Time seems to go faster as we age, likely because things aren't as new so we don't pay attention to every small detail like when we're kids. That's why summers seem eternal at first, but an older person thinks several years passed relatively quickly
@@TheKueiJin nothing was a cooler feeling than sneaking up behind 4 guards, putting a kukri in one's back then throwing it into anothers head before immediately rushing forward, stabbing the third guy through the chest then drawing his sidearm from his still standing corpse to kill the last one.
I like ezio’s combat style the best. The only time he CUTS INTO THE FLESH is a kill shot. Otherwise it’s glancing blows and bouncing ungratefully off thick plate armor. It was consistent, brutal, and snappy
@@Pedro_Le_Chef Altaïr’s style was much more “wait for one guard to attack, then one hit counter”. Very efficient and minimal in-world, but try playing it now and combat in AC1 just drags and drags and drags. Parkour in late AC1 is still better than everything post Brotherhood though.
It well contrasts Altair being the "kill as efficiently as possible" guy who was basically raised in assassination, with Ezio being initially a florentine noble with nothing to do with the underworld and thus being more the full-frontal flashy fighter (that got increasingly more brutal with age. Man his Revelations animations are violent as hell). And ofc glancing cheap shots don't actually do much in the way of wounding because everyone had armor on. Syndicate is definitely on the upfront flashy brawling side of things except nobody has armor and everyone seemingly has infinite blood in them and can take a hundred slash wounds before they finally go down.
@@natchu96 To play devil’s advocate for a second, this combat style has honestly been around since Black Flag (maybe even AC 3, haven’t played it in a long time.) If you’re not doing chain kills, it takes like 6 hits for Edward to kill someone, and literally each hit looks like it could be a killing blow
The unity movement system would have been fantastic for London, and the rope launcher would have just helped with closing the gaps and help the players that get bored from climbing a huge tower
honestly I wish they gave some of the rope dart's moves to the rope launcher, it would've gone a long way to making movement and combat both feel less lazy.
@josuerestrepo1476 Late comment, but the system from the games is the same. The difference is they changed the physics. Arno's parkour was more fluid and it allowed for a sense of suspension of disbelief. He jumps and leaps large distances with grace that realistically is not possible. Syndicate gave the parkour more weight so Evie and Jacob could not use their base movement (ie no rope use) to cross huge gaps with the grace that Arno did because of the more realistic weighted physics.
@@unknown_individual7050 Well they also dumbed it down and removed some options that you had in Unity. It’s a smoother but also more restricted system.
@@1431431234 idk this dude at all but he seems to really enjoy unity saying it’s super underrated. Nah bro unity looked good and the environment was nice but that’s it. It was honestly trash and was the only ac game I rushed through to get to the next. Everything felt pointless in unity and I loved coming to syndicate. Playing syndicate now and really loving it.
"You don't play for the story, you play for the worlds." Fam, why you gotta go ahead and spoil my project smh. I totally agree though, I stopped caring about the story, modern or otherwise, after Black Flag. The only reason I continue with the series is to see a time and place I otherwise have no means to experience, recreated in all it's splendor. As a history nut, that's a gift not a whole lot of other games can give me at all.
I hate to admit it, but you're right. I was hoping they'd continue the the story, but after Black Flag (and arguably Rouge) the story took a back seat to the world and now is basically gone.
Maad so a game about exploring a person's ancestors in a different time period to learn about that time period is being used as a simulation to learn about different time periods
it was shit world.. london are just boring to go around.. they dumb down the code so it donn't cause much bug.. and once you used rope lancher you don't go near area so often to cause bug.. the mission was boring and the hell last mission...
Something I always noticed about this franchise and that always makes me die inside is that every game feels so rushed. They could be fantastic if they didn't have to put them out every year. Imagine a whole franchise of Brotherhood-tier games. That would be legendary but what we got just feels like a bunch of unfinished games.
@@mrgarina2977 The original commenter said that the trouble with modern AC is that they rush the games out to make sure there is a release every year. I countered that by saying that one of the best AC games ever (Brotherhood) took less than a year to develop, so the series' failings cannot be contributed to time pressure alone. Anything else you need explaining or are you capable of using your brain?
I took over all the territories in London and it felt like an empty achievement. Evie and Jacob never so much as mentioned how they took over all the Blighters territories and It did nothing to weaken Starrick. The Syndicate part had no point in Syndicate.
Yeah. I was expecting a much darker, stronger, moving story, much grittier protagonists and much deeper social commentary considering the setting, the name and the trailer.
The game gives you the option to be a gang boss & rally your lackeys into fighting alongside you, or simply doing fights for you at times. yet, i end up going solo most of the time anyway, not cuz that's how i roll, but because just how utterly boring & pointless to just let your goons do the work most of the time. "liberating London" actually feels more like an excuse to just go out to fight & kill people, instead of being a truly worthy cause in this game's case, & yeah, 'Syndicate' in this game is just having a bunch of people look after the stuff you manage to take from the other guy's hand, & offers no real meaning in driving the story forward or adding to depth & enjoyment to gameplay.
@@FalconWindblader yeah no, they're not liberating they're just oppressing less. Gangs are still fuckin gangs mate no matter who's running em. Evie and Jacob don't give a fuck about true liberation, all they care about is how funny it is when you shoot both cops before they can get out of their carriages and their horses carry their noodling over bodies into the next district.
12:40 "I genuinely had a blast playing around with Evie's glamour, like a beauty youtuber. Only with brutal violence and backst... Actually yeah like a beauty youtuber" made me made noise with my mouth, brilliant.
I love how Ubisoft said "there hasn't been a female assassin because we'd need to create new animations, and redesign the entire game for that to work" and then proceeds to have Evie with EXACTLY the same animations as Jacob.
wait, they said that? what about Aveline de Grandpre and Shao Jun ? edit. also Opía Apito, while none playable she still was fully animated and voiced so I would argue the whole create new animations argument seems weak.
@@lomborg4876 You don’t need rigs for boobs they’d be pressed against layers of armour and leather, completely immobile & they’d be completely useless. Only the base points and joints need to move.
Spend my most of time in "recording", "Gameplay", "Editing" and "uploading" I have uploaded about 285 videos on mobile data. I need my all brothers and sisters support🙏😭😭😭😭😭😭😭😭😭
Idk why but i think that gave me a great/terrible idea- a stealth defense mission. The Nazis assault/investigate the apartment Anne Frank is in, and you need to dispatch them stealthily before they find the Frank family
Imagine the parallel universe where AC games are made every 3-4 years so the major issues and bugs could be sorted out instead of passed on or even regressed yearly. Where the games were made by only one or two different studios instead of the dozen all around the world so effective communication between teams could actually be had and the story could be given some real thought between entries.
I really love Syndicate, a part of me wishes we had a sequel with the Frye Twins, but it seems Ubisoft has married th idea to make Assassins Creed a more world building RPG that doesn´t adevance the lore of th Creed anymore.
@@unfairsanic5089 I would love to see a Russian or even Chinese Assassin's Creed. In fact, China has a lot of unique weapons like hooked swords, war fans, the butterfly sword, chakrams, a rope dart or chain whip, a kama-like weapon hell they even have something similar to a hidden blade! There would be really cool customization options and would be unique to the series. Although it would be difficult to find out how exactly china is connected to the more European templars. But they could possibly do like an origins thing that was done in Origins itself.
I 100 percent agree, the new ac games are becoming world building rpg games that have nothing to do with the creed anymore, the ac franchise has taken a completely different approach. Im gonna miss the old ac games.
@soda Yes, I'm aware of the platformers they made in 2015. But a real Assassin's Creed 3D title set in China would be interesting. Even with the RPG route, they've gone. Like I said China has many weapons and mythology that could fit the system. I know the chance of it being made is unlikely but it's something I would like to imagine.
@soda we both know that when someone requests an assassins creed game in a certain time period, a 2d platformer spinoff isn't going to satisfy the craving
I absolutely loved Syndicate, but I now just noticed why: It was my very first Assassin's Creed game. I had no other AC game to compare it to, which is the main reason why it receives the negative backlash it does. The arguments I always hear and read about is always rooted in the comparison of other AC entries, but now that I played AC Odyssey, currently playing AC 3, and plan to play AC Revelations right after, I still like Syndicate the most. It's hard to believe that I was immersed into a story that had 8 previous installments with zero context to pull from. I think that fact alone is worth praising (even though the whole Juno thing went straight over my head :p).
Regarding the gutting of the jump button, the decision behind this is even made more weird considering there’s a skill point that literally reduces the amount of fall damage you take. Like huh? There’s fall damage?
Same! Great video as always Whitelight. I always thought Syndicate had really decent feeling combat and open world but the traversal and story didn't do it for me. Edit: compared to other mainline AC games, i love them all
Lysergiik definitely felt the same. It was a shame too, I loved London as a setting, not so much a parkour playground. I kind of only wish it took itself more seriously, the story I mean. I feel like they could’ve done something really amazing here, considering how close to the modern day this was.
Even if they kept the weapons to only two, they should’ve given them some distinct variety. Give them different movesets depending on which twin you’re using. Bash people upside the head with the cane with Jacob, reveal a hidden sword longer than the knife within with Evie. Not only do you bring back sword combat, but it fits them thematically with the rough vs stealthy approach. As for the kukri, give Jacob the original stabby-stab, while Evie bobs and weaves past enemies, striking them with the hilt and giving small cuts before opening them to a decisive final blow.
I'm glad that, for whatever reason, the AC teem worked SO HARD to render Paris with so much more detail and graphical fidelity than any other Assassin's Creed before or sense. After all, it's helping the French government rebuild the Notre Dame Cathedral... And as far as things go that Ubisoft has dropped from the AC series combat wise, does anybody remember when going into a fight empty handed and disarming people to use their own weapons against them was a thing? (Black Flag being the exception of course however I don't think that it was as fully realized as it was in Brotherhood or Revelations.) Or using the hidden blade as a full on melee weapon in combat? Why did all of the cool combat mechanics die with Ezio?
@@gannielukks1811 Combat was never their strongest suit, but it was also never boring in the past at least. Syndicate's combat really is just 2-button mashing just about all the time, while bloody taking out the option of just knocking out your opponents during combat, despite the goddamn obvious need to do so given the times.
I used to have a challenge I would do. Rush into a stronghold unarmed, get as many guards chasing me as possible, then disarm each opponent and kill them with their own weapon. I would methodically drop every single weapon I picked up immediately after the kill and then move on to the next person. You could still do all of that and more by the time 3 rolled around. Personally, to me 3 is where the series ended. I'll play the games still, but nothing after 3 is really Assassin's Creed anymore to me.
Mario is a methaphore for Tigger Woods. When Nintendo put him on golf duty, he was confuse and shit got hardcore real fast as Mario took it the bottle. He began unblocking the plumbs of maried woman whitout their consent... leading to the ending we all heard about.
8:37 - SO MUCH THIS! For the game focused on 2 protagonists, it never gives any opportunities to play as both Jacob and Evie at the same time aside from the ending. An NPC ally that you have available at all times during missions could provide for a welcome change of pace. And even better, they should've kept the co-op from Unity, because the narrative in this game fully supports and even DEMANDS the 2-player co-op.
The least they could’ve done is add the Brotherhood mechanic of calling assassins for help, but instead of random recruits, it’s your sibling. I get that it wouldn’t work in every scenario (as the two were often doing their own separate things), but the two protagonista thing certainly could’ve been explored more.
Funny thing is, Jacob and Evie are obviously meant to be this “dynamic duo” - they have these one-note, polar opposite personality traits that are meant to play off of one another. The issue though is that both protagonists spend more time apart from one another than together, which makes their one-note personalities all the more obvious and shallow.
Giving you an option to switch the siblings out on the fly, or just giving 2 protagonists to choose from in the first place, i guess would be a way of letting the player decide what playstyle they wanna go after in a certain mission, yet Ubisoft FAILED even at that. the leveling system is designed as such that upgrades are eventually ubiquitous & near pointless, despite the backstory of the twins being of 2 very distinct personality types, they play more like simple palette swaps, to such an extent if anyone were to mod the skin of the twins to just be the other sibling, the player won't be able to fuckin' tell them apart from the way the siblings work in gameplay.
I think it would have been better if there was a mission at the end of every sequence (or at least every major story beat, regardless of where exactly those are placed) that let you play as both of them. Everything before that is them doing separate missions for the same goal. Then you could allow for each character to be built as individuals, but also make it so that their bond was very prevalent. Having both of them fully available at all times would have been a bit too much I feel, because they would have been made out as two halves of a whole rather than two individuals in a pair.
HELL YEAH LET's GO! Unity's somewhat-less-Cool younger brother. I would've killed for a third game with the feel and structure of Unity/Syndicate, but alas... God, thank you for _ripping into_ Syndicate's lack of Manual Jumps. It's by far my least favorite element of the entire game. The WW1 Rift was my absolute favorite part of Syndicate, meanwhile. It just felt as close as Syndicate could get to "Peak Assassin's Creed" vibes. Scratch that, just finished the whole video; Jack the Ripper was my favorite part of the game, especially atmospherically, and I've never uploaded a playthrough of it. I should fix that. Thanks for making this incredible piece, and for your continued coverage of Assassin's Creed. It's a series that means a lot to me, so, naturally, these videos of yours are also a series that means a lot to me.
Hey Leo, One advice I'd give if you decide to boot up Syndicate is to not use the rope launcher. I've been doing an almost entirely rope launcher free run of the game and its much better for it. Even when street are wide, it gives you an incentive to use vehicles or to find an alternate path
As a huge fan of 19th century London vibes, I was blown away by the visuals and feeling of walking through the dark streets in syndicate. They did that very well, to the point I’d honestly recommend the game to any history buff who wants to simulate their thoughts.
I feel like Ubisoft can't really decide on what they did wrong with their previous titles and what they did right. from what I see comparing both games they wanted to make anything but another unity and that sadly extends also to the strong points unity had. I for one was devastated to see they removed the ability to select 2 items at once, which was pretty much the core of what made unity so fun and fluent to me. still syndicate was by no means a terrible game heck I even liked the grappling hook as a new feature. but Ubisoft please just because we didn't praise a game when it came out doesn't mean it was all bad. learn from your mistakes but also learn from your successes.
This shows that ubisoft simultanously develop multiple AC games. So when the time of it's release . It wasn't able to decide which to keep or to discard.
unity is a great game that needed some Time to shine, sadly it didn't shine in a week so they threw out the sneak conspect in other games since. I loved the feel of being an assassin now it feels like I am playing a Witcher/assassian highbred
I absolutely loved Syndicate, but I now just noticed why: It was my very first Assassin's Creed game. I had no other AC game to compare it to, which is the main reason why it receives the negative backlash it does. The arguments I always hear and read about is always rooted in the comparison of other AC entries, but now that I played AC Odyssey, currently playing AC 3, and plan to play AC Revelations right after, I still like Syndicate the most. It's hard to believe that I was immersed into a story that had 8 previous installments with zero context to pull from. I think that fact alone is worth praising (even though the whole Juno thing went straight over my head :p).
@@abandon3483 I'd suggest you play AC2 & Brotherhood before Revelations since it's the end of a trilogy (and it also is a follow up to the original AC but I just recommend you watch a "movie" video if you want to know the story of this one since the game didn't age too well) You won't be lost or anything without playing them but it concludes Ezio's character arc quite well and also from a gameplay standpoint they're not too different, the combat of 2 is a bit slower but that's more or less it
I had it for years but only this year did I actually finish it. Well, ‘finish’ is relative because I didn’t play the DLC that requires me to give money to Ubisoft. Honestly, it’s shameful they keep charging the same prices for outdated DLC.
personally one of the collectables, The craft beers, are great, each one gets judged by Shaun Hastings. And his reaction are all varying degrees of hilarious
It impresses me how almost every assassins creed game specializes in one thing and does it perfectly, and then by the next game its just gone. The Arkham games were so successful because they used previous systems and built on them I wish ubisoft could do the same.
@Jude Van Matre I totally agree on that one. The only thin i really don't liked about Origins and Odyseey was the Parkoursystem. I hope they fix this in Valhalla.
If you think the combat looks goofy with blades, I recommend you try the brass knuckles. They're light enough to parkour with and blunt enough to require hitting an enemy over a dozen times in order to justify taking them down. There's even some hidden blade mixed into the finishers, but that of course opens the question of why you didn't just use that in the first place. Hidden blade combat must return This took me weeks to figure out, but the climb leap is controlled by the *high profile button.* Because there's no imaginable situation in which you wouldn't hold this while climbing, and big surprise, no tutorialization, it's almost impossible to realize except completely by accident. Consider self-imposing this along with no rope launcher unless the game forces you to use it if the parkour mechanics don't give you an aneurysm
Not only have I replayed some of the games you examine so intricately, I've rewatched the videos themselves. Far too interesting and well presented to restrict to a single viewing.
Syndicate was supposed to have a system wherein Jacobs Assassinations would have actual consequences on the in-game world, Destroying the transport system disabled fast travel, nearly crashing the economy leads to a rise in the cost of equipment, killing the Leader of the Blighters leads to them being far more rash and maybe even fighting against Templars because they no longer have someone to keep them inline etc etc
I remember seeing concept art before the game dropped and the atmosphere looked a lot more dark and gritty. Like the Ripper DLC but throughout the whole game.
the way I've been WAITING for this one! Syndicate was my first AC game, I love it so much for that. There was so much wasted potential like the idea of twin assassins with completely different fighting styles and ideals was SUCH a good concept but no matter how much I love the game I can't deny that it fell flat in the end which was SO disappointing imo. Like if it was on a bigger map with a more drawn out/developed story it could have been amazing, the waste of this concept/characters/setting is honestly something I don't think I'll ever be fully over. The relationship between Jacob and Evie is so realistic too like I've bantered with my brothers almost word for word the same convos they had. I just wish they had more time to flesh it out and put some effort into it. The same with Evie and Henry, it could have been such a cute relationship but it was so rushed that if you weren't a big fan of collectibles, like their pressed flowers, you would have missed their development moments entirely.
I did enjoy Syndicate when I got to play it. My playstyle actually had me playing as Evie more often than I played as Jacob because she got all the good stealth upgrades. Because they hamstrung Jacob though, I found myself getting frustrated at the times that the game required you to do stealth missions as him. Was it really cool to set up multikills? Yes. Is it one of my favorite AC games? No, absolutely not. That is reserved for Brotherhood because in that game you got to have assassin apprentices help you and grow as you played the game. And best of all, had two-handed weapons to yeet at enemies. There was little more satisfying in that game than taking your bastard sword, holding the heavy attack button to set up a throw and then impaling a Borgia guard with it like it was some sort of oversized shuriken. Being able to run enemies through using a stealth kill with a pike or spear was pretty fun too.
@@rosebirb12 Yooo I picked up watchdogs 2 yesterday and I thought I'd been on top of epic games free games since the Arkham giveaway. I must have missed the syndicate one then. Dammit. I've had this game on my steam wishlist for like 5 years now
One thing I love about assassins creed is when you explore the interior spaces you can see the socioeconomic differences almost side by side. Its a cool creative world design decision
Am I the only one who thought that the idea with the Jack the Ripper DLC was originally that Jacob would be Jack but maybe with some form of double personality? I mean, I always found it strange that we were playing Jack without any explanation. We are still just a person playing the memories, why should we just switch to Jack? I get that the whole Animus thing was never a focus in Unity and Syndicate, but it still feels strange. But there are also other things. Jacks identity is not an interesting mystery. It is just an assassin you never met before and who is introduced and immediately revealed as Jack. It feels like a strange idea to write a story. But most importantly: Where are the other assassins? Am I supposed to believe that Jacob only recruited women who he then made into prostitutes? I get that you can get a lot of information through that but it still feels like a strange idea of an order. In general, I probably would have liked if there was more of an order. Maybe you interact with different assassins and you have to ask yourself if and then who might be Jack the Ripper. I am not against what they did, but I was really disappointed with Jacks identity and especially his reveal. In my opinion the most interesting thing is the identity of Jack, because the case was never solved and so every game can make an interesting mystery about that. But AC just didn't do that for some reason.
i loved Syndicate and i hated it in parts. you could go from some of the best assassinations in the AC franchise to the most boring story moments in the franchise at the drop of a hat. Overall i still enjoyed the game, and felt it had some great stealth gameplay.
I actually love your passion in these videos, like I can tell how much you actually care and its awesome, normally long videos like yours put me off, but you manage to keep me engaged so keep up the great work dude!
I’ve only started playing games since last year so I’m basically a noob, but I kinda agree tho, I’ve only played 3 of the ac games, Origin, Syndicate and Unity (in that order) but when reached unity, I honestly can’t stand it anymore, it’s so much repeated stuff. Like how can you guys play ALL of the ac games?? Like how?? Like how are they still making these games?? Although I know there doing something different for Valhalla (not sure what) but still, yeah lol
N. Try ac1 I’m playing through it now. The gameplay is lacking a little bit but it’s still has a great story that might get you hooked. Playing in that order you might not inderstsjd th story which is what gets people hooked
N. Like the others before me have said, you should go for older games. Ubisoft have been reusing the same assets since unity which is probably why you’re feeling the repetitiveness. Although ac unity is my personal favourite, I also suggest and highly recommend black flag because that was the last game they made that had a polished idea (the sailing gameplay)
@@chippyxchappa Don't play them consecutively lmao. I skipped out on the entirety of the Ezio Trilogy and III before playing again. So I played AC1, Black Flag, III, Ezio Trilogy, Unity, Odyssey in that order so far. However I kept up with the lore and story all throughout, just didn't play all of them as they came out. It also doesn't help that you started backwards, where the latest games don't actually have that much going for them imo. AC1 is drastically different from AC2, Brotherhood, and Revelations (Where 1 was open-ended and pretty bare, Ezio Trilogy had a linear design and heavy story focus while expanding on what made AC1 fun). AC3 Expanded on the combat and added hunting, which are the best parts of the game imo. Black Flag got a little shafted when it came to the combat from III, but naval combat and sailing the west indies is still an amazing experience to this day. Unity brought back a little of that open ended mission design from 1 and is generally great fun with friends. Still I recommend not playing them consecutively, just a franchise you visit every now and then. Yearly releases are tiring. Odyssey doesn't feel like AC, it's a fun RPG though.
I’ve been playing the game for a bit now and I gotta say it has so much detail in the game, every alley that you walk down is new things to see, and you can push kids
"You don't play for the story, you play for the world" that's exactly how I feel about the AC franchise in general. That's why even when I play entries that aren't "TRUE AC GAMES" I still absolutely love them. Even when the games are bad I tend to enjoy my time with them. In what other series will I be given the ability to roam ancient Greece, take part in the American Revolution, or pillage the Caribbean. I completely get when people say they don't like a particular game or even the entire series. I absolutely get fatigued and bored of the series all the time, but the history fan in me is usually happy enough with the series.
Same for me. I don't play the games because they're AC games. I play them because the settings are so cool and the worlds well made. I don't really care whether they're labelled as AC or whether they have actual assassins in the story. The gameplay is just fun (in most games), even when not doing a mission.
I never really got bored with the series until after 3 tbh. It was like when a really good book series ends then 10 years later they do a new series and it's the same characters, same writing, etc but it just can't recapture that magic somehow.
I always loved Syndicate.. one of my first games I played on PS4 & loved every second of it. The fight clubs.. the cane swords.. brass knuckles too! And that Jack the Ripper DLC?! It was amazing. This game is really quite good for the average assassins creed game.
Played this game many years ago and had the chance to visit London for the first time this week. I have to say the developer of the game did an absolutely brilliant job recreating London in this game. Every detail was spot on. Amazing game that doesnt get more recognition.
@@jozzen77 Quality takes time my friend. Mega chads like whitelight and rayc... i mean canadian whitelight do quality stuff. I cant imagine wanting to rush them.
I am absolutely blown away by your many, subtle puns, that often make me stop the video and just laugh for a minute xD. Your writing is just getting better and better :D
One of my favorite moments was getting into the tower of London for the assassination, accidentally getting spotted, then running to the roof and ziplined away, and suddenly the 7 or so guards on the roof started fighting with my target and they killed him while I stood on a roof across the street
Syndicate will always have a place in my heart. It has many flaws but it got me started in the ac games. And the characters are really cool. There are like 15 real characters that I have heard in my history lesson and I have learned a lot abt them in this game.
black flag's dialogue makes me laugh, it's really tight and funny. syndicate's dialogue makes me cringe a lot. jacob is supposed to be this cynical, sarcastic, comedy character but he is so boring and his jokes are so dry. however i'm not that far into the game and i hope it gets better
Can we PLEASE PLEASE PLEASE discuss how one present day Assassin is able to see the memories of BOTH Jacob AND Evie, the twins, when the Animus only allows you to see the memories of direct ancestors (mother/father, grandmother/grandfather, great grandmother/great grandfather etc)?
Yeah I think it was established in Black Flag that the newer versions of the animus can show you any person's memories so long as you have a DNA sample. Which is why from Black Flag to Syndicate the modern day component has you in the shoes of some random abstergo code monkey tasked with viewing peoples' memories to make products.
Bishop's modern day era has you in the shoes of the "initiate". As far as I know, the initiate is playing the same Abstergo products as the general population, just on Assassin owned Helix servers that are hacking further into their memories. With that in mind, I think ancestry is only needed to extract the genetic memories for the first time. Abstergo curate it and sell it to Animus players.
Yep. In Black Flag they describe how Abstergo commodified memories. Genetic code is required; lineage is not. They were still keeping anything tied to the Isu for themselves, but the rest were sold as enhanced VR experiences. That's the Helix software.
Aside from release fatigue (at the time), I really loved this entry in the series. I only rank it below Brotherhood and Black Flag in my personal list. I recently replayed it and it holds up.
If syndicate were split into two games - Evie’s being a traditional AC game incorporating the weaponizing of the rope launcher, and Jacob’s being a Victorian Watch_Dogs or Red Dead - I’d have a more positive view on it. It was okay, but the lack of parkour and the rope launcher thing did throw me off.
syndicate would have been a fantastic game if they had cut it away from AC, doubled down in the combat an turned the "i can't be serious and sometimes i'm even trying" into a straight up comedy with dark elements
Btw there are combos in the game. I have found around 5, and if you read the tips menu while loading the game gives you more. But the only one you really need is attack, attack, secondary which performs an exaction on basically any character.
I look at that one hour length and get intimidated. Then I watch, being reminded why I am subscribed because that hour goes by without me noticing. I can honestly say that not even most movies manages that today for me. Cheers mate.
Evie was such an interesting character, it’s just a shame that Syndicate was such a shallow and forgettable game. I didn’t think it was a bad game when i played it, but I’ve never felt the urge to replay it compared to Black Flag, Brotherhood and AC2
I think this is the funniest review you've put out yet. Your comedic timing is fucking brilliant and The Thick of It was the absolute last thing I expected to see referenced.
never have I ever wanted to be mugged by a house cat so badly. Cat: *meow* Me: You want a treat boy? Cat: *meow* Me: Ohh you want my wallet? Cat: *meows agreeably* Me: Aww here you go you cute fluffy mugger, have at it
I feel syndicate had the most stupid ending, DLC and the game. Remember when AC2 ended with the credits leaving you speechless as Ezios family played leaving chills down your spine as vidic gets away? Remember AC brotherhood when desmond realized the end of the world is coming? And it just ends as "were fucked" leaving you in your seat. Or when revelations where desmond sees ezio talk to him. None of this happens in entires anymore it's kinda sad, it's just "happy ending that's it" I felt so unfinished with syndicate after the ending. Jacob and evie don't grow at all, remember literally every other assassin? Edward, ezio, desmond, Arno, adé, shay (kinda), even Desmond the dog in syndicate had more character development then evie and Jacob. If you were to ask me where the climax was I would say there wasn't. Why? You could tell evie would be fine, it jacob would be fine. No one dies in syndicate, blackbeard had me in tears and syndicate had evreyone under the protagonist shield. EVREY event is copy and pasted, it's like watchdogs 1, so much could've been made instead of copy and pasted side things. You don't feel proud for beating syndicate, because you have nothing to be proud of, you didn't like the story, sure characters had cool moments but it was like a family guy episode, none of it matters no consequences to actions. Your telling me jacob almost collapses a economy with millions of people and nothing happens? Might as well make 9/11 a plot device for an assassin ffs
Catch a free trial of Skillshare Premium here for a short time: skl.sh/whitelight09201. Expect an unexpected video soon. Watch_Dogs 2 is still coming!
Níga balls
I like This video and i want you to know that
do red dead!
Shammy, you cheeky wanker
Prototype 3 reveal?
“Breathe it in? Yeah, that’s lung cancer.” Lmao
Hahahaha I'm dead
That's when I gave him the Like xD
@@Legion849 people with lung cancer too
Damn apex legends really did a number on my head
saul notgoodman lmaoooo too much apex there g
I see you, just barely pushing over that 10 minute mark
smfh
dude you just made me realise how long this video is
Didn't even notice how long this was till you said something
Youuru Yyeiyueyey lol same
Lmfao
54:13 "Prostitutes are a waste of time, you're better off using your own tools"
I don't know if that was intentional but I laughed my ass off to that
Yeah it was lol
@@Whitelight aye!! Appreciate the answer buddy :D
I didn't even remember that joke and I have watch this 3 times already 🤣🤣
I totally agree tho
Prostitutes, like any other tool, is just a matter of knowing how to use them.
It's been 5 YEARS ALREADY????
Jesus, how does the time pass so fast, yet so slow?
Time passes fast but we don't feel it, I think Pucci is trying to reset the universe
Because you can’t pay attention.
I was in school that time and now passed out of college, amazes me
Time seems to go faster as we age, likely because things aren't as new so we don't pay attention to every small detail like when we're kids. That's why summers seem eternal at first, but an older person thinks several years passed relatively quickly
Haha well I'm not alone to have reaction like this. I was like 18 years old then or 17?? Time runs so fast asf.
Holy shit, this man's writing and delivery of his scripts is something else...
Was so relaxing
Since the Crysis 2 video, I knew hi was something special
His script for Prototype 3 is great as well.
Let him write AC games !
"A progression regression with a side of depression"
Now I need to wait 5 years at least for AC: Valhalla review.
Gameplay Wise - Good
Historical Accuracy - None
Relevance to the overarching plot of AC - Questionable until the end
@@IlIIlIIIIIlBrianSt0rm Valhalla has more to do with the overarching narrative than any AC game since AC3.
Valhalla is terrible so it will be a short video.
@@IlIIlIIIIIlBrianSt0rm Lol, you lost me with that last one🤣
@@JesusChrist2000BC Ah, I see you understood nothing in the game or probably didn't even play it.
I can’t imagine how much effort goes into these videos, I’ve replayed Black Flag & Unity thanks to you :)
Are you going to continue with the Syndicate?
a verified channel? i am seeing do many of these now.
An assassin's creed's enthusiast as well I see. Nice one Chippy :)
ChippyGaming your probably beter at terraria
Dude... it’s Chippy!..
The virgin AC kukri: takes 1000 hits to kill an enemy
The Chad Far Cry 4 Kukri: 1 hit takedowns
May i remind you that FC had throw takedowns.... aka 1 Kukri = MULTIKILL!!!!
@@TheKueiJin nothing was a cooler feeling than sneaking up behind 4 guards, putting a kukri in one's back then throwing it into anothers head before immediately rushing forward, stabbing the third guy through the chest then drawing his sidearm from his still standing corpse to kill the last one.
@@TheKingOfRooks or getting the execution against a wall and doing a fucking fatality on the last one in the group
LMAO no atleast AC Syndicate has instant kill. After Syndicate the enemy became sponge damages
I like ezio’s combat style the best. The only time he CUTS INTO THE FLESH is a kill shot. Otherwise it’s glancing blows and bouncing ungratefully off thick plate armor. It was consistent, brutal, and snappy
Thank you. Same goes for AC1.
@@Pedro_Le_Chef Altaïr’s style was much more “wait for one guard to attack, then one hit counter”. Very efficient and minimal in-world, but try playing it now and combat in AC1 just drags and drags and drags.
Parkour in late AC1 is still better than everything post Brotherhood though.
It well contrasts Altair being the "kill as efficiently as possible" guy who was basically raised in assassination, with Ezio being initially a florentine noble with nothing to do with the underworld and thus being more the full-frontal flashy fighter (that got increasingly more brutal with age. Man his Revelations animations are violent as hell). And ofc glancing cheap shots don't actually do much in the way of wounding because everyone had armor on.
Syndicate is definitely on the upfront flashy brawling side of things except nobody has armor and everyone seemingly has infinite blood in them and can take a hundred slash wounds before they finally go down.
@@natchu96 To play devil’s advocate for a second, this combat style has honestly been around since Black Flag (maybe even AC 3, haven’t played it in a long time.) If you’re not doing chain kills, it takes like 6 hits for Edward to kill someone, and literally each hit looks like it could be a killing blow
@@yooooo8600 bro Connor murders people in 3 lol
"Waluigi has located the Shroud of Eden and begins having a grossly incandescent gamer moment"
Ah yes, my favorite part of the New Testament
The Book of Mario is the best book of the Bible.
Hmm yes, and the floor is made of floor...
@@kpeguyebbers850 because.
@@95til_infinity72 Because Floor is made of Floor. What else?
@@MrClean-lk6vi because.
"I don't remember Ezio stabbing a man a thousand times for the kill"
Isn't there a counter attack where he does *exactly* that with the hidden blades?
Also, let's not forget the way he kills Uberto lol
Yes
Ah yeah thatd ve so cool
Well he did say "I don't *remember*" after all.
@@CrumCringle i know. I'm just saying *I* recall one of his hidden blade counter kills being where he go stabbby staby
The unity movement system would have been fantastic for London, and the rope launcher would have just helped with closing the gaps and help the players that get bored from climbing a huge tower
honestly I wish they gave some of the rope dart's moves to the rope launcher, it would've gone a long way to making movement and combat both feel less lazy.
For me it's feels the same
@josuerestrepo1476 Late comment, but the system from the games is the same. The difference is they changed the physics. Arno's parkour was more fluid and it allowed for a sense of suspension of disbelief. He jumps and leaps large distances with grace that realistically is not possible. Syndicate gave the parkour more weight so Evie and Jacob could not use their base movement (ie no rope use) to cross huge gaps with the grace that Arno did because of the more realistic weighted physics.
@@unknown_individual7050
Well they also dumbed it down and removed some options that you had in Unity. It’s a smoother but also more restricted system.
It hurts when someone calls out a game you love but this is really fair and well made. Great video.
Yup but he loves unity.. 😂
@@1431431234 A lot of people do. It's alright but my least favourite in the series.
We're in the same boat, pal.
@@1431431234 idk this dude at all but he seems to really enjoy unity saying it’s super underrated. Nah bro unity looked good and the environment was nice but that’s it. It was honestly trash and was the only ac game I rushed through to get to the next. Everything felt pointless in unity and I loved coming to syndicate. Playing syndicate now and really loving it.
@@TheTrickster0503 same
"You don't play for the story, you play for the worlds."
Fam, why you gotta go ahead and spoil my project smh.
I totally agree though, I stopped caring about the story, modern or otherwise, after Black Flag. The only reason I continue with the series is to see a time and place I otherwise have no means to experience, recreated in all it's splendor. As a history nut, that's a gift not a whole lot of other games can give me at all.
I hate to admit it, but you're right. I was hoping they'd continue the the story, but after Black Flag (and arguably Rouge) the story took a back seat to the world and now is basically gone.
Maad so a game about exploring a person's ancestors in a different time period to learn about that time period is being used as a simulation to learn about different time periods
it was shit world.. london are just boring to go around.. they dumb down the code so it donn't cause much bug.. and once you used rope lancher you don't go near area so often to cause bug.. the mission was boring and the hell last mission...
lookin forward to your vid bruv
I spended about 50 hours in Syndicate, and still have no idea what the story is, or remember all the characters names. Still enjoyed it, though.
Something I always noticed about this franchise and that always makes me die inside is that every game feels so rushed. They could be fantastic if they didn't have to put them out every year. Imagine a whole franchise of Brotherhood-tier games. That would be legendary but what we got just feels like a bunch of unfinished games.
It's also that they have no idea what the fuck they want Assassin's Creed to even be, we've gone two games where you don't even play as an Assassin
@@jonnysac77 Odyssey and Valhalla are just the first creed-type games
Funny, because Brotherhood took less than a year to develop.
@@Pingwinho so?
@@mrgarina2977 The original commenter said that the trouble with modern AC is that they rush the games out to make sure there is a release every year. I countered that by saying that one of the best AC games ever (Brotherhood) took less than a year to develop, so the series' failings cannot be contributed to time pressure alone.
Anything else you need explaining or are you capable of using your brain?
I took over all the territories in London and it felt like an empty achievement. Evie and Jacob never so much as mentioned how they took over all the Blighters territories and It did nothing to weaken Starrick. The Syndicate part had no point in Syndicate.
Yeah. I was expecting a much darker, stronger, moving story, much grittier protagonists and much deeper social commentary considering the setting, the name and the trailer.
The game gives you the option to be a gang boss & rally your lackeys into fighting alongside you, or simply doing fights for you at times. yet, i end up going solo most of the time anyway, not cuz that's how i roll, but because just how utterly boring & pointless to just let your goons do the work most of the time. "liberating London" actually feels more like an excuse to just go out to fight & kill people, instead of being a truly worthy cause in this game's case, & yeah, 'Syndicate' in this game is just having a bunch of people look after the stuff you manage to take from the other guy's hand, & offers no real meaning in driving the story forward or adding to depth & enjoyment to gameplay.
@@FalconWindblader yeah no, they're not liberating they're just oppressing less. Gangs are still fuckin gangs mate no matter who's running em. Evie and Jacob don't give a fuck about true liberation, all they care about is how funny it is when you shoot both cops before they can get out of their carriages and their horses carry their noodling over bodies into the next district.
@@TheKingOfRooks 🤣🤣
12:40 "I genuinely had a blast playing around with Evie's glamour, like a beauty youtuber. Only with brutal violence and backst... Actually yeah like a beauty youtuber" made me made noise with my mouth, brilliant.
I love how Ubisoft said "there hasn't been a female assassin because we'd need to create new animations, and redesign the entire game for that to work" and then proceeds to have Evie with EXACTLY the same animations as Jacob.
wait, they said that? what about Aveline de Grandpre and Shao Jun ?
edit. also Opía Apito, while none playable she still was fully animated and voiced so I would argue the whole create new animations argument seems weak.
When did they even say that
It would just require a similar (extended) rig, for the breasts, maybe make some more feminine animations too
@@ghosttoast8610 during Unity's release when it was getting shitted on for not having a female option when playing coop
@@lomborg4876 You don’t need rigs for boobs they’d be pressed against layers of armour and leather, completely immobile & they’d be completely useless. Only the base points and joints need to move.
"Dank memes with Anne Frank"
I have nothing to add but i wanted to grab that out.
Spend my most of time in "recording", "Gameplay", "Editing" and "uploading" I have uploaded about 285 videos on mobile data. I need my all brothers and sisters support🙏😭😭😭😭😭😭😭😭😭
Idk why but i think that gave me a great/terrible idea- a stealth defense mission. The Nazis assault/investigate the apartment Anne Frank is in, and you need to dispatch them stealthily before they find the Frank family
@@jakestavinsky3480 You forgot the dank memes part
@@jakestavinsky3480 spoilers: you fail the mission regardless
@@horsenuggets1018 or you are actually the hunter luring her out
"like a beauty youtuber, only with brutal violence and backst- actually, yeah , like a beauty youtuber".
Nice.
Imagine the parallel universe where AC games are made every 3-4 years so the major issues and bugs could be sorted out instead of passed on or even regressed yearly. Where the games were made by only one or two different studios instead of the dozen all around the world so effective communication between teams could actually be had and the story could be given some real thought between entries.
Stop rambling Bruce
@@brynjolf3974 but it's a parallel universe, it must be true
*D A N K M E M E S W I T H A N N E F R A N K*
This has to be your best line yet.
I really love Syndicate, a part of me wishes we had a sequel with the Frye Twins, but it seems Ubisoft has married th idea to make Assassins Creed a more world building RPG that doesn´t adevance the lore of th Creed anymore.
They should make assassins creed games in the 19th and 20th century like in ww1 series and rovanov massacre in russia or china
@@unfairsanic5089 I would love to see a Russian or even Chinese Assassin's Creed. In fact, China has a lot of unique weapons like hooked swords, war fans, the butterfly sword, chakrams, a rope dart or chain whip, a kama-like weapon hell they even have something similar to a hidden blade! There would be really cool customization options and would be unique to the series. Although it would be difficult to find out how exactly china is connected to the more European templars. But they could possibly do like an origins thing that was done in Origins itself.
I 100 percent agree, the new ac games are becoming world building rpg games that have nothing to do with the creed anymore, the ac franchise has taken a completely different approach. Im gonna miss the old ac games.
@soda Yes, I'm aware of the platformers they made in 2015. But a real Assassin's Creed 3D title set in China would be interesting. Even with the RPG route, they've gone. Like I said China has many weapons and mythology that could fit the system. I know the chance of it being made is unlikely but it's something I would like to imagine.
@soda we both know that when someone requests an assassins creed game in a certain time period, a 2d platformer spinoff isn't going to satisfy the craving
“Breathe it in. Smell that? Yeah, that’s lung cancer.” I love this joke lmfao
Man I loved Syndicate, really enjoyed Evie’s character to.
Fax
Loved this game, very memorable
She was too hot to handle
@@muhammadhussain4952 oop
I absolutely loved Syndicate, but I now just noticed why: It was my very first Assassin's Creed game. I had no other AC game to compare it to, which is the main reason why it receives the negative backlash it does. The arguments I always hear and read about is always rooted in the comparison of other AC entries, but now that I played AC Odyssey, currently playing AC 3, and plan to play AC Revelations right after, I still like Syndicate the most. It's hard to believe that I was immersed into a story that had 8 previous installments with zero context to pull from. I think that fact alone is worth praising (even though the whole Juno thing went straight over my head :p).
"We can't have shit and we aren't even in Detroit" My man, never stop being the legend that you are.
Regarding the gutting of the jump button, the decision behind this is even made more weird considering there’s a skill point that literally reduces the amount of fall damage you take. Like huh? There’s fall damage?
Was honestly waiting for you to do this one.
Same
Same! Great video as always Whitelight. I always thought Syndicate had really decent feeling combat and open world but the traversal and story didn't do it for me.
Edit: compared to other mainline AC games, i love them all
Same ngl
Lysergiik definitely felt the same. It was a shame too, I loved London as a setting, not so much a parkour playground. I kind of only wish it took itself more seriously, the story I mean. I feel like they could’ve done something really amazing here, considering how close to the modern day this was.
Assassin's Creed is a good french fries.
Possibly the most french fries of all time.
@@Whitelight thoughts on Origins and Odyssey? the best Assassins Fries are always London Bound.
What?
Didn't expect i team into you again mr.SOZ
Assassin's Creed Syndicate is the most franchise of all time
Even if they kept the weapons to only two, they should’ve given them some distinct variety. Give them different movesets depending on which twin you’re using. Bash people upside the head with the cane with Jacob, reveal a hidden sword longer than the knife within with Evie. Not only do you bring back sword combat, but it fits them thematically with the rough vs stealthy approach. As for the kukri, give Jacob the original stabby-stab, while Evie bobs and weaves past enemies, striking them with the hilt and giving small cuts before opening them to a decisive final blow.
I'm glad that, for whatever reason, the AC teem worked SO HARD to render Paris with so much more detail and graphical fidelity than any other Assassin's Creed before or sense. After all, it's helping the French government rebuild the Notre Dame Cathedral...
And as far as things go that Ubisoft has dropped from the AC series combat wise, does anybody remember when going into a fight empty handed and disarming people to use their own weapons against them was a thing? (Black Flag being the exception of course however I don't think that it was as fully realized as it was in Brotherhood or Revelations.) Or using the hidden blade as a full on melee weapon in combat? Why did all of the cool combat mechanics die with Ezio?
Different fighting styles???
Your guess is as good as mine.
To be honest, AC combat was never really good. Ghost of Tsushima is a AC-like game which completely nailed the combat system.
@@gannielukks1811 Combat was never their strongest suit, but it was also never boring in the past at least. Syndicate's combat really is just 2-button mashing just about all the time, while bloody taking out the option of just knocking out your opponents during combat, despite the goddamn obvious need to do so given the times.
I used to have a challenge I would do. Rush into a stronghold unarmed, get as many guards chasing me as possible, then disarm each opponent and kill them with their own weapon. I would methodically drop every single weapon I picked up immediately after the kill and then move on to the next person.
You could still do all of that and more by the time 3 rolled around. Personally, to me 3 is where the series ended. I'll play the games still, but nothing after 3 is really Assassin's Creed anymore to me.
Talking about revenge and showing Mario Golf, I see what you did there
Nice shot!
@@Whitelight do you like to hate last of us 2 you mocked irt alot in the video
Mario is a methaphore for Tigger Woods.
When Nintendo put him on golf duty, he was confuse and shit got hardcore real fast as Mario took it the bottle. He began unblocking the plumbs of maried woman whitout their consent... leading to the ending we all heard about.
Because last of us 2 sucks
@@StUCaboose nah TLOU2 was lit man
The Syndicate soundtrack by Austin Wintory is absolute top-tier.
Well yeah. He doesn't miss. He ain't called Austin Losetory.
@@FelisImpurrator lmao underrated comment
8:37 - SO MUCH THIS! For the game focused on 2 protagonists, it never gives any opportunities to play as both Jacob and Evie at the same time aside from the ending. An NPC ally that you have available at all times during missions could provide for a welcome change of pace. And even better, they should've kept the co-op from Unity, because the narrative in this game fully supports and even DEMANDS the 2-player co-op.
The least they could’ve done is add the Brotherhood mechanic of calling assassins for help, but instead of random recruits, it’s your sibling.
I get that it wouldn’t work in every scenario (as the two were often doing their own separate things), but the two protagonista thing certainly could’ve been explored more.
It always baffled me why Syndicate didn't have co op but Unity did.
Funny thing is, Jacob and Evie are obviously meant to be this “dynamic duo” - they have these one-note, polar opposite personality traits that are meant to play off of one another. The issue though is that both protagonists spend more time apart from one another than together, which makes their one-note personalities all the more obvious and shallow.
Giving you an option to switch the siblings out on the fly, or just giving 2 protagonists to choose from in the first place, i guess would be a way of letting the player decide what playstyle they wanna go after in a certain mission, yet Ubisoft FAILED even at that. the leveling system is designed as such that upgrades are eventually ubiquitous & near pointless, despite the backstory of the twins being of 2 very distinct personality types, they play more like simple palette swaps, to such an extent if anyone were to mod the skin of the twins to just be the other sibling, the player won't be able to fuckin' tell them apart from the way the siblings work in gameplay.
I think it would have been better if there was a mission at the end of every sequence (or at least every major story beat, regardless of where exactly those are placed) that let you play as both of them. Everything before that is them doing separate missions for the same goal. Then you could allow for each character to be built as individuals, but also make it so that their bond was very prevalent. Having both of them fully available at all times would have been a bit too much I feel, because they would have been made out as two halves of a whole rather than two individuals in a pair.
HELL YEAH LET's GO! Unity's somewhat-less-Cool younger brother.
I would've killed for a third game with the feel and structure of Unity/Syndicate, but alas...
God, thank you for _ripping into_ Syndicate's lack of Manual Jumps. It's by far my least favorite element of the entire game.
The WW1 Rift was my absolute favorite part of Syndicate, meanwhile. It just felt as close as Syndicate could get to "Peak Assassin's Creed" vibes.
Scratch that, just finished the whole video; Jack the Ripper was my favorite part of the game, especially atmospherically, and I've never uploaded a playthrough of it. I should fix that.
Thanks for making this incredible piece, and for your continued coverage of Assassin's Creed. It's a series that means a lot to me, so, naturally, these videos of yours are also a series that means a lot to me.
Agreed, wish we could have got one that was both polished and mechanically interesting.
@ yes... that's what I was talking about.
Hey Leo,
One advice I'd give if you decide to boot up Syndicate is to not use the rope launcher. I've been doing an almost entirely rope launcher free run of the game and its much better for it. Even when street are wide, it gives you an incentive to use vehicles or to find an alternate path
Loved your recent Tsushima videos. I hope to see this Assassin's Creed series through to the end, however long it takes.
100% Leo, love your guides btw. It’s sad they decided to make clones of the Witcher for mass appeal instead of refining unity’s system further
currently level 10 in syndicate, just learned there are fight clubs and races.
Have fun beating people to death
The races are some of the most boring things in the game tbh, but you gotta get through them if you’re going for 100
The progression, regression that brought depression gave me a sad facial expression.
I miss AC cities... like I odyssey the town are so small, I miss exploring the single cities and memorizing their layouts
That’s why I loved Alexandria is Origins and Athens in Odyssey. They give you a feel of the old games
I really don't like the RPG open world thing ubisoft has gone with for that exact reason
Athens was large
i liking being in bis city since i feel like people living there... travel mean see the world... not just same shit over and over again..
@@UKEDNHAT7
Even if the games weren't rpgs the areas would still be stretched far apart. That's just how the land was.
As a huge fan of 19th century London vibes, I was blown away by the visuals and feeling of walking through the dark streets in syndicate. They did that very well, to the point I’d honestly recommend the game to any history buff who wants to simulate their thoughts.
I feel like Ubisoft can't really decide on what they did wrong with their previous titles and what they did right. from what I see comparing both games they wanted to make anything but another unity and that sadly extends also to the strong points unity had. I for one was devastated to see they removed the ability to select 2 items at once, which was pretty much the core of what made unity so fun and fluent to me. still syndicate was by no means a terrible game heck I even liked the grappling hook as a new feature. but Ubisoft please just because we didn't praise a game when it came out doesn't mean it was all bad. learn from your mistakes but also learn from your successes.
Heaven GD Stop spitting facts. Ubisoft is crying rn.
This shows that ubisoft simultanously develop multiple AC games. So when the time of it's release . It wasn't able to decide which to keep or to discard.
unity is a great game that needed some Time to shine, sadly it didn't shine in a week so they threw out the sneak conspect in other games since. I loved the feel of being an assassin now it feels like I am playing a Witcher/assassian highbred
I absolutely loved Syndicate, but I now just noticed why: It was my very first Assassin's Creed game. I had no other AC game to compare it to, which is the main reason why it receives the negative backlash it does. The arguments I always hear and read about is always rooted in the comparison of other AC entries, but now that I played AC Odyssey, currently playing AC 3, and plan to play AC Revelations right after, I still like Syndicate the most. It's hard to believe that I was immersed into a story that had 8 previous installments with zero context to pull from. I think that fact alone is worth praising (even though the whole Juno thing went straight over my head :p).
@@abandon3483 I'd suggest you play AC2 & Brotherhood before Revelations since it's the end of a trilogy (and it also is a follow up to the original AC but I just recommend you watch a "movie" video if you want to know the story of this one since the game didn't age too well)
You won't be lost or anything without playing them but it concludes Ezio's character arc quite well and also from a gameplay standpoint they're not too different, the combat of 2 is a bit slower but that's more or less it
"When Howard Stark invented electricity" I caught that!
I know, I really couldn’t tell if he was joking or not
"Your mum's a woman" is my new favourite quote
I laughed for like two minutes. It has no right being as funny as it is
I’m not the only one who still plays it
I had it for years but only this year did I actually finish it. Well, ‘finish’ is relative because I didn’t play the DLC that requires me to give money to Ubisoft. Honestly, it’s shameful they keep charging the same prices for outdated DLC.
@@ADTillion damn that’s hard
you're not alone mate. I just completed my third 100% replay and i loved every second of it.
I literally just finished it about 2 days ago. Great game 👍
Finished it recently. It was my first ac game and i liked it a lot. Can't wait to try the others
personally one of the collectables, The craft beers, are great, each one gets judged by Shaun Hastings. And his reaction are all varying degrees of hilarious
I knowww, they're pretty much the only collectible I bothered collecting completely.
does that happen after you collect them all or something?
@@yooooo8600 no it's the readable text that tells you about the beer's, his reaction are in the text, and are hilarious
Queen Elizabeth's Porter (Shaun's review):
Queen Elizabeth must hate you
@@yooooo8600 =4
It impresses me how almost every assassins creed game specializes in one thing and does it perfectly, and then by the next game its just gone. The Arkham games were so successful because they used previous systems and built on them I wish ubisoft could do the same.
So basically: Syndicate has a LOT of bad design choises. And it could've been so, so much more
If you don't take the game too serious it's a lot of fun. The game dosn't take itself serious either.
I agree with that.
@Jude Van Matre I totally agree on that one. The only thin i really don't liked about Origins and Odyseey was the Parkoursystem. I hope they fix this in Valhalla.
Some ac “fans” be like: “Oh, so you like this AC game? Well you have a wrong taste in AC games then!”
@@xsXRevanXsx yeah it's a shame. I like all AC games for different reasons.
If you think the combat looks goofy with blades, I recommend you try the brass knuckles. They're light enough to parkour with and blunt enough to require hitting an enemy over a dozen times in order to justify taking them down. There's even some hidden blade mixed into the finishers, but that of course opens the question of why you didn't just use that in the first place. Hidden blade combat must return
This took me weeks to figure out, but the climb leap is controlled by the *high profile button.* Because there's no imaginable situation in which you wouldn't hold this while climbing, and big surprise, no tutorialization, it's almost impossible to realize except completely by accident. Consider self-imposing this along with no rope launcher unless the game forces you to use it if the parkour mechanics don't give you an aneurysm
Nice one for figuring out climb leap.
As someone who playa hudless, what button would it be on the xbox controller?or do you know a guide?
@@teamworkop3712 high profile is the sprint button
yeah
Not only have I replayed some of the games you examine so intricately, I've rewatched the videos themselves. Far too interesting and well presented to restrict to a single viewing.
“The tragic death inspiring revenge routine”
*shows Mario golf*
Is that a TLOU2 reference? 👀
Holy shit, I,was reading your comment and he said the Sentence. 😂
Lmao when I saw that I was like "wtf why Mario golf", guess these jokes are too smart for me 😅
Nooo not one of my favorite video game protagonist
Syndicate was supposed to have a system wherein Jacobs Assassinations would have actual consequences on the in-game world, Destroying the transport system disabled fast travel, nearly crashing the economy leads to a rise in the cost of equipment, killing the Leader of the Blighters leads to them being far more rash and maybe even fighting against Templars because they no longer have someone to keep them inline etc etc
That would've been very cool. Ultimately there was a lot of potential in missed in Syndicate. There was so much they could've capitalized on.
I remember seeing concept art before the game dropped and the atmosphere looked a lot more dark and gritty. Like the Ripper DLC but throughout the whole game.
@@iann51 Not really a year but you are right to assume these games don't get the time needed for achieving full potential
Syndicate will always hold a special place on my heart as it was the game that got me into Assassin's Creed despite its flaws.
Every game has flaws. This game was just so fun and I loved the characters.
It's my fav AC game. The issues aside, I still enjoyed it a lot
Same here pal, Ill never give it up over anything
"iS tHIs A tHrEAt?" Your comedy seemingly only improves with each video.
the way I've been WAITING for this one!
Syndicate was my first AC game, I love it so much for that. There was so much wasted potential like the idea of twin assassins with completely different fighting styles and ideals was SUCH a good concept but no matter how much I love the game I can't deny that it fell flat in the end which was SO disappointing imo.
Like if it was on a bigger map with a more drawn out/developed story it could have been amazing, the waste of this concept/characters/setting is honestly something I don't think I'll ever be fully over.
The relationship between Jacob and Evie is so realistic too like I've bantered with my brothers almost word for word the same convos they had. I just wish they had more time to flesh it out and put some effort into it. The same with Evie and Henry, it could have been such a cute relationship but it was so rushed that if you weren't a big fan of collectibles, like their pressed flowers, you would have missed their development moments entirely.
I did enjoy Syndicate when I got to play it. My playstyle actually had me playing as Evie more often than I played as Jacob because she got all the good stealth upgrades. Because they hamstrung Jacob though, I found myself getting frustrated at the times that the game required you to do stealth missions as him.
Was it really cool to set up multikills? Yes. Is it one of my favorite AC games? No, absolutely not. That is reserved for Brotherhood because in that game you got to have assassin apprentices help you and grow as you played the game. And best of all, had two-handed weapons to yeet at enemies.
There was little more satisfying in that game than taking your bastard sword, holding the heavy attack button to set up a throw and then impaling a Borgia guard with it like it was some sort of oversized shuriken. Being able to run enemies through using a stealth kill with a pike or spear was pretty fun too.
I played it when it got free a few months ago and I completed it 100%, I'll watch your video with great interest just to live again the game
Same!! Got it for my Christmas last year
WAIT HOLD UP. WHERE WAS THIS GAME FREE?
@@rosebirb12 Yooo I picked up watchdogs 2 yesterday and I thought I'd been on top of epic games free games since the Arkham giveaway. I must have missed the syndicate one then. Dammit. I've had this game on my steam wishlist for like 5 years now
@@angus_bangus wait what watch dogs is free
@@utsavbasu1048 watchdogs 2 rn. Watchdogs 1 was free a while back too.
That "Gracious... I do believe we're being mugged!" fucking killed me.
One thing I love about assassins creed is when you explore the interior spaces you can see the socioeconomic differences almost side by side. Its a cool creative world design decision
"being mugged by a cat" is hands down the best description of the combat system in this game I've ever heard
Am I the only one who thought that the idea with the Jack the Ripper DLC was originally that Jacob would be Jack but maybe with some form of double personality? I mean, I always found it strange that we were playing Jack without any explanation. We are still just a person playing the memories, why should we just switch to Jack? I get that the whole Animus thing was never a focus in Unity and Syndicate, but it still feels strange. But there are also other things. Jacks identity is not an interesting mystery. It is just an assassin you never met before and who is introduced and immediately revealed as Jack. It feels like a strange idea to write a story. But most importantly: Where are the other assassins? Am I supposed to believe that Jacob only recruited women who he then made into prostitutes? I get that you can get a lot of information through that but it still feels like a strange idea of an order.
In general, I probably would have liked if there was more of an order. Maybe you interact with different assassins and you have to ask yourself if and then who might be Jack the Ripper. I am not against what they did, but I was really disappointed with Jacks identity and especially his reveal. In my opinion the most interesting thing is the identity of Jack, because the case was never solved and so every game can make an interesting mystery about that. But AC just didn't do that for some reason.
i loved Syndicate and i hated it in parts. you could go from some of the best assassinations in the AC franchise to the most boring story moments in the franchise at the drop of a hat. Overall i still enjoyed the game, and felt it had some great stealth gameplay.
I'm playing Syndicate right now and I adore it. It deserves way more love. Evie and Jacob are a joy to play .
This game will always hold a special place in my heart as it was the first AAC game I ever played... and I love victorian England.
I actually love your passion in these videos, like I can tell how much you actually care and its awesome, normally long videos like yours put me off, but you manage to keep me engaged so keep up the great work dude!
Whitelight: "Evie, who is now a MIL.... lion miles away"
Me: Nah nah you had other things in mind
Whitelight: Assassin’s creed needs Cancel Culture.
Me: Ooooooh, That type of cancel. Sorry ubisoft. You are free to go.
I already lost it earlier when he compared Evie to beauty youtubers LMAO
I’ve only started playing games since last year so I’m basically a noob, but I kinda agree tho, I’ve only played 3 of the ac games, Origin, Syndicate and Unity (in that order) but when reached unity, I honestly can’t stand it anymore, it’s so much repeated stuff. Like how can you guys play ALL of the ac games?? Like how??
Like how are they still making these games?? Although I know there doing something different for Valhalla (not sure what) but still, yeah lol
N. Try ac1 I’m playing through it now. The gameplay is lacking a little bit but it’s still has a great story that might get you hooked. Playing in that order you might not inderstsjd th story which is what gets people hooked
N. Like the others before me have said, you should go for older games. Ubisoft have been reusing the same assets since unity which is probably why you’re feeling the repetitiveness. Although ac unity is my personal favourite, I also suggest and highly recommend black flag because that was the last game they made that had a polished idea (the sailing gameplay)
@@chippyxchappa Don't play them consecutively lmao. I skipped out on the entirety of the Ezio Trilogy and III before playing again.
So I played AC1, Black Flag, III, Ezio Trilogy, Unity, Odyssey in that order so far. However I kept up with the lore and story all throughout, just didn't play all of them as they came out.
It also doesn't help that you started backwards, where the latest games don't actually have that much going for them imo. AC1 is drastically different from AC2, Brotherhood, and Revelations (Where 1 was open-ended and pretty bare, Ezio Trilogy had a linear design and heavy story focus while expanding on what made AC1 fun). AC3 Expanded on the combat and added hunting, which are the best parts of the game imo. Black Flag got a little shafted when it came to the combat from III, but naval combat and sailing the west indies is still an amazing experience to this day. Unity brought back a little of that open ended mission design from 1 and is generally great fun with friends. Still I recommend not playing them consecutively, just a franchise you visit every now and then. Yearly releases are tiring.
Odyssey doesn't feel like AC, it's a fun RPG though.
I’ve been playing the game for a bit now and I gotta say it has so much detail in the game, every alley that you walk down is new things to see, and you can push kids
Alright I'm gonna get this game now
"You don't play for the story, you play for the world" that's exactly how I feel about the AC franchise in general. That's why even when I play entries that aren't "TRUE AC GAMES" I still absolutely love them. Even when the games are bad I tend to enjoy my time with them. In what other series will I be given the ability to roam ancient Greece, take part in the American Revolution, or pillage the Caribbean. I completely get when people say they don't like a particular game or even the entire series. I absolutely get fatigued and bored of the series all the time, but the history fan in me is usually happy enough with the series.
I agree 100%
Same for me. I don't play the games because they're AC games. I play them because the settings are so cool and the worlds well made. I don't really care whether they're labelled as AC or whether they have actual assassins in the story. The gameplay is just fun (in most games), even when not doing a mission.
I never really got bored with the series until after 3 tbh. It was like when a really good book series ends then 10 years later they do a new series and it's the same characters, same writing, etc but it just can't recapture that magic somehow.
Just one comment on Jacob: YOU ARE NOT JAMES BOND, STOP THE ONE LINERS
Lol
Reminds me of the German gaming sins Channel: "You may be Brit, but you are not James Bond. So stop making dumb jokes!"
At least he acknowledges how most of us would have loved to be with Evie both in her time in main game and the dlc
I always loved Syndicate.. one of my first games I played on PS4 & loved every second of it. The fight clubs.. the cane swords.. brass knuckles too! And that Jack the Ripper DLC?! It was amazing. This game is really quite good for the average assassins creed game.
How tf is this guy’s voice so relaxing I almost fell asleep twice watching this video
Played this game many years ago and had the chance to visit London for the first time this week. I have to say the developer of the game did an absolutely brilliant job recreating London in this game. Every detail was spot on. Amazing game that doesnt get more recognition.
“Kidnapping is consistent” best thing I’ve heard all week
Thank you so much, I was sat on my bed staring into the void with nothing to do and suddenly I got a notification from this channel 👏👏👏
@@lukasreinmann2326 its really shitty when we subscribe quality creators but they barely post
@@jozzen77 Quality takes time my friend. Mega chads like whitelight and rayc... i mean canadian whitelight do quality stuff. I cant imagine wanting to rush them.
You’re so eloquent with your words and the you structure your videos. I love them so much
I am absolutely blown away by your many, subtle puns, that often make me stop the video and just laugh for a minute xD. Your writing is just getting better and better :D
One of my favorite moments was getting into the tower of London for the assassination, accidentally getting spotted, then running to the roof and ziplined away, and suddenly the 7 or so guards on the roof started fighting with my target and they killed him while I stood on a roof across the street
Syndicate will always have a place in my heart. It has many flaws but it got me started in the ac games. And the characters are really cool. There are like 15 real characters that I have heard in my history lesson and I have learned a lot abt them in this game.
The writing is amazing and the humour is well spaced out. Love these vids, keep it up.
Those SC: Conviction esque text displays are amazing! You should totally include them in your upcoming videos as well!
You mean in the Jack The Ripper section? That's part of the game
@@christophersmith8848 No, not that. Check 6:40 as a example.
@@tommygun6866 I missed that moment, yeah, doing that more would be cool
black flag's dialogue makes me laugh, it's really tight and funny. syndicate's dialogue makes me cringe a lot. jacob is supposed to be this cynical, sarcastic, comedy character but he is so boring and his jokes are so dry. however i'm not that far into the game and i hope it gets better
Can we PLEASE PLEASE PLEASE discuss how one present day Assassin is able to see the memories of BOTH Jacob AND Evie, the twins, when the Animus only allows you to see the memories of direct ancestors (mother/father, grandmother/grandfather, great grandmother/great grandfather etc)?
The animus doesn’t need direct ancestors anymore, correct me if I’m wrong though.
Yeah I think it was established in Black Flag that the newer versions of the animus can show you any person's memories so long as you have a DNA sample. Which is why from Black Flag to Syndicate the modern day component has you in the shoes of some random abstergo code monkey tasked with viewing peoples' memories to make products.
Bishop's modern day era has you in the shoes of the "initiate". As far as I know, the initiate is playing the same Abstergo products as the general population, just on Assassin owned Helix servers that are hacking further into their memories. With that in mind, I think ancestry is only needed to extract the genetic memories for the first time. Abstergo curate it and sell it to Animus players.
Yep. In Black Flag they describe how Abstergo commodified memories. Genetic code is required; lineage is not. They were still keeping anything tied to the Isu for themselves, but the rest were sold as enhanced VR experiences. That's the Helix software.
Unless Evie and Jacob You know
Aside from release fatigue (at the time), I really loved this entry in the series. I only rank it below Brotherhood and Black Flag in my personal list. I recently replayed it and it holds up.
If syndicate were split into two games - Evie’s being a traditional AC game incorporating the weaponizing of the rope launcher, and Jacob’s being a Victorian Watch_Dogs or Red Dead - I’d have a more positive view on it. It was okay, but the lack of parkour and the rope launcher thing did throw me off.
syndicate would have been a fantastic game if they had cut it away from AC, doubled down in the combat an turned the "i can't be serious and sometimes i'm even trying" into a straight up comedy with dark elements
I'm 13min in and can i just say the way you hold my attention is superb. Idk how you do it but bro you have some skill with this
Still waiting for Sleeping dogs
X years later
Still agreed.
like yakuza,with guns
This. I can only hope to see it before 2021
@@Whitelight ayyyy best reviewer out there
madi wassim Yakuza has guns....technicality.
Btw there are combos in the game. I have found around 5, and if you read the tips menu while loading the game gives you more. But the only one you really need is attack, attack, secondary which performs an exaction on basically any character.
I look at that one hour length and get intimidated. Then I watch, being reminded why I am subscribed because that hour goes by without me noticing. I can honestly say that not even most movies manages that today for me. Cheers mate.
Screw school, it's time to Whitelight
Yes.
”If frogger had knife crime, this would be it”
Lmao
Evie was such an interesting character, it’s just a shame that Syndicate was such a shallow and forgettable game. I didn’t think it was a bad game when i played it, but I’ve never felt the urge to replay it compared to Black Flag, Brotherhood and AC2
I never thought I'd hear the sentence "dank memes with Anne Frank" in a video essay but I'm here for it
"Being mugged by a house cat" really got me wheezing. Cheers Mr. Whitelight
Getting mugged by cats is no joke mate... looking at the cat who after mugging me for food made me lay down so he can sleep on my chest
I think this is the funniest review you've put out yet. Your comedic timing is fucking brilliant and The Thick of It was the absolute last thing I expected to see referenced.
12:51 This is why I love Whitelight.
My favorite assassins creed reviews. Hell my favorite game reviews ever. Thank you.
never have I ever wanted to be mugged by a house cat so badly.
Cat: *meow*
Me: You want a treat boy?
Cat: *meow*
Me: Ohh you want my wallet?
Cat: *meows agreeably*
Me: Aww here you go you cute fluffy mugger, have at it
I feel syndicate had the most stupid ending, DLC and the game.
Remember when AC2 ended with the credits leaving you speechless as Ezios family played leaving chills down your spine as vidic gets away?
Remember AC brotherhood when desmond realized the end of the world is coming? And it just ends as "were fucked" leaving you in your seat.
Or when revelations where desmond sees ezio talk to him.
None of this happens in entires anymore it's kinda sad, it's just "happy ending that's it" I felt so unfinished with syndicate after the ending.
Jacob and evie don't grow at all, remember literally every other assassin? Edward, ezio, desmond, Arno, adé, shay (kinda), even Desmond the dog in syndicate had more character development then evie and Jacob.
If you were to ask me where the climax was I would say there wasn't. Why? You could tell evie would be fine, it jacob would be fine.
No one dies in syndicate, blackbeard had me in tears and syndicate had evreyone under the protagonist shield.
EVREY event is copy and pasted, it's like watchdogs 1, so much could've been made instead of copy and pasted side things.
You don't feel proud for beating syndicate, because you have nothing to be proud of, you didn't like the story, sure characters had cool moments but it was like a family guy episode, none of it matters no consequences to actions.
Your telling me jacob almost collapses a economy with millions of people and nothing happens?
Might as well make 9/11 a plot device for an assassin ffs
Syndicate is in my top 3 AC games. You do good work, Whitelight.