This is great to hear thank you so much! Really believe in using RNDR, just a shame when little issues like this get in the way of being able to make it work for us. Good to hear and let me know how get on!
I found a work around where if you close the viewport and export to ORBX it renders without dropped frames. Took me ages and a lot of paint o discover that
Oh shit no way! Thanks for letting me know that could be a huge time save than having to export using the terminal, hopefully they said RNDR will be able to take cinema4d files in the future, so none of the ORBX exporting mess in the future!
Should be no difference on RNDR. Octane renders spectral internally and just converts it at the end to whatever output you want. However if you comp your ERXs later on in a comp tool, dealing with those bigger files can take longer.
Still use it for every project that I’m asked to do. The main reason is that I work from a laptop (the MacBook M1) and it’s an insane machine, but it would take far too long to render animations. That’s why I use RNDR. You can’t plug in GPU’s for the laptop, so for me this is like having access to thousands of GPU’s for a fraction of the cost for my 3D projects.
We see it on both, Mac and Windows. There is also a command line solution for Windows: dinomuhic.com/orbx-commandline-export This tutorial is amazingly well explained, thanks a lot!
@@Mac_Daffy Thank you mate, glad to see it's made the cut too! I can do something similar as a write up on my website too if that will be helpful as the example is above!
TOP! thanks from Italy
so good, better than the info on OTOY! They should have paid you.
Haha I wish they would have! But I'm glad you found it useful!
Great tutorial! Thanks!
Thank you so much for this. I was having up to 5-10 frames dropping at once.
This is great to hear thank you so much! Really believe in using RNDR, just a shame when little issues like this get in the way of being able to make it work for us. Good to hear and let me know how get on!
@@pro.tharan Such a blessing to have guys like you shedding light on issues like this. Octane plug-in really is full of bugs.
cool thanks so much for useful step by step,....btw how if using 3dmax ?
I found a work around where if you close the viewport and export to ORBX it renders without dropped frames. Took me ages and a lot of paint o discover that
Oh shit no way! Thanks for letting me know that could be a huge time save than having to export using the terminal, hopefully they said RNDR will be able to take cinema4d files in the future, so none of the ORBX exporting mess in the future!
And how is the way to close the window?
@@pro.tharanany updates on the render network if it’s working better?
In your experience, how many times more expensive is it to render 32-bit OpenEXR versus 8-bit PNG?
Should be no difference on RNDR. Octane renders spectral internally and just converts it at the end to whatever output you want.
However if you comp your ERXs later on in a comp tool, dealing with those bigger files can take longer.
Hay man.. are you still using RNDR? Why or why not? Will be much appreciated
Still use it for every project that I’m asked to do. The main reason is that I work from a laptop (the MacBook M1) and it’s an insane machine, but it would take far too long to render animations. That’s why I use RNDR.
You can’t plug in GPU’s for the laptop, so for me this is like having access to thousands of GPU’s for a fraction of the cost for my 3D projects.
@@pro.tharan Thank you mate, all of the best to ya!
In one word : complicated
Haha you’re not wrong! Took me a few attempts to get used to it, but now can set up something to render in less than 3 mins once you get used to it
@@pro.tharanany updates? Has it become more user friendly?
are these frame issues mac only?
Im not really sure, however there is a great write up if you google about exporting ORBX using windows i'll dig out the link for you after work!
We see it on both, Mac and Windows. There is also a command line solution for Windows: dinomuhic.com/orbx-commandline-export
This tutorial is amazingly well explained, thanks a lot!
@@Mac_Daffy Thank you mate, glad to see it's made the cut too! I can do something similar as a write up on my website too if that will be helpful as the example is above!
Do you know if Redshift is supported yet?
Hey! I know they are working on support for other render engines as we speak, when that will be happening I’m not sure but I could find out for you 👍
@@pro.tharan please do a video using RS thanks
You have to use octane at the moment, that functionality won’t be out for some time yet!
@@pro.tharan Ok, lets wait then... thanks man