Розмір відео: 1280 X 720853 X 480640 X 360
Показувати елементи керування програвачем
Автоматичне відтворення
Автоповтор
i've watched every anchor point tutorials out here (no im not gonna name each one of them), and this 3-part tutorial is by a long shot the best
Really great video that teaches a lot, you have such a good sense and feel for small details that make a big difference! 🙏🏻
Sorry new to substance but where or how to make those color id?
Thank you for this clever tut :)
thanks a lot...
dont know why but texturing is really hard for me
how about a 2D grid warp tool that works with anchor points? imagine having that ground breaking technology!
Hah, I'm not sure what you mean?
@@Substance3D just give us a UV warp tool, surly its not hard for you clever folks.
@@vfxforge So you mean Warp tool, but in the 2D/UV view?
@@Substance3D yes
@@vfxforge I'll bring it up. We already have a 2D warp SBSAR in Sampler, maybe it can be ported. I'm still not really sure what the true advantage of 2D warp is: you could work in 3D with Warp on a flat plane, and then still project over seams, no?
Why not show how you created those base materials. Wew
It's just a default preset.
i've watched every anchor point tutorials out here (no im not gonna name each one of them), and this 3-part tutorial is by a long shot the best
Really great video that teaches a lot, you have such a good sense and feel for small details that make a big difference! 🙏🏻
Sorry new to substance but where or how to make those color id?
Thank you for this clever tut :)
thanks a lot...
dont know why but texturing is really hard for me
how about a 2D grid warp tool that works with anchor points? imagine having that ground breaking technology!
Hah, I'm not sure what you mean?
@@Substance3D just give us a UV warp tool, surly its not hard for you clever folks.
@@vfxforge So you mean Warp tool, but in the 2D/UV view?
@@Substance3D yes
@@vfxforge I'll bring it up. We already have a 2D warp SBSAR in Sampler, maybe it can be ported. I'm still not really sure what the true advantage of 2D warp is: you could work in 3D with Warp on a flat plane, and then still project over seams, no?
Why not show how you created those base materials. Wew
It's just a default preset.