anyone who is a pro photographer or for film knows this stuff, i would always recommend people look at photography lighting techniques, ive seen people in 3D explaining it, but they usually only look at movie/film making but they can learn a lot from photography.
One of the most helpful tutorials I've seen in a while, bought the material pack and gonna study the shit out of it :) Even though I use Redshift, it'll be a good practise to recreate the materials from scratch in RS once I understand the theory behind it.
Oh man, its soo good the way you do video, straigth to the point, and very short intro. This is good content, youtube channel are getting anoying so many intro, and half of the video to marketing parners. Really good Andrey! Thanks for that!
Andrey I love your videos soooo much. You share brilliant pro quality teaching and your knowledge of the actual world of photography sets you apart. I come from being a professional photographer into the world of 3D and have used (in Blender) the color ramp node to drive the colour of planes which I place in my scene and power by emission shader, precisely in order to achieve the falloff which occurs on wine and other product bottles in the real world. When I see razor sharp lines on wine bottles I know I'm looking at the work of someone who doesn't really know how things work. I am 1 year into learning 3d now and absolutely love it! Precisely for the reasons you mentioned. There are no union contracted workers standing around doing nothing, and I can hang 5MW of lighting over my talent without expensive rigging, or power generation, or health and safety reps, in the 3D world. Thank you. On your advice I am looking into Octane Render right now. Have a great night!
Really nice tutorial. As a junior Lighting Artist in the vfx industry, i appreciate to see the best CG youtuber talking about how lighting influence the final product. Thanks again Andrey, your content helped me a lot to join my industry dream
I went to a CG school in Canada, in the province of Quebec, but before that, I started my CG journey as a self taught (mostly compositing in after effects). During my studies, I kept watching tutorials on the side
@@PouletMasaky That's very cool! I'm thinking about doing something similar. One more question if you don't mind: what's the average age of first year CG students at the school you studied? I guess it's something like 21? Thank you.
I believe the "hair light" you refer to is called a "rim light". So it makes sense to say that with other things like the car as well. You might also just be referring to "backlight".
one of the reasons you get so many fireflies in octane is using light without a texture or as Andrey explained: "an even light". it can easily be solved by adding a falloff map to the distribution in C4d or 3ds max. it also happens when you use a HDRI with sharp lights and decreasing the "GI clamp" or "hotpixel Removal" doesn't help you to get rid of fireflies.
Thank you for highlighting the importance of lighting. Coming from film school it really pays off to have knowledge on the properties of lights, especially when using path-tracing render engines.
i was so confused with octane lights.. and in one video.. you helped me with everything i was confused about. could you also.. in future, if possible.. post some jewelry lighting tutorials..? like diamond/gold rings etc
I love all of your videos the tips are so dope. like I always find something new when watching your tutorial, and you explained it all very clear. Thank you Andrey!
having the opportunity to work with u and learn must be amazing Andrey ! wish i had teachers with that passion and knowledge like you in my life! stay safe out there man !cheers from Belgium
Even without any type of light or HDR, the car headights already look crisp... I will never understand how you are able to achieve this. Even with +3 hours of tweaking, I am unable to understand the magic, even though I am playing with light objects and glass objected in conjunction... Awesome tutorial I would say, missing this tiny part!
i usually put a simple vignette texture i made in AE, into the distribution slot, just to dim the edges slightly. didnt realize i could put octane nodes into it 😃 will test the falloff node (also maybe a dirt node would work? especially for that spotlight with the tube around it)
Hey Love your videos! No bullshit just facts. I am studying to become a surface modeler and I am working on my showing of technic! Can you point me in the right direction of learning to make a light up sequence of the headlights... bin looking for ages for one. Thanks a lot! Keep doing what you do!
Thank you so much for this! It took me a long time to read and understand the various properties, I was hoping for a video like this when I started searching! Great work. Also, was wondering if any tutorial on how you handle your compositing is planned? That would be really cool, like how you handle the various passes, glows, color correction etc to make the final video pop
I really wish if you could do a video regarding the basic use of mograph which will be a great help to many who are struggling much to get in to it Thank you dear
Hi Andrey, great tutorial thanks! I have a quick question though: How does Glass Red Light, glass red bump, and glass red materials work? How do they interact and how do you set them up? Does the bump only go on a certain part of the brake lights or on the entire light? And do you just create an area light inside of the brake lights and apply that "glass red light" material to it? Or how does that work? I also can't get the falloff to work properly. I don't have those same settings as you do. I am using Octane PR13. It seems to have very little effect at all and just leaves me with that same white square. Thanks a lot! Great information, I'm a big fan now.
I would like to know about your perspective on redshift aswell. Maybe you can make it a topic in a future video. Keep up the good work, i really like your vids!
The only UA-camr where I literally take notes, lol.
I refer back to this every 6 months, you really cover everything here.
the coat + flakes at 1:43 looking soooo good.
anyone who is a pro photographer or for film knows this stuff, i would always recommend people look at photography lighting techniques, ive seen people in 3D explaining it, but they usually only look at movie/film making but they can learn a lot from photography.
thanks for your love man. making this video just for us i really appreciate. Not everyone shares their knowledge.
One of the most helpful tutorials I've seen in a while, bought the material pack and gonna study the shit out of it :) Even though I use Redshift, it'll be a good practise to recreate the materials from scratch in RS once I understand the theory behind it.
Oh man, its soo good the way you do video, straigth to the point, and very short intro. This is good content, youtube channel are getting anoying so many intro, and half of the video to marketing parners. Really good Andrey! Thanks for that!
Andrey I love your videos soooo much. You share brilliant pro quality teaching and your knowledge of the actual world of photography sets you apart. I come from being a professional photographer into the world of 3D and have used (in Blender) the color ramp node to drive the colour of planes which I place in my scene and power by emission shader, precisely in order to achieve the falloff which occurs on wine and other product bottles in the real world. When I see razor sharp lines on wine bottles I know I'm looking at the work of someone who doesn't really know how things work. I am 1 year into learning 3d now and absolutely love it! Precisely for the reasons you mentioned. There are no union contracted workers standing around doing nothing, and I can hang 5MW of lighting over my talent without expensive rigging, or power generation, or health and safety reps, in the 3D world. Thank you. On your advice I am looking into Octane Render right now. Have a great night!
I can't help but curl up into a ball of happiness whenever you upload a new video
Really nice tutorial. As a junior Lighting Artist in the vfx industry, i appreciate to see the best CG youtuber talking about how lighting influence the final product. Thanks again Andrey, your content helped me a lot to join my industry dream
Are you working at Rodeo FX?
@@ThijsGoedegebuure yes
@@PouletMasaky Whoaa that's the dream of every CG artist I guess, did you went to filmschool or just studied CG yourself?
I went to a CG school in Canada, in the province of Quebec, but before that, I started my CG journey as a self taught (mostly compositing in after effects). During my studies, I kept watching tutorials on the side
@@PouletMasaky That's very cool! I'm thinking about doing something similar. One more question if you don't mind: what's the average age of first year CG students at the school you studied? I guess it's something like 21? Thank you.
Many years try to understand tutorial like yours. Never been like this 👌 You are best 👍
Thank so much! This reply helps me a lot. The falloff in the lights was a massive revelation to me! Wow ...
I believe the "hair light" you refer to is called a "rim light". So it makes sense to say that with other things like the car as well. You might also just be referring to "backlight".
Wow, with fog effect and no system load. Thank you for your professional approach. Thanks, Bro👏👍😮
Thanks Andrey!
I learn something everytime.
Every day I learn with your channel and keep explaining about techniques in the area of CGI in specific VFX
Thank you so much Andrey, I have been facing issues in product shots from quite some time, this vid is a real lifesaver.
Youre the master of this .. bro .. i watched..a few videos.. you really know what you are doing.. its decent to watch .. thanks
one of the reasons you get so many fireflies in octane is using light without a texture or as Andrey explained: "an even light".
it can easily be solved by adding a falloff map to the distribution in C4d or 3ds max.
it also happens when you use a HDRI with sharp lights and decreasing the "GI clamp" or "hotpixel Removal" doesn't help you to get rid of fireflies.
nice tips
Wonderful job Mr Andrey....you are a good teacher....we learn new things everyday with you just go ahead
Wooow. So much good stuff. The spotlight fog part! Thank you.
Thank you for highlighting the importance of lighting. Coming from film school it really pays off to have knowledge on the properties of lights, especially when using path-tracing render engines.
Thank you so much. The falloff tutorial alone is incredible. Thank you again!
Amazing! I used to always just default to hdri and leave it alone and maybe add some fill lights but this is really cool.
Awesome tutorial! Knocked out (3) of my issues in one sitting! Much appreciated!
Your water-cooled radiator is so cool!
That spot light tip is a life saver and a game changer at least for me!! Thank you for another great tutorial/Infogram :)
i was so confused with octane lights.. and in one video.. you helped me with everything i was confused about.
could you also.. in future, if possible.. post some jewelry lighting tutorials..? like diamond/gold rings etc
A new video woooo!!!! Love your work, man! I'd like to see you try out Blender some time and hear what you think of it.
this dude is mafia of CG
I love all of your videos the tips are so dope. like I always find something new when watching your tutorial, and you explained it all very clear. Thank you Andrey!
never tried the falloff trick in the distribution chanel, very nice ! thanks for your videos
This is the coolest tutorial on lighting I've seen so far. Meaning it's practical and very intensive. Peace!
having the opportunity to work with u and learn must be amazing Andrey ! wish i had teachers with that passion and knowledge like you in my life! stay safe out there man !cheers from Belgium
Even without any type of light or HDR, the car headights already look crisp... I will never understand how you are able to achieve this. Even with +3 hours of tweaking, I am unable to understand the magic, even though I am playing with light objects and glass objected in conjunction... Awesome tutorial I would say, missing this tiny part!
I just found you looking for lighting tips. I don't have Octane but this was super useful. Thank you
Your tutorials are the best. So happy I found your channel
Thank you so much for explaining the principle of lighting in Path Tracing my renders have approved dramatically!
please make C4D course YOU ARE SO TALENT
You are doing an amazing job sir, keep it up.
This is pure gold. Thanks for sharing Andrey !
Dude, I really love you and your tutorials
Thank you so much for making these videos Andrey! I wish you the best
thanks, you're tutorials are really well explained
You are a beast. Still Remember the Magic castle on desk, respect
Awesome, Andrey! Really like to watch your tutorials!
I'm glad that I discovered your channel :) I found many videos that covered many topics I was looking for:)
love your videos! lightning has always been an issue in my scenes. Big thanks for this amazing video!
Best channel on youtube! ✌🏻
StudioOff True 😍
Great information that you're sharing Andrey, thanks for taking the time to explain. Excellent technical knowledge and mad art skills.
Thanks a lot for the helpful tips Andrey.
Iam a begginer in 3d so this will be very useful for me and other people as well.
Have a great day man.
i like this guy, logical technique presentation that can be easily understood. need more videos though
The tutorial that explains a lot! Thanks for your work
Your tutorials are fantastic, thank you for making these
Thank you, man! Great video again!
Thank you once again, Andrey Lebrov.
All your videos is this the most helpful videos i ever seen!
Love that tuts Andrey, good work!
Love your work Andrey, will give this a go in the morning. Thanks bro
Really helpful man ! Keep on doing similar stuff please !
those flares look really badass! are you playing with some camera settings?
In camera settings, postproduction, there you can enable bloom and glares
Killing it as always!
As real real world cinematographer you made me laugh, " the best cheat in the history of human kind".
i usually put a simple vignette texture i made in AE, into the distribution slot, just to dim the edges slightly. didnt realize i could put octane nodes into it 😃 will test the falloff node (also maybe a dirt node would work? especially for that spotlight with the tube around it)
The most useful lighting tips video, thank you. :)
Hey Love your videos! No bullshit just facts.
I am studying to become a surface modeler and I am working on my showing of technic! Can you point me in the right direction of learning to make a light up sequence of the headlights... bin looking for ages for one.
Thanks a lot! Keep doing what you do!
Thank you for all of your help! I love watching your videos! :)
I always look for a video from you! Thanks bro! What a legend!
I like your personality bro 💯💚
THIS IS SO UNDERRATED
So many good tips and tricks!
Fantastic - so well explained.Thanks!
Thanks for this tutorial Andrey, but to be honest I haven’t understand how falloff vs eye ray could be physical correct....
Clean and informative, as always
Awsome lighting tutorial.
Thank you so much for this! It took me a long time to read and understand the various properties, I was hoping for a video like this when I started searching! Great work.
Also, was wondering if any tutorial on how you handle your compositing is planned? That would be really cool, like how you handle the various passes, glows, color correction etc to make the final video pop
Much important video
Outstanding, very useful! Love the content, keep it up!
Like always Andrey , thank you so much!
That (lens) flare in the octane live viewer, when you created the light...?!
How did you set it up to look like this? It's gorgeous!!
In camera post production, theres a option named spectral intensity and spectral shift.
Really great Andrey. 🙏
finally getting a new tutorial be like!! Thanks Andrey
I really wish if you could do a video regarding the basic use of mograph which will be a great help to many who are struggling much to get in to it
Thank you dear
Hi Andrey, great tutorial thanks! I have a quick question though: How does Glass Red Light, glass red bump, and glass red materials work? How do they interact and how do you set them up? Does the bump only go on a certain part of the brake lights or on the entire light? And do you just create an area light inside of the brake lights and apply that "glass red light" material to it? Or how does that work?
I also can't get the falloff to work properly. I don't have those same settings as you do. I am using Octane PR13. It seems to have very little effect at all and just leaves me with that same white square.
Thanks a lot! Great information, I'm a big fan now.
Did you figure this out?
Great info. Slick videos. Cool accent. Just subscribed. Keep at it!
thanks man you are a great teacher
Very Cool!
Amazing video , thanks for your work
This is so helpful sir..... You are great sir 🙂
Great learning , thanks for the video 👍
amazing, andrey!
so you thinkign of releasing the project file for the vovlo ad? not with the car model, jsut hte lighting studio? will buy!
Best ticher
Wow! This is amazing, Thanks man🤝
very good tutorial , thanks
Capo de tutti Capi!
amazing job
Sr. you answered some many confusing to me., Amazing and direct
Hey Andrey - long time subscriber.
I see you use Octane a lot, have you used Redshift at all? I am trying to decide between the 2.
I would like to know about your perspective on redshift aswell. Maybe you can make it a topic in a future video. Keep up the good work, i really like your vids!
Awesome! Thanks for this Andrey :)