How to create a dent effect in Substance 3D Painter

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  • Опубліковано 1 сер 2024
  • In this video, we will use Compare Mask and Anchor Points to create a dent effect.
    Download Dent Alpha: www.dropbox.com/s/k1099msc546...
    00:00:00 Intro
    00:00:20 Displacement Setup
    00:02:52 Dent Brush and Alpha
    00:07:40 Creating dent edge wear
    00:09:31 Anchor Points
    00:12:51 Compare Mask
    00:16:00 Anchor Points and Generators

КОМЕНТАРІ • 130

  • @Vizeral
    @Vizeral 11 місяців тому +8

    You explained it in detail and it still looks like magic.

  • @Braytonks3D
    @Braytonks3D Рік тому +4

    Such an elegant effect! Thanks for the vid, Wes

  • @amaltea83
    @amaltea83 Рік тому +2

    Hi Wes, I just want to say thank you for all the time and work you invest in these videos, your work is helping me massively!

    • @wes.mcdermott
      @wes.mcdermott  11 місяців тому

      Thank you so much! That is very great to hear.

  • @Jaro3Me
    @Jaro3Me 9 місяців тому +1

    Absolutel legend! Thank you for all the knowledge and tricks you've shared over the years - single handedly helped me to get a good fundamental understanding of painter and designer and your approach to explaining this is so easy to follow and understand! much love!

    • @wes.mcdermott
      @wes.mcdermott  8 місяців тому

      Thank you so much! Greatly appreciate it and so glad to hear you have liked the content. Much appreciated!

  • @EddyNeveu
    @EddyNeveu Рік тому +1

    Super cool as always!

  • @Flightlevel420
    @Flightlevel420 Рік тому +1

    Such a great teacher.
    Thank you

  • @b4rtmod
    @b4rtmod Рік тому

    Thats soo amazing my friend, can wait to create some textures with these effects, keep these tutorials coming!!! Loved!

  • @GoDfaThEr041
    @GoDfaThEr041 2 дні тому

    This is amazing. Thank you so much Wes, you made my month!

  • @millie2079
    @millie2079 Рік тому

    So excited to try out this technique! thanks man. Keep up the great tutorials.

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Awesome! Thanks much for checking out the video!

  • @basquera
    @basquera Рік тому +2

    So..... Finally someone made me understand the Compare Mask function 😁. Thanks man 🙏🏻. Looking forward to more tutorials of this level.

  • @fsalad
    @fsalad Рік тому

    Very cool. Clear and concise explanations. I learned a lot. Thank you

  • @aaronjohnson4604
    @aaronjohnson4604 6 місяців тому +3

    Your explanations are intense. Thank you for being so thorough. 🦾

  • @TimKarlMarxLenin
    @TimKarlMarxLenin Рік тому

    THIS IS INSANE, THANKS FOR UR TUTORIALS!

  • @lohnthom9353
    @lohnthom9353 Рік тому

    Nothing but quality educational content over here.

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Thank you much! So glad you like the videos.

  • @Astara_2055a
    @Astara_2055a Рік тому

    Really cool & useful tutorial thanks for publishing

  • @ymmanuel_who
    @ymmanuel_who Рік тому +1

    Keep up the great work!

  • @user-xd4zl2rv8p
    @user-xd4zl2rv8p Рік тому

    Awesome tutorial! A lot of new information for me! Thank you so much!

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      You are most welcome! Thanks for checking out the videos

  • @alessandromorra00
    @alessandromorra00 Рік тому +1

    Such a great tutorial, thank you! 😌

  • @dimitriskoutris6139
    @dimitriskoutris6139 Рік тому

    I was waiting for that!Thx!

  • @alvoltta
    @alvoltta 12 днів тому

    Awesome trick!

  • @Kakuro7
    @Kakuro7 Рік тому

    you taking my painter knowledge to another level

  • @jeffyboi6969
    @jeffyboi6969 8 місяців тому +2

    Oh my god I love that dent active slider. Its controlling so much.

    • @wes.mcdermott
      @wes.mcdermott  8 місяців тому

      Thanks! Yeah its using Anchor points to link layers. Super powerful.

  • @rajeshrajan80
    @rajeshrajan80 Рік тому

    Awesome technique .Thank you for sharing.

  • @pi198273
    @pi198273 Рік тому +1

    What an absolute genius

  • @nosky9296
    @nosky9296 Рік тому

    What a legend, easy to follow, will try making my own.

  • @HussainAli-hh3fh
    @HussainAli-hh3fh Рік тому +26

    One of the most comprehensive technical demo out here.
    No doubt educational information is now easily accessible online in the recent years but its very rare that we find such a useful guides free or easily accessible.
    Appreciate your contribution Wes.

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +4

      Thank you so much for these kind words! Many more videos to come ; )

    • @Ricardo-de9ju
      @Ricardo-de9ju 7 місяців тому

      The biggest investment a software company can make is in education. SP changed the game forever.

  • @saadullah5583
    @saadullah5583 Рік тому

    man what a tutorial, amazing work

  • @ArtemM3D
    @ArtemM3D Рік тому +2

    Compare mask is quite interesting. You could probably get away with levels in this case, but compare mask does seem easier and more intuitive.
    great as always, Wes

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +1

      Yes indeed. Definitely could use levels. I find I often forget about compare mask. It can be super powerful. Thanks for checking out the video!

  • @michaelllrobson
    @michaelllrobson Рік тому

    Amazing tut, recently subscribed and already learned some awesome tricks, thanks for share man

  • @vincentz2631
    @vincentz2631 Рік тому

    Awesome work.!Thanks for sharing.

  • @albert_gazizov
    @albert_gazizov 5 місяців тому

    Thanks a lot! It's really cool video and effect, which you demonstreted for us!

  • @YannickSeptier
    @YannickSeptier 9 місяців тому

    Thanks a lot for the tutorial!!! It's really great!

  • @100Peterll
    @100Peterll Рік тому +9

    Incredible, stumbled on this by accident on Twitter and recognized your voice from the getting started tutorials, such a clear and great explanation even a complete beginner like me managed to understand. Great video Wes, makes me wish every Substance Painter tutorial was made by you lol

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Thank you so much! I’ll be posting more tutorials.

    • @niemanickurwa
      @niemanickurwa Рік тому

      @@wes.mcdermott I thought it was your voice! :D Yeah keep posting mate you're one of the best at Substance Painter tutorials.

  • @3DFlick7
    @3DFlick7 8 місяців тому

    keep creating!

  • @MaxCDet
    @MaxCDet Рік тому

    Really informative, thanks a lot

  • @pencurytimun7693
    @pencurytimun7693 6 місяців тому

    awesomeeee!!!

  • @Yogesh0698
    @Yogesh0698 8 днів тому

    Amazing

  • @monterotorrent
    @monterotorrent Рік тому

    Nice content!

  • @rodrigobutron1983
    @rodrigobutron1983 11 місяців тому

    Excellent tutorial, very well explained, thank you very much, Greetings from Mexico

  • @sergiej7508
    @sergiej7508 Рік тому

    thanks!

  • @TheIcemanModdeler
    @TheIcemanModdeler Рік тому +2

    Wes making a Painter tutorial like the old days!

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +2

      Yes! I’m back to focusing on videos and content! More to share soon

  • @NightVisionOfficial
    @NightVisionOfficial Рік тому

    This video, is awesome!

  • @kishorpasha7874
    @kishorpasha7874 Рік тому

    amazing

  • @honeydhami3877
    @honeydhami3877 4 місяці тому

    Wow That one Is Nice tutorial Sir you explained in to much easy way and In Detail Also ❤ I Love That Way of tutorials thank you

    • @wes.mcdermott
      @wes.mcdermott  4 місяці тому

      Thank you! So glad you liked the tutorial.

  • @marcos_ferreira1997
    @marcos_ferreira1997 Рік тому

    So nice

  • @lykan7865
    @lykan7865 Рік тому +12

    As Usual: WES is da BES !

  • @staticbuilds7613
    @staticbuilds7613 8 місяців тому

    Oh, the tessellation. I was wondering why other people was getting a better effect than me and my custom alpha's. You're video really cleared that up in a easy way. Thank you for this amazing and easy to follow tutorial

  • @TitusKrakenDesigns
    @TitusKrakenDesigns Рік тому

    Learned again a lot! thxMaster! maybe can you do a tutor for noobs about that substance designer, to learn the basics how to make those nice alphas?

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Thanks! Yes that is a good idea. I will add it to the list

  • @cgvinny
    @cgvinny Рік тому

    aWESome!

  • @katyagodina2497
    @katyagodina2497 Рік тому

    1000000 likes

  • @juanmilanese
    @juanmilanese Рік тому

    I spent a lot of time this year breaking edges with trim smooth border in zbrush for stylized rock assets and baking them into low poly bevels.
    I'm sensing a lot of that work could be done procedurally inside SP. Is there any way it could be done all inside SP?

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +1

      Yeah you could do this in painter a few ways. You can use the UV border generator to create smoothed masked around UV shells or use the curvature generator.

  • @jquintero462
    @jquintero462 Рік тому

    This is an amazing tutorial! I was wondering how to import custom-made alphas into Substance 3D Painter?

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Thanks! You can go to File>Import Resources and then tag it as an alpha in the import window.

  • @LanceC09
    @LanceC09 4 місяці тому

    With doing somthing like this it needs the height map right? So would you have to model the asset with it to export for games that wont use the height map, or can you export the new geometry from within substance? But then id expect the better option would be modelling it within the low poly to begin with.

    • @wes.mcdermott
      @wes.mcdermott  4 місяці тому +1

      Yes, this is driven by height and displacement mapping with tessellating the geometry. You can export the tessellated mesh from Painter under the File menu. You can use that to retopologize a low-res mesh.

  • @MrSosho
    @MrSosho Рік тому

    how did you make the height map affect the model like that in 3d? it ussually affects my brush in a 2d illusion

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      I am using the tessellation shader in Painter. You can increase the height scale and paint height information and it will displace the mesh. You can then export the new version of the model from Painter. It's kind of like sculpting. Nothing like Zbrush, but works very well for effects like this.

  • @mustafayerebasmaz390
    @mustafayerebasmaz390 Рік тому

    I have a question I followed the steps. HBAO gave AO effect at the borders of the dent. I don't know why? Also thank you for the amazing tutorial, Wes!

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +1

      Thanks! Glad you liked the video. I think the HBAO can have an effect on the edges of the dent based on the transparent area of the dent effect. I ended up adjusting the HBAO settings so that it minimized the effect on the edges.

    • @mustafayerebasmaz390
      @mustafayerebasmaz390 Рік тому

      @@wes.mcdermott Thank you!

  • @manday3058
    @manday3058 Рік тому

    Hi, thank you for you lesson. But HELP me please, how can I correct this intersection edges? I tried to make like in your lesson with mask but nothing is corrected.

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Thanks! Glad you liked the video. Can you explain what are the intersection edges?

    • @manday3058
      @manday3058 Рік тому

      ​@@wes.mcdermott sure, at 0:54

  • @Oranneg
    @Oranneg Рік тому

    hi guys sorry for this question but where i can downloand alpha brush dent?

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +1

      I am sorry! I forgot to add the download to the video description. Here is the link. www.dropbox.com/s/k1099msc5469r97/dent_alpha.png?dl=0

    • @Oranneg
      @Oranneg Рік тому

      @@wes.mcdermott ty so much

  • @rizochi4543
    @rizochi4543 11 місяців тому

    Which videocard do you have?

  • @peterrandall6761
    @peterrandall6761 Рік тому +2

    Wait, so substance painter can do actual displacement?

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +2

      Yeah! It's not Zbrush : ) But you can paint with height data and export tessellated meshes. Definitely has some good use cases.

  • @Yenn_up
    @Yenn_up 7 місяців тому

    im beginner in substance, how are u deforming the mesh???

    • @wes.mcdermott
      @wes.mcdermott  7 місяців тому

      This video shows how to create the effect. In Painter, I am using displacement and tessellation. It allows you to do some rudimentary "sculpting" using height data.

  • @maristov
    @maristov Рік тому

    man i wish anchor points were just called reference :) use them all the time and the name still seems weird

  • @vsluj3508
    @vsluj3508 5 місяців тому

    what will it look like in a game engine?

    • @wes.mcdermott
      @wes.mcdermott  5 місяців тому +1

      It will look very similar. You can export this mesh as a tessellated mesh from painter or just use the normal to fake the effect.

  • @Lyco0n
    @Lyco0n 8 місяців тому

    I sitll do not understand how compare mask work at all

    • @wes.mcdermott
      @wes.mcdermott  7 місяців тому +1

      I will look at making some more basic tutorials.

    • @Lyco0n
      @Lyco0n 7 місяців тому

      @@wes.mcdermott when I got to you it myself I figured it out how it works, but the feature is confusing when explained, thanks

  • @GartiOG
    @GartiOG Рік тому

    i dont have designer how do i create that aplha can you please give away your alpha please?

    • @wes.mcdermott
      @wes.mcdermott  Рік тому +2

      You can download the alpha here: 1drv.ms/u/s!AnegYkPcSt0Ji9sjXeLncobd4sYAnA?e=YIhnIE

    • @GartiOG
      @GartiOG Рік тому

      @@wes.mcdermott thx

  • @a420dro
    @a420dro 8 місяців тому

    How to create a dent effect in Substance 3D Painter: Step 1. open Designer :D

  • @r.b.667
    @r.b.667 Рік тому

    hold your horses... why is it so fast?

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Thanks for the feedback :) Definitely can talk to fast at times.

  • @artyommitrius9466
    @artyommitrius9466 Рік тому

    This is very cool! Thank you very much for such useful material.

  • @batka50515051
    @batka50515051 6 місяців тому

    wow, that's great!!!!! so we don't have to sculpt every small details

    • @wes.mcdermott
      @wes.mcdermott  6 місяців тому

      Absolutely! Yeah, with Painter you can height some height details with displacement. It's not a replacement for a full sculpting tool but great for smaller details.

  • @doctor_fastoss3288
    @doctor_fastoss3288 Рік тому

    do youi know how to get rid of sems while using a lot of filters? that will be great to know

    • @wes.mcdermott
      @wes.mcdermott  Рік тому

      Some of the filters will have an option for Triplanar. You can use that option to get rid of the seams. In other cases, I will create a layer above with all channels set to passthrough and I will then use the clone stamp to paint out seams.

  • @boxmeta1834
    @boxmeta1834 6 місяців тому

    Thank you so much Sensei d=====( ̄▽ ̄*)b

    • @wes.mcdermott
      @wes.mcdermott  6 місяців тому +1

      Thanks! I am wondering what this means : ) d=====( ̄▽ ̄*)b

    • @boxmeta1834
      @boxmeta1834 6 місяців тому

      @@wes.mcdermott That 'd' represents a thumbs-up.(Old school Japenese Emoji)