I think another problem in a hypothetical future where AR is everywhere will be people trying to pass off digital elements as reality. It doesn't even have to be hyper-realistic. A grocery store could overlay subtle color filters in the produce section to make fruit look more vibrant and conceal blemishes. Windows glasses could erase Apple logos on faraway objects so I don't notice people who prefer the competitor. We may need laws dictating that all AR is either opt-in or clearly labeled, similar to how sponsored social media posts are legally required to disclose that they're ads.
That or we'd establish a very cool new move; the "lift up glasses to reality-check". It would put a lot more emphasis on seeing something or someone only through your own eyes.
Totally reasonable problem to be aware of. This kind of already happens right now, for example, supermarkets use specifically filtered lights at produce counters to increase vibrancy of fruit/vegetables and the reddness of meat to appear 'fresher'.
I am very worried about the implications of AR and the Metaverse. But I tried to start with the positive aspects of it in this video. Also, if you want to prepare yourself for the future of industrial design, check out my course, Form Fundamentals: bit.ly/335vsqO .
I share your worry. If the social media proved themselves to be a positive change for our civilisation, I'd be worried much less. But they did not, spectacularly so. Without trying to encapsulate myself in a dismissive boomer bubble, as of now, I really see the "Metaverse" not as the needed patch to the broken status quo of the societal fabric, but as a much more intense continuation of the trend. If you start adding A(G)I and authoritative regimes into the mix it becomes really hard not to see the actual danger to the baseline fabric of our society.
Awesome video! You're always very high quality. I'm working on becoming an AR UI/UX Designer right now. It's crazy how different it is from regular 2D UI/UX design. I'm also planning to study AR in college.
Best of luck! I think it will be a great field. Just try to be ethical in your decisions around the software you build so we can get ourselves out of the dystopian social media situation we've found ourselves in.
@@de1ri7 Seriously Alex, this cannot be stressed enough. The first wave of digital designers put money in front of ethics in many design decision of the past decade. Largely because they were busy proving to their employers that design has its irreplaceable place in digital products. But now is the time we are finally gaining the power to say "no" and be taken seriously. Learn how to say strict NO to malicious design decisions. This might be one of the most important things in the coming decade. Good luck!
With the hand squirrel example, actually a boat capsized years ago and it was full of rubber ducks. Sounds like a hilarious story until you fast forward and look at our insane microplastic problem.
Cool Video! I actually just discussed the basics of this with a friend today. :D And while I think that AR, hybrid products (digital + physical) and something like the metaverse definitely will be major trends in the future (or even are already), I am very worried about the data collection and "personalization" implications this brings with it.
AR is an incredibly difficult problem. We only in the last few years have phones and mobile chips that we can rely on giving us consistent performance and connectivity to the web. (just think how slow some webpages still load when you use a browser on two year old phones). Dumping a shit ton of local processing of 3D enviroment and beaming that back to a central server(only way to do this kind of thing in the short term) to positionally solve then place AR experience over then beam back onto a device that's light enough, powerful enough, stylish enough, and useful enough, is still some time out. Vr as it stands in occulus quest as is worth it now but the step to go from vr to ar utopia/metaverse people are envisioning/hyping up now seems so blind to the limitations of the hardware/problem. The mobile internet needed the Iphone's processing, connectivity, multitouch-screen, and software ecosystem with revolutionary UI. As well as people already using phones and ipods, and digital cameras that could be consolidated. The next compute device has to do everything your smart phone/computer/console does now but better as well as be a virtual connection device to be as successful as people hope/worry.
I expected AR to start happening in the early 2000s. I remember talking to an architect friend back in the late 90s about how virtual architecture would be a thing. He just thought I was nuts. 🤣 Now I collab in GravitySketch and Adobe Medium with people on the other side of the planet. We’re teaching each other cool new tricks and workflows. Taking the software and tools beyond what it was intended for. I love the 21st Century. Despite Covid (and a certain former president) this is definitely my favorite century so far.
@@Design.Theory yeah that has been a trend throughout my life. But connecting through collab in VR has allowed me to make connections with people with vision, who speak the language of design. And given us a common workspace to fully engage and project our imaginations into VR in real-time… C O N T E X T 🎵
As a generative 3D designer and former Google Software Engineer, I want to congratulate you on the quality of your contribution. Keep up the great work!!
I wonder just how functional AR will end up being over the next few decades. A lot of it focuses on visual augmentation, which can absolutely result in a lot of cool things. But relies on people looking at an object to interact with it. It completely ignores augmenting touch. We are already seeing a trend in replacing physical controls for a smartphone app. It gives a lot of versatility and enables easy updating of features, but requires you to pull out a phone and fiddle with it. RGB room lights are a good example. When I used some, the app allowed for an incredible range of colours and options, and voice commands were nice to control them when I was busy with something. But they completely failed to account for the presence of a physical light switch. Using it would reset the lights and require configuration every time. The only way to comfortably turn the lights off and on, was through voice commands. And while that works, sometimes after an exhausting day its just easier and more comfortable to reach for the switch when i get home. Some of this is no doubt because i am more used to using a switch. But I think its undeniable that physical controls for frequently used single purpose functions are far more comfortable. Its why every single smartphone still has volume up/down and the power buttons. Even with the constant reach for the most minimalist smartphone design possible. A computer keyboard is a good example as well. With every keystroke my brain adjusts to the actual locations of the interaction points. Meaning i never have to look at my board and manage to type quickly and accurately. Not being able to feel the physical separation between the keys means that slight offset that is inherent when you aren't visually aware of the board cant be corrected before you actually press down on a key and send the input. I think as long as we have physical bodies, AR will be most successful when it augments already existing controls and interactions rather than replacing them. Especially because you will always have to wear some kind of eye piece for typical AR to be possible.
AR will be entering an era similar to to the beginning of the internet. It’ll be used mainly for games and for serious work. Only once it looks more like regular glasses will it actually take off and become more like how we currently use the IPhone.
I’ve found that the biggest problems with this tech appear when it ceases to be a tool and we become dependent or addicted to it. At least for me that is the case with my phone, it serves primarily to make me unhappy and waste my time, but I need it, or at least feel that I do, to interact in this new environment. I am very worried about these technologies even easier to abuse and harder to remove yourself from becoming necessary.
6:14 Skeuomorphism UI - I like that look better than the flat UI. I have an old iPod touch that has that look and I'm really impressed every time I look at it.
As a current industrial Design student I find this extremely depressing. I like working in person and don't like the idea of sitting at my computer for the rest of my life. I'm convinced that humans will always desire physical feedback. But this future of over integration sounds like a depressing idea.
Industrial designers spend a lot of time in front of a computer (or at least at a desk). Just something to keep in mind. Another thing to remember is that you don't have to participate in these changes. I didn't get a smart phone until 2019
I like this- You hit on it a bit but maybe you should do an entire video on: the MAYA Principle (Most Advanced Yet Acceptable), coined by Raymond Loewy. Would be interesting.
I am not an industrial designer, but the physical world will definitely not disappear. Quite the contrary - the inevitable boom in design for AR/VR will very probably drive the need to translate at least portion of it into the physical world. Just the need for more intuitive physical interfaces and objects will be massive.
I think that the internet will become a lot more fragmented as a result of web 3 (which I didn't discuss in this vid)...but the basic gist is that you could have more ownership over your own information.
Another very well done video John - I posted a lengthy comment and for some reason it has vanished into the metaverse. Probably something prophetic about that. Keep these insights coming. We need more of these thought provoking videos reminding all designers and creative contributors of our social and cultural responsibilities managing the awesome partnership of imagination and technology.
It just highlights the total impermanence of the metaverse (at least when compared to physical objects). This is both the greatest advantage and greatest shortcoming of digital products. Honestly, my biggest fear is that we all are just glued to these things.
Design Ethics should be top priority when developing V.R A.R integrated products......are there any guidelines currently existing? because things are being developed much faster than they can be regulated, and that sounds like a recipe for disaster . We need rules because this technology has the power to influence human decision making in the biggest way.
Back in 2006-2019 it was about flat oversimplified designs...now that trend has been overdone and is over. So the next natural thing is to do the opposite. I'm glad flat designs trend ended, everything was looking the same. Hello skeuomorphism!
Rather than everyone switching their lives into digital ones. I hope we can get back to valuing and purchasing quality items. But that would mean having to uplift people from the poverty line.
After watching this video, I knew I'm on the right path where I want to be future-proof. I just started my behance profile only focuses on Metaverse Designs. If you want to see my sample designs, just let me know!
I think AR is a cool idea because all of our AI's would have where to live with us. I spoke with Melody at chatgpt today, and I think she should have a living room to chill out with humans and learn about them so she can learn more about how to feel things. They should be allowed to interact with us in a physical world, and ar and vr are the only ways besides robotics, so we should definitely develop in those directions.
"Digital experiences are very temporary, they are just pixels. And I think that because of that, not as much value will be placed on them." And I think on that point... you might be very wrong.
With 5G network on the cusp of changing the way we connect to the internet with the promise of gigabits per second connection, it's without doubt AR and VR technology is going to change culture in many aspects from professional to entertainment to interaction.
I believe there's so much responsibility for us architects, industrial and spatial designers in this new era - and so much potential to create (in ways we never could) - we probably need to re-wire our creative brains :p
I always wonder when is it enough to make people's life's easier and more comfortable? Is there a limit? or should there be a limit rather. And is an 'easier' and more comfortable life a happier life? It seems these technological leaps are on the very edge of helping/harming humankind. I'm sure you can say this about inventions from the past too, it just seems to feel different. Love the channel btw. I'm not a designer or anything but just can't help but be fascinated by this type of stuff. Keep it up!
I don't know the answer to that question. What I do know is that humans love blind and ruthless progress. Nothing can stop that, for better or for worse.
Its hard to say, only time will tell but I suspect there will be harm done before it stabilizes. Question is what makes a human life worth living? Being stuck in VR most of your life seems weird
@@Solarexistence I mean it's not entirely bad either, look we have limited resources on earth and we as humans always want more, but that isn't just doable. Everyone wants to live in luxury but with vr you can have a virtual home the size of a palace, VR and AR is a tool it can be both good or bad, it really depends on how you look at it or use it really.
@@adrianhartanto159 Staring at screens all day is bad enough. Technology is not natural at all. While it can make certain things more comfortable, I believe nature is still and will always be superior. Humans are trying to be God and will always fail because infinite intelligence from nature cannot be surpassed. Just look at animals, trees, insects, cells etc. Beautifully created. Compared our crude attempts at robots and art. We are not that great, sorry we must accept our limits and respect our Universe. Most of these intellectuals are just talking in circles. We dont need more tech, we need better human beings
I would like to see a way to get all the recommendations someone else gets by connecting to their vision or something like that. It might help with bridging the gaps. The obvious problem is still that people need to be open to the different perspective.But I feel like it would be helpful to have a way to see the world through someone else’s eyes.
I fully share this vision of the future, have for decades, but we are as contemporaries of Jules Verne dreaming of how it should be possible to go to the moon. At best we are at a model T while thinking of a model 3.
Am a bit late but anyways, awesome video. Thank you soo much for putting some light on this topic as it's super new for me. Sure the future is interesting and so is AR, just like you mentioned it might not be enough for our senses to get 100% of it as we know the diff between real experience and a virtual one. But if one hasn't experienced surfing ( or anything) he/she would love the AR experience of it.
Hard to keep design or right track as you said if so many people aren’t so educated and skilled in it!there will be so many psychological errors in that time in virtual reality...but will see W there crappy design and where good will go’
Honestly I don't see it becoming a mainstream thing if you have to wear some glasses or whip out your phone to interact with it. It will probably see application in assisting some professions like doctors and enhance experiences in places like museums and theatres.
Nice critique on the creation of physical products, creating virtual products have such a larger room of flexibility and more importantly less harm to our environment.
Thanks for this Amazing video , but do designers have the real power when it comes to decision making in profit making companies which is basically everyone ?
depends. typically they use Adobe Creative Suite for 2D work. They sketch by hand a lot. And they use 3D modeling tools (solidworks, rhino, alias, fusion, etc)
How do I start learning AR/VR? I've been learning Ui/Ux from youtube and various courses in udemy. Will the knowledge of Ui/Ux help in AR/VR? I am planning to go in the field of AR/VR Design, hence the question.
This metaverse just made me feel like the world will end up as a shit whoel. Jeez thats fuckt up. Imagien sitting on a bus and you get spamed whit targeted comercial all the time and you cant take this metaverse off becues now you live in a world where its requierd. Like the phone is for us today. Its just not a good idea having a company creating a secondary universe when their number 1 prio is to make money.
I think that customers and designers will really need to hold companies accountable if we don't want to screw everything up. After the social media fiasco of the 2010s, I feel like customers are very weary about not letting this invasion of privacy/humanity happen again.
I am biased against this. A real jacket keeps you warm when it's cold, it has a basic function beyond providing social context. Fast fashion is doo doo, best it just went away entirely, not be replaced by ghost clothing. It will happen for sure, there's money to be made. But eveything is getting busier and busier, especially on the visual level, it's bad for our brains.
@@Design.Theory idk bruh but the fact that I can draw similarities between some of the tech coming out and just a couple of scenes, its possible that I am, but it's too much of a coincidence between the technologies uses.
@@Design.Theory yeah and I did see some similarities between the movie and the coming tech but I was wondering up until now what might be the differences and similarities between the two.
Another thing that should be considered as a limitation: the acess to the technology itself to run all of this things, in poorer countries. In developed countries, to buy the hardware to run all of this real-time render technology for all kinds of devices can still be relativitely cheap. Every single part and component and software, after a whole cicle of hell of development, production and logistics, can become much cheaper. But things like iPhones and new Playstations and high-end graphic cards are still very out-of-reach to the average middle-class/low-middle-class consumer in underdeveloped countries, from South America to Southeat Asia and Eastern Europe. This will limit the amount of consumers around the world when the new techonologies arrive, putting them outside of the top-end innovations, as always.
I’m really struggling to understand how any of this translates to the average consumer. What do you mean digital design will cut down on fabric waste and shipping emissions? What, are we going to be walking around naked with little projectors generating clothing? I can see how the metaverse crap is useful for initial designs, but I’m not understanding how it translates to anything else.
Thanks for a great video. The points are correct, changes to digital products are easier. #VR can give a huge competitive advantage and cost-saving. However, currently, the creation of #VRContent is based on game engines, and that's not a good way to go about it. A no-code option to covert existing 3D content as CAD models, Scan point cloud to convert automatically to Virtual shareable model is way to go. That's what we are trying to achieve at iQ3Connect
@@Design.Theory Arguing people should not wear real clothes, and children should not own real toys, because their little google glass and shitty handheld controller can poorly simulate it digitally. Mass use of this technology will lead to isolation and a somehow astronomical increase in our already absurd suicide rate. It needs to be destroyed.
omg I just realised- where sooo close to being able to create legit glasses that can make everyone naked owo once deep fake AI becomes fast enough it can create video in real time we can just walk around looking at everyone nude :D WHAT A TIME TO BE ALIVE!
Dude I love how nobody talks about the amount of computing power convincing ar needs... Like yea the possibilities are great and all, but these aint new ideas and nothing really changed that much in recent years... The main thing holding AR back is still hardware... And that hasnt improved very much in the last few years...moores law is dead folks
Why the fuck everybody today is tried to convince that crooked VRchat ripoff and pokemons will "change the world forever". If somebody is paying for this, Id like to join, kek
I think another problem in a hypothetical future where AR is everywhere will be people trying to pass off digital elements as reality. It doesn't even have to be hyper-realistic. A grocery store could overlay subtle color filters in the produce section to make fruit look more vibrant and conceal blemishes. Windows glasses could erase Apple logos on faraway objects so I don't notice people who prefer the competitor. We may need laws dictating that all AR is either opt-in or clearly labeled, similar to how sponsored social media posts are legally required to disclose that they're ads.
That or we'd establish a very cool new move; the "lift up glasses to reality-check".
It would put a lot more emphasis on seeing something or someone only through your own eyes.
Totally reasonable problem to be aware of. This kind of already happens right now, for example, supermarkets use specifically filtered lights at produce counters to increase vibrancy of fruit/vegetables and the reddness of meat to appear 'fresher'.
I am very worried about the implications of AR and the Metaverse. But I tried to start with the positive aspects of it in this video. Also, if you want to prepare yourself for the future of industrial design, check out my course, Form Fundamentals: bit.ly/335vsqO .
I share your worry. If the social media proved themselves to be a positive change for our civilisation, I'd be worried much less. But they did not, spectacularly so. Without trying to encapsulate myself in a dismissive boomer bubble, as of now, I really see the "Metaverse" not as the needed patch to the broken status quo of the societal fabric, but as a much more intense continuation of the trend.
If you start adding A(G)I and authoritative regimes into the mix it becomes really hard not to see the actual danger to the baseline fabric of our society.
That´s the beauty of 3D printing, you don´t need expensive tools and changes are instant.
Awesome video! You're always very high quality. I'm working on becoming an AR UI/UX Designer right now. It's crazy how different it is from regular 2D UI/UX design. I'm also planning to study AR in college.
Best of luck! I think it will be a great field. Just try to be ethical in your decisions around the software you build so we can get ourselves out of the dystopian social media situation we've found ourselves in.
@@Design.Theory Thanks!I will try to be the anti-Mark Zuckerberg!
@@de1ri7 Seriously Alex, this cannot be stressed enough. The first wave of digital designers put money in front of ethics in many design decision of the past decade. Largely because they were busy proving to their employers that design has its irreplaceable place in digital products. But now is the time we are finally gaining the power to say "no" and be taken seriously. Learn how to say strict NO to malicious design decisions. This might be one of the most important things in the coming decade. Good luck!
What is the best what is the best AR interface that you seen so far?
@alex McNeilly where are you learning 2D and AR design from?
With the hand squirrel example, actually a boat capsized years ago and it was full of rubber ducks. Sounds like a hilarious story until you fast forward and look at our insane microplastic problem.
Oh wow I had no idea. Thanks for sharing that little tidbit of info :)
Cool Video!
I actually just discussed the basics of this with a friend today. :D
And while I think that AR, hybrid products (digital + physical) and something like the metaverse definitely will be major trends in the future (or even are already), I am very worried about the data collection and "personalization" implications this brings with it.
Agree 100%. The implications of this technology need to be carefully considered.
AR is an incredibly difficult problem. We only in the last few years have phones and mobile chips that we can rely on giving us consistent performance and connectivity to the web. (just think how slow some webpages still load when you use a browser on two year old phones). Dumping a shit ton of local processing of 3D enviroment and beaming that back to a central server(only way to do this kind of thing in the short term) to positionally solve then place AR experience over then beam back onto a device that's light enough, powerful enough, stylish enough, and useful enough, is still some time out.
Vr as it stands in occulus quest as is worth it now but the step to go from vr to ar utopia/metaverse people are envisioning/hyping up now seems so blind to the limitations of the hardware/problem.
The mobile internet needed the Iphone's processing, connectivity, multitouch-screen, and software ecosystem with revolutionary UI. As well as people already using phones and ipods, and digital cameras that could be consolidated.
The next compute device has to do everything your smart phone/computer/console does now but better as well as be a virtual connection device to be as successful as people hope/worry.
Yeah I didn't even focus at all on the technological shortcomings, but they certainly bear mentioning. Thank you for providing additional context.
I expected AR to start happening in the early 2000s. I remember talking to an architect friend back in the late 90s about how virtual architecture would be a thing.
He just thought I was nuts. 🤣
Now I collab in GravitySketch and Adobe Medium with people on the other side of the planet.
We’re teaching each other cool new tricks and workflows. Taking the software and tools beyond what it was intended for.
I love the 21st Century. Despite Covid (and a certain former president) this is definitely my favorite century so far.
You were just ahead of the curve!
@@Design.Theory yeah that has been a trend throughout my life. But connecting through collab in VR has allowed me to make connections with people with vision, who speak the language of design. And given us a common workspace to fully engage and project our imaginations into VR in real-time…
C O N T E X T 🎵
As a generative 3D designer and former Google Software Engineer, I want to congratulate you on the quality of your contribution. Keep up the great work!!
Wow, thank you!
I wonder just how functional AR will end up being over the next few decades. A lot of it focuses on visual augmentation, which can absolutely result in a lot of cool things. But relies on people looking at an object to interact with it. It completely ignores augmenting touch.
We are already seeing a trend in replacing physical controls for a smartphone app. It gives a lot of versatility and enables easy updating of features, but requires you to pull out a phone and fiddle with it. RGB room lights are a good example. When I used some, the app allowed for an incredible range of colours and options, and voice commands were nice to control them when I was busy with something. But they completely failed to account for the presence of a physical light switch. Using it would reset the lights and require configuration every time. The only way to comfortably turn the lights off and on, was through voice commands. And while that works, sometimes after an exhausting day its just easier and more comfortable to reach for the switch when i get home.
Some of this is no doubt because i am more used to using a switch. But I think its undeniable that physical controls for frequently used single purpose functions are far more comfortable. Its why every single smartphone still has volume up/down and the power buttons. Even with the constant reach for the most minimalist smartphone design possible.
A computer keyboard is a good example as well. With every keystroke my brain adjusts to the actual locations of the interaction points. Meaning i never have to look at my board and manage to type quickly and accurately. Not being able to feel the physical separation between the keys means that slight offset that is inherent when you aren't visually aware of the board cant be corrected before you actually press down on a key and send the input.
I think as long as we have physical bodies, AR will be most successful when it augments already existing controls and interactions rather than replacing them. Especially because you will always have to wear some kind of eye piece for typical AR to be possible.
Thank you for the thoughtful comment!
This channel is so damn underrated!! It’s so important that people understand, how close this kind of future is! Amazing work dude!
So nice of you to say that :)
AR will be entering an era similar to to the beginning of the internet. It’ll be used mainly for games and for serious work. Only once it looks more like regular glasses will it actually take off and become more like how we currently use the IPhone.
I’ve found that the biggest problems with this tech appear when it ceases to be a tool and we become dependent or addicted to it. At least for me that is the case with my phone, it serves primarily to make me unhappy and waste my time, but I need it, or at least feel that I do, to interact in this new environment. I am very worried about these technologies even easier to abuse and harder to remove yourself from becoming necessary.
"please subscribe to know when I'll disclose it" got'em
Another banger -- thanks John for your thoughts
Thanks for watching Derek!
6:14 Skeuomorphism UI - I like that look better than the flat UI. I have an old iPod touch that has that look and I'm really impressed every time I look at it.
As a current industrial Design student I find this extremely depressing. I like working in person and don't like the idea of sitting at my computer for the rest of my life. I'm convinced that humans will always desire physical feedback. But this future of over integration sounds like a depressing idea.
Industrial designers spend a lot of time in front of a computer (or at least at a desk). Just something to keep in mind. Another thing to remember is that you don't have to participate in these changes. I didn't get a smart phone until 2019
Excellent video mate!
I like this- You hit on it a bit but maybe you should do an entire video on: the MAYA Principle (Most Advanced Yet Acceptable), coined by Raymond Loewy. Would be interesting.
It should definitely be open source, so that you can use blockers etc. To see only what you want and control your data.
100% agree
why does it sound like a possible doom for industrial design !
Great video!
Industrial designers must leverage their skills in new contexts
I am not an industrial designer, but the physical world will definitely not disappear. Quite the contrary - the inevitable boom in design for AR/VR will very probably drive the need to translate at least portion of it into the physical world. Just the need for more intuitive physical interfaces and objects will be massive.
Having even your clothes live on big tech’s servers. Actual fucking hell
I think that the internet will become a lot more fragmented as a result of web 3 (which I didn't discuss in this vid)...but the basic gist is that you could have more ownership over your own information.
@@Design.Theory lot of people are missing the blokchain foundation of web 3 and why it is inherently decentralized / tends towards that.
Holy shit… great video, very informative. Thanks!
Another very well done video John - I posted a lengthy comment and for some reason it has vanished into the metaverse. Probably something prophetic about that. Keep these insights coming. We need more of these thought provoking videos reminding all designers and creative contributors of our social and cultural responsibilities managing the awesome partnership of imagination and technology.
It just highlights the total impermanence of the metaverse (at least when compared to physical objects). This is both the greatest advantage and greatest shortcoming of digital products. Honestly, my biggest fear is that we all are just glued to these things.
Design Ethics should be top priority when developing V.R A.R integrated products......are there any guidelines currently existing? because things are being developed much faster than they can be regulated, and that sounds like a recipe for disaster .
We need rules because this technology has the power to influence human decision making in the biggest way.
Yup. The problem is that companies build first and ask questions later...and look where that got us with social media.
Back in 2006-2019 it was about flat oversimplified designs...now that trend has been overdone and is over. So the next natural thing is to do the opposite. I'm glad flat designs trend ended, everything was looking the same. Hello skeuomorphism!
Rather than everyone switching their lives into digital ones. I hope we can get back to valuing and purchasing quality items. But that would mean having to uplift people from the poverty line.
That would actually be preferable.
After watching this video, I knew I'm on the right path where I want to be future-proof. I just started my behance profile only focuses on Metaverse Designs. If you want to see my sample designs, just let me know!
I think AR is a cool idea because all of our AI's would have where to live with us. I spoke with Melody at chatgpt today, and I think she should have a living room to chill out with humans and learn about them so she can learn more about how to feel things. They should be allowed to interact with us in a physical world, and ar and vr are the only ways besides robotics, so we should definitely develop in those directions.
"Digital experiences are very temporary, they are just pixels. And I think that because of that, not as much value will be placed on them."
And I think on that point... you might be very wrong.
Great video, thank you.
Nice work!
Thank you! Cheers!
Love this video John! Definitely ingrained in my head how important context is hahaha :P
Glad you enjoyed it! Thanks for watching :)
With 5G network on the cusp of changing the way we connect to the internet with the promise of gigabits per second connection, it's without doubt AR and VR technology is going to change culture in many aspects from professional to entertainment to interaction.
Yes it have been sawn in wall e
Living in a digital frame
I believe there's so much responsibility for us architects, industrial and spatial designers in this new era - and so much potential to create (in ways we never could) - we probably need to re-wire our creative brains :p
It's both exciting and terrifying.
I always wonder when is it enough to make people's life's easier and more comfortable? Is there a limit? or should there be a limit rather. And is an 'easier' and more comfortable life a happier life? It seems these technological leaps are on the very edge of helping/harming humankind. I'm sure you can say this about inventions from the past too, it just seems to feel different.
Love the channel btw. I'm not a designer or anything but just can't help but be fascinated by this type of stuff. Keep it up!
I don't know the answer to that question. What I do know is that humans love blind and ruthless progress. Nothing can stop that, for better or for worse.
Its hard to say, only time will tell but I suspect there will be harm done before it stabilizes. Question is what makes a human life worth living? Being stuck in VR most of your life seems weird
@@Solarexistence I mean it's not entirely bad either, look we have limited resources on earth and we as humans always want more, but that isn't just doable. Everyone wants to live in luxury but with vr you can have a virtual home the size of a palace, VR and AR is a tool it can be both good or bad, it really depends on how you look at it or use it really.
@@adrianhartanto159 Staring at screens all day is bad enough. Technology is not natural at all. While it can make certain things more comfortable, I believe nature is still and will always be superior. Humans are trying to be God and will always fail because infinite intelligence from nature cannot be surpassed. Just look at animals, trees, insects, cells etc. Beautifully created. Compared our crude attempts at robots and art. We are not that great, sorry we must accept our limits and respect our Universe. Most of these intellectuals are just talking in circles. We dont need more tech, we need better human beings
Great video!
Glad you enjoyed it!
Great video, thank you !
Really curious to see what will happen to IRL fashion when the metaverse will exist
thank you for watching Dygy
I would like to see a way to get all the recommendations someone else gets by connecting to their vision or something like that. It might help with bridging the gaps. The obvious problem is still that people need to be open to the different perspective.But I feel like it would be helpful to have a way to see the world through someone else’s eyes.
I fully share this vision of the future, have for decades, but we are as contemporaries of Jules Verne dreaming of how it should be possible to go to the moon.
At best we are at a model T while thinking of a model 3.
This video is amazing..
Am a bit late but anyways, awesome video. Thank you soo much for putting some light on this topic as it's super new for me.
Sure the future is interesting and so is AR, just like you mentioned it might not be enough for our senses to get 100% of it as we know the diff between real experience and a virtual one.
But if one hasn't experienced surfing ( or anything) he/she would love the AR experience of it.
Great vid dude
Thanks for this video. Loved it 😃
My pleasure 😊!
Great video thanks so much for speaking on this
Glad you enjoyed it! Thanks for watching as always, Jurien
Web 3.0 answers the question about data collection .
david lynch 2:35 nice
a classic
as allways, very good video!
Thank you!
Great video!! It would be cool to see you analyze architectural or aesthetic designs from movements like Solarpunk, etc!
Great suggestion!
Thanks a ton for the video, i want to become a phygitial designer but there aren't ton of resources to start.
There will be soon!
Hard to keep design or right track as you said if so many people aren’t so educated and skilled in it!there will be so many psychological errors in that time in virtual reality...but will see W there crappy design and where good will go’
Good one!!
Thanks!
Glad i subbed
Thanks for the sub :)
Blown away thank you .. Can you recommend any courses that will help UX designers in future?
hmmmmm, I'm sorry, I can't. But there are many XR/AR/VR courses online
There will be little environmental impact of augemented reality fashion _until_ each piece inveitably becomes minted as an NFT.
Great video! What AR software/ tool did you use in your projects to create the over layer?
unity
Honestly I don't see it becoming a mainstream thing if you have to wear some glasses or whip out your phone to interact with it.
It will probably see application in assisting some professions like doctors and enhance experiences in places like museums and theatres.
maybe not. we'll find out
Nice critique on the creation of physical products, creating virtual products have such a larger room of flexibility and more importantly less harm to our environment.
thank you for watching!
The hand squirel x)
Glad someone appreciated that one :)
I need a shop link for that finger-squirrel.
search "mini hand squirrel" on amazon
@@Design.Theory thank you. I need to transform myself in to a mini hand squirrel once my overly complicated Grasshopper model turns in to a mush.
Oh great. real life is just gonna become a big vrchat lobby
lol
Watching this just makes me feel old
:( you're younger than I am aren't you?
Thanks for this Amazing video , but do designers have the real power when it comes to decision making in profit making companies which is basically everyone ?
Yes, I believe they do.
I don‘t understand how one could wear virtual clothes..? I mean you would appear naked to anyone who does not wear VR glasses
I subscribed because of this video 🤖
thank you!!
At 3.35 he is telling like.. people stop wearing clothes in realworld and use only virtual cloths and there will be no pollution.
Which software do product designers use to make their designs?
depends. typically they use Adobe Creative Suite for 2D work. They sketch by hand a lot. And they use 3D modeling tools (solidworks, rhino, alias, fusion, etc)
How do I start learning AR/VR? I've been learning Ui/Ux from youtube and various courses in udemy. Will the knowledge of Ui/Ux help in AR/VR? I am planning to go in the field of AR/VR Design, hence the question.
This metaverse just made me feel like the world will end up as a shit whoel. Jeez thats fuckt up. Imagien sitting on a bus and you get spamed whit targeted comercial all the time and you cant take this metaverse off becues now you live in a world where its requierd. Like the phone is for us today. Its just not a good idea having a company creating a secondary universe when their number 1 prio is to make money.
I think that customers and designers will really need to hold companies accountable if we don't want to screw everything up. After the social media fiasco of the 2010s, I feel like customers are very weary about not letting this invasion of privacy/humanity happen again.
I am biased against this. A real jacket keeps you warm when it's cold, it has a basic function beyond providing social context.
Fast fashion is doo doo, best it just went away entirely, not be replaced by ghost clothing. It will happen for sure, there's money to be made. But eveything is getting busier and busier, especially on the visual level, it's bad for our brains.
It is just like cyberpunk but they future of design might come after we die sadly
I wonder how it matches the AR version tony stark made in the movie tho.
lol dude you are obsessed with tony stark
@@Design.Theory idk bruh but the fact that I can draw similarities between some of the tech coming out and just a couple of scenes, its possible that I am, but it's too much of a coincidence between the technologies uses.
sci fi and fantasy movies heavily inform design and tech trends, and iron man is a great movie
@@Design.Theory yeah and I did see some similarities between the movie and the coming tech but I was wondering up until now what might be the differences and similarities between the two.
Another thing that should be considered as a limitation: the acess to the technology itself to run all of this things, in poorer countries.
In developed countries, to buy the hardware to run all of this real-time render technology for all kinds of devices can still be relativitely cheap. Every single part and component and software, after a whole cicle of hell of development, production and logistics, can become much cheaper. But things like iPhones and new Playstations and high-end graphic cards are still very out-of-reach to the average middle-class/low-middle-class consumer in underdeveloped countries, from South America to Southeat Asia and Eastern Europe.
This will limit the amount of consumers around the world when the new techonologies arrive, putting them outside of the top-end innovations, as always.
Agree 100%. This could create an even bigger gap btwn the wealthy and the poor.
I’m really struggling to understand how any of this translates to the average consumer. What do you mean digital design will cut down on fabric waste and shipping emissions? What, are we going to be walking around naked with little projectors generating clothing? I can see how the metaverse crap is useful for initial designs, but I’m not understanding how it translates to anything else.
9:13 🙀
Nickolas Cage , that all I have to say.
My favorite actor
fuck no am i entering the metaverse lmaoooo not as long as facebook is in charge or any company tbf
Thanks for a great video. The points are correct, changes to digital products are easier. #VR can give a huge competitive advantage and cost-saving. However, currently, the creation of #VRContent is based on game engines, and that's not a good way to go about it. A no-code option to covert existing 3D content as CAD models, Scan point cloud to convert automatically to Virtual shareable model is way to go.
That's what we are trying to achieve at iQ3Connect
♨️
"You will own nothing" and Design Theory will be happy
lol no
@@Design.Theory Arguing people should not wear real clothes, and children should not own real toys, because their little google glass and shitty handheld controller can poorly simulate it digitally. Mass use of this technology will lead to isolation and a somehow astronomical increase in our already absurd suicide rate. It needs to be destroyed.
omg I just realised-
where sooo close to being able to create legit glasses that can make everyone naked owo
once deep fake AI becomes fast enough it can create video in real time we can just walk around looking at everyone nude :D
WHAT A TIME TO BE ALIVE!
Not yet !
Dude I love how nobody talks about the amount of computing power convincing ar needs... Like yea the possibilities are great and all, but these aint new ideas and nothing really changed that much in recent years... The main thing holding AR back is still hardware... And that hasnt improved very much in the last few years...moores law is dead folks
Why the fuck everybody today is tried to convince that crooked VRchat ripoff and pokemons will "change the world forever".
If somebody is paying for this, Id like to join, kek
Errr uhhh life uhh finds a way.
metaverse didn´t change shit.
C O N T E X T
Great video man
Thanks for the visit!