Anchor Point Magic 01 - Double Layer Setup in Substance 3D Painter | Adobe Substance 3D
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- Опубліковано 4 лис 2021
- Anchor Points are one of the most powerful features in Substance 3D Painter. In this video series we show you a few scenarios that make use of them.
The first video shows the most basic setup, linking two layer through an Anchor Point.
Download the model from the video here: substance3d.adobe.com/tutoria...
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Anchor Point Magic 01 - Double Layer Setup in Substance 3D Painter | Adobe Substance 3D
• Anchor Point Magic 01 ...
Those viewport speculars/reflections look very good, nice viewport code.
this is awesomee!! thank you for the tutorial mate!!
Great explanation, thank You.
I was not expecting to hear Emiel's voice when I turned on this video. This should be good :)
Haha I thought exactly the same thing :)
This is exactly what I thought. Also, pretty nice gig.
great tutorial
CC subtitles are funny :) refreshing. You have such different way of saying words I must say. A looot of additional letters added. I'm not native eng speaker just in case somebody type "easy to say"
that funny, thank for advice
Thank yoou for this great Tutorial, this helps me a lot beeing an Amateur in Substance
That's a very cool feature I didn't know about, thank you !
Another tool of that kind that misses is some kind of general parameter/variable that could be used in any field across layers and texture sets.
Awesome
PERFECT
Điều tuyệt vời nhất là bạn có để lại link tải model^^
thank you bro thank you
I love that I'm not the only one who says "That's all we'll do for now.... but you can also do this....and this.... " :D
this one I understood,, others I didn't,
Your videos are awesome man
WP, English is not my first language, I have understand every word with this accent
awsome
great
adobe has best softwares and tutorials
Отлично! Спасибо. )
how about photoshot to substance plugin?
love the accent
it's a bit hard to understand.
Basically this is using anchor point as a clipping mask.
Hello. I really enjoyed the presentation; I've even been using the "anchor point" for a long time in my classes and personal projects, incredibly facilitating; saves several creation steps. However, one thing that caught my attention; was the mouse and keys display that keep appearing in the lower left corner. As I am a teacher and have been teaching at home office, it is easy for students to understand the sequence of keys (commands). I've been looking for some related apps. But, this one of you I found very interesting and practical. Can you tell me what application you use for this purpose?
Regards,
M. Finotti.
I believe that the tutor in this video is using Keypress OSD. It's an open source script for AutoHotkey.
@@RE3MR thanks
Is there a video on how to properly set up my mesh and UVs so the edge detection and everything works correctly, because right now I can't seem to make it work.
Are you ticking the "use low poly as high poly" when you're baking maps? Or having it reference a high poly file?
Awesome, please do a full real time render tool with animations like Kesyhot or Omniverse :)
if i ll add one more generator to my texture stack will it mean that i am also an artist?
Thanks bro
👍
Cooool!
was this changed i followed exactly what you did and it is not working the same at all. Im new to substance painter
3:16 on 3d model imported from bleder there is not way to create metal edge wear, it is flat and does not recognize any edges or bevel, can you please tell me why? Thank you.
i had a problem with it too, idk if it was 3d model from blender i downloaded from internet, so you need to bake materials and to turn on normals and curvature, it helped me
but then it worked withoud normals/curvature (i dont remember which one) just experiment with bake properties.
ArghhhT ARTUNG, CLICK THE RIIIIIGHT , AND MEIN ZIDICH CLICK ZUR MODELE, ZANKS FÜR WATCHING ! Activate the Subtitles ;)
His accent is not german, he is 100% from the netherlands :P
@@LordVilmore He may be, but his accent is definitely not. Sounds German and a smidge of Afrikaans.
are you dutch or german?
Very Dutch
I'm dutch and you sound exactly like dutch people who can barely talk english.
Also if you're also dutch and gonna say "but I can't change my accent" yes you can it's easy
I wonder where the guy is from who did the voiceover 😂😂
Make *Advance Tutorial On Texturing In Substance Painter With Fbx Models To Follow Along*
What don't you understand in FBX model texturing ? 🤔
@@Cyber_Kriss .Fbx Is A File Format For Exportinh 3D Models.. I Meant By My Comment Is That Create Advance Tutorials With Download Link Of Same 3D Model File So That We Can Follow Along The Tutorial To Learn
@@CLASHwithAARON Oh, I see what you meant now. I know what a FBX file is 😄.
Well I followed this video by creating that piece on the fly.
@@CLASHwithAARON Watch the Hurrican Lamp texturing series on their channel. It's THE best painter tutorial on the internet.
@@jamesjason8471 can you share me the link I couldn't find the video
gosh, I wish adobe didn't buy SP. When you install CC your PC takes a real performance hit. For just a minimal install there are 14 background tasks sucking 380mb of RAM. This is all the time, not just when you open PS or and adobe installed apps. Also, this constant back and forth to the mothership slows down your network connection. You spend all this money on fast equipment only to have it throttled by companies like logitech, autodesk, google, firefox, Microsoft, nvidia on and on. This cloud dependant software has become malware.
Keep your license if you are afraid of legal stuff and just pirate the older versions before the CC cancer (like the 2020 for example)
I'd like to anchor your point
1st view
in the original Photoshop, masks are still much more flexible and better, poor work with masks a lot of things you need to run across to get a normal mask
I'm curious what you mean with masks being better in PS? You can't stack, mix and layer inside a mask in Photoshop, which really limits one in my experience.
@@Substance3D I haven't found a way to apply a mask only to the one below like it is possible in photoshop or even quixel mixer? Sometimes you add a mask and want to multiply only with the one below, not the whole stack. There could be also some sort of group sorting, so the one below could be a group of masks. That would be really flexible !!