Anchor Point Magic 04 - Rust Fade Effect in Substance 3D Painter | Adobe Substance 3D
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- Опубліковано 4 лис 2021
- Anchor Points are one of the most powerful features in Substance 3D Painter. In this video series we show you a few scenarios that make use of them.
The fourth video shows an advanced setup, re-using ideas from the previous videos, to create a full rusting effect with glow and drips, linked to a single layer through an Anchor Point.
Download the model from the video here: substance3d.adobe.com/tutoria...
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Anchor Point Magic 04 - Rust Fade Effect in Substance 3D Painter | Adobe Substance 3D
• Anchor Point Magic 04 ...
I don't know who you are, but you deserve a case of beers. This is really great stuff unlike other corporate tutorials that are more sterile than a chip fab.
I second this, and I work at a beer warehouse! Quality tutorial!
Thanks, Adobe and Emiel Sleegers on presenting and explaining this excellent tutorial.
Love your tutorials!
Great series!
Amazing tut, thanks!
Excellent quick series up super useful stuff!
Fantastic!
I'm surprised no one has pointed out adding iron rust onto a copper alloy, yet...
But a very good series of tutorials; I had never understood anchor points and I shudder to think all the time I would have saved if I had watched this series when it came out.
Try showing the mesh in the future so we get an idea of proper topology and poly density. Great series.
as a dutch person myself, lisning to another dutch trying to speak english makes it funny to understand, Hearing him speak glow, and rust effects is hillarious
simple and useful tutorial
more please!
Could you please do a lesson on creating a mask with gradient transition depending on the force of pressing? Something like tempering colors of steel
Good idea! Though I do think this might have to use Designer .. for now the gradients in Painter are not super easy to use.
Basically like the "Pick Whip" feature from After Effects
why did you add rust as a reference for anchor point what if we want to take base copper material as for reference anchor point?
should we configure the color space before doing this tutorial? color's appear differently in my substance
I believe to remove seams you can switch from UV projection to Tri-planar projection.
It depends, not for everything. You can't switch the entire generator to tri-planar, it needs to support it internally.
@@Substance3D It's something I'd love to see in future a toggle/button for global switching to triplanar for whole smart materials. Often I find/buy looking-great smart materials, but most of them are heavily leaned to UV mapping unfortunately, which doesn't work well for my hard surface projects. Last time I asked about it your Discord, I heard API future support for scripts for global switches would be a solution, just not for now. How's current situation for this (or just triplanar global switch in general) ?
Hi! Great tutorials, and thank you! Quick question, the metal weld, is it done as a texture or as a bake from high poly?
Hi, the weld marks are a bake from high poly.
Hi, THX for showing us this to follow you, very learning, :: POSITIVE Feedback : Would be nice if you slow down like 10-20% for us to follow better... /// McRoman ...
Hey Im confused.. what is the difference, if I for example just take rust and use it as a base layer under the mask? It will also be visible only where there is no paint.. Why do I need Anchor Point for this?
What I understood, anchor points work like a clipping mask of photoshop.
Your accent reminds me of Sgt. Schultz ..... "grgrgrgr....rust!" 😉
that seam on the top or neck of the model makes me eat all my finger nails during this tutorial...
Better if some text tools in Substance Painter. No text tools it's baaah!...
you can make a graph in designer very easily to use in painter
Too hard, but thanks