There is a ton of info packed into this one. Don't hesitate to pause and play back sections until you internalize it. Basic Flight Guide (if you still are struggling with flight): ua-cam.com/video/Ewh3Qu2CWAY/v-deo.html Timestamps: 0:00 Intro 0:33 Quick Overview 1:23 Health and Shields 3:35 Radar and Targeting 7:18 HUD and Gimbals 9:49 Ship Weapon Types 12:31 Missiles 17:56 Countermeasures 20:56 Emissions 22:11 Power Management 23:45 Components 26:51 Combat Tips and Strategies 34:50 Conclusion 35:25 Outro I know a lot of you were waiting on this guide for a good while now. Thank you for your patience and I do hope you enjoy it!
This is a phenomenal video guide! I can't quite wrap my mind around "lag" pips, but I suspect it's because I'm making them more complex than it really is? You did kind of gloss-over it (or it felt that way for me?) and I would appreciate a "derp-level" explanation if it's not too much to ask. Thank you again for these incredible guides, I recommend them whenever the opportunity arises.
You have earned yourself a subscriber. Such video etiquette and video organization quality deserves subscription. 🫡 If this is your standard video organization quality then you are MILES above other UA-camrs. I’m honored to hit the subscribe button for you. I will be watching all your videos on this channel and sharing your guides with my personal group of friends too. I’m an Xbox controller user since 2001 so I’ve spent 16 hours trying to translate this onto my controller. You are an amazing help but so far I’ve only translated the “On Foot” section. Another 16 hours for translating the flight controls 😅 You’ve saved me a lot of frustration ❤ Here goes 🫡
You, my friend, have made an amazing tutorial video. I don't think I've seen more effective, straight to the point, "how this works" with no bs, needless opinion, or fluff. Not to mention the amount of info packed into a short video without it being overwhelming. Hat's off to you, and needless to say that subscribe button was glowing for me.
ive been blowing up a lot less but getting disabled a lot more then having to eject and get rescued is a nice touch if people would actually rescue me lol
Edit for clarity: Rescue is $15k and time waiting, going back to port, claiming ship...etc. Backspace is 15k gear lost, back to a terminal claiming your ship. A LOT less time lost. I've seen 2 beacons dropped since the mechanic came, both 57million km away, after 100+ hrs of alpha testing.
6:00 something worth mentioning for new (and sometimes several year veterans that dont realize this).. The PIP, especially at long ranges, with slow projectile speed weapons, or against nimble targets, is NOT a 100% guaranteed hit even if your aim is perfectly dead-on the PIP... Its not even 99%, or 80%. It can even be 0%. The chance to hit depends entirely on what the target does AFTER you've fired. The reason for this is a core basis of physics, which the game developers cant change, and which even the best netcode (or even singleplayer LAN) can never "fix". This is often called "desync", but isnt actaully desync (real desync is when the entire ship of the target isnt where your client sees it). What am i talking about? The fact that, any movement by the target after you fired a shot, will invalidate the pips "old" location when you fired, and thus you wont hit. This may sound obvious, but you'd be surprised how many players you will be fighting that yell out in frustration, their inability to get hits on you despite "aiming perfectly at the pip". Even seasoned players. TLDR: The PIP is only a predicted impact point, its not a guaranteed impact point. And it is ONLY valid at the precise moment you pressed the fire button, 500 milliseconds later, it's obsolete and incorrect. But your bullets cant change trajectory to "update" to the "new" and accurate pip. No reduction in server lag or desync can change this. Its a fundamental of physics and momentum. If an archer fires an arrow at a moving horse 500 meters away while leading the target, and the horse then turns 90 degrees, the arrow wont hit the horse. Its not desync, its not lag, its not a glitch. Its just how it is. So with that in mind, sometimes its actually better for you to NOT aim at the pip, but rather aim where your human mind can predict the target "will" move in broad strokes. For example, if the target is doing corkscrews or rolling a lot causing the pip to wobble, aim at the average "middle point" the pip is wobbling around. If you chase the pip, you'll never hit the target. You wanna aim where the pip "will be" in the next 3 seconds. Essentially, sometimes, against good pilots, you have to create a mental "pip" in your own brain, predicting where the pip will be when your shot has travelled the distance. Yes, you need a pip for the pip. You need to mentally create a meta-pip larger scale concept of the smaller computer predicted pip. Edit: 8:30 This is also why auto-gimbals can actually hurt your aim rather than help, against pilots that do evasive maneuvers. While auto-gimbals will help against less experienced pilots (or AI), that just fly in straight sweeping turns. Another thing you frequently hear from SC players is "autogimbals is cheat aimbot", because they dont understand the fundamental basics of why even perfect aim at the pip doesnt = guaranteed hits, only against pilots who dont evade.
this is especially true, when it comes to that size 7 ion connon, use your mind, set an in-mind marker and it can hit small fighters. this is your 'new type' moment
Although I knew all of that I highly appreciate you for making such easy to follow guides for the new players. Can't wait to see more people enganging in bounty hunting and PvP.
Literally the most helpful SC video I have ever watched. I'm new to the game (5 days in, Drake Cutlass Black) and I didn't know a lot of these things. Especially using the "4" key to target the person who just locked onto you. Incredibly helpful. I also didn't know what noise countermeasures did. I thought they were a smokescreen to let you escape. Did not realize you could use them to break target locks - which happened to me yesterday and I couldn't figure out how he was doing it. Thanks so much!
I’ve been able to edit ships as soon as they’ve been claimed. This is useful for moving components. Also inventory is shared between main city and orbital station. I do not need to land at orison in order to outfits my ships- I dock at port olisar and have access to both.
@@RecklessFables It was changed in 3.17, yes. Guess it's moot now with incoming 17.2 wipe though it was nice to NOT have to deal with atmo, or risk your entire inventory trying to move it to Everus, etc
Not playing SC since i got burnt by Alphas/Early-Access games before, but you almost made me jump into it. Great content, very well structured, explained and edited!
Its extremely buggy, gets broken often render you unable to finish a mission, die in some pointless way or lose your loot. Some of the bugs are hilarious, some frustrating, depends on your glitch frustration resistance. Youll often lose a bunch of time, but in my honest opinion if you ca get through this its 100% worth it cause once in a blue moon, when all the server ping planets align you get hours of smooth, uninterrupted, deepest and probably best space sim out there.
Your hint videos are very thorough while being concise. Perfect for players in the game who are in a rush to learn a key control feature. Even better that you have each subject time stamped for direct reference.
Not a new player here, this must be one of the best guides on this topic I have seen so far. From the footage to the editing and most importantly the information provided, very well done!
Thank you. I haven't played SC in a long time and have to get used to the flight system and all these features. This is a great guide and the editing is *chef's kiss*. Good job!
Thanks. Very informative for me. just starting to get my feet wet with ship combat, this is a great start and i expect to revisit this video multiple times.
A combat tip is power management to subsystems accordingly & efficiently through practice (made within milliseconds). Another is adjusting throttle, braking thrusters, yaw thrusters, CPLD, and prow facing to make fancy moves per situation; this is where experience is king. As in drifting around asteroids, will be beneficial depending on the missions in Sqd42.
Now that is one great in depth guide to ship combat. It really helps and there's stuff I (being new to the verse) would've never figured out otherwise. Thanks!
great video, I played this game for 100s of hours and learn most of this by just doing. Having my understanding verified and getting a deep knowledge was what I needed.
This is a great tutorial, really building from the the basic principles. I've been playing for over I've and a half years, but I still learned a lot from this. The combat footage was excellent as well!
Just learned about this game a few days ago. Already made a million noob mistakes on night one lol. It's insane the level of detail and everything involved with it. I love it already. Looking forward to learning the ropes through your channel.
Same. Just came back after 8 years to the game... It's insanely awesome but hard af. Just can't seem to stack missions, keep losing all my gear and money xD
You are very good at explaining everything that I need to know. My bro just got me 3 Ships and I bought 1 starter package. I got the Basic flying. Just need to learn about Combat Guide and the reason why I'm watching your videos. If any new huds, Displays weapons etc. Please do keep it up to date. You are doing a fine job explaining.
As a new player, I tend to keep my power neutral until I've had a feel for the enemy ship. Once they've fired a cluster of misiles, I usually switch to boosted weapons, if I do take damage I switch to thrust and boost off to max speed, then disable the auto-brake and drift with front towards enemy, while also boosting shield recharge... this is usually where I reconsider the fight, or lock on with missiles if they pursue. So far my rookie tactics have saved me from a few naughty players ^^
You almost instantly became my best friend! Thanks a ton for these videos, I have been racking my head trying to get up to speed with this stuff and not having much luck. You just upped my game 100 fold!
Im a new player, just bought sc 2 days ago, Ive been watching some videos, tutorials and other stuffs about SC, and dude, you are the best! I learned alot watching you video :D
HOLY SHIT YOU WERE IN MY NINE TAILS EVENT!!! My Org and I accidentally got a crim stat because we couldn't stop our Hammerhead while security tried to scan us so we went in the event as pirates just for fun. You and like 3 other ships came equipped with a S9 Torpedo to kill us in our fully manned Hammerhead! I'm struggling to complete ERTs because of the Hammerhead that spawn in them... The Arrow doesn't stand much of a chance against a HH, I can't kill it's shields fast enough lol.
Good times! That was some solid fun. A trick for dealing with ERT hammerheads is to keep your distance. Around 1k to 1.5k away from them and corkscrew to dodge the turrets. It's tricky and takes practice keeping that distance but once you pull it off you can eventually whittle them down. Don't forget cannons!
This is excellent. I knew of alot of things in this guide but also alot of things i didn't... the size 3 shields for example ( i prefer big multi roll ships over fighters)
I use "lead p.i.p" for small ships where you can barely point and "lag p.i.p" for big ships where you want to point a specific spot ( motors, cockpit, wings).
Broooo give me some of ur frames lol INSANE guide, i learned ALOT of small (and big) things which i never would've been able to find out/verify myself. Great flying S!
God Hybrid, I fucking love you man, second day in Star Citizen and you give me all the info that I need to be prepared for a fight and other stuff, like that was super informative and packed as much as needed to get the point across. I wish you all the best and have a wonderful day!
This help a lot, I somehow became a criminal and have been getting bounty hunters on me recently and if it wasn’t for this guide I would have easily died countless times
also the bottom and back thrusters will always be the strongest, so if you ever have to turn to face an opponent, try to roll and then pitch up instead of just looking left or right
Regarding Manual, it also works with headtracking, allowing you to put your weapons on an enemy by looking at them. I don't use it that much as it needs more than a bit of practice and imho I don't think it has enough precision.
''Listen to this video once'' Welp, I'm now officially an ace ! time to wreck some noob ! ''proceeds to gets my ass kicked in the Aurora MR '' ...okay, what did I miss ? Amazing video, thanks for all the tips !
Holy hell.... that was a great Video. I believe you answered all my questions and others I hadn't even realized I had. Should be required after install for us noobs. Will definitely watch your other videos. SUBSCRIBED! 😂😎
Excellent guide, worthy of a subscribe for sure. I've been playing SC since it was just arena commander (if it was even called that at the time, I don't remember). But sadly I'm still a noob when it comes to pvp. Maybe it's time for me to drop the mouse and dive into the thick of it.
a solid light fighter or the super hornet can duck missiles in most head-to-head engagements. time it right and you'll spare a flare and get a nice position on the turn
There is a ton of info packed into this one. Don't hesitate to pause and play back sections until you internalize it.
Basic Flight Guide (if you still are struggling with flight):
ua-cam.com/video/Ewh3Qu2CWAY/v-deo.html
Timestamps:
0:00 Intro
0:33 Quick Overview
1:23 Health and Shields
3:35 Radar and Targeting
7:18 HUD and Gimbals
9:49 Ship Weapon Types
12:31 Missiles
17:56 Countermeasures
20:56 Emissions
22:11 Power Management
23:45 Components
26:51 Combat Tips and Strategies
34:50 Conclusion
35:25 Outro
I know a lot of you were waiting on this guide for a good while now. Thank you for your patience and I do hope you enjoy it!
thank you so much for this. Very helpful info!
This is a phenomenal video guide! I can't quite wrap my mind around "lag" pips, but I suspect it's because I'm making them more complex than it really is? You did kind of gloss-over it (or it felt that way for me?) and I would appreciate a "derp-level" explanation if it's not too much to ask. Thank you again for these incredible guides, I recommend them whenever the opportunity arises.
You have earned yourself a subscriber. Such video etiquette and video organization quality deserves subscription. 🫡
If this is your standard video organization quality then you are MILES above other UA-camrs.
I’m honored to hit the subscribe button for you. I will be watching all your videos on this channel and sharing your guides with my personal group of friends too.
I’m an Xbox controller user since 2001 so I’ve spent 16 hours trying to translate this onto my controller. You are an amazing help but so far I’ve only translated the “On Foot” section. Another 16 hours for translating the flight controls 😅 You’ve saved me a lot of frustration ❤
Here goes 🫡
Love watching these videos man
I would love to get this game I just don't have the time
Perfect pacing, editing and clear communication. Well done!
You, my friend, have made an amazing tutorial video. I don't think I've seen more effective, straight to the point, "how this works" with no bs, needless opinion, or fluff. Not to mention the amount of info packed into a short video without it being overwhelming. Hat's off to you, and needless to say that subscribe button was glowing for me.
ive been blowing up a lot less but getting disabled a lot more then having to eject and get rescued is a nice touch if people would actually rescue me lol
I feel that. I always try to rescue people who ask for it because I've been left to my own devices too many times and I know how rough it is.
I've surprisingly made a few new friends recently through star citizen from getting rescued.
Edit for clarity:
Rescue is $15k and time waiting, going back to port, claiming ship...etc.
Backspace is 15k gear lost, back to a terminal claiming your ship. A LOT less time lost.
I've seen 2 beacons dropped since the mechanic came, both 57million km away, after 100+ hrs of alpha testing.
Or you can just exit to menu and you should spawn in a bed with your stuff
Yeah but the rescue mechanic is nice for those wanting to RP more or when playing with a group.
This is by far the best Star Citizen tutorial video I've seen.
The complete basic and intermediate combat training in a crystal clear format.
6:00 something worth mentioning for new (and sometimes several year veterans that dont realize this)..
The PIP, especially at long ranges, with slow projectile speed weapons, or against nimble targets, is NOT a 100% guaranteed hit even if your aim is perfectly dead-on the PIP... Its not even 99%, or 80%. It can even be 0%. The chance to hit depends entirely on what the target does AFTER you've fired.
The reason for this is a core basis of physics, which the game developers cant change, and which even the best netcode (or even singleplayer LAN) can never "fix". This is often called "desync", but isnt actaully desync (real desync is when the entire ship of the target isnt where your client sees it).
What am i talking about?
The fact that, any movement by the target after you fired a shot, will invalidate the pips "old" location when you fired, and thus you wont hit. This may sound obvious, but you'd be surprised how many players you will be fighting that yell out in frustration, their inability to get hits on you despite "aiming perfectly at the pip". Even seasoned players.
TLDR: The PIP is only a predicted impact point, its not a guaranteed impact point.
And it is ONLY valid at the precise moment you pressed the fire button, 500 milliseconds later, it's obsolete and incorrect.
But your bullets cant change trajectory to "update" to the "new" and accurate pip.
No reduction in server lag or desync can change this. Its a fundamental of physics and momentum.
If an archer fires an arrow at a moving horse 500 meters away while leading the target, and the horse then turns 90 degrees, the arrow wont hit the horse. Its not desync, its not lag, its not a glitch. Its just how it is.
So with that in mind, sometimes its actually better for you to NOT aim at the pip, but rather aim where your human mind can predict the target "will" move in broad strokes. For example, if the target is doing corkscrews or rolling a lot causing the pip to wobble, aim at the average "middle point" the pip is wobbling around. If you chase the pip, you'll never hit the target. You wanna aim where the pip "will be" in the next 3 seconds.
Essentially, sometimes, against good pilots, you have to create a mental "pip" in your own brain, predicting where the pip will be when your shot has travelled the distance. Yes, you need a pip for the pip. You need to mentally create a meta-pip larger scale concept of the smaller computer predicted pip.
Edit: 8:30 This is also why auto-gimbals can actually hurt your aim rather than help, against pilots that do evasive maneuvers. While auto-gimbals will help against less experienced pilots (or AI), that just fly in straight sweeping turns.
Another thing you frequently hear from SC players is "autogimbals is cheat aimbot", because they dont understand the fundamental basics of why even perfect aim at the pip doesnt = guaranteed hits, only against pilots who dont evade.
In other words "Let go and use the force" 😎
this is especially true, when it comes to that size 7 ion connon, use your mind, set an in-mind marker and it can hit small fighters. this is your 'new type' moment
This, kids, is why you lead a moving target. Lol
@@behelithmtfbwy
Bro;)
I really want to get this game
But don't have the time
And if I did I would end up playing way too long 😂
I just upgraded my PC and started playing again. This is exactly what I needed
now got a PC,....Gwarn Rudebwoy Citizen👊😜
Wow, I'm impressed at the depth of Star Citizen's space combat, and the depth and detail of this video.
Although I knew all of that I highly appreciate you for making such easy to follow guides for the new players. Can't wait to see more people enganging in bounty hunting and PvP.
Literally the most helpful SC video I have ever watched. I'm new to the game (5 days in, Drake Cutlass Black) and I didn't know a lot of these things. Especially using the "4" key to target the person who just locked onto you. Incredibly helpful.
I also didn't know what noise countermeasures did. I thought they were a smokescreen to let you escape. Did not realize you could use them to break target locks - which happened to me yesterday and I couldn't figure out how he was doing it. Thanks so much!
so much info, only been playing SC for a short time but learned more from your tutorial today then a few weeks in a cockpit - thankyou
I’ve been able to edit ships as soon as they’ve been claimed. This is useful for moving components. Also inventory is shared between main city and orbital station. I do not need to land at orison in order to outfits my ships- I dock at port olisar and have access to both.
yeah, same with Everus and Baijini orbital stations
Not sure this is true for New Babbage and Port Tressler, can anyone confirm?
Maybe this changed in 3.17? I haven't seen and orbital that shares inventory with the city.
@@RecklessFables It was changed in 3.17, yes. Guess it's moot now with incoming 17.2 wipe though it was nice to NOT have to deal with atmo, or risk your entire inventory trying to move it to Everus, etc
Not playing SC since i got burnt by Alphas/Early-Access games before, but you almost made me jump into it. Great content, very well structured, explained and edited!
Its extremely buggy, gets broken often render you unable to finish a mission, die in some pointless way or lose your loot. Some of the bugs are hilarious, some frustrating, depends on your glitch frustration resistance. Youll often lose a bunch of time, but in my honest opinion if you ca get through this its 100% worth it cause once in a blue moon, when all the server ping planets align you get hours of smooth, uninterrupted, deepest and probably best space sim out there.
How am I just finding your videos?! These have been awesome to this brand new citizen, thank you
Your hint videos are very thorough while being concise. Perfect for players in the game who are in a rush to learn a key control feature. Even better that you have each subject time stamped for direct reference.
Not a new player here, this must be one of the best guides on this topic I have seen so far. From the footage to the editing and most importantly the information provided, very well done!
This was an astonishingly well put together video.
Voice work and visuals were engaging and relevant and concise.
Another great tutorial Hybrid. You're doing a great job of breaking things down and covering them in an accessible way. 👍
this was super helpful, especially the tip about rolling and applying vertical thrust to try to buy time for shield recharge. Thank you for the video!
Thank you. I haven't played SC in a long time and have to get used to the flight system and all these features. This is a great guide and the editing is *chef's kiss*. Good job!
Thanks. Very informative for me. just starting to get my feet wet with ship combat, this is a great start and i expect to revisit this video multiple times.
Wonderful guide, the more experienced I become the more I appreciate the guide. Thx for the excellent content.
A combat tip is power management to subsystems accordingly & efficiently through practice (made within milliseconds). Another is adjusting throttle, braking thrusters, yaw thrusters, CPLD, and prow facing to make fancy moves per situation; this is where experience is king. As in drifting around asteroids, will be beneficial depending on the missions in Sqd42.
First time I'm hearing about Arena etiquette! Fun fact!
Now that is one great in depth guide to ship combat. It really helps and there's stuff I (being new to the verse) would've never figured out otherwise. Thanks!
Another good video saved to my SC playlist for reference. Hopefully in a few months, when I can get SSD's and general computer upgrade.
great video, I played this game for 100s of hours and learn most of this by just doing. Having my understanding verified and getting a deep knowledge was what I needed.
This is a great tutorial, really building from the the basic principles.
I've been playing for over I've and a half years, but I still learned a lot from this.
The combat footage was excellent as well!
I don't have star citizen yet but I still find these vids enjoyable.
You gotta get it!
What an insane amount of useful information condensed in one video. Thank you so much for making this guide!! 🙏
Holy crap. Cloud Imperium should hire you to make tutorial videos. This info makes the game even more fun. Great presentation.
Just learned about this game a few days ago. Already made a million noob mistakes on night one lol. It's insane the level of detail and everything involved with it. I love it already. Looking forward to learning the ropes through your channel.
Same. Just came back after 8 years to the game... It's insanely awesome but hard af. Just can't seem to stack missions, keep losing all my gear and money xD
You are very good at explaining everything that I need to know. My bro just got me 3 Ships and I bought 1 starter package. I got the Basic flying. Just need to learn about Combat Guide and the reason why I'm watching your videos. If any new huds, Displays weapons etc. Please do keep it up to date. You are doing a fine job explaining.
Can you gift ships to your friend??
@@ivanho1 yes and no I will not buy you ships
@@ShelbyBanditNFS never asked. Was just asking as it's a very useful feature to help out fellow friends.
@@ivanho1 yes you can buy ships and gift them to your friends.
Hands down the single best guide on UA-cam. Thank you so much.
wow super comprehensive, glad to have come across this! definitely sharing with new pilots who join.
been waiting for this for awhile since i watched your basic flight guide. Best Star Citizen tutorials ive seen
As a new player, I tend to keep my power neutral until I've had a feel for the enemy ship.
Once they've fired a cluster of misiles, I usually switch to boosted weapons, if I do take damage I switch to thrust and boost off to max speed, then disable the auto-brake and drift with front towards enemy, while also boosting shield recharge... this is usually where I reconsider the fight, or lock on with missiles if they pursue.
So far my rookie tactics have saved me from a few naughty players ^^
complete, professional, concise, clear it contains all the main and most important info. good great job.
So well put together dude, as a new player (only been on SC for a week) this is a major help! I appreciate your work on this. Subbed.
Coming over from fixed wing to space flight is an eye opener, wow thanks for all the tips man! Great info here!
You almost instantly became my best friend! Thanks a ton for these videos, I have been racking my head trying to get up to speed with this stuff and not having much luck. You just upped my game 100 fold!
Im a new player, just bought sc 2 days ago, Ive been watching some videos, tutorials and other stuffs about SC, and dude, you are the best! I learned alot watching you video :D
Fantastic video, I've been dogfighting for over a year and you still taught me a thing or 2 !
Great job, dude. I've been playing SC since July, and you demystified several things for me that I didn't know.
Damn! Well explained. Kudos man Im sure a lot of us appreciate this video
Another great video I will recommend to all the new pilots.
Thanks for the distance details (i.e. under 800 meters); was most helpful for me for PVP tips
No longer new, but still watch your tutorials. Always have something I didn't know about.
HOLY SHIT YOU WERE IN MY NINE TAILS EVENT!!! My Org and I accidentally got a crim stat because we couldn't stop our Hammerhead while security tried to scan us so we went in the event as pirates just for fun. You and like 3 other ships came equipped with a S9 Torpedo to kill us in our fully manned Hammerhead!
I'm struggling to complete ERTs because of the Hammerhead that spawn in them... The Arrow doesn't stand much of a chance against a HH, I can't kill it's shields fast enough lol.
Good times! That was some solid fun. A trick for dealing with ERT hammerheads is to keep your distance. Around 1k to 1.5k away from them and corkscrew to dodge the turrets. It's tricky and takes practice keeping that distance but once you pull it off you can eventually whittle them down. Don't forget cannons!
hey just wanted to say how much your video was not only knowledgeable but entertaining as well keep up the good work
You do great work. Keep it up and the views will follow because this is some of the best SC content out there.
This is excellent. I knew of alot of things in this guide but also alot of things i didn't... the size 3 shields for example ( i prefer big multi roll ships over fighters)
I use "lead p.i.p" for small ships where you can barely point and "lag p.i.p" for big ships where you want to point a specific spot ( motors, cockpit, wings).
Broooo give me some of ur frames lol
INSANE guide, i learned ALOT of small (and big) things which i never would've been able to find out/verify myself. Great flying
S!
This guide is profoundly excellent. Should be mandatory viewing for new pilots lol.
God Hybrid, I fucking love you man, second day in Star Citizen and you give me all the info that I need to be prepared for a fight and other stuff, like that was super informative and packed as much as needed to get the point across.
I wish you all the best and have a wonderful day!
Glad I could help! o7
Was look for the music used in this video and found this This legend make his own tracks, Brooooooooooooooooooooooooooo!
Thanks Breh, both the flight and combat vids were very helpful.
thanks for the video @hybrid very useful for a beginner such as myself and thanks for keeping it informative and to the point.
you deserve more subs.
This help a lot, I somehow became a criminal and have been getting bounty hunters on me recently and if it wasn’t for this guide I would have easily died countless times
This tutorial is amazing. Man you did an awesome job. Thanks
Great video! Exactly what I was looking for.
legendary video. I'm new to the game and found this a great help, literally answered every question i had.
Man these small star citizen youtubers are good, you guys ought to have more subs.
Subscribed, great video. Will be checking out more of your content, I've not looked yet but hopefully there's more tips/guidance regarding combat.
also the bottom and back thrusters will always be the strongest, so if you ever have to turn to face an opponent, try to roll and then pitch up instead of just looking left or right
So glad I subbed you, I’ve learned more about combat in watching your vids than I have in game , cheers 🍻
Great video! Really well done, easy to follow and in a good logical order. Appreciate your work.
So so helpful!!!! Been doing none of what is explained in this video.,. now im excited to get after it (:
Thanks for the awesome guide! It's precious for newcomers like me.
My issue is I keep getting too close to people when I kill them, and I end up dying in the blast. Great video and super helpful!
Regarding Manual, it also works with headtracking, allowing you to put your weapons on an enemy by looking at them.
I don't use it that much as it needs more than a bit of practice and imho I don't think it has enough precision.
Lots of great potential as a UA-camr, Great job! You earned a sub
Great guide obviously a lot of work went into this. Thanks
Brilliant video. Thanks so much for making this.
Thanks a lot bro!! Gonna have to watch this several times. Great work!
Wow thank you for this video! you explained everything very well and helped me out immensely, definitely earned my subscription
Really great tutorial! Everything I needed as a new Citizen!
Such an amazing video! Super Helpful
Good video sir! Always nice to go back to the basics even after years :)
fantastic video, cut to the point and easy to follow
''Listen to this video once''
Welp, I'm now officially an ace ! time to wreck some noob !
''proceeds to gets my ass kicked in the Aurora MR ''
...okay, what did I miss ?
Amazing video, thanks for all the tips !
Oh wow I have been using counter-measures wrong this entire time… thank you I learned something today!
nice.. straight to the point and no waffle. top video.
This is exactly what I was looking for Thanks man. There is not much of tutorial that explains anything lol
The amount of usefull information i've gathered on this video is awesome. Now I see how newbie i am... Thanks for this high quality tutorial bro ;D
Holy hell.... that was a great Video. I believe you answered all my questions and others I hadn't even realized I had. Should be required after install for us noobs. Will definitely watch your other videos. SUBSCRIBED! 😂😎
One of the best videos I’ve seen so far!
Really sublime guide thanks. Clear, concise and well presented! Massive help for me.,
Looking forward to a stealth tutorial video from you
Absolutely wonderful informative video my friend thank you i will watch this and the basic flight one many many times
Quite informative and engaging, compiled perfectly...thanks.
Fantastic content. Thanks for the info! Look forward to a 3.16 stealth vid!
Recently started playing and your videos are super helpful! 👌
Excellent guide, worthy of a subscribe for sure. I've been playing SC since it was just arena commander (if it was even called that at the time, I don't remember). But sadly I'm still a noob when it comes to pvp. Maybe it's time for me to drop the mouse and dive into the thick of it.
What a great video, very helpful, thanks!
Still best Ship Combat Tutorial on UA-cam❗
That is some serious guide
Thank you very much for this quality content 👍👍
Best video on SC I have seen yet!
Great vid. Will definitely show my buddies before we start playing again.
a solid light fighter or the super hornet can duck missiles in most head-to-head engagements. time it right and you'll spare a flare and get a nice position on the turn