Getting Started with HDRP in Unity (Awesome Graphics!)

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 89

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  4 роки тому +15

    Check out how to start using HDRP to make some truly gorgeous games!
    🌐 Have you found the videos Helpful and Valuable?
    ❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php

    • @TegridyMadeGames
      @TegridyMadeGames 2 роки тому

      you should do a video showing how to access these values in c# with HDRP

  • @blaark5358
    @blaark5358 2 роки тому +5

    this tutorial basically saved my game when I decided for some reason to switch to HDRP and the messed up my project because I had no idea what to do lmao. thanks for helping me fix my project.

  • @KRGraphicsCG
    @KRGraphicsCG 4 роки тому +7

    Just the primer I needed. I haven't touched Unity in a LONG TIME... now I feel better seeing this

  • @rahulkumarjha2404
    @rahulkumarjha2404 4 роки тому +10

    Keep making such awesome videos and you will shortly surpass most of the big game dev channels out there.

  • @chillicorgo
    @chillicorgo 3 роки тому +3

    Great guide to start out!
    I've not used HDRP before and have struggled a bit to get started with it, this showed me the basics in a very easy to understand way!

  • @focalgain
    @focalgain Рік тому +2

    Nice, Code Monkey with yet again another great tutorial. Detailed information, step by step showcase and a moderate semi fast pace (depending on the viewers experience level) Keep it up

  • @UGuruz
    @UGuruz 4 роки тому +7

    Actually I was also working on the same topic...😀 By the way you explained it very well 👍👍

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому +1

      Thanks! Yeah mainly based on notes I took during the workshop!

    • @UGuruz
      @UGuruz 4 роки тому

      @@CodeMonkeyUnity Yeah I realized that when I was watching your video.

  • @davestr2046
    @davestr2046 4 роки тому +2

    Brilliant! Everything I wanted to know about basic HDRP but never dared ask! Got my light emissions working just great but no go on the self illumins.....any suggestions please? Great video. Thanks for your time.

  • @OlavSchneider
    @OlavSchneider 4 роки тому +1

    I did the exact same steps to add HDRP to an existing project only to have Unity repeatedly crash. So annoying. BTW, Best tutorial on the subject! Thanks for sharing.

  • @djwojtus746
    @djwojtus746 3 роки тому +1

    more HDRP tutorials pliss!!!!

  • @FinitiXgameDepartment
    @FinitiXgameDepartment 4 роки тому +5

    hi codemonkey,here is a huge fan requesting if there is a written document for dots, something that covers all of em. TNX buddy

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому +5

      DOTS is still under development so there's no official central resource yet.
      Check out my playlist ua-cam.com/play/PLzDRvYVwl53s40yP5RQXitbT--IRcHqba.html
      And the various official manuals docs.unity3d.com/Packages/com.unity.entities@0.6/manual/index.html

    • @FinitiXgameDepartment
      @FinitiXgameDepartment 4 роки тому

      @@CodeMonkeyUnity you are always awesome BRO.

  • @harleyolsson5494
    @harleyolsson5494 2 роки тому +1

    Hi I was just wondering if you know why every time I use the HDRP in Unity my screen becomes grey and I cannot see my items in my scene?

  • @somacruz10
    @somacruz10 4 роки тому

    This is very helpful and useful

  • @caxopog
    @caxopog 4 роки тому

    I've aquestion about mono behaviours and game objects. For example, if i've builded house in my game, what way to "store" this house is better:
    a) Create house game object on map and attach "Building" mono-beh class on it.
    b) Create instance of standart c# class (not mono-beh) "Building", make "GameObject" field in it and attach created house GameObject to this field.
    ?
    Both looks logical, but, for me, the way "b" is better cause i'm not stick to game objects and unity logics, but idk what the "best practices" way.

  • @AutisarianHeros
    @AutisarianHeros Рік тому +1

    Great video. I was working with hdrp, all was good but one day my entire project turned pink. My material are all hdrp lit so converting doesn't work. Do you have any suggestions?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  Рік тому +2

      Select a material and look at it, what shader is it using? When upgrading a HDRP version you probably also need to upgrade the materials
      Or maybe you're not really using HDRP, check the project Quality settings to see what render pipeline asset you're using

    • @superhero_ribbons
      @superhero_ribbons Рік тому

      @@CodeMonkeyUnity thanks…got it working.

  • @MEGA_TREE
    @MEGA_TREE 3 роки тому +1

    Good

  • @bestgaming9860
    @bestgaming9860 3 роки тому +1

    Can you do tutorial on gun clipping problems in hdrp because all the other tutorials on it only works on unity 3d and not hdrp.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      Usually you just have a second camera rendering only the weapon, should work both in URP and HDRP. Doesn't HDRP have a camera stack? I haven't used it in a while

    • @bestgaming9860
      @bestgaming9860 3 роки тому

      No its doesn't work, the hdrp camera doesn't seem to have a camera stack option and when I follow those tutorials step by step, I would only see the gun and the ground and all other meshes would dissappear.

  • @josemartins-game
    @josemartins-game 7 місяців тому

    Thank you.

  • @sjoer
    @sjoer 2 роки тому

    I would not go back to forward rendering just for MSAA, there are other AA techniques as well.

  • @inya-qb6hg
    @inya-qb6hg 10 місяців тому

    After building the project in HDRP to convert for APK (to see in oculus without USB )

  • @noahprincivil103
    @noahprincivil103 3 роки тому +1

    Is there a way to remove the default post processing In the hdrp template?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому

      Sure, just find the game object with the Volume and disable it.

  • @sealsharp
    @sealsharp 4 роки тому

    Good video. However, the part about MSAA and forward rendering makes it look like using forward rendering and MSAA is just something you can do for better visuals, which is not the whole story as both have their advantages., which you can probly explain better than i could.

  • @PikBo100
    @PikBo100 4 роки тому

    i have a graphics settings menu in my project...all works fine..but after install HDRP all settints stopped working...im trying to edit them but nothing happens

  • @droraf8394
    @droraf8394 4 роки тому +1

    You are the best

  • @冷面包
    @冷面包 4 роки тому

    When you set up Camera Body - Sensor Type to 70mm. How did you change it back to Custom? If I click on custom it still be 70mm.

  • @MEGA_TREE
    @MEGA_TREE 3 роки тому

    Good video

  • @faiz7180
    @faiz7180 4 роки тому +1

    My post processing is not working in game view. Any solution to this?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому

      You mean it works in the Scene view but not the game view? That is very strange. Make a new Volume and make it Global just for testing

    • @faiz7180
      @faiz7180 4 роки тому

      @@CodeMonkeyUnity yes, only working in scene view. Alright, i'll try that.

  • @MEGA_TREE
    @MEGA_TREE 3 роки тому

    good job

  • @arthurdsjrjbr
    @arthurdsjrjbr 4 роки тому

    Hello! Can you make a tutorial how to Layer Objects in Render using HDRP? Like FPS Weapon always on top of everything to not clip though walls, Planets and Moons being rendered in the background without having to render the entire map at once for It, etc? Since Camera Stacking has been abandoned by Unity as a solution in HDRP

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому +1

      In HDRP you have something called the Compositor Tool

    • @arthurdsjrjbr
      @arthurdsjrjbr 4 роки тому

      @@CodeMonkeyUnity I've looked for It, the docummentation says It's located at Window>Render Pipeline> Graphics Compositor but It's not here Instead we only got Look Dev, HDRP Wizard and RP Debug. Also I can't find any videos on UA-cam on the topic.

  • @jefflynch
    @jefflynch 4 роки тому

    When using HDRP, my Preview Window (the little window that appears at the bottom of your Inspector tab for viewing previews of prefabs/animations/materials) displays everything in a bright, washed-out white color. Objects look like white silhouettes against a black background, with maybe some light blue here and there. Things look normal in the scene, in the game, and in prefab editing mode, but they look awful in the preview window. It's really distracting when I am trying to preview animations. I've started fresh projects w/ the HDRP preset and the results are still the same. I remember I once manually converted a project over to HDRP and could somehow see objects normally in the preview window, but I don't recall what I did exactly. Does anyone else have this problem?

  • @skinnyboystudios9722
    @skinnyboystudios9722 4 роки тому

    Help! Everything turned pink. Hdrp/lite shader is selected on materials but not changing from pink.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому

      Did you set the Project Settings to use the Render Pipeline object?

    • @skinnyboystudios9722
      @skinnyboystudios9722 4 роки тому

      @@CodeMonkeyUnity Yes HDRenderPipelineAsset it was set Automatically. I tried playing with the settings on the asset Directly but still the scene is black and pink.

    • @skinnyboystudios9722
      @skinnyboystudios9722 4 роки тому

      @@CodeMonkeyUnity I found solution. I had to add 3 more things:
      1.Upgrade terrains to High Definition
      2, Adjust metallic mode slider on all materials
      3. Add Sky and FogVolume
      Everything worked afterwards. Thanks for amazing tutorials

  • @bimDe2024
    @bimDe2024 3 роки тому +1

    the main feature of HDRP is the ray tracing, however, u forget to focus that.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 роки тому +1

      That did not exist back when this video was made. And HDRP is a lot more than Raytracing, nowadays almost no one can use raytracing yet, check out how many RTX cards are in the Steam hardware survey, it's under 10%

  • @gower1973
    @gower1973 4 роки тому

    Am I right in thinking the new render pipelines are Unity`s version of PBR based workflow, like how Blender and Unreal work and are going to be a replacement for the Unity standard shader, It was real pain to have to bake the roughness map in to the metallic maps red channel. That post process volume thing is a bit confusing because I thought you where talking about volumetrics like fog not just a post process stack.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому +1

      Volumes apply effects in an area or Globally. They are used for adding Post Processing Effects but also other effects like Fog, Shadows, Exposure, etc.

  • @Pascalleke_
    @Pascalleke_ 4 роки тому

    Why i do not have the 'Render Pipeline' tab on the 'Window' tab?

    • @thFaust
      @thFaust 4 роки тому

      you have to install one of those from package manager first.

    • @Pascalleke_
      @Pascalleke_ 4 роки тому

      @@thFaust i did xD

    • @thFaust
      @thFaust 4 роки тому

      @@Pascalleke_ well then you have to assign a render pipeline asset in project settings->graphics & make sure that scripts are compiling in your project.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому

      Did the Package install all the dependencies correctly? Are you using 2019.3?

    • @Pascalleke_
      @Pascalleke_ 4 роки тому

      @@CodeMonkeyUnity Yes i installed the 2019.3 version

  • @littleNorwegians
    @littleNorwegians 2 роки тому

    7:30 I can't enable MSAA. It just won't allow me. Unity 2020.3.31f1.

  • @TechDunk
    @TechDunk 4 роки тому +1

    If I use it my scene view is black

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому

      Do you have lights?

    • @TechDunk
      @TechDunk 4 роки тому

      @@CodeMonkeyUnity that might be the issue, but it is also black with the default construction example. Both render just fine in the game view.
      It is using ray Tracing also

  • @SowedCastelli
    @SowedCastelli 4 роки тому

    Thank you......

  • @ВячеславРыбин-ч7щ
    @ВячеславРыбин-ч7щ 4 роки тому

    Code Monkey in 3D..
    Something new, like!

  • @takumikid
    @takumikid 4 роки тому

    i want it in 2017 ugg

  • @acirillo59
    @acirillo59 4 роки тому

    Isn't it called URP now?

    • @thFaust
      @thFaust 4 роки тому

      URP used to be called Lightweight Render Pipeline.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому +1

      The Lightweight Render Pipeline was renamed into the Universal Render Pipeline.
      That one is meant for broad compatibility whereas HDRP is meant for high end systems and consoles.

    • @acirillo59
      @acirillo59 4 роки тому

      @@CodeMonkeyUnity awh, I see! Thank you =]

  • @demianbanakh2117
    @demianbanakh2117 4 роки тому

    I would love to see something on 3d rigged animations in ECS. Any chance?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 роки тому

      Haven't looked at the DOTS Animations yet but it's on my list. The new DOTS sample should be a good starting point.

  • @TinyDeskEngineer
    @TinyDeskEngineer 3 роки тому

    I get some error about my cpu when I create a project using this

  • @skyblaze6687
    @skyblaze6687 3 роки тому

    u should show people to draw more object outside and render it in hdr

  • @janinescura2555
    @janinescura2555 3 роки тому

    please make another one but with newer unity version

  • @watercat1248
    @watercat1248 4 роки тому

    Hdrp is but is to heavy this the reason I use only urp and the standard unity rendering

    • @Hello-qg4yk
      @Hello-qg4yk 4 роки тому

      Water Cat me too

    • @Hello-qg4yk
      @Hello-qg4yk 4 роки тому

      my computer cant handle it

    • @watercat1248
      @watercat1248 4 роки тому

      @@Hello-qg4yk I'm not surprised my computer runs hdrp but I have very bad performance if use hdrp if have worsh computer for what I have i thing is not handle hdrp
      But urp and unity render is perfect for my I don't need hdrp to make my work

  • @watercat1248
    @watercat1248 4 роки тому

    If you make semuler video for urp I by useful

  • @MecegguemMohamed
    @MecegguemMohamed 4 роки тому

    Yup there u go :) hhh

  • @danamuise4117
    @danamuise4117 2 роки тому

    and it's that easy >: - (

  • @aniqaslam
    @aniqaslam 4 роки тому +2

    First

  • @OmarMohammed-bh7vw
    @OmarMohammed-bh7vw 4 роки тому

    8th comment

  • @DemonWoe
    @DemonWoe 4 роки тому +1

    Second

  • @dylanking000archive
    @dylanking000archive 3 роки тому

    i upgraded to hdrp and completely ruined my project :(