One thing you forgot to mention is the importance of adding buffers to items being placed on the bus. (Did you know that just one stack inserter placing on the input side of a splitter can (almost) completely fill a yellow belt lane?) Here is a blueprint string for a buffer setup to test it with: 0eNqdltFupCAUhl9lcq66iTYjCjre7XNsmsZRZkoWgQA2nUx89+K4cbYttsKVAeE7nJ/zA1c48oEqzYSF+gqslcJA/ecKhp1Fw6c+e1EUamCW9pCAaPqpZXUjjJLapkfKLYwJMNHRN6iz8SkBKiyzjM6kW+PyLIb+SLUbsMZIQEnjpkkxRXWoFBH8iBO4QI1I9ohdkI5p2s5DijH5wkZx7HwLO49joy3sYmEbxZm1rs9HLe4r/sgkHiZemD3t2NCnlLvhmrWpkpx6+WThu0ijh0kW5uB2W5+1dN91Fe48/FkFR/pXV3Kwapgq6Eu08q6Kbdq/KROG6p+1KbYoXi1spqVI2xdq7A9c7NfkELJK/I0iHna2DxMcfyPCIjgTK3pnWUgq+XoqyAdHYamgLbWznkqQW7PAXSlC4PtAOA6A40MgnIQeNNWnnU3gxPg0rYaOTpeF1cPtX6p4I8SNNzv62V0qUrvobqhm5xf/PkV6nPi9mFVxh3S5qYIPsWYk62ZcP/3QPiQXFJYLCrqF80A4ivPHNniks7fBizjzrZQjivTytNbpGXV7ctX/vdAS4I2b7/oefvNeGvtr18peNa2l3e44nE5U7+x8k71SbeY8q6woD6gsq7zKczKO7xt9N4k= ...and, in case YT screws it up, you can also find it at factoriobin (dot) com (slash) post (slash) QNvPwMw- Cheers!
It'd be nice if you attepted to talk like a normal person. Seems like there might good information here but you're impossible to understand. Whatever that accent is, it is absolutely the dumbest accent in the world.
Comment section is like: Trupen: this design is good for your startup (first playthroughs) Commenters: this doesn't scale to interplanetary levels of production, bad advice
Actually you can scale this to a ridiculus degree but other options are way better for that. The funny things is that when you scale this to absolutely brutal levels the bus becomes wider, than long.
@@attilatorok5767 Instead I had the idea to inject items into the whatever width bus where it started getting empty. Thus effectively turning that bandwidth-starved bus into a train-based build. Not that I've ever built that :)
Whenever I play Factorio I REFUSE to build my base with anything but city/modular blocks just to give myself an excuse to use a hundred trains and instill the fear of god on anyone who even dares to try and cross a train track
@@Trupen Hey! Can't believe the big man himself responded Thanks for the amazing content you put out. It has helped my friends a great deal More than dedication it's because I suck at planning ahead and creating an organized factory so I opt to just build city blocks with the LTN system
it is crazy the trupen's preferred mainbus setup is exactly the same as mine. This video makes me want to start a fresh run of factorio but i dont have 1000 hours left in my life.
I have found it's important to just let players spaghetti... I launched my first rocket from a spaghetti base after playing for 350 hours (not all in the same file). Tbh I had a blast making that spaghetti base. But i did it, and doing that let me reach parts of the game i hadnt reached before which helped to give vision on how i could make the base expandable in certain ways, learn about resource flow control, and also understand the key points in the game when you need stuff. So before i let myself do the spaghetti base, i would get caught up trying to plan ahead and leave space for new research, but then I'd start a new file and spend the first 8 hours setting up like 4 iron, 4 and 2 steel furnaces and then building an enormous bus, and then never make any progress cos it'd be 8 hours and i still havent reached black science. But now i build and i know where I'll need stuff later. I know how many iron/copper/steel lanes i need and when I i need them, so now i have reverted to building in my usual main bus style but it's 100x faster cos i know where I will or won't need stuff later. So just let players spaghetti... Sooner or later the spaghetti will hit a brick wall cos you need to pull more out of the factory but you're at your limit cos of bad planning. People need to experience that for themselves
I think you kinda have to do some degree of spaghetti the first time just to learn how things work. you can't adequately plan for systems you do not yet understand.
And that's when we start to watch videos. You're not wrong though, I've done the same mistakes introducing people to path of exile, sometimes, to enjoy the game you must be beaten by it. Just like any normal relationship.
I'm some way through my first playthrough. Spaghetti, obviously. I made a giant solar panel to figure out how blueprints work, and now my energy demands have tripled to 75MW and I actually need it. I'm using 100% robots for purple and black science. Purple is my bottleneck, rails of all things have been breaking my balls for about 8 hours. I have the most complicated and inefficient delivery of copper and iron plates because most of it was made while I was figuring out how belts work. It looks great.
So handy! Some thoughts: 1. Fully compacted belts take *_exponentially_* less UPS than (uncompressed) balanced ones, so, as your base gets larger and larger, compressing belts becomes more and more important to keep your PC from cooking itself. A 'forced waterfall' such as is shown on the left at [6:57] will ensure that your belts are always compressed as much as possible. (If you are running short on supplies, that indicates you aren't providing enough resources fast enough. Temporarily turn off prioritizing on the output splitter and start focusing on producing more and/or upgrade your belts until every factory line is getting what it needs.) All that being said, an occasional lane balancer is still important, as individual lanes can get backed up to the point where they are limiting the supply of resources. 2. If you don't want to worry about underground belt length, the 'Long-Underground-Belts_fork'--from the old 'Equal Length Underground Belts' for 1.1--is *the* solution; every belt has the same length and only varies with throughput, thus allowing your bus to be 8 belts wide right from the start. Nice. 3. Certain resources are commonly needed together--like iron and copper plates--so a few pre-mixed belts will make pulling from the bus much easier down the road. Cheers!
What can i say. Thanks for your work. Because of you i've stopped making spaghetti from my belts and started making BUS. It;s just so easy to grow and making just tranches to main one. I think it was from your material or short but i've learned about item reservation in cargo. Keep going :)
Having just about finished the AA/Bob's seablock challenge, I can say that the main bus is great up until a mall at the end. Once you need a megabase to continue, trains take over but are supported by a very efficient bus-fed mall.
well thanks for the advice, and contrary to all of it, ive now been inspired to start a new playthrough and make a main bus where I put every single item in the game on it.
That was basically my first ever game lol My idea was for items to come in from the top, assemblers would produce products and then put them on new belts to their sides. It was somehow less spaghetti, but still worse due to a lack of expandability and the sheer mess it created. Imagine a standard main bus but all the assemblers are straight through the bus instead of to the side. That was my first game. I did slowly refine the design until I ended up with something resembeling a classic main bus. With crafting on one side and oil + more smelting on the right side.
Instructions unclear: placed 6 full blue belts of production 3 modules on the bus and now my iron and copper consumption has risen from items per minute to patches per second.
Hey Trupen, just wanted to let you know that your videos totally aimed me to accept this game into my heart and once I finish the tutorial I'm buying the game. So both thanks and a screw you from future me, since I'm probably gonna disappear from my friends and family in the time I'm playing this.
Get yourself the scenario mod. I thought the full game would have campaigns but I was super disappointed to find it wasn't like the demo. The Scenario mod has 10 campaigns and I'm still just on level 3!
You can stage your bus for different "levels" of recepies. For example, raw stone used directly not very offten, so there is little sense to put it on the bus and stretch it to the point where you turn it into rails and concrete. You can always designate some empty space for those assemblers in the begining and wave some spaghetti back.
You use it for rails and nothing. Therefore, you can build it at your cement colony, and just ship it back. Cement use the same sort of stuff as rails after all, so if you have a cement factory somewhere, put it there.
Late to the video, but just wanted to say thanks for all the guides man. I'm super new to Factorio and crafting games in general, your stuff helped a lot. Also sorta maybe made me look like I knew what I was doing when I did multiplayer with a buddy of mine.
Played twice without a main bus and didn't finish, first time I tried it I went all the way to the end. Its really worth it honestly, it helps so much in making you build things simple by having all you need in one area constantly. Edit: 6:07 ahhh now THAT is what I have been looking for, thanks Trupen! To be honest when I tried out space exploration mod for some reason I decided to put every single intermediate product onto this massive gigantic bus that had nearly every item in the game on it to craft with, only to realise you can't even shoot most of them with the cannons anyway and I realised what a large waste of time I had done as it was very unbalanced xD
Well, if we're talking building out to a mega-base, I don't think this series is for you, but it's a good tip to keep in mind when going that route later.
@@TrupenEarly game bus becomes the problem at later stages, when you need to rebuild it from scratch or just move away from it and pretend it does not exists.
I like to put four tiles of space between my lanes so that there's space for roboports and extra belt shenanigans. I do recommend putting gears on the bus but not adjacent to gear wheels since they're often used together and pulling from both sets of lanes can get messy very fast.
This really helped me as a novice player. I'm still kinda useless at trains but just being able to just have green circuits ready at any time really makes my playthrough easier. I would always need green circuits to make miners but I need to mine copper and iron to make green circuits. Ended up always crafting by hand. Thanks to this and a blueprint that is scalable, it's less frustrating
Seen this game a lot through the years, but never touched it. Now bought it and binging through your tips and tricks videos. I have a feeling this is a must for this game, in the way I would like to play it. Thanks!
8:48 - Don't put Petroleum on your Main Liquid Bus 10:26 - If you're going to have a Liquid Bus, include Petroleum I'm confused. This sounds like a contradiction.
For building the main bus, I HIGHLY suggest ALLOTING space for 8 lanes of the main resources (iron and copper, even if you START with only 4 lanes from the supply area. This enables you to UPGRADE your bus later... just make sure you keep track of which direction you've alloted for the expansion of the main resources. Alternatively, you can reserve space midway into the factory deesign (on either side of the bus) for INSERTION balancing. this TOPS up buses that maybe have fewer lanees devoted to a resource that get partially depleted earlier on in the bus, but you do not want to devote extra lanes for (for the entire length of the bus).
I like the first load balancer approach. What I often do is prioritize the basics (gears and wires) and the further the belt goes along the more complex the things I make, occasionally adding another assembly line for basic items like gears so the lanes won't get starved. Only issue is I have to use 20 red belt lines just for 1k red and green science production at 1k spm (also at x100 research cost because I like playing the long game though I use nanobot mod)
Thanks for the help! I was thinking about replaying factorio, I loaded my old base and I was so overwhelmed by my spaghetti design lmao. I'm going to start a new game, any advice for the beginning? :)
When your new world eventually gets overwhelming and you want to restart, don’t start a new world. Instead you should shove everything into a bunch of steel boxes and “restart” from there so you have access to more technology items.
Change the focus or goal of your game. The goal is not to launch X amount of rockets. The goal is to build your own blueprint library that fits your playstyle and is optimized by you. Try no to copy blueprints from the web, just get some ideas, otherwise is like cheating. Really, try to make your own custom designs, after yoy have completed your own blueprint library, the feeling is just amazing.
Your smelting beacons are aligned with the furnaces, making them less effective. Move them one to the left or the right. Personally I prefer the priority splitter approach. If I don't have enough resources, I need to add resources. Consider adding a part about resupplying the bus in the middle.
Hello Trupen, I've recently started factorio and really enjoy your guides. Was wondering when the smelting video is coming out?! It's been 10 days! I've gone through the other beginner guide and was wondering how to make smelting/belt/efficiencies etc. Thank you!
The smelting video was supposed to be published this monday, but subtitles took way more than they usually take Video should go public in less than an hour.
Tbh factorio was more fun before I learnt what a main bus was. Now every play through is some variant of a main bus and I have to force myself to spagettify it a little so keep it interesting. Or try rush to trains and go straight into a train heavy base
Have you thought about trying to achieve the "Finisterra" achievement? It's "simple", technically the map is finite (although as big as Australia), so you have to get to the edge. An estimate I have heard is that a train from the center of the map to the edge would take 4 hours to make the trip.
I remember the first time after learning of the main bus I could actually get to the point of launching a rocket because up until then the spaghetti got so twisted it was impossible to make new stuff without completely redesigning the entire factory. Now all is clean and shiny
I've personally abandoned the main bus concept, myself. It requires too much planning and forethought that wastes more of my time and energy playing the game than I actually spend on playing the game. It also tends to require a LOT of contiguous space that I can't always find for it, as well. I've started moving towards using trains as my primary resource delivery system, and then a sort of mini-bus for the shopping mall. With trains, I can put manufacturing wherever I want to or wherever there's space, and then trains can just bring the input resources in and ship the output resources out to wherever they're needed.
Basically like global vs local variable scopes in programming. If you’re going to use a value almost everywhere globalize it (put it on the main bus), but if you need it a couple times keep it in the local scope.
I prefer not balancing the main bus because building an efficient factory is all about handling bottlenecks. As the first assembling areas provide things for the next ones, if you don't feed them to their max capacity, they become the bottleneck. Givining them the max input possible ensures their output is saturated by what consumes it, i.e. back pressure. If your bus is not capable of providing to the last assembling areas, then your bus is the bottleneck, and it's time to upgrade it. Note that I haven't played in a while.
Yeah, the lower level assemblers are usually the most important ones. Locomotives, mining drills or power lines are usually produces at the start of the bus. If you have a shortage, you don't want your few plates to go to the blue circuits.
In a real factory a pull system is generally recognised as the most efficient for product, equipment and parts, and highly generalised utilities are fed on a main bus (electricity, water, compressed air etc.). For a pull system you create a desired output at the desired rate, utilising the equipment as much as possible and then feed it just enough material to satisfy that. So just as many assemblers as you need getting fed only slightly faster than the consumption rate. I do this by incrementally adding inserters until the supply units tick over just in time before the next cycle starts. Then I feed the supply belt with an equal amount of the same type of inserter. The inserter should be fully utilised with minimum overflow. The belt should back up but as slowly as possible. It's probably not best for the game but I'm a process engineer by trade and I've been trying to implement lean manufacturing in my production lines while learning the game. For example inventory doesn't really have a high cost in this game from what I can see but has a very high cost in real life. So I avoid chests, or belts that just sit there fully stacked up without moving. Anyway I was thinking maybe someone who's very familiar with the game and not familiar with the Toyota production method (the opposite of me) could have a lot of fun reading it and trying to apply it in situations like the one you mention.
Do intermediate products get added by routing them all the way back to the supply area, or just send them straight up/down into the bus at the point they were produced?
7:22 Trupen, come on, you don't have to put an output priority to the splitter sending the materials from the bus to the crafting area. That's just silly I don't know who taught you that. You only put output priorities on the splitters on the bus itself, and you put them AFTER the extraction splitter in the exact other order you put them in. If you do it right, the priority method is much better than the 4x4 balanced solution. Assume 4 belts of a material, belt 1 is the one you always take away from, belt 4 is the one furthest away from that. After the normal splitter that moves material to the crafting area, put a splitter on belt 1 & 2 with output priority to 1, then a splitter on belt 2 & 3 with priority to 2 and lastly a splitter on belt 3&4 with priority to 3. That way, belt 1 will always be filled to the max, no matter how far down the bus you go (unless you use up all 4 belts of material, of course, but that's an issue for both designs). Nothing like "the first crafting area gets all the material" nonesense.
My current run has something resembling a bus setup, but with only one belt per item, and I'm starting to enter Spaghetti-Land again now as I start petrochem. I'm looking at a rebuild, and it's good to know that there's a standard for bus width and some solid recommendations for what to actually put on the bus. Cheers!
I personally prefer an approach I like to call micro-modules. 2x2 or 2x3 chunks with dedicated trains, which specializes in the production of one particular component.
My friends insist that every space in our factory must be covered by roboports so after that playthrough I just put three spaces between the belts by instinct. Really helps though if you want to snake something through the belts temporarily
I don't place sulfur on the the bus, because it can be made where it is needed with just one or two plants and with just liquid inputs. Gears on the bus have some merit, because they need less space than the iron place they are made of, but they only need iron to make and almost everything that needs gears also needs iron, so you can just place another iron belt instead. As for liquids, I place water, petroleum, light oil and lubricant, since we have established 4 is a good number. Water is used in many recipes and so is petroleum. Sulfuric acid can be made from water, petroleum and iron, so I don't put it on the bus. The only thing heavy oil is used for is lubricant, so I might as well put the lubricant on the bus. Light oil is used to make train fuel, rocket parts and is great for flamethrowers, so it goes on the bus as well.
wait I swear I answered this comment so long story short to make a full yellow belt of blue circuits you need 200 assemblers for blue circuits and 24 full belts of green circuits it's a little bit hard to supply it, so it's fine you you build like only 20 assemblers :)
prob gonna have to restart my base is insanely all over the place, was trying to automate green logistics packs and realized im having to make another mine for another line of plates for the circuits and then another line of plates for the inserters and i felt like i was doing something wrong, gonna have to do alot of reserch before giving it a second try, man this shit is stressful yet fun lol
I dont quite understand how you would extract recourses from a middle belt (If there is a specific recourse in the 2nd or 3rd row). In the video there are some mixed 4-lanes. I understand how to make them, but how would you extract from the middle?
Nothing will stop me from going all SPAHETTI for the first 100 hours of gameplay! It tastes just gudder! Gotta love an organic base. But nice tutorial nevertheless :)
Tyvm Trupen, you used the same phrase that the FM of Germany, what the former Trampoline Olympian Annalena Baerbock said without satire, turning around was 360 degrees. You'd think as a bouncy lady doing silly things _on a trampoline,_ (not how she got her job bouncing on something else) would learn the difference between 180° and 360°. Thanks for the levity, cause I'm overcoming a little Factorio PTSD, but I will not allow that to stop me from achieving my goals. (no /jk) The first issue at least for me is like in the US when they destroyed all the great communities and schools by bussing, but in Factorio, I think it will be great until I understand City Blocks... (your next video in my queue!) Oh, wait, you have a whole playlist! Bbye leisure time, hello Trupen Factorio College!
i have a question, do i build a balancer for the bus after every single time i use one of the belts? like if i use iron for green science, and use a splitter to take it out of the bus, do i build i balancer right after it every single time?
Just so you know, we are a team of 8 factorio players in Iran, We LOVE your videos and we learn a lot from you. keep up the good work my friend. @@Trupen
So I may be missing a part of the video, but how do you take resources from the middle of the main bus, when it’s a single belt in the middle of the row of 4? Like for blue chips
I'm still pretty new to the game, but I assume the 4 lane bus is perfectly fine for all but meme territory builds. Or is it normal to expect to be able to consume 8x blue lanes of any products?
Can someone explain the benefit of having 4 lanes for iron and copper? Is it just to use the belt balancer because I feel like I only would take from the outside lanes anyway
I would not say bus is THE best. But it is good, especially if you do not know all the recipes yet. But whatever you do, do not put copper cable on a bus. That is just a crime. Good and fun video!
A very good video, except for one small mistake. Trupen forgot the ultimate bus method... the inserter bus that also uses inserters to split🥵. We may be a small community, but like the illumin.. I mean like Reddit, WE CONTROL EVERYTHING from the shadows and everyone shall eventually kneel before us.
For maximum "fun", play with multiple other people and all agree that any form of bus or organised city blocks are totally banned. No long term planning allowed. Just build in the moment. Just build an expansive spaghetti hive, run trains through it all, have products coming in and out from god knows where. There are no dedicated defensive lines or exclusion perimeter for the base, only rampant module dependency pollution with scattered turrets and bunkers just mixed in among everything else. No room to expand your blue science? Just build a fifth base. Just keep hitting it and adding stuff until it "works". It's pure pain, but somehow inevitably creates beautifully chaotic works of art.
if you make the belts loop around, then you could input from anywhere as well as output, instead of inputting from the left side only. I think this would work
4x Copper/Iron/GreenC. , 2x Steel/plastic. latter add 2x Red. 1x Blue. Make a dedicated copper/steel foundry for Low density structures, and Green Circuits.
IMHO red chips, blue chips & low density should have dedicated copper, and dedicated circuit assemblers. Using trains to balance the ore or plates. Plastic should also be made just in time, as one belt of coal can make 2 belts of plastic, saving space in the bus. If you build your crafting on one side of the bus, you can then build rail stations on the other side to bring in more plates directly where they are needed.
Yep. Green and red chips are such copper hogs, and blue chips are such green chip hogs that you can narrow the number of lanes needed for copper and green (and red) chips once you've just got past the blue chip area. No point in buffering all that plate and chips that the rest of the factory cannot consume in the amounts that are sat there doing nothing.
My orevious couple runs ive tried to be super orgabized abd efficient. I just started a run lately with the intention of making my base as dense and spaghettified as possible. I want to feel like a tech priest of mars -- i dont know how it works after a certain point, but the machine god demands i maintain and grow the monstrosity. Its super fun so far
One question though: how me take different item from same bus line??? Like if coal and iron for example are on the same 4 belt line hiw do i get the coal if its in the middle?
A very noob question: why not to make bus wider and put there other produced stuff (engines, lamps, belts, etc)? How to avoid spaghetti at the end of production sites?
I recommend to build also a road along the main bus. With a road you may use a car to move around fast. But it's necessary to build walls on both sides of the road in order to avoid damaging stuff with your car.
It's a great option to add walls; I wish I did it before I crashed into steel chest full of accumulators while my base was under maintenance so I was left almost without drones xD
I only recently got into Factorio so I'm not 100% sure how you would work with the 1/2 stone and 1/2 brick bus line, so if anyone can explain it to my smooth brain that'd be great love your videos Trupen!
Whole Factorio ULTIMATE Tutorials playlist: ua-cam.com/play/PLdmTzXEEUupTNeJEZ68zdTbgdZ8bE8zBg.html
Everything about smelting: ua-cam.com/video/z050M9RWdME/v-deo.html
One thing you forgot to mention is the importance of adding buffers to items being placed on the bus. (Did you know that just one stack inserter placing on the input side of a splitter can (almost) completely fill a yellow belt lane?)
Here is a blueprint string for a buffer setup to test it with: 0eNqdltFupCAUhl9lcq66iTYjCjre7XNsmsZRZkoWgQA2nUx89+K4cbYttsKVAeE7nJ/zA1c48oEqzYSF+gqslcJA/ecKhp1Fw6c+e1EUamCW9pCAaPqpZXUjjJLapkfKLYwJMNHRN6iz8SkBKiyzjM6kW+PyLIb+SLUbsMZIQEnjpkkxRXWoFBH8iBO4QI1I9ohdkI5p2s5DijH5wkZx7HwLO49joy3sYmEbxZm1rs9HLe4r/sgkHiZemD3t2NCnlLvhmrWpkpx6+WThu0ijh0kW5uB2W5+1dN91Fe48/FkFR/pXV3Kwapgq6Eu08q6Kbdq/KROG6p+1KbYoXi1spqVI2xdq7A9c7NfkELJK/I0iHna2DxMcfyPCIjgTK3pnWUgq+XoqyAdHYamgLbWznkqQW7PAXSlC4PtAOA6A40MgnIQeNNWnnU3gxPg0rYaOTpeF1cPtX6p4I8SNNzv62V0qUrvobqhm5xf/PkV6nPi9mFVxh3S5qYIPsWYk62ZcP/3QPiQXFJYLCrqF80A4ivPHNniks7fBizjzrZQjivTytNbpGXV7ctX/vdAS4I2b7/oefvNeGvtr18peNa2l3e44nE5U7+x8k71SbeY8q6woD6gsq7zKczKO7xt9N4k=
...and, in case YT screws it up, you can also find it at factoriobin (dot) com (slash) post (slash) QNvPwMw-
Cheers!
It'd be nice if you attepted to talk like a normal person. Seems like there might good information here but you're impossible to understand. Whatever that accent is, it is absolutely the dumbest accent in the world.
What kind of mod is the tank at 01:44 from?
Comment section is like:
Trupen: this design is good for your startup (first playthroughs)
Commenters: this doesn't scale to interplanetary levels of production, bad advice
what can I say, it is what it is
Actually you can scale this to a ridiculus degree but other options are way better for that. The funny things is that when you scale this to absolutely brutal levels the bus becomes wider, than long.
@@attilatorok5767 Instead I had the idea to inject items into the whatever width bus where it started getting empty. Thus effectively turning that bandwidth-starved bus into a train-based build. Not that I've ever built that :)
My comment is that is too big for new players not too small. Interpanetary scale requires separate factories, not the original (in my opinion).
"You were the chosen one. It was said that you would destroy the BUS not join them"
I do a little bit of trolling :)
"I take part in a minor amount of tomfoolery"
Whenever I play Factorio I REFUSE to build my base with anything but city/modular blocks just to give myself an excuse to use a hundred trains and instill the fear of god on anyone who even dares to try and cross a train track
Sounds like you need the supersonic train mod
Everyone should learn to use a Spidertron or a jet if it's modded.
I see a high dedication if you are starting with city block from the very beginning
@@raptorjesus5488 Oh I have it. If at the end of the playthrough my friends have not developed a fear of trains then I have failed as an engineer
@@Trupen Hey! Can't believe the big man himself responded
Thanks for the amazing content you put out. It has helped my friends a great deal
More than dedication it's because I suck at planning ahead and creating an organized factory so I opt to just build city blocks with the LTN system
it is crazy the trupen's preferred mainbus setup is exactly the same as mine. This video makes me want to start a fresh run of factorio but i dont have 1000 hours left in my life.
You have one month and a half left to live??
thats the problem with bus bases i think
its like building lego sets vs just playing with legos^^
not for me
@@Maric18 it's more fun when you keep the bus more specielised and build a lot of things off site, like only having science intermediates on it.
@@Ghorda9 HELL YEA I'm gona put granades, walls and steel bullets on my bus.
You still with us? been way over 1000 hours.
I have found it's important to just let players spaghetti... I launched my first rocket from a spaghetti base after playing for 350 hours (not all in the same file). Tbh I had a blast making that spaghetti base. But i did it, and doing that let me reach parts of the game i hadnt reached before which helped to give vision on how i could make the base expandable in certain ways, learn about resource flow control, and also understand the key points in the game when you need stuff. So before i let myself do the spaghetti base, i would get caught up trying to plan ahead and leave space for new research, but then I'd start a new file and spend the first 8 hours setting up like 4 iron, 4 and 2 steel furnaces and then building an enormous bus, and then never make any progress cos it'd be 8 hours and i still havent reached black science. But now i build and i know where I'll need stuff later. I know how many iron/copper/steel lanes i need and when I i need them, so now i have reverted to building in my usual main bus style but it's 100x faster cos i know where I will or won't need stuff later.
So just let players spaghetti... Sooner or later the spaghetti will hit a brick wall cos you need to pull more out of the factory but you're at your limit cos of bad planning. People need to experience that for themselves
I think you kinda have to do some degree of spaghetti the first time just to learn how things work. you can't adequately plan for systems you do not yet understand.
And that's when we start to watch videos. You're not wrong though, I've done the same mistakes introducing people to path of exile, sometimes, to enjoy the game you must be beaten by it. Just like any normal relationship.
I'm some way through my first playthrough. Spaghetti, obviously. I made a giant solar panel to figure out how blueprints work, and now my energy demands have tripled to 75MW and I actually need it. I'm using 100% robots for purple and black science. Purple is my bottleneck, rails of all things have been breaking my balls for about 8 hours. I have the most complicated and inefficient delivery of copper and iron plates because most of it was made while I was figuring out how belts work. It looks great.
So handy! Some thoughts:
1. Fully compacted belts take *_exponentially_* less UPS than (uncompressed) balanced ones, so, as your base gets larger and larger, compressing belts becomes more and more important to keep your PC from cooking itself. A 'forced waterfall' such as is shown on the left at [6:57] will ensure that your belts are always compressed as much as possible. (If you are running short on supplies, that indicates you aren't providing enough resources fast enough. Temporarily turn off prioritizing on the output splitter and start focusing on producing more and/or upgrade your belts until every factory line is getting what it needs.) All that being said, an occasional lane balancer is still important, as individual lanes can get backed up to the point where they are limiting the supply of resources.
2. If you don't want to worry about underground belt length, the 'Long-Underground-Belts_fork'--from the old 'Equal Length Underground Belts' for 1.1--is *the* solution; every belt has the same length and only varies with throughput, thus allowing your bus to be 8 belts wide right from the start. Nice.
3. Certain resources are commonly needed together--like iron and copper plates--so a few pre-mixed belts will make pulling from the bus much easier down the road.
Cheers!
What can i say.
Thanks for your work.
Because of you i've stopped making spaghetti from my belts and started making BUS.
It;s just so easy to grow and making just tranches to main one.
I think it was from your material or short but i've learned about item reservation in cargo.
Keep going :)
Having just about finished the AA/Bob's seablock challenge, I can say that the main bus is great up until a mall at the end. Once you need a megabase to continue, trains take over but are supported by a very efficient bus-fed mall.
I am disappointed that the diagonal bus did not get enough screen time :(
unfortunately it also not get a lot of time in the next smelting video...
Fiiiiiiiiine! I'll go watch your damn smelting video 😂
@@Trupen Diagonal only base build when?
well thanks for the advice, and contrary to all of it, ive now been inspired to start a new playthrough and make a main bus where I put every single item in the game on it.
That was basically my first ever game lol
My idea was for items to come in from the top, assemblers would produce products and then put them on new belts to their sides.
It was somehow less spaghetti, but still worse due to a lack of expandability and the sheer mess it created.
Imagine a standard main bus but all the assemblers are straight through the bus instead of to the side. That was my first game.
I did slowly refine the design until I ended up with something resembeling a classic main bus. With crafting on one side and oil + more smelting on the right side.
Instructions unclear: placed 6 full blue belts of production 3 modules on the bus and now my iron and copper consumption has risen from items per minute to patches per second.
I'm sorry, but its a skill issue
I can't help you :/
The Factory Must Grow.
Hey Trupen, just wanted to let you know that your videos totally aimed me to accept this game into my heart and once I finish the tutorial I'm buying the game.
So both thanks and a screw you from future me, since I'm probably gonna disappear from my friends and family in the time I'm playing this.
Get yourself the scenario mod. I thought the full game would have campaigns but I was super disappointed to find it wasn't like the demo. The Scenario mod has 10 campaigns and I'm still just on level 3!
I really like 3 tile gaps between bus lanes because it’s easier to put down powerlines, roboports, and balancers
transport drones
Huh, that's actually a good tip! I'll try using that next time!
for me it makes the main bus a bit too big to move around, but if you put some lanes for car it can be a viable option
I may have miscommunicated somewhat, the 3 tile gap is between sets of 4-tile wide lanes. 4 blocks between every belt would be wild
You can stage your bus for different "levels" of recepies. For example, raw stone used directly not very offten, so there is little sense to put it on the bus and stretch it to the point where you turn it into rails and concrete. You can always designate some empty space for those assemblers in the begining and wave some spaghetti back.
recipes, the word is weird
You use it for rails and nothing. Therefore, you can build it at your cement colony, and just ship it back. Cement use the same sort of stuff as rails after all, so if you have a cement factory somewhere, put it there.
Late to the video, but just wanted to say thanks for all the guides man. I'm super new to Factorio and crafting games in general, your stuff helped a lot. Also sorta maybe made me look like I knew what I was doing when I did multiplayer with a buddy of mine.
I put splitters AFTER taking items off the belt, not before. This ensures there is always a full belt one side. Just personal preference
Played twice without a main bus and didn't finish, first time I tried it I went all the way to the end.
Its really worth it honestly, it helps so much in making you build things simple by having all you need in one area constantly.
Edit: 6:07 ahhh now THAT is what I have been looking for, thanks Trupen! To be honest when I tried out space exploration mod for some reason I decided to put every single intermediate product onto this massive gigantic bus that had nearly every item in the game on it to craft with, only to realise you can't even shoot most of them with the cannons anyway and I realised what a large waste of time I had done as it was very unbalanced xD
A reminder that priority splitters are better than belt balancers, as belts with no gaps use less UPS.
I don't think UPS are big problem for early game main bus
Best solution is having all belts saturated at all times, then they use the least UPS regardless :P
Well, if we're talking building out to a mega-base, I don't think this series is for you, but it's a good tip to keep in mind when going that route later.
i have a hard time believing that main bus is efficient enough for a base that tanks ups. or maybe i just never tried lol
@@TrupenEarly game bus becomes the problem at later stages, when you need to rebuild it from scratch or just move away from it and pretend it does not exists.
so glad your back, love the effort in your videos!❤
I like to put four tiles of space between my lanes so that there's space for roboports and extra belt shenanigans. I do recommend putting gears on the bus but not adjacent to gear wheels since they're often used together and pulling from both sets of lanes can get messy very fast.
I think that's valid every so often but not 4 spaces between every 4 belts.
This really helped me as a novice player. I'm still kinda useless at trains but just being able to just have green circuits ready at any time really makes my playthrough easier. I would always need green circuits to make miners but I need to mine copper and iron to make green circuits. Ended up always crafting by hand. Thanks to this and a blueprint that is scalable, it's less frustrating
watched some other tutorials but yours is clearer and you put it in a way your explanations makes sense! great work
This is a certified Trupen classic
Seen this game a lot through the years, but never touched it. Now bought it and binging through your tips and tricks videos.
I have a feeling this is a must for this game, in the way I would like to play it. Thanks!
i remember in my 3rd or 4th save i decided to do a spiral main bus for some reason.
i still go back to that save just to look at it sometimes
4:55 hell yeah brother!
8:48 - Don't put Petroleum on your Main Liquid Bus
10:26 - If you're going to have a Liquid Bus, include Petroleum
I'm confused. This sounds like a contradiction.
For building the main bus, I HIGHLY suggest ALLOTING space for 8 lanes of the main resources (iron and copper, even if you START with only 4 lanes from the supply area. This enables you to UPGRADE your bus later... just make sure you keep track of which direction you've alloted for the expansion of the main resources. Alternatively, you can reserve space midway into the factory deesign (on either side of the bus) for INSERTION balancing. this TOPS up buses that maybe have fewer lanees devoted to a resource that get partially depleted earlier on in the bus, but you do not want to devote extra lanes for (for the entire length of the bus).
or you could keep the high throughput consuming items off the bus and just import it, like with with all circuits.
Or you could design the bus to a predefined target production goal, safe in the knowledge that will be wide enough.
The guns and oil joke was funny. Subbed lol.
I like the first load balancer approach. What I often do is prioritize the basics (gears and wires) and the further the belt goes along the more complex the things I make, occasionally adding another assembly line for basic items like gears so the lanes won't get starved. Only issue is I have to use 20 red belt lines just for 1k red and green science production at 1k spm (also at x100 research cost because I like playing the long game though I use nanobot mod)
Thank you! I changed my viewpoint 360 degrees.
Glad it helped!
You mean you went full circle, and ignored the advice?
@@DRY411S I think this comment might be relate to what was said in the video...
@5:47
What do you mean by *not full?
Thanks for the help! I was thinking about replaying factorio, I loaded my old base and I was so overwhelmed by my spaghetti design lmao.
I'm going to start a new game, any advice for the beginning? :)
harvest ROCKS at the start :)
When your new world eventually gets overwhelming and you want to restart, don’t start a new world.
Instead you should shove everything into a bunch of steel boxes and “restart” from there so you have access to more technology items.
Change the focus or goal of your game. The goal is not to launch X amount of rockets. The goal is to build your own blueprint library that fits your playstyle and is optimized by you. Try no to copy blueprints from the web, just get some ideas, otherwise is like cheating. Really, try to make your own custom designs, after yoy have completed your own blueprint library, the feeling is just amazing.
@@americankid7782two months after you commented this but I definitely need to take this advice lol
Your smelting beacons are aligned with the furnaces, making them less effective. Move them one to the left or the right.
Personally I prefer the priority splitter approach. If I don't have enough resources, I need to add resources.
Consider adding a part about resupplying the bus in the middle.
Hello Trupen, I've recently started factorio and really enjoy your guides. Was wondering when the smelting video is coming out?! It's been 10 days! I've gone through the other beginner guide and was wondering how to make smelting/belt/efficiencies etc. Thank you!
The smelting video was supposed to be published this monday, but subtitles took way more than they usually take
Video should go public in less than an hour.
@@Trupen you were right. I watched it and I've already set up my the smelting etc. VERY nice tips with the building fast part :D
Thank you!
But don't forget. Spaghetti are tasty and nutritious, while busses are really bad for your health.
Tbh factorio was more fun before I learnt what a main bus was. Now every play through is some variant of a main bus and I have to force myself to spagettify it a little so keep it interesting. Or try rush to trains and go straight into a train heavy base
Have you thought about trying to achieve the "Finisterra" achievement? It's "simple", technically the map is finite (although as big as Australia), so you have to get to the edge.
An estimate I have heard is that a train from the center of the map to the edge would take 4 hours to make the trip.
Sounds awful!
I remember the first time after learning of the main bus I could actually get to the point of launching a rocket because up until then the spaghetti got so twisted it was impossible to make new stuff without completely redesigning the entire factory. Now all is clean and shiny
I've personally abandoned the main bus concept, myself. It requires too much planning and forethought that wastes more of my time and energy playing the game than I actually spend on playing the game. It also tends to require a LOT of contiguous space that I can't always find for it, as well. I've started moving towards using trains as my primary resource delivery system, and then a sort of mini-bus for the shopping mall. With trains, I can put manufacturing wherever I want to or wherever there's space, and then trains can just bring the input resources in and ship the output resources out to wherever they're needed.
i might have missed it but what does it mean when you say *not full? like using only one side of the conveyor?
Basically like global vs local variable scopes in programming. If you’re going to use a value almost everywhere globalize it (put it on the main bus), but if you need it a couple times keep it in the local scope.
I prefer not balancing the main bus because building an efficient factory is all about handling bottlenecks. As the first assembling areas provide things for the next ones, if you don't feed them to their max capacity, they become the bottleneck.
Givining them the max input possible ensures their output is saturated by what consumes it, i.e. back pressure.
If your bus is not capable of providing to the last assembling areas, then your bus is the bottleneck, and it's time to upgrade it.
Note that I haven't played in a while.
Yeah, the lower level assemblers are usually the most important ones. Locomotives, mining drills or power lines are usually produces at the start of the bus. If you have a shortage, you don't want your few plates to go to the blue circuits.
In a real factory a pull system is generally recognised as the most efficient for product, equipment and parts, and highly generalised utilities are fed on a main bus (electricity, water, compressed air etc.). For a pull system you create a desired output at the desired rate, utilising the equipment as much as possible and then feed it just enough material to satisfy that. So just as many assemblers as you need getting fed only slightly faster than the consumption rate. I do this by incrementally adding inserters until the supply units tick over just in time before the next cycle starts. Then I feed the supply belt with an equal amount of the same type of inserter. The inserter should be fully utilised with minimum overflow. The belt should back up but as slowly as possible. It's probably not best for the game but I'm a process engineer by trade and I've been trying to implement lean manufacturing in my production lines while learning the game. For example inventory doesn't really have a high cost in this game from what I can see but has a very high cost in real life. So I avoid chests, or belts that just sit there fully stacked up without moving. Anyway I was thinking maybe someone who's very familiar with the game and not familiar with the Toyota production method (the opposite of me) could have a lot of fun reading it and trying to apply it in situations like the one you mention.
This is like the single most important video on factorio that I’ve found yet
Do intermediate products get added by routing them all the way back to the supply area, or just send them straight up/down into the bus at the point they were produced?
Ah that 5 second intro perfectly encapsulates both playing factorio and programming.
7:22 Trupen, come on, you don't have to put an output priority to the splitter sending the materials from the bus to the crafting area. That's just silly I don't know who taught you that. You only put output priorities on the splitters on the bus itself, and you put them AFTER the extraction splitter in the exact other order you put them in. If you do it right, the priority method is much better than the 4x4 balanced solution.
Assume 4 belts of a material, belt 1 is the one you always take away from, belt 4 is the one furthest away from that. After the normal splitter that moves material to the crafting area, put a splitter on belt 1 & 2 with output priority to 1, then a splitter on belt 2 & 3 with priority to 2 and lastly a splitter on belt 3&4 with priority to 3.
That way, belt 1 will always be filled to the max, no matter how far down the bus you go (unless you use up all 4 belts of material, of course, but that's an issue for both designs). Nothing like "the first crafting area gets all the material" nonesense.
Another trupen upload, another good day ❤
❤
My current run has something resembling a bus setup, but with only one belt per item, and I'm starting to enter Spaghetti-Land again now as I start petrochem. I'm looking at a rebuild, and it's good to know that there's a standard for bus width and some solid recommendations for what to actually put on the bus. Cheers!
I personally prefer an approach I like to call micro-modules. 2x2 or 2x3 chunks with dedicated trains, which specializes in the production of one particular component.
I think it's better known as City Block.
My friends insist that every space in our factory must be covered by roboports so after that playthrough I just put three spaces between the belts by instinct. Really helps though if you want to snake something through the belts temporarily
But a roboport is 4x4?
I don't place sulfur on the the bus, because it can be made where it is needed with just one or two plants and with just liquid inputs.
Gears on the bus have some merit, because they need less space than the iron place they are made of, but they only need iron to make and almost everything that needs gears also needs iron, so you can just place another iron belt instead.
As for liquids, I place water, petroleum, light oil and lubricant, since we have established 4 is a good number.
Water is used in many recipes and so is petroleum. Sulfuric acid can be made from water, petroleum and iron, so I don't put it on the bus. The only thing heavy oil is used for is lubricant, so I might as well put the lubricant on the bus. Light oil is used to make train fuel, rocket parts and is great for flamethrowers, so it goes on the bus as well.
what do you mean by "Not Full" for Steel and red/blue circuits? I'm a little confused it looks like it's a full belt
nvm i found a comment
wait I swear I answered this comment
so long story short to make a full yellow belt of blue circuits you need 200 assemblers for blue circuits and 24 full belts of green circuits
it's a little bit hard to supply it, so it's fine you you build like only 20 assemblers :)
@@Trupen You got yourself a Patreon subscriber for this, thank you so much for replying (even if I found the answer somewhere else lol)
this is literally circuit design lol
Thanks for saying this! I've just recently bought factorio and sunk about 10 hours straight into it and this is all I could think of while playing
I'm not a computer guy but is it safe to assume that the supply line is similar to how electron move in circuit
prob gonna have to restart my base is insanely all over the place, was trying to automate green logistics packs and realized im having to make another mine for another line of plates for the circuits and then another line of plates for the inserters and i felt like i was doing something wrong, gonna have to do alot of reserch before giving it a second try, man this shit is stressful yet fun lol
Fantastic video as always, Trupen! Love me a bus :)
5:03 *Eagles screaming* It's so beautiful........
I dont quite understand how you would extract recourses from a middle belt (If there is a specific recourse in the 2nd or 3rd row). In the video there are some mixed 4-lanes. I understand how to make them, but how would you extract from the middle?
use underground belts to make space and then use a splitter on the middle belt
Nothing will stop me from going all SPAHETTI for the first 100 hours of gameplay!
It tastes just gudder! Gotta love an organic base. But nice tutorial nevertheless :)
Tyvm Trupen, you used the same phrase that the FM of Germany, what the former Trampoline Olympian Annalena Baerbock said without satire, turning around was 360 degrees. You'd think as a bouncy lady doing silly things _on a trampoline,_ (not how she got her job bouncing on something else) would learn the difference between 180° and 360°.
Thanks for the levity, cause I'm overcoming a little Factorio PTSD, but I will not allow that to stop me from achieving my goals. (no /jk) The first issue at least for me is like in the US when they destroyed all the great communities and schools by bussing, but in Factorio, I think it will be great until I understand City Blocks... (your next video in my queue!) Oh, wait, you have a whole playlist! Bbye leisure time, hello Trupen Factorio College!
00:51 hits so hard on my new world. Cliffs everywhere.
i have a question, do i build a balancer for the bus after every single time i use one of the belts? like if i use iron for green science, and use a splitter to take it out of the bus, do i build i balancer right after it every single time?
Pretty helpful, thanks!
Glad to hear it!
Just so you know, we are a team of 8 factorio players in Iran, We LOVE your videos and we learn a lot from you. keep up the good work my friend. @@Trupen
So I may be missing a part of the video, but how do you take resources from the middle of the main bus, when it’s a single belt in the middle of the row of 4? Like for blue chips
What’s the best way to add crafted items like electronics to the bus? Just loop them around from the crafting area?
Thank you, great video! Are you going to make a video about city blocks in the future?
I'm still pretty new to the game, but I assume the 4 lane bus is perfectly fine for all but meme territory builds. Or is it normal to expect to be able to consume 8x blue lanes of any products?
Can someone explain the benefit of having 4 lanes for iron and copper? Is it just to use the belt balancer because I feel like I only would take from the outside lanes anyway
you can built bigger factory with 4 belts. 1 will starve your assemblers.
@@Trupen I guess it makes sense. Thank you trupen
nice videos, lots of useful information and thank god there is subtitles, because I don't understand half of your English!!
I would not say bus is THE best. But it is good, especially if you do not know all the recipes yet. But whatever you do, do not put copper cable on a bus. That is just a crime.
Good and fun video!
A very good video, except for one small mistake. Trupen forgot the ultimate bus method... the inserter bus that also uses inserters to split🥵.
We may be a small community, but like the illumin.. I mean like Reddit, WE CONTROL EVERYTHING from the shadows and everyone shall eventually kneel before us.
Is your "Ultimate tutorial" about Nuclear power gone?
I cannot find it in the playlist nor just looking through your videos
The best design for OUR factory, for spreading peace in the world
yes.
I demand a video for Krastorio 2 ;-) Thx for your video. Liked and subbed
Great guide, thanks.
For maximum "fun", play with multiple other people and all agree that any form of bus or organised city blocks are totally banned. No long term planning allowed. Just build in the moment. Just build an expansive spaghetti hive, run trains through it all, have products coming in and out from god knows where. There are no dedicated defensive lines or exclusion perimeter for the base, only rampant module dependency pollution with scattered turrets and bunkers just mixed in among everything else. No room to expand your blue science? Just build a fifth base. Just keep hitting it and adding stuff until it "works".
It's pure pain, but somehow inevitably creates beautifully chaotic works of art.
Now this, I do like. Just comprehensible information chewed up and ready to be consumed by my smooth brain.
grejt tutorial, gut dżob!
ty
if you make the belts loop around, then you could input from anywhere as well as output, instead of inputting from the left side only. I think this would work
4x Copper/Iron/GreenC. , 2x Steel/plastic. latter add 2x Red. 1x Blue.
Make a dedicated copper/steel foundry for Low density structures, and Green Circuits.
IMHO red chips, blue chips & low density should have dedicated copper, and dedicated circuit assemblers. Using trains to balance the ore or plates. Plastic should also be made just in time, as one belt of coal can make 2 belts of plastic, saving space in the bus. If you build your crafting on one side of the bus, you can then build rail stations on the other side to bring in more plates directly where they are needed.
Yep. Green and red chips are such copper hogs, and blue chips are such green chip hogs that you can narrow the number of lanes needed for copper and green (and red) chips once you've just got past the blue chip area. No point in buffering all that plate and chips that the rest of the factory cannot consume in the amounts that are sat there doing nothing.
i love the way you say "lube" i just adore it it sounds so cute
Now we have liquid main buses. All your iron and copper held in two pipe lines!
5:04 meanwile me, with 300 belts carrying absolutely every material 😂😂😂
My orevious couple runs ive tried to be super orgabized abd efficient.
I just started a run lately with the intention of making my base as dense and spaghettified as possible. I want to feel like a tech priest of mars -- i dont know how it works after a certain point, but the machine god demands i maintain and grow the monstrosity. Its super fun so far
Amazing video
Thanks!
One question though: how me take different item from same bus line??? Like if coal and iron for example are on the same 4 belt line hiw do i get the coal if its in the middle?
just use underground belts on the outside belts and use splitter in the created space
How do you expand further when your bus gets depleted?
How do you bring more resources to the bus ?
Thank you so much for your helpfull videos.
You are so welcome!
well this is handy
maybe my base wont be spagetti this time
A very noob question: why not to make bus wider and put there other produced stuff (engines, lamps, belts, etc)? How to avoid spaghetti at the end of production sites?
main bus is definitely best for starting but I prefer more modular stuff later on
this man is a genius
I recommend to build also a road along the main bus. With a road you may use a car to move around fast. But it's necessary to build walls on both sides of the road in order to avoid damaging stuff with your car.
I agree, it's very useful to have roads when your main bus starts getting big
It's a great option to add walls; I wish I did it before I crashed into steel chest full of accumulators while my base was under maintenance so I was left almost without drones xD
I only recently got into Factorio so I'm not 100% sure how you would work with the 1/2 stone and 1/2 brick bus line, so if anyone can explain it to my smooth brain that'd be great love your videos Trupen!
Don't just don't. Take the pain of of a belt dedicated to each. It's an extremely small pain, and much easier to manage.
I am going to binge these tutorials to figure out how to play the game since I plan to get it soon.
Did you get it get?
"Water is only used to mine concrete"
*Sulfur has left the chat.*
When are we getting the ultimate train guide and when if ever will I get the ltn train guide also great video
I will publish ultimate train guide when new rails/trains came out
yipeeeeeeeeeeeeeeeeeeeeee@@Trupen