Having fun with trash bins - First Time Playing Deus Ex: Mankind Divided | Ep.4
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- Опубліковано 20 сер 2024
- Hey everyone! I can't get enough of the different ways you can find yourself going about missions, so here we are :D
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Full Playlist: • Deus Ex: Mankind Divided
Music: In game
#deusexmankinddivided #blindplaythrough - Ігри
"Leftover grandchild" is low-key, the funniest thing I have heard all week. I know its grim, but it's also funny.
Ah yes dumpsters, trashbins, the things that will ruin the Illuminati's plans :D
15:26 The radio has a marker because you can hack it from a distance. I advise to try use the distatance hacking. It is fun and even turning on or off the radio like that earns you usually 5 xp.
41:25 Yo do know who NuclearSnake is right? :)
44:02 Yes, knowing the subtle ways around in the city will come handy later in the game. That is another reason to explore and know what is where in the city.
44:50 Just to know, you can walk between in the Paliside, Monument and Pilgrim station, but you have to take the subway to reach canoptek fountain station. It wasn't obvious to me, the first time I played, and I warched too many loading screens. Also just walking through the city helps you know the place more.
52:29 That switch makes the glass non see through. As you see you can remote hack it. I advise you should try it out, becuase you will encounter with those in offices, and it helps for stealth.
Yeah, that decision at the end sucks. There will be a couple of more times when ending a quest doesn't feel like a win. If that helps you will see Edward later, and you can still help him.
Also thanks for the video, now I have the insparation/motivation to record my own!
Manchmal kann man nur einem Menschen helfen, auch wenn es einem das Herz zerreißt. Man muss versuchen, damit weiter zu leben. Sonst ist ein weiterer Mensch verloren und das ist man dann selber. So viel Spass und das ende doch sehr bitter. LG
Great ,thanks!
>0:59
This guy really doesn't have any taste then :)
>8:10
It's not often that a game challenge the player to be quick (I mean in a hidden way, not with an obvious timer). So despite the bad result, it's a refreshing change and well, logical because you realistically wouldn't expect the guy to wait forever.
Once in Starfield there was this bank robbery in progress; it was my second playthrough and I wasn't in the mood so I just said, screw it, and I left to do other stuff and I came back more than 2 weeks later (game time) to find all those people still there and still waiting for someone to help them, specifically me, the player. And I wondered: How does that make any sense? Hostages were about to die and 2 weeks later everybody is still waiting for "something" to happen?
Bethesda is very good at that. You can make people wait as long as you want because you can be sure things won't happen without you to make them happen.
Mankind Divided is not specifically in the category of the games that make you fail if you take too much time but it has its "moments" and you just ran into one of them.
>15:45
And there I can almost picture Geralt saying very seriously: "Permitification is not even a word". Sorry, just a Witcher 3 flashback XD
>16:02
How can you doubt this is not totally legal? There's "official" all over it! :D
>22:27
I couldn't tell you. I never talked to her about Milena's involvement because I don't want to make her a potential target for the police as there are still the fake permits to deal with, so I go with just talking about the forgery which is enough to get exactly the same result you had there.
We'll see if choosing this option alters anything down the road regarding the permits. And even if an outcome is not the best one, you're a human being, you're free to make mistakes.
Also if you ever replay this quest you should talk to the policewoman about the repression in the city (I don't think you can do that after Drahomir is dealt with). That leads to an interesting moment of deep policing philosophy :)
>30:02
I can tell you're happy. Your stubbornness is once again validated. XD
>31:34
All those trash bins and barrel efforts are finally paying off, yay! :D I'm happy for that too. We wouldn't want to see a 3 hours episode just on trash bins haha
>32:37
The side mission is "Neon Nights" and there are several ways to trigger it. This is one of them but I think you originally got it from the apartment you visited earlier.
POIs are indicated with green icons and they generally involve only one small location each. They disappear as soon as the location is reached whether you find something of interest or not.
Side missions have a blue icon (which can be confusing at first since side missions were indicated in green in the previous game).
>34:11
In your journal. But you missed one hidden side mission. There are sewers to explore. This one is really not far from your apartment even :)
>38:30
It's not even Nathaniel Brown's solution at all in fact. As I remember the concept of "archology" has been flying around since the 60s (so possibly before he was even born). There always seem to be a lot of projects based around the concept. Last one I saw was a full city floating on the ocean and somehow constantly enlarging itself by absorbing the plastic garbage from the ocean and using it as building material (don't ask me the details because I have no idea how that would work).
Interesting concept, but what about now when marine biologists have discovered that some of the so called oceanic plastic garbage was hosting new eco-systems -- which tends to show that nature adapts even to the worst humanity has to offer? Would it be ethical to destroy eco-systems that we kinda created in the first place because we want to rectify the error that allowed them to exist?
Anyway... digressing there :)
>40:01 "Someone has to build the walls"
Yep, and sometimes someone has to destroy them (Germany 1989). Just saying.
>41:06
It's the subject of a side mission part way through the story (if you don't miss it, but curious as you are I don't think you will). So shh! let's keep it a secret. :)
>41:34
You should try to enter/exit the subway through the "naturals" line when the police is around. Civilians are unlikely to really comment aside the usual insult, possibly too scared...
>49:52
A prescient game, Liera certified. :D
>52:00
Have you ever seen a guy as bored with his job as this one? Maybe if he turned on the computer, things would brighten up a bit. Do what other employees do... play a game, go chat... :D
>52:10
In some other stations, like the one close to Jensen's apartment, this is the security office so the presence of weapons would be a bit more logical. Here? No idea. Doesn't seem to be a lot of security around.
>52:29
Remember that one. Such a switch might serves you a lot in the future. It darken the glass surfaces so you can hide your activities to potentially annoying people, even cameras. When you see an office or room with glass windows there's usually such a switch nearby. Those switches can be activated manually or by remote hacking. They can also be hacked through walls (provided you have Smart Vision).
>53:29
I let you imagine what would happen if Jensen was just a normal augmented person, not affiliated with Interpol. But you can always toy with them if you're willing to be stopped at each station for a permit check. :D
>54:16
I think he's talking about the station that was bombed, not the one you just came from.
>58:50
Here we go again! You know what happens next... :)
>1:00:03
OK, obviously there was a cut there so my question is: how much real time did it take you to achieve this feat? It's just for the stubbornness record, you know. :D
20 minutes? Really? Or is it just a figure of speech? Because if it isn't... wow! That's stubbornness going through the roof! XD
>1:04:50
Well, that does confirm that whatever you choose to say to the policewoman previously about the forgery, that doesn't change the permits outcome.
>1:05:32
In a sense that's good because the result of this mission is not supposed to make you feel good and this is the best result you got (the choice of who to help is entirely yours). It's just a way to show how broken the system is for people who were forced to do things against their will because of the whole chip business.
You might see the hidden conclusion of this side mission in the future ("might" because it can be missed). So keep Edward in mind for future reference;
>1:06:09
Happy you caught that one yourself. Definitely a "oops" moment you certainly don't want to have to explain to the grand father, especially after convincing him that he didn't do anything...
>1:07:29
Trash bins, dumpsters, crates, barrels... there's so many things to play with in this game that I'm pretty sure you're not finished. :D
Impatient to see what's next in the "Juggling Show"! haha
We strongly need more Deus Ex , Liera
So do I!
53:42 yeah... it took me a bit longer then that, to finally lose my temper with the cops in this game, but not too far down the line now. I remember the exact moment their crap crossed my personal red line (semi-spoiler alert: you can literally kill every cop on the streets in Prague, and nobody cares down the line, nor does anyone even mention it in any of the conversations. So much for immersive gameplay :P ).
Don't feel bad about helping Ivanka instead of Edward. If you look at it from a different angle she's the one who's more emotionally fragile and more reliant on support. Edward can at least arrange himself with the present even if he's in denial about the past.
That's a fair point!
If u go to police big car u get grenade lancer
U have to hid in the apartment from the police to escape time off
Not sure how far ahead in parts you are but have you at least made it to this games interpol location, TF29 yet Liera?
I have! Should be coming in the next part :)
@@LieraPlays oh alright. I found that place fascinating the first time I played it.