one thing about Shirahagi: if you beat the guardian ape before shirahagi, about half of the gunners will be killed off-screen by the ape returning to it's burrow
The biggest problem with Chained Ogre is that, for an early fight, it teaches the player the wrong responses. Too many people I've watched play this game come away from the fight with the takeaway being you should either jumping constantly, which results in infinite frustration for several hours afterwords as they keep dying to spears, or constantly dashing around and only attacking once a boss attacks, which results in the most dull but effective gameplay loops of all time.
I got that exact same experience. I tried and put down the game 3 times before actually killing the ogre, only because a friend told me about hirata estate and i got the different experience
I mostly agree with everything you said.. but I think the main ISSUE is his grab attack hit box is broken 😂. You can “out of his range” but it will still grab you, that is what forces new players to not even want to risk being close
The lesson I got from him was that tools and items go a very long way towards making the fight manageable. I know the game tells you within the first few seconds that you can parry, but I think the game should have really emphasized that *no seriously, 90% of attacks can be parried even if it doesn't look like it or make sense* . Cause I had no clue that any of those attacks could be parried. Died to him 50 times, went to the Harata estate and got the fire prosthetic, died to him another 20 times before just kind of getting lucky with hit and run strategies. If getting people to parry is what they wanted, the Centipede Giraffe should have been the first boss.
-One thing that you either didn't know or forgot to mention (and i think will be useful in your speedruns in this game) is during the Headless Ape boss in both the Sunken Valley and Ashina Depths, if you parry the last sword attack at the end of his long slashing combo, he will fall to the ground exposing his neck in front of you. If you have the spear prosthetic, you can use it in his neck to drag out the immortal centipede and deal massive vitality and posture damage. The centipede also explains why the Headless Ape behaves and moves so jittery. Very great detail if u ask me. -You can make the Lone Shadow fight at the 2nd Hirata return significantly easier. When he's about to summon his wolves, you can throw a shuriken at him to stop him from summoning them instead of rushing up to him to disrupt. This also goes for Great Shinobi Owl's 2nd phase when he throws poison at the ground and is healing his posture. -For Isshin Ashina (Shura ending boss), his 2nd phase can be fought aggressively if you have the Suzaku's umbrella. His one mind signature attack can be fully deflected when you first open the Suzaku's umbrella and press deflect one more time while its out. All of his fire base attacks like the flaming ichimonji and straight tracking fire charge attack can also be deflected with Suzaku's umbrella. -Sekiro is my first and still is my most favorite FS game. What Sekiro lacks in (surface level) variety is made up for (mostly) high quality bosses and simple,yet deep combat system. I hope we get a Sekiro 2 soon
Fun fact. You can litterally instakill the shichimen warriors with the anti air deathblow since the float arround so often. And the small versions of the long arm"centipedes" you can also just instakill by jumping yourself.
@@xAeternalGD he said the "small version"; they are like lizards in that if you just jump in their direction you will get a red deathblow marker and can kill them instantly. The human sized crawlers that chuck fire in that cave in senpou, and around the mini-boss centipede arena in the same area. You can't kill the miniboss long arm centipedes this way.
While you can't instakill the big freaky centipede wolverine dudes from just jumping like the little guys, they still use the same principle. Jumping down on their heads during the perilous sweeps instead of jumping away absolutely wrecks their posture bar. Spamming L1 during their flurry + one or two head boops = very sad centipedes
@@eldenlord5209 imo, Elden Ring suffers GREATLY from it's repeats and heavy quantity over quality style of design - the main lineup has some great ones, but the overall feel of the bosses is heavily dampened by way too much "meh" content. I seriously prefer the tight design of a sekiro or bloodborne, with no ubisoft-like open world content and 16 different dragon colors haha
I love Owl's attitude during an intense duel. Him saying "One, the parent is absolute, their will must be obeyed! Yet I sense some insubordination" is so funny because yeah, I guess you could call a violent duel to the death between father and son "some insubordination", but that might be underselling it a bit! Absolutely love all three of his fights, and the difference in atmosphere between the Hirata and dojo duel, but the character makes me so angry lol
The last of "seven ashina spears" is easy when you know the trick, and the trick is to use the whistle on the general and then puppetear ninjutsu on him, when he turns his back.
The comments in each of these videos always teach me something new, and now I can get an end game Seven Spears without my frustration! I am so excited for the next replay now.
You guys are using whistles? I don't know if you need to invest in the stealth skills, because I always do, but when using the stealth sugar you can kill the lesser general just because the sugars are that op. Just walk "into the gap" where their backs connect. It's super easy and I never had any issues with that. Also I think bestowal is better than puppeteer because it allows you to just force him into blocking and you pretty much skip one health bar. With puppeteer you can get hit by your own guy and if you get comboed you just die. A matter of preference though I guess.
A touch I absolutely love about Demon of Hatred is that you fight Gyobu, who is literally nicknamed ''the Demon''/Oniwa, as the first major boss of the game in that arena. You then fight an *actual* demon in the same arena at the end of the game. The game starts in a pretty sober realistic take on the setting, and by the end of the game major supernatural aspects have become a huge part of the world and feel like they fit in naturally. There's actual dragons, demons, vengeful many-faced spirits, immortal dancing swordsmen and a carp the size of a plane. It feels like such a great twist, going back to where you started with all the magical- and *dangerous*- aspects of the world fully revealed and paying off that journey with the reveal of the Demon of Hatred. You can even go back to the little old lady in the back of the building where you meet Isshin in disguise, and throughout the game her dialogue will change, and she'll warn you that she feels a demon is coming. The foreshadowing is there, but no part of the game will prepare you for how explosively powerful the payoff is. Just a fucking excellent fight, an absolutely gorgeous design, amazing music by Yuka Kitamura that gives the fight an incredible emotional atmosphere. His moveset being inspired by kabuki movements is just such an incredible inspired touch too. He's such a perfect demonstration of From Software's art department being able to take these ideas that sound crazy on paper and yet still managing to give them a sense of dignity and melancholy, which is something that the DS1 artbook's interviews established is something Miyazaki really pushed for with the art team. Despite his body being deformed, there's no sense of grotesque gore. It's a design that's scary at first, but becomes tragic the more you look at it. All that, while looking like it walked straight out of a historical tome of demon illustrations like the Hyakkai Zukan. I may struggle with the fight sometimes, but aesthetically it's probably one of my favorite boss designs From Software's ever made. Also, as an aside, I love that Genichiro effectively gates off the second act of the game, and Owl gates off the third and final act. They both serve as exam bosses to test your understanding of the game's mechanics; Genichiro is all about dealing with a balance of all attacks, mix-ups, learning to recognize what response a Perilous Attack requires not from the warning over your head but also from the enemy's stance (e.g. his jump slam having 3 different follow-ups), and learning pattern recognition (e.g. he always backsteps before he does his rapidfire arrow barrage). Once you master his fight, you feel like an absolute god. And then comes Owl, who is SO much more aggressive and oppressive. He covers distance extremely fast (teaches you to stay on him and be aggressive), does immense posture damage with his sword strikes (teaches you to block to actively recharge posture quicker), uses environmental hazards (teaches you to mind your spacing), and most importantly, he's just such a bastard that it's really fun to fight him and win despite how tough he is. You hit the nail on the head with Father Owl too, and I hope you tried or plan on trying Inner Owl in the boss rush mode and had a good time fighting him too. But yeah, tl;dr, I fucking love this game. It may be my favorite singleplayer game of all time. I made a Sekiro weapon mod for DS3 as a tribute because I just love it that much.
The old lady's feeling of a demon coming will always come true as well. In the 3 standard endings, that demon is the sculptor/Demon of Hatred, and in the Shura ending, its Sekiro/Wolf
Demon of Hatred is stopping ARMIES, while being a failed Shura (cutting hand prevented it) So it's also highlights the sheer insane and overwhelming threat which poses Wolf Shura cause he was able to kill the best swordsman in his prime BEFORE becoming Shura, and now he's an immortal with obly two swords that are able to hurt him. This. Is. Doom.
Also, there are vague illusions to Gyobu being on the verge of going down the path of Shura too On another note, apparently the likes of Juzou and Tokujiro are referred to as Shura, which I thought was a little odd because they don't look OVERLY demonic, but then I found that it turns out Shura is an actual thing irl and it kinda fits with them
I don't think you gave Shura Isshin enough credit. The big fire beam can be consistently dodged if you keep moving sideways, allowing a counterattack. His giant fire attack makes you pause, carefully move on the ground to a safe location, and prepare to parry. There's a surprising amount of time to prepare if you don't sprint and just walk.
You don’t even need to wait for him to use his giant fire attack. You can hit him with ichimonji during his windup, and that will stun him out of the attack.
The spear hint was for the taro troop with the bell. And the spear description mentions that the spear can tear away loose armor and the hint was that the taro troop was forced into armor that didn’t fit
One interpretation I've seen of the divine Dragon lore wise is that the old dragons are not rotting when killed but instead rejuvenating because they are newer budding shoots of a old tree that you are pruning to bring it back greatness. The divine Dragon itself is also fused to the tree and having had it's gift stolen seems to be also rotting as well. The most likely thing that is happen is that the Dragon is having it's first pruning either ever or in a long time and thus while you are damaging it you will overall leave it in a better place then when you came in. Especially if you intend to do the whole dragons reunion ending restoring the divine Dragon to its full glory.
Some thoughts I have about the the bosses in Sekiro: - In general, I love when bosses include a special way to get a stealth deathblow off the bat. Some of them are obvious, like dropping in on the Lone Shadow at the start, and some are more complex require Gachiin's Sugar (it's thought but there's a pretty consistent way to do this with Snake Eyes Shirafuji that is super satisfying to pull off). It's something I think people don't give enough credit. This is a game that really heavily rewards stealth in a tangible way and makes it engaging. Ironically this also makes other bosses where this ISN'T possible as well, since it makes them far more intimidating. - Speaking off, I actually really like the Lone Shadow at the start as it really provides some cool world building. It appears that Owl sent them their seeming to go after Wolf, as when you approach the normal way he says "... he said I'd find a cowardly wolf here...". And I love that when you drop in on him from above he just screams "Bastard!" like he knows how dishonest it is, but that's the shinobi way. I agree that the camera is awful here, but the idea of fighting a mini-boss in the exact place you start the game is so cool. - The Snake Eyes bosses allow you to parry their grabs which is super fun. It's a super late timing: you need to parry as the scythe part of her gun gets pulled back. Parrying the grab adds some dynamic elements to the fight that most other grabs don't have. (Though at this point this tidbit feels like Sekiro's equivalent of "Did you know you can skip Radhan's arrow phase?" and "Did you know the Godskin Duo is weak to sleep pots?") - If you want a tip for the Headless Ape in the feature, here's three. First, the common one, if you go to Mibu Village before fighting the Guardian Ape, you can completely skip this fight. Second, if you do the skip, you can start at the Hidden Forest idol and backtrack, you can get the drop on the Headless Ape. You can't get a stealth deathblow, but you can quickly take out tons of health and posture using Mortal Draw/ Empowerd Mortal Draw. Third and most important, the easiest way to deal with the second phase of Guardian Ape is targeting down the Brown Ape immediately with Mortal Draw. Two full uses of Mortal Draw will normally do enough damage that you can quickly get a deathblow, bringing it down to just the Headless Ape. Using these three tips I now take on Headless Ape every time, and it can be kinda fun. - I completely understand your critiques of the Shichimen Warriors, but I actually love those fights. You can actually parry the orbs and laser and it makes the flow of the fight much more fun. Additionally, you can perform an Anti-air deathblow if you buy the skill from Blackfoot Badger (weirdly you need to have divine confetti active though). Pulling off an Anti-air deathblow is so satisfying. Don't get me wrong, they definitely can be a bit of pain, but I would gladly fight them WAY before any of the Headless. Overall, I really loved your analysis here. This game has such a special place in my heart and it's always great to see people appreciating it's masterclass boss design.
Sekiro has my favorite combat system of all time and it seriously isn’t even close. The satisfaction of perfectly parrying a crazy combo is unmatched in gaming and the boss lineup is just so solid. Finally beating Genichiro and later on Ishiin for the first time among so many others makes you feel like a god because your build didn’t defeat him, your mastery of the mechanics did. So good and we need a sequel.
Was sad that Sekiro never got a proper DLC and nothing mentioned about a sequel. The stuff about journeying to the West to take the Divine Dragon back to it's place of origin would have been a great setup. Also getting to see Tomoe before she got repurposed into Malenia would have been great. Know it isn't confirmed that's what happened, but come on. The jump she does for Water Fowl? Pretty much begging to have lightning crash down on her blade and for you to engage in some ridiculous midair back and forth lightning deflections.
I also feel a journey to the West inspired From Software game would have some absolutely wild creature designs - there's so many iconic stories there that I feel would make for an incredible experience.
I've said this for years. Read the text for spiral cloud passage which you get from pot boy in hirata it sounds and it looks very much like water fowl. That was gonna be Tomoes attack but they scrapped her and gave the attack to the player. That's my conspiracy theory. I hate melania she's not fun. What we could have gotten....oh
47:16 There actually is a way to stealth off one of O'Rin's health bars, which is most definitely a glitch/exploit. In order to do it you do not talk to her and jump on her head while she's not aggressive, this will for some reason make her register as an enemy and you can backstab her. I learned this through TheDeModcracy's Sekiro mini-boss ranking
About Blazing Bull: The fight is actually a meme, you can win in like 5-6 deflections without much horsing around. It's a bullfight. If you run away, perfect guard his charge attack, smack him in the face two or three times, then repeat, he'll posture break himself and skip phase 2. It's maybe a 45-60 second fight like that. Get it? Toro, toro! That doesn't solve the problem of this being... unintuitive, though. Seriously, who would think to try that, especially after the burn status build up dissuades you? I can't even remember who taught me that trick, but it does turn a tedious fight in a hilariously simple one.
32:30 The "big guy" they are talking about is very close to the soldiers you are eavesdropping. If you are approaching the bridge from Ashina Castle, across the bridge is a gate, and the "big guy" (a Taro soldier) is on the other side of that gate. It's unfortunate that you were confused by the hint, but honestly I think that is a mistake that very few players will make. The Armored Warrior is much later in the progression, and even if a player did not connect the hint to the Taro soldier, they will probably have forgotten it by the time they get to the Armored Warrior. 1:44:20 You can star the fight with a stealth kill. Just use the stealth sugar and crawl around the side of the arena. You can kill the General first and even puppet him if you want.
With the demon of hatred you can hear wolf offer his apologies to the sculptor if you drink every drink with all 3 drinkers. And also the old ladies dialogue changes. Little touches like that are also appreciated.
23:20 Your suppose to attack the Bull on the head. The Bull gets constantly staggered after a few hits to the head. Parrying his charge will give you and opening for more attacks towards his head. His HP is for player(unfortunately players will always to the safest thing possible even if it’s tedious) discouraged attacking from behind. You basically fighting like a Bullfigher, bait a charge to parry. The fight goes by extremely quickly alongside using the firecrackers in tandem.
@@Bendanna93 You’re given medicine pretty early to minimize the burn stat. Also you will be surprised how fast the fight is by this method. If done well it’s not that big of a factor.
The first Great Owl fight was so hard it made me quit for a while. I had gotten that far without perfect deflecting, only dodging with my years of casual dark souls muscle memory. When I returned to the game months later, Owl made me learn to deflect as a trial by fire. From that point I made it to the end of the game at a decent pace.
Ah Sekiro, one of my favorite games of all time. While I might not get the same levels of excitement that I had on my first playthroughs, those memories were something else. Beating Isshin will go down as one of my most hype experiences a few years back.
video!!! Especially at 1:44:50 - Isshin Ashina, The Sword Saint, in which you mention the fact that among Fromm Software's games when fighting the final boss we're not just fighting a "Boss", as on other Fromm Software's titles, I guess I couldn't agree more! The human aspect Sekiro has, in which the story and narrative create are what makes this game their best! This adds a motivation to the game the other titles lack. And it's not just fighting endgame bosses, and characters you might connect with feelings (which is awesome), but Sekiro provides us a motivation from the start. with a story context and a purpose when we're in charge of taking care of a boy, our master. This makes Sekiro the best of their games, no matter how harder the rest. Good job mate!
You should play the Resurrection mod! It makes some very interesting boss design changes, it feels like the true Sekiro new game plus imo. Gyoubu and Lady Butterfly's changes are specifically very good, as far as I can tell every problem you had with them is addressed. The recoil counter system (very cool stuff, introduced in the mod's tutorial) even makes blazing bull feel good to fight head on.
There's some Soulsborne mods in general I've been getting recommended - I've never really dived into Content mods before, Sekiro might be a great place to start!
Resurrection is amazing, replayed the latest update of it recently and do not remember being able to miriki gyobu, that was cool. Resurrection true corrupted monk is one of my favorite bosses period.i havent played any other souls mods, but I am looking forward to Dark Souls 3 Archthrones
Found your channel recently and just finished binging your other boss analysis videos yesterday. So pumped to see this drop today at the same time I am replaying Sekiro!
Lone shadow longswordsmen is not required, you can skip him by taking the tunnel in the abandoned dungeon that brings you to the Shichimen warrior in that area. You can also have a conversation with that lone shadow in the well
You can also reach the Poison Pool through the second Great Serpent’s cave in the Sunken Valley. Though making it all the way through past the serpent requires that you use the Puppeteer Ninjutsu
1:07:49 I thought this exact same thing too, I malded at this one singular move for so long. Until I realized how tight the hit boxes for the fire burst was, you can stand in between most of them that have decent spacing between the others and they’ll completely miss you allowing you to completely deflect every single one of the hits in the chain, even the One Mind flurry. The fact he stumbles if you deflect the final hit after the flurry like the first hit in his Ichimonji is just narratively perfect.
I'm convinced that Long Arm Centipede Giraffe was supposed to be named Kirin (a mythological creature) as like. A NAME. But that it was translated to Giraffe since it's also the Japanese word for Giraffe. This might just me coping for how silly he is though, but I find him so fun even if he's a pushover. **EDIT** I did go back into Sekiro, and double check Long Arm Centipede Giraffe because the name had been BOTHERING me. I fact checked myself, and honestly just got more mad lmao. It would be LESS weird if his name was 麒麟 (Kirin). But nope, I double checked and his name is in katakana, which is a bit odd since its usually used for foreign loan words or foreign names. His name is written as 長手の百足 (Centipede of the Long Hand) then ジラフ which is in katakana and transliterates into English as Jirafu. The phonetic reading of Giraffe as a loan word, as opposed to the 'local' word that can also be used for giraffe. Sadly, without kanji, any estimations of what else could have been intended with Jirafu would just be overanalysis that leads to nowhere. Another odd example of this occurring is with Emma who's name is written エマ (Ema). So. From Soft was just being kind of silly? **END OF EDIT** I will say, something that I found interesting but threw me off is the different order of encounter you had for the list vs what I experienced personally, especially for the early game. I cleared out basically everything possible before Genichiro because of how much trouble I had on my first playthrough and a fear of 'missing' anything. Kind of related, I do think it's just a difference in personal experience and playstyle, but I never really had much of an issue with any of the bulls or the ogre and I loved the Snake Eyes Shirafuji encounter. I still get stomped by Demon of Hatred, though. Placements like the ogre and Outskirt Masanaga never bothered me, but I think it's because of how I explore areas. I noticed that i couldn't use the teleport and that raised a flag in my head to check out the area, plus whenever there were major area changes it prompted me to double back and re explore. I think after all my playthroughs, my favorite fights are Owl (Father) and True Corrupted Monk. Sword Saint Isshin is amazing, and I honestly think a "better" battle, I just like Owl (Father) more. My favorite aspect of the Guardian Ape fight is how it moves like a centipede in it's second phase. Demon of Hatred is polarizing from what I've seen over the years, and while i love his narrative I just tend to find the fight frustrating. I think as far as gimmick fights go, the Divine Dragon is my favorite in the FromSoft catalogue. I feel like Sekiro, of all of FromSoftware's works, has the best "Exam Fights." The minibosses are solid checks on prosthesis use and swordplay mechanics. Genichiro and Owl feel like perfect tests of overall competency. That said, fuck the Headless. All my homies hate the headless (though the underwater ones are SO much easier once you get in the flow). I can clear them out pretty well now, and did them "when intended" my first run. But GOD I hate them and if I do bother to kill them again I just wait until I have the ring upgrade to speed up the process. I don't mind the Shichimen, but the one in Fountainhead feels very out of place in terms of design and whats been established in the story, especially with the Fountainhead Waters being the SOURCE of the power of the divine confetti that destroys spirits so bad. Looking forward to Demon Souls and Elden RIng!
how come father owl's your favourite? I find him to be way too passive now that I've fought inner owl. He's basically just GS owl without the annoying bs, meaning that you can just r1 spam him to death with occasional easy deflects, especially because he doesn't have a proper spam punish like inner owl, butterfly, or all three isshin's
The sword saint Isshin fight is my favorite boss in all of soulsborne. He's built up as a badass during the story, The 3 phases are distinct in their movesets without being unfair, You fight in the same field as you did at the beginning of your journey, and the storm and wind and music become more intense as the fight progresses. What a perfect boss fight
The false monk is my favorite fight in large part because, in my opinion, it's a fight that teaches you the importance of dodging. At that point you've probably grown accustomed to sticking solely to deflects, getting pot shots in to slowly drain the enemies vitality. But the Monk has very few openings, most combos end in pushing you back, stomping the sweep makes her do a very quick jump slash to gain distance. Add in the biggest posture regain in the game, and it is a brutally long struggle. However, there are many openings if you ignore your built up instincts and dodge during combos, the upwards swings are delayed enough and vertical enough to dodge behind her to get 3 or 4 free hits in, the jump slash won't come out if you land without stomping the sweep. It forces you to unlearn how near every non-beast fight had conditioned you fight. Also, SAS Oniwa gets too much flack, and it's all because of one little tool that single handedly flips the fight around that every forgets about: the Whistle. You can use the whistle to draw their attention away from each other, turning the fight into a repeat of the Vilehand encounter, just with one extra step.
But you even admitted the cheese is unreasonably hard to perform. You have to use multiple consumables with exact timing. There is also the very easy and well-known corner cheese for Shinobi Owl and Genichiro but you didn't bring that up or let it take away from the fight @@TheAkasharose
@@highlightermarca-texto3281 The stealth deathblow is crazy hard, but mashing the item button is less so. I had a really tough time learning the corner cheese, to the point that it felt a lot more rewarding when I got it for the first time - like I did bend the game out of the shape. The first time I used Ash, Snap Sneeds, and Firecrackers, the False Monk just died without even needing to worry about positioning or the arena, or even the exact tempo.
My hot take is that the headless fights are perfect. They're not trying to be a fun and challenging test of your mastery of game mechanics like every other fight. Instead, they're designed around exactly one thing, being absolutely terrifying. And boy do they pull it off. (The divine confetti requirement is still kinda bs tho)
There were moments in Elden Ring where I did feel accomplishment but nothing like killing a boss in Sekiro. Hearing "Hesitation is defeat." Became my moto for souls games afterwards and actually found myself getting better at soulslike games in general
Some of isshins attacks in the sword saint are technically perilous attacks for jumping that just don't offer a jump attack. You don't need to run away so if you time it right you can still keep up the pressure, it's all about aggression and I love that.
I never figured out that you had to do all that crap to the monkeys. I just ran around on the roofs. All of the monkeys popped up eventually and I just wailed on them.
I would’ve ranked the chain ogre at “C”. I can see the intention behind the boss, but broken hit-boxes paired with absurd damage made me walk away with the wrong lessons. I think Gyoubu is a much better example of how prosthetics make boss fights more manageable. On top of that, he teaches us that esoteric skills are equally as important.
why does no one understand how ape duo work? i’m not the biggest fan of the boss but they don’t just attack you at the same time, the headless ape will determine what the brown ape does. tbh its one of the better duo bosses in the series
Yeah I feared he'd bring up that "criticism", but unfortunately it's clear he's talking about the bosses from a more casual perspective and hasn't really delved into the intricacies of their moveset (just watch his block mashing gameplay lol)
@@buckyhurdle4776 Bell gargoyles, O&S is conceptually great and it holds up pretty well, but is hurt by Dark Souls 1 jank, Darklurker, Friede and Ariandel is a bit messy but enjoyable, Elana and the best out of all of them, the Demon Princes.
@@highlightermarca-texto3281 so its not an "over analysis" then lmao. Critiques used to mean putting time and effot into researching and viewing the piece from different perspectives, not playing through a couple times and calling it a day.
(I'll comment mostly on the main bosses, maybe minibosses if they stand out enough) MY NAAAAAME IS GYOBU MASATAKA ONIWA: I kinda disagree on the camera, it routinely fucks itself up when he does his big jump attacks lmao Otherwise yeah, he's a great first Actual Boss. Lady Butterfly: I like to think of her as the first boss where you can get into what I call the parry zone. When she blocks 3 times, she's guaranteed to counterattack (she can do it on the second hit too, but it's not guaranteed). So you can get into the rhythm of parry > parry > parry > she attacks > you parry again > repeat. And you *can* actually hit her with a shuriken while she's on the wire, it just has to be a charged gouging top/lazulite shuriken. She blocks the first few hits, but gets hit by the last one, so she falls down. Maybe not as useful for new players (who the hell will have either of those upgrades on hirata 1 lmao), but for anyone doing the boss rushes, it's a good tip. With this and the aforementioned parry zone, you can just keep going at her and she'll be literally helpless. On phase 2, you can kill her before she summons her illusions, even. As for her shortcomings, yeah phase 2 just sucks. And I'm not even talking about the clones, it's her regular attacks. Making those projectiles do damage *through deflects* is just bad, straight up. As for the clones, i'll be brief. They completely break the flow of the fight, and having to either run around and waiting for them to time out or using a VERY limited consumable for that point of the game to dispel them is just..... WHY. Geni: Ahh yes, the point where the game stops fucking around and you start to find out. The embodiment of the "humanoid enemy that's 500x tougher than an eldritch monster" meme. He's the guy that properly teaches you to look for little tells in an enemy's stance; for example, if he dashes backwards, it means he's gonna shoot you. On phase 2, parrying the last hit of his Floating Passage is pretty much guaranteed to make him thrust -- and thus giving you even more free posture damage. There's not much for me to tell that you haven't said, except for how cool Lightning Reversal is as a mechanic. It's woefully underutilized (come on, only Geni, the Okami Warriors in Fountainhead and the final boss use it!), but it's *so* awesome. It has massive The Last Airbender vibes, and Inner Geni *reversing your reversal* with Sakura Dance is one of the coolest things this game ever did. My one criticism is that Reversals make the final boss's third phase way too easy, but honestly, if you just dash through the lightning instead of reversing it, this is a non issue. Monkeys: Not much to say here, really. They're probably the weakest Memory boss, and even though it's fun to figure them out on your first run, subsequent runs are just gonna use the Gachin strat because it's less obnoxious. Fake monk: Very fun moveset to learn, but her tankiness and nigh-infinite posture might make her one of those difficulty spikes for new players. Her voice is very funny to listen to, however. Also, if you want an easier cheese than the firecracker-ash one, here you go: Get contact medicine and the mist raven. Enter her arena while crouching and stick to the left wall. Sneak up behind her, lock on, use the contact medicine, and use the mist raven *without touching the left stick.* This will make you teleport upwards, and if you do it just right, you'll see the red deathblow marker and instakill her. If you do this as soon as you're able to get to Mibu (aka, right as you kill gyobu and arrive at ashina castle), you'll easily get 6-8 skill points, a free memory (and thus more AP), and the mibu breathing technique, which will then allow you to get some extra prayer beads and more easily kill golden carps. Guardian Monke: You said pretty much everything I had to say about this boss, so here's some miscellaneous stuff: For anyone who doesn't know how to make phase 1 free as hell, do the following: Get the mortal blade. Get the Mid-Air Combat Arts and mid-air prosthetic tool skills. Optionally, get the Ceremonial Tanto from the shichimen warrior past the Abandoned Dungeon. Get either an Ako sugar or a Yashariku, if you're feeling bold. Use the tanto, eat a candy, run up to the boss, and right as you're close to him, jump and use fire crackers. Now jump again, and use mortal draw. Make sure the sword's blade connects with the monkey -- it has its own hitbox and does hella damage. Do more jumping mortal draws until it dies. I say specifically jumping MDs because MD has this weird trait where the first slash does as much damage as a charged Empowered MD if you jump first, for some reason. As for phase 2: I love its animations. It seems as if it's a puppet on strings, which is actually true! It's being controlled by a centipede. And speaking of, if you parry the big overhead swing that makes it fall down, you can then use the Spear prosthetic to yank out the centipede! It does a ton of vitality and posture damage. Also, you can interrupt the screaming attack by hitting it with an MD. Emma & Isshin: The part where you mentioned that "giving in to shura" and going on constant aggression is the best way to beat Emma legit impressed me, I had never noticed that before. And there is nothing that makes you feel more like a god than deflecting all of Isshin's One Mind attack. Great Shinobi Owl: If I had 50 cents for every fight atop ashina castle that denoted a huge turning point for the story, I'd have $1,50. This man fights dirty, and isn't afraid to show it. He's a Shinobi like Wolf, and Shinobi fight dirty. Deathblows from above, distracting enemies to get them separated, spamming firecrackers/ash, etc are all things you've done, and Owl does the exact same to you. He naturally has access to things you do, like Mikiri-ing you if you dare to thrust attack (with one singular exception), and even deathblowing you if he breaks your posture. If Geni was a test to see how much you understood how enemies fight against you, Owl is a test to see if you can handle someone like you. Great Father Owl: Not much else to say that hasn't been already said, this guy is *great* (lol). Now he can use even more of your own tricks, namely Shadowrush/Shadowfall (which you can mikiri) and the mist raven. Inner Father being the final boss of the Shura boss rush makes for a great adrenaline activator. You've gotten past Emma and Isshin, and ran the marathon that is the demon of hatred. Losing to this guy would mean doing all THAT again, so you're gonna be on edge for the whole fight, pretty much. True Monk: Again, just like the fake monk, an overall really solid moveset that's full of little quirks. The scream she does when she does the terror attack on phase 3 gives me some Orphan of Kos vibes, ngl. Divine Dragon: The dragon actually mirrors yours and kuro's injuries. Sekiro lost his left arm, and Kuro made a slice across his chest with the mortal blade to draw out his blood for the incense, and the dragon's chest has a huge gash on it. Both sekiro and kuro are connected to the dragon, so that's a pretty cool detail. Also, I find it really funny how Sekiro is up against this literal GOD -- this giant fucking dragon who wields a legendary, gigantic sword made of energy, and he can just parry it with his Completely Normal Katana. Double monke: Spam mortal draw to end phase 1 quickly, then use firecrackers + MD to kill the brown monkey asap. This fight is bullshit, there's practically no upside to it lmao You CAN skip it if you reach mibu village before beating guardian ape, but like you said in the video, double apes hold way too much loot to skip on a first playthrough. Shichimen Warriors: Fun fact, you can more or less cheese them by waiting until they do one of their aerial attacks, jumping in, and doing an anti-air deathblow. This, of course, requires you to not only have the anti-air deathblow skill (which you buy from Blackhat Badger in ashina castle), but it also requires Divine Confetti to be active. And I kind of disagree on their rewards, I think all 3 are decent to great: The tanto is all around a great item if you're using emblem-heavy attacks like mortal draw, the malcontent ring trivializes apparitions (and yes, also the demon of hatred; it gives you two MASSIVE opening to lay on him -- the third whistle use is a fakeout, and he immediately counterattacks when you use it) and lapis lazuli gives you the ultimate forms of some prosthetic tools, although it is extremely scarce and you'd need two full playthroughs to get every lazulite upgrade. Shigekichi: A little fun fact, you can rip off his armor by using the Loaded Spear on him twice :D Demon of Hatred: Another fun fact, DoH counts as an Apparition, for some reason -- meaning Confetti does really good damage to him. Isshin Ashina - The Glock Saint: Well, you've said everything there was to say about the boss itself, so here's some fun stuff about this absolute monster of a man. Isshin never trained to use the Lightning of Tomoe like Geni did. So how is he able to use it in his fight, then? Well, he simply *catches natural lightning in midair before it touches the ground and throws it at you.* This dude's reaction time is *faster than lightning*. Even as he was very old and dying of (presumably) pneumonia and decades of battle injuries, his mere presence is what kept the Interior Ministry out of Ashina. They feared him THAT much. "Oh but if Isshin killed so many, why isn't he Shura?" Because Shura kill for pleasure, and Isshin only focuses on perfecting his craft, his swordsmanship. He doesn't kill for the sake of it like Shura does. His title, the Sword Saint, is "Kensei" in Japanese. Only three men in history were awarded that title, one of which is none other than Miyamoto Musashi himself.
Awesome video series, thanks for doing these! Sekiro is my favorite of these games. It was a painful learning curve but oh boy once you have if figured out it's the most exhilarating and satisfying combat in any game. Genichiro is my first love when it comes to fromsoft bosses and for that he may be my favorite; the flow of attacking and deflecting is perfection, like, it is just so in the pocket and does not miss a single beat. It feels like playing a piece of music I love. Looking forward to the Demon Souls and Elden Ring videos!
I really think that you're meant to do the Sunken Valley section before you go to the Senpou temple for a couple of reasons: 1. It makes no sense for Wolf to not use the Mortal Blade on the Monkey's centipede if he has it at this point in the game 2. In the Inner boss rush mode The Monkey is the boss directly after Genichiro, and that is generally listed in the order you face the main games bosses, hinting that it was the first intended boss after rescuing Kuro 3. If you beat him first he will retreat back to his layer in the poison swamp which will also kill half of Snake Eyes Shirahagi's gun women, making that fight much less frustrating
32:18 ok that's on you because the mob they are talking about is not even 50 feet away from where that convo takes place. Hell its impossible to miss him because of the gaint bell he has the the four wolfs while also being in the main path to Mt. Kongo. They also talk about how the armor barley fits while the knight obviously fits in his.
19:55 I don't fully get the criticism of Lady Butterfly's second phase. You *can* deflect the butterflies, and more importantly, you can prevent her from summoning the spectral dudes by literally staying right in her face and constantly either attacking or deflecting. I'm still on my first playthrough of the game (up to Guardian Ape), but was able to beat her early with no snap seeds and only 3 gourds. Took me at least 60 attempts, but on the final successful one, she wasn't able to summon at all because I stayed right on her and kept attacking constantly, then deflecting 2 or 3 hits, then right back to attacking again. Thought that was the point of the mechanic, if you let up the pressure *at all* you basically have to take a break until she's done with her shenanigans, then start working on her posture again from 0. Maybe the game could have communicated it better, bit I figured it out, and I suck at this game 😅
For Shume Masaji Oniwa, my tried-and-true method is to ninjutsu switch. A quick Bloodsmoke on the mortally injured rifleman nearby will draw both the spearman and the general towards you, but leave the general open for a backstab into Puppeteer, which makes the fight much more manageable.
I dont think that the boss name is Sakura I think that the species of the bull is just called Sakura Bull. For all sakura tree related aspects in the design (and the lack of a comma in the name of the boss)
12:00 Since he is literally shielding Ashina clan from the Ministry => you usually see thst he's one of the bricks that orevents the invasion that will start next
on release i had got to sword saint after a month died a hundred times easy ended up losing my whole game save and not going back to it for a long time 2 weeks ago i ran through it all again finally beating isshin an getting the ps plat may be my most satisfying gaming moment. just a beast of a boss. great video man loved the rankings
34:00 If you jump towards the little centipede mfs you can instantly kill them with a deathblow, regardless of whether they've spotted you or not. Same with the poison geckos. It makes clearing them before fighting the main Centipede trivial.
I had a surprisingly easy time with Isshin on my first playthrough, what have come to love so much about him is that every single playthrough he feels like a consistent challenge, never do I feel like I can just no brain my way through with muscle memory like the other bosses.
28:43 I would imagine this fight would’ve been so much more difficult for me had I not killed the third memory boss Corrupted Monk. This boss taught me how to play the game, spending nearly 3 hours on her. Made Genichiro and most other bosses very trivial afterwards
56:14 a neat thing i learned is you can sprint directly left or right when the ape jumps at you for the grab attack and he will always miss i hate grab attacks and i always try to find the easiest and most consistent ways to dodge them 😂 Emma for example when she starts her grab attack sprint directly backward until she starts the lunge and then stop and swing. she will land right in front of you and get staggered. Isshin same thing. Or you could always dodge or sprint left or right but i find backwards is the most consistent to pull off once you get the spacing right
This was a nice watch but to say you have to clear mobs every time for Juzo in an "over-analysis" feels slightly disingenuous since if you approach the arena from the left side of the courtyard from the right side of the leftmost house, there is a small area where only Juzo can see you and not the other mobs and you can fight Juzo 1v1 by the pond (edit) Also the mobs for the Senpou Long Arm Centipede fight become meme tier mobs once you learn they instantly show a death blow if you jump above them
Idk about you but i would put the armored warrior at A, i go for deflects on him at every opportunity which i think makes the fight very fun, his combos just make deflecting quite satisfying
@TheAkasharose he's nothing insane so maybe A teir is abit much, maybe high B is abit more reasonable but I just find his combos very enjoyable. Also thanks for responding to my comment mate
I just beat Inner Isshin for the first time, and my favorite part was a crazy string of moves in the 2nd and 3rd phases. You jump the sweep from the sword, then midair you parry his spear, and then back on the ground you mikiri the spear. Feels like the ultimate mastery of the game in one small attack
I don't think Sekiro's boss roster is perfect, especially in the early game during Hirata Estate, but in general this game's boss roster is absolutely incredible and I really hope we get to see another game of its kind. Also, one more thing. This game has some regular enemies that are honed to the point where they could be a boss in any other videogame except Sekiro. I'm thinking of the Okami warriors, the Glaive Monks (although they are used terribly), Inner ministry shinobi, the red hats and the nightjars. There's so many regular enemies in this game that are so fun to fight that you could give them a bigger health bar and I'd be sold on them being a boss. Speaks volumes about Sekiro's quality as a game. I also had the same experience with Lady Butterfly. It was the hardest boss in the first playthrough for me. Took me like 5 hours. No other boss took nearly as long. Not even Isshin.
One thing I think you should’ve mentioned about Isshin is that he doesn’t do anything new. There’s nothing in particular that’s special about Sword Saint Isshin. Owl has weird shinobi moves, Genichiro introduces you to lightning, and even Isshin Ashina uses fire, but Sword Saint Isshin only uses things that you’ve overcome before. He takes everything the game has thrown at you before and brings it to its peak
my favorite detail with Isshin is how phase 1 feels like he’s teaching a class. he’s doing these very basic, clean swings, showing off the core principles of the style he developed. he’s not doing any crazy leaps or anything just yet, just solid footwork and powerful follow-throughs. cut out the wind effects and i could totally see him doing these same moves in a dojo in front of a crowd of students, walking them through each step and slash. it’s a great escalation of Owl’s fight from earlier, too: Owl says “show me what you’ve learned,” while Isshin says “sit down and pay attention, i’ll show you how it’s done.”
I have finally finished playing Sekiro after dropping it initially 2 years ago. I don't know what it is, but I wholeheartedly agree with Isshin, Sword Saint being one of the best bosses both as a story character and his fight. I actually felt bad having to kill him, due to all the conversations I had with him when I brought him all the different sake he's definitely one of a few souls npc's which really felt lived in. I've no idea when was the last I got so engorged into a game that so much that I decided to spend 3 whole days just straight playing. I also went out of my way to do as much of the content as possible; doing as many side missions/stories that I ended up getting the "Return" ending on my first playthrough. Now I gotta get all the achievements in the game, thank you for your insightful analysis and the clear love you have for these games.
Oh damn, you counted minibosses. I suppose that's fair, otherwise the list would be pretty short, but I only would've counted the main Memory bosses myself. Otherwise... well, good luck making the Elden Ring episode my guy.
The second Ashina spears fight can be stealthed, the general and the mini boss are facing away from eachother meaning you can sneak the general and puppeteer him to make the fight easier. It is difficult to tell how they’re facing because of how dark it is though so I see how you thought they were looking at each other
I’ve never done the monkey fight without a gaachins tbh because I was never able to figure out the little gimmick except for the room where you can put out the candles for the sight monkey
I have such fond memories of Isshin. He took me 8 hours straight to finally defeat, making me cheer for a good 5 minutes and feeling so relieved. I don't think I've since felt that feeling of victory since beating Sekiro for the first time. The closest that's come to that was in Armored Core 6 with Balteus and in Lies of P with Nameless puppet. But those still felt like hollow victories somewhat. Isshin felt like I truly conqured the game, especially since I often kick on Sekiro and beat his ass again in the memory mode. What a masterpiece of boss design.
Its been awhile since i replayed sekiro, but a few things here off the top of my head: Im pretty dang sure you can damage headless without divine confetti. It takes a long time, but it is doable. Shishimen warriors can be instantly taken out with the aerial takedown. They jump around a lot and can be dispatched quickly with this. The thrusting spear removes armor, which you did mention briefly. It also forces the parasite out of the headless ape for huge posture damage, which I thought was worth mentioning.
This is my first video of yours and I really enjoyed it. I probbaly was when you said Sekiro was your favorite FS game anyway but still lol I'd love to see you take this approach to boss direction to other games, like Kingdom Hearts, I think you'd have a lot of neat things to way- and not just about the secret/post-game bosses either.
16:44 I'm... genuinely not sure what you're talking about here with the ally you can bring in to help you fight Juzou the Drunkard. In my most recent playthrough of the game, I was able to summon him in for every single attempt I made at the boss, even after he died multiple times. This might have been something changed in a patch at some point, idk
Might as well make this a thread since I've gone out of my way to beat all of Sekiro's bosses (minus the land Headless and the Shichimen Warriors, because screw em) very recently 23:13 so the Blazing Bull's weakness to fire crackers is actually stronger than just giving you a chance to get some hits in. If you spook the bull enough times with it, it'll freak out, run straight into a wall, and immediately fall over, giving you a free deathblow there and then. Doesn't salvage this awful boss by any means, but its something
34:52 not sure if this is just a case of you wording it weirdly, but Long-Arm Centipede Sen'Un is a completely optional encounter. You can very easily miss the pagoda he's stationed in since it's fairly out of the way (either jump down onto it from the building above it or go down a side path to get to it), and he isn't blocking anything important progression wise. There may have been some confusion here between Sen'Un and Giraffe here, since the latter very much blocks your progression
41:44 one kinda interesting thing about the poison swamp arena you find one of the Snake Eyes in is that the enemies here actually change slightly depending on if you do this before or after Sunken Valley. If you do it before Sunken Valley, then there are 2 small gunmen hanging around the camp near the Poison Pool Idol, while doing it after has a cannonier standing in the cliff right next to said idol instead... does this make having 3-4 gunmen in the same arena as the Snake Eyes good? No, not at all, but it is... something Also you can apparently use Puppeteer Ninjutsu on Shirahagi to have her assist you in the Headless Ape fight if Vaati Vidya is to be believed and it hasn't been patched, though I'm honestly not sure if it has since I've yet to try it and should probably test if it still works on the current patch
52:02 if I had to guess why the fog door is placed where it is for Long Arm Centipede Giraffe's fight, it's because there's a bunch of items in the other half of the room (including the Fan prostetic tool) that they didn't want players to go scrambling around to obtain while the funny claw man was swinging wildly at them, not to mention one of those items being hidden in a gap under the floorboards which would probably lead to some weird cheese strats. It's certainly... one way to handle that issue, though realistically they could have just made the items not appear until the boss is beaten and have the item hidden in the floorboards be placed anywhere else so there wouldn't be a need for the gap in the first place
1:44:14 umm... no, the Shume Masaji Oniwa and his general friend don't start the fight facing eachother: they start it facing away from eachother back to back, which does let you sneak up on them with the stealth sugar and get a backstab... aside from that though, it is nigh impossible to avoid aggroing both of them at once unless you use the Finger Whistle to attract one of them like another commenter mentioned, which makes this fight insanely painful if you didn't realize that the general only has 1 healthbar and assumed you had to take out 4 health bars to succeed... which I very much did
Finally beating The Sword Saint with sword only and learning that his heavy attacks can be deflected perfectly while being right in his face was amazing.
The way I always saw shura isshin's fight Is that he adapts against you because in first phase the best way is still being super aggressive, going from what you learned from emma and as you get through his first phase he realizes that he is not enough and has to use tricks against you like fire trying to stop you from being as aggressive as possible. Which I just absolutely love looking at it as isshin's intelligence.
Using the poison blade prosthetic (been too long, forgot the name) trivializes the snake eyes mini boss although it takes a handful of hits to proc the poison effect. Try it next time! Can also use final slash to dodge her grab easily if you upgrade the blade
I was surprised about Shume Masaji Oniwa review. The general is easy to get deathblow on, and then you can decide if you want to use puppet jutsu or bloodmist. At this point of the game you have the tools to fight them like a shinobi.
Hey. You know how you fought the snake eyes in the poison swamp after the folding screen monkeys? Did you try using the pupeteer ninjutsu on an enemy in the are to have a 2v1? Or lure the boss into the poison because they can be poisoned and are highly weak to it due to being descendants of the okami warriors from fountain head in lore.
The Schichiman warriors, you forgot to mention that you can get an anti air death blow on them when they’re leaping around cutting the fight down in time.
One of my favorite things about Isshin and Sekiro’s relationship is how much trust is inherently in it. They both seem to jive with each other incredibly fast and well. Which helps a lot in the pain of the Shura ending, but for the main games ending, it has less of a sad with more bitter, sweet feel. One of my favorite things about when you get the final slash on Isshin is that slices through his stomach kind of like how it is done in Seppuku and unlike the shura where are we just slices got up and then leave him to die (which is also great for showing how dishonorable we are for going with the Shura ending). We act almost like a second in the true final fight, cutting his head off. Which the second in Seppuku is inherently very trusted person for the one being killed. What are your thoughts on what I’ve said?
I completely agree! There's an incredible sense of respect in the Sword Saint duel, on both sides that not only makes the boss memorable, but almost empowers and pushes the player forward. Isshin fights you, but I've always felt he still expected to lose - and when he stays down at the end of that healthbar, it seems like Isshin accepting a reality he expected from the beginning. And the Shura ending really sits on death in general - the blood slowing down as Sekiro stares her down and drops her body, Isshin has always felt like he's trying not to collapse before he does, and even Owl, at the end of the cutscene, is crawling towards Sekiro. Death happens in both, but there's a poetic finality in the Sword Saint endings that the Shura ending so intentionally reverses - where it doesn't feel like an ending, because you know that the violence has only just begun.
I will not stand for the isshin slander. The "firestorm" attack is called one mind, its a combat art you get from the shura ending and its incredibly badass. First of all its not really hard to deflect most of it but isshin is there to serve as a test to how much you have learned the use of prosthetics. The suzaku lotus umbrella completely counters all of his fire attacks and it pains me to see you just monkey mash deflect instead of observing the patterns of each boss, beating them by also spamming fire crackers like a monkey. I would like you to do a charmless run without firecrackers in ng+ and then most of your opinions will change, guaranteed.
one thing about Shirahagi: if you beat the guardian ape before shirahagi, about half of the gunners will be killed off-screen by the ape returning to it's burrow
Wait for real?
@@JMiN___ yea, if you do it post-ape you only gotta deal with the 3 cannoneers
@@rollernkg68 that’s awesome man thanks!
I’ve platinumed this game 3x and beat it probably 15+ and I’ve never noticed that. Awesome.
OH so that's why the room has two variants. I never noticed what changed it
The biggest problem with Chained Ogre is that, for an early fight, it teaches the player the wrong responses. Too many people I've watched play this game come away from the fight with the takeaway being you should either jumping constantly, which results in infinite frustration for several hours afterwords as they keep dying to spears, or constantly dashing around and only attacking once a boss attacks, which results in the most dull but effective gameplay loops of all time.
I got that exact same experience. I tried and put down the game 3 times before actually killing the ogre, only because a friend told me about hirata estate and i got the different experience
I mostly agree with everything you said.. but I think the main ISSUE is his grab attack hit box is broken 😂. You can “out of his range” but it will still grab you, that is what forces new players to not even want to risk being close
The lesson I got from him was that tools and items go a very long way towards making the fight manageable. I know the game tells you within the first few seconds that you can parry, but I think the game should have really emphasized that *no seriously, 90% of attacks can be parried even if it doesn't look like it or make sense* . Cause I had no clue that any of those attacks could be parried. Died to him 50 times, went to the Harata estate and got the fire prosthetic, died to him another 20 times before just kind of getting lucky with hit and run strategies. If getting people to parry is what they wanted, the Centipede Giraffe should have been the first boss.
-One thing that you either didn't know or forgot to mention (and i think will be useful in your speedruns in this game) is during the Headless Ape boss in both the Sunken Valley and Ashina Depths, if you parry the last sword attack at the end of his long slashing combo, he will fall to the ground exposing his neck in front of you. If you have the spear prosthetic, you can use it in his neck to drag out the immortal centipede and deal massive vitality and posture damage. The centipede also explains why the Headless Ape behaves and moves so jittery. Very great detail if u ask me.
-You can make the Lone Shadow fight at the 2nd Hirata return significantly easier. When he's about to summon his wolves, you can throw a shuriken at him to stop him from summoning them instead of rushing up to him to disrupt. This also goes for Great Shinobi Owl's 2nd phase when he throws poison at the ground and is healing his posture.
-For Isshin Ashina (Shura ending boss), his 2nd phase can be fought aggressively if you have the Suzaku's umbrella. His one mind signature attack can be fully deflected when you first open the Suzaku's umbrella and press deflect one more time while its out. All of his fire base attacks like the flaming ichimonji and straight tracking fire charge attack can also be deflected with Suzaku's umbrella.
-Sekiro is my first and still is my most favorite FS game. What Sekiro lacks in (surface level) variety is made up for (mostly) high quality bosses and simple,yet deep combat system. I hope we get a Sekiro 2 soon
Fun fact. You can litterally instakill the shichimen warriors with the anti air deathblow since the float arround so often. And the small versions of the long arm"centipedes" you can also just instakill by jumping yourself.
You have to have divine confetti on to do the air deathblow. Just saying in case anyone gets confused why it's not working.
What? I never knew Wolf able to instakill the long-arms. Tell me more about it please
@@xAeternalGD he said the "small version"; they are like lizards in that if you just jump in their direction you will get a red deathblow marker and can kill them instantly. The human sized crawlers that chuck fire in that cave in senpou, and around the mini-boss centipede arena in the same area. You can't kill the miniboss long arm centipedes this way.
@@lollipophugo ohh makes sense yeah, thx
While you can't instakill the big freaky centipede wolverine dudes from just jumping like the little guys, they still use the same principle. Jumping down on their heads during the perilous sweeps instead of jumping away absolutely wrecks their posture bar. Spamming L1 during their flurry + one or two head boops = very sad centipedes
Sekiro has the best boss quality in the whole series imo.
I would give that to DS3, especially considering the dlc, but Sekiro is definitely up there, if not 2nd best imo
I think Elden ring is the best but sekiro also is great
The boss quality of Sekiro is unmatched in the industry
@@eldenlord5209 imo, Elden Ring suffers GREATLY from it's repeats and heavy quantity over quality style of design - the main lineup has some great ones, but the overall feel of the bosses is heavily dampened by way too much "meh" content. I seriously prefer the tight design of a sekiro or bloodborne, with no ubisoft-like open world content and 16 different dragon colors haha
@@louisrharmonyDS3 does have the highest highs, but it's bosses are not as consistently top tier as sekiro imo
I love Owl's attitude during an intense duel. Him saying "One, the parent is absolute, their will must be obeyed! Yet I sense some insubordination" is so funny because yeah, I guess you could call a violent duel to the death between father and son "some insubordination", but that might be underselling it a bit!
Absolutely love all three of his fights, and the difference in atmosphere between the Hirata and dojo duel, but the character makes me so angry lol
The last of "seven ashina spears" is easy when you know the trick, and the trick is to use the whistle on the general and then puppetear ninjutsu on him, when he turns his back.
The comments in each of these videos always teach me something new, and now I can get an end game Seven Spears without my frustration! I am so excited for the next replay now.
You guys are using whistles? I don't know if you need to invest in the stealth skills, because I always do, but when using the stealth sugar you can kill the lesser general just because the sugars are that op. Just walk "into the gap" where their backs connect. It's super easy and I never had any issues with that. Also I think bestowal is better than puppeteer because it allows you to just force him into blocking and you pretty much skip one health bar. With puppeteer you can get hit by your own guy and if you get comboed you just die. A matter of preference though I guess.
you don't have to use the whistle you can also use gachiin's sugar or spiritfall
@@TheAkasharose i just killed the normal enemy, ran away to reset aggro and then got a free deathblow lol
wait malcontent whistle works on people? i thought it only worked on spirits and beasts
A touch I absolutely love about Demon of Hatred is that you fight Gyobu, who is literally nicknamed ''the Demon''/Oniwa, as the first major boss of the game in that arena. You then fight an *actual* demon in the same arena at the end of the game. The game starts in a pretty sober realistic take on the setting, and by the end of the game major supernatural aspects have become a huge part of the world and feel like they fit in naturally. There's actual dragons, demons, vengeful many-faced spirits, immortal dancing swordsmen and a carp the size of a plane. It feels like such a great twist, going back to where you started with all the magical- and *dangerous*- aspects of the world fully revealed and paying off that journey with the reveal of the Demon of Hatred.
You can even go back to the little old lady in the back of the building where you meet Isshin in disguise, and throughout the game her dialogue will change, and she'll warn you that she feels a demon is coming. The foreshadowing is there, but no part of the game will prepare you for how explosively powerful the payoff is. Just a fucking excellent fight, an absolutely gorgeous design, amazing music by Yuka Kitamura that gives the fight an incredible emotional atmosphere.
His moveset being inspired by kabuki movements is just such an incredible inspired touch too. He's such a perfect demonstration of From Software's art department being able to take these ideas that sound crazy on paper and yet still managing to give them a sense of dignity and melancholy, which is something that the DS1 artbook's interviews established is something Miyazaki really pushed for with the art team. Despite his body being deformed, there's no sense of grotesque gore. It's a design that's scary at first, but becomes tragic the more you look at it. All that, while looking like it walked straight out of a historical tome of demon illustrations like the Hyakkai Zukan.
I may struggle with the fight sometimes, but aesthetically it's probably one of my favorite boss designs From Software's ever made.
Also, as an aside, I love that Genichiro effectively gates off the second act of the game, and Owl gates off the third and final act. They both serve as exam bosses to test your understanding of the game's mechanics; Genichiro is all about dealing with a balance of all attacks, mix-ups, learning to recognize what response a Perilous Attack requires not from the warning over your head but also from the enemy's stance (e.g. his jump slam having 3 different follow-ups), and learning pattern recognition (e.g. he always backsteps before he does his rapidfire arrow barrage). Once you master his fight, you feel like an absolute god. And then comes Owl, who is SO much more aggressive and oppressive. He covers distance extremely fast (teaches you to stay on him and be aggressive), does immense posture damage with his sword strikes (teaches you to block to actively recharge posture quicker), uses environmental hazards (teaches you to mind your spacing), and most importantly, he's just such a bastard that it's really fun to fight him and win despite how tough he is. You hit the nail on the head with Father Owl too, and I hope you tried or plan on trying Inner Owl in the boss rush mode and had a good time fighting him too.
But yeah, tl;dr, I fucking love this game. It may be my favorite singleplayer game of all time. I made a Sekiro weapon mod for DS3 as a tribute because I just love it that much.
"The game starts in a pretty sober realistic take on the setting" I guess that's largely true, apart from the giant snake of course..
The old lady's feeling of a demon coming will always come true as well. In the 3 standard endings, that demon is the sculptor/Demon of Hatred, and in the Shura ending, its Sekiro/Wolf
Demon of Hatred is stopping ARMIES, while being a failed Shura (cutting hand prevented it)
So it's also highlights the sheer insane and overwhelming threat which poses Wolf Shura cause he was able to kill the best swordsman in his prime BEFORE becoming Shura, and now he's an immortal with obly two swords that are able to hurt him.
This. Is. Doom.
@@FirstLast-wk3kcI don't think lacking an arm prevented it at all, just look at him. Wolf also lacks an arm and literally has a shura ending
Also, there are vague illusions to Gyobu being on the verge of going down the path of Shura too
On another note, apparently the likes of Juzou and Tokujiro are referred to as Shura, which I thought was a little odd because they don't look OVERLY demonic, but then I found that it turns out Shura is an actual thing irl and it kinda fits with them
All I want is a new game with a final boss as good as Glock Saint.
I don't think you gave Shura Isshin enough credit. The big fire beam can be consistently dodged if you keep moving sideways, allowing a counterattack. His giant fire attack makes you pause, carefully move on the ground to a safe location, and prepare to parry. There's a surprising amount of time to prepare if you don't sprint and just walk.
You don’t even need to wait for him to use his giant fire attack. You can hit him with ichimonji during his windup, and that will stun him out of the attack.
Shigekichi of the Red Guard also gets a point or two because he is one of the few enemies whose armor can be stripped by the Spear prosthetic.
The spear hint was for the taro troop with the bell. And the spear description mentions that the spear can tear away loose armor and the hint was that the taro troop was forced into armor that didn’t fit
One interpretation I've seen of the divine Dragon lore wise is that the old dragons are not rotting when killed but instead rejuvenating because they are newer budding shoots of a old tree that you are pruning to bring it back greatness. The divine Dragon itself is also fused to the tree and having had it's gift stolen seems to be also rotting as well. The most likely thing that is happen is that the Dragon is having it's first pruning either ever or in a long time and thus while you are damaging it you will overall leave it in a better place then when you came in. Especially if you intend to do the whole dragons reunion ending restoring the divine Dragon to its full glory.
Some thoughts I have about the the bosses in Sekiro:
- In general, I love when bosses include a special way to get a stealth deathblow off the bat. Some of them are obvious, like dropping in on the Lone Shadow at the start, and some are more complex require Gachiin's Sugar (it's thought but there's a pretty consistent way to do this with Snake Eyes Shirafuji that is super satisfying to pull off). It's something I think people don't give enough credit. This is a game that really heavily rewards stealth in a tangible way and makes it engaging. Ironically this also makes other bosses where this ISN'T possible as well, since it makes them far more intimidating.
- Speaking off, I actually really like the Lone Shadow at the start as it really provides some cool world building. It appears that Owl sent them their seeming to go after Wolf, as when you approach the normal way he says "... he said I'd find a cowardly wolf here...". And I love that when you drop in on him from above he just screams "Bastard!" like he knows how dishonest it is, but that's the shinobi way. I agree that the camera is awful here, but the idea of fighting a mini-boss in the exact place you start the game is so cool.
- The Snake Eyes bosses allow you to parry their grabs which is super fun. It's a super late timing: you need to parry as the scythe part of her gun gets pulled back. Parrying the grab adds some dynamic elements to the fight that most other grabs don't have. (Though at this point this tidbit feels like Sekiro's equivalent of "Did you know you can skip Radhan's arrow phase?" and "Did you know the Godskin Duo is weak to sleep pots?")
- If you want a tip for the Headless Ape in the feature, here's three. First, the common one, if you go to Mibu Village before fighting the Guardian Ape, you can completely skip this fight. Second, if you do the skip, you can start at the Hidden Forest idol and backtrack, you can get the drop on the Headless Ape. You can't get a stealth deathblow, but you can quickly take out tons of health and posture using Mortal Draw/ Empowerd Mortal Draw. Third and most important, the easiest way to deal with the second phase of Guardian Ape is targeting down the Brown Ape immediately with Mortal Draw. Two full uses of Mortal Draw will normally do enough damage that you can quickly get a deathblow, bringing it down to just the Headless Ape. Using these three tips I now take on Headless Ape every time, and it can be kinda fun.
- I completely understand your critiques of the Shichimen Warriors, but I actually love those fights. You can actually parry the orbs and laser and it makes the flow of the fight much more fun. Additionally, you can perform an Anti-air deathblow if you buy the skill from Blackfoot Badger (weirdly you need to have divine confetti active though). Pulling off an Anti-air deathblow is so satisfying. Don't get me wrong, they definitely can be a bit of pain, but I would gladly fight them WAY before any of the Headless.
Overall, I really loved your analysis here. This game has such a special place in my heart and it's always great to see people appreciating it's masterclass boss design.
Sekiro has my favorite combat system of all time and it seriously isn’t even close. The satisfaction of perfectly parrying a crazy combo is unmatched in gaming and the boss lineup is just so solid. Finally beating Genichiro and later on Ishiin for the first time among so many others makes you feel like a god because your build didn’t defeat him, your mastery of the mechanics did. So good and we need a sequel.
Was sad that Sekiro never got a proper DLC and nothing mentioned about a sequel. The stuff about journeying to the West to take the Divine Dragon back to it's place of origin would have been a great setup. Also getting to see Tomoe before she got repurposed into Malenia would have been great. Know it isn't confirmed that's what happened, but come on. The jump she does for Water Fowl? Pretty much begging to have lightning crash down on her blade and for you to engage in some ridiculous midair back and forth lightning deflections.
I also feel a journey to the West inspired From Software game would have some absolutely wild creature designs - there's so many iconic stories there that I feel would make for an incredible experience.
Yeah it's a huge missed opportunity when it comes to Malenia and how obviously she was designed for Sekrio.
iu also wouldnt mind a pre quel that shows all the seven ashina spears as well as young owl ishin. lady butterfly etc.
I've said this for years. Read the text for spiral cloud passage which you get from pot boy in hirata it sounds and it looks very much like water fowl. That was gonna be Tomoes attack but they scrapped her and gave the attack to the player. That's my conspiracy theory. I hate melania she's not fun. What we could have gotten....oh
Good news, FS recently said they're looking to perfect Sekiro's combat style
HESITATION IS DEFEAT
47:16 There actually is a way to stealth off one of O'Rin's health bars, which is most definitely a glitch/exploit. In order to do it you do not talk to her and jump on her head while she's not aggressive, this will for some reason make her register as an enemy and you can backstab her. I learned this through TheDeModcracy's Sekiro mini-boss ranking
I don't think this works on the latest patch
It is unfortunately fixed in the latest version of the game.
About Blazing Bull: The fight is actually a meme, you can win in like 5-6 deflections without much horsing around.
It's a bullfight. If you run away, perfect guard his charge attack, smack him in the face two or three times, then repeat, he'll posture break himself and skip phase 2. It's maybe a 45-60 second fight like that.
Get it? Toro, toro!
That doesn't solve the problem of this being... unintuitive, though. Seriously, who would think to try that, especially after the burn status build up dissuades you? I can't even remember who taught me that trick, but it does turn a tedious fight in a hilariously simple one.
I will have to try that next time I play
Exactly, tried this today, killed the bull within a minute, easiest fight ever
Gotta say since learning that trick I now love the fight. The fire umbrella makes it way better to
32:30 The "big guy" they are talking about is very close to the soldiers you are eavesdropping. If you are approaching the bridge from Ashina Castle, across the bridge is a gate, and the "big guy" (a Taro soldier) is on the other side of that gate. It's unfortunate that you were confused by the hint, but honestly I think that is a mistake that very few players will make. The Armored Warrior is much later in the progression, and even if a player did not connect the hint to the Taro soldier, they will probably have forgotten it by the time they get to the Armored Warrior.
1:44:20 You can star the fight with a stealth kill. Just use the stealth sugar and crawl around the side of the arena. You can kill the General first and even puppet him if you want.
With the demon of hatred you can hear wolf offer his apologies to the sculptor if you drink every drink with all 3 drinkers. And also the old ladies dialogue changes. Little touches like that are also appreciated.
23:20 Your suppose to attack the Bull on the head. The Bull gets constantly staggered after a few hits to the head. Parrying his charge will give you and opening for more attacks towards his head. His HP is for player(unfortunately players will always to the safest thing possible even if it’s tedious) discouraged attacking from behind. You basically fighting like a Bullfigher, bait a charge to parry. The fight goes by extremely quickly alongside using the firecrackers in tandem.
Then that means you would have to fight less aggressively I guess to avoid burn
@@Bendanna93 You’re given medicine pretty early to minimize the burn stat. Also you will be surprised how fast the fight is by this method. If done well it’s not that big of a factor.
@@Bendanna93 just use the withered red gourd for burn resistance
On a first playthrough you wont have that here. Most of the balance issues presented here are for ng, which should be the main focus @@Ghorda9
The first Great Owl fight was so hard it made me quit for a while. I had gotten that far without perfect deflecting, only dodging with my years of casual dark souls muscle memory.
When I returned to the game months later, Owl made me learn to deflect as a trial by fire. From that point I made it to the end of the game at a decent pace.
Hope the algorithm blesses you up man these videos are supreme quality. Subbed
The hero returns. Best fromsoft essayist ive seen. The speed that you exhibit putting these out it crazy.
Ah Sekiro, one of my favorite games of all time. While I might not get the same levels of excitement that I had on my first playthroughs, those memories were something else. Beating Isshin will go down as one of my most hype experiences a few years back.
video!!!
Especially at 1:44:50 - Isshin Ashina, The Sword Saint, in which you mention the fact that among Fromm Software's games when fighting the final boss we're not just fighting a "Boss", as on other Fromm Software's titles, I guess I couldn't agree more!
The human aspect Sekiro has, in which the story and narrative create are what makes this game their best!
This adds a motivation to the game the other titles lack.
And it's not just fighting endgame bosses, and characters you might connect with feelings (which is awesome), but Sekiro provides us a motivation from the start. with a story context and a purpose when we're in charge of taking care of a boy, our master. This makes Sekiro the best of their games, no matter how harder the rest.
Good job mate!
Sekiro is my favorite rhythm game
You should play the Resurrection mod! It makes some very interesting boss design changes, it feels like the true Sekiro new game plus imo. Gyoubu and Lady Butterfly's changes are specifically very good, as far as I can tell every problem you had with them is addressed. The recoil counter system (very cool stuff, introduced in the mod's tutorial) even makes blazing bull feel good to fight head on.
There's some Soulsborne mods in general I've been getting recommended - I've never really dived into Content mods before, Sekiro might be a great place to start!
@@TheAkasharose it's the absolute best one in my opinion; Elden Ring reforged and Convergence are close, but Resurrection is excellent
Resurrection is amazing, replayed the latest update of it recently and do not remember being able to miriki gyobu, that was cool. Resurrection true corrupted monk is one of my favorite bosses period.i havent played any other souls mods, but I am looking forward to Dark Souls 3 Archthrones
Great delivery, I had to double check the sub count, video quality is right there with tens or hundreds of thousands sub channels
Found your channel recently and just finished binging your other boss analysis videos yesterday. So pumped to see this drop today at the same time I am replaying Sekiro!
You're a girl; you can't and don't like Sekiro. Stop kidding yourself.
Lone shadow longswordsmen is not required, you can skip him by taking the tunnel in the abandoned dungeon that brings you to the Shichimen warrior in that area. You can also have a conversation with that lone shadow in the well
You can also reach the Poison Pool through the second Great Serpent’s cave in the Sunken Valley. Though making it all the way through past the serpent requires that you use the Puppeteer Ninjutsu
1:07:49
I thought this exact same thing too, I malded at this one singular move for so long. Until I realized how tight the hit boxes for the fire burst was, you can stand in between most of them that have decent spacing between the others and they’ll completely miss you allowing you to completely deflect every single one of the hits in the chain, even the One Mind flurry. The fact he stumbles if you deflect the final hit after the flurry like the first hit in his Ichimonji is just narratively perfect.
I'm convinced that Long Arm Centipede Giraffe was supposed to be named Kirin (a mythological creature) as like. A NAME. But that it was translated to Giraffe since it's also the Japanese word for Giraffe. This might just me coping for how silly he is though, but I find him so fun even if he's a pushover.
**EDIT**
I did go back into Sekiro, and double check Long Arm Centipede Giraffe because the name had been BOTHERING me. I fact checked myself, and honestly just got more mad lmao.
It would be LESS weird if his name was 麒麟 (Kirin). But nope, I double checked and his name is in katakana, which is a bit odd since its usually used for foreign loan words or foreign names. His name is written as 長手の百足 (Centipede of the Long Hand) then ジラフ which is in katakana and transliterates into English as Jirafu. The phonetic reading of Giraffe as a loan word, as opposed to the 'local' word that can also be used for giraffe. Sadly, without kanji, any estimations of what else could have been intended with Jirafu would just be overanalysis that leads to nowhere.
Another odd example of this occurring is with Emma who's name is written エマ (Ema).
So.
From Soft was just being kind of silly?
**END OF EDIT**
I will say, something that I found interesting but threw me off is the different order of encounter you had for the list vs what I experienced personally, especially for the early game. I cleared out basically everything possible before Genichiro because of how much trouble I had on my first playthrough and a fear of 'missing' anything. Kind of related, I do think it's just a difference in personal experience and playstyle, but I never really had much of an issue with any of the bulls or the ogre and I loved the Snake Eyes Shirafuji encounter. I still get stomped by Demon of Hatred, though.
Placements like the ogre and Outskirt Masanaga never bothered me, but I think it's because of how I explore areas. I noticed that i couldn't use the teleport and that raised a flag in my head to check out the area, plus whenever there were major area changes it prompted me to double back and re explore.
I think after all my playthroughs, my favorite fights are Owl (Father) and True Corrupted Monk. Sword Saint Isshin is amazing, and I honestly think a "better" battle, I just like Owl (Father) more. My favorite aspect of the Guardian Ape fight is how it moves like a centipede in it's second phase. Demon of Hatred is polarizing from what I've seen over the years, and while i love his narrative I just tend to find the fight frustrating. I think as far as gimmick fights go, the Divine Dragon is my favorite in the FromSoft catalogue.
I feel like Sekiro, of all of FromSoftware's works, has the best "Exam Fights." The minibosses are solid checks on prosthesis use and swordplay mechanics. Genichiro and Owl feel like perfect tests of overall competency.
That said, fuck the Headless. All my homies hate the headless (though the underwater ones are SO much easier once you get in the flow). I can clear them out pretty well now, and did them "when intended" my first run. But GOD I hate them and if I do bother to kill them again I just wait until I have the ring upgrade to speed up the process. I don't mind the Shichimen, but the one in Fountainhead feels very out of place in terms of design and whats been established in the story, especially with the Fountainhead Waters being the SOURCE of the power of the divine confetti that destroys spirits so bad.
Looking forward to Demon Souls and Elden RIng!
Shichimen Warrior is in Fountainhead Palace because of the people that died there.
Yes people have died there, but it still feels out of place compared to the other Shichimen and Headless.@@davidnewhart2533
how come father owl's your favourite? I find him to be way too passive now that I've fought inner owl. He's basically just GS owl without the annoying bs, meaning that you can just r1 spam him to death with occasional easy deflects, especially because he doesn't have a proper spam punish like inner owl, butterfly, or all three isshin's
I just like the fight.
@@tulnekaya1054 sorry, I meant to ask why you like him more than inner owl
Video game melee combat distilled to perfection. That 'clang' you get from getting the timing right on parries is effing glorious!
We've been blessed once again
The sword saint Isshin fight is my favorite boss in all of soulsborne. He's built up as a badass during the story, The 3 phases are distinct in their movesets without being unfair, You fight in the same field as you did at the beginning of your journey, and the storm and wind and music become more intense as the fight progresses. What a perfect boss fight
Fantastic video so far. Love your content man you do a great job
32:01 I had no idea you could use the spear on him, I'll have to try that now. Great video as well!
The false monk is my favorite fight in large part because, in my opinion, it's a fight that teaches you the importance of dodging. At that point you've probably grown accustomed to sticking solely to deflects, getting pot shots in to slowly drain the enemies vitality. But the Monk has very few openings, most combos end in pushing you back, stomping the sweep makes her do a very quick jump slash to gain distance. Add in the biggest posture regain in the game, and it is a brutally long struggle.
However, there are many openings if you ignore your built up instincts and dodge during combos, the upwards swings are delayed enough and vertical enough to dodge behind her to get 3 or 4 free hits in, the jump slash won't come out if you land without stomping the sweep. It forces you to unlearn how near every non-beast fight had conditioned you fight.
Also, SAS Oniwa gets too much flack, and it's all because of one little tool that single handedly flips the fight around that every forgets about: the Whistle.
You can use the whistle to draw their attention away from each other, turning the fight into a repeat of the Vilehand encounter, just with one extra step.
Ooh, I never thought of using the whistle - I usually never really touch that tool.
And yeah, I love False Monk. I just hate how cheeseable he is.
But you even admitted the cheese is unreasonably hard to perform. You have to use multiple consumables with exact timing.
There is also the very easy and well-known corner cheese for Shinobi Owl and Genichiro but you didn't bring that up or let it take away from the fight @@TheAkasharose
@@highlightermarca-texto3281 The stealth deathblow is crazy hard, but mashing the item button is less so. I had a really tough time learning the corner cheese, to the point that it felt a lot more rewarding when I got it for the first time - like I did bend the game out of the shape. The first time I used Ash, Snap Sneeds, and Firecrackers, the False Monk just died without even needing to worry about positioning or the arena, or even the exact tempo.
Good quality long form video of someone rambling on about bosses? Instant subscribe
My hot take is that the headless fights are perfect. They're not trying to be a fun and challenging test of your mastery of game mechanics like every other fight. Instead, they're designed around exactly one thing, being absolutely terrifying. And boy do they pull it off. (The divine confetti requirement is still kinda bs tho)
There were moments in Elden Ring where I did feel accomplishment but nothing like killing a boss in Sekiro. Hearing "Hesitation is defeat." Became my moto for souls games afterwards and actually found myself getting better at soulslike games in general
Damn, prefect timing. I'm not subscribed and I got here fast.
Some of isshins attacks in the sword saint are technically perilous attacks for jumping that just don't offer a jump attack. You don't need to run away so if you time it right you can still keep up the pressure, it's all about aggression and I love that.
This is the content I am here for. Excellent bakdown!!
Even in a sekiro boss video the bed of chaos catches strays🤣
I never figured out that you had to do all that crap to the monkeys. I just ran around on the roofs. All of the monkeys popped up eventually and I just wailed on them.
I would’ve ranked the chain ogre at “C”. I can see the intention behind the boss, but broken hit-boxes paired with absurd damage made me walk away with the wrong lessons.
I think Gyoubu is a much better example of how prosthetics make boss fights more manageable. On top of that, he teaches us that esoteric skills are equally as important.
why does no one understand how ape duo work? i’m not the biggest fan of the boss but they don’t just attack you at the same time, the headless ape will determine what the brown ape does. tbh its one of the better duo bosses in the series
Yeah I feared he'd bring up that "criticism", but unfortunately it's clear he's talking about the bosses from a more casual perspective and hasn't really delved into the intricacies of their moveset (just watch his block mashing gameplay lol)
Calling it one of the better gank bosses is an insult to actual good gank bosses.
@@botondkunos1774 Like what? Please say O&S, fucking please say O&S
@@buckyhurdle4776 Bell gargoyles, O&S is conceptually great and it holds up pretty well, but is hurt by Dark Souls 1 jank, Darklurker, Friede and Ariandel is a bit messy but enjoyable, Elana and the best out of all of them, the Demon Princes.
@@highlightermarca-texto3281 so its not an "over analysis" then lmao. Critiques used to mean putting time and effot into researching and viewing the piece from different perspectives, not playing through a couple times and calling it a day.
(I'll comment mostly on the main bosses, maybe minibosses if they stand out enough)
MY NAAAAAME IS GYOBU MASATAKA ONIWA:
I kinda disagree on the camera, it routinely fucks itself up when he does his big jump attacks lmao
Otherwise yeah, he's a great first Actual Boss.
Lady Butterfly:
I like to think of her as the first boss where you can get into what I call the parry zone. When she blocks 3 times, she's guaranteed to counterattack (she can do it on the second hit too, but it's not guaranteed). So you can get into the rhythm of parry > parry > parry > she attacks > you parry again > repeat.
And you *can* actually hit her with a shuriken while she's on the wire, it just has to be a charged gouging top/lazulite shuriken. She blocks the first few hits, but gets hit by the last one, so she falls down. Maybe not as useful for new players (who the hell will have either of those upgrades on hirata 1 lmao), but for anyone doing the boss rushes, it's a good tip.
With this and the aforementioned parry zone, you can just keep going at her and she'll be literally helpless. On phase 2, you can kill her before she summons her illusions, even.
As for her shortcomings, yeah phase 2 just sucks. And I'm not even talking about the clones, it's her regular attacks. Making those projectiles do damage *through deflects* is just bad, straight up.
As for the clones, i'll be brief. They completely break the flow of the fight, and having to either run around and waiting for them to time out or using a VERY limited consumable for that point of the game to dispel them is just..... WHY.
Geni:
Ahh yes, the point where the game stops fucking around and you start to find out. The embodiment of the "humanoid enemy that's 500x tougher than an eldritch monster" meme.
He's the guy that properly teaches you to look for little tells in an enemy's stance; for example, if he dashes backwards, it means he's gonna shoot you. On phase 2, parrying the last hit of his Floating Passage is pretty much guaranteed to make him thrust -- and thus giving you even more free posture damage.
There's not much for me to tell that you haven't said, except for how cool Lightning Reversal is as a mechanic. It's woefully underutilized (come on, only Geni, the Okami Warriors in Fountainhead and the final boss use it!), but it's *so* awesome. It has massive The Last Airbender vibes, and Inner Geni *reversing your reversal* with Sakura Dance is one of the coolest things this game ever did.
My one criticism is that Reversals make the final boss's third phase way too easy, but honestly, if you just dash through the lightning instead of reversing it, this is a non issue.
Monkeys:
Not much to say here, really. They're probably the weakest Memory boss, and even though it's fun to figure them out on your first run, subsequent runs are just gonna use the Gachin strat because it's less obnoxious.
Fake monk:
Very fun moveset to learn, but her tankiness and nigh-infinite posture might make her one of those difficulty spikes for new players. Her voice is very funny to listen to, however.
Also, if you want an easier cheese than the firecracker-ash one, here you go: Get contact medicine and the mist raven. Enter her arena while crouching and stick to the left wall. Sneak up behind her, lock on, use the contact medicine, and use the mist raven *without touching the left stick.* This will make you teleport upwards, and if you do it just right, you'll see the red deathblow marker and instakill her. If you do this as soon as you're able to get to Mibu (aka, right as you kill gyobu and arrive at ashina castle), you'll easily get 6-8 skill points, a free memory (and thus more AP), and the mibu breathing technique, which will then allow you to get some extra prayer beads and more easily kill golden carps.
Guardian Monke:
You said pretty much everything I had to say about this boss, so here's some miscellaneous stuff:
For anyone who doesn't know how to make phase 1 free as hell, do the following: Get the mortal blade. Get the Mid-Air Combat Arts and mid-air prosthetic tool skills. Optionally, get the Ceremonial Tanto from the shichimen warrior past the Abandoned Dungeon. Get either an Ako sugar or a Yashariku, if you're feeling bold.
Use the tanto, eat a candy, run up to the boss, and right as you're close to him, jump and use fire crackers. Now jump again, and use mortal draw. Make sure the sword's blade connects with the monkey -- it has its own hitbox and does hella damage. Do more jumping mortal draws until it dies. I say specifically jumping MDs because MD has this weird trait where the first slash does as much damage as a charged Empowered MD if you jump first, for some reason.
As for phase 2: I love its animations. It seems as if it's a puppet on strings, which is actually true! It's being controlled by a centipede. And speaking of, if you parry the big overhead swing that makes it fall down, you can then use the Spear prosthetic to yank out the centipede! It does a ton of vitality and posture damage.
Also, you can interrupt the screaming attack by hitting it with an MD.
Emma & Isshin:
The part where you mentioned that "giving in to shura" and going on constant aggression is the best way to beat Emma legit impressed me, I had never noticed that before.
And there is nothing that makes you feel more like a god than deflecting all of Isshin's One Mind attack.
Great Shinobi Owl:
If I had 50 cents for every fight atop ashina castle that denoted a huge turning point for the story, I'd have $1,50.
This man fights dirty, and isn't afraid to show it. He's a Shinobi like Wolf, and Shinobi fight dirty. Deathblows from above, distracting enemies to get them separated, spamming firecrackers/ash, etc are all things you've done, and Owl does the exact same to you. He naturally has access to things you do, like Mikiri-ing you if you dare to thrust attack (with one singular exception), and even deathblowing you if he breaks your posture.
If Geni was a test to see how much you understood how enemies fight against you, Owl is a test to see if you can handle someone like you.
Great Father Owl:
Not much else to say that hasn't been already said, this guy is *great* (lol). Now he can use even more of your own tricks, namely Shadowrush/Shadowfall (which you can mikiri) and the mist raven. Inner Father being the final boss of the Shura boss rush makes for a great adrenaline activator. You've gotten past Emma and Isshin, and ran the marathon that is the demon of hatred. Losing to this guy would mean doing all THAT again, so you're gonna be on edge for the whole fight, pretty much.
True Monk:
Again, just like the fake monk, an overall really solid moveset that's full of little quirks. The scream she does when she does the terror attack on phase 3 gives me some Orphan of Kos vibes, ngl.
Divine Dragon:
The dragon actually mirrors yours and kuro's injuries. Sekiro lost his left arm, and Kuro made a slice across his chest with the mortal blade to draw out his blood for the incense, and the dragon's chest has a huge gash on it. Both sekiro and kuro are connected to the dragon, so that's a pretty cool detail.
Also, I find it really funny how Sekiro is up against this literal GOD -- this giant fucking dragon who wields a legendary, gigantic sword made of energy, and he can just parry it with his Completely Normal Katana.
Double monke:
Spam mortal draw to end phase 1 quickly, then use firecrackers + MD to kill the brown monkey asap.
This fight is bullshit, there's practically no upside to it lmao
You CAN skip it if you reach mibu village before beating guardian ape, but like you said in the video, double apes hold way too much loot to skip on a first playthrough.
Shichimen Warriors:
Fun fact, you can more or less cheese them by waiting until they do one of their aerial attacks, jumping in, and doing an anti-air deathblow. This, of course, requires you to not only have the anti-air deathblow skill (which you buy from Blackhat Badger in ashina castle), but it also requires Divine Confetti to be active.
And I kind of disagree on their rewards, I think all 3 are decent to great:
The tanto is all around a great item if you're using emblem-heavy attacks like mortal draw, the malcontent ring trivializes apparitions (and yes, also the demon of hatred; it gives you two MASSIVE opening to lay on him -- the third whistle use is a fakeout, and he immediately counterattacks when you use it) and lapis lazuli gives you the ultimate forms of some prosthetic tools, although it is extremely scarce and you'd need two full playthroughs to get every lazulite upgrade.
Shigekichi:
A little fun fact, you can rip off his armor by using the Loaded Spear on him twice :D
Demon of Hatred:
Another fun fact, DoH counts as an Apparition, for some reason -- meaning Confetti does really good damage to him.
Isshin Ashina - The Glock Saint:
Well, you've said everything there was to say about the boss itself, so here's some fun stuff about this absolute monster of a man.
Isshin never trained to use the Lightning of Tomoe like Geni did. So how is he able to use it in his fight, then? Well, he simply *catches natural lightning in midair before it touches the ground and throws it at you.* This dude's reaction time is *faster than lightning*.
Even as he was very old and dying of (presumably) pneumonia and decades of battle injuries, his mere presence is what kept the Interior Ministry out of Ashina. They feared him THAT much.
"Oh but if Isshin killed so many, why isn't he Shura?" Because Shura kill for pleasure, and Isshin only focuses on perfecting his craft, his swordsmanship. He doesn't kill for the sake of it like Shura does.
His title, the Sword Saint, is "Kensei" in Japanese. Only three men in history were awarded that title, one of which is none other than Miyamoto Musashi himself.
Awesome video series, thanks for doing these! Sekiro is my favorite of these games. It was a painful learning curve but oh boy once you have if figured out it's the most exhilarating and satisfying combat in any game. Genichiro is my first love when it comes to fromsoft bosses and for that he may be my favorite; the flow of attacking and deflecting is perfection, like, it is just so in the pocket and does not miss a single beat. It feels like playing a piece of music I love. Looking forward to the Demon Souls and Elden Ring videos!
I really think that you're meant to do the Sunken Valley section before you go to the Senpou temple for a couple of reasons:
1. It makes no sense for Wolf to not use the Mortal Blade on the Monkey's centipede if he has it at this point in the game
2. In the Inner boss rush mode The Monkey is the boss directly after Genichiro, and that is generally listed in the order you face the main games bosses, hinting that it was the first intended boss after rescuing Kuro
3. If you beat him first he will retreat back to his layer in the poison swamp which will also kill half of Snake Eyes Shirahagi's gun women, making that fight much less frustrating
32:18 ok that's on you because the mob they are talking about is not even 50 feet away from where that convo takes place. Hell its impossible to miss him because of the gaint bell he has the the four wolfs while also being in the main path to Mt. Kongo. They also talk about how the armor barley fits while the knight obviously fits in his.
I come back to this game once a year inevitably. It’s easily my favorite game I’ve ever played
19:55 I don't fully get the criticism of Lady Butterfly's second phase. You *can* deflect the butterflies, and more importantly, you can prevent her from summoning the spectral dudes by literally staying right in her face and constantly either attacking or deflecting. I'm still on my first playthrough of the game (up to Guardian Ape), but was able to beat her early with no snap seeds and only 3 gourds. Took me at least 60 attempts, but on the final successful one, she wasn't able to summon at all because I stayed right on her and kept attacking constantly, then deflecting 2 or 3 hits, then right back to attacking again. Thought that was the point of the mechanic, if you let up the pressure *at all* you basically have to take a break until she's done with her shenanigans, then start working on her posture again from 0. Maybe the game could have communicated it better, bit I figured it out, and I suck at this game 😅
For Shume Masaji Oniwa, my tried-and-true method is to ninjutsu switch. A quick Bloodsmoke on the mortally injured rifleman nearby will draw both the spearman and the general towards you, but leave the general open for a backstab into Puppeteer, which makes the fight much more manageable.
1:02:10 - 1:02:26 editing error w script 😮
These vids have been amazing I give major praise. Can’t wait to see more.
1:44:15
I’ve literally never had any sort of trouble stealth killing the general, and if you mess up you can literally use the idol to reset.
I dont think that the boss name is Sakura I think that the species of the bull is just called Sakura Bull. For all sakura tree related aspects in the design (and the lack of a comma in the name of the boss)
12:00
Since he is literally shielding Ashina clan from the Ministry => you usually see thst he's one of the bricks that orevents the invasion that will start next
on release i had got to sword saint after a month died a hundred times easy ended up losing my whole game save and not going back to it for a long time 2 weeks ago i ran through it all again finally beating isshin an getting the ps plat may be my most satisfying gaming moment. just a beast of a boss. great video man loved the rankings
YESSSSS IM SO EXCITED FOR THIS VID
For a second I thought you missed out on the all powerful Mist Noble meme, you saved yourself from his 4th wall breaking wrath there, friendo.
34:00 If you jump towards the little centipede mfs you can instantly kill them with a deathblow, regardless of whether they've spotted you or not. Same with the poison geckos. It makes clearing them before fighting the main Centipede trivial.
1:44:37 Hmm I wonder why the random NPC is there that can easily get backstabbed. Can be useful for some ninjutsu but where have I heard that before….
42:30 you can actually stealth kill all the snipers without sugar... the route is just tight and you have to be quick ie not crouching all the time
I had a surprisingly easy time with Isshin on my first playthrough, what have come to love so much about him is that every single playthrough he feels like a consistent challenge, never do I feel like I can just no brain my way through with muscle memory like the other bosses.
28:43 I would imagine this fight would’ve been so much more difficult for me had I not killed the third memory boss Corrupted Monk. This boss taught me how to play the game, spending nearly 3 hours on her. Made Genichiro and most other bosses very trivial afterwards
56:14 a neat thing i learned is you can sprint directly left or right when the ape jumps at you for the grab attack and he will always miss i hate grab attacks and i always try to find the easiest and most consistent ways to dodge them 😂 Emma for example when she starts her grab attack sprint directly backward until she starts the lunge and then stop and swing. she will land right in front of you and get staggered. Isshin same thing. Or you could always dodge or sprint left or right but i find backwards is the most consistent to pull off once you get the spacing right
32:40 isn't both the spear and that eavesdrop in Ashina Reservoir, pretty far from Armored Warrior in Senpou, or am i misremembering??
32:05 nah mate the dudes you can eavesdrop about the "big guy in armor" are placed literally right next to the Taro Troop dude they're talking about.
This was a nice watch but to say you have to clear mobs every time for Juzo in an "over-analysis" feels slightly disingenuous since if you approach the arena from the left side of the courtyard from the right side of the leftmost house, there is a small area where only Juzo can see you and not the other mobs and you can fight Juzo 1v1 by the pond
(edit) Also the mobs for the Senpou Long Arm Centipede fight become meme tier mobs once you learn they instantly show a death blow if you jump above them
Idk about you but i would put the armored warrior at A, i go for deflects on him at every opportunity which i think makes the fight very fun, his combos just make deflecting quite satisfying
I definitely want to focus more on staying in his face in my next playthrough, force myself to learn some of his tougher combos.
@TheAkasharose he's nothing insane so maybe A teir is abit much, maybe high B is abit more reasonable but I just find his combos very enjoyable. Also thanks for responding to my comment mate
I just beat Inner Isshin for the first time, and my favorite part was a crazy string of moves in the 2nd and 3rd phases. You jump the sweep from the sword, then midair you parry his spear, and then back on the ground you mikiri the spear. Feels like the ultimate mastery of the game in one small attack
I don't think Sekiro's boss roster is perfect, especially in the early game during Hirata Estate, but in general this game's boss roster is absolutely incredible and I really hope we get to see another game of its kind. Also, one more thing. This game has some regular enemies that are honed to the point where they could be a boss in any other videogame except Sekiro. I'm thinking of the Okami warriors, the Glaive Monks (although they are used terribly), Inner ministry shinobi, the red hats and the nightjars. There's so many regular enemies in this game that are so fun to fight that you could give them a bigger health bar and I'd be sold on them being a boss. Speaks volumes about Sekiro's quality as a game.
I also had the same experience with Lady Butterfly. It was the hardest boss in the first playthrough for me. Took me like 5 hours. No other boss took nearly as long. Not even Isshin.
One thing I think you should’ve mentioned about Isshin is that he doesn’t do anything new. There’s nothing in particular that’s special about Sword Saint Isshin. Owl has weird shinobi moves, Genichiro introduces you to lightning, and even Isshin Ashina uses fire, but Sword Saint Isshin only uses things that you’ve overcome before. He takes everything the game has thrown at you before and brings it to its peak
my favorite detail with Isshin is how phase 1 feels like he’s teaching a class. he’s doing these very basic, clean swings, showing off the core principles of the style he developed. he’s not doing any crazy leaps or anything just yet, just solid footwork and powerful follow-throughs. cut out the wind effects and i could totally see him doing these same moves in a dojo in front of a crowd of students, walking them through each step and slash. it’s a great escalation of Owl’s fight from earlier, too: Owl says “show me what you’ve learned,” while Isshin says “sit down and pay attention, i’ll show you how it’s done.”
been looking forward to this video my man! might be time for another replay tbh…
25:38 you actually can stealth deathblow the ashina elite but you must use sugar to sneak up on him
I have finally finished playing Sekiro after dropping it initially 2 years ago. I don't know what it is, but I wholeheartedly agree with Isshin, Sword Saint being one of the best bosses both as a story character and his fight. I actually felt bad having to kill him, due to all the conversations I had with him when I brought him all the different sake he's definitely one of a few souls npc's which really felt lived in. I've no idea when was the last I got so engorged into a game that so much that I decided to spend 3 whole days just straight playing. I also went out of my way to do as much of the content as possible; doing as many side missions/stories that I ended up getting the "Return" ending on my first playthrough. Now I gotta get all the achievements in the game, thank you for your insightful analysis and the clear love you have for these games.
Oh damn, you counted minibosses. I suppose that's fair, otherwise the list would be pretty short, but I only would've counted the main Memory bosses myself. Otherwise... well, good luck making the Elden Ring episode my guy.
The second Ashina spears fight can be stealthed, the general and the mini boss are facing away from eachother meaning you can sneak the general and puppeteer him to make the fight easier. It is difficult to tell how they’re facing because of how dark it is though so I see how you thought they were looking at each other
Loving your stuff, this is my favorite fromsoft game too. Keep at it!
I’ve never done the monkey fight without a gaachins tbh because I was never able to figure out the little gimmick except for the room where you can put out the candles for the sight monkey
I have such fond memories of Isshin. He took me 8 hours straight to finally defeat, making me cheer for a good 5 minutes and feeling so relieved. I don't think I've since felt that feeling of victory since beating Sekiro for the first time. The closest that's come to that was in Armored Core 6 with Balteus and in Lies of P with Nameless puppet. But those still felt like hollow victories somewhat. Isshin felt like I truly conqured the game, especially since I often kick on Sekiro and beat his ass again in the memory mode.
What a masterpiece of boss design.
Its been awhile since i replayed sekiro, but a few things here off the top of my head:
Im pretty dang sure you can damage headless without divine confetti. It takes a long time, but it is doable.
Shishimen warriors can be instantly taken out with the aerial takedown. They jump around a lot and can be dispatched quickly with this.
The thrusting spear removes armor, which you did mention briefly. It also forces the parasite out of the headless ape for huge posture damage, which I thought was worth mentioning.
This is my first video of yours and I really enjoyed it. I probbaly was when you said Sekiro was your favorite FS game anyway but still lol
I'd love to see you take this approach to boss direction to other games, like Kingdom Hearts, I think you'd have a lot of neat things to way- and not just about the secret/post-game bosses either.
16:44 I'm... genuinely not sure what you're talking about here with the ally you can bring in to help you fight Juzou the Drunkard. In my most recent playthrough of the game, I was able to summon him in for every single attempt I made at the boss, even after he died multiple times. This might have been something changed in a patch at some point, idk
Might as well make this a thread since I've gone out of my way to beat all of Sekiro's bosses (minus the land Headless and the Shichimen Warriors, because screw em) very recently
23:13 so the Blazing Bull's weakness to fire crackers is actually stronger than just giving you a chance to get some hits in. If you spook the bull enough times with it, it'll freak out, run straight into a wall, and immediately fall over, giving you a free deathblow there and then. Doesn't salvage this awful boss by any means, but its something
34:52 not sure if this is just a case of you wording it weirdly, but Long-Arm Centipede Sen'Un is a completely optional encounter. You can very easily miss the pagoda he's stationed in since it's fairly out of the way (either jump down onto it from the building above it or go down a side path to get to it), and he isn't blocking anything important progression wise. There may have been some confusion here between Sen'Un and Giraffe here, since the latter very much blocks your progression
41:44 one kinda interesting thing about the poison swamp arena you find one of the Snake Eyes in is that the enemies here actually change slightly depending on if you do this before or after Sunken Valley. If you do it before Sunken Valley, then there are 2 small gunmen hanging around the camp near the Poison Pool Idol, while doing it after has a cannonier standing in the cliff right next to said idol instead... does this make having 3-4 gunmen in the same arena as the Snake Eyes good? No, not at all, but it is... something
Also you can apparently use Puppeteer Ninjutsu on Shirahagi to have her assist you in the Headless Ape fight if Vaati Vidya is to be believed and it hasn't been patched, though I'm honestly not sure if it has since I've yet to try it and should probably test if it still works on the current patch
52:02 if I had to guess why the fog door is placed where it is for Long Arm Centipede Giraffe's fight, it's because there's a bunch of items in the other half of the room (including the Fan prostetic tool) that they didn't want players to go scrambling around to obtain while the funny claw man was swinging wildly at them, not to mention one of those items being hidden in a gap under the floorboards which would probably lead to some weird cheese strats. It's certainly... one way to handle that issue, though realistically they could have just made the items not appear until the boss is beaten and have the item hidden in the floorboards be placed anywhere else so there wouldn't be a need for the gap in the first place
1:44:14 umm... no, the Shume Masaji Oniwa and his general friend don't start the fight facing eachother: they start it facing away from eachother back to back, which does let you sneak up on them with the stealth sugar and get a backstab... aside from that though, it is nigh impossible to avoid aggroing both of them at once unless you use the Finger Whistle to attract one of them like another commenter mentioned, which makes this fight insanely painful if you didn't realize that the general only has 1 healthbar and assumed you had to take out 4 health bars to succeed... which I very much did
Loving these videos man keep it up
Finally beating The Sword Saint with sword only and learning that his heavy attacks can be deflected perfectly while being right in his face was amazing.
i think shishimens and shizu are boss created to use the Anti-Air Deathblow you bought from badger
The way I always saw shura isshin's fight Is that he adapts against you because in first phase the best way is still being super aggressive, going from what you learned from emma and as you get through his first phase he realizes that he is not enough and has to use tricks against you like fire trying to stop you from being as aggressive as possible. Which I just absolutely love looking at it as isshin's intelligence.
Using the poison blade prosthetic (been too long, forgot the name) trivializes the snake eyes mini boss although it takes a handful of hits to proc the poison effect. Try it next time! Can also use final slash to dodge her grab easily if you upgrade the blade
I was surprised about Shume Masaji Oniwa review. The general is easy to get deathblow on, and then you can decide if you want to use puppet jutsu or bloodmist. At this point of the game you have the tools to fight them like a shinobi.
18:26 dude what is it with dualshock 4 controllers disconnecting so easily on PC? I swear if I jiggle the plug at all this shit happens lol
Hey. You know how you fought the snake eyes in the poison swamp after the folding screen monkeys? Did you try using the pupeteer ninjutsu on an enemy in the are to have a 2v1? Or lure the boss into the poison because they can be poisoned and are highly weak to it due to being descendants of the okami warriors from fountain head in lore.
The Schichiman warriors, you forgot to mention that you can get an anti air death blow on them when they’re leaping around cutting the fight down in time.
One of my favorite things about Isshin and Sekiro’s relationship is how much trust is inherently in it. They both seem to jive with each other incredibly fast and well. Which helps a lot in the pain of the Shura ending, but for the main games ending, it has less of a sad with more bitter, sweet feel. One of my favorite things about when you get the final slash on Isshin is that slices through his stomach kind of like how it is done in Seppuku and unlike the shura where are we just slices got up and then leave him to die (which is also great for showing how dishonorable we are for going with the Shura ending). We act almost like a second in the true final fight, cutting his head off. Which the second in Seppuku is inherently very trusted person for the one being killed. What are your thoughts on what I’ve said?
I completely agree! There's an incredible sense of respect in the Sword Saint duel, on both sides that not only makes the boss memorable, but almost empowers and pushes the player forward. Isshin fights you, but I've always felt he still expected to lose - and when he stays down at the end of that healthbar, it seems like Isshin accepting a reality he expected from the beginning.
And the Shura ending really sits on death in general - the blood slowing down as Sekiro stares her down and drops her body, Isshin has always felt like he's trying not to collapse before he does, and even Owl, at the end of the cutscene, is crawling towards Sekiro.
Death happens in both, but there's a poetic finality in the Sword Saint endings that the Shura ending so intentionally reverses - where it doesn't feel like an ending, because you know that the violence has only just begun.
I will not stand for the isshin slander. The "firestorm" attack is called one mind, its a combat art you get from the shura ending and its incredibly badass. First of all its not really hard to deflect most of it but isshin is there to serve as a test to how much you have learned the use of prosthetics. The suzaku lotus umbrella completely counters all of his fire attacks and it pains me to see you just monkey mash deflect instead of observing the patterns of each boss, beating them by also spamming fire crackers like a monkey. I would like you to do a charmless run without firecrackers in ng+ and then most of your opinions will change, guaranteed.