Wall destruction simulation in blender

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 169

  • @crypt0sFX
    @crypt0sFX 2 роки тому +12

    That's one tough wall. The chipping really complimented the effect.

  • @Smooth_Shading
    @Smooth_Shading 2 роки тому +74

    At the end, you asked for suggestions on improving the quality of your video format. Honestly, brother, I'd be surprised if you get any. The quality is already through the roof! The result is incredible, the pacing of the tutorial is engaging, the narration is clear and concise. Your style is humble but skilled and confident. You're doing a fantastic job at creating these videos. Just keep up the great work man!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +20

      That's awesome to hear. Thank you! Made my day

  • @spearcy
    @spearcy Рік тому +2

    I won't lie. I had to replay often, but I learned a lot. I think there are many steps that would be easy to forget about if one didn't do this kind of effect on a regular basis.

  • @MajinMuu
    @MajinMuu Рік тому +1

    That begining demonstration is all i need to see to subscribe

  • @alsoegonedman
    @alsoegonedman 2 роки тому +12

    You’re saving a lot of peoples time that’s for sure. Good job!

  • @christophschmitt4600
    @christophschmitt4600 2 роки тому +42

    Since you've made the two best cinematic cell fracture tutorials, I'd like to challenge you by suggesting you to make a tutorial where a projectile enters a material or ricochets in slow motion.
    It would be great to see such a scene where you can see the impact in as much detail as possible, with sparks, deformation of the projectile etc. And all that in slow motion and depth of field.
    This would certainly put the focus on the details as there is a lot going on in slow motion here. Just a suggestion! 🙂

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +12

      Definitely writing that one down. That would be so cool! :D

    • @SergeVolkovMusic
      @SergeVolkovMusic 2 роки тому +3

      Reminded me a scene from Crysis 1 trailer when a bullet hits nanosuit in maximum armor mode

  • @redpillblupill
    @redpillblupill Рік тому

    1:48 - !!!!!! YES !!!!!! that has saved me probably DAYS - I had a OSM object that contained all of the buildings - but they weren't INDIVIDUAL - EDITABLE objects - so I was in the process of learning landscape and building creation .... but not now!

  • @noobish
    @noobish 2 роки тому +1

    this is a top tier tutorial dude its so straight to the point, very nice

  • @quadronaut
    @quadronaut 2 роки тому +6

    Dude. I LOVE YOUR DESTRUCTION VIDEOS!!! Please make more and more!! I love them and I love the way you teach.

  • @petrprochazka2977
    @petrprochazka2977 2 роки тому +1

    you improved my skills. Thanks for giving me the chance of being successful man in my life

  • @ninthjake
    @ninthjake 2 роки тому +9

    I actually really love your tutorials. You have a near perfect format of showing exactly as much of the process as you need to get the point across but not so much that it gets tedious. Bra jobbat! :)
    I do have a tip though. Instead of having to right-click every field and copying it to the selected objects you can just hold "Alt" while clicking a box or changing a value and it will get replicated to all the objects that you have selected. I think it will save you a bit of time.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      You just saved me a lot of time XD THANK YOU!

  • @jimbo_t
    @jimbo_t 2 роки тому +5

    Amazing tutorial! I didn't find anything as good anywhere else! I'm really grateful you did it, and Keep up the good work!

  • @BorisBrodski
    @BorisBrodski 2 роки тому +2

    Amazing work, amazing explanation. Just what I was looking for for a long time...

  • @h4nv
    @h4nv 3 місяці тому

    Thanks for inspiration, ideas and teaching quickly the basics!
    It's now my first time doing Exploding Simulation, and I'm quite happy about the outcome so far, and after adding some more elements, it for sure is going to look better than it already is!
    Sadly I just had one problem that I didn't get "connect" properly working with my bridge pieces _(which is probably something that might often have some struggling with)_ , which for sure would've added realism to the scene I'm working - but glad the view of the exploding is seen only on a few frames on the animation, so it's not that it would cause so much problem on this specific scene.
    But as always, most of the problems usually seem to _resolve themself_ after a better in depth understanding of how the simulation acts and works in different situations, which also is something that time usually provides the answers at last, if nothing else.

  • @andrewgil2850
    @andrewgil2850 Рік тому

    Your channel is amazing quick tutorials with no bs it’s just the best sort!

  • @MACHINEBUILDER
    @MACHINEBUILDER 2 роки тому +4

    This is amazing! No idea why I'm only finding it now, but it's really well made. One suggestion for improvement (not in terms of the video format but rather final render) would be the scene lighting- it would make the final product even more enticing for people to try recreate. Other than that though, awesome video!

  • @楽天カードマン公式
    @楽天カードマン公式 2 роки тому

    本当に助かりました。良い動画をありがとう。
    this is most useful tutorial. thank you for this nice work.

  • @stuartyounger5801
    @stuartyounger5801 2 роки тому +2

    Brilliant work, love these tutorials 👍

  • @JayPalacpac
    @JayPalacpac 2 роки тому +4

    This is such a great tut! looking forward to see next ones! :D

  • @marco_martin
    @marco_martin 2 роки тому +2

    Literally the perfect tutorial that a beginner should expect. Keep up the great work man we appreciate soooo much 😀😀❤️❤️🤗🤗

  • @NoNNNNN
    @NoNNNNN Рік тому +1

    I love how i watch this video when barely knowing how to insert a cube into blender

  • @ehnmusik
    @ehnmusik 2 роки тому +1

    amazing looking to make a building blow up!

  • @JSM11140
    @JSM11140 2 роки тому +1

    this is what i looking for

  • @davidthorburn7127
    @davidthorburn7127 2 роки тому +1

    Awesome demolition! I especially enjoy how your different layers work together and that they don’t fall all at once. I personally wouldn’t mind a slightly slower pace though ;) Keep up the great work, truly amazing!

  • @taishi00
    @taishi00 2 роки тому +2

    Wow!! That’s awesome!! Thanks for your great tutorial 😍

  • @reese_shah
    @reese_shah 2 роки тому +1

    Very clear tutorials! Thank you!!👍👍👍👍

  • @GUL3DWORLD
    @GUL3DWORLD 2 роки тому +1

    very very useful tutorial. thanks bro.

  • @Robolord123
    @Robolord123 2 роки тому +1

    Maybe a video on some metal bending / destruction? Would love to see that!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +2

      I'm working on a tutorial on bullet hits in slow motion, and I'll simulate some metal in that one!

    • @Robolord123
      @Robolord123 2 роки тому +1

      @@AlbinThorburn Nice to hear! Looking forward to it!

  • @xzombiefx
    @xzombiefx 2 роки тому +1

    Wow wow wow, another amazing and good quality blender tutorial, ty for this amazing tutorials. I realy want to see how this tutorials and your channel improves by the time ❤️❤️

  • @PedroGonzalez-oh8sb
    @PedroGonzalez-oh8sb 5 місяців тому

    Outstanding

  • @3DAnimationBlender-17
    @3DAnimationBlender-17 29 днів тому

    good video

  • @MadManTnT
    @MadManTnT 2 роки тому +1

    Really great. Thank you!

  • @Levi_Zacharias
    @Levi_Zacharias 2 роки тому +1

    Love this tutorial, thank you so much!

  • @michaelwerkov3438
    @michaelwerkov3438 2 роки тому

    This looks really good... I would love to see maybe a way to "define" the material and grain direction with some attribute, and then be able to use geometry nodes and the new simulation nodes, so that you could maybe model a building, with brick wood plaster and glass all defined in the individual object's attributes... and then be able to assign a collider or explosion source in in the geometry nodes, and be able to move the destruction location around without completely re-doing everything

    • @AlbinThorburn
      @AlbinThorburn  Рік тому

      That's such a cool idea! I'm hard at work trying to figure out destruction with geo nodes, I feel like there are some cool opportunities with that.

  • @scyclad123
    @scyclad123 Рік тому

    great video thanks

  • @maamangalaxerox3645
    @maamangalaxerox3645 2 роки тому +1

    Wow nice bro 👌👌

  • @horiamoldovean6074
    @horiamoldovean6074 2 роки тому +1

    so cool , keep it going!

  • @zitongxu6007
    @zitongxu6007 2 роки тому

    thank you, bro , this looks very nice

  • @mr_stanton2773
    @mr_stanton2773 2 роки тому

    Nice and well done methodology tutorial ! But, to answer your suggestion request at the end of the video, you may need to hit an add-on that display's the devices keys your are using in blender. And maybe subtitles for the very importants quotes and task ^^

  • @esphilee
    @esphilee 2 роки тому

    I would say if you can add shaking and dust coming off the entire surface of the wall also the ground when the projectile hits, right at the start of the explosion. That is what I notice on some video footage of projectile hitting wall, the shock makes the entire wall emit dust, not just the part that is hit.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Oooh I see what you mean. Like when the shockwave hits. Good eyes, I'll do that next time. Thanks mate!

  • @lylewyant3356
    @lylewyant3356 2 роки тому

    This video is right on time. I was wondering how I could make a wall like this.

  • @عباسالمعموري-ل3م
    @عباسالمعموري-ل3م 2 роки тому

    Nice work

  • @ryanberry2828
    @ryanberry2828 2 роки тому

    Great Job

  • @sbuhtech818
    @sbuhtech818 Рік тому

    Nice video

  • @GhoulSoulToll
    @GhoulSoulToll 2 роки тому +1

    Hi, Love your tutorials. I noticed that you're not doing any smoke sims on the actual debris itself but rather just bringing in VDBs. Maybe a challenge you can do is actually creating smoke simulations on the debris itself so when the collisions happen there's accurate smoke trails from the shrapnel?

  • @kadabra8
    @kadabra8 Рік тому

    Які неймовірні речі👍 Настав час зруйнувати кілька будівель)

  • @mangray
    @mangray 2 роки тому +2

    Hi a Great workl I have a question.When rendering I see the emitter (sphere).
    What do I have to set so that I only see the particles but not the sphere.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +3

      There is a "show emmiter" box under the render tab on the particle system. Dissable that :D

  • @samarpanchal2218
    @samarpanchal2218 2 роки тому

    Very Good Bro

  • @amirturab6989
    @amirturab6989 2 роки тому +1

    Grate tutorial thanks

  • @sambabassesoumare798
    @sambabassesoumare798 2 роки тому +1

    Cooool.

  • @skywish_post
    @skywish_post Рік тому

    Thanks for the tutorial. Have you detailed information bout texturing this scene. I have some problems with bricks (it always looks not realistic) Maybe you have a tutorial about it?

  • @alexanimationgoofy
    @alexanimationgoofy 2 роки тому +2

    in every simulations in blender there are always some pieces that keep moving in the end in a weird way, also in this, the overall look is quite good but how to easily fix magic pieces that act like that? when you try to keep changing masses, links and so on to fix, everything can go bad easily

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +2

      You can try increasing the simulation steps in the scene tab :)

  • @XavierMontemore
    @XavierMontemore 6 місяців тому

    that is cool

  • @alucardvfx9357
    @alucardvfx9357 2 роки тому +2

    Great tutorial! But what did you do between 11:57 and 11:59? Im trying to recreate the smoke but im stuck with the shape as seen at 11:57 without the individual puffs like at 11:59 after you cut the footage… :/

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      I'm just animating that emitter to shape the smoke :)

  • @BugNotice
    @BugNotice Рік тому

    Tack! Otroligt behövande :)

  • @sourabhmahali9140
    @sourabhmahali9140 2 роки тому

    superb its helpful thank you brother

  • @akshay2343pk
    @akshay2343pk 2 роки тому

    Tnks bro❤🔥

  • @AnRIchard-d6l
    @AnRIchard-d6l 2 роки тому

    it's great tutorial... that's amazing..thanks..

  • @kingdeanvfx
    @kingdeanvfx 2 роки тому

    HAT OFF. brooo 🙏🏻

  • @carloscastaneda9687
    @carloscastaneda9687 2 роки тому

    very cool learning material. subscription)
    keep up the good work

  • @angelinadash2396
    @angelinadash2396 10 місяців тому +1

    Is it possible to somehow PLUG this data into some OTHER game sdk to make walls destsructible in game? Rather than just merely a pre-rendered VIDEO?!?!?

  • @vu8422
    @vu8422 10 місяців тому

    8:30 texture
    12:27 hiệu ứng hòa tan
    2:15
    3:37
    11:32
    14:05

  • @drumboarder1
    @drumboarder1 2 роки тому +1

    Tell ya Hwhat, Blender SURE does love crashing a lot doing this

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Haha yes it crashed maybe two times while filming this video

    • @drumboarder1
      @drumboarder1 2 роки тому

      @@AlbinThorburn only two? You lucky mofo

  • @svarupa4025
    @svarupa4025 10 місяців тому

    hey man, awesome content! however, the armature menu changed in blender 4.0 and i am confused since i am a beginner. please help

  • @mitek1qw
    @mitek1qw 2 роки тому

    спасибо добрый человек!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      Добро пожаловать! Спасибо за просмотр

  • @alekjwrgnwekfgn
    @alekjwrgnwekfgn 2 роки тому +1

    Wizard

  • @juligvazquez
    @juligvazquez Рік тому +1

    I love this tutorial but I can't seem to connect all the bricks somehow. I'm disabling collisions and turning on breakable on my constraints but there's one single brick that breaks and prevents the bricks from sticking together :(
    EDIT: Looks like the floor was messing that somehow. Just moved it and it looks like it's sticking
    Also. On another blendfile I found out I had some hidden geometry with a rigid body sim turned on and that made the wall explode itself. Just writing it down in case someone's end up making the same mistakes I did.

  • @sadamundafacts155
    @sadamundafacts155 2 роки тому

    Good

  • @namishsharma8772
    @namishsharma8772 2 роки тому

    Hey there, amazing tutorial. I tried rendering the output in evee but the materials look very weird. At one frame the materials are alright but on the next one the wall just renders as solid i.e, without the textures on some parts. Any help?

  • @W00JDA
    @W00JDA 2 роки тому

    Im shocked how easy it is to get something like that.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      That's awesome! That's exactly what I'm trying to do, make "scary" 3d stuff approachable :)

  • @theluc1f3r93
    @theluc1f3r93 2 роки тому

    Tetures and render quallity definitelly, bricks not destruct realistic, wood look quite realistic, wall could have 1 more layer (concreate and stuco). Bt in overal its really nice tutorial, I am out of money, so I am lelearning all in blender...

  • @acidicunicorn8884
    @acidicunicorn8884 2 роки тому +1

    what you did at 6:00 too much skipping is not good, you added rigid body to the plaster and connected what with what? in your animation the plaster comes off with the broken bricks but in my animation entire plaster falls off. Please help

    • @pruthakpruthibi7150
      @pruthakpruthibi7150 3 місяці тому

      Haha, hey bro....
      Am working currently on the same thing...and faced the exact same problem.😂
      Maybe this is how Blender rigid body works.But after tweaking here and there, and enabling rigid body on the plasters several times, animated a passive body separately, I got the desired result.
      But Fx forge here is maybe trying to show the animated bricks as rigid body, which isn't working in my case and maybe yours.

  • @makeandbreakgames1791
    @makeandbreakgames1791 Рік тому

    WTF? I've made destruction simulations before and never know about chain by neighbors!

  • @tekno4952
    @tekno4952 4 місяці тому

    i have stretched UV's on the side of the brick. how did you fix it?

  • @erlon1506
    @erlon1506 2 роки тому

    Cool. But since you made it so realistic then maybe bricks should get destroyed too a bit ... :P

  • @Yinky_b
    @Yinky_b 2 роки тому

    Please i don't understand 6:00 - 6:05, i can see during the simulation some of your layers are shattered while some on the upper side are still together with the bricks. For me all layers were shattered and falling down, though some are attached to themselves but not attached to the brick. Please what am i doing wrong?

  • @sauucey3152
    @sauucey3152 2 роки тому

    on 3:53, how did you make the cubes and constraints go into one single object in the top right. So its easier to work with?

  • @jdchoreographer
    @jdchoreographer Рік тому

    HOW TO render export my video is not playing after exporting video , the video becomes image

  • @chinonsopromise4962
    @chinonsopromise4962 2 роки тому +1

    Bro i'm trying to run a wall destruction sim. but the problem is that i can not get to make the plaster layer to stick to each other until affected by the block animated rigid body. What could be the cause? I've tried increasing the treshold and changing a lot of things but it just keeps falling apart in the beginning of the sim

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      You can always cheat and change the rigid body world to start at the frame of the explosion! :D

    • @chinonsopromise4962
      @chinonsopromise4962 2 роки тому

      @@AlbinThorburn that's what I did before seeing this reply, thanks
      And I also used animated instead of dynamic to make it stay before the impact, especially on the edges that will not move

  • @DamielBE
    @DamielBE Рік тому

    Does it work as it is in 3.4 and beyond?

  • @CGSoulMotion
    @CGSoulMotion 9 місяців тому

    where can I download smoke elements from? can anyone please help?

  • @vilemkostriz
    @vilemkostriz 2 місяці тому

    How did you made the explosion sphere invisible?

    • @vZanimCC
      @vZanimCC Місяць тому

      next to the object in the outliner (top right of screen) there is a camera symbol and an eye symbol. click both

  • @YoutubeBobr
    @YoutubeBobr 2 роки тому

    Спасибо

  • @sambabassesoumare1168
    @sambabassesoumare1168 2 роки тому

  • @VFxArk
    @VFxArk 11 місяців тому

    How to create sand particle simulation in blender

  • @boreeeed
    @boreeeed 2 роки тому

    2 questions
    1. When i have duplicated it, i cant select the original plaster again (i can but then i select the brick as well)
    2. When i am Lucky and can select the plaster again, i got the problem that i add a rigid body ect. and when i play the animation the original cube flows away together with the other pieces?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      Hmm, that doesn't sound quite right... Maybe you forgot to apply the origin to the center of the pieces? You can change what parts you want to explode away by checking "animated" on the rigid body tab. Leave a new comment if you need more help, that way I can see it here from youtube studio.

    • @boreeeed
      @boreeeed 2 роки тому

      @@AlbinThorburn yes it did work, but also (idk if its right but it worked) i deleted the original cube after i cell fractured it. There is still one thing i am stuck with tho, and that is when i try to connect the plaster it doesn't show up, the only option on rigid body is: add active, add passive, remove, change shape, calculate mass and apply transformation. wich is strange because it showed up on the brick?

  • @yasaman3d
    @yasaman3d Рік тому

    hi,How can I get export glb or fbx from this file?

  • @willlacey359
    @willlacey359 2 роки тому

    Around 2 minutes 40 when you run the first simulation, it runs perfectly fine but when I do it, its slow and laggy even though when I check task manager, nothings maxing out with the biggest percentage being 35% on memory, is there any way I can maximise my PC so it stops being slow when doing the physics simulations?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      I'm not sure actually, perhaps you could lower the simulation steps in the rigid body world?

  • @jusafx
    @jusafx 5 місяців тому

    mine keeps crashing when i did the connect thing any idea why? ive got a good pc so thats not the problem

    • @user_Francesca
      @user_Francesca 4 місяці тому

      maybe your bricks are touching each other?

  • @evanmettlen9286
    @evanmettlen9286 2 роки тому

    How do you make the particle emitter disappear?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      It's under the render settings on the particle system, there's a checkbox for "show emitter"

  • @user_Francesca
    @user_Francesca 4 місяці тому

    I don't understand at 2:48 1) why the simulation takes place as if the bricks are exploded just by changing their origin to their center, and 2) at 2:59 why after applying scale they don't "explode" anymore. Could anyone explain this so that I understand better how things work please? Second question is most important

    • @AlbinThorburn
      @AlbinThorburn  4 місяці тому +1

      If you don’t apply the scale the objects might be simulated as if they were bigger than they are displayed, so they collide with each other instantly and booomm!

    • @lisulknassi6856
      @lisulknassi6856 4 місяці тому

      ​@@AlbinThorburnOh i see! Thank you so much for answering 😊

    • @user_Francesca
      @user_Francesca 4 місяці тому

      @@AlbinThorburn @AlbinThorburn Oh i see! Thank you so much for answering!

  • @213SmokeyBadazz
    @213SmokeyBadazz 2 роки тому

    "What effect would you like to see next?" - Any special effects can be good since there is not that much of specific things like you do?

  • @saisondeking8267
    @saisondeking8267 2 роки тому +1

    🤗

  • @BKMistake12
    @BKMistake12 2 роки тому

    Good tutorial, but if you want a sugestion, You talk and explain things too fast, it wouldn't hurt to go a little slower. Other than that, awesome tutorial! ;)

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      Great feedback! I'll take that into consideration :)

  • @isfact482
    @isfact482 2 роки тому

    How long time ..you Come

  • @МихаилСтупников-э7ы

    How to transfer such VFX from Blender to UE4?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      I'm not sure, but you can try exporting everything as an fbx file

  • @atharvasharma1284
    @atharvasharma1284 2 роки тому

    How yo added the sound at final render?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      I used hitfilm and just got some sound effects online :)

  • @SplitPaint
    @SplitPaint Рік тому

    Graphics card has left the chat.

  • @AnRIchard-d6l
    @AnRIchard-d6l 2 роки тому

    3:48 complication, but I don't know how to blinding "connection pibot?" ...

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      Im not sure how to fix that:/ try going to object-set origin-origin to centre of mass. Cheers!

  • @anthony-devs
    @anthony-devs 2 роки тому

    What i saw: Wall destruction simulation in blender
    What i did: How to destroy your GPU