"Mother of God... I'd never thought I'd get close to one of these things. How the hell are we supposed to get inside that monster?" -- UNSC Marine during the first raid on Truth and Reconciliation.
Halo has to have some of the best worldbuilding-by-implication I’ve ever seen. The idea of this shark-like vessel the size of a small city stalking humans in the billions across land and space enflames the dark recesses of imagination. It is these kinds of emotions that fuel the folklore of an underworld of monsters and devils.
Sometimes super organic ships can look clunky, but the ccs has such good shape language and readable elements (gravity lift, engines) that it looks cool and intimidating
@@rexxbailey2764 Please don't act as though halo hasn't received extensive and positive world building just because another piece of media has further world building.
@@NUTDOM : ITS REALLY NOTHING DAT ORIGINAL I FELT AS ITS BEEN MADE OUT TO BE UNNECESSARILY. 😒 AND THE PIECES OF MEDIA THAT I WOULD REFER TO IN REGARDS TO MY POINT I ORIGINALLY MADE WERE ALL THAT CAME WAYY BEFORE HALO BY THE WAY. NOTHING DAT CAME AFTER IT JUS TO BE CLEAR. 👌
@@rexxbailey2764 1. ALL CAPS 2. Condescending tone 3. Emojis 4. Bad grammar and spelling errors 5. Zero (0) "better" alternatives by "actual geniuses" Opinion safely ignored and discarded.
I love that they made a faction that actually makes sense why they sometimes act so dumb. Since they will choose religious tradition over logical efficiency every time
@@Nostripe361 Yeah its always good to have an in-character explanation for why a technacily superior villain doesn't act smart, thus allowing the protagonist a fighting chance. Nothing is worse than villains acting dumb for no other reason but to make the plot happen. This can be immersion breaking, especially if the action contradicts how the antagonist acted before. Like if a genuine smart person suddendly acts like an idiot for no apperant reason upon reaching act 3. In my opinion other good examples for failable villains are for example; Voldemort from Harry Potter, who as a nacristic sociopath could not inspire true loyalty amongst most of his followers. Most followed him out of genuine fear, or because they were attracted to the largest bully on the playground, or because they wanted to gain something like wealth or politcal power. And Voldemort did not understand empathic motivations such as the desire to protect your loved ones, or genuine friendship or empathy. All things established very early on and naturaly exploited by the protagonists. Or Sauron, who in his fixation on the large picture of conquest and power, and his innate believe that all craved power like he would, could not fathom that someone would want to destroy the ring instead of using it against him. And that small, unimportant and thus unknown hobbits would be able to pull it off.
@@TemplinInstitute It's the Covenant equivalent to an Imperial Star Destroyer or the ha'Tak from StarGate. It's a shame it get overlooked for the bigger, rarer ships when it's the workhorse vessel.
one of the things I've always gave props to in Halo is the fact that they've never shied away from using orbitable bombardment when it makes no sense for futuristic armies to always be battling on the ground when everybody's got ships they can just stay in orbit and just bomb the s*** out of you that's always made no sense to me but I like how Halo has a good reason why they would do land battles
I always loved how it's "alright, covenant attempt to take this area over with land battle, Spartans drove em back" so it just becomes "whelp, whatever, return to orbit and bathe them in plasma"
A couple of other franchises that don't shy away from this are Space Battleship Yamato (which even adds terraforming into the mix in at least one instance) and Warhammer 40k. Also, in Battletech part of the reasoning for using giant robots of doom comes from just how much is wasted by using orbital strikes. It really does stand out when you see someone not afraid of this obvious method of dealing death. Though the thing is, it is such a devastating method of ending worlds that it is simply too much of a good thing in terms of story/lore devices. a note on 40k: while the most popularly known method is exterminatus via ginormous bomb, the most common according to the lore, is basically what they talked about here, I call it "level glassing" as a nod to "level bombing" which is what you think of when you think of a B-17 dropping bombs in ww2 (level as opposed to dive bombing)
Because Orbital bombardment isn’t a “I win Button”. Just because you can Bomb the shit out of someone doesn’t mean they will surrender. In fact watch the Templin Institute’s video on such. They break down why just resorting to orbital bombardment is a TERRIBLE idea.
@@Gothic7876 yeah that why halo is good example of good orbital bombardment the point is not to make the enemy surrender but vaporize them from existence same whit Warhammer a planet as fallen to deep and it will be way to costly to take it back lets launch an asteroid into it or a battle station (Rip Cadia)
Halo in general has excellent starship designs, and the CCS is my favorite design from the franchise, with the possible exception of the ORS. In particular, the egg-shaped nose with the four fins at the bottom is such a great distinguishing feature, the same as the very cool 'flying rifle' design of the UNSC frigates. The idea that Covenant ships aren't just tools of a theocratic government, but are holy objects themselves is a really neat idea.
Yeah it was! Though it did crush me when I spent the whole level making sure all my marines made it, only to find out they all get killed by some stealth elites later
I always thought that CCS stood for Covenant Capital Ship, and that this designation was assigned to it by the UNSC much like how US pilots assigned call signs to Japanese aircraft they didn't know the name of in WWII.
beautiful analysis that really captures a workhorse unit unappreciated. I really felt the anger when it was revealed to have killed 23 BILLION people.... but since it was a workhorse that gave both sides of the Covenant a hard time, I can see it as something that paradoxically also saved humanity. You gave this villan a redemption arc that I havent seen before, not since The Arbiter.
Speaking as someone who never has and never will play Halo, I really do appreciate the lore of this franchise. Also, speaking as a naval history nerd, Halo has some of the most badass ship names I have ever seen in fiction or reality.
@@SneedRemembrancer Nope, not at all. It is literally a non-issue. FPS games are simply not something I enjoy. (and while I am a RTS/RTT fan, I did not like Halo Wars) Honestly, it can actually be beneficial to look at the lore of a given franchise from a neutral viewpoint caused by not having an emotional attachment to any of it. Simply put, I don't have a pony in this race.
Short story, because no one asked: first time I was invited to play Halo was at a friends house, I start up the single player campaign because I wanted to know the lore of it, a few minutes later my friend comes around and berates me for not playing the multiplayer "no one plays single player, dude, just do multiplayer like everyone else", so I tried to do that, but at that moment Halo became just another first person shooter with scifi weapons and any enthusiasm I might have had for the franchise died, I quit after an hour. It wasn't until years later when I stumbled upon lore videos on youtube that I began to really appreciate it, and I really feel like I missed out on something great, all because my friend was close minded about it.
@@SneedRemembrancer I started on RTS games with what amounts to blasphemy. Dune II.... on the Sega Genesis (This was the first game where I 100% lost track of time, not even noticing that it had gotten dark). These days I am more in the RTT camp than the RTS camp. A classic RTS like Empire Earth is great and all, but these days I have more fun with something like Iron Harvest. As for Halo Wars, it simply failed to hook me. I played it for a few hours and simply didn't get attached to it. I didn't think it bad, but I didn't think it was good either, and there were other games to try out. (Its like with a book, if by the end of the 2nd or 3rd chapter, you are not invested in it, I feel it is best to just grab another book.) That said I really do enjoy videos such as this. And like I said, not having a horse in this race means I can look at the lore without having an emotional attachment to part of it the way an actual player would.
One of my favorite things is that all covenant ship designs are based (very, very) loosely off Forerunner designs. But the Forerunners favored vertically aligned ships, ones that resembled shields or swords, or crosses and what-have-you. Basically a show of power that they weren't afraid to have a HUGE combat profile to shoot at, because to face them was to lose. Covenant designs took a similar shape, the teardrop, and laid it down in a typical ship orientation. If you stood a covvie ship on its nose, turned it so its belly beam gun was aimed forward, and then made it angular like Forerunner tech, it'd look a lot like a Forerunner light cruiser or whatever their classes were. At least, if you believe the Halo Legends animated vid, and how the Didact's Mantle's Approach vessel, which follow those lines, looked. It's like the covenant only had access to design drawings for Forerunner ships, but couldn't read the instructions or make the materials, and so interpreted them as best they could to make ships. Which... ended up with some of the deadliest ships in known space.
Seeing the covenant ships and the colors as a kid in the games made me fall in love with sci Fi warship design, I just love that feeling that this is what aliens would design
When we the players see this see this ship. We got chills just looking at this ship. When we the players see this ship fight. We are horrified by the capabilities of this ship. Any halo fan knows when in ship to ship fighting. This ship is feared for a very good reason. One wonders how many human ships were destroyed by this backbone of Halo? When the great skissom happened. What was learned by this peace I wonder? Enjoyed this video and content. Halo fan for life. This fan standing by 5-5.
I like the thoughts on their role in saving humanity and the galaxy at the end. No mention on the different philosophies of bridge locations between the humans and Covenant? Human bridges were out and vulnerable at the fore. Covenant liked to bury theirs in the middle of the ship protected
These have been one of my favourite big ships in sci fi ever since I played Halo 1, I love the Covanant's aesthetic and fighting through the Truth and Reconciliation was one of the highlights of that game.
I love the maneuvering of covenant vessels, it seems like that their engines cause an semi perpetual effect which allows the ships to kinda move like a ship in 3 dimensions, like the scene at the end of Halo 3 when that Carrier the arbiter was on just banks up and takes off effortlessly
Could you start a “Battle Brief” Breakdown series? Examples: 40k Drop Site massacre and Siege of Vraks, Halo “Keys Maneuver” and defense of earth, and StarWars Thraen tactics and maneuvers?
One thing the new Halo Encyclopedia did quite well was showing us new ships. The old Diligence class destroyer was really unique and the Covenant got not one, but two full battleship classes. And the armored frigate looks like a sleeker, more cutdown cruiser. Pullinfg in the guys who did the Sins of the Prophets mod was agood idea. And the Banished fleet is no slouch either.
This makes cortanas quote at the beginning of combat evolved have alot more weight. The Pillar of Autumn after undergoing months of extensive refitting, being captianed and crewed by the very best the UNSC had to offer and equipped with the single greatest AI humanity had produced to that point engaged about 12 of these things. Destroyed 4 of them and disabled a few more. That must have come as a terrible shock.
I've not watched it, probably won't because it's on a service I don't have and part of a series I've never had much attachment to but from what I've heard so far, getting this video out of you might be the best content to come out of the Halo TV show.
We are playing a Halo themed RPG rn and our first encounter with one if these went....very well? It's the first 6 months of the war. Our little stalwart class frigate that out ODSTs where based in engaged a CCS and 2 escort ships . It's Mac got extremely lucky and cored the bridge of the CSS and its full complement of everything else took down a escort.
I think you should make a second Human Covenant War, when a single Covenant warlord brings together most of the other factions and attacks humanity again, as well as the Swords of Sanghili
n0ice! This makes me long for a Freespace² kind of Spacefighter game in the Halo Universe! no economy simulator, but just being a "powerless" pilot, making it thru the Covenent War.....how glorious that would be !?! (in UE4/5 or whatever😅)
That would either be doomed to fail or would change Halo's space dynamic too drastically. Plus Halo emphasizes capital ship combat over fighter combat.
Excellent breakdown video on the CCS battlecruiser. If I may suggest? Can you make one (or several) about the Covenant CPV destroyer, the Forerunner Fortress class, Forerunner dreadnought, Forerunner Harrier and their various sentinels?
Christ, 90 MEGATONNES in tonnage?! This means that any CCS class shot down and crash landing with its engines out and unable to slow down is going to impact with the force of a LOT of nukes'; I'm a bit fuzzy with the math, but 90 million tons of ultra dense, super durable metal coming in at at least reentry velocities, or, worse, faster, is going to smash mile wide and deep craters into whatever they are hitting, possibly up to a Extinction Level impact. Hell, even if it reentered in pieces, due to Nanolaminates stupid high heat resistances, that debris' is essentially a shotgun blast that would easily blanket a continent with explosions ranging from kilograms of explosives for stuff like finger sized junk to 100's of kilograms for stuff like bulkheads, doors, etc, and kilo to megatonne range for bigger stuff above the previous mentioned examples- would likely be getting kiloton ones from things like a few hundred feet of corridor, or maybe a plasma cannon, to megatons for stuff like the fins under the chin.
How precise is the slipspace jumps exactly? Could a CCS emerge in a perfect firing position, dramatically killing a UNSC ship with a single salvo before it can respond?
In the Rise of Atriox comic, @Aleccia Rosewater , I saw Let 'Volir navigate his Assault Carrier into a microjump, where it looked like the carrier had barely gone it's own ship length, before re-emerging, and ambushing pursuers. So within a few kilometres or less, seems likely. That said, the art was very rough, and a bit impressionistic, in that comic issue.
@BigPP Johnson Early in the war, they'd sometimes appear at the edge of a system, wait until UNSC ships moved to engage, jump again to deal with defenses and land forces before turning back to deal with the ships. The Fleetmaster that came up with that stunt is an absolute bastard of a troll.
What about the super carriers? I could be wrong but I think they're roughly the same shape but they're so massive they Could have their own atmosphere.
Is it alright if you do the Gamillan Empire for your next faction? I'm an SBY fan and not that many people cover SBY so it would be awesome Edit: it's also called Gamilon
The Sangheili didn't fight the Covenant to save humanity or out of some moralistic/honour imperative, they did it because the Covenant stripped them of their power/status and was going to wipe them out; for being more trouble than they were worth. They would have been quite happy to continue the extermination -they were not humanity's saviours or heroes; they were acting in their own self interest.
So what you’re saying is that from the UNSC’s perspective the CCS class is like an Imperial class star destroyer, but from the Covenant’s perspective it’s basically a Constitution class?
Not really. Impstars are good at punching at equal tonnage ships but suck at engaging smaller vessels. The CCS's broad range of weapons made it formidable no matter the size and speed of the craft. It took heavy cruisers to even meet one CCS in tonnage and due to how badly the UNSC faired in space, it generally took a 3 to 1 advantage favoring them to even threaten the smallest groups. When two CCS cruisers of attacked Arcadia, the defense fleet managed to kill one quickly by catching it with it's shields down. The other CCS proceeded to kill two ships and mauled the remaining two, one of them being the light cruiser Pillar of Autumn before moving on to complete it's mission.
@@Servellion I have never actually played Halo and was speaking metaphorically, utilizing two of the most well known sci-fi ships out there from two of the most well known sci-fis out there, in America at least. As such I was evoking the general feel of each of their medias, especially in relation to the ships I listed themselves. The imperial class evokes near paralyzing fear, it’s a menacing warship designed to subjugate entire star systems on it’s own when needed,. Whereas the constitution class is a mainly exploratory vessel and the backbone/work horse of the fleet when it was in service, it could definitely hold it’s own in a fight no question but it wasn’t a purpose built battleship, a single one of these showing up wouldn’t cause most people to go “oh shit, we gotta get the fuck outta here”. I wasn’t going for 1:1 accurate assessments of their specs, there *is* merit and value in that but that’s not what my comment was.
I mean, kinda. To the UNSC it's like a Star Destroyer but to the Covenant it's also like the Star Destroyer. Keep in mind that ISDs where nowhere near the biggest, most powerful ships in the Empire and that's excluding even Super Star Destroyers, to them ISD were midsized, workhorse capital ships.
I would love to see High Charity and the entirety of it's fleet burning, with just the dark High-Gothic silhouette of an Imperial fleet from Holy Terra.
Humanity lost half its population, several of its colonies, and saw its capital bombed to ruins in a years long war... yet this doesnt seem to have given them any problems building an uber starship and creating hundreds of thousands of spartans, each with an armor that, quote: "costs as much as a starship each", or have energized secessionist movements in any way that I can see in the games... this is why I dont like the 343 Halo lore.
as I understand it, the creation of the Infinity was done in secret with ONI personally redirecting resources towards it's construction in ways that very few individuals could track. on top of that, while the war did destroy hundreds of worlds, most of those worlds were the frontier outer colonies, with the most advanced outer colony economies being comparable to the collective GDP of modern Earth, meanwhile the Inner Colonies were still around as the war reached it's Zenith in the early 2550s and the Inner Colonies all had economies substantially more advanced and prosperous than the collective GDP of the outer colonies, with the biggest economic hurdle coming from having to shift resource sourcing away from the outer colonies and closer to the inner colonies. so yes, the UNSC could feasibly create the Infinity and the Spartan IVs once the war was over. there was a guaranteed Economic Recession from the outcome of the war, but the manufacturing aspect of advanced technologies of the UEG was more or less intact
I can almost buy into the infinite being a black project but that would’ve been the limit for me. I agree that the secessionist movements being cranked to 11 was a completely pear shaped decision that made no sense. Most of the insurrectionists died with there planet the remaining few would have rejoined with the UNSC to fend off covenant remnants. Also the inner and outer colonies destruction would have basically made independence movement pointless as they’d have to overhaul their economy towards terraforming (or re-terraforming in most cases) and repopulation with the military only slowly adding in new ships of the line to guard against raids.
Well the Soviet Union lost around 1/5th of it's population and a significant portion of it's infrastructure yet still managed to become a geopolitical superpower 4 years later; so their is some IRL historical precedence. Plus, East Africa bore the brunt of the damage in the Battle of Earth, much of the planet's infrastructure remained relatively intact and functional. The explanation for the UNSC Infinity being made over the course of the war but only completed after I found rather sensible. And "starships" in halo can range from small corvettes to massive super-carriers, and I wonder if that quote is somewhat an hyperbole. But yeah, in regard to the energized secessionist movements I have to agree with you. The majority of Human colonies destroyed were the Outer Colonies and most of the Outer Colonies, which held the bulk of Insurrectionist sympathy, were destroyed. Plus given the war lasted 27 years, the majority of combat-age humans (ages 16-40) would have spent their entire teenage and adult lives living as part of the UNSC who was activity fighting for their own and the rest of Humanity's survival. So while I can under stand a small number of people/colonies such as Venezia, being anti-UNSC. The scale should be much smaller.
It should be noted that before 343 took over Halo, the losses of humanity were more severe, with only a few hundred million humans left alive after the events of Halo 3. With half the population still alive the rebuild is more plausible.
and while cool and enjoyable. Lore wise none of this matters, because as of halo infinite, every one is dead. Because the one thing halo lore enforces is that if master chief is not involved then its going to die.
One error, but an understandable one, you said the "CCS Class enjoyed a marked advantage over even the most capable human-built warships". This is not entirely true. It is true for the vast majority but Humanity had one ship class during the war that was considered more than a match for most of the Covenant's more potent vessels. This was the Punic Class Supercarrier (the spiritual predecessor of the Infinity). It was the biggest, most powerful, heaviest, and most expensive warship the UNSC ever fielded until the UNSC Infinity itself was completed. It's a very obscure class and we've only gotten reference to them a few times but they are definitively canon and so is their effectiveness against Covenant Warships. They had many features that'd find their way onto the Infinity. Like being the first warship to mount Super MACs (it carried 2) and being the first UNSC Carrier large enough and with dedicated docking bays for UNSC Corvettes, Frigates, and even Destroyers. These ships were so important, potent, and expensive that they were deployed very sparingly. The loss of one was considered a completely irreplaceable loss and they were considered impractical to replace anyhow as the cost and time to make one would "offset the construction of an entire Fleet of smaller vessels". The crews of these ships were considered some of the best in the entire UNSC.
Your enlightenment is the will of the Templin Institute, and Twitter is our instrument. twitter.com/TemplinEdu
Dear God no, anything but *Twitter!*
@@Eatmydbzballs what's worse Twitter or Tumblr?
@@judaegekikamen4223 I've never been on Tumblr but based simply on Dash Con...
@@judaegekikamen4223
Twitter.
The degenerates have, by and large, abandoned Tumblr. Not so for Twitter.
Twitter is why the covenant are purging humanity
"Mother of God... I'd never thought I'd get close to one of these things. How the hell are we supposed to get inside that monster?" -- UNSC Marine during the first raid on Truth and Reconciliation.
That's what he said
When your tinder date goes better than expected
The Corp issued me a rifle, not wings
That's what me and the boys said last night when we meet your mom
"So how do we get inside the ship if it's in the air? The Corp issued me a rifle, not wings."
- "Brute ships! Staggered line! Ship master- They out number us 3 to 1!"
- "Then it is an even fight..."
-" All ships fire at will; burn their mongrel hides."
SHIPMASTER GO BRRRT
XD
Halo has to have some of the best worldbuilding-by-implication I’ve ever seen. The idea of this shark-like vessel the size of a small city stalking humans in the billions across land and space enflames the dark recesses of imagination.
It is these kinds of emotions that fuel the folklore of an underworld of monsters and devils.
Sometimes super organic ships can look clunky, but the ccs has such good shape language and readable elements (gravity lift, engines) that it looks cool and intimidating
LOLS IF THATS THE BEST WORLD BUILDING U SEEN THEN YOU REALLY DON'T KNOW MUCH TO BEGIN WITH, AND ALL THOSE ACTUAL GENIUSES WHO HAD EASILY DONE BETTER.
@@rexxbailey2764 Please don't act as though halo hasn't received extensive and positive world building just because another piece of media has further world building.
@@NUTDOM : ITS REALLY NOTHING DAT ORIGINAL I FELT AS ITS BEEN MADE OUT TO BE UNNECESSARILY. 😒 AND THE PIECES OF MEDIA THAT I WOULD REFER TO IN REGARDS TO MY POINT I ORIGINALLY MADE WERE ALL THAT CAME WAYY BEFORE HALO BY THE WAY. NOTHING DAT CAME AFTER IT JUS TO BE CLEAR. 👌
@@rexxbailey2764
1. ALL CAPS
2. Condescending tone
3. Emojis
4. Bad grammar and spelling errors
5. Zero (0) "better" alternatives by "actual geniuses"
Opinion safely ignored and discarded.
If nothing else, the Covenant definitely knew how to style
Yeah definitely, they were the space SS
@@zentinelable How dare you be so accurate?
"My lord, there is an Imperial Inquisitor wanting to see you -- he wants to discuss with you about heresy."
@@rosesareredbutzerglingssti9290 Atleast it isn't an Ultrapunch
@@thefirstprimariscatosicari6870 Ultra-what????
Please keep the breakdowns on Covenant ships going. One of my favorite sci-fi factions.
I love that they made a faction that actually makes sense why they sometimes act so dumb. Since they will choose religious tradition over logical efficiency every time
Yeah their awesome
@@Nostripe361 Yeah its always good to have an in-character explanation for why a technacily superior villain doesn't act smart, thus allowing the protagonist a fighting chance. Nothing is worse than villains acting dumb for no other reason but to make the plot happen. This can be immersion breaking, especially if the action contradicts how the antagonist acted before. Like if a genuine smart person suddendly acts like an idiot for no apperant reason upon reaching act 3.
In my opinion other good examples for failable villains are for example; Voldemort from Harry Potter, who as a nacristic sociopath could not inspire true loyalty amongst most of his followers. Most followed him out of genuine fear, or because they were attracted to the largest bully on the playground, or because they wanted to gain something like wealth or politcal power. And Voldemort did not understand empathic motivations such as the desire to protect your loved ones, or genuine friendship or empathy. All things established very early on and naturaly exploited by the protagonists.
Or Sauron, who in his fixation on the large picture of conquest and power, and his innate believe that all craved power like he would, could not fathom that someone would want to destroy the ring instead of using it against him. And that small, unimportant and thus unknown hobbits would be able to pull it off.
You played as an elite didn’t you?
@@zaydsamy7559 who didn’t?
Been bothering Spacedock to cover this gem of a vessel for years so I'm very glad the Templin Institute stepped in to deliver.
somebody had to.
I can also recommend the full breakdown of the CCS-class Battlecruiser by Installation00.
@@TemplinInstitute It's the Covenant equivalent to an Imperial Star Destroyer or the ha'Tak from StarGate. It's a shame it get overlooked for the bigger, rarer ships when it's the workhorse vessel.
one of the things I've always gave props to in Halo is the fact that they've never shied away from using orbitable bombardment when it makes no sense for futuristic armies to always be battling on the ground when everybody's got ships they can just stay in orbit and just bomb the s*** out of you that's always made no sense to me but I like how Halo has a good reason why they would do land battles
I always loved how it's "alright, covenant attempt to take this area over with land battle, Spartans drove em back" so it just becomes "whelp, whatever, return to orbit and bathe them in plasma"
@@TheFamine123 or when one of that happens there is usually a forerunner artifact there
A couple of other franchises that don't shy away from this are Space Battleship Yamato (which even adds terraforming into the mix in at least one instance) and Warhammer 40k. Also, in Battletech part of the reasoning for using giant robots of doom comes from just how much is wasted by using orbital strikes.
It really does stand out when you see someone not afraid of this obvious method of dealing death. Though the thing is, it is such a devastating method of ending worlds that it is simply too much of a good thing in terms of story/lore devices.
a note on 40k: while the most popularly known method is exterminatus via ginormous bomb, the most common according to the lore, is basically what they talked about here, I call it "level glassing" as a nod to "level bombing" which is what you think of when you think of a B-17 dropping bombs in ww2 (level as opposed to dive bombing)
Because Orbital bombardment isn’t a “I win Button”. Just because you can Bomb the shit out of someone doesn’t mean they will surrender.
In fact watch the Templin Institute’s video on such. They break down why just resorting to orbital bombardment is a TERRIBLE idea.
@@Gothic7876 yeah that why halo is good example of good orbital bombardment the point is not to make the enemy surrender but vaporize them from existence same whit Warhammer a planet as fallen to deep and it will be way to costly to take it back lets launch an asteroid into it or a battle station (Rip Cadia)
Halo in general has excellent starship designs, and the CCS is my favorite design from the franchise, with the possible exception of the ORS. In particular, the egg-shaped nose with the four fins at the bottom is such a great distinguishing feature, the same as the very cool 'flying rifle' design of the UNSC frigates. The idea that Covenant ships aren't just tools of a theocratic government, but are holy objects themselves is a really neat idea.
I'll always remember the shipmaster order to engage the covenant fleet over the ark
"Sir, they outnumber us 3 to 1! Good, then it is an even fight"
"Brute ships, staggered line! Shipmaster, they out number us 3 to 1!"
"Then it is an even fight. All ships, fire at will! BURN their mongrel hides!"
@@KillerOrca you mean Shipmaster(later Fleetmaster) Rtas 'Vadum?
@@paladinricthie5189 Thats the man
Yes, The CCS class Battlecruiser. Kickass.
The Truth and Reconciliation was an awesome level in Halo CE.
Yeah it was! Though it did crush me when I spent the whole level making sure all my marines made it, only to find out they all get killed by some stealth elites later
whoever the shipmaster was who drifted his ship above new alexandria before activating the glassing beam, bravo
I always thought that CCS stood for Covenant Capital Ship, and that this designation was assigned to it by the UNSC much like how US pilots assigned call signs to Japanese aircraft they didn't know the name of in WWII.
It did, but then free for free existed with their terrible writing and lack of subtlety.
Well, you are right that it was a designation assigned by the UNSC
It's weird. In Halo, there was a whole generation of humanity that was born knowing nothing but war.
How we had it aswell longest was 4/5 generations
beautiful analysis that really captures a workhorse unit unappreciated. I really felt the anger when it was revealed to have killed 23 BILLION people.... but since it was a workhorse that gave both sides of the Covenant a hard time, I can see it as something that paradoxically also saved humanity. You gave this villan a redemption arc that I havent seen before, not since The Arbiter.
Speaking as someone who never has and never will play Halo, I really do appreciate the lore of this franchise.
Also, speaking as a naval history nerd, Halo has some of the most badass ship names I have ever seen in fiction or reality.
>Never will
It’s your loss
@@SneedRemembrancer Nope, not at all. It is literally a non-issue. FPS games are simply not something I enjoy. (and while I am a RTS/RTT fan, I did not like Halo Wars)
Honestly, it can actually be beneficial to look at the lore of a given franchise from a neutral viewpoint caused by not having an emotional attachment to any of it. Simply put, I don't have a pony in this race.
Short story, because no one asked: first time I was invited to play Halo was at a friends house, I start up the single player campaign because I wanted to know the lore of it, a few minutes later my friend comes around and berates me for not playing the multiplayer "no one plays single player, dude, just do multiplayer like everyone else", so I tried to do that, but at that moment Halo became just another first person shooter with scifi weapons and any enthusiasm I might have had for the franchise died, I quit after an hour. It wasn't until years later when I stumbled upon lore videos on youtube that I began to really appreciate it, and I really feel like I missed out on something great, all because my friend was close minded about it.
@@whyjnot420 if you are a rts fan like myself yeah halo wars isn’t great compared to actual classic pc rts games.
@@SneedRemembrancer I started on RTS games with what amounts to blasphemy. Dune II.... on the Sega Genesis (This was the first game where I 100% lost track of time, not even noticing that it had gotten dark). These days I am more in the RTT camp than the RTS camp. A classic RTS like Empire Earth is great and all, but these days I have more fun with something like Iron Harvest.
As for Halo Wars, it simply failed to hook me. I played it for a few hours and simply didn't get attached to it. I didn't think it bad, but I didn't think it was good either, and there were other games to try out. (Its like with a book, if by the end of the 2nd or 3rd chapter, you are not invested in it, I feel it is best to just grab another book.)
That said I really do enjoy videos such as this. And like I said, not having a horse in this race means I can look at the lore without having an emotional attachment to part of it the way an actual player would.
One of my favorite things is that all covenant ship designs are based (very, very) loosely off Forerunner designs. But the Forerunners favored vertically aligned ships, ones that resembled shields or swords, or crosses and what-have-you. Basically a show of power that they weren't afraid to have a HUGE combat profile to shoot at, because to face them was to lose. Covenant designs took a similar shape, the teardrop, and laid it down in a typical ship orientation. If you stood a covvie ship on its nose, turned it so its belly beam gun was aimed forward, and then made it angular like Forerunner tech, it'd look a lot like a Forerunner light cruiser or whatever their classes were. At least, if you believe the Halo Legends animated vid, and how the Didact's Mantle's Approach vessel, which follow those lines, looked.
It's like the covenant only had access to design drawings for Forerunner ships, but couldn't read the instructions or make the materials, and so interpreted them as best they could to make ships. Which... ended up with some of the deadliest ships in known space.
I really loved the in universe history background and uses for the ship!
I just need a few notes of that classic Halo music, and I get feelings.
Seeing the covenant ships and the colors as a kid in the games made me fall in love with sci Fi warship design, I just love that feeling that this is what aliens would design
When we the players see this see this ship. We got chills just looking at this ship. When we the players see this ship fight. We are horrified by the capabilities of this ship. Any halo fan knows when in ship to ship fighting. This ship is feared for a very good reason. One wonders how many human ships were destroyed by this backbone of Halo? When the great skissom happened. What was learned by this peace I wonder? Enjoyed this video and content. Halo fan for life. This fan standing by 5-5.
schism*
Yeah I stand corrected. Cell didn't know this word. Why I don't know.
I like the thoughts on their role in saving humanity and the galaxy at the end.
No mention on the different philosophies of bridge locations between the humans and Covenant?
Human bridges were out and vulnerable at the fore. Covenant liked to bury theirs in the middle of the ship protected
Why the UNSC never had a CIC or secondary bridge the world will never know.
@@s0nnyburnett Too be fair, Cpn Keyes didn't much care for the overly exposed bridge either.
These have been one of my favourite big ships in sci fi ever since I played Halo 1, I love the Covanant's aesthetic and fighting through the Truth and Reconciliation was one of the highlights of that game.
I sure hope they do the Covenant CAS-class assault carrier too.
Ahh battlecruisers, for when the enemy isn't sitting right on top of your supply ports!
Wonderful video, 23 billion died across more than 100 worlds in 27 years, that's insane
I love the maneuvering of covenant vessels, it seems like that their engines cause an semi perpetual effect which allows the ships to kinda move like a ship in 3 dimensions, like the scene at the end of Halo 3 when that Carrier the arbiter was on just banks up and takes off effortlessly
Could you start a “Battle Brief” Breakdown series? Examples: 40k Drop Site massacre and Siege of Vraks, Halo “Keys Maneuver” and defense of earth, and StarWars Thraen tactics and maneuvers?
They have a playlist called High Command Investigations that does that already
Right off the bat, a view of Reach's mountains.
My favourite Halo ship :)
Would love to see you guys cover the factions of the Dropzone Commander universe!
Truly the quintessential Covenant warship. We need to see more warships from Halo on Arsenal.
One thing the new Halo Encyclopedia did quite well was showing us new ships. The old Diligence class destroyer was really unique and the Covenant got not one, but two full battleship classes. And the armored frigate looks like a sleeker, more cutdown cruiser. Pullinfg in the guys who did the Sins of the Prophets mod was agood idea. And the Banished fleet is no slouch either.
"So that no more need journey into the howling dark" Chills.
This makes cortanas quote at the beginning of combat evolved have alot more weight. The Pillar of Autumn after undergoing months of extensive refitting, being captianed and crewed by the very best the UNSC had to offer and equipped with the single greatest AI humanity had produced to that point engaged about 12 of these things. Destroyed 4 of them and disabled a few more. That must have come as a terrible shock.
I've not watched it, probably won't because it's on a service I don't have and part of a series I've never had much attachment to but from what I've heard so far, getting this video out of you might be the best content to come out of the Halo TV show.
loving the halo content
We are playing a Halo themed RPG rn and our first encounter with one if these went....very well? It's the first 6 months of the war. Our little stalwart class frigate that out ODSTs where based in engaged a CCS and 2 escort ships . It's Mac got extremely lucky and cored the bridge of the CSS and its full complement of everything else took down a escort.
Damn, must have caught it with its shields down. Or pulled a Key's maneuver.
My favorite ship of the CAS line is the Shadow of Intent. Truly a remarkable ship as well as the ship master.
The Shadow of Intent is actually a CAS Assault Carrier, not a CCS Battlecruiser. Though I agree about the rest of your comment.
@@ALLMINDmercenarysupportsystem sorry , my mistake.
I've been so tired and exhausted lately , its been hard to keep my mind straight. Lol
@@varenshan7731 All good, I also really like Shadow of Intent and R'tas Vadum.
@@ALLMINDmercenarysupportsystem R'tas and Thell are my favorite of the Elites. Both tactically minded and wise.
I find the Confederation in Star Trek Picard an interesting Topic to discuss about.
I think you should make a second Human Covenant War, when a single Covenant warlord brings together most of the other factions and attacks humanity again, as well as the Swords of Sanghili
POV: You are the Black Sea Fleet looking at a single Arleigh Burke off in the distance
Best scriptwriting of any lore channel on UA-cam second only maybe to Fudgemuppet
Great work as always guys. Really makes me wish I could have the slightest confidence the new Halo show won't be a tempestus excrementus.
n0ice!
This makes me long for a Freespace² kind of Spacefighter game in the Halo Universe!
no economy simulator, but just being a "powerless" pilot, making it thru the Covenent War.....how glorious that would be !?!
(in UE4/5 or whatever😅)
I remember that game! Oh, it was glorious.
That would either be doomed to fail or would change Halo's space dynamic too drastically. Plus Halo emphasizes capital ship combat over fighter combat.
babe wake up new Templin Institute vid just dropped
Fantastic video. Loved it, I would love to see the Super carrier next.
The background music was really good.
Next should be the pillar of autumn
Gotta hand it to the halo art team. They created some sexy sss ships for both Human and Covenant.
Excellent breakdown video on the CCS battlecruiser.
If I may suggest?
Can you make one (or several) about the Covenant CPV destroyer, the Forerunner Fortress class, Forerunner dreadnought, Forerunner Harrier and their various sentinels?
Please keep em coming!
Christ, 90 MEGATONNES in tonnage?!
This means that any CCS class shot down and crash landing with its engines out and unable to slow down is going to impact with the force of a LOT of nukes'; I'm a bit fuzzy with the math, but 90 million tons of ultra dense, super durable metal coming in at at least reentry velocities, or, worse, faster, is going to smash mile wide and deep craters into whatever they are hitting, possibly up to a Extinction Level impact.
Hell, even if it reentered in pieces, due to Nanolaminates stupid high heat resistances, that debris' is essentially a shotgun blast that would easily blanket a continent with explosions ranging from kilograms of explosives for stuff like finger sized junk to 100's of kilograms for stuff like bulkheads, doors, etc, and kilo to megatonne range for bigger stuff above the previous mentioned examples- would likely be getting kiloton ones from things like a few hundred feet of corridor, or maybe a plasma cannon, to megatons for stuff like the fins under the chin.
Please make the video of the CAS class Assault Carrier soon.
I'm expecting a video tomorrow titled "The CCS Battlecruiser doesn't make sense".
Another enjoyable new Episode :)
Still hoping to see one or multiple Episodes about the SCP Foundation / the SCP Universe one day.
Will we get to see you talk about the various factions and military power from the Gundam franchise, Templin Institute?
"Somebody set up us the bomb!"
- A Covenant Shipmaster, probably.
Where is Stellaris Invicta Season 3 - The World Wonders
(turkey trots to water?)
Thank you the English subtitle.
Lol Master Chief briefly captured the "Truth and Reconciliation".
Hopefully we'll get a video on the unsc spirt of fire
I love this channel.
Got the piano in the background giving off hella odst vibes
I love this vessel... if I could have one covenant ship it will be this
"UNSC Infinity exiting slipspace"
CCS Cruiser: '__'
yeah imma need a vid for each ship from the covenant please :)
How precise is the slipspace jumps exactly? Could a CCS emerge in a perfect firing position, dramatically killing a UNSC ship with a single salvo before it can respond?
In the Rise of Atriox comic, @Aleccia Rosewater , I saw Let 'Volir navigate his Assault Carrier into a microjump, where it looked like the carrier had barely gone it's own ship length, before re-emerging, and ambushing pursuers.
So within a few kilometres or less, seems likely. That said, the art was very rough, and a bit impressionistic, in that comic issue.
They can jump with a margin of error of less than an atom
@BigPP Johnson Early in the war, they'd sometimes appear at the edge of a system, wait until UNSC ships moved to engage, jump again to deal with defenses and land forces before turning back to deal with the ships. The Fleetmaster that came up with that stunt is an absolute bastard of a troll.
To Templin: it's your choice after all, but can you make a vid about Battle: Los Angeles's aliens, please 🥺
PLEASE
Retrogaming now has a good one About them
@@pablopiano5673 I know, but it's just that I feel Templin has something more professional and academic :3
@@minhmeo9506 yea it for Sure has that vibe
Roanoke gaming has a great video on them
Great breakdown , gotta do the cso next .
What about the super carriers? I could be wrong but I think they're roughly the same shape but they're so massive they Could have their own atmosphere.
God damn this video rocks
1782 meters long.
A Conestoga-class light transport of the Alien Colonial Marines is 385 meters long.
Kinda like an UNSC frigate.
Also how expensive was the Sheva class Nuclear missile
Are you ever going to cover the Angels from NGE?
i though the fins on the front were shield projectors? was that not mentioned in one of the books?
Nope. That's never been a thing. Not even in Warfleet.
Is it alright if you do the Gamillan Empire for your next faction? I'm an SBY fan and not that many people cover SBY so it would be awesome
Edit: it's also called Gamilon
WORT WORT WORT
can you do the Batarians and Collectors from Mass Effect
The Sangheili didn't fight the Covenant to save humanity or out of some moralistic/honour imperative, they did it because the Covenant stripped them of their power/status and was going to wipe them out; for being more trouble than they were worth.
They would have been quite happy to continue the extermination -they were not humanity's saviours or heroes; they were acting in their own self interest.
It does really depend of the faction, not all of the sangheili thinks the same just like humans.
So what you’re saying is that from the UNSC’s perspective the CCS class is like an Imperial class star destroyer, but from the Covenant’s perspective it’s basically a Constitution class?
Not really. Impstars are good at punching at equal tonnage ships but suck at engaging smaller vessels. The CCS's broad range of weapons made it formidable no matter the size and speed of the craft. It took heavy cruisers to even meet one CCS in tonnage and due to how badly the UNSC faired in space, it generally took a 3 to 1 advantage favoring them to even threaten the smallest groups.
When two CCS cruisers of attacked Arcadia, the defense fleet managed to kill one quickly by catching it with it's shields down. The other CCS proceeded to kill two ships and mauled the remaining two, one of them being the light cruiser Pillar of Autumn before moving on to complete it's mission.
@@Servellion I have never actually played Halo and was speaking metaphorically, utilizing two of the most well known sci-fi ships out there from two of the most well known sci-fis out there, in America at least. As such I was evoking the general feel of each of their medias, especially in relation to the ships I listed themselves. The imperial class evokes near paralyzing fear, it’s a menacing warship designed to subjugate entire star systems on it’s own when needed,. Whereas the constitution class is a mainly exploratory vessel and the backbone/work horse of the fleet when it was in service, it could definitely hold it’s own in a fight no question but it wasn’t a purpose built battleship, a single one of these showing up wouldn’t cause most people to go “oh shit, we gotta get the fuck outta here”. I wasn’t going for 1:1 accurate assessments of their specs, there *is* merit and value in that but that’s not what my comment was.
I mean, kinda. To the UNSC it's like a Star Destroyer but to the Covenant it's also like the Star Destroyer. Keep in mind that ISDs where nowhere near the biggest, most powerful ships in the Empire and that's excluding even Super Star Destroyers, to them ISD were midsized, workhorse capital ships.
@@josesanchezrodriguez1783
I cannot understand even know how humanity allied with the covenant.
I would love to see High Charity and the entirety of it's fleet burning, with just the dark High-Gothic silhouette of an Imperial fleet from Holy Terra.
Just a regular saturday for the Imperial Navy.
id love to see warhammer fans get laid
Can you do the black light vires?
the AK-47 of the covenant and its remnants.
Paramount + Has halo the series and it’s good so far
@BigPP Johnson I think you lie to yourself. Half a inch isn’t big
Thanks! Now I know what buy for my sangheili wife.
huh... always assumed that CCS meant "Covenant Capital Ship"
You guys should do a video on the Quen from horizon forbidden west.
What is the name of the song in the background??
I always thought the CCS was the better starship design and hard to kill
NEXT IS MALDIVIANO PONTE (FIRST YAYA AND FIRST LADY)
Imagine being a civilian looking up at one of these things.
Slip-space rupture!
Do a unsc reimagined
Or ueg reimagined
0:00
Humanity lost half its population, several of its colonies, and saw its capital bombed to ruins in a years long war... yet this doesnt seem to have given them any problems building an uber starship and creating hundreds of thousands of spartans, each with an armor that, quote: "costs as much as a starship each", or have energized secessionist movements in any way that I can see in the games... this is why I dont like the 343 Halo lore.
Well said.
as I understand it, the creation of the Infinity was done in secret with ONI personally redirecting resources towards it's construction in ways that very few individuals could track. on top of that, while the war did destroy hundreds of worlds, most of those worlds were the frontier outer colonies, with the most advanced outer colony economies being comparable to the collective GDP of modern Earth, meanwhile the Inner Colonies were still around as the war reached it's Zenith in the early 2550s and the Inner Colonies all had economies substantially more advanced and prosperous than the collective GDP of the outer colonies, with the biggest economic hurdle coming from having to shift resource sourcing away from the outer colonies and closer to the inner colonies. so yes, the UNSC could feasibly create the Infinity and the Spartan IVs once the war was over. there was a guaranteed Economic Recession from the outcome of the war, but the manufacturing aspect of advanced technologies of the UEG was more or less intact
I can almost buy into the infinite being a black project but that would’ve been the limit for me. I agree that the secessionist movements being cranked to 11 was a completely pear shaped decision that made no sense. Most of the insurrectionists died with there planet the remaining few would have rejoined with the UNSC to fend off covenant remnants. Also the inner and outer colonies destruction would have basically made independence movement pointless as they’d have to overhaul their economy towards terraforming (or re-terraforming in most cases) and repopulation with the military only slowly adding in new ships of the line to guard against raids.
Well the Soviet Union lost around 1/5th of it's population and a significant portion of it's infrastructure yet still managed to become a geopolitical superpower 4 years later; so their is some IRL historical precedence. Plus, East Africa bore the brunt of the damage in the Battle of Earth, much of the planet's infrastructure remained relatively intact and functional. The explanation for the UNSC Infinity being made over the course of the war but only completed after I found rather sensible. And "starships" in halo can range from small corvettes to massive super-carriers, and I wonder if that quote is somewhat an hyperbole.
But yeah, in regard to the energized secessionist movements I have to agree with you. The majority of Human colonies destroyed were the Outer Colonies and most of the Outer Colonies, which held the bulk of Insurrectionist sympathy, were destroyed. Plus given the war lasted 27 years, the majority of combat-age humans (ages 16-40) would have spent their entire teenage and adult lives living as part of the UNSC who was activity fighting for their own and the rest of Humanity's survival. So while I can under stand a small number of people/colonies such as Venezia, being anti-UNSC. The scale should be much smaller.
It should be noted that before 343 took over Halo, the losses of humanity were more severe, with only a few hundred million humans left alive after the events of Halo 3.
With half the population still alive the rebuild is more plausible.
and while cool and enjoyable. Lore wise none of this matters, because as of halo infinite, every one is dead. Because the one thing halo lore enforces is that if master chief is not involved then its going to die.
See's human world, ➡⬇⬆➡⬇
One error, but an understandable one, you said the "CCS Class enjoyed a marked advantage over even the most capable human-built warships". This is not entirely true. It is true for the vast majority but Humanity had one ship class during the war that was considered more than a match for most of the Covenant's more potent vessels. This was the Punic Class Supercarrier (the spiritual predecessor of the Infinity). It was the biggest, most powerful, heaviest, and most expensive warship the UNSC ever fielded until the UNSC Infinity itself was completed. It's a very obscure class and we've only gotten reference to them a few times but they are definitively canon and so is their effectiveness against Covenant Warships. They had many features that'd find their way onto the Infinity. Like being the first warship to mount Super MACs (it carried 2) and being the first UNSC Carrier large enough and with dedicated docking bays for UNSC Corvettes, Frigates, and even Destroyers. These ships were so important, potent, and expensive that they were deployed very sparingly. The loss of one was considered a completely irreplaceable loss and they were considered impractical to replace anyhow as the cost and time to make one would "offset the construction of an entire Fleet of smaller vessels". The crews of these ships were considered some of the best in the entire UNSC.
The amount of vehicles and life forms on board doesn’t really add up for the space available .