Thank you; a very dense, high yield summary of new games is really critical right about now since it feels like 20+ games just released or are about to haha
As much as I love DOS2 gameplay, I hope this game brings something unique to the table. Movement points and action points being separate is a big plus, one of my only gripes with DOS. I hope this game has some interesting characters and out of combat interaction as well, otherwise it will turn out as DOS2 at home. Another great thing about DOS2 was the co-op multiplayer, it doesn't seem like it's planned for this game.
Fire summon vs poison mobs really helped me breeze through a certain map. Environmental effects are fairly diverse even in EA Something people have noticed is lack of scaling from the lv of specialty skill. (Warrior, Pyro, etc) I think its required to learn higher tier skills, but you can even learn stuff from equiping a +stat item, learn then unequip and seems to have same cast effect >< Might get patched, or might be a way to setup very diverse builds. Memory stat seems to be the limiter, and level of char for most scaling (and primary stat I think)
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Thank you; a very dense, high yield summary of new games is really critical right about now since it feels like 20+ games just released or are about to haha
I really like a lot of aspects about this game. Haven't heard of it before watching your video though. So, thanks haha
As much as I love DOS2 gameplay, I hope this game brings something unique to the table. Movement points and action points being separate is a big plus, one of my only gripes with DOS. I hope this game has some interesting characters and out of combat interaction as well, otherwise it will turn out as DOS2 at home.
Another great thing about DOS2 was the co-op multiplayer, it doesn't seem like it's planned for this game.
Watched after I bought it-
Nice vid
I’m about an hour in and having a good time
Great summary!
Fire summon vs poison mobs really helped me breeze through a certain map. Environmental effects are fairly diverse even in EA
Something people have noticed is lack of scaling from the lv of specialty skill. (Warrior, Pyro, etc) I think its required to learn higher tier skills, but you can even learn stuff from equiping a +stat item, learn then unequip and seems to have same cast effect ><
Might get patched, or might be a way to setup very diverse builds. Memory stat seems to be the limiter, and level of char for most scaling (and primary stat I think)
Nice channel, just missing the link of the game in steam, keep the great work!
Looks great for a small Indie
🎉
nice
i want a game like this but not turn basd