that allows us to connect the literal "commentary" with the broader philosophical discussion in a single, elegant breath. In a way, you are all more or less correct, and fernando is not refuting that this section of the game is about government, regulation, and medical ethics. Rather, fernando is encouraging us to recontextualize the specific messaging of the these events outside of the strictures of the game's "plot" and into the broader sociological discussion where concepts like aesthetic, design, imagination, pragmatism, class, authority, history, futurism, dystopia/utopia etc., all interact in our world with unfathomable complexity. The fact that our two hosts, who have only glimpsed a slice of the game, were able to glean and very briefly ponder tinges of these broader discussions from *just* the aesthetics of the architecture (and its decay) is a small testament to how integrated every aspect of the design of the game is with its themes (and to how all aspects of our society, including architecture, are connected, meaningful, and worthy of critical appraisal). Sure, their discussion is brief and is by no means anywhere near comprehensive on these topics, but it's really interesting for a 10 minute reaction video. 7:37 "What are we building for? How is it getting better? How are we addressing real problems?" It's undeniable that, at the *very* broadest levels, above the Randian critiques, Bioshock is tackling these kinds of questions. This was a really fun video!
i'm not really recontextualizing anything, it's all there within the game itself. i don't like the idea of 'recontextualizing' as a form of critique because its usually disingenuous and a weapon used by critical theory and social commentators to make something say what they want to hear. all of the things i talked about are touched on in every single aspect of the game, from the enemies to the environment, you don't need to recontextualize it outside of the scope of the plot structure because these ideas and concepts are all within the plot structure. it just doesn't point a conclusion out with a cutscene that says THIS WAS THE PURPOSE OF THIS CHAPTER. compare it to Bioshock Infinite, which does. each chapter of the game tries to make an unmistakably obvious point that makes no connection to other chapters. there's the part of the game where it talks about how terrible Wounded Knee was, there's the part of the game where it talks about how marxist revolutionaries are not really the "vox populi", there's the part of the game where it talks about how confusing quantum mechanics are, there's the part of the game where it talks about how religion is the opiate of the masses, but none of those chapters really build on each other or are ever used to make a grander point. they had a perfect opportunity to relate the vox populi to comstock's cult but they never did, the game almost expects you to see the vox populi as good if it didn't go out of their way to make them cartoonishly evil and murder innocent people. and that had no connection to wounded knee! they dropped the ball every step of the way! its a carnival show of a bunch of disparate ideas that contradict one another. you HAVE to recontextualize it to glean any sort of overarching meaning or purpose to Infinite, and that's because without recontextualizing it into a meta-narrative the game is nonsense.
@@Cheesemonk3h Solid points, and please forgive my unintended attempt to, ironically, recontextualize your initial comments. And I never thought of that specific difference between Infinite and Bioshock, whereas many of the referents of the commentary in Infinite are external to the content of the game, while Bioshock is definitely more of a complete thought where the plot, aesthetics, and themes form a more singular object. I still maintain that there's no harm in broadening the scope of discussion and talk about how the 'game content' expresses or critiques sociological concepts, but I now realize the difference between that and 'recontextualizing' the elements of Bioshock in service of some other parroted critique. If done well enough, the game itself can support the concepts without violently ripping it from its literal context just to examine it.
Girl - art deco... Guy - yeah yeah... Girl - art deco Guy - I wish I had a whale floating in my room. Girl - art deco Guy - what does he do with the electric hand thingy ? Oh.. he electrocutes people...
@@iamstewpit6740 spec ops' depiction of PTSD is a bit too subtle imo and uses a lot of metaphoric imagery and hidden meanings. That wouldn't make for a good video.
My biggest obstacle is the architect....they always design some stuff that makes sense on paper but in the REAL WORLD I can't just bend the general rules of physics
7:47 He hit the nail on the head for BioShock's main thing while hung up on the "Aesthetics is a moral imperative", which was just the ramblings of a plastic surgeon gone nuts. It's been said before but having someone to clear up what exactly they're seeing would be nice for the flow of the video.
Yes exactly. The whole lore Bioshock builds upon all the environmental storytelling going hand in hand with the main plot. They were missing out so much by not knowing what was going on. It made me want to sit down and tell them what was going on through out the whole game. Its the best fricking narrative driven video games ever... well one of the top 3 very least. How can they not tell them the story - introduce them to the idea. They also have not heard about the book Atlas Shrugged by Ayn Rand. They could have derived so much of the philosophical ideas discussed in the game. Argh. The video felt so incomplete!
Yeah, I am not by any measure dissapointed, they were brought to see architecture and that's what they did, but so much potential of a masterpiece like that was wasted. I would love to see them play bioshock and experience their reactions.
@@ark_knight I think that's a problem with most of these gamology videos, they don't seem to give the experts any insight on the games they're talking about
@@Zarathustra-zc3xo Yep, my love for the world of Bioshock is on par with Half life and it was not given justice and I felt like throwing a tantrum bout it lmao
It would be fun to have a segment at the end where someone explains the context of the game world to the guests; to really see how what they believed from the game footage to what it actually was. It would also give a chance for some of the guest questions answered. Like a "Final Thoughts" kind of thing!
@@MostHighEmperorPalpatine Or more realistically, they were shown to purposefully skip the part where the year is shown. The entire point of the video is to see if they can pinpoint influences from the architecture and culture without being told what era it was from.
@@ducksplain I’m sure it’s a little of that and a little of their expertise in that field. They are most likely focusing on visuals rather than the game as a whole. As they aren’t meant to be reviewing the game as a whole. Ever watch a youtuber play a game and miss a super obvious clue and they just walk around stuck on a level forever? That’s because they are likely focusing on the entertainment value and not the efficiency of playing the game. Here the same thing is happening, they aren’t paying too much to the story, just how it’s presented.
Currently playing it now...idk why but it just loses my interest quickly while playing compared to the bioshock 1 & 2 rapture versions. Minerva's den had me laughing a bit bc Morgan Freeman plays the voice for the Porter guy. Who ends up being sigma. Morgan Freeman has a voice like butter lol!
Same man, only recently did I play the first two and they've dragged me into loving them more than infinite lol there's just something about rapture that gets me man
Ohio is the 7th most populous state in the US...only PA, NY, CA, IL, TX and Florida have more people. So this dumb coastal liberal elitist woman from California makes herself look stupid laughing at Ohio
@@MrJoshdavis99 He said the biggest obstacle is water for building on land, not building in the ocean. Hes implying that water is already a big hindrance without even building in the ocean in the first place.
Yeah but since they had no contest they thought it was about architecture. That sentence has way more sense if you know it comes from a mad plastic surgeon :P
I think the “aesthetics are a moral imperative” part is interesting because the people watching see it as the game itself making that statement, but in reality the game is doing the opposite, showing a horrible creepy, crack-pot lunatic who believes physical aesthetics are more important above people’s safety and well being.You proceed to kill this person in the game.
It has an insane plastic surgeon going overboard with horrific body modification surgery. That's why he sees aesthetics as his moral imperative making every one looked "perfect"
I love these two people reacting. Idk why, maybe it’s because they always try to approach it in a nice, fair way. Keep it up and I hope to see these two back :)
Also! I’d love to see them react to Batman or Spider-Man games. They could rlly look at the city of New York or Gotham or compare it to a real life city.
6:10 that's funny because they show gameplay from Acardia, it's not abandoned and it is literally the lung of Rapture. Thus it is the place with the most plants and especially trees.
Wow this really makes me appreciate the art director of this game. Seems like he did ton of research on the style of 60s and kept is consistency enough to impress these architectures. Kudos to that guy.
Sekiro would be a good game for them to react too, according to some Japanese historical fanatics the architecture they have there are pretty grounded and true. Wonder how they would stand up to that
I've said this to myself in my head and to several of my friends, Bioshock is one the very few games that you can call perfect or at least one of the few games that dangle closest to perfection lmao.
One of the best games of my life without doubt lol. If i'm not mistaken, Bioshock (the first one at least) is considered one of the best games ever made
I liked how they pointed out that the devs went out of their way to maintain a pure art decor aesthetic. It often DOES get unintentionally mixed up with other styles or hybridized, but not in Bioshock.
I was honestly a pleasure listening to two true professionals explain their thoughts and views on this game’s architecture. I love that they praised the creativity, rather than only pick apart what would be wrong with it.
You guys. I LOVE where you are taking this channel. Architects react to BIOSHOCK??? whoever thought of this video topic gets a raise. Period. 😂 thanks guys!
pickign a single sentence out without its context is some real petty bulshit. It isnt meant to be standalone. He's using the sentence as build up to WHY and how the water is an issue and what is done to counter it in architecture.
@@tenjenk I know. I'm not trying to laugh at how stupid they stupid they are. Cause they're not, just that, without context, it's a funny sentence. Who pissed in your wheaties this morning man damn you gotta lighten up a little, it was a joke, not meant as serious criticism
i like the discussion of, “hey would rome of been such a badass expansionist marvel of societies if they didn’t have marble pillars and dope ass architecture”
Really enjoyed this episode. They really gave a lot of info on architecture so it was a lot of fun to hear how much effort whent on to Bioshock's design.
@@bkow7831 given the other videos she's it, its definately not. How is it not obvious that Art Deco is all they can talk about because its all Rapture has in its design without any external aesthetic influence (she even mentions that often art deco and art nouveau gets mixed up but the game devs avoided that)
@@tenjenk Yeah, I was in a funk when I watched/commented. I commented off the cuff, in a reaction to a very very small sample size of what I saw of her. I'm not usually a grump and I'll own this mistake.
You should have them react to the beginning of Burial at Sea part 1, since it very much focuses on pristine interiors and otherwise intact architecture.
6:15 "You don't need to know much about the game, we're learning and picking up clues visually" - he says just after incorrectly assuming that nature has taken over that area due to the passage of time hahaha
Thank you for the clarification that this is Art Deco & not Art Nouveau. Part of me loves both designs but as I'm learning more, I like the curving motifs in Nouveau more.
Also missing the fact it was a medical situation. Someone in a medical ward is writing messages in blood I think we got bigger problems than your philosophy.
"Is it set in 1920 or 1960?"
Yes.
Comments?
For those who don't understand, Bioshock Infinite is set in the 1920s and there's a shot of Elizabeth and Booker being in Rapture for a quick minute for some nostalgia points but Bioshock is set in the 1960s.
Either that or I'm completely wrong.
@@arbiter907 bioshock infinite takes place in the 1910s, not the 1920s
1960
im glad they used the PC version, xbox looks like trash, PC one still looks good for todays stansards
“An Architect chooses, a construction worker obeys.”
You just summed up The Fountainhead.
@@orboobleck5366 yeah but Howard Roark would rather work in construction than have his designs changed. "Aesthetics are a moral imperative." To be immoral is worse than to be a slave.
@@HaIsKuL Well, considering Howard Roark's morals compel him to destroy his own creation rather than not have complete control over it, maybe he's better off working construction.
I love Ayn Rand’s characters. They are far from realistic but they are super fun.
@@orboobleck5366 I suppose it does suck when people radically change your ideas then blame you for the abomination it became because your name's on it, but idealism does have its pitfalls, definitely.
Wow the fact that the developers did such good research in creating rapture that 2 people who know nothing about the game were able to put a very vivid picture of it together based only on the architecture really goes to show they deserved that game of the year award!
it really shows just how all the details and parts of a story can support an idea.
Esta bien
Best part for me alone as a major gamer was the fact he said "Visually we're learning from the environment" You don't have to know anything about something other than what your seeing to let your mind create the rest of the fantasy
That's one of the reasons it's considered one of the best games ever made, at least i think it is.
@@thestonepilot8242 yeah, that's called enviromental storytelling, really love that in games
"Since it was abandoned"
Rapture wasn't abandoned. It's still very inhabited, the inhabitants just happen to be batshit insane
So Abandoned ....By Sanity
💀
"As it's been abandoned."
The wording is important. He's not saying it is literally abandoned, rather that maintenance and upkeep have stopped.
@@stefanm.734 wasnt that the job of the big daddies though?
@@nyotamwuaji6484 Yeah, I suppose that's true. It's probably more accurate then to say maintenance has _slowed,_ due to the dwindling number of Big Daddies and the constant distractions they have to deal with.
Would be interesting to see them react to Soulsborne architecture, Anor Londo, Yharnam, Irithyll etc.
The fortress would be interesting
Oh duck yes
I want to see thwir brains melting trying to sift through the ekletism
Yes! 58 likes in 57 minutes, I think the people have spoken ::)
Watch them show BlightTown, Undead Village, and every non-impressive structures because they couldn't make it far into the game. That's what happened with one UA-camr who talked about how accurate armor was in Sekiro; never put any footage past the Armored Warrior.
SquadCammander354 blight town is pretty damn impressive for what it is
Game was so ahead of its time. Still amazing after all this time.
Yup
Ahead of its time in what way exactly?
@@OLee82 In the fact that it was released 13 years before, and it's still better looking than nowdays AAA games,
@@prophetlee4450 I'm pretty sure the design/art style is not what they meant. At least not as the main reason for the initial statement.
Bioshock: Infinite has DLC where you go back to rapture.
Only good thing about Infinite.
It would be cool if you could write down some of their questions and give them an explanation at the end. Like the reason the city was built is...the reason his hand is glowing is....etc
Blazekingz They should give them like a summary of what is the game about, preferably before the reaction time
@@Mika-kana I kind of like it blind. They don't have any assumptions that would shape their interpretation of the architecture.
@@Mika-kana Depends on the game. Stuff like this is good to see without telling them anything because they are just talking about setting while there are other reactions that could use prior knowledge because something like a simple story element could get rid of their grievances. A few of these have people that are completely confused even towards the end because of something they dont know which would help them when watching the footage but that isnt always needed.
Yes, Bioshock was not given justice here! I love Bioshock sooooo much!!!
@@heathb2182 They can go in blind first but then can give a summary at the end and see how their discussed points change or how fascinated they get by getting the context would be PURE GOLD.
I love how they could pick up on some of the themes just from looking at the environment. This is what good environmental storytelling is supposed to do.
I love how they got stuck on the "aesthetics are a moral imperative" quote and that elicited a minutes long dialog, hahaha it's just the quote of a psychotic plastic surgeon/serial killer whose perfectionism and drug abuse drove him to madness.
Then they talk about how safety should be a moral imperative, and while yes that should be the case, the game establishes that freedom from morals is part of rapture. God, the game world is so thought out.
@@UnreliablyGabe exactly lmao! That doctor was going ape shit on unsuspecting patients. Going in for a quick wart removal and ends up with a whole new face.
Thanks for the plot rundown
A lot of these things make more sense when you understand that pretty much the whole game is an exploration of the philosophy of Objectivism.
@@MrBlaktoe A deconstruction of objectivism
Architect perspective on Bioshock:
"Oh, that's a whale."
Whales are structurally sound
Wish I had a whale...
@@AownAli-xi8jq ( ͡° ͜ʖ ͡°)
Even Press Start to Laugh knew it was a bad idea!
Drinking game:
Take a shot everytime you hear "Art Deco"
we would die lol..i think thats the only "im a trade professional" word she knows
T. S. It’s the only architectural style in the game
You'd literally die of alcohol poisoning lmao
I was thinking the same but I don't want alcohol poisoning haha
I came here just to see who else noticed how many times it was mentioned!!
They look super chill. I can see them reviewing my apartment like: Yeah, it's so crappy. That trash can over those clothes on the floor is really art deco.
"This was a really popular style in 2020"
They should react to bioshock infinite
They should react to the architecture in dishonored 2, not just the big buildings like the clockwork mansion but also to the smaller buildings
"why is he talking like a preacher from the antebellum south when the architecture is a mish mash of colonial architecture and art deco? does this game take place in a futuristic 1700s or the 1930s? why do i get 1880s vibes? why are there dirigibles and flintlock guns? why is the city floating in the sky? why are these scientists talking about quantum mechanics? isn't that like twenty years AFTER art deco? what is the purpose of any of this???"
Or house flipper idk
Burial at Sea Rapture when it's was clean
fernando snips Facts lmao 😂😂
"This looks like Blade Runner with murder and guns". So....Blade Runner.
I know right 😂😂
Looks like she heard a lot about Blade Runner, but dont have any idea of what shes talking about.
@Firion Al'Hade and even then she's dead wrong.
Firion Al'Hade Blade Runner was always political though
Y’all are forgetting that it was the guy that said murder and guns. The girl just said it reminded her of BladeRunner.
These guys are like the most professional persons on gamology ever
They sound like they dont know what they are talking about
jazz hallowz I think they are trying to keep an open mind and view the game’s architecture as realistic, but also as a game setting. They aren’t always given explanations for everything, so sometimes they have to explore different options for purpose or ability. Sometimes they do sound lost, but not on the architectural stuff, but more on the game side of the discussion.
I like these two, but I prefer the doctor over them.
So professional that they wear the same set of clothes on every episode..it's like their lab coat...yeah most likely all of these episodes were shot together...
@@78jaden are you an architect
The graphics aren’t what makes it look incredible. It’s the art.
I think the graphics are still pretty impressive
Graphics in service to art.
If the graphics were shit, the art would barely be perceptible
@@SnailHatan I'm not sure about that.
@@professionalfangster1510 Then you don’t understand how graphics work.
Bioshock is one of the most beautiful games I’ve ever seen
I can't remember which bioshock it is, but I love the part where you switch areas and you go through the water area between buildings. I thought that was rad.
Scott Fillinger bioshock 2
*Art deco*
And one of the best ever made
One of the best game franchises ever made
Now you have to show them Bioshock: Infinite.
I WAS THINKING THE SAME THING
@@mcgraidymacatangay1701 EVERYONE DID!
You can complain about infinite as much as you want, it is still very beautifull.
Yes! Can this get more likes?!
@@chaoticgoodcreations947 It's too pretty😭😭😭
And that's both a good and bad thing. Good on a design perspective, bad for real life because it's too misleading on the "moral purity" of it's tenants.
These architectural discussions are among my favorite part of this channel.
Please do a react to Bloodborne. That game's design is so tight that it's architecture has got to have something interesting.
Yeah, I really don't understand why so many people were offended by the Sims one.
@@beyondtrash1627 Really? People were offended? What the hell? I learned interesting perspectives from that. People really have runaway expectations.
@@beyondtrash1627 What the hell was wrong with it?
@@beyondtrash1627 I guess you could say people found the sims on beyond trash
@@Andriej69 People said they were being picky and mean-spirited, such as when the lady commented she didn't like the wood chosen in one build. Others got upset that they commented on video game logic such as being able to move whole buildings, or windows being put in places where opening them would be impractical.
Personally, I don't agree with any of that, but the comment section on that video is filled with people bashing them.
Him: “It’s an underwater city that could collapse on you.”
Me: “You have no idea how right you are.”
The biggest threat to Rapture was never the water but the people who lived there.
After watching this video, I now have a degree in architecture.
You need a lot more torture before you can claim that
@@Alertacobra12 I know the word "Art Deco" so I think I'm cool
I have a degree in Art Deco!
What's funny is that most of the problem with what they've mentioned actually are justified as actual things. Geothermal power, super glass, lots of little things.
Actually not touched upon is temperature. Water, especially at depth is COLD. Even if there's heat, there's condensation on the cooler surfaces, and that in itself can damage things.
they only have the gameplay vid with which to judge things on. if it isnt explained in the vid, they dont know it. glass is just glass. Electricity is just there, but they were right about it being a huge issue since rapture is filled with electric water traps.
@@brodriguez11000 It's definitely mentioned, theres a Bill McDonagh audiolog in Medical that explains that pipes are bursting due to freezing if left uneated.
I love how when they got into the "aesthetic is a moral imperative" discussion, they entirely missed the notification on the bottom saying "you've entered the surgical foyer" and it had NOTHING to do with architecture.
one of the themes running through the entire game is the dynamic between idealism and pragmatism and how pursuit of one at the expense of the other will end in failure. i mean hell, the entire game is a city at the bottom of the ocean. the medical pavillian part of the game was more about backstory to the people living in the city and it definitely wasn't a statement about architecture, but i think it speaks volumes about how well constructed the entire game was thematically that they still picked up on one of the main overarching themes of the game from the environment design in a set piece without even understanding the context to that set piece or how it all fits together in the broader story.
@Nathan-DTS the game has a lot of things going on. yeah, it's about the role of government in regulating healthcare. but the entire game is more or less a discussion about the ethics of authority at all. idealistically, a hyper-libertarian society with no oversight allows massive leaps in technological and cultural progress and allows people to truly reach their individual potential. but without some safeguards in place, the pursuit of that idealism unchecked, without practical concern for ethics, there is the potential for it to lead to a greater loss of life and liberty than the original ideal of 'no oversight' ever intended. you need a mix of pragmatism in with the idealism or it all goes to shit, and individuals or groups who try and upset that fine balance to grab more power do so at the expense of society. the plastic surgeon was just one of many of those individuals in the story.
i think that the game does a very good job of examining complex ideas without beating them over the head with a conclusion it expects people to draw from it. it's extremely critical of libertarian ideology, just as often as it sings its praises. the game asks the question of where you draw the line of individual freedom in a functional society, and doesn't tell you the answer. which means that people often end up hearing the answer they want to hear, but that's kind of their choice... which is really the whole point of the game, isn't it?
@@Cheesemonk3h Took the words straight out of my mouth, and more concisely than I would have put it. I appreciate the other commenters who are trying the parse the game's themes in a more direct way, but it's precisely the cohesiveness with which Bioshock draws its game design, aesthetic, and themes that allows us to connect the literal "commentary" with the broader philosophical discussion in a single, elegant breath. In a way, you are all more or less correct, and fernando is not refuting that this section of the game is about government, regulation, and medical ethics. Rather, fernando is encouraging us to recontextualize the specific messaging of the these events outside of the strictures of the game's "plot" and into the broader sociological discussion where concepts like aesthetic, design, imagination, pragmatism, class, authority, history, futurism, dystopia/utopia etc., all interact in our world with unfathomable complexity.
The fact that our two hosts, who have only glimpsed a slice of the game, were able to glean and very briefly ponder tinges of these broader discussions from *just* the aesthetics of the architecture (and its decay) is a small testament to how integrated every aspect of the design of the game is with its themes (and to how all aspects of our society, including architecture, are connected, meaningful, and worthy of critical appraisal). Sure, their discussion is brief and is by no means anywhere near comprehensive on these topics, but it's really interesting for a 10 minute reaction video. 7:37 "What are we building for? How is it getting better? How are we addressing real problems?" It's undeniable that, at the *very* broadest levels, above the Randian critiques, Bioshock is tackling these kinds of questions. This was a really fun video!
i'm not really recontextualizing anything, it's all there within the game itself. i don't like the idea of 'recontextualizing' as a form of critique because its usually disingenuous and a weapon used by critical theory and social commentators to make something say what they want to hear. all of the things i talked about are touched on in every single aspect of the game, from the enemies to the environment, you don't need to recontextualize it outside of the scope of the plot structure because these ideas and concepts are all within the plot structure. it just doesn't point a conclusion out with a cutscene that says THIS WAS THE PURPOSE OF THIS CHAPTER.
compare it to Bioshock Infinite, which does. each chapter of the game tries to make an unmistakably obvious point that makes no connection to other chapters. there's the part of the game where it talks about how terrible Wounded Knee was, there's the part of the game where it talks about how marxist revolutionaries are not really the "vox populi", there's the part of the game where it talks about how confusing quantum mechanics are, there's the part of the game where it talks about how religion is the opiate of the masses, but none of those chapters really build on each other or are ever used to make a grander point. they had a perfect opportunity to relate the vox populi to comstock's cult but they never did, the game almost expects you to see the vox populi as good if it didn't go out of their way to make them cartoonishly evil and murder innocent people. and that had no connection to wounded knee! they dropped the ball every step of the way! its a carnival show of a bunch of disparate ideas that contradict one another. you HAVE to recontextualize it to glean any sort of overarching meaning or purpose to Infinite, and that's because without recontextualizing it into a meta-narrative the game is nonsense.
@@Cheesemonk3h Solid points, and please forgive my unintended attempt to, ironically, recontextualize your initial comments. And I never thought of that specific difference between Infinite and Bioshock, whereas many of the referents of the commentary in Infinite are external to the content of the game, while Bioshock is definitely more of a complete thought where the plot, aesthetics, and themes form a more singular object. I still maintain that there's no harm in broadening the scope of discussion and talk about how the 'game content' expresses or critiques sociological concepts, but I now realize the difference between that and 'recontextualizing' the elements of Bioshock in service of some other parroted critique. If done well enough, the game itself can support the concepts without violently ripping it from its literal context just to examine it.
Girl - art deco...
Guy - yeah yeah...
Girl - art deco
Guy - I wish I had a whale floating in my room.
Girl - art deco
Guy - what does he do with the electric hand thingy ? Oh.. he electrocutes people...
A stoner conversation if I've ever heard one. I love it.
You should have them react to the Clockwork Mansion in Dishonored 2. Also Colombia from Bioshock: Infinite.
Yes!
Should have them react to every Arkane game actually. Since most of their level designers are former architects.
Maybe not the clockwork mansion, but the different settings in Dishonored 1 and 2 in general. There would be many things to discuss and I'd love it...
Yah
Oh yeah, clockwerk mansion is a banger
I love that Karla was able to instantly pick up on Rapture's Art Deco design philosophy. It really speaks volumes about how well crafted the game is.
VIDEO IDEA: Mental health expert reacts to "Hellblade: Senua's Sacrifice"
But not one of the ones that made the game obviously lol
Better Idea:
Mental health expert reacts to Spec Ops: The Line.
Psychotherapist reacts to Kane & Lynch series
yes
@@iamstewpit6740 spec ops' depiction of PTSD is a bit too subtle imo and uses a lot of metaphoric imagery and hidden meanings. That wouldn't make for a good video.
"if you're designing a building for the real world, your biggest obstacle typically is 𝚠̶𝚊̶𝚝̶𝚎̶𝚛̶ THE ENGINEER..."
Facts
An architects dream is an engineers nightmare
@@lordmoneyshot9317 And both are a construction worker’s job...?
My biggest obstacle is the architect....they always design some stuff that makes sense on paper but in the REAL WORLD I can't just bend the general rules of physics
@@lordmoneyshot9317 my uncle was both
So it's like Art Deco then?
uuuuh, who told you that?
Art what?
No way where do you get that???
These people are sooooo dry
No its art deco
I really love these two. Just so chill and they appreciate the games for what they are. Please have them back.
7:47 He hit the nail on the head for BioShock's main thing while hung up on the "Aesthetics is a moral imperative", which was just the ramblings of a plastic surgeon gone nuts. It's been said before but having someone to clear up what exactly they're seeing would be nice for the flow of the video.
Yes exactly. The whole lore Bioshock builds upon all the environmental storytelling going hand in hand with the main plot. They were missing out so much by not knowing what was going on. It made me want to sit down and tell them what was going on through out the whole game. Its the best fricking narrative driven video games ever... well one of the top 3 very least. How can they not tell them the story - introduce them to the idea. They also have not heard about the book Atlas Shrugged by Ayn Rand. They could have derived so much of the philosophical ideas discussed in the game. Argh. The video felt so incomplete!
Yeah, I am not by any measure dissapointed, they were brought to see architecture and that's what they did, but so much potential of a masterpiece like that was wasted. I would love to see them play bioshock and experience their reactions.
@@ark_knight I think that's a problem with most of these gamology videos, they don't seem to give the experts any insight on the games they're talking about
@@Zarathustra-zc3xo Yep, my love for the world of Bioshock is on par with Half life and it was not given justice and I felt like throwing a tantrum bout it lmao
@@comradestalin1211 A shame really, especially for something as narrative driven as Bioshock.
They are so calm when they talk it’s so restful to see their videos, parts of my favourites in Gamology 😭😭
It would be fun to have a segment at the end where someone explains the context of the game world to the guests; to really see how what they believed from the game footage to what it actually was. It would also give a chance for some of the guest questions answered.
Like a "Final Thoughts" kind of thing!
Yes we need this honestly
Agreed
“I have no idea what time period this is”
Opening scene of the game: 1960
Right? They are really bad at commentary 💀
They most likely skipped the opening.
@@MostHighEmperorPalpatine Or more realistically, they were shown to purposefully skip the part where the year is shown. The entire point of the video is to see if they can pinpoint influences from the architecture and culture without being told what era it was from.
@@ducksplain I’m sure it’s a little of that and a little of their expertise in that field. They are most likely focusing on visuals rather than the game as a whole. As they aren’t meant to be reviewing the game as a whole. Ever watch a youtuber play a game and miss a super obvious clue and they just walk around stuck on a level forever? That’s because they are likely focusing on the entertainment value and not the efficiency of playing the game. Here the same thing is happening, they aren’t paying too much to the story, just how it’s presented.
@@dawnqwerty Your question basically described the Game Grumps at least half the time.
Would also love to see Bioshock Infinite reaction. I have so many memories with that game.
As much as I hate Infinite but I have to say that would be interesting to make.
So you're a follower of The Father
@@stalkerentertainment3671 I also hate it and would like to see it inspected
Currently playing it now...idk why but it just loses my interest quickly while playing compared to the bioshock 1 & 2 rapture versions. Minerva's den had me laughing a bit bc Morgan Freeman plays the voice for the Porter guy. Who ends up being sigma. Morgan Freeman has a voice like butter lol!
Same man, only recently did I play the first two and they've dragged me into loving them more than infinite lol there's just something about rapture that gets me man
Him: “I’m from Ohio”
Her: *”That’s the funniest shit I’ve ever heard”*
It's funny because Ohio doesn't exist
Robert E. O. Speedwagon it seems that you have forgotten about Rhode Island
@@Jun-Kyard The US state Ohio doesn't exist?
Ohio is the 7th most populous state in the US...only PA, NY, CA, IL, TX and Florida have more people. So this dumb coastal liberal elitist woman from California makes herself look stupid laughing at Ohio
@@johnf817 Isn't it great how split american society seems to be?
You know your game's world is solid when people who haven't played it yet can give a summary of what happened to the world
It shouldn’t be that easy to guess.
Would be pretty badass to have an entire hotel modeled in a sort of bioshock theme, or at the very least all art deco
Yasss!! I'd pay top dollar my good man 🧐
Probably my favorite architect episode, loved how they analyzed everything even a quote written on the floor
"this looks very futuristic..." Bruh... its literally just a lighthouse
Your biggest obstacle for building a city at the bottom of the ocean........
is water......... You don't say!!!
@@MrJoshdavis99 He said the biggest obstacle is water for building on land, not building in the ocean. Hes implying that water is already a big hindrance without even building in the ocean in the first place.
yeah bruh what lighthouse LOOKS that futuristic looking
They’re talking about the design used for the lighthouse itself
@@MrJoshdavis99 Damn yall really don't comprehend what you hear before commenting huh.
Are they having an argument...
About what Dr. Steinmann believes of perfection and aesthetics?!
Yes
Yeah but since they had no contest they thought it was about architecture. That sentence has way more sense if you know it comes from a mad plastic surgeon :P
Let's play the drinking game. Every time Karla says "Art Deco" take a shot.
I never knew Zac Efron was a professional is resident design.
He does look like Zac Efron!
Chris Pine
@@octocoq definitely
I think the “aesthetics are a moral imperative” part is interesting because the people watching see it as the game itself making that statement, but in reality the game is doing the opposite, showing a horrible creepy, crack-pot lunatic who believes physical aesthetics are more important above people’s safety and well being.You proceed to kill this person in the game.
It has an insane plastic surgeon going overboard with horrific body modification surgery. That's why he sees aesthetics as his moral imperative making every one looked "perfect"
Video idea: martial artists react to Asura’s Wrath.
That would be...something
Yes
Yes, mantra rainbow firing powers.
Definitely.
it'd be cool but I think that, given its mythology and inspiration, it'd be cooler seeing buddhist monks or scholars reacting to it
I managed to learn the terms "art deco" and "decopunk" thanks to this! I didn't know the specific name of what Bioshock envisioned in its art style.
I love these two people reacting. Idk why, maybe it’s because they always try to approach it in a nice, fair way. Keep it up and I hope to see these two back :)
Also! I’d love to see them react to Batman or Spider-Man games. They could rlly look at the city of New York or Gotham or compare it to a real life city.
You got some geniuses in here. They figured out you shouldn't open windows underwater.
They're so cool! It's interesting when the reacts are NOT about the *gameplay* - but instead about the visual *content* of the game
"I immediately thought it was set in the 1920s."
Game starts immediately on a commercial flight.
Joe: So, i'm from Ohio...
Karla: PPPFFFFFFFFFFF!!!!!
Wait.. it's all Ohio?
🔫always has been
*cinematic music*
*everyone dies in a fiery blaze*
I know what that means...
6:10 that's funny because they show gameplay from Acardia, it's not abandoned and it is literally the lung of Rapture. Thus it is the place with the most plants and especially trees.
Please have them react to the cities of Yharnam, Cathedral Ward, Old Yharnam, and Castle Cainhurst in Bloodborne! It's a great pick for them!
that would be perfect wtf
This^ PLEASE! Some of my favorite architecture ever in video games!!
Wow this really makes me appreciate the art director of this game. Seems like he did ton of research on the style of 60s and kept is consistency enough to impress these architectures. Kudos to that guy.
Sekiro would be a good game for them to react too, according to some Japanese historical fanatics the architecture they have there are pretty grounded and true. Wonder how they would stand up to that
There’s actually a Japanese version for that
Apparently a real architect: “i dont think you could open those windows because water would come in”
Ya think!?!?
Seeing as you’ve done rapture, it would be cool to see their reaction to Columbia from the newest game
Rapture has more of a 1920s but I think they build newer buildings around late 50s-60s so that is why you see a mix .
I've said this to myself in my head and to several of my friends, Bioshock is one the very few games that you can call perfect or at least one of the few games that dangle closest to perfection lmao.
One of the best games of my life without doubt lol. If i'm not mistaken, Bioshock (the first one at least) is considered one of the best games ever made
I liked how they pointed out that the devs went out of their way to maintain a pure art decor aesthetic. It often DOES get unintentionally mixed up with other styles or hybridized, but not in Bioshock.
This is the most educational reacts ever, I love it. Please do more of this this is the kind of expert reacts that are amazing.
So, now we're going to Columbia from Bioshock Infinite, right?
they should do an "Architect react" to Dishonored 2! The Jindosh Mansion was an architectural marvel.
One other biggest problem with building underwater is Archimedes' principle, it will need very stury, durable and veeeeery heavy anchors
Yes more Bioshock videos! We need this game to make the best comeback ever!!
Good recomendation, they need to see Bioshock Infinite now!
I was honestly a pleasure listening to two true professionals explain their thoughts and views on this game’s architecture. I love that they praised the creativity, rather than only pick apart what would be wrong with it.
I would love for them to react to Bioshock: Infinite!
“The biggest concern of building a city underwater is water.”
Next video: Architects react to Columbia in Bioshock infinite
Let's hear the professional opinion of these experts.
"The main problem of building a city under water would be... umm... water damage?"
Do "Big game hunters react to Bloodborne"
I don't think that actually flows well. Still gave a like cause bloodborne.
Why not hunter: call of the wild?
@@amildlydisappointingsalad6058 Never played it
@@johnnyjoestar6838 then just look up some videos lmao
Or maybe have the architects react to Yharnam
These guys are mega chill. Perfect for late night youtube for insomnia
I would like to see someone in the background give more details to the game to give them more clarity
You guys. I LOVE where you are taking this channel. Architects react to BIOSHOCK??? whoever thought of this video topic gets a raise. Period. 😂 thanks guys!
So, geography according to Karla
Egypt: Phenomenal
Ohio: Hilarious
your point?
@@catherinewyler8377 Read
well. Yeah.
When I first read this I thought it said Anarchists react to Bioshock which would mean this episode took place in Oregon
9:03 "It's like, centuries later, we're still trying to emulate Egyptians, because they were the best." My Egyptian friend appreciated this comment
Me too, as an Egyptian myself I'm always fascinated by the Ancient Architecture of the Egyptian empire before the invasions.
@Fermin how does that have to do with anything I said?
I love how they got people who never played the game and are architecture majors to break this down it brings a great disservice to the game
Be interesting to have them react to “Control”
Yaaas
YES PLEASE!! The oldest house was the best
I think is brutalism. Google Clorindo Testa Banco hipotecario building. Is Like working in the oldest house :)
"the biggest challenge for building under water, I think, has gotta be... water."
*SHOOK*
pickign a single sentence out without its context is some real petty bulshit. It isnt meant to be standalone. He's using the sentence as build up to WHY and how the water is an issue and what is done to counter it in architecture.
@@tenjenk I know. I'm not trying to laugh at how stupid they stupid they are. Cause they're not, just that, without context, it's a funny sentence. Who pissed in your wheaties this morning man damn you gotta lighten up a little, it was a joke, not meant as serious criticism
i like the discussion of, “hey would rome of been such a badass expansionist marvel of societies if they didn’t have marble pillars and dope ass architecture”
Really enjoyed this episode. They really gave a lot of info on architecture so it was a lot of fun to hear how much effort whent on to Bioshock's design.
They should definitely react to the Architecture in Bioshock Infinite.
"It didn't say it was set anywhere it just plopped us here"
" 1960
Mid-Atlantic"
they werent shown that part.
They should react to Control’s oldest house building I think the design is awesome
This is my favorite video yet!!!! I want more of these guys!!!!!!
not a single sentence goes by without her saying 'art deco'
Look at her, it's all she knows.
@@bkow7831 given the other videos she's it, its definately not. How is it not obvious that Art Deco is all they can talk about because its all Rapture has in its design without any external aesthetic influence (she even mentions that often art deco and art nouveau gets mixed up but the game devs avoided that)
@@tenjenk Yeah, I was in a funk when I watched/commented. I commented off the cuff, in a reaction to a very very small sample size of what I saw of her. I'm not usually a grump and I'll own this mistake.
@@tenjenk uh , because shes not an architect , Yeah
If you’re reading this, you must take a shot every time the phrase “Art Deco” is used
I'd love to see them react to the grand gothic architecture of space hulk for the might OF THE EMPEROR
I love how calm and understanding their conversation is with each other
The Architects Code
“Water comes in when windows break” , oh wow I didn’t know that.
These windows are fixed, we can't open them or water will come in.......😅😅😅
The best design ever, imagine living in a city like that such beautiful surroundings and interiors
How about a teacher or counselor reacting to Life is Strange?
You should have them react to the beginning of Burial at Sea part 1, since it very much focuses on pristine interiors and otherwise intact architecture.
Nobody:
Lady : "Art Deco"
6:15 "You don't need to know much about the game, we're learning and picking up clues visually" - he says just after incorrectly assuming that nature has taken over that area due to the passage of time hahaha
We need more of these two i love their vibes
Thank you for the clarification that this is Art Deco & not Art Nouveau. Part of me loves both designs but as I'm learning more, I like the curving motifs in Nouveau more.
I've never seen less chemistry between two people.
Eh I’m fine with them not being besties cause the discussions about their careers and professional opinions I what clicked on the video for.
@@aidamou completely agree. Just an observation I had.
@@bradymaloney9672 which I do free with BTW. Maybe this was their first time meeting or at least being on camera together?
its not a necessity. They're two professionals in architecture. What did you expect?
@@tenjenk wasn't expecting anything specifically. Just making an observation.
i love how theyre taking an argument seriously from someone who wrote their message in blood
Also missing the fact it was a medical situation. Someone in a medical ward is writing messages in blood I think we got bigger problems than your philosophy.