@@andreiriboli Ya, I love Unity, but I agree with you completely. So many people believe it to be underrated that it is now overrated. It's definitely not perfect, and even some people say it has the best parkour, when it doesn't
Great vid. However, you keep mentioning the crowds as a negative, and the reasons you feel that way are the reasons I think the crowds are a positive. It’s realistic and immersive to be chasing someone, only for you to get caught up in a mob and the person you’re chasing getting away. It forces you to find an alternate route and adds a challenge. An angry mob just getting out of your way whenever you walk near them isn’t realistic.
Just revisited it and played the main story again. In terms of graphics and mechanics, it still very much holds up. Graphics are still amazing, even better than stuff coming out in 2023. But I noticed the main story’s biggest problem. It’s too fast paced. There’s literally little to no buildup of assassinating Templars. Just go to compound, find and kill, then escape. The end. Sequence finished. Onto the next one. There’s no development of these targets. No exploration of the impact they are having on Paris. And no examination of the consequences when they’re eliminated. The story and characters feels half-baked, as in there is potential for being fleshed out and developed, but it’s not enough. There’s little interaction you get with the other Master Assassins, instead you accept liberating missions at social clubs via letters from “The Council”, but we’ll never get sanctions or details from them in-person. Sequences are literally 2-3 missions long and like I said, too fast paced. In terms of DLC, Unity did really well. Dead Kings is some of the best DLC content in all of Assassins Creed and it really does a decent job in finally letting us feel a bit connected with Arno. We actually get some development and can relate to his grief and depression after that’s happened in the main story. Also, having Napoleon in the game was a huge plus. Not only because he was a cameo of my most favorite historical figure, but he and Arno actually develop a somewhat partnership throughout the game. Love how he doesn’t take either side of the Templars or Assassins but rather becomes a wildcard who’s only in it for his own ambition. It really stirs the idea of Arno having a sequel in the Napoleonic Era.
Still one of my favorites in the series. Easy top 3 for me. The parkour and setting/open world are unmatched, customization is really good, combat is fun, stealth is fluid, the story is solid, and Arno is dope (he's yet another Assassin that deserved a second game). It's the bar that the series has yet to reach again imo. The cafe theatre upgrade mechanics and income systems are top tier as well. Just so many good ideas in this game that were literally the blueprint for a next gen era of AC in the same vein. But alas, we got the RPGs instead (which I DO like with the exception of Odyssey. Very much dislike that game)
Agreed on all accounts. Many people don't like the story, but I myself was a fan of the romance and story overall. I do think the parkour is a bit overrated, sure it looks good but sometimes it plays like crap. Just overall the game lacks polish, especially with button lag, but I still love playing this game
A big problem with Unity’s story is that I have no idea what the goals of the Assassins and Templars are in regards to the Revolution. As best I can tell the Templar’s are just sowing chaos and using the Revolution kill off people in power, I guess with the goal of filling the power vacuum with their own ranks. And the Assassins are trying to….mostly just oppose whatever the Templars are doing I think because I have no idea if they actually support the Revolution or not. Mirabeau was conversing with the king so I guess the Assassins were pro-monarchy??? In AC3 the American Revolution was a central part of the story, but with Unity the French Revolution is just a backdrop with no real connection to the story.
From my understanding, there's a truce between the official assassins and the official templars. The assassins are happy with France experiencing the freedom that the brotherhood fights for and the templars like you said are using the chaos to manipulate the controlling powers. Groups within aren't happy with the truce though, like Germaine's Templar plot and Bellec, so they attempt to break it. Honestly, I like that it's background noise. Connor being present at nearly every major historical event of the American Revolution made him feel like a Gary Stue and the assassin's being aligned purely with the revolution and the templars being purely with the British removed the nuance from the silent war they fight for me.
@@Scuttlerofwhimsey The Templars weren’t aligned with the British though. They wanted the revolution to happen, that’s why they instigated events like the Boston Massacre. They wanted Washinton removed and Lee put in charge because they genuinely thought Lee would be the better commander. Their goal was not for the British to retain control of the colonies, it was for the colonies to gain their independence but secretly be under Templar control so they could shape the new country to their ideals.
@@Scuttlerofwhimsey But the Templars also were for the Revolution in AC 3. The main difference is Haytham didn't want a war, but a sort of peaceful desperation. Connor and Haytham's Templars were antagonistic, but not on opposite sides. Another thing is in a time where Connor was the only Assassin, to affect the history he had to be involved in most historical events. In a time in which there was a Brotherhood, the protagonist could be involved in a few while other Assassins were involved in different ones. It would allow it to be more affecting from the shadows type thing
Whenever Unity is mentioned I turn into the Comic Book Guy from The Simpsons. "Oh, Unity ... Nobody understands you but me ..." I'm not going to wage war against anyone who dislikes it, just stating I really enjoy it. Arno perching on a ledge in his prowler outfit is Batman in revolutionary France. Also I really enjoyed the Dead Kings DLC.
Same dude. I always find myself jumping into Unity from time to time just to run around the city and maybe stop some dastardly civilians from making fools of themselves. It's such a good time, plus running across rooftops without worrying about some guard ordering you to get down, so good.
@marioalonzo1474 like I really love the world's they have made but man getting yelled at on rooftops is annoying in ac2. Although it is a rather small issue and can be ignored sure. But when you don't have to worry about it at all, so good.
@@ghastlyanarchy1720 In 2 I never stopped chuckling when you grabbed a guard on a roof, he yells "LET ME GO!" and I'm like "Okey dokey, artichokey!" just to watch him plummet to his death. "There's just no pleasing you man!" 😁
I run into bugs all time. The Parkour is the worst because the movement feels off but i always thought the parkour in Assassin's creed was inconsistent at best and Character jump up now! Unity falls in the Jump up Arno.
Flawless parkour system? Sir, I'm sorry, but a system that works only 50% of the time might as well not work at all. So to explain how the parkour changed from the older games, they switched out the animation canceling system they had with an animation priority system that has been used since AC Unity to this day with AC Mirage. An animation canceling system means that an animation can be canceled into another animation when the game receives the appropriate input. This is actually similar to how combos in fighting game works. Ezio canceling a wall run animation into a back eject works the same way as say, Ryu canceling a heavy punch into a Hadouken fireball attack. It's consistent, and it is snappy. It's also an easily understandable system. What changed with AC Unity is that they pretty much ditched that animation canceling system with an animation priority system, which means no more things like manual side-ejects. Arno can only side-eject when there is a platform to side-eject to. See, instead of animation canceling into one another due to players' inputs, with Unity and up to Mirage, there's a priority system for every player-state in the game world. It can be considered somewhat AI-assisted in terms of execution. If Arno is hanging off a wall and you pull your stick sideways and press the parkour up button, Arno will shimmy up a building. But if there's a ledge to eject to, parkour up will instead eject Arno to that ledge. The system will predict your next animation based on the state of the player within the game world. The problem with the system in Unity was that this system is very inconsistent. There is so much variety in animation and scenarios within the game world that the AI that is supposed to help prioritize your animations appropriately trips over itself half the time. When presented with multiple potential scenarios that involve the same control input, the system often confuses itself, which results in players often fighting the game's controls just as often as they are fighting the guards. The system has potential, but the lack of animation canceling and players being entirely at the mercy of the animation priority system, which doesn't work half the time, means a very janky experience. Ideally, the perfect system would be a mix of the new and old, giving players freedom of control and course correction as well as smoothening the animation system to not be the be-all and end-all of how traversal works.
I guess you just have to adapt to it. Im playing syndicate and im loving the parkour, spent a few days trying to master it. When you know how it works, it flows perfectly. But still i wouldve preffered the animation cancelling, its so useful when running away from guards or gaining height, or even descening since the ezio trilogy also included catch ledge. I miss side and back ejecting off towers and descending a dozen feet down to catch a random ledge.
@@TUS3434 Ya, you can still get used to and plan for the button lag and just how it all works, but it's still not as responsive as 1-Revelations, or even 3-Rogue. Syndicate is a more polished version, although they took some control away with the lack of manual jump, and the lack of parkourable areas makes any changes moot as you barely use it. You can still parkour, but you have to look for them specifically rather than it being part of transversal
Summed it up better than i could. Unity onwards felt like me fighting the controls granted not so much in the new ones since they are witcher clones meet Farcry meet Assassin's creed. To me Revelations and 2 are the best once you master the controls nothing is better.
AC Syndicate also has full fledged murder mysteries that go a step beyond what was on offer in Unity. The Dreadful Crimes pack consists of around 10 lengthy murder investigations. It launched as a Sony content exclusive, but I believe it was timed. Unsure if it made it’s way to the other platforms but it is quite good and an evolution over what Unity was doing. I first played Syndicate on XBox at launch, and when I replayed it years later on PS5 I was surprised to see this amount of mystery content I had never seen before. If you liked that stuff in Unity and haven’t played it in Syndicate, highly recommend.
the cafe theatre is the best source of money in unity after you do the missions there and the missions you get access to after renovating the other shops in paris, nets roughly 40K money after an hour of real world time.
The biggest letdown for me, narratively speaking, is how little we have interactions between Arno and Mirabeau or Bellec. We really should have had one or two sequences with Arno in training to understand how he came to respect these two so much. That way their fates would've been stronger dramatically and feel less sudden.
🛑I am a major Assassins Creed fan. What you have done is alerted me to another gem in the history of the series. Sounds like an AMAZING part of the franchise. So I didn’t watch more than 30 seconds of the video because I don’t want it to be spoiled. However, I WILL be purchasing unity💯🛑
@@EduardKoek1 Well sure it does, i know that, others know that. Im curious what it would look like with modern quality tech and ironing out the flaws it had, not just graphically. If they did the story better for example and polished their mechanics introduced.
@@EduardKoek1the game is unoptimized and runs at 900p 30fps, and is still mildly buggy. It definitely needs a remaster or some love. If there’s an AC game besides AC1 that needs a remaster, it’s this one.
No because only a small hardcore audience wants or even think about the game. Hell i think the game has a good foundation but the story sucked Arno was mostly mute the game is buggy the parkour doesn't work and the stealth is Splinter Cell Blacklist mixed with Assassin's creed. Great side content the murder mysteries are the only thing other than the visuals and animations that hold up and aged well.
I just started the game for the very first time. And I absolutely love it so far. So much opportunity, so much mission. Love it already. Love the parkour so much. Really one of the best.
I played AC Unity on release and wasn‘t really impressed by the game and it‘s mechanics. Esspecially after coming from very easy playable and linar games like ac3 and ac4. But I started a replay of ac Unity after besting Mirage a few weeks ago and I‘m very impressed by the game. Its really awesome!
Replayed Unity and it still feels like the mediocre buggy mess with great ideas and potential. Still prefer the worst Assassin's creed games over those after Syndicate.
I actually think that AC unity was one of those games where I was completely immersed in the world, but what really hurt it was its extremely buggy reales. I would like to see them implement some of the combat mechanics from this game in some of the newer titles; combat in this game felt like it had some thought behind every attack and Perry you had to do and your attacks felt like they had weight to them.
Looking at Unity makes me appreciate Mirage even more. It's the least corporate-compromised AC game since AC2 (the only compromised point is the Valhalla engine).
@@jakebailey5537 AC3 was pushed out of the oven too early, something Unity repeated. Buggy launch, missing texture, and Washington DLC didn't even work on PC until the remaster.
Have you ever thought of a series reboot. Could you make a rewrite? Maybe add some sequels, close characters stories? I would love that with all my being
Rogue is a good time, although very short in terms of it's story but the world itself has a lot to do in it. Ac3 fun overall but doing the homestead missions will help to see Connor's personality outside of the war time. as for ac1, it can be enjoyed but with it being the first game it has it's issues, often crashes, slow climbing, the story is decent enough, lots of collectables.
I like Unity now, the Phantom Blade isn't talked about enough I don't think. I think Shay should have had some aspect to the story or at least a DLC and maybe a Connor cameo like Liberation. I liked the side missions and stuff except the fact you have to repeat them several times to get everything. Shame the parkour has gone so downhill I'm hoping with the mirage survey there will be a larger influence on Red and Hexe
It’s my first ever ac game, currently playing it now and I’m loving it so far. I’m no ac veteran but I find the story and gameplay not that bad. Planning to buy Syndicate next. :)
This game deserves a sequel. MasterAssassin writes his own story which I don’t mind. Arno, Connor and Aveline as your heroes. Then old man Shay is the villain and his “underlings” are his son and grandson who he trained to be deadly Assassin templars
@@TheHiddenOne690 You watched it? I didn't mind it because it seemed like something Ubisoft would do. They don't put any thought into their stories anymore, so it was something of the bare minimum that the fandom would like. He thought of killing of Connor but I disagreed with that
On release, Unity was no more buggy than Skyrim, and that’s one of the most played games of all time. At least the bugs in until got fixed, Bethesda left modders to fix their game. Even after the 3rd or 4th re-release, there were no bug fixes. It’s just strange that Skyrim gets a pass but not Unity. There’s literally bugs in Skyrim that can ruin your entire play though.
Even though this had bugs I personally never experienced those bugs and I simply enjoyed the game so much i had accidentally unlocked everything every weapon and every outfit Edit: I still played rogue though 😅
Dude i Loved Arno as Character but the game story lacked so much ,The parkour was fun and the combat was awsome to me at least,i also love the assasinations they gaved me such a god complex
Honestly i hope Ubisoft would give Unity the FF VII Remake Trilogie Treatment. It would also Set them Apart from other Western Developers and they would recindel the good relationship Ubisoft had with Square Enix. Just imagine a 3 Part Remake of Unity. What kind of Multiplayer Quest would we get as additions? Would we expierence Jacques De Moleys Era a bit more? Maybe even get an extended Version of Paris that let's us explore a bit out of the City. In my Head think allways sound more cool then what end ups happening. But what do you guys think about that Idea?
Arno didn't chase down Shay because first of all, Shay is nowhere near Arno, and second, when Arno became an assassin, Shay would be 80 years old. I wouldn't be surprised if he was dead by that time, so there is no point in hunting after Shay. The only other option is to hunt down the people who killed Arno's adoptive father, François de la Serre, who took care of Arno for most of his life (~14 years as opposed to 8, 4 that he will remember, with Charles Dorian) It would make more sense to go after François de la Serre's murderers because they are still in Paris, and still alive for that matter too. Also, being indoctrinated into the Brotherhood, he is probably taught to be stoic and boring for the most part as well, like an actual assassin would.
it has many flaws but its one of the only AC games i come back to from time to time. for example i tried to play AC1 a couple months ago for the first time in a decade and i couldnt even get myself to play past the 5h mark
@@mattbettcher7439 Ya, AC 1 is amazing. Most likely it was because of them not knowing the parkour, which is fair as it has a deep learning curve. As well, some people don't like the simplicity of it, or perhaps the graphics (which is the dumbest reason ever). But the story is unmatched
Hey great video as always but I don't get how you complain about the unresponsive crowd if you chase thiefs or eliminate criminals (6:15) and in the same moment you show footage where half of the crow runs away from you scared and the other half keeps a distance and is watching the scene, ready to run as well. I think that is a very good example of how responsive the crow actually is and how people go with the flow of the masses and flee like the rest of the crow does... Love your idea that ubisoft should return to Unitys engine and update it. I think the approach there was just right.. In terms of stealth, combat, parkour or customization.
Elise should've been more present in the game than she was and the love story between her and Arno should've been leaned into a bit more as well, in my opinion.
Unity was Peak gameplay of the series, ubisoft should have perfected it isntead of downgrading the gameplay for syndicate and getting rid of it for origins
@@TheHiddenOne690 I'm assuming you have the equivalent of an American southern accent but for the UK Only reason I say this is because your accent does not sound British, it sounds more eastern than that
This game is mid to top tier in the series for me. The black box missions are fantastic, the side content is fun with lots to do, lots of great customization with weapons and outfits plus many legacy outfits like Shay's Templar outfit, Paris is well detailed with being able to even go inside buildings though it's not one of my favorite cities in the series, and it has one of the best DLCs in the series. I just wish the story had been about Arno looking for Shay, there were actual confessions from Arno's targets rather than him being able to look into their memories, the map wasn't overcluttered, the reward for doing the riddles had some special feature like taking less damage, there would have been a third person modern day, and enemies didn't always shoot at Arno during combat. Also I heard Elise is better and more fleshed out in the AC Unity novel.
This was one of the most unpolished, unrefined video games I had ever experienced in my life. Most of the time it does not feel that good to play at all, and I think AC Syndicate was over a better experience in terms of gameplay, which felt far more refined and polished In addition i dislike Arno as a protagonist, and the prologue was completely pointless and adds nothing to the narrative. You could cut it out entirely and nothing would change whatsoever.
Name 1 good thing , mechynic , secret ,lore , story, gameplay, parkour, combat , next gen features , about inuty there isnt single thing Its overpraised tech demo and for what it is its absolutely stunning but as an Assassins creed game hell nah complete disgrace to the franchise, terrible game design, terrible mission design, terrible stealth but they tried , this game needed like 2 more years of development and make out of it 10 games but I cant blame em its just trash game
Unity it's pretty mediocre. People nowadays praise the game for the parkour animations, but it plays really bad, the combat is awful and the enemy AI is brain-dead, you can't whistle on stealth mode or carry on dead bodies. And the story is boring at best. It's not a good game, and even today with all the patches is full of bugs. Syndicate, (which it is a good AC, not great, but it's fun, plays really well, and it has really great missions and a cool stealth mode) is a better version of what Ubisoft tried to get with Unity.
Unity's failure is one of gaming's biggest tradgedies. If only Ubisoft didn't screw it up... That being said, I wouldn't change it for a second because we got Odyssey for it and I love that game.
It's still the most true AC game to date. My personal favorite. It's what Ubisoft should've designed the future games off of. Asides from Origins, that game was great. Odyssey and Valhalla are bloated and not AC games. Syndicate felt like a downgrade vs Unity. Mirage feels like a good small step towards this, we'll see
I tried, put 70 hours in, 100% sync. The game is still buggy, and broken. Some people are just good at ignoring them, I'm not. The stealth is still broken, the firecrackers are still broken, bombs don't always go off, the phantom blade always causes social stealth to be broken. The parkour while beautiful, is crap. It's horribly unintuitive, and getting it right feels like fighting the systems. Even Jcers and LeoK admit that. Add to that a weak story, 1 million collectibles, and boring repetitive side content, and you get the typical Ubisoft game. I'm glad y'all like it, but we have different standards as to what's good.
I think you are just underrating ac unity. Story is great there is no problem with elise and arno's relationship side chracters are very intresting sthealth and melee combat are great map is fine and I dont get your problem with Germain he is a great villian
They could’ve done a little trilogy with Arno in my opinion. Just imagine if they would’ve implemented a mission where Arno goes to war with Napoleon, that would be awesome! And also the setting in France is just beautiful, they could definitely expand the map someway.
Or they could’ve done a game where he hunts down shay cormac and meets up with Connor napoleon didn’t get killed so it woulda been a worse ending after beating
Just finished Mirage it was soo much enjoyable than Unity . I absolutely disliked the story of Unity its so boring and bland . After the AcUnity fixes and mods its seems a bit more enjoyable
@grapes9h5 agreed. The parkour and movement is my favourite in the series. Plus the design of Paris and animations. But oh boy that story just...isn't it
@@dreadwolfrising my theory on it is that Ubisoft flagged the French Revolution and Paris as a must after the success of AC2 and started working on the next evolution for post Ezio and AC3. I think some might’ve wanted the French game to be 3 but when the marketers heard American Revolution they said that should come first and historically that fit. They worked mainly on the city and the “next-gen” parkour which is why those elements are so strong. Story however was met with major problems because the Ubisoft, being a French company was very indecisive about their take. They wanted an Ezio like aristocrat that was also an assassin. This was in stark contradiction to what Assassin’s in a French Revolution context would be doing - supporting the revolution by… killing aristocracy. So then they said, just make the revolution a backdrop, let’s make it instead this perosnal revenge and Romeo and Juliet story… so it’s about our assassin being in love with his childhood pal who’s from a Templar. So they’re both aristocracy but one is from the blue team family and the other the red. Um… but if we want the Templars and Assassin’s to be just two sides of ta single coin then we have to make more “good” templars but then we still need bad ones that you kill but then we still need parity between the blue and red teams so let’s make it so there’s bad blue team people too… but how do we signal they’re bad..? let’s use the revolution to say that the bad blues are the same as the bad reds in that they want to use the revolution for “bad”… why is the bad, bad..? cause it’s manipulating “the people”… to do what? to kill aristocracy… so it is about the revolution…? No cause the real big bad is a Templar…? Oh so they’re like Borgia? No… cause then the Red Team would seem really bad and actually we’ve been feeling like our Templars are too evil and not like the roots we set up of twisted people who think they’re for the greater good… which would fit our idea of bad equaling manipulating the common people to kill.. aristocracy… which is very bad I think. Anyways… we have this idea that our Templar baddie is a a Sage, cause that’s a thing the bosses want a connective tissue so he was inspired by older sage that has been on our board since AC1 as the last irl templar who was killed by the French crown. So how about that guy was the good Templar that was killed to make the bad Templars in charge… but the our big bad Templar is the one usnoried by him… wait what???? - well we want to say Templars are complicated cause we also have a game were you actually play as one too cause marketing thought that’s be a good hook to reuse assets from 3 and 4…. What?!!! Yeah and we can have that Templar be the one who kills our hero’s dad in the beginning. So it’s like a tie in… and who is this Templar? He’s a former Assassin living in America who kills all the American Assassin’s so that it explains the backstory of 3… oh… so he’s a traitor… yeah cause he saw that the Asssassins don’t care about collateral damage… oh… so he sides with Templars??? Yeah… cause they’re not all black and white, lie that’s what we’ve been trying to hammer with all this stuff… yeah… but… why??? Um…. And why is a poor Irish Catholic guy siding with Protestant British Aristocrats to kill people as a way of “justice” for what in real life was clearly a natural disaster???? Um…. You know this sis t nuance this is tail spinning to avoid the simple dynamics of your own established IP creation because you didn’t want to make a game funded by rich French conservatives about killing rich French conservatives.
Played the game after the bugs and updates, never had problem with that. I personaly didnt like the city and the atmosphere within it, i never understood the story completely since its poorly written. The parkour animations was the apsolute best thing despite the poor controls and character not going where you want to go sometimes, outfit customisation and weapon variety were good. The combat was the same as all other ac games. All random encounters repeat all over again as you go trough the city and the map is very small. I never encountered any bugs or glitches, but i did encounter a lack of content, small map, repetetive missions and random encoutners which were bad themsefles, bad story. My honest opinion is that the game is pretty bad not becasue of the bugs but becasue the game is just bad and people today praise it too much. I can only say that it had very good parkour animations, not the parkour itself but good and smooth animations. People also like to say that Unity's graphics hold up today but that is not true, the graphics are good and the game looks good and it was modern back when ps4 came out but it definetly cant be compared graphicly with todays games. I played every ac game except the rpg ones, i was a fan of Unitiy once and tought its one of the best ac games, but its not. I cant talk about co op because i havent played it that much. The stealth is pretty bad too, and the lockpicking mechanic was unneccesary. Whenever i went into stealth i think it was the L2 on ps4 and tried to do the blackbox mission like an assassin, it ended up with me swordfighting everyone. The abstergo missions were also unneccesary and boring. Once again the story is forgetable aswell as the forgotten kings dlc, i dont remember anything good in the Assassin's Creed Unitiy except the smooth parkour with good looking animations and one more thing i did like in the game is the upgradeable safehouse where you could lean on the rail and watch the streets. That is my honest opinion and it comes from someone who played the game, beat the game and the dlc, played it even after the completed story so i can say that i spent quite enough time to give myself the right to write this short review.
Make it so this arno is remembering this(a good thing), and forgets the real thing. This is what the dissosative identity disorder is, i didnt even know untill the research, i just thought of it because the 1700s revilution is the violent thing,so hide bad stuff. You can have 10 games with arno alters in the same time,the unique thing because their people.
Just replayed Unity and its still a buggy mess. That said it feels like the second to last Assassin's Creed game before it became Witcher 3 clones. I'll take my buggy and bad Assassin's Creed game over the new ones which only good thing about them is its not as bad as Unity.
Just replayed this game. Looks terrible on a 70” 4K tv because of the extremely low resolution. Runs at a not very smooth 30fps as well even on current generation consoles. Ubisoft really left their best game post-Ezio in the dust to make games like Valhalla…
Unity was great, I had the luxury of playing it for the first time after the bugs were squashed. Very underrated game
The game still plays like shit
It's very much overrated nowadays lmao
People praise it like it's absolutely perfect, even though it still has many problems aside from the bugs.
@@andreiriboli Ya, I love Unity, but I agree with you completely. So many people believe it to be underrated that it is now overrated. It's definitely not perfect, and even some people say it has the best parkour, when it doesn't
@@QuatarTarandir it would have been better if it had me hunting Lee
@@ConnorKenway63 Lol
Great vid. However, you keep mentioning the crowds as a negative, and the reasons you feel that way are the reasons I think the crowds are a positive. It’s realistic and immersive to be chasing someone, only for you to get caught up in a mob and the person you’re chasing getting away. It forces you to find an alternate route and adds a challenge. An angry mob just getting out of your way whenever you walk near them isn’t realistic.
The crowds glitch constantly which breaks immersion
Just revisited it and played the main story again. In terms of graphics and mechanics, it still very much holds up. Graphics are still amazing, even better than stuff coming out in 2023.
But I noticed the main story’s biggest problem. It’s too fast paced. There’s literally little to no buildup of assassinating Templars. Just go to compound, find and kill, then escape. The end. Sequence finished. Onto the next one. There’s no development of these targets. No exploration of the impact they are having on Paris. And no examination of the consequences when they’re eliminated.
The story and characters feels half-baked, as in there is potential for being fleshed out and developed, but it’s not enough. There’s little interaction you get with the other Master Assassins, instead you accept liberating missions at social clubs via letters from “The Council”, but we’ll never get sanctions or details from them in-person. Sequences are literally 2-3 missions long and like I said, too fast paced.
In terms of DLC, Unity did really well. Dead Kings is some of the best DLC content in all of Assassins Creed and it really does a decent job in finally letting us feel a bit connected with Arno. We actually get some development and can relate to his grief and depression after that’s happened in the main story.
Also, having Napoleon in the game was a huge plus. Not only because he was a cameo of my most favorite historical figure, but he and Arno actually develop a somewhat partnership throughout the game. Love how he doesn’t take either side of the Templars or Assassins but rather becomes a wildcard who’s only in it for his own ambition. It really stirs the idea of Arno having a sequel in the Napoleonic Era.
My biggest problem with Unity is the bugs and forgettable protaginist who is mostly mute because Coop which is dead.
Still one of my favorites in the series. Easy top 3 for me. The parkour and setting/open world are unmatched, customization is really good, combat is fun, stealth is fluid, the story is solid, and Arno is dope (he's yet another Assassin that deserved a second game). It's the bar that the series has yet to reach again imo. The cafe theatre upgrade mechanics and income systems are top tier as well. Just so many good ideas in this game that were literally the blueprint for a next gen era of AC in the same vein. But alas, we got the RPGs instead (which I DO like with the exception of Odyssey. Very much dislike that game)
Agreed on all accounts. Many people don't like the story, but I myself was a fan of the romance and story overall. I do think the parkour is a bit overrated, sure it looks good but sometimes it plays like crap. Just overall the game lacks polish, especially with button lag, but I still love playing this game
A big problem with Unity’s story is that I have no idea what the goals of the Assassins and Templars are in regards to the Revolution. As best I can tell the Templar’s are just sowing chaos and using the Revolution kill off people in power, I guess with the goal of filling the power vacuum with their own ranks. And the Assassins are trying to….mostly just oppose whatever the Templars are doing I think because I have no idea if they actually support the Revolution or not. Mirabeau was conversing with the king so I guess the Assassins were pro-monarchy??? In AC3 the American Revolution was a central part of the story, but with Unity the French Revolution is just a backdrop with no real connection to the story.
From my understanding, there's a truce between the official assassins and the official templars. The assassins are happy with France experiencing the freedom that the brotherhood fights for and the templars like you said are using the chaos to manipulate the controlling powers. Groups within aren't happy with the truce though, like Germaine's Templar plot and Bellec, so they attempt to break it.
Honestly, I like that it's background noise. Connor being present at nearly every major historical event of the American Revolution made him feel like a Gary Stue and the assassin's being aligned purely with the revolution and the templars being purely with the British removed the nuance from the silent war they fight for me.
@@Scuttlerofwhimsey The Templars weren’t aligned with the British though. They wanted the revolution to happen, that’s why they instigated events like the Boston Massacre. They wanted Washinton removed and Lee put in charge because they genuinely thought Lee would be the better commander. Their goal was not for the British to retain control of the colonies, it was for the colonies to gain their independence but secretly be under Templar control so they could shape the new country to their ideals.
@@Scuttlerofwhimsey But the Templars also were for the Revolution in AC 3. The main difference is Haytham didn't want a war, but a sort of peaceful desperation. Connor and Haytham's Templars were antagonistic, but not on opposite sides.
Another thing is in a time where Connor was the only Assassin, to affect the history he had to be involved in most historical events. In a time in which there was a Brotherhood, the protagonist could be involved in a few while other Assassins were involved in different ones. It would allow it to be more affecting from the shadows type thing
It could have been better if it had me hunting Charles Lee
well said mr connor well said indeed
Whenever Unity is mentioned I turn into the Comic Book Guy from The Simpsons. "Oh, Unity ... Nobody understands you but me ..." I'm not going to wage war against anyone who dislikes it, just stating I really enjoy it. Arno perching on a ledge in his prowler outfit is Batman in revolutionary France. Also I really enjoyed the Dead Kings DLC.
Same dude. I always find myself jumping into Unity from time to time just to run around the city and maybe stop some dastardly civilians from making fools of themselves. It's such a good time, plus running across rooftops without worrying about some guard ordering you to get down, so good.
@@ghastlyanarchy1720so true. Those guards took away the flow and fun of parkour honestly
@marioalonzo1474 like I really love the world's they have made but man getting yelled at on rooftops is annoying in ac2. Although it is a rather small issue and can be ignored sure. But when you don't have to worry about it at all, so good.
@@ghastlyanarchy1720 In 2 I never stopped chuckling when you grabbed a guard on a roof, he yells "LET ME GO!" and I'm like "Okey dokey, artichokey!" just to watch him plummet to his death. "There's just no pleasing you man!" 😁
@Dustemikkel_Rev I be doing that too! We got problems lmfao. I like doing it in Venice to hear the splash when they land in water
Never encountered any bugs. This game has THE best parkour of the series, ever. Why they ever changed a minute of it for later games baffles me.
I run into bugs all time. The Parkour is the worst because the movement feels off but i always thought the parkour in Assassin's creed was inconsistent at best and Character jump up now! Unity falls in the Jump up Arno.
Finally someone talked about the Murder Mysteries!
What we need is a game taking place in France with Arno and Connor.
I want an AC with Unity gameplay and parkour, with Thomas de Carneillon as a main character. The prologue as a real game so
Flawless parkour system? Sir, I'm sorry, but a system that works only 50% of the time might as well not work at all. So to explain how the parkour changed from the older games, they switched out the animation canceling system they had with an animation priority system that has been used since AC Unity to this day with AC Mirage. An animation canceling system means that an animation can be canceled into another animation when the game receives the appropriate input. This is actually similar to how combos in fighting game works. Ezio canceling a wall run animation into a back eject works the same way as say, Ryu canceling a heavy punch into a Hadouken fireball attack. It's consistent, and it is snappy. It's also an easily understandable system.
What changed with AC Unity is that they pretty much ditched that animation canceling system with an animation priority system, which means no more things like manual side-ejects. Arno can only side-eject when there is a platform to side-eject to. See, instead of animation canceling into one another due to players' inputs, with Unity and up to Mirage, there's a priority system for every player-state in the game world. It can be considered somewhat AI-assisted in terms of execution. If Arno is hanging off a wall and you pull your stick sideways and press the parkour up button, Arno will shimmy up a building. But if there's a ledge to eject to, parkour up will instead eject Arno to that ledge. The system will predict your next animation based on the state of the player within the game world. The problem with the system in Unity was that this system is very inconsistent. There is so much variety in animation and scenarios within the game world that the AI that is supposed to help prioritize your animations appropriately trips over itself half the time. When presented with multiple potential scenarios that involve the same control input, the system often confuses itself, which results in players often fighting the game's controls just as often as they are fighting the guards.
The system has potential, but the lack of animation canceling and players being entirely at the mercy of the animation priority system, which doesn't work half the time, means a very janky experience. Ideally, the perfect system would be a mix of the new and old, giving players freedom of control and course correction as well as smoothening the animation system to not be the be-all and end-all of how traversal works.
I guess you just have to adapt to it. Im playing syndicate and im loving the parkour, spent a few days trying to master it. When you know how it works, it flows perfectly. But still i wouldve preffered the animation cancelling, its so useful when running away from guards or gaining height, or even descening since the ezio trilogy also included catch ledge. I miss side and back ejecting off towers and descending a dozen feet down to catch a random ledge.
@@TUS3434 Ya, you can still get used to and plan for the button lag and just how it all works, but it's still not as responsive as 1-Revelations, or even 3-Rogue. Syndicate is a more polished version, although they took some control away with the lack of manual jump, and the lack of parkourable areas makes any changes moot as you barely use it. You can still parkour, but you have to look for them specifically rather than it being part of transversal
Summed it up better than i could. Unity onwards felt like me fighting the controls granted not so much in the new ones since they are witcher clones meet Farcry meet Assassin's creed. To me Revelations and 2 are the best once you master the controls nothing is better.
Sounds like a skill issue. Saying it only works 50% of the time is quite dramatic.
@@N-Khal Its not a skill issue the parkour is bad in that game. 1- rogue is skill issue.
AC Syndicate also has full fledged murder mysteries that go a step beyond what was on offer in Unity. The Dreadful Crimes pack consists of around 10 lengthy murder investigations. It launched as a Sony content exclusive, but I believe it was timed. Unsure if it made it’s way to the other platforms but it is quite good and an evolution over what Unity was doing. I first played Syndicate on XBox at launch, and when I replayed it years later on PS5 I was surprised to see this amount of mystery content I had never seen before. If you liked that stuff in Unity and haven’t played it in Syndicate, highly recommend.
the cafe theatre is the best source of money in unity after you do the missions there and the missions you get access to after renovating the other shops in paris, nets roughly 40K money after an hour of real world time.
What if there was a short story/ dlc about Arno hunting down shay or at least finding out what became of him
The biggest letdown for me, narratively speaking, is how little we have interactions between Arno and Mirabeau or Bellec. We really should have had one or two sequences with Arno in training to understand how he came to respect these two so much. That way their fates would've been stronger dramatically and feel less sudden.
Unity’s parkour looks way better than it plays. Brotherhood still feels best because it has full cancels
🛑I am a major Assassins Creed fan. What you have done is alerted me to another gem in the history of the series. Sounds like an AMAZING part of the franchise. So I didn’t watch more than 30 seconds of the video because I don’t want it to be spoiled. However, I WILL be purchasing unity💯🛑
I wonder if enough people asked for a remaster, would Ubi do it?
This game doesn't need a remaster imo. It looks better than some games that releases today (like Mirage for example).
@@EduardKoek1 Well sure it does, i know that, others know that. Im curious what it would look like with modern quality tech and ironing out the flaws it had, not just graphically.
If they did the story better for example and polished their mechanics introduced.
@@EduardKoek1the game is unoptimized and runs at 900p 30fps, and is still mildly buggy. It definitely needs a remaster or some love. If there’s an AC game besides AC1 that needs a remaster, it’s this one.
No because only a small hardcore audience wants or even think about the game. Hell i think the game has a good foundation but the story sucked Arno was mostly mute the game is buggy the parkour doesn't work and the stealth is Splinter Cell Blacklist mixed with Assassin's creed. Great side content the murder mysteries are the only thing other than the visuals and animations that hold up and aged well.
I still absolutely love this game and it's my favorite Assassin's Creed game.
I feel like your video quality is improving 👍❤❤
They can make it the greatest ac game ever by making a sequel of unity
Damn bro you’re dropping consistent bangers, I would say don’t overwork yourself, but who doesn’t like talking about Assassin’s Creed
I just started the game for the very first time. And I absolutely love it so far. So much opportunity, so much mission. Love it already. Love the parkour so much. Really one of the best.
I played AC Unity on release and wasn‘t really impressed by the game and it‘s mechanics. Esspecially after coming from very easy playable and linar games like ac3 and ac4. But I started a replay of ac Unity after besting Mirage a few weeks ago and I‘m very impressed by the game. Its really awesome!
Replayed Unity and it still feels like the mediocre buggy mess with great ideas and potential. Still prefer the worst Assassin's creed games over those after Syndicate.
I actually think that AC unity was one of those games where I was completely immersed in the world, but what really hurt it was its extremely buggy reales.
I would like to see them implement some of the combat mechanics from this game in some of the newer titles; combat in this game felt like it had some thought behind every attack and Perry you had to do and your attacks felt like they had weight to them.
You don't just get more income by renovating the Cafe Theatre, you buy other cafes throughout Paris.
Looking at Unity makes me appreciate Mirage even more. It's the least corporate-compromised AC game since AC2 (the only compromised point is the Valhalla engine).
AC3???
@@jakebailey5537 AC3 was pushed out of the oven too early, something Unity repeated. Buggy launch, missing texture, and Washington DLC didn't even work on PC until the remaster.
Dude if you want all of the content your spending over 110+.
Assasins creed Unity is my second favorite AC game but the end felt a little bit rushed
Have you ever thought of a series reboot. Could you make a rewrite? Maybe add some sequels, close characters stories? I would love that with all my being
I played pretty much every ac game for the first time in 2023 (exept ac3 ac1 and rugue) and ac unity is my favorite game in the series
I love AC rugue 😍
Rogue is a good time, although very short in terms of it's story but the world itself has a lot to do in it. Ac3 fun overall but doing the homestead missions will help to see Connor's personality outside of the war time. as for ac1, it can be enjoyed but with it being the first game it has it's issues, often crashes, slow climbing, the story is decent enough, lots of collectables.
I like Unity now, the Phantom Blade isn't talked about enough I don't think. I think Shay should have had some aspect to the story or at least a DLC and maybe a Connor cameo like Liberation.
I liked the side missions and stuff except the fact you have to repeat them several times to get everything.
Shame the parkour has gone so downhill I'm hoping with the mirage survey there will be a larger influence on Red and Hexe
It’s so nice to see unity get the praise it’s deserved for so long
They should make a game about the prologue it seems like either Templar or assassin’s pov would be a nice game
Give us an Arno sequel in the napoleónic wars
It’s my first ever ac game, currently playing it now and I’m loving it so far. I’m no ac veteran but I find the story and gameplay not that bad. Planning to buy Syndicate next. :)
This game deserves a sequel. MasterAssassin writes his own story which I don’t mind. Arno, Connor and Aveline as your heroes. Then old man Shay is the villain and his “underlings” are his son and grandson who he trained to be deadly Assassin templars
That sounds like some AI generated story what the 😂
@@TheHiddenOne690 You watched it? I didn't mind it because it seemed like something Ubisoft would do. They don't put any thought into their stories anymore, so it was something of the bare minimum that the fandom would like. He thought of killing of Connor but I disagreed with that
@@alexandruacatrinei1032 Better than leaving the story open ended
It's insane how much Unity got screwed over, it sucks that how Ubisoft screwed over with their releases.
I feel like the pacted steets helped with forcing you to use parkor.
On release, Unity was no more buggy than Skyrim, and that’s one of the most played games of all time. At least the bugs in until got fixed, Bethesda left modders to fix their game. Even after the 3rd or 4th re-release, there were no bug fixes.
It’s just strange that Skyrim gets a pass but not Unity. There’s literally bugs in Skyrim that can ruin your entire play though.
This game and ac 2 to me are the pinnacle of Assassins Creed
Even though this had bugs I personally never experienced those bugs and I simply enjoyed the game so much i had accidentally unlocked everything every weapon and every outfit
Edit: I still played rogue though 😅
Wanted to go back and play and I guess at some point I started a game and I’m on sequence 10 can you delete and start over or what
Bro make a ranking finishers (kill)
I'm currently playing Syndicate and loving it. how does it compare overall to Unity?
Unity sucked and Syndicate was mediocre. Both feel like Assassin's Creed games over the new ones.
Syndicate it's like the good version of all the things that Ubisoft tried to make with Unity.
Dude i Loved Arno as Character but the game story lacked so much ,The parkour was fun and the combat was awsome to me at least,i also love the assasinations they gaved me such a god complex
Honestly i hope Ubisoft would give Unity the FF VII Remake Trilogie Treatment.
It would also Set them Apart from other Western Developers and they would recindel the good relationship Ubisoft had with Square Enix.
Just imagine a 3 Part Remake of Unity. What kind of Multiplayer Quest would we get as additions? Would we expierence Jacques De Moleys Era a bit more? Maybe even get an extended Version of Paris that let's us explore a bit out of the City.
In my Head think allways sound more cool then what end ups happening. But what do you guys think about that Idea?
Unity is lit and love it and everything about it and sucks it didn’t reach his full potential
2:37 it’s actually third time we played as a Templar including haytham kenway
the pain I felt when I couldn't afford a ps4 back in 2014. I wanted to play this game soooo bad. but I had to make do with ac rogue :)
They dropped the ball by not making Shay the main villain
Arno didn't chase down Shay because first of all, Shay is nowhere near Arno, and second, when Arno became an assassin, Shay would be 80 years old. I wouldn't be surprised if he was dead by that time, so there is no point in hunting after Shay. The only other option is to hunt down the people who killed Arno's adoptive father, François de la Serre, who took care of Arno for most of his life (~14 years as opposed to 8, 4 that he will remember, with Charles Dorian) It would make more sense to go after François de la Serre's murderers because they are still in Paris, and still alive for that matter too. Also, being indoctrinated into the Brotherhood, he is probably taught to be stoic and boring for the most part as well, like an actual assassin would.
it has many flaws but its one of the only AC games i come back to from time to time.
for example i tried to play AC1 a couple months ago for the first time in a decade and i couldnt even get myself to play past the 5h mark
Wow, ac1 is my absolute favourite ac game and I replay it like once a month! 😂😂
@@mattbettcher7439 Ya, AC 1 is amazing. Most likely it was because of them not knowing the parkour, which is fair as it has a deep learning curve. As well, some people don't like the simplicity of it, or perhaps the graphics (which is the dumbest reason ever). But the story is unmatched
Hey great video as always but I don't get how you complain about the unresponsive crowd if you chase thiefs or eliminate criminals (6:15) and in the same moment you show footage where half of the crow runs away from you scared and the other half keeps a distance and is watching the scene, ready to run as well. I think that is a very good example of how responsive the crow actually is and how people go with the flow of the masses and flee like the rest of the crow does...
Love your idea that ubisoft should return to Unitys engine and update it. I think the approach there was just right.. In terms of stealth, combat, parkour or customization.
I love arno and elise, but arno sadly had no motivations outside of her and her motivations. That was the problem.
If only they use unity's animation and parkour system (polished) we'd get the best AC ever.
Elise should've been more present in the game than she was and the love story between her and Arno should've been leaned into a bit more as well, in my opinion.
Unity was Peak gameplay of the series, ubisoft should have perfected it isntead of downgrading the gameplay for syndicate and getting rid of it for origins
Out of curiosity where does your accent hail from?
uk
@@TheHiddenOne690 I'm assuming you have the equivalent of an American southern accent but for the UK
Only reason I say this is because your accent does not sound British, it sounds more eastern than that
Yeah I'm not 100% British. I got a lot eastern in me and mixed
@@beefynfnhe’s actually a northerner i think
This game is mid to top tier in the series for me.
The black box missions are fantastic, the side content is fun with lots to do, lots of great customization with weapons and outfits plus many legacy outfits like Shay's Templar outfit, Paris is well detailed with being able to even go inside buildings though it's not one of my favorite cities in the series, and it has one of the best DLCs in the series.
I just wish the story had been about Arno looking for Shay, there were actual confessions from Arno's targets rather than him being able to look into their memories, the map wasn't overcluttered, the reward for doing the riddles had some special feature like taking less damage, there would have been a third person modern day, and enemies didn't always shoot at Arno during combat.
Also I heard Elise is better and more fleshed out in the AC Unity novel.
I did not know that. Arno was ancestors to Callum Lynch
This was one of the most unpolished, unrefined video games I had ever experienced in my life. Most of the time it does not feel that good to play at all, and I think AC Syndicate was over a better experience in terms of gameplay, which felt far more refined and polished
In addition i dislike Arno as a protagonist, and the prologue was completely pointless and adds nothing to the narrative. You could cut it out entirely and nothing would change whatsoever.
Name 1 good thing , mechynic , secret ,lore , story, gameplay, parkour, combat , next gen features , about inuty there isnt single thing
Its overpraised tech demo and for what it is its absolutely stunning but as an Assassins creed game hell nah complete disgrace to the franchise, terrible game design, terrible mission design, terrible stealth but they tried , this game needed like 2 more years of development and make out of it 10 games but I cant blame em its just trash game
terrible uninspired garbage
Unity, Syndicate, Odyssey and now Shadows. If I watch one more video about wasted potential I'll fall into depression.
Does anyone actually like Unity?
Mirage got mid reviews but it's my favorite AC game. Maybe I'll love Unity then.
Unity it's pretty mediocre. People nowadays praise the game for the parkour animations, but it plays really bad, the combat is awful and the enemy AI is brain-dead, you can't whistle on stealth mode or carry on dead bodies. And the story is boring at best. It's not a good game, and even today with all the patches is full of bugs. Syndicate, (which it is a good AC, not great, but it's fun, plays really well, and it has really great missions and a cool stealth mode) is a better version of what Ubisoft tried to get with Unity.
@@razumijinatreides4691 I gave Unity a shot but it was hard to get through it. I'm excited to try Syndicate!
Unity's failure is one of gaming's biggest tradgedies. If only Ubisoft didn't screw it up...
That being said, I wouldn't change it for a second because we got Odyssey for it and I love that game.
if only ubisoft innovated on unity's parkour and combat system. and maybe improve on co-op
It's still the most true AC game to date. My personal favorite. It's what Ubisoft should've designed the future games off of. Asides from Origins, that game was great. Odyssey and Valhalla are bloated and not AC games. Syndicate felt like a downgrade vs Unity. Mirage feels like a good small step towards this, we'll see
I tried, put 70 hours in, 100% sync. The game is still buggy, and broken. Some people are just good at ignoring them, I'm not. The stealth is still broken, the firecrackers are still broken, bombs don't always go off, the phantom blade always causes social stealth to be broken. The parkour while beautiful, is crap. It's horribly unintuitive, and getting it right feels like fighting the systems. Even Jcers and LeoK admit that. Add to that a weak story, 1 million collectibles, and boring repetitive side content, and you get the typical Ubisoft game.
I'm glad y'all like it, but we have different standards as to what's good.
I think you are just underrating ac unity. Story is great there is no problem with elise and arno's relationship side chracters are very intresting sthealth and melee combat are great map is fine and I dont get your problem with Germain he is a great villian
They could’ve done a little trilogy with Arno in my opinion. Just imagine if they would’ve implemented a mission where Arno goes to war with Napoleon, that would be awesome! And also the setting in France is just beautiful, they could definitely expand the map someway.
Yeah sure because Napoleon conquering Europe absolutely aligns with the creed of the Brotherhood☠️
Or they could’ve done a game where he hunts down shay cormac and meets up with Connor napoleon didn’t get killed so it woulda been a worse ending after beating
Just finished Mirage it was soo much enjoyable than Unity . I absolutely disliked the story of Unity its so boring and bland . After the AcUnity fixes and mods its seems a bit more enjoyable
Unity’s story is really a weird/bad/problematic cocktail
@grapes9h5 agreed. The parkour and movement is my favourite in the series. Plus the design of Paris and animations. But oh boy that story just...isn't it
@@dreadwolfrising my theory on it is that Ubisoft flagged the French Revolution and Paris as a must after the success of AC2 and started working on the next evolution for post Ezio and AC3. I think some might’ve wanted the French game to be 3 but when the marketers heard American Revolution they said that should come first and historically that fit. They worked mainly on the city and the “next-gen” parkour which is why those elements are so strong. Story however was met with major problems because the Ubisoft, being a French company was very indecisive about their take. They wanted an Ezio like aristocrat that was also an assassin. This was in stark contradiction to what Assassin’s in a French Revolution context would be doing - supporting the revolution by… killing aristocracy. So then they said, just make the revolution a backdrop, let’s make it instead this perosnal revenge and Romeo and Juliet story… so it’s about our assassin being in love with his childhood pal who’s from a Templar. So they’re both aristocracy but one is from the blue team family and the other the red. Um… but if we want the Templars and Assassin’s to be just two sides of ta single coin then we have to make more “good” templars but then we still need bad ones that you kill but then we still need parity between the blue and red teams so let’s make it so there’s bad blue team people too… but how do we signal they’re bad..? let’s use the revolution to say that the bad blues are the same as the bad reds in that they want to use the revolution for “bad”… why is the bad, bad..? cause it’s manipulating “the people”… to do what? to kill aristocracy… so it is about the revolution…? No cause the real big bad is a Templar…? Oh so they’re like Borgia? No… cause then the Red Team would seem really bad and actually we’ve been feeling like our Templars are too evil and not like the roots we set up of twisted people who think they’re for the greater good… which would fit our idea of bad equaling manipulating the common people to kill.. aristocracy… which is very bad I think. Anyways… we have this idea that our Templar baddie is a a Sage, cause that’s a thing the bosses want a connective tissue so he was inspired by older sage that has been on our board since AC1 as the last irl templar who was killed by the French crown. So how about that guy was the good Templar that was killed to make the bad Templars in charge… but the our big bad Templar is the one usnoried by him… wait what???? - well we want to say Templars are complicated cause we also have a game were you actually play as one too cause marketing thought that’s be a good hook to reuse assets from 3 and 4…. What?!!! Yeah and we can have that Templar be the one who kills our hero’s dad in the beginning. So it’s like a tie in… and who is this Templar? He’s a former Assassin living in America who kills all the American Assassin’s so that it explains the backstory of 3… oh… so he’s a traitor… yeah cause he saw that the Asssassins don’t care about collateral damage… oh… so he sides with Templars??? Yeah… cause they’re not all black and white, lie that’s what we’ve been trying to hammer with all this stuff… yeah… but… why??? Um…. And why is a poor Irish Catholic guy siding with Protestant British Aristocrats to kill people as a way of “justice” for what in real life was clearly a natural disaster???? Um…. You know this sis t nuance this is tail spinning to avoid the simple dynamics of your own established IP creation because you didn’t want to make a game funded by rich French conservatives about killing rich French conservatives.
Playing ac unity as watching this 😂
1 word
windows
so meny windows none of them are open
I actually prefer unity not having "appropriate" accents. Just gets on my nerves.
Once fixed it was the best ac game ever right next to AC2
It's my favourite ac game way better than most with parkour stealth stuff to do great game... end off
At least its better than Rogue
Well, I need to agree with You.
Man they should have kept same engine instead of rpg
I would love to see a DLC ranking one day
one day brother! I just gotta play a few I missed out on to do that
The accents are because of the fact that Ubisoft didn’t want to trigger the English
This game and syndicate felt like and early prototype of the rig trilogy and unlocking the skills was annoying other than that this was a decent game
Played the game after the bugs and updates, never had problem with that. I personaly didnt like the city and the atmosphere within it, i never understood the story completely since its poorly written. The parkour animations was the apsolute best thing despite the poor controls and character not going where you want to go sometimes, outfit customisation and weapon variety were good. The combat was the same as all other ac games. All random encounters repeat all over again as you go trough the city and the map is very small. I never encountered any bugs or glitches, but i did encounter a lack of content, small map, repetetive missions and random encoutners which were bad themsefles, bad story. My honest opinion is that the game is pretty bad not becasue of the bugs but becasue the game is just bad and people today praise it too much. I can only say that it had very good parkour animations, not the parkour itself but good and smooth animations. People also like to say that Unity's graphics hold up today but that is not true, the graphics are good and the game looks good and it was modern back when ps4 came out but it definetly cant be compared graphicly with todays games. I played every ac game except the rpg ones, i was a fan of Unitiy once and tought its one of the best ac games, but its not. I cant talk about co op because i havent played it that much. The stealth is pretty bad too, and the lockpicking mechanic was unneccesary. Whenever i went into stealth i think it was the L2 on ps4 and tried to do the blackbox mission like an assassin, it ended up with me swordfighting everyone. The abstergo missions were also unneccesary and boring. Once again the story is forgetable aswell as the forgotten kings dlc, i dont remember anything good in the Assassin's Creed Unitiy except the smooth parkour with good looking animations and one more thing i did like in the game is the upgradeable safehouse where you could lean on the rail and watch the streets. That is my honest opinion and it comes from someone who played the game, beat the game and the dlc, played it even after the completed story so i can say that i spent quite enough time to give myself the right to write this short review.
Im sorry. But Unity is hands down the best AC ever. Just because of its gameplay and world
1 minute gang👇, the new version of the term first bc that makes too many arguements
The game that could have been.
units is the best assassins creed
Unity was brilliant so was sydercate 😊.
Make it so this arno is remembering this(a good thing),
and forgets the real thing.
This is what the dissosative identity disorder is,
i didnt even know untill the research,
i just thought of it because the 1700s revilution is the violent thing,so hide bad stuff.
You can have 10 games with arno alters in the same time,the unique thing because their people.
Just replayed Unity and its still a buggy mess. That said it feels like the second to last Assassin's Creed game before it became Witcher 3 clones. I'll take my buggy and bad Assassin's Creed game over the new ones which only good thing about them is its not as bad as Unity.
Just replayed this game. Looks terrible on a 70” 4K tv because of the extremely low resolution. Runs at a not very smooth 30fps as well even on current generation consoles. Ubisoft really left their best game post-Ezio in the dust to make games like Valhalla…
Lol get a pc, looks great on my 4k tv
Unity is perfect
It'd be a good game if it wasn't French
the story is....meh instead making Arno more a chad and no add the shit plot of Elise it could done better tbh..
first
1st
It's only $8.99 USD on PlayStation store right now.
The crows was supposed to be exactly that 😂 annoying. Reality