Geometry Nodes Instance Target Tracking

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  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 19

  • @julianrendell6629
    @julianrendell6629 2 роки тому +10

    Excellent video- but I think it no longer works with Blender 3+. I saw some comments in some videos/forums/etc that the attribute system was being reworked. Fingers crossed you'll make an updated tutorial 🙂

    • @A_Train
      @A_Train 2 роки тому

      I just spent a solid 10 minutes trying to find it. Should've checked the comments first!

  • @thehypest
    @thehypest 3 роки тому +1

    Excellent tutorial! I can't access blender right now but for future reference I believe you can use the tau constant name instead of calculating it by doubling pi.

  • @karlstein9572
    @karlstein9572 3 роки тому

    Exactly what I needed, thanks for giving me the link on twitter, much appreciated!

  • @coleorloff
    @coleorloff 3 роки тому

    Great tutorial. Really clear and to the point. Thanks!

  • @Fractal666
    @Fractal666 3 роки тому

    Thanks for this, great short simple to the point tutorial, cheers.

  • @stefanguiton
    @stefanguiton 3 роки тому

    Excellent video, subbed. Keep up the great work!

  • @ForeignPixel
    @ForeignPixel 3 роки тому

    Thank you heaps ! Saved my Life !

  • @Tahsin3D
    @Tahsin3D 2 роки тому

    Thanks bro,
    That was helpful

  • @psychedelicxfurs
    @psychedelicxfurs 3 роки тому

    great tutorial!

  • @Lolatronn
    @Lolatronn 2 роки тому +2

    Where the heck is the attribute math node? I cant find it anywhere

    • @julianrendell6629
      @julianrendell6629 2 роки тому

      I think the attribute fields got completely changed around since this video was made...

  • @ESD8000
    @ESD8000 2 роки тому +1

    I've used your setup quite often, will you do a revised version since fields seem to be the thing going forward?

  • @okag3
    @okag3 2 роки тому

    This is great! If I have animation on the instanced object would it be possible to random offset the animations while they’re still tracking the target?

  • @genesis2303
    @genesis2303 3 роки тому

    Did you know that math node have function for it? It's called "to radians".

  • @leviammundsen2604
    @leviammundsen2604 2 роки тому

    Does anyone have an updated version of this tutorial that will work in Blender 3.1?

  • @eljestLiv
    @eljestLiv Рік тому

    Any idea on how to do this in 3.4?

    • @bobogus7559
      @bobogus7559 Рік тому

      You can do it the exact same way, but instead of using attributes, you need to work with the vectors directly.
      Rather than an Attribute Math node, just use a vector math node and use its output directly. Also, use an Align Euler to Vector node instead of an Align Rotation to Vector (and leave its "Rotation" input blank). To add the later rotation, just put the output of the last Align Euler to the upper input of a Vector Math node set to Add. Put a Combine XYZ node into the bottom input, and add a Math node set to "To Radians" into the needed inputs of that node.

  • @eclecticgamer5144
    @eclecticgamer5144 2 роки тому +1

    You must be using a really old version, the first 3 nodes you put up don't exist in 3.0, 3.1, and 3.2.