Framing and Exposure using Unity's HDRP Physical Camera

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  • Опубліковано 29 вер 2024
  • A short tutorial on how to use Unity's physical camera settings to frame and expose a shot.
    Resources:
    - Physical Camera Control: github.com/joh...
    - Unity manual - Physical cameras: docs.unity3d.c...
    - Exposure Volume Override: docs.unity3d.c...
    - Depth of Field Effect: docs.unity3d.c...
    - Physical Light Units: docs.unity3d.c...
    - Recommended Light Intensities: www.archtoolbo...

КОМЕНТАРІ • 4

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 4 місяці тому +2

    Man, this is an invaluable resource, thank you so much for sharing! 🙏 And the Light Levels link is clutch ✌️
    It was really bumming me out that i couldn't just mess with the physical camera in the same way that one can use Manual settings on a physical cam. You really made it straight forward. 🙏 Thanks again!

  • @chadfranklin47
    @chadfranklin47 2 роки тому +1

    Awesome work. Any chance you could update it to work with Unity 2021.2?
    Edit:
    Just needed to go into the script and rather than cache the HDPhysicalCamera (as it is a struct) in OnEnable(), cache the HDAdditionalCameraData.
    Also had to fix a bug inside SetFocusObject() preventing from setting the focus object back to none & some other smaller fixes.

  • @nolifer3270
    @nolifer3270 3 роки тому

    Im trynna make a camera which has no distortion on the dges of the screen. Do you know the camera settings required to make this. By distortion i mean warp

    • @jsietsma
      @jsietsma  3 роки тому

      I have not tried this, but perhaps you could try Panini projection post-processing. docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@6.9/manual/Post-Processing-Panini-Projection.html