Excellent video- but I think it no longer works with Blender 3+. I saw some comments in some videos/forums/etc that the attribute system was being reworked. Fingers crossed you'll make an updated tutorial 🙂
Excellent tutorial! I can't access blender right now but for future reference I believe you can use the tau constant name instead of calculating it by doubling pi.
This is great! If I have animation on the instanced object would it be possible to random offset the animations while they’re still tracking the target?
You can do it the exact same way, but instead of using attributes, you need to work with the vectors directly. Rather than an Attribute Math node, just use a vector math node and use its output directly. Also, use an Align Euler to Vector node instead of an Align Rotation to Vector (and leave its "Rotation" input blank). To add the later rotation, just put the output of the last Align Euler to the upper input of a Vector Math node set to Add. Put a Combine XYZ node into the bottom input, and add a Math node set to "To Radians" into the needed inputs of that node.
Excellent video- but I think it no longer works with Blender 3+. I saw some comments in some videos/forums/etc that the attribute system was being reworked. Fingers crossed you'll make an updated tutorial 🙂
I just spent a solid 10 minutes trying to find it. Should've checked the comments first!
Excellent tutorial! I can't access blender right now but for future reference I believe you can use the tau constant name instead of calculating it by doubling pi.
Exactly what I needed, thanks for giving me the link on twitter, much appreciated!
Great tutorial. Really clear and to the point. Thanks!
Thanks for this, great short simple to the point tutorial, cheers.
Excellent video, subbed. Keep up the great work!
Thank you heaps ! Saved my Life !
Thanks bro,
That was helpful
great tutorial!
Where the heck is the attribute math node? I cant find it anywhere
I think the attribute fields got completely changed around since this video was made...
I've used your setup quite often, will you do a revised version since fields seem to be the thing going forward?
This is great! If I have animation on the instanced object would it be possible to random offset the animations while they’re still tracking the target?
Did you know that math node have function for it? It's called "to radians".
Does anyone have an updated version of this tutorial that will work in Blender 3.1?
Any idea on how to do this in 3.4?
You can do it the exact same way, but instead of using attributes, you need to work with the vectors directly.
Rather than an Attribute Math node, just use a vector math node and use its output directly. Also, use an Align Euler to Vector node instead of an Align Rotation to Vector (and leave its "Rotation" input blank). To add the later rotation, just put the output of the last Align Euler to the upper input of a Vector Math node set to Add. Put a Combine XYZ node into the bottom input, and add a Math node set to "To Radians" into the needed inputs of that node.
You must be using a really old version, the first 3 nodes you put up don't exist in 3.0, 3.1, and 3.2.