One of the most helpful tutorials I've seen in a while, bought the material pack and gonna study the shit out of it :) Even though I use Redshift, it'll be a good practise to recreate the materials from scratch in RS once I understand the theory behind it.
Oh man, its soo good the way you do video, straigth to the point, and very short intro. This is good content, youtube channel are getting anoying so many intro, and half of the video to marketing parners. Really good Andrey! Thanks for that!
Really nice tutorial. As a junior Lighting Artist in the vfx industry, i appreciate to see the best CG youtuber talking about how lighting influence the final product. Thanks again Andrey, your content helped me a lot to join my industry dream
I went to a CG school in Canada, in the province of Quebec, but before that, I started my CG journey as a self taught (mostly compositing in after effects). During my studies, I kept watching tutorials on the side
@@PouletMasaky That's very cool! I'm thinking about doing something similar. One more question if you don't mind: what's the average age of first year CG students at the school you studied? I guess it's something like 21? Thank you.
Andrey I love your videos soooo much. You share brilliant pro quality teaching and your knowledge of the actual world of photography sets you apart. I come from being a professional photographer into the world of 3D and have used (in Blender) the color ramp node to drive the colour of planes which I place in my scene and power by emission shader, precisely in order to achieve the falloff which occurs on wine and other product bottles in the real world. When I see razor sharp lines on wine bottles I know I'm looking at the work of someone who doesn't really know how things work. I am 1 year into learning 3d now and absolutely love it! Precisely for the reasons you mentioned. There are no union contracted workers standing around doing nothing, and I can hang 5MW of lighting over my talent without expensive rigging, or power generation, or health and safety reps, in the 3D world. Thank you. On your advice I am looking into Octane Render right now. Have a great night!
anyone who is a pro photographer or for film knows this stuff, i would always recommend people look at photography lighting techniques, ive seen people in 3D explaining it, but they usually only look at movie/film making but they can learn a lot from photography.
I believe the "hair light" you refer to is called a "rim light". So it makes sense to say that with other things like the car as well. You might also just be referring to "backlight".
one of the reasons you get so many fireflies in octane is using light without a texture or as Andrey explained: "an even light". it can easily be solved by adding a falloff map to the distribution in C4d or 3ds max. it also happens when you use a HDRI with sharp lights and decreasing the "GI clamp" or "hotpixel Removal" doesn't help you to get rid of fireflies.
Thank you for highlighting the importance of lighting. Coming from film school it really pays off to have knowledge on the properties of lights, especially when using path-tracing render engines.
i was so confused with octane lights.. and in one video.. you helped me with everything i was confused about. could you also.. in future, if possible.. post some jewelry lighting tutorials..? like diamond/gold rings etc
Even without any type of light or HDR, the car headights already look crisp... I will never understand how you are able to achieve this. Even with +3 hours of tweaking, I am unable to understand the magic, even though I am playing with light objects and glass objected in conjunction... Awesome tutorial I would say, missing this tiny part!
having the opportunity to work with u and learn must be amazing Andrey ! wish i had teachers with that passion and knowledge like you in my life! stay safe out there man !cheers from Belgium
I love all of your videos the tips are so dope. like I always find something new when watching your tutorial, and you explained it all very clear. Thank you Andrey!
I'm sorry if I'm late but this is caused by the built-in octane camera post-production features like bloom, glare and spectral shift. Very cool thing btw.
Hey Love your videos! No bullshit just facts. I am studying to become a surface modeler and I am working on my showing of technic! Can you point me in the right direction of learning to make a light up sequence of the headlights... bin looking for ages for one. Thanks a lot! Keep doing what you do!
Thank you so much for this! It took me a long time to read and understand the various properties, I was hoping for a video like this when I started searching! Great work. Also, was wondering if any tutorial on how you handle your compositing is planned? That would be really cool, like how you handle the various passes, glows, color correction etc to make the final video pop
i usually put a simple vignette texture i made in AE, into the distribution slot, just to dim the edges slightly. didnt realize i could put octane nodes into it 😃 will test the falloff node (also maybe a dirt node would work? especially for that spotlight with the tube around it)
I really wish if you could do a video regarding the basic use of mograph which will be a great help to many who are struggling much to get in to it Thank you dear
I have one question, how did you set up that lens flaring on the lights? When I add a light into my scene, it just lights my scene, but yours also had a blueish hue or flaring/glaring that appeared on the screen when you looked at the are lights…how did this work??
Hi Andrey, great tutorial thanks! I have a quick question though: How does Glass Red Light, glass red bump, and glass red materials work? How do they interact and how do you set them up? Does the bump only go on a certain part of the brake lights or on the entire light? And do you just create an area light inside of the brake lights and apply that "glass red light" material to it? Or how does that work? I also can't get the falloff to work properly. I don't have those same settings as you do. I am using Octane PR13. It seems to have very little effect at all and just leaves me with that same white square. Thanks a lot! Great information, I'm a big fan now.
I would like to know about your perspective on redshift aswell. Maybe you can make it a topic in a future video. Keep up the good work, i really like your vids!
How to you approach the glass for the windshield and windows on the doors in Octane? My experience is that if you use a specular material, it warps the interior of the car like crazy. My only fix thus far has been to use a glossy material with the spec channel all the way up, and I turn the opacity way down...But it isn't super accurate, and takes a long time to solve in the render. Any suggestions?
As he explained in the video, to avoid strange specular behaviour your glass need to have thickness to be correctly calculated (cloth tool works fine to add thickness) also be careful with the normals.
The only UA-camr where I literally take notes, lol.
I refer back to this every 6 months, you really cover everything here.
the coat + flakes at 1:43 looking soooo good.
One of the most helpful tutorials I've seen in a while, bought the material pack and gonna study the shit out of it :) Even though I use Redshift, it'll be a good practise to recreate the materials from scratch in RS once I understand the theory behind it.
Oh man, its soo good the way you do video, straigth to the point, and very short intro. This is good content, youtube channel are getting anoying so many intro, and half of the video to marketing parners. Really good Andrey! Thanks for that!
I can't help but curl up into a ball of happiness whenever you upload a new video
thanks for your love man. making this video just for us i really appreciate. Not everyone shares their knowledge.
Really nice tutorial. As a junior Lighting Artist in the vfx industry, i appreciate to see the best CG youtuber talking about how lighting influence the final product. Thanks again Andrey, your content helped me a lot to join my industry dream
Are you working at Rodeo FX?
@@ThijsGoedegebuure yes
@@PouletMasaky Whoaa that's the dream of every CG artist I guess, did you went to filmschool or just studied CG yourself?
I went to a CG school in Canada, in the province of Quebec, but before that, I started my CG journey as a self taught (mostly compositing in after effects). During my studies, I kept watching tutorials on the side
@@PouletMasaky That's very cool! I'm thinking about doing something similar. One more question if you don't mind: what's the average age of first year CG students at the school you studied? I guess it's something like 21? Thank you.
Andrey I love your videos soooo much. You share brilliant pro quality teaching and your knowledge of the actual world of photography sets you apart. I come from being a professional photographer into the world of 3D and have used (in Blender) the color ramp node to drive the colour of planes which I place in my scene and power by emission shader, precisely in order to achieve the falloff which occurs on wine and other product bottles in the real world. When I see razor sharp lines on wine bottles I know I'm looking at the work of someone who doesn't really know how things work. I am 1 year into learning 3d now and absolutely love it! Precisely for the reasons you mentioned. There are no union contracted workers standing around doing nothing, and I can hang 5MW of lighting over my talent without expensive rigging, or power generation, or health and safety reps, in the 3D world. Thank you. On your advice I am looking into Octane Render right now. Have a great night!
anyone who is a pro photographer or for film knows this stuff, i would always recommend people look at photography lighting techniques, ive seen people in 3D explaining it, but they usually only look at movie/film making but they can learn a lot from photography.
I believe the "hair light" you refer to is called a "rim light". So it makes sense to say that with other things like the car as well. You might also just be referring to "backlight".
one of the reasons you get so many fireflies in octane is using light without a texture or as Andrey explained: "an even light".
it can easily be solved by adding a falloff map to the distribution in C4d or 3ds max.
it also happens when you use a HDRI with sharp lights and decreasing the "GI clamp" or "hotpixel Removal" doesn't help you to get rid of fireflies.
nice tips
Thanks Andrey!
I learn something everytime.
Youre the master of this .. bro .. i watched..a few videos.. you really know what you are doing.. its decent to watch .. thanks
Wooow. So much good stuff. The spotlight fog part! Thank you.
Many years try to understand tutorial like yours. Never been like this 👌 You are best 👍
Thank so much! This reply helps me a lot. The falloff in the lights was a massive revelation to me! Wow ...
Every day I learn with your channel and keep explaining about techniques in the area of CGI in specific VFX
Your water-cooled radiator is so cool!
Thank you so much Andrey, I have been facing issues in product shots from quite some time, this vid is a real lifesaver.
Wonderful job Mr Andrey....you are a good teacher....we learn new things everyday with you just go ahead
Awesome tutorial! Knocked out (3) of my issues in one sitting! Much appreciated!
Thank you for highlighting the importance of lighting. Coming from film school it really pays off to have knowledge on the properties of lights, especially when using path-tracing render engines.
Thank you so much. The falloff tutorial alone is incredible. Thank you again!
That spot light tip is a life saver and a game changer at least for me!! Thank you for another great tutorial/Infogram :)
A new video woooo!!!! Love your work, man! I'd like to see you try out Blender some time and hear what you think of it.
Amazing! I used to always just default to hdri and leave it alone and maybe add some fill lights but this is really cool.
Best channel on youtube! ✌🏻
StudioOff True 😍
this dude is mafia of CG
You are doing an amazing job sir, keep it up.
i was so confused with octane lights.. and in one video.. you helped me with everything i was confused about.
could you also.. in future, if possible.. post some jewelry lighting tutorials..? like diamond/gold rings etc
This is the coolest tutorial on lighting I've seen so far. Meaning it's practical and very intensive. Peace!
Your tutorials are the best. So happy I found your channel
Dude, I really love you and your tutorials
Even without any type of light or HDR, the car headights already look crisp... I will never understand how you are able to achieve this. Even with +3 hours of tweaking, I am unable to understand the magic, even though I am playing with light objects and glass objected in conjunction... Awesome tutorial I would say, missing this tiny part!
This is pure gold. Thanks for sharing Andrey !
having the opportunity to work with u and learn must be amazing Andrey ! wish i had teachers with that passion and knowledge like you in my life! stay safe out there man !cheers from Belgium
Wow, with fog effect and no system load. Thank you for your professional approach. Thanks, Bro👏👍😮
never tried the falloff trick in the distribution chanel, very nice ! thanks for your videos
I love all of your videos the tips are so dope. like I always find something new when watching your tutorial, and you explained it all very clear. Thank you Andrey!
Awesome, Andrey! Really like to watch your tutorials!
thanks, you're tutorials are really well explained
I just found you looking for lighting tips. I don't have Octane but this was super useful. Thank you
You are a beast. Still Remember the Magic castle on desk, respect
All your videos is this the most helpful videos i ever seen!
I'm glad that I discovered your channel :) I found many videos that covered many topics I was looking for:)
Thank you so much for making these videos Andrey! I wish you the best
Thank you, man! Great video again!
please make C4D course YOU ARE SO TALENT
Thank you so much for explaining the principle of lighting in Path Tracing my renders have approved dramatically!
Your tutorials are fantastic, thank you for making these
love your videos! lightning has always been an issue in my scenes. Big thanks for this amazing video!
Thanks a lot for the helpful tips Andrey.
Iam a begginer in 3d so this will be very useful for me and other people as well.
Have a great day man.
Love that tuts Andrey, good work!
The tutorial that explains a lot! Thanks for your work
Great information that you're sharing Andrey, thanks for taking the time to explain. Excellent technical knowledge and mad art skills.
Really helpful man ! Keep on doing similar stuff please !
I like your personality bro 💯💚
Love your work Andrey, will give this a go in the morning. Thanks bro
Thank you once again, Andrey Lebrov.
i like this guy, logical technique presentation that can be easily understood. need more videos though
Killing it as always!
those flares look really badass! are you playing with some camera settings?
In camera settings, postproduction, there you can enable bloom and glares
As real real world cinematographer you made me laugh, " the best cheat in the history of human kind".
The most useful lighting tips video, thank you. :)
I always look for a video from you! Thanks bro! What a legend!
Thank you for all of your help! I love watching your videos! :)
Outstanding, very useful! Love the content, keep it up!
15:43 What is the bluish/greenish/redish haze coming from the light? Is that something to do with bloom or camera imager?
I'm sorry if I'm late but this is caused by the built-in octane camera post-production features like bloom, glare and spectral shift. Very cool thing btw.
Clean and informative, as always
Great info. Slick videos. Cool accent. Just subscribed. Keep at it!
Thanks for this tutorial Andrey, but to be honest I haven’t understand how falloff vs eye ray could be physical correct....
how did you get this light effect while adding lights? 3:04 ( lik a dispersion idk lol )
finally getting a new tutorial be like!! Thanks Andrey
Like always Andrey , thank you so much!
Hey Love your videos! No bullshit just facts.
I am studying to become a surface modeler and I am working on my showing of technic! Can you point me in the right direction of learning to make a light up sequence of the headlights... bin looking for ages for one.
Thanks a lot! Keep doing what you do!
so you thinkign of releasing the project file for the vovlo ad? not with the car model, jsut hte lighting studio? will buy!
THIS IS SO UNDERRATED
So many good tips and tricks!
Thank you so much for this! It took me a long time to read and understand the various properties, I was hoping for a video like this when I started searching! Great work.
Also, was wondering if any tutorial on how you handle your compositing is planned? That would be really cool, like how you handle the various passes, glows, color correction etc to make the final video pop
i usually put a simple vignette texture i made in AE, into the distribution slot, just to dim the edges slightly. didnt realize i could put octane nodes into it 😃 will test the falloff node (also maybe a dirt node would work? especially for that spotlight with the tube around it)
Fantastic - so well explained.Thanks!
I really wish if you could do a video regarding the basic use of mograph which will be a great help to many who are struggling much to get in to it
Thank you dear
amazing, andrey!
This is so helpful sir..... You are great sir 🙂
Really great Andrey. 🙏
Awsome lighting tutorial.
thanks man you are a great teacher
I have one question, how did you set up that lens flaring on the lights? When I add a light into my scene, it just lights my scene, but yours also had a blueish hue or flaring/glaring that appeared on the screen when you looked at the are lights…how did this work??
Wow! This is amazing, Thanks man🤝
1:38 Fantastic Backlight!
Post oder did you render it like that? Im finding it nearly impossible to render a nice realistic backlight in VrayC4d.
Amazing video , thanks for your work
That (lens) flare in the octane live viewer, when you created the light...?!
How did you set it up to look like this? It's gorgeous!!
In camera post production, theres a option named spectral intensity and spectral shift.
Awesome! Thanks for this Andrey :)
Hi Andrey, great tutorial thanks! I have a quick question though: How does Glass Red Light, glass red bump, and glass red materials work? How do they interact and how do you set them up? Does the bump only go on a certain part of the brake lights or on the entire light? And do you just create an area light inside of the brake lights and apply that "glass red light" material to it? Or how does that work?
I also can't get the falloff to work properly. I don't have those same settings as you do. I am using Octane PR13. It seems to have very little effect at all and just leaves me with that same white square.
Thanks a lot! Great information, I'm a big fan now.
Did you figure this out?
Hey Andrey - long time subscriber.
I see you use Octane a lot, have you used Redshift at all? I am trying to decide between the 2.
I would like to know about your perspective on redshift aswell. Maybe you can make it a topic in a future video. Keep up the good work, i really like your vids!
Can you tell me a video about how to make car materials? Thank you!
Hello, Really like your video, may I know, how could you make the brake disc's chrome brush texture dispay in cycle not in verticale way? Thx a lot
Very cool, can't believe Octane doesnt have area light spread controls, what year is it? (redshiftredshiftredshiftredshiftredshift)
How to you approach the glass for the windshield and windows on the doors in Octane? My experience is that if you use a specular material, it warps the interior of the car like crazy. My only fix thus far has been to use a glossy material with the spec channel all the way up, and I turn the opacity way down...But it isn't super accurate, and takes a long time to solve in the render. Any suggestions?
As he explained in the video, to avoid strange specular behaviour your glass need to have thickness to be correctly calculated (cloth tool works fine to add thickness) also be careful with the normals.
That worked perfectly!