Hey guys, hope you enjoyed the info. Turns out Houdini Apprentice does not allow Alembic or FBX exports. Oh well, SideFX are clever :) This means those of you who does not have a licence are left with two options inside C4D and X-Particles. Option 1: Bake Geo, just use single polygon instead of sphere - loads will be less painful, final alembic should be quick with playback regardless the geometry, but depends on the sim. Colors would be more difficult. If you're after similar effect as in the video then just shader with noise projected in cubic mode should give similar-ish look. This type of baking is long and resource heavy process, unfortunately. Option 2: Create Thinking Particles group (Simulate - Thinking Particles - TP Settings), create TP Geometry from same menu and assign the group to it. Set X-Particles emitter to generate Thinking Particles and specify which TP group it should use. Bake TP Geometry to Alembic and you'll get particles. The rest is the same as in the video, apart from colors - they don't get transfered. You can create several emitters and groups to divide your colors and make it work like that. For example, if you emit from shader, you can divide it with inversion. Let's say you have black and white noise, and particles are emitted from white. This would be one TP group. The second TP group would be emitted from another emitter, same noise, but inverted. After alembic import you can scatter geo to different groups and assign different colors accordingly. Dodgy method, I don't like them both but hey, who knew Houdini wouldn't do it in Apprentice version :) Good luck peeps. Peace!
yea..won't let you export... I found out the hard way after a 3 day project - still loved the learning that came with it and going to buy a 2 year indie license as soon as I learn how to use Octane (day0 for me with it) Thanks man this is some serious high level workflow and you are, as always, very inspiring.
I’m just exporting obj sequence and importing it to blender. I wrote my own python script to import it as shapekeys and it’s most time working. Problem is when vertex number changes over time so it can’t be used that way. But in few days I’m starting my Houdini indie subscription so I don’t really care about that
Thanks Andrey. If I even my school would cover half of what you learn us here on UA-cam, I would've been blessed. Sadly after 3 years, we've never even touched the topics you cover here. Would love to see a course!
This video was very soothing even though something in the back of my head was catching fire. More than uploading to RNDR, I'm blown away by Andrey's workflow.
Thank you!!!!! The info about the xp and alembic export not working is NO WHERE online. Thank you so much. X-Particles should be way more forth coming with that info. But obviously it would ruin their sales, like they ruin our deadlines.
Andrey! Thanks! I just want to let you know that watching your tutorial on a 1080 monitor implies having to download the video and zoom in on it, because you won't get to read anything since the tutorial was done in 4K. Thanks today I will try ORC, I love you
Learned this much: It's a hell of a lot of extra work to render on farms, as opposed to locally. At least if one is using a plugin like xParticles. All that Houdini side trip was required merely to prep the file to send out for external render.
3 года назад было достаточно фотографировать. Сейчас же мало просто снимать и монтировать. Буду учиться по вашим видео, ещё и подтягивая уровень английского. Лучшее сочетание!)
Andrey, I love your channel brother. I don't even work with 3d animation, mainly premiere and aftereffects for now, but for some reason your videos just get me hooked on learning 3d stuff!
Finally some good and well structured explanation (like always), thanks a lot for that... something Otoy couldn't come up with for years. Process still looks like a pain in the ass, especially if you have to make changes (rebake all of the stuff). I don't get it why Otoy can't establish a system like drop&render or rebusfarm. Orbx is huge, takes ages to export, standalone is a nightmare coming from a plugin side. And: showing the cost calculator at the last step is classy Otoy. As much as I love the engine, I really hope they invest some money in UI and UX. The download workaround at the end gave me a double face palm... :D Edit: of course, encrypted files are a huge benefit, I give Otoy that. But then they should work on an automated and fast way of exporting it to orbx.
FYI, motion blur on this particle setup doesnt work. Actually, no setup gives motion blur unless X-Particles are used. No support for external particle imports...
hi just a helping point; you should record your comp screen vids on a smaller screen or resize the window and then choose only record window because your monitor is too big for normal consumption (not everyone has a huge monitor) like watching on a laptop screen is impossible. best dom
Sure like Sheepit, but unlike sheep-it it is not limited to 500 mb files (50gb), and unlike sheep-it people get paid (real-money), and unlike sheep-it it has real value for professionals (rendering not limited to 20 minutes) and unlike sheep-it you can speed it up (home - server computers). Yeah just like sheep-it.
@@twinsim I dont know about the filesize. But i am not sure what you mean when you say rendering is limited at twenty minutes. Are we talking per frame here?
So I did all these steps but for some reason I am not getting any color out of my .abc file to cinema 4d. I put it in octane scatter and its just black and white. Not sure why
I'd recommend rendering the entire scene (everything except particles) on RNDR. But render particles separately on your desktop with individually optimized settings. Then compose particles with the main scene in post-production. On top of that, I'd do so even if RNDR would support the X-Particles engine. This approach is more flexible in terms of possible amends.
Thank you for all the info Andrey !!! As clean and detailed as always. By the way do you know how to export particles from Houdini with velocity that Cinema 4D can read?? I tried Alembic, but Cinema 4D can only read the Cd not v. Is there any workarounds? I just want to render particles in Cinema 4D with motion blur. Thank you again ;)
OMG I was searching the info everywhere. I was like there must be a way to export particles into c4d from Houdini without having X-Particles. Thank you! Are you rendering in Houdini with Octane?
I cant tell you how long I spent trying to figure out where my XP sims went. As you show in this video they get inverted on the Z! Pulling my hair out type scenes until I realized they were below the floor plane in the VDB. Wtf insydium?! lol
I'm currently studying architecture and consider learning CG. I don't know whether my architecture background will help and I have zero idea how architecture in CG works. Could anyone give me more information here. Thanx!
Hello Andrey, I'm facing with an error now that CUDA device on my C4D R19. I'm using Octane 3.07now. My Graphic is RTX 2080 Ti and CPU is Ryzen 9 3900X. Is there some way to fix my problem please give me a favor. Thank you.
Andrey, could I ask you. I have an option for buy workstation with 3x TITAN X inside with cost around 1550 GBP, does it have sense in actual situation, when we have RTX and nvidia present 30xx stage of cards, what do you think ?
They said ZIP download is coming. I prefer using a download manager anyway (xdman) and just copy the download links to clipboard using that button in RNDR and then import them into the manager. Two clicks.
Andrey, the sponsorship would have been nice to know at the beginning of the video. Not at the 5:52 mark. Makes me more wary of watching your videos now not completely knowing your motivations upfront.
Unfortunately, on OTOY's website, I didn't found information about how to become a network participant. To be able to render someone's scenes on my extra GPUs. Is it possible at all or this is a closed network for now?
@@twinsim there was a way to calculate energy cost and to render to earn tokens with one 2080 TI would cost 1200 USD a year, so that's important to keep in mind.
@@AndreyLebrov Usually they say they are encrypted, but who knows. I am so small time it isn't really a concern. I love the idea of RNDR but all the exporting/baking leads to increased headaches and more places for things to go wrong. Love your videos though!
@@AndreyLebrov Also, I don't think you mentioned it, but if you have a heavy file that uses a lot of VRAM is there a way to have it use cards without a certain amount of VRAM or Type of card? I have had projects that take a few minutes to render, however if the cards run out of VRAM render time sky rockets (I assume because of Out-of-Core). That really increases the costs/render-time.
I want you to make videos on rendering the 3d objects, lighting techniques through which object look real about which you can give us a knowledge, please work on it, whether it is maya or 3ds max
+ TIP : Today, I spent the whole day trying to convert Houdini particles to Alembic and use them in C4D. However, unlike what I remembered, when I put the Cd vertex color tag into the Instance node and applied it to the scatter, the render view showed an error-like symptom with the RGB colors divided into four sections. I searched hard for a solution but found nothing helpful. I tried forcibly setting the attribute to color in the attribute wrangler and even divided the groups with an attribute expression instead of using the Pop color node and applied colors directly with the color node, but in the end, the solution was to downgrade the C4D version. From C4D 2024, for reasons unknown, when importing Alembic, all tags of the particle attributes are included, but it doesn’t seem to be working correctly. When opened in versions below 2023, you can see only the Cd tag neatly included. I hope this helps others who have updated to C4D 2024 besides me!
Amazing videos, bro! For reals! But in this video (and not only) the resolution you've recorded is too high. I can't see the options/menus you're clicking on. Cheers!
Hey guys, hope you enjoyed the info.
Turns out Houdini Apprentice does not allow Alembic or FBX exports. Oh well, SideFX are clever :)
This means those of you who does not have a licence are left with two options inside C4D and X-Particles.
Option 1: Bake Geo, just use single polygon instead of sphere - loads will be less painful, final alembic should be quick with playback regardless the geometry, but depends on the sim. Colors would be more difficult. If you're after similar effect as in the video then just shader with noise projected in cubic mode should give similar-ish look. This type of baking is long and resource heavy process, unfortunately.
Option 2: Create Thinking Particles group (Simulate - Thinking Particles - TP Settings), create TP Geometry from same menu and assign the group to it. Set X-Particles emitter to generate Thinking Particles and specify which TP group it should use. Bake TP Geometry to Alembic and you'll get particles. The rest is the same as in the video, apart from colors - they don't get transfered. You can create several emitters and groups to divide your colors and make it work like that. For example, if you emit from shader, you can divide it with inversion. Let's say you have black and white noise, and particles are emitted from white. This would be one TP group. The second TP group would be emitted from another emitter, same noise, but inverted. After alembic import you can scatter geo to different groups and assign different colors accordingly. Dodgy method, I don't like them both but hey, who knew Houdini wouldn't do it in Apprentice version :)
Good luck peeps. Peace!
yea..won't let you export... I found out the hard way after a 3 day project - still loved the learning that came with it and going to buy a 2 year indie license as soon as I learn how to use Octane (day0 for me with it) Thanks man this is some serious high level workflow and you are, as always, very inspiring.
Please speak about materials
could you please please do a quick tutorial on this, please
If you have issues baking the alembic, try putting your XParticles in a connect object.
I’m just exporting obj sequence and importing it to blender. I wrote my own python script to import it as shapekeys and it’s most time working. Problem is when vertex number changes over time so it can’t be used that way. But in few days I’m starting my Houdini indie subscription so I don’t really care about that
Thanks Andrey. If I even my school would cover half of what you learn us here on UA-cam, I would've been blessed. Sadly after 3 years, we've never even touched the topics you cover here.
Would love to see a course!
this is game-changing
and I'm jealous of your room decoration
This video was very soothing even though something in the back of my head was catching fire. More than uploading to RNDR, I'm blown away by Andrey's workflow.
Woah that trailer was speechless. This my first time even learning about this. Interesting stuff.
Thank you!!!!! The info about the xp and alembic export not working is NO WHERE online. Thank you so much. X-Particles should be way more forth coming with that info. But obviously it would ruin their sales, like they ruin our deadlines.
I like how he pronounced crypto. It makes sense. Crypto makes you Cry. Either tears of joy or tears of sadness.
but still mean rndr was quite a good investment
One of my favourite UA-cam video creator
Andrey! Thanks! I just want to let you know that watching your tutorial on a 1080 monitor implies having to download the video and zoom in on it, because you won't get to read anything since the tutorial was done in 4K. Thanks today I will try ORC, I love you
Learned this much: It's a hell of a lot of extra work to render on farms, as opposed to locally. At least if one is using a plugin like xParticles. All that Houdini side trip was required merely to prep the file to send out for external render.
3 года назад было достаточно фотографировать. Сейчас же мало просто снимать и монтировать. Буду учиться по вашим видео, ещё и подтягивая уровень английского.
Лучшее сочетание!)
most professional youtuber videos
Thanks for the great explanation Andrey! Definitely helped me finding me way with RNDR :D
So many uploads lately :) thank you
Andrey pls make a video on project management or your workflow. When using 4-5 software for a single project, this becomes too much complicated.
I totally agree with you
3D production will never be easy, it is only for smart and courageous people
@@ejejo haha
Andrey, I love your channel brother. I don't even work with 3d animation, mainly premiere and aftereffects for now, but for some reason your videos just get me hooked on learning 3d stuff!
Ohh, that ''OUT OF NOTHING'' wallpaper is gorgeous
he made it available for free to download on sellfy.com/andreylebrov/p/As2C/
You can download them on a google drive link available in one of his videos.
@@gunkat which one
@@gunkat Thank you!!
@@Zer0Designs There it is: ua-cam.com/video/RuXhQHlr-iw/v-deo.html
your logo its like magic in my eyes
Sick Andrey. Thanks a lot for doing this.
Finally some good and well structured explanation (like always), thanks a lot for that... something Otoy couldn't come up with for years. Process still looks like a pain in the ass, especially if you have to make changes (rebake all of the stuff). I don't get it why Otoy can't establish a system like drop&render or rebusfarm. Orbx is huge, takes ages to export, standalone is a nightmare coming from a plugin side.
And: showing the cost calculator at the last step is classy Otoy. As much as I love the engine, I really hope they invest some money in UI and UX. The download workaround at the end gave me a double face palm... :D
Edit: of course, encrypted files are a huge benefit, I give Otoy that. But then they should work on an automated and fast way of exporting it to orbx.
About that flipped alembic, just set the X scale to -1!
Thanks a lot !!!
Love your work. Keep it coming.
Very educational. I never knew any of these
another great video thanks man
You really make great stuff and great tutorials. Thank you!
9:31 Sadly Alembic export is not supported on Houdini Apprentice . Only Import
This is unfortunate ☹️ sorry. I guess in that case people would have to do it by baking actual geo
@@AndreyLebrov indie is affordable tho great vid anyway :)
o nice 30mins here we go!
FYI, motion blur on this particle setup doesnt work. Actually, no setup gives motion blur unless X-Particles are used. No support for external particle imports...
hi just a helping point; you should record your comp screen vids on a smaller screen or resize the window and then choose only record window because your monitor is too big for normal consumption (not everyone has a huge monitor) like watching on a laptop screen is impossible. best dom
Hey it's me again. Where can we buy the lamp in the background? "HAHA".
hi, andrey i got a question what courses do you recommend for someone who is starting in octane/ 3d world
Andrey, help please. What node to use in houdini to use x-particles scale attribute.
I found wrapwrangler - @pscale=@radius;
This is just like sheepit for blender!
Sure like Sheepit, but unlike sheep-it it is not limited to 500 mb files (50gb), and unlike sheep-it people get paid (real-money), and unlike sheep-it it has real value for professionals (rendering not limited to 20 minutes) and unlike sheep-it you can speed it up (home - server computers). Yeah just like sheep-it.
@@twinsim 500 mb is 0.5 gb?
@@twinsim I dont know about the filesize. But i am not sure what you mean when you say rendering is limited at twenty minutes. Are we talking per frame here?
hey Andrey ! can you share the cloth tag settings and forces cuz mine looks wobbly . thanks
So I did all these steps but for some reason I am not getting any color out of my .abc file to cinema 4d. I put it in octane scatter and its just black and white. Not sure why
What do you think of Unreal 5? Are we at a point were rendering AT ALL could be eliminated and CG just goes real-time?
It may be the future :) I have no certain answer yet
After importing alembic file to my scene in C4D, the file is locked and I cant move it to another position. Is there any way to unlock it?
all of this just so the client has some last-minute changes 😩🤦🏽♂️
I'd recommend rendering the entire scene (everything except particles) on RNDR. But render particles separately on your desktop with individually optimized settings. Then compose particles with the main scene in post-production.
On top of that, I'd do so even if RNDR would support the X-Particles engine. This approach is more flexible in terms of possible amends.
@@nordskill.design GREAT TIP! YOOOUUU
This 🤣
Nice!
will be interesting to see if unreal 5 will have an impact on things like this
Thank you for all the info Andrey !!! As clean and detailed as always.
By the way do you know how to export particles from Houdini with velocity that Cinema 4D can read?? I tried Alembic, but Cinema 4D can only read the Cd not v. Is there any workarounds? I just want to render particles in Cinema 4D with motion blur. Thank you again ;)
have the same problem - no way of reading v attribute for motion blur
Have you ever considered using denoiser for faster render times?
0:26 Teach us how meake an intro like yours please. It looks amazing because have text, textures and motion graphics.
What's the light thing behind you, want to buy one, please let me know
yo, thats a CGI hhahahaha
Mr. Lebrov made a video about the firefly light ua-cam.com/video/jwNHt6RZ1Xk/v-deo.html
its 3d haha
have you done the animation of moving spider on the spider web?
Do you still use Rndr? If so, has it gotten any better since then?
Thanks for the great tutorial! Do you know how to render Houdini exported particle motion blur in C4d octane? plaease..It bothered me for a long time
Why you not make some video like the basic of vfx, please make a video like that🙏🏽🙏🏽your so amazing🤩🤩
OMG I was searching the info everywhere. I was like there must be a way to export particles into c4d from Houdini without having X-Particles. Thank you! Are you rendering in Houdini with Octane?
still exploring win10...what's that view on 10:24 please? :)
nevermind, found it out: it's the start menu on full screen in case anyone wonders.
#RenderNetwork best
nice, anyway what is config of your machine ?
Во OTOY вытворяют! Но я всё равно останусь на редшифте!)
RNDR 1000X✅💪😎👍👍🚀🚀🚀🚀🚀
rndr is the future!
Лучший!
Thanks for this.
I cant tell you how long I spent trying to figure out where my XP sims went. As you show in this video they get inverted on the Z! Pulling my hair out type scenes until I realized they were below the floor plane in the VDB. Wtf insydium?! lol
I'm currently studying architecture and consider learning CG. I don't know whether my architecture background will help and I have zero idea how architecture in CG works. Could anyone give me more information here. Thanx!
I mean they do rendering free for students?
Huge thanks!
So 1900 credits at current price, would be approximately $17,100USD?
Great tutorial! Houdini Indie or FX?
Hello Andrey, I'm facing with an error now that CUDA device on my C4D R19. I'm using Octane 3.07now. My Graphic is RTX 2080 Ti and CPU is Ryzen 9 3900X. Is there some way to fix my problem please give me a favor. Thank you.
Andrey, could I ask you.
I have an option for buy workstation with 3x TITAN X inside with cost around 1550 GBP, does it have sense in actual situation, when we have RTX and nvidia present 30xx stage of cards, what do you think ?
Very cool how I can subscribe to RNDR ?!
The best :D
Awesome vid Andrey , hey can you doing a fusion comping tutorial? There's not many online.
😇 5:50 Andrey competes with David Ariew 😇
I see what you did there. lol
Чертовски крутой канал
Каааааайф! Спасибо!)
Andrey, black Volvo это модель или видео фрагмент с пост обработкой? Возможно не корректно выразился🙂
Все 3д
@@AndreyLebrov очень реалистично!!! Круто! Модель создана в Cinema 4D?
Can you download the outputs in a single ZIP? Because if you have like 10000 frames Chrome might crash LOL
They said ZIP download is coming. I prefer using a download manager anyway (xdman) and just copy the download links to clipboard using that button in RNDR and then import them into the manager. Two clicks.
@@Mac_Daffy oh yes or good old wget or jdownloader
@@neoqueto wget wins, always
what is that light thing in the background?! Is it just fairy lights in a jar?
This great moment
Andrey, the sponsorship would have been nice to know at the beginning of the video. Not at the 5:52 mark. Makes me more wary of watching your videos now not completely knowing your motivations upfront.
I honestly don't see the problem
I agree with Cosmic Luke 😂 jeez...
Unfortunately, on OTOY's website, I didn't found information about how to become a network participant. To be able to render someone's scenes on my extra GPUs. Is it possible at all or this is a closed network for now?
Aleksei Segodin there is a how to get started with RNDR link in the video description.
@@Mac_Daffy oh, great. Thank you!
Does anybody know how to make spider web react when spider walks across?
Thank u,sir.
one thing I know is..
THIS VIDEO IS EXPENSIVE!!
For some reason I can't even bake my animation in the OVDBMesher to an alembic
RNDR TOP!
Andre, can you share the project
how can we get access to you c4d project files
Why would you be able to get access to them haha? 😄
ah thank god
backgorund image?
So which one might be cheaper. RNDR or online render farms ?
rndr
I render for the network and just cash in my tokens when I have a project
@@twinsim there was a way to calculate energy cost and to render to earn tokens with one 2080 TI would cost 1200 USD a year, so that's important to keep in mind.
Seems like a lot of extra work when most other render engines allow you use the c4d file.
And how do those files collect & store the assets? I’m very curious 😄
@@AndreyLebrov Usually they say they are encrypted, but who knows. I am so small time it isn't really a concern. I love the idea of RNDR but all the exporting/baking leads to increased headaches and more places for things to go wrong. Love your videos though!
@@AndreyLebrov Also, I don't think you mentioned it, but if you have a heavy file that uses a lot of VRAM is there a way to have it use cards without a certain amount of VRAM or Type of card? I have had projects that take a few minutes to render, however if the cards run out of VRAM render time sky rockets (I assume because of Out-of-Core). That really increases the costs/render-time.
I want you to make videos on rendering the 3d objects, lighting techniques through which object look real about which you can give us a knowledge, please work on it, whether it is maya or 3ds max
wait, is it just sheepit on steroids? (i haven't finished the video yet)
Does it support Arnold and maya?
They have announced Arnold GPU support for later this year.
+ TIP : Today, I spent the whole day trying to convert Houdini particles to Alembic and use them in C4D. However, unlike what I remembered, when I put the Cd vertex color tag into the Instance node and applied it to the scatter, the render view showed an error-like symptom with the RGB colors divided into four sections. I searched hard for a solution but found nothing helpful. I tried forcibly setting the attribute to color in the attribute wrangler and even divided the groups with an attribute expression instead of using the Pop color node and applied colors directly with the color node, but in the end, the solution was to downgrade the C4D version. From C4D 2024, for reasons unknown, when importing Alembic, all tags of the particle attributes are included, but it doesn’t seem to be working correctly. When opened in versions below 2023, you can see only the Cd tag neatly included. I hope this helps others who have updated to C4D 2024 besides me!
I’ll include your comment into my testimonial video called “reasons to quit C4D”. If I’ll ever make one that is haha
This RNDR Network seems to be identical to Seepit! for Blender.
Amazing videos, bro! For reals! But in this video (and not only) the resolution you've recorded is too high. I can't see the options/menus you're clicking on. Cheers!
Rndr is free?
thanks , just put the octane tag on alembic file and u can render it without scatter
Maybe now you can, you certainly couldn’t on the date of the video :)
@@AndreyLebrov we still can't and one negative about using octane scatter is that there would be no motion blur as scatter doesn't support motion blur
But what about denoisers? Like Blender has some amazing denoisers lately, which dont make you require to render at such high samples.
you can enable denoiser and network will render with it. I prefer to avoid denoisers.
HOW TO LEARN C4D ONLINE LIKE YOU.🙏
Would be faster for me to render it on local machine vs uploading with south african internet
Can you talk about blender 3d