Creating a Leather Material for Footwear with Anchor Points in Substance 3D Painter | Substance 3D

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  • Опубліковано 20 жов 2024

КОМЕНТАРІ • 14

  • @ai_zj
    @ai_zj 11 місяців тому +1

    i've watched every anchor point tutorials out here (no im not gonna name each one of them), and this 3-part tutorial is by a long shot the best

  • @ConraDargo
    @ConraDargo Рік тому +2

    Really great video that teaches a lot, you have such a good sense and feel for small details that make a big difference! 🙏🏻

    • @boberzragadik
      @boberzragadik Рік тому

      Sorry new to substance but where or how to make those color id?

  • @Akireda
    @Akireda Рік тому

    Thank you for this clever tut :)

  • @anupamrai1214
    @anupamrai1214 2 роки тому

    thanks a lot...

  • @topy706
    @topy706 2 роки тому +1

    dont know why but texturing is really hard for me

  • @vfxforge
    @vfxforge 2 роки тому +1

    how about a 2D grid warp tool that works with anchor points? imagine having that ground breaking technology!

    • @Substance3D
      @Substance3D  2 роки тому +1

      Hah, I'm not sure what you mean?

    • @vfxforge
      @vfxforge 2 роки тому

      @@Substance3D just give us a UV warp tool, surly its not hard for you clever folks.

    • @Substance3D
      @Substance3D  2 роки тому +1

      @@vfxforge So you mean Warp tool, but in the 2D/UV view?

    • @vfxforge
      @vfxforge 2 роки тому

      @@Substance3D yes

    • @Substance3D
      @Substance3D  2 роки тому +5

      @@vfxforge I'll bring it up. We already have a 2D warp SBSAR in Sampler, maybe it can be ported. I'm still not really sure what the true advantage of 2D warp is: you could work in 3D with Warp on a flat plane, and then still project over seams, no?

  • @skadoshh5402
    @skadoshh5402 Рік тому +1

    Why not show how you created those base materials. Wew