Using cameras in HDRP (Tutorial)

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  • Опубліковано 23 кві 2020
  • When using HDRP, there is a set of new features to modify the look and feel of the Camera view. In this tutorial, we are going to indicate those specific changes and show how to use them!
    More on HDRP Camera:
    ole.unity.com/hdrp-camera
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КОМЕНТАРІ • 53

  • @MetaCzech
    @MetaCzech 4 роки тому +13

    I actually like those tutorials. Easy, simple, straigh to the point. :)
    PS: I hope you fixed those 5 Warnings and 3 Errors :D

  • @Oxmond
    @Oxmond 4 роки тому +3

    Wow! This is insane in a real time engine! Very beautiful! Thank you some much Unity! 👍🤓🧡

  • @aarondavidlewis
    @aarondavidlewis 2 роки тому +5

    I really appreciate this tutorial... in part because for some reason 'focal length' is the name of the slider that controls focal distance... which was confusing me to no end because on real cameras focal length is only used to refer to the actual physical length of the lens from the gate to the front element (like 35mm, 50, etc) and focal distance is how far away the subject is from the camera... the mislabelling of this in the Unity camera confused the heck out of me. Does this mean that in HDRP, cinemachine cameras and cinemachine post effects and post volumes no longer work? I'm confused as to which set of cameras I am supposed to be using in HDRP... Cinemachine ones, or the built in camera with blends?

  • @davekite5690
    @davekite5690 4 роки тому +3

    These latest vids are great - Unity really needs to show the benefits/differences between URP & HDRP, especially with so many cool assets for URP which can make it seem as if the same effects can be achieved easier... HDRP needs a lot of work to make it more accessible - lot's of great features, but they feel hidden away and awkward to access.
    Keep the vids coming please - simple scenes that highlight the benefits of the Chosen Render pipeline... :-)

  • @sandakureva
    @sandakureva 4 роки тому +12

    I really need to get back into Unity development. So much cool stuff has been added to the engine since I started using it back in 2016.

    • @457Deniz457
      @457Deniz457 4 роки тому +3

      Do it !
      But if you want do multiplayer stuff, then wait.
      They will release soon something new 😱

    • @Onidourou
      @Onidourou 4 роки тому +4

      @@457Deniz457 Just use a 3rd party trusted solution. Photon / DarkRift do a lovely job. I am a bigger fan of DarkRift as it's way cheaper and you can go in all directions (+ you get the sourcecode).

    • @TSTechTalk
      @TSTechTalk 4 роки тому

      @@457Deniz457 like what is that ?

    • @TSTechTalk
      @TSTechTalk 4 роки тому

      why have you not created a game so far? am just curious

    • @Onidourou
      @Onidourou 4 роки тому +1

      @@TSTechTalk Went to university, had to work and study at the same time to sustain myself. Right after I got a job as a Unity3D Software engineer and there wasn't much motivation for like a year and a half. A couple months ago I started working on something bigger... Hope it will become a release-able game... So far, reached 18k lines of code, multiplayer, rpg, replayable, etc. And I am only 24 years old, I believe I have yet so much to learn, including shaders, which I still avoid.

  • @troisot1107
    @troisot1107 4 роки тому +4

    How to set up second camera for first person hands ?

  • @Onidourou
    @Onidourou 4 роки тому +12

    Starting to believe that Unity wants to become some sort of movie engine.

    • @sandakureva
      @sandakureva 4 роки тому +5

      I've seen quite a few animations in it, and it makes sense. Rather the old style of animation that you have to spend weeks rendering, you can just script it all as a game that plays itself. It's kind of a neat use for the engine.

    • @Onidourou
      @Onidourou 4 роки тому +2

      @@sandakureva What I find neat is stability - which Unity is quite lacking right now. 2019 is far from being usable in continuous development, and I won't even bring up performance as plenty other people already have.

    • @quasar4780
      @quasar4780 4 роки тому

      @@Onidourou They said in a previous video that 2020 was the year in which they will focus on stability and getting most of the brand new features out of preview, so you won't have to wait for long.

    • @JuniorDjjrMixMods
      @JuniorDjjrMixMods 4 роки тому +2

      Starting?

    • @cryonix380
      @cryonix380 4 роки тому +1

      I don't think it 'wants' to become a movie engine. It's just that directors are starting to find realtime tools in game engines more efficient to work with.

  • @AlexMurio
    @AlexMurio 4 роки тому +1

    Looks Nice! Now I need to learn photography concepts before Unity HDRP

  • @stormAster720
    @stormAster720 4 роки тому +1

    when will be the fov settings added to the custom pass in HDRP (like URP or LWRP does)? I noticed that using more than one camera in game is really expensive for gpu

  • @aarondavidlewis
    @aarondavidlewis 2 роки тому +2

    A much clearer workflow for follow focus would be very helpful... like just a clear 'Focus Distance' slider on all master and virtual cameras built in without having to add extra volumes with an 'override' checkbox on each virtual camera if you wanted to override the brain cameras focus settings. Setting up a clear focus workflow is strangely difficult here, and behaves very little like real focus. Focus tends to snap... from way out of focus, to infinity focus at some fairly arbitrary feeling point.

  • @AlexTuduran
    @AlexTuduran 4 роки тому +8

    Soo. When are you going to realize that camera body settings (includin sensor settings) and lens settings can be separate ScriptableObject "presets", so that you could exchange lenses or camera bodies just like in real life? Unity, I hope you see this.

    • @Jawsarn
      @Jawsarn 4 роки тому +1

      Hmm, maybe as a override? You would want to be able to animate those settings as well no?

    • @aarondavidlewis
      @aarondavidlewis 2 роки тому +2

      OMG - this is such a good point. As a cinematographer, I can tell you that as good as Unity cameras are, they really don't function like real cameras at all in terms of labels, function names, workflows... I would love to have a set of scriptable assets that are basically prime lenses that default to a realistic look for 24mm/f1.8, 35mm/f1.4, 50mm/f1.4 and 100mm/f2. Also, a much clearer workflow for follow focus would be very helpful... like just a clear 'Focus Distance' slider on all master and virtual cameras built in without having to add extra volumes with an 'override' checkbox on each virtual camera if you wanted to override the brain cameras focus settings. Setting up a clear focus workflow is strrangely difficult here, and behaves very little like real focus. Focus tends to snap... from way out of focus, to infinity focus at some fairly arbitrary feeling point.

  • @noahbakr3d254
    @noahbakr3d254 4 роки тому +1

    Is it possible for me to download the project used in this tutorial?

  • @AzizTitu
    @AzizTitu 4 роки тому +1

    Does HDRP support camera stacking?

  • @PauloSamurai
    @PauloSamurai 3 роки тому

    How can I use cinemachine with post processing stack on HDRP?

  • @u.s7072
    @u.s7072 4 роки тому +2

    would love an update on cam stacking for things like FPS

  • @championsofodin9868
    @championsofodin9868 4 роки тому +1

    Can multiple cameras be used/stacked? I read that you cant have multiple cameras with clear flags and separate post processing, is this still true?

  • @UnfathomablyCringe
    @UnfathomablyCringe 3 роки тому

    Is that an asset store map? If not, where can I find it?

  • @JacobKinsley
    @JacobKinsley 3 роки тому

    I don't use unity but I watched the whole thing for some reason

  • @rahul123singh123
    @rahul123singh123 4 роки тому

    coming from youtube stories!

  • @christophkrass6929
    @christophkrass6929 3 роки тому

    What about stacking Cameras for fps? The comments look like it's a highly requested topic...

  • @rance333
    @rance333 4 роки тому

    looks like warframe

  • @keelfly
    @keelfly 4 роки тому

    Nice video, but it is not a "camra" just saying.

  • @alexmeauxmotion
    @alexmeauxmotion 2 місяці тому

    Can't find any of these settings ! Arghhh I hate you unity

  • @SupinePandora
    @SupinePandora 4 роки тому

    ...
    pls, why???
    we just need good performance.
    not High Quality, PERFORMANCE
    PERFORMANCE!!!
    and DOTS, burst, etities, etc