I was chatting with a buddy about this. In Contra, the difficulty is in reflexes, visual acuity, timing, and memorization. If it's alright, I'm curious what you would consider to be the difficulty of Wizardry I. RPGs are a bit beyond me.
It’s impressive. I can’t wait for people to spend hours making their party to randomly party wipe in the second room on floor 1 due to Random spawn of monsters 3 rows deep
@@SuperGolemio it’s kinda like hardcore arpg. If one of your characters die, that’s it. You can bring the character back to be resurrected but that’s not a 100%. If your party is whipped you can actually send a rescue party to bring the bodies back. In the original version your characters could die of old age. In order to gain magic back and heal without magic you had to stay in the inn and that aged you 1 week. Of course you could stay at the stables but you couldn’t heal that way (you did get your magic back) and it only aged you a day. Aging lessens the chance to revive and if you died of old age you were gone. Like modern souls games there is little to no handholding. You are legitimately terrified to go to the next floor. Not to mention if you use the teleport spell wrong and teleport a mile above the town and fall to your death or teleport into solid rock which is worse lol
@@SuperGolemio at least thats based on actual skill and control..the difficulty of this game is rng bullshit..and even with high stats..stepping onto a trap you probably wont see coming could result in a party wipe...I do see your point though, I do end up playing turn based games for a more chill experience
Thanks for these videos Boss. Wizardry 7 is easily my favorite game of all time. I enjoyed watching your playthroughs and looking forward to this one. Appreciate you Bro!
I've never played the original but I remember seeing it. I've also never played a game of this style despite always being interested. This game getting a remaster seems like the perfect way to finally play.
Samurai and Lords have the highest hp gain. So starting as one lets you ramp up hp fast. Also there is an item that can just turn a thief into a ninja of the current lvl.
Great info!! Love the game. Hope u make more videos on this game. Pro tips, more places to grind, and maybe where to find weapons/gear besides store. It helped a bunch, ty! 🙏
9:26 I can confirm the good/evil party combo working on the NES. I liked having a Ninja, Samurai, and Lord on my front row to protect my Bishop, Thief, and trainee.
Run the maze two fighters One cleric and a mage. You get more experience points to level up your mage.. Once your age can wipe out whole parties get your wizard and thief
Put the thief on the back row and use the hide command. If you’re successful in hiding you can attack from the back row, i believe the Ninja works the same way.
Wow I wish I had found this video for some really cool information on leveling earlier. I'M level 7 now. but I will go fight the Murphy's Ghost to lv up more. Thanks a lot.
Just a note if you're interested... characters of good or evil alignment can have their alignments changed to the opposite based on whether or not you fight friendly groups of monsters. If you continually fight them, eventually a good character will become evil and if evil characters leave them in peace eventually an evil character will become good. Have with this possibility!!!
Yeah a remastered wizardry 8 will be op I still play Wizardry 8 once a year. Every year i try a new party style but never neglecting to make a fairy ninja haha.
Back on the NES I made "wizards". Get a Mage or Priest, level them until they learn their first highest level spell, swap their class to the other class, level them until they learn their first highest level spell of that class, change their class to their permanent class. Repeat until your roster is full of "wizard" + Fighter/Thief/Bishop/Ninja/Samurai/or Lord characters. Eventually, all with chevrons on their names. None of that is quick or easy and level ups can hurt. Endgame, I kept a Bishop, Thief, and three melee characters, all pre-trained as "wizards". That left me one back row slot for training my next "wizard". I was versed but not a master in the forbidden magic of holdresetpresspower. I had a 20+ year old save with more than a few badaxe characters permanently residing within the walls.
I can currently complete this game with just one lone cleric in my party. I've done it on the Wizardry versions of SNES, PS1, GBA and also on WonderSwan. I wonder if I'll be able to achieve it in this version as well... but I probably won't have any problems achieving it. I love the way this remake looks, and Wizardry: Proving Grounds of the Mad Overlord is my favorite classic dungeon crawler.
Also, don't bother save scumming the HP gain on level up. The way HP gain works is your entire hit dice are rerolled and if that HP total is higher than your current max you get that value, else you get +1 HP. So eventually if your HP is lagging behind you will get a big increase on some levels.
what about at charecter creation though!? it matters there IMO......some get like 7hp starting, others get 13hp, I guess you can remake until you get a good roll at starting only perhaps.....
I have to know; is it made in the spirit of "the game should be easier for modern audiences," or does it retain the difficulty of the 80s? I just finished the first part of the Bards Tale Trilogy (with legacy mode enabled) and the fights were so easy I don't think I can play part 2 I'm so bored... Mangar died in one hit and I didn't do any grinding.
The game is running the old Apple II code under the hood. There are a suite of "old school" options that let you tailor the experience. Some make the game easier while others are quality of life improvements. There are also a couple options brought in from the console versions that you can try. One downside for some players is that the bishop bug can't be done, due to how the new UI works.
I just got the game, and it allows to configure most everything....so I turned on quality of life options and turned off all EZ modes........now it's heart pounding excitment I tell Yah!!!
If you ever played 3rd edition D&D, it works a lot like the sorcerer class from that game. The game uses a points per spell level system, with mage and priest spells being separate. If you look at your character sheet and check the two "Spells" tabs on the right, you'll see a list of what spells the character knows and a number near each spell level. That's how many spells of that level the character can currently cast before resting at the inn. I think mages and priests can learn a new spell level every odd character level (3, 5, 7, etc), though they might learn an unknown spell at any spell level they can cast at any character level up. Bishop is similar, but if I recall starts learning priest spells a little later than the mage ones. The lord and samurai classes can eventually learn priest and mage spells, respectively, though it takes a few levels before they start learning them.
I kept rerolling to get two neutral Samurais and used them to carry and level up a stable of good and evil characters and farm Murphy's Ghost.
Yea lol I don’t think modern gamers are ready for how difficult this game is
I was chatting with a buddy about this. In Contra, the difficulty is in reflexes, visual acuity, timing, and memorization. If it's alright, I'm curious what you would consider to be the difficulty of Wizardry I. RPGs are a bit beyond me.
It’s impressive. I can’t wait for people to spend hours making their party to randomly party wipe in the second room on floor 1 due to Random spawn of monsters 3 rows deep
@@SuperGolemio it’s kinda like hardcore arpg. If one of your characters die, that’s it. You can bring the character back to be resurrected but that’s not a 100%. If your party is whipped you can actually send a rescue party to bring the bodies back. In the original version your characters could die of old age. In order to gain magic back and heal without magic you had to stay in the inn and that aged you 1 week. Of course you could stay at the stables but you couldn’t heal that way (you did get your magic back) and it only aged you a day. Aging lessens the chance to revive and if you died of old age you were gone. Like modern souls games there is little to no handholding. You are legitimately terrified to go to the next floor. Not to mention if you use the teleport spell wrong and teleport a mile above the town and fall to your death or teleport into solid rock which is worse lol
@@SuperGolemio at least thats based on actual skill and control..the difficulty of this game is rng bullshit..and even with high stats..stepping onto a trap you probably wont see coming could result in a party wipe...I do see your point though, I do end up playing turn based games for a more chill experience
@multi: True. Because patience and critically thinking things through has been lost on most ...not all though.
Thanks for these videos Boss. Wizardry 7 is easily my favorite game of all time. I enjoyed watching your playthroughs and looking forward to this one. Appreciate you Bro!
I've never played the original but I remember seeing it. I've also never played a game of this style despite always being interested.
This game getting a remaster seems like the perfect way to finally play.
Samurai and Lords have the highest hp gain. So starting as one lets you ramp up hp fast. Also there is an item that can just turn a thief into a ninja of the current lvl.
no lord for you 49 gnome + 29 max roll are still below lord
Great info!! Love the game. Hope u make more videos on this game. Pro tips, more places to grind, and maybe where to find weapons/gear besides store. It helped a bunch, ty! 🙏
9:26 I can confirm the good/evil party combo working on the NES. I liked having a Ninja, Samurai, and Lord on my front row to protect my Bishop, Thief, and trainee.
Run the maze two fighters One cleric and a mage. You get more experience points to level up your mage..
Once your age can wipe out whole parties get your wizard and thief
That's an interesting idea. I never tested running a smaller party to see if they get a bigger XP share.
Im not old enough to know about this series but i heard Delicious in Dungeon was inspired by it so im tempted to play!! Ty for the tips!!
Put the thief on the back row and use the hide command. If you’re successful in hiding you can attack from the back row, i believe the Ninja works the same way.
Thanks for tips .
Wow I wish I had found this video for some really cool information on leveling earlier. I'M level 7 now. but I will go fight the Murphy's Ghost to lv up more. Thanks a lot.
Just a note if you're interested... characters of good or evil alignment can have their alignments changed to the opposite based on whether or not you fight friendly groups of monsters. If you continually fight them, eventually a good character will become evil and if evil characters leave them in peace eventually an evil character will become good. Have with this possibility!!!
Excellent stuff!
14:08 Murphy's Ghost was my go to grind.
My favorite blobber is Nevergrind Online (Its multiplayer too) if you like this
Love this, I wish they’d do a remake of the Crusaders of the Dark Savant.
6, 7, and 8 all need remastered
Wouldn’t it be sick if they made a 3D remaster of Nethack? Or Rogue at least?
@@mitchkupietz there's some nice tilesets that get close to giving you a 3d isometric view
Yeah a remastered wizardry 8 will be op I still play Wizardry 8 once a year. Every year i try a new party style but never neglecting to make a fairy ninja haha.
Good tips! Thank you!
I'm psyched to play this.
Back on the NES I made "wizards".
Get a Mage or Priest, level them until they learn their first highest level spell, swap their class to the other class, level them until they learn their first highest level spell of that class, change their class to their permanent class. Repeat until your roster is full of "wizard" + Fighter/Thief/Bishop/Ninja/Samurai/or Lord characters. Eventually, all with chevrons on their names. None of that is quick or easy and level ups can hurt. Endgame, I kept a Bishop, Thief, and three melee characters, all pre-trained as "wizards". That left me one back row slot for training my next "wizard". I was versed but not a master in the forbidden magic of holdresetpresspower. I had a 20+ year old save with more than a few badaxe characters permanently residing within the walls.
10:14 bless him
What is he referencing. Im new and have no idea. Is it a Enemy Easter Egg?
TY!
I can currently complete this game with just one lone cleric in my party. I've done it on the Wizardry versions of SNES, PS1, GBA and also on WonderSwan.
I wonder if I'll be able to achieve it in this version as well... but I probably won't have any problems achieving it.
I love the way this remake looks, and Wizardry: Proving Grounds of the Mad Overlord is my favorite classic dungeon crawler.
Also, don't bother save scumming the HP gain on level up.
The way HP gain works is your entire hit dice are rerolled and if that HP total is higher than your current max you get that value, else you get +1 HP. So eventually if your HP is lagging behind you will get a big increase on some levels.
what about at charecter creation though!? it matters there IMO......some get like 7hp starting, others get 13hp, I guess you can remake until you get a good roll at starting only perhaps.....
@@PincheHugo_130 well sure but you are just working with the one hit die. I'm taking about after you level a few times
Nice Video ! Sub & Big Like ! And Love Wizardry Game !
Is this game similar to Baulders Gate with it’s play style?
no this is more like the classic might and magic, bards tale and... well.. wizardry games.
Grid based first person dungeon crawler
@@multieyedmyr gotcha, thank you
Woof. If you guys think this is tough, just wait until there is a 3D remaster of Nethack 😳
I have to know; is it made in the spirit of "the game should be easier for modern audiences," or does it retain the difficulty of the 80s? I just finished the first part of the Bards Tale Trilogy (with legacy mode enabled) and the fights were so easy I don't think I can play part 2 I'm so bored... Mangar died in one hit and I didn't do any grinding.
The game is running the old Apple II code under the hood. There are a suite of "old school" options that let you tailor the experience. Some make the game easier while others are quality of life improvements. There are also a couple options brought in from the console versions that you can try. One downside for some players is that the bishop bug can't be done, due to how the new UI works.
@@rojovision No idea what the bishop bug is so good to hear!
I just got the game, and it allows to configure most everything....so I turned on quality of life options and turned off all EZ modes........now it's heart pounding excitment I tell Yah!!!
no character sex?(male/female)... woke game?
How many times can we cast any of the priest/mage spells? Thanks
If you ever played 3rd edition D&D, it works a lot like the sorcerer class from that game.
The game uses a points per spell level system, with mage and priest spells being separate. If you look at your character sheet and check the two "Spells" tabs on the right, you'll see a list of what spells the character knows and a number near each spell level. That's how many spells of that level the character can currently cast before resting at the inn.
I think mages and priests can learn a new spell level every odd character level (3, 5, 7, etc), though they might learn an unknown spell at any spell level they can cast at any character level up. Bishop is similar, but if I recall starts learning priest spells a little later than the mage ones. The lord and samurai classes can eventually learn priest and mage spells, respectively, though it takes a few levels before they start learning them.
@@rojovision thought so, thanks!