Those who can not find "Cell Fracture Addon" In Blender's New Versions. Pls go to the edit menu > preferences > Get Extensions Tab > Allow Online Extensions > Search For "Cell Fracture" And Install it:)
Thank you for the tutorial. I just wanted to know, how do I fracture a mesh but not have the lines visble in external programs like unreal engine? Even in blender I can see the cracks after fracturing but your frracture ed mesh had no visible cracks?I just need a fractured mesh that doesnt have visible cracks
Great video MK Graphics your tutorials are easy to follow and very helpful. Do you think you can make a video showing how to break something after simultaneous hits? Examples mining gold with an axe or an effect similar to Mario where you bump a cube multiple times for coins, but after hitting the cube several times the cube would break into multiple peaces. It does not have to be unreal engine 5 quality of physics but enough to show how to get the basics of that effect. Thanks again for your work ad dedication.
Hi, I have a problem with UV mapping when dividing and I don't know what I'm doing wrong. I have a glass cube and I want it to crack... everything is going ok until I deal with the material. After splitting, the glass reflects poorly, or rather the environmental map reflects incorrectly... it creates an unnatural refraction of light. We haven't figured out how to do UV mapping correctly and I've also tried resetting Normals... I don't know what's wrong...
NEAT. Is there an efficiant way of linking rubble/bricks together with breakable fix constraints without doing it manually? i can do a bunch the duplicate them and stitch them together without using empties at first, and then i have to use empties to constrain the brick layers vitically as you can only at one constraint per object....
bro any idea how to bake the animation of the fragments i want to trigger some columns being destroyed by an axe in Unity is for a boss. Got it bro Object > B,B then bake frames. Thanks a lot for the tut
Your tutorial is very good, well explained. But I don't know what I'm doing wrong, my wall explodes before the sphere collides, so in frame one it already explodes. 😔
Abi bu objeyi parçalıyoruz ya hani peki her parçalanmış obje ile diğeri arasında daha küçük parçalar yapmanın bir yolu var mı? Daha gerçekçi yapmak için houdinideki gibi biliyor musun bilmiyorum. Umarım anlatabilmisimdir
Cell fracture addonunda recursion değerini arttırırsan parçalanmış neseleri daha küçük parçalara ayırmış olursun. Ama Houdinideki gibi tabiki gerçekçi olmaz. Başka bir yolu mutlaka vardır Blender da. Eğer bulursam ayrı bir ders olarak işleyebilirim.
Those who can not find "Cell Fracture Addon" In Blender's New Versions. Pls go to the edit menu > preferences > Get Extensions Tab > Allow Online Extensions > Search For "Cell Fracture" And Install it:)
Thank you broo you saved my time
Great tutorial -- love the no bs objective style. Thanks for sharing!
clear, to the point, perfect for learning step by step. thanks 🙂
thank you very much just what I needed 😄
ON POINT THANK YOU
Thank you for this awesome tutorial, I'm going to practice that right now.
Спасибо, полезный гайд, как раз нужно было использовать физику после анимации и cell fracture
super usefull tutorial, thanks!
Fantastic 👍
Thanks a lot!! Very well explained
Love from india❤❤❤
Good work 👏👏👏
Thank you for the tutorial. I just wanted to know, how do I fracture a mesh but not have the lines visble in external programs like unreal engine? Even in blender I can see the cracks after fracturing but your frracture ed mesh had no visible cracks?I just need a fractured mesh that doesnt have visible cracks
my wall still keeps on exploding
Great video MK Graphics your tutorials are easy to follow and very helpful. Do you think you can make a video showing how to break something after simultaneous hits? Examples mining gold with an axe or an effect similar to Mario where you bump a cube multiple times for coins, but after hitting the cube several times the cube would break into multiple peaces. It does not have to be unreal engine 5 quality of physics but enough to show how to get the basics of that effect. Thanks again for your work ad dedication.
Thx you for the nice comment. I understand what you mean. I have never done such a project. But I will try to make a tutorial about it.
Hi, I have a problem with UV mapping when dividing and I don't know what I'm doing wrong. I have a glass cube and I want it to crack... everything is going ok until I deal with the material. After splitting, the glass reflects poorly, or rather the environmental map reflects incorrectly... it creates an unnatural refraction of light. We haven't figured out how to do UV mapping correctly and I've also tried resetting Normals... I don't know what's wrong...
best🎉🎉🎉
Basarilarin devamını diliyorum❤
Thank you for new video
thanks a lot
Thank you
NEAT. Is there an efficiant way of linking rubble/bricks together with breakable fix constraints without doing it manually? i can do a bunch the duplicate them and stitch them together without using empties at first, and then i have to use empties to constrain the brick layers vitically as you can only at one constraint per object....
Outstanding!
i want to put graffiti on the wall will this affect it?
bro any idea how to bake the animation of the fragments i want to trigger some columns being destroyed by an axe in Unity is for a boss.
Got it bro Object > B,B then bake frames. Thanks a lot for the tut
mine goes into large chunks. followed every step
how do we make it last more than 250 frames?
Make more video daily
Your tutorial is very good, well explained.
But I don't know what I'm doing wrong, my wall explodes before the sphere collides, so in frame one it already explodes. 😔
Doesnt work when it's a long scene. I try with 400 frames and nothing happens. With 20 it works. How to fix this?
NICE!!!!!!!!!!!!!!!
👍
Abi bu objeyi parçalıyoruz ya hani peki her parçalanmış obje ile diğeri arasında daha küçük parçalar yapmanın bir yolu var mı? Daha gerçekçi yapmak için houdinideki gibi biliyor musun bilmiyorum. Umarım anlatabilmisimdir
Cell fracture addonunda recursion değerini arttırırsan parçalanmış neseleri daha küçük parçalara ayırmış olursun. Ama Houdinideki gibi tabiki gerçekçi olmaz. Başka bir yolu mutlaka vardır Blender da. Eğer bulursam ayrı bir ders olarak işleyebilirim.
@@mk3dgraphics çok teşekkürler abi videolarin gerçekten çok yararlı
hot time setting
it doesn't work anymore :c
it is so hard😅
never give up
It is very difficult you
How make this in blender?
ua-cam.com/video/hQ9lfwRwZYw/v-deo.html