Rendering 100 Million+ Sand Grains with Instances

Поділитися
Вставка
  • Опубліковано 2 сер 2024
  • My title might be a bit of clickbait but geometry nodes is crazy! This video shows how I went about rendering individual grains of sand instead of just using a texture like a sane person might do.
    Camera Culling Geometry Node Download: / 52179440
    0:00 Intro
    0:43 Explanation
    1:55 Modeling Assets
    2:33 Texturing Assets
    3:11 Sandbox Modeling
    4:00 Scene Setup
    6:13 Sand Grains
    7:48 Outro
    Sign up for patreon: / ryanmaggs
    ------------------------------------------------------------------------------------------------------
    Follow me:
    Instagram: / _ryanmaggs
  • Фільми й анімація

КОМЕНТАРІ • 30

  • @machelvin
    @machelvin 2 роки тому +2

    This is truly remarkable. I always thought of instancing to solve this but that process eluded me.
    Appreciate this fine tut.

  • @Albert_XXI
    @Albert_XXI 2 роки тому

    Very resourceful, impressive workflow, and outstanding final result. Thanks for sharing.

  • @DJVARAO
    @DJVARAO 3 роки тому +2

    Impressive! great tutorial man!

  • @stefanguiton
    @stefanguiton 3 роки тому +1

    Excellent. Underrated channel, great stuff

  • @coleorloff
    @coleorloff 3 роки тому +2

    Insane realism.

  • @MintyFlavor
    @MintyFlavor 3 роки тому +4

    This was great

  • @theforbes239
    @theforbes239 2 роки тому

    this is so crazy, thank you for sharing

  • @sandeepsingh-xg1rk
    @sandeepsingh-xg1rk 2 роки тому

    Awesome work

  • @ugurtekdal4020
    @ugurtekdal4020 2 роки тому

    Thank you so much for this helping tutorial mate.

  • @kamsin007
    @kamsin007 2 роки тому

    Awesome!

  • @toapyandfriends
    @toapyandfriends 2 роки тому +1

    I'm trying to create a scene where I dig with a garden trowel in a garden just digging up small amounts of dirt the trowel goes into the dirt and causes small holes just like a gardener does. Using your method Sir do you know how I could create this animation

  • @guidoparacolli4112
    @guidoparacolli4112 11 місяців тому

    man whats the node u put in the color ramp for the speckles? its a very good tutorial but u can have an overview of the node tree of the geometri nodes and the texture

  • @alan-db3oc
    @alan-db3oc 2 роки тому

    thanks dude

  • @GoodGodFatherGGF
    @GoodGodFatherGGF 2 роки тому

    Would really like to get a better idea of your material nodes in the shade editor for the grains. Many thanks for this info, all the same.

  • @ambuj.k
    @ambuj.k 3 роки тому +9

    Node-by-Node blender is coming closer to Houdini.

  • @sidekick3rida
    @sidekick3rida 11 місяців тому

    Do you have a more in-depth camera culling tutorial?

  • @variantino
    @variantino 3 роки тому +1

    Daimn boiii

  • @H53.
    @H53. Рік тому +1

    I'm scared to try this.

  • @ua_visuals
    @ua_visuals 2 роки тому +2

    Did you try persistent data to render?

  • @matteodirollo6157
    @matteodirollo6157 6 місяців тому

    Looks so cool. Can we buy the file somehow?

  • @sidekick3rida
    @sidekick3rida 11 місяців тому

    What audio gear (midi controller, etc) you got there?

  • @afjer
    @afjer 2 роки тому

    The sand is really good. It's a little too flush with the shovel.

  • @H53.
    @H53. Рік тому

    Where can we see the whole geometry nodes setup for the sand? Not the camera culling.

  • @Duckendo
    @Duckendo Рік тому

    MATH ADDICT

  • @philipguerrant7967
    @philipguerrant7967 2 роки тому

    Excellent video! I subcribed to your Patreon and sent you a message. Any chance I could get this file sent to me?

  • @josiahgil
    @josiahgil 2 роки тому

    What gpu did you render with?

    • @Ryan1m
      @Ryan1m  2 роки тому +1

      A GTX 980

  • @MrSuperGamer3000
    @MrSuperGamer3000 Рік тому

    4:13

  • @mainecoon6122
    @mainecoon6122 3 роки тому

    Cool stuff. You might wanna check out fSpy. Helps u a great deal remodel from images.