Scattering Rocks in Houdini 18.5 | Emily Fung

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 20

  • @nilestanycosta863
    @nilestanycosta863 3 роки тому +5

    Emily is amazing!

  • @021shaw
    @021shaw 2 роки тому +2

    How is it like working "as satanic artist"? Jokes aside, it took me a while to be ready for this tutorial and today i am very gratefull for it. Wish you explained more in depth the LOD part.

  • @tomlear5432
    @tomlear5432 2 роки тому +1

    Is there a direct link to the example files mentioned about 9minutes 30 seconds in? Thx!

  • @OleksandraTabanets
    @OleksandraTabanets 25 днів тому

    how does foreach point work at 5:39? what's in the nodes themselves?

  • @SveGalabov
    @SveGalabov 3 роки тому

    great overview thanks for sharng! I am curious about the cops procedural texture build. It is awesome to have that power inside houdini and not jumping to 3rd part software for every single piece of geo. Bilichenko did brief example of cops texturing as well during vellum cloth presentation. Can we have an access to the scenes so we can make some reverse engineering?

  • @jbach
    @jbach Рік тому

    This is great. Would be better if there were a sample .hip to follow along.

  • @GameDevAraz
    @GameDevAraz 3 роки тому +1

    Hi How Do We Raise The Terrain A Bit Around Scattered Objects To Make It Look More Natural? Thanks

    • @junoxvc
      @junoxvc 2 роки тому +1

      You can bring the scattered rocks into the hightfield, heightfield mask by object, adjust the mask according to your needs and transform the heightfield by that mask.

    • @021shaw
      @021shaw 2 роки тому +1

      Or simply use a "heightfield project node" to project the rocks you scattered onto the heightfield and merge your rocks over.

  • @victorjarnoux1150
    @victorjarnoux1150 2 роки тому

    what is the VEX to merge the mask pls I'm struggling ?

  • @junglingmitapfel2902
    @junglingmitapfel2902 3 роки тому

    One question.. When I want to instance geometry with the new attributefrompieces, what should I do to keep the geometry's material? I can't find a way my grass shows up right :(

    • @GameDevAraz
      @GameDevAraz 3 роки тому +1

      Why Don't They Answer, People Need Help, If They Truly Cared, They Would Answer

    • @GameDevAraz
      @GameDevAraz Рік тому

      @@LeoMastroTV 🤨

  • @yousefyaghoobi282
    @yousefyaghoobi282 3 роки тому +2

    Is karma faster than mantra

    • @yousefyaghoobi282
      @yousefyaghoobi282 3 роки тому

      @@botarate5119 i mean for the gpu

    • @biiiiioshock
      @biiiiioshock 3 роки тому +1

      @@yousefyaghoobi282 Karma is only CPU for now

  • @Malak1000
    @Malak1000 3 роки тому

    How did you stack your LODing with your distance from camera per object type?

  • @kyozhan7172
    @kyozhan7172 3 роки тому +1

    Nice voice :)

  • @AshaBaasha
    @AshaBaasha Рік тому

    "Like so!" Girl.... there is no reason in just " showing us" the nodes. you have to click on every node and make it visible what you are actually talking about...