Mate, if I am working with previous versions I cant use the "expand group". How can I do the same thing without that asset? Awesome video btw! Thank youv ery much
WOW! ... And now any other geometry (within reason) could be plugged into that node tree and, with a few little adjustments, would work just fine. Yeah?
In that script of yours at the and, there is one line which ends with “s”, and the rest is missing. What is the end of the line please? Thanks in advance!
its doesn't seem to be passing the group over to polyreduce. what ends up happening is the polyreduce reduces the entire chunk instead of the border points
I know it has been 3 years, but just for the sake of it. I ran into the same problem and I used group promote for the border group right before the polyreduce :)
Es sāku skatīties neredzot autoru, un tad ieslēdzas mans šerloks dzirdot akcentu... "Tā..tas toč ir latvietis... tā...ar Houdini procedurālā modelēšanā varētu mums būt Kurzem..." ..skrullēju - Yess :)
this tutorial is pure gold. thanks for sharing.
Thank you man! This is the best tutorial on this topic that I have seen
amazing tutorial and amazing resources about the process, thanks for sharing man.
Outstanding tutorial, thank you!
Brilliant video. Easy to follow along, ideas very clearly explained. Thank you
Awesome. Now subscribing to your excellent content
Thanks Gatis. I'm new to Houdini and your tutorial is giving me much insights.
thank you SO much for this.
Great stuff friend.Subscribed
Cool!I am just trying to model a cliff ,this tutorial is very inspiring!Thank U Gatis。
Thank You very much, Gatis!
Thanks! This is super cool!
Thank you so much for sharing. very good tutorial.
Mate, if I am working with previous versions I cant use the "expand group". How can I do the same thing without that asset? Awesome video btw! Thank youv ery much
Thank you so much, I really appreciate it!!!!!!
WOW! ... And now any other geometry (within reason) could be plugged into that node tree and, with a few little adjustments, would work just fine. Yeah?
Thats the idea
How did you setup the node to take the primitive mesh input? Sorry I am a noob. I am asking about the sub network and geo in part.
In that script of yours at the and, there is one line which ends with “s”, and the rest is missing.
What is the end of the line please?
Thanks in advance!
Hey man, im trying to find that delete all parts node in my Houdini 18 but it doesnt seem to be there. Is there any workaround I could do?
so good, thanks
Any tips on doing this without the expand group node ?
running into issue at attribute create before the polyreduce the border edges. any ideas?
its doesn't seem to be passing the group over to polyreduce. what ends up happening is the polyreduce reduces the entire chunk instead of the border points
I know it has been 3 years, but just for the sake of it. I ran into the same problem and I used group promote for the border group right before the polyreduce :)
did you create the base model fully by hand? or procedural?
Good video 视频不错
Hello ! Can i ask you, what type of noise (if it's noise) you used for base shape vertical ridges ? Can't figure it out =) Thank you !
If I remember, it was veins VOP.
@@RenderEverything Thank you very much !
Es sāku skatīties neredzot autoru, un tad ieslēdzas mans šerloks dzirdot akcentu... "Tā..tas toč ir latvietis... tā...ar Houdini procedurālā modelēšanā varētu mums būt Kurzem..." ..skrullēju - Yess :)
So the title should be, "Creating sedimentary layers in a prefab rock model" You could have started with modelling a simple rock first.
are u bulgarian? )
No :) Latvian
otrais latvietis kurs strada houdini ;)
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