Our thanks to the Hiigaran Navy for sharing this infromation with us, and Gearbox for making that partnership happen, and sponsoring this episode. Get Homeworld 3 & Support the Templin Institute | bit.ly/TemplinInstituteYTHomeworld3
I like the fact there was one named after the carrier ifrit nabal. (For the unaware the ifrit nabal was a heavy carrier on kharak that lead operation skaal brii. The failed first expedition to the kahr-toba.
The carrier also was named after Ifriit Naabal, the Kiith-Sa (kiith/clan leader) that ended the Heresy Wars and reformed the Daiamid. The Heresy Wars were a religious conflict that ravaged Kharak for 300 years, until the Naabali and their advanced tech turned both the Gaalsien and Siidim armies into gruyère cheese in a single decade (The religious kiithid had swords and spears, the Naabali had vehicles and rifles)
BROOOOOO 5:38 THE SOMTAAW BATTLECRUISER!!! Seeing their emblem on a modern warship, and not just that but the Beast Slayer version that was awarded to Kun-Laan is almost vindicative. So many years tossed aside and left in the shadows, the Somtaaw are finally given their recognition. And their history is respected. I kneel. Edit: i Wonder If this game Will have the presence of either the Taiidan remnants or the republic
@@thorveim1174ok the ballistic cannon i can understand why it stupid but can i know where the bridge ? Cause i only see the flight control tower outside
i wish the dorsal turrets were a little further forward... seems like they'd get a better forward sightline that way. i dont see why they should be so far back
@@LoneTiger yea that too, kinda. im ok with their elevation if they wanna just stick with the low-profile style there, because it seems they can both juuusst peek over the lines to the front. but i wouldnt say no to a little more elevation
6:52 Gah, my eyes! That turret spin... Question: is "the most advanced and capable warship in the galaxy" still incapable of firing from both its heavy ion cannon turrets at the same target?
The Veneration class actually could fire both ventral and dorsal cannon at the same target if it aligned itself (which it always tried to do). The Gal'geth though can't even do that.
@@elonwhatever the veneration class is the worst ship in the series IMO. It has more empty space on its hull than the Naypyidaw highway, Plus so little guns that it's better to just grab a destroyer and slap an ion frigate to chill alongside it. Always hated that thing. I like the look of the Gal'Geth much more, even though I would appreciate some more secondary guns and maybe some ciws mounts
I waited so long for a true Homeworld sequel. The amount of lore potential squandered in HW3 as well the substandard gameplay itself. It still hurts to think about what could have been but is now likely lost to us forever. I don't think we'll ever get another Homeworld game now and that hurts the most.
Why limit it to Homeworld 3 when it would be much more fun to have ALL higaran units? From all three games. Yes, the Kushan technically weren’t higarrans at the time, but damnit they did come from hiigara
These ships have only two ion turrets, one at the top and one at the bottom. Meanwhile, they cannot pitch up and down towards enemies on a different height level. As a result, they can only fire one ion beam most of the time.... Which is pathetic.
I feel like the Lore arround Homeworld is so much cooler than the game's story, at least the last game. i wish we could get a smaller, more modern warfare inspired story with war between super powers with political intrigue and such, instead of legendary world ending conflict worthy of sparking a new religion
I just realised. If this time (Homeworld 3) we started at peak technological height possible, why we still limited to fighters/frigates for so long during campaign. Shouldn't we be capable to spew out batlecruisers since second mission?
The production module you eventually receive just came out of construction and needed to go through shake down and final modifications. The original plan wasn't to throw the new mothership directly into combat. That was necessitated by the sudden resurgence of attacks of the enemy after a period of dormancy. Under more ideal circumstances the mothership and her crew would have had time bring all the production lines up to speed, go through training exercises and build up a fleet in friendly territory before heading out to investigate. Also it's a game. Introducing new units mission by mission is staple of the genre. Reducing complexity in the early game and slowly ramping it up over time.
@@DeadMech1 Yeah, and they send an unprepared new Mothership without full construction capabilities into the unknown, in search of a missing Mothership of the same class. Without even capital ship escorts. There's no defending this.
@@riesstiu2khunning Sorry trillions of people dead and dying. We couldn't stop the cause of rocks dropping out of hyperspace and onto your planets because this one guy says we aren't ready. Just wait longer. Galactic civilization might still exist by the time he gives us the thumbs up.
@@riesstiu2khunning There is a key difference between the two missions. Karen's Mothership went in not knowing the anomaly was hostile. And Imogen's was sent thinking it was and as well likely would encounter the previous fleet either intact or destroyed and be able to gather additional intel in the process.
HW2 Hiigaran-Battlecruiser. 2 x Dual Heavy Ion Cannon 4 x Arbiter Kinetic Burst Cannon 4 x Pulsar Beam 2 Upgrades. BaseHP of 240000, 2 sided Hangar HW3: 2 x Single Ion Cannons 1 x torpedolauncher 4 x cannons no upgrades, one hangar, pretty shure less hp then the HW2-BC
@@henrycooper3431 they are little nubs 2 on the right and 2 on the left. They work like AA-guns against corvettes and less effective against fightercraft
The problem is not about the philosophy of sword, shield, and hammer, it's about the fact that bad AI and pathfinding break battlecruisers, they drift in battle like frigates, unable to maintain formation, and their ion beam turrets often get blocked by their own hulls, the best I can do is to set them in aggressive stance, babysitting them now and then, and hope they would shoot something in range, in the later patch of remastered homeworld 2, even hiigaran Veneration class battlecruisers would tilt as needed to bring both ion cannons to bear on a single target, a hundred years later, the supposed improved third generation hiigaran Gal'Geth Class battlecruisers can't even shoot straight, let along on my chosen target. No wonder why the Daiamid named these battlecruisers after the largest super volcano on hiigara, because they have no idea when and how the super volcano will erupt.
I'm loving these videos, it adds a lore behind each of the ships in HM3 which makes sense and adds pieces to the puzzle making it more and more interesting for me.
@@elonwhatever what? The HW2 Hiigaran battlecruiser was a horrible design. Its got so much empty deck space that it makes the Naypyidaw highway look like its got a traffic jam 24/7. The Vaygr battlecruiser at least has a spinal gun which presumably takes up a lot of the internal volume, the Hiigarans just decided to grab a torpedo frigate and take a massive industrial roller, flatten the ship, slap the bare minimum of guns in a line, then call it a day. Its embarrassing that this HW3 design actually OUTGUNS the older HW2 design. My favorite design however is the HW1 kushan heavy cruiser, its just so packed with firepower in such a small space that it makes the larger HW2 battlecruiser like an oversized kids toy, and the HW3 battlecruiser like it needs to go to the gym and work off a few pounds.
@@MrCoolguy425 I'm gonna play the devil's advocate here. The HW2 Veneration's design is certainly not optimal, due to having its ion cannon turrets so far in the rear, it loses a lot of its range advantage, while initiating combat head on. But when referring to the "deck emptiness," consider the space required for fighter squadrons, which the HW1 Avatar couldn't carry. On top of that, each turret on the hull has powergrid needs of its own. Unlike HW3's BC, the ion cannons of the Veneration actually pack a punch, and so, must draw a lot of power from its reactor. With internals sacrificed for a hangar bay, there may be little energy left for running any more weaponry. And I must agree that including a hangar is sensible given the political realities. It's better to field a BC with a strike squadron and frigate escort, than one with the addition of a carrier. On a side note, HW3 BC can't orient its ion cannons to allow it firing both at a single frigate, whlie the Khar-Sajuuk Mothership has "mobile" ion cannon turrets, running across its hull. There's no reason the BC couldn't have an arched structure to allow the cannons to move along it. Someone screwed up big time.
@@MrCoolguy425 Bro stop copy and pasting the same damn comment. This design SHOULD out gun the last..but it can even fire both its main guns at the same time... It's a shit ship that can be taken out pretty quick. There's no real reason to build them in the game. They just don't work well. Also yes, flat ship = better. Harder to hit a flat target pointed at you giving you a minimal target area, over this chode of a design lol
Severely undergunned for a ship of its size and a downgrade from the Veneration and Hiigara IV class from HW2 in terms of armament, layout, and some capabilities.
what? The HW2 Hiigaran battlecruiser was a horrible design. Its got so much empty deck space that it makes the Naypyidaw highway look like its got a traffic jam 24/7. The Vaygr battlecruiser at least has a spinal gun which presumably takes up a lot of the internal volume, the Hiigarans just decided to grab a torpedo frigate and take a massive industrial roller, flatten the ship, slap the bare minimum of guns in a line, then call it a day. Its embarrassing that this HW3 design actually OUTGUNS the older HW2 design. I mean a ship that is nearly 3x the size, has only 4 gun mounts and 4 pulse laser turrets, vs 4 gun mounts, 4 secondary guns (in two turrets) and torpedo tubes on the smaller HW3 design? My favorite design however is the HW1 kushan heavy cruiser, its just so packed with firepower in such a small space that it makes the larger HW2 battlecruiser like an oversized kids toy, and the HW3 battlecruiser like it needs to go to the gym and work off a few pounds.
@@MrCoolguy425 HW2 Battlecruiser had same 2 main turrets on upside and downside of ship The difference is that they all can shot at frontal target. All FOUR. And this battleship cannot.
These ships have only two ion turrets, one at the top and one at the bottom. Meanwhile, they cannot pitch up and down towards enemies on a different height level. As a result, they can only fire one ion beam most of the time.... Which is pathetic.
The Gal'Geth Class is a travesty of nonsensical design. Who decided to a have it's dorsal ion cannon mounted in a recessed position behind a regular cannon deserves to be spaced. The weapon has no proper clearance front, has no clearance in a 360 degree radius to shoot at targets on the same plane or below itself, so can realistically only shoot "higher" on the dorsal plane, but even then it's arc of vertical motion is limited to 45ish degrees, meaning it can't shoot straight up. So it is severely limited in fire arcs. It also cannot fire both ventral and dorsal ion cannons at the same target meaning it will always do at most half of it damage at any given time. For having about 4-5 times the displacement of a destroyer, it gain very little. Firepower increase is limited as described above, it has no flexible hardpoints to build modules as the mission profile demands, no option to build a fire control system that can be used in tandem with its armaments, no cloaking generator, no advanced sensor suite and most egregious it's has no options to build it's own hyperspace field projector to take itself and a fleet with it, meaning it can't even move its own taskforce around. In every conceivable way it is a downgrade of Veneration Class which had move firepower, more staying power and much more flexibility. The designer of the Gal'Geth (both in lore and in game) needs a lot of schooling about why ships designs work and why they don't.
Too bad this thing absolutely blows atm. I swear the top turret can't hit shit. And I'm talking about the ion cannon. The top mass driver literally can't hit shit because of the ship's dumbass design. Who the fuck puts a turret so a recess in the hull to the point it can't shoot right or left. Look at the top turret at 5:56. That's what I'm talking about.
Let's GOOO! Was obsessed with the ship designs of HW2. And I am actually digging the new Higgaran designs! Little meh that the new enemy just looks like Vaygr vessels. Even though they are based off the Sajuuk its self. Which both designs I love. I do adore the titanship! Glad they're continuing the trend of having the bad guys have the cool ass designs. Looking forward to y'all covering the rest of the new fleets!
Iirc there was mention that these sponsor videos contain canon lore straight from Gearbox that isn't elsewhere, and there definitely isn't any other source for most of it.
@@aetherial87 That's.... less neat. Kind of frustrating, even. I mean, they don't have to release small books on the universe like they used to, but don't dangle that information in front of us without an avenue to access it. 🙁
I think the Higaran BC from 2 looks better. Actually apart from the new mothership and strikecraft everything else from two especially the vaygr, are way cooler looking than what we get now. I was really excited because the pirates from the first couple missions were really bad ass, but the Incarnate are really uninspired.
After learning some lore, i gotta ask How did the Siidim go from 204 people in Kiith Somtaaw to being one of the biggest Kiith that is even bigger than S'jet?
This boring block of alloy is an insult to all his famous predecessors. Not only is his form utterly devoid of any character and uniqueness but It also has worse turret placements and a terrible hanger layout that can be easily blocked. Worse of all though is the fact that this supposed "new variant" of the iconic Hiigaran Battlecruiser lacks the ability to equip any of the revolutionary mission modules of its predecessor in the Vagyer Wars.
Just not feeling these HW3 ship designs. 'Every' class looks the same. Now the Archangel class Dreadnought, the Kushan 'Avatar' Heavy Cruiser and the Hiigaran Veneration Class Battlecruiser...they had personality! Great looking ships.
I am a massive fan of the Homeworld series! Grew up with the games, have a copy of cataclysm sitting covered in dust somewhere, even built the paper starships. It is a little disappointing to see how in HW3 the battlecruiser kinda suffers from a lack of.. shock n awe so to speak. Let me explain: a ship that big only has 2 ion cannons and 2 mass driver batteries? I know the older games had limitations, but mods showed the potential of the game and engine. In HW3, you'd expect a battle cruiser to be loaded to the gills with weapons... Instead its kinda more of the same... A shame really.
Homeworld 2 battlecruiser is also alot more well designed tbh, you have hangar for fighters to act as defense for the back or as an additional attack force to disable enemy ships, meanwhile the 2 ion cannons can fire foward or sides without problems and the 4 kinetic cannons are deadly against both strikecrafts and small vessels or as the finishing attack against crippled larger ships. Meanwhile this one is just badly strapped together to the point they have no pdcs and their cannons are mainly in the ventral side (its 4 but 3 are ventral so only 1 to cover dorsal)
The Hiigaran Empire should have sent a few of these (and a full task force) to escort their Mothership on this dangerous mission. Instead of having a lone Mothership go out alone, with not even the plans on how to build one, just the idea that they could do the R&D on the way at a later time. _Damn reckless and irresponsible if you ask me._
Under more ideal circumstances they would have. The mission was rushed because a previously dormant anomaly suddenly began expanding and attacking worlds.
@@DeadMech1 It doesn't make sense. It was the homeworld of the galactic hegemon. You can literally see friagtes flying about. Absolutely no reason for them not to send a couple ships along especially when they knew a previous mothership already failed.
Rather poor primary weapon placement and hull design. The slim design of the BC in HW2 works because there is still a slope to the hull, allowing more then a single hemisphere for the mounted beam cannon.
@@rprlunn93except the problem is, when the enemy is above/below the Battlecruiser, it rolls over to fire the Dorsal/Ventral Guns. But after firing once witg these weapons rolls back to normal and repeats. Giving those weapons much reduced time on target than the guns on the opposite side
@@rprlunn93 Oh cut the crap, troll. Same thing under 3 comments. You can't issue Attack Move orders anymore, so what skill are you talking about? The game mechanics are a downgrade even compared to HW2.
@@rprlunn93 Paid shill or just another internet meddler? This is the most spam-rewarding HW in the series -- both when it comes to unit production and special action usage. And... you're whining about skill to someone who beat HW1 classic and remastered without losing anything. Beat it kid.
Damn, shame these battlecruisers kinda suck as they're too slow to ever reach a battle, too unwieldy to react to anything not in front of them, and their guns do far FAR too little damage to match their size and supposed power.
i like the ship except for 1 thing and 1 thing only.... why is one of the turrets inside a canyon, which literally blocks its field of view from everywhere but the front and elevated arcs..... so you literally cannot fire direct broadside with it (yes its space but still)
I want to love this ship but it does the thing I hate that Homeworld always does - putting the bridge on one side. WHY. It's so hideous and the asymmetry offends me.
I am not a fan of the design. It just feels very space inefficient. Not to say the HW2 Battlecruiser didn't have a lot of empty space, but it was way better distributed than this, letting most guns have clear line of sight. This iteration has almost everything below and shooting through it's own hull when targeting things above it. I'd say it would make way more sense if it was flipped upside down. With the flat end below instead of above.
It might as well be utterly useless because honestly... if you are a proper HW player, you will have captured far too many capital ships before you can even build the BC so you will never actually see it in the campaign thanks to the unit cap.
@rprlunn93 Unfortunately no, the in-game ai for the vessel is just terrible. It doesn't seem to be able to bare its full arsenal on any one arc, you capture so many other ships that you don't need to build one, and it is best used as a giant barrier to cover for the rest of your fleet.
@roberthill5805 I mean do you understand what a capital ship is ? Mothership, carrier or battleships are not for single target erasing. They are tanks with support fire and lots of guns for all directions. You set their path or put them in a spot and heal them and they shoot everywhere doing abit of damage but being big and soaking. You have your DESTOYER hence the name to destroy stuff and you have your ions for close biggies and rails for outside snipes and strike craft for swarms. It's not useless but clearly by the comments most people understand class roles. Look at any history of real life and any fantasy/sci fi settings with navy it's standard. I think you all confusing a battlecrusier for a Dreadnought. Which is does look like a mini of the Dreadnought from previous games so I get that
@@rprlunn93 Yes, and if you look at battlecruisers from real life they had two arcs in which they could bare their full might towards, then a front arc where most of its might could be brought, and then rear for the least. You're thinking of the fantasy ideal of a dreadnought, but the real world dreadnought was also a monster to fight and could bare all at one on side arcs, and large amounts on the others. The idea of the dreadnought literally changed the process and the idea of ship to ship combat, where you just need one to gain dominance in an area. In game they work kind of like you describe but their ai is still trash if you have them on anything that isn't defensive, and even then it is a waste of resources to produce versus just capturing more enemy ship. If this thing was a capital class ship then you should get something like the imperial star destroyer, where its main weakness being small bombers.
Gal'Geth Class - Blah,Blah,Blah... Not only is this an unsuccessful copy/paste of the Battlecruiser from HW2, 6:53 - I wonder which silly put its top turret in the recess, thanks to which now ship shoots through his hull body. Probably the same person put vertical structures (the left side of the ship) in the line of fire this ship. Putting the ship's structures to the line of your own fire, is at least not logical. Unfortunately, the whole Homeworld 3 looks like it was made by feeble-mindeds. Instead of coming up with some new "Gal'geth" Classes, game developers need to include their brains in their work. In the game Homeworld there has always been a capital ships class, the game does not need new classes, the game needs clever elaboration of its details.
The game might be ok, but the story is *Spoilers * * * * * * * * * * * * virtually three karens fighting for galactic domination, where the bad Karen blows up planets with billions of people cause shes lonely
Got to be honest... I would have preferred a smaller gap for the engineering bay and have their mass driver turrets on the triangular sides... Seem like a waste of firing arc to me... But that just me.
Was this info direct from BBI/Gearbox or was this somewhere I missed in the game itself? Baller regardless, need me some more Homeworld politics and warship videos
I haven’t gotten the game yet. Maybe this weekend. Does this mean they got rid of the carrier ship? Because they mentioned this thing can house corvettes. Probably not, but curious.
About 7mins in..... No way that top, front turret would shoot the raised hull, but they did....... 1st time I saw the turret, I thought it was only be fired forward, give not. duh
combat 10/10 story 0/10 the design is amazing... shame the game story is trash... with the big nose but for my preference, i like the vygar battlecruiser
The ion weapons (which are actually mostly useless in the game) or not even positionned properly to be fired... this game overrall is bad guys, those videos are just commercials for it, trust me buy homeworld remastered, but not homeworld 3 it is a really bad game
a sad day for me wont buy it because of how hw3 fails the 2 core areas its first game excelled , 1 story consistency , 2 gameplay felt like commanding a FLEET they fail 1. due to ''chosen one of many aint new'' + a massive plothole they nourished ever since they ignored core stated facts of hw1 to make the cores 'special' they fail 2. due to how the gamplay turned from 'stratigic goal stated' to the tired old ''now enjoy the flashing lights and epic noises and follow the RAIL ROAD SQUAD command size crap and feel 'mighty' :( only way i buy this is when its 90% discount and drm free on g.o.g , rad video though
This thing would lose a 1v1 mock battle against the HW2 Battlecruiser. It would be unable to concentrate fire on such a thin profile due to its widely place turrets.
Our thanks to the Hiigaran Navy for sharing this infromation with us, and Gearbox for making that partnership happen, and sponsoring this episode.
Get Homeworld 3 & Support the Templin Institute | bit.ly/TemplinInstituteYTHomeworld3
Nice video!
Please make a video about hiigarian destroyer
I like the fact there was one named after the carrier ifrit nabal. (For the unaware the ifrit nabal was a heavy carrier on kharak that lead operation skaal brii. The failed first expedition to the kahr-toba.
wow i didint know that !
The carrier also was named after Ifriit Naabal, the Kiith-Sa (kiith/clan leader) that ended the Heresy Wars and reformed the Daiamid.
The Heresy Wars were a religious conflict that ravaged Kharak for 300 years, until the Naabali and their advanced tech turned both the Gaalsien and Siidim armies into gruyère cheese in a single decade (The religious kiithid had swords and spears, the Naabali had vehicles and rifles)
BROOOOOO 5:38 THE SOMTAAW BATTLECRUISER!!! Seeing their emblem on a modern warship, and not just that but the Beast Slayer version that was awarded to Kun-Laan is almost vindicative.
So many years tossed aside and left in the shadows, the Somtaaw are finally given their recognition. And their history is respected. I kneel.
Edit: i Wonder If this game Will have the presence of either the Taiidan remnants or the republic
From the lowest rungs to the greatest heights of the kiithid, Somtaaw fought for every iota of their well-deserved recognition as the beast slayers.
There are several nice touches about past history. Sadly in HW3 the story is very lacking and simplistic, with no references to the taidanii
@@shenrr6802 Not quite NO references, the Kalan Raiders are referred to as a former Taiidan vassal state.
Finally more recognition for the Somtaaw.
The game files seem to hint that the Somtaaw will get a DLC, like the Soban did in DOK.
placing the turret in a valley without clear line of sight. Even space empires suffer from committee-designed stupidity. XD
that, and the typical, facepalm-worthy placement of the bridge on the side, OUT of the armored structure, begging for it to be shot off
@@thorveim1174ok the ballistic cannon i can understand why it stupid but can i know where the bridge ? Cause i only see the flight control tower outside
4:50 it feels so wrong seeing a S'Jet emblem on a battle cruiser. It's like seeing an MIT logo on a Ford class aircraft carrier lol
Kith S’jet Probably by this point is so large that they would have a noticeable fleet. Even if it wouldn’t be a fraction of Paktus or sobans.
All major kiithid maintain their own military forces, Kiith S'jet included.
Just like How we see Texas instruments logo in Javelin missile.
Battlecruiser operational….errr sorry wrong franchise.
"What's with all the blinking lights?"
Shields up, weapons online.
Not equipped with shields? Well then, buckle up!!
Yamato cannon, on-line
Action stations. Set condition One throughout the fleet.
Edit, just realized my reference is way off here lol
What series are u refrencing?
i wish the dorsal turrets were a little further forward... seems like they'd get a better forward sightline that way. i dont see why they should be so far back
And not sunken on the top hull, rule for turrets, they have to be elevated to hit targets.
@@LoneTiger yea that too, kinda. im ok with their elevation if they wanna just stick with the low-profile style there, because it seems they can both juuusst peek over the lines to the front. but i wouldnt say no to a little more elevation
would have much preferred to play through the Tennhauser war tbh, real stakes yes but with real motivations too
yeah plus the political intrigue/modern warfare vibe sounds better than yet another space opera kinda fantasy esque mission to explore the unknown
@@aguspuig6615 I’d have been ok with that too, it’s the essence of Homeworld after all. But man... what we got hurt
I must’ve missed some Homeworld lore somewhere, what was the Tennhauser War?
@@thexlonewolf671 it’s in the video, just a piece of side lore for that ship
@@thexlonewolf671 It's in the video, just a piece of side lore for the ship
6:52 Gah, my eyes! That turret spin...
Question: is "the most advanced and capable warship in the galaxy" still incapable of firing from both its heavy ion cannon turrets at the same target?
it's incapable of basic tactical positioning as well for the moment so you know
The Veneration class actually could fire both ventral and dorsal cannon at the same target if it aligned itself (which it always tried to do). The Gal'geth though can't even do that.
@@elonwhatever it's a useless piss of junk, this game itself if bad, really bad, even as a classic RTS it is poorly balance
@@elonwhatever the veneration class is the worst ship in the series IMO. It has more empty space on its hull than the Naypyidaw highway, Plus so little guns that it's better to just grab a destroyer and slap an ion frigate to chill alongside it. Always hated that thing. I like the look of the Gal'Geth much more, even though I would appreciate some more secondary guns and maybe some ciws mounts
@@elonwhateveryou mean the HW2 BC?
I waited so long for a true Homeworld sequel. The amount of lore potential squandered in HW3 as well the substandard gameplay itself. It still hurts to think about what could have been but is now likely lost to us forever. I don't think we'll ever get another Homeworld game now and that hurts the most.
Excellent video, as always, TI. Do you think you can do a "building your battlegroup" episode with Hiigaran units from HW3?
Why limit it to Homeworld 3 when it would be much more fun to have ALL higaran units? From all three games.
Yes, the Kushan technically weren’t higarrans at the time, but damnit they did come from hiigara
Oh that would be epic.
Fantastic idea
These ships have only two ion turrets, one at the top and one at the bottom. Meanwhile, they cannot pitch up and down towards enemies on a different height level. As a result, they can only fire one ion beam most of the time.... Which is pathetic.
I feel like the Lore arround Homeworld is so much cooler than the game's story, at least the last game. i wish we could get a smaller, more modern warfare inspired story with war between super powers with political intrigue and such, instead of legendary world ending conflict worthy of sparking a new religion
I have not gotten to use one a battle cruiser yet, I keep stealing destroyers from the computer
just retire some until you can build a battlecruiser
I just realised.
If this time (Homeworld 3) we started at peak technological height possible, why we still limited to fighters/frigates for so long during campaign. Shouldn't we be capable to spew out batlecruisers since second mission?
The production module you eventually receive just came out of construction and needed to go through shake down and final modifications. The original plan wasn't to throw the new mothership directly into combat. That was necessitated by the sudden resurgence of attacks of the enemy after a period of dormancy. Under more ideal circumstances the mothership and her crew would have had time bring all the production lines up to speed, go through training exercises and build up a fleet in friendly territory before heading out to investigate.
Also it's a game. Introducing new units mission by mission is staple of the genre. Reducing complexity in the early game and slowly ramping it up over time.
@@DeadMech1 Yeah, and they send an unprepared new Mothership without full construction capabilities into the unknown, in search of a missing Mothership of the same class. Without even capital ship escorts. There's no defending this.
@@riesstiu2khunning Sorry trillions of people dead and dying. We couldn't stop the cause of rocks dropping out of hyperspace and onto your planets because this one guy says we aren't ready. Just wait longer. Galactic civilization might still exist by the time he gives us the thumbs up.
@@DeadMech1 Throwing more of the same at the problem, expecting different results = insanity.
@@riesstiu2khunning There is a key difference between the two missions. Karen's Mothership went in not knowing the anomaly was hostile. And Imogen's was sent thinking it was and as well likely would encounter the previous fleet either intact or destroyed and be able to gather additional intel in the process.
HW2 Hiigaran-Battlecruiser.
2 x Dual Heavy Ion Cannon
4 x Arbiter Kinetic Burst Cannon
4 x Pulsar Beam
2 Upgrades. BaseHP of 240000, 2 sided Hangar
HW3:
2 x Single Ion Cannons
1 x torpedolauncher
4 x cannons
no upgrades, one hangar, pretty shure less hp then the HW2-BC
May i ask where are the veneration's pulsar cannons and what are those guns for? I only see them having the kinetic cannons and ion cannons
@@henrycooper3431 they are little nubs 2 on the right and 2 on the left. They work like AA-guns against corvettes and less effective against fightercraft
@@henrycooper3431 the vagyr habe simmilar armament, its Lasers for them
@@Xayl42huh that seems like a good armament to have, it make me wonder the 3rd game design even more now
@@henrycooper3431 Thats why i posted it. Its a downgrade while claiming to to be better. that makes no sense.
The problem is not about the philosophy of sword, shield, and hammer, it's about the fact that bad AI and pathfinding break battlecruisers, they drift in battle like frigates, unable to maintain formation, and their ion beam turrets often get blocked by their own hulls, the best I can do is to set them in aggressive stance, babysitting them now and then, and hope they would shoot something in range, in the later patch of remastered homeworld 2, even hiigaran Veneration class battlecruisers would tilt as needed to bring both ion cannons to bear on a single target, a hundred years later, the supposed improved third generation hiigaran Gal'Geth Class battlecruisers can't even shoot straight, let along on my chosen target.
No wonder why the Daiamid named these battlecruisers after the largest super volcano on hiigara, because they have no idea when and how the super volcano will erupt.
I suggest videos on:
Falling Skies
Fremen
Redemption (The Quick and the Dead)
X-MEN
Cyberdyne Systems
Agent 47
Eureka
Cyberdyne would be cool
Thank you for making a video about Homeworld!
I'm loving these videos, it adds a lore behind each of the ships in HM3 which makes sense and adds pieces to the puzzle making it more and more interesting for me.
I much prefer the Home world 2 designs. This one seems not as grand.
Yes, yes they are much better. BBI and gearbox really dropped the ball with HW3.
@@elonwhatever what? The HW2 Hiigaran battlecruiser was a horrible design. Its got so much empty deck space that it makes the Naypyidaw highway look like its got a traffic jam 24/7.
The Vaygr battlecruiser at least has a spinal gun which presumably takes up a lot of the internal volume, the Hiigarans just decided to grab a torpedo frigate and take a massive industrial roller, flatten the ship, slap the bare minimum of guns in a line, then call it a day. Its embarrassing that this HW3 design actually OUTGUNS the older HW2 design.
My favorite design however is the HW1 kushan heavy cruiser, its just so packed with firepower in such a small space that it makes the larger HW2 battlecruiser like an oversized kids toy, and the HW3 battlecruiser like it needs to go to the gym and work off a few pounds.
@@MrCoolguy425 I'm gonna play the devil's advocate here. The HW2 Veneration's design is certainly not optimal, due to having its ion cannon turrets so far in the rear, it loses a lot of its range advantage, while initiating combat head on.
But when referring to the "deck emptiness," consider the space required for fighter squadrons, which the HW1 Avatar couldn't carry. On top of that, each turret on the hull has powergrid needs of its own. Unlike HW3's BC, the ion cannons of the Veneration actually pack a punch, and so, must draw a lot of power from its reactor. With internals sacrificed for a hangar bay, there may be little energy left for running any more weaponry.
And I must agree that including a hangar is sensible given the political realities. It's better to field a BC with a strike squadron and frigate escort, than one with the addition of a carrier.
On a side note, HW3 BC can't orient its ion cannons to allow it firing both at a single frigate, whlie the Khar-Sajuuk Mothership has "mobile" ion cannon turrets, running across its hull. There's no reason the BC couldn't have an arched structure to allow the cannons to move along it. Someone screwed up big time.
@@MrCoolguy425 Bro stop copy and pasting the same damn comment. This design SHOULD out gun the last..but it can even fire both its main guns at the same time... It's a shit ship that can be taken out pretty quick. There's no real reason to build them in the game. They just don't work well. Also yes, flat ship = better. Harder to hit a flat target pointed at you giving you a minimal target area, over this chode of a design lol
Do more Hiigaran ships from the other Homeworld games.
Also, what’s the background music for this video?
Severely undergunned for a ship of its size and a downgrade from the Veneration and Hiigara IV class from HW2 in terms of armament, layout, and some capabilities.
what? The HW2 Hiigaran battlecruiser was a horrible design. Its got so much empty deck space that it makes the Naypyidaw highway look like its got a traffic jam 24/7.
The Vaygr battlecruiser at least has a spinal gun which presumably takes up a lot of the internal volume, the Hiigarans just decided to grab a torpedo frigate and take a massive industrial roller, flatten the ship, slap the bare minimum of guns in a line, then call it a day. Its embarrassing that this HW3 design actually OUTGUNS the older HW2 design. I mean a ship that is nearly 3x the size, has only 4 gun mounts and 4 pulse laser turrets, vs 4 gun mounts, 4 secondary guns (in two turrets) and torpedo tubes on the smaller HW3 design?
My favorite design however is the HW1 kushan heavy cruiser, its just so packed with firepower in such a small space that it makes the larger HW2 battlecruiser like an oversized kids toy, and the HW3 battlecruiser like it needs to go to the gym and work off a few pounds.
@@MrCoolguy425 HW2 Battlecruiser had same 2 main turrets on upside and downside of ship
The difference is that they all can shot at frontal target.
All FOUR.
And this battleship cannot.
“HW1 BC was cool, HW2 BC was awesome! I can’t wait to see what HW3’s BC looks like” HW3 Battlecruiser: door jamb with guns.
It is the most disappointing design in the series.
I like it more than the HW2 Battlecruiser ngl
@@elonwhatever Wrong, the Incarnate's entire lineup exists, so do the Progenitors
These ships have only two ion turrets, one at the top and one at the bottom. Meanwhile, they cannot pitch up and down towards enemies on a different height level. As a result, they can only fire one ion beam most of the time.... Which is pathetic.
HWC Dreadnaught: *Yawns while launching 8 heavy missiles at you simultaneously*
Impossible Mission Force, please do this agency! It is a must!
The Gal'Geth Class is a travesty of nonsensical design. Who decided to a have it's dorsal ion cannon mounted in a recessed position behind a regular cannon deserves to be spaced. The weapon has no proper clearance front, has no clearance in a 360 degree radius to shoot at targets on the same plane or below itself, so can realistically only shoot "higher" on the dorsal plane, but even then it's arc of vertical motion is limited to 45ish degrees, meaning it can't shoot straight up. So it is severely limited in fire arcs. It also cannot fire both ventral and dorsal ion cannons at the same target meaning it will always do at most half of it damage at any given time.
For having about 4-5 times the displacement of a destroyer, it gain very little. Firepower increase is limited as described above, it has no flexible hardpoints to build modules as the mission profile demands, no option to build a fire control system that can be used in tandem with its armaments, no cloaking generator, no advanced sensor suite and most egregious it's has no options to build it's own hyperspace field projector to take itself and a fleet with it, meaning it can't even move its own taskforce around.
In every conceivable way it is a downgrade of Veneration Class which had move firepower, more staying power and much more flexibility.
The designer of the Gal'Geth (both in lore and in game) needs a lot of schooling about why ships designs work and why they don't.
Pretty much
The large underside hanger is very reminiscent of a Imperial Star Destroyer.
Too bad this thing absolutely blows atm. I swear the top turret can't hit shit. And I'm talking about the ion cannon. The top mass driver literally can't hit shit because of the ship's dumbass design. Who the fuck puts a turret so a recess in the hull to the point it can't shoot right or left. Look at the top turret at 5:56. That's what I'm talking about.
The Templin Institute should have had a hand in helping write the HW3 campaign story..
Let's GOOO! Was obsessed with the ship designs of HW2. And I am actually digging the new Higgaran designs! Little meh that the new enemy just looks like Vaygr vessels. Even though they are based off the Sajuuk its self. Which both designs I love. I do adore the titanship! Glad they're continuing the trend of having the bad guys have the cool ass designs.
Looking forward to y'all covering the rest of the new fleets!
This is neat, but where can we get this lore? Is it in the compendium, or somewhere online?
Iirc there was mention that these sponsor videos contain canon lore straight from Gearbox that isn't elsewhere, and there definitely isn't any other source for most of it.
@@aetherial87 That's.... less neat. Kind of frustrating, even. I mean, they don't have to release small books on the universe like they used to, but don't dangle that information in front of us without an avenue to access it. 🙁
Please do the Factions of "Crying Suns" by Alt Shift and "Ixion" by Bulwark Studios
The AI used on it is utterly garbage, first one I built just kept circling around an incarnate battle cruiser getting blasted without firing once.
I think the Higaran BC from 2 looks better. Actually apart from the new mothership and strikecraft everything else from two especially the vaygr, are way cooler looking than what we get now. I was really excited because the pirates from the first couple missions were really bad ass, but the Incarnate are really uninspired.
After learning some lore, i gotta ask
How did the Siidim go from 204 people in Kiith Somtaaw to being one of the biggest Kiith that is even bigger than S'jet?
This boring block of alloy is an insult to all his famous predecessors. Not only is his form utterly devoid of any character and uniqueness but It also has worse turret placements and a terrible hanger layout that can be easily blocked. Worse of all though is the fact that this supposed "new variant" of the iconic Hiigaran Battlecruiser lacks the ability to equip any of the revolutionary mission modules of its predecessor in the Vagyer Wars.
Just not feeling these HW3 ship designs. 'Every' class looks the same. Now the Archangel class Dreadnought, the Kushan 'Avatar' Heavy Cruiser and the Hiigaran Veneration Class Battlecruiser...they had personality! Great looking ships.
This video had way more story the new game.
I like it minus the control tower and “masts”
cool video!! great job
I am a massive fan of the Homeworld series! Grew up with the games, have a copy of cataclysm sitting covered in dust somewhere, even built the paper starships.
It is a little disappointing to see how in HW3 the battlecruiser kinda suffers from a lack of.. shock n awe so to speak.
Let me explain: a ship that big only has 2 ion cannons and 2 mass driver batteries?
I know the older games had limitations, but mods showed the potential of the game and engine.
In HW3, you'd expect a battle cruiser to be loaded to the gills with weapons... Instead its kinda more of the same... A shame really.
Homeworld 2 battlecruiser is also alot more well designed tbh, you have hangar for fighters to act as defense for the back or as an additional attack force to disable enemy ships, meanwhile the 2 ion cannons can fire foward or sides without problems and the 4 kinetic cannons are deadly against both strikecrafts and small vessels or as the finishing attack against crippled larger ships.
Meanwhile this one is just badly strapped together to the point they have no pdcs and their cannons are mainly in the ventral side (its 4 but 3 are ventral so only 1 to cover dorsal)
what's the background music?
Captured ships?
More like YOINK!
I like your content. Don't stop making it. So hiped for season 5. Rock and Stone
The Hiigaran Empire should have sent a few of these (and a full task force) to escort their Mothership on this dangerous mission. Instead of having a lone Mothership go out alone, with not even the plans on how to build one, just the idea that they could do the R&D on the way at a later time.
_Damn reckless and irresponsible if you ask me._
Under more ideal circumstances they would have. The mission was rushed because a previously dormant anomaly suddenly began expanding and attacking worlds.
@@DeadMech1 The game plot is bad anyway.. like almost everything on this game, they can still dream for me to buy those DLC's
@@DeadMech1 It doesn't make sense. It was the homeworld of the galactic hegemon. You can literally see friagtes flying about. Absolutely no reason for them not to send a couple ships along especially when they knew a previous mothership already failed.
I love the new look of shops and this ship is clutch as hell
sorry cool video love ship breakdowns/history
Rather poor primary weapon placement and hull design. The slim design of the BC in HW2 works because there is still a slope to the hull, allowing more then a single hemisphere for the mounted beam cannon.
(too bad it's AI in campaign is derpy as hell only doing ~60% DPS against targets not flat on)
Sounds like a positioning skill issue
@@rprlunn93except the problem is, when the enemy is above/below the Battlecruiser, it rolls over to fire the Dorsal/Ventral Guns. But after firing once witg these weapons rolls back to normal and repeats. Giving those weapons much reduced time on target than the guns on the opposite side
@@rprlunn93 Oh cut the crap, troll. Same thing under 3 comments. You can't issue Attack Move orders anymore, so what skill are you talking about? The game mechanics are a downgrade even compared to HW2.
@@riesstiu2khunning yes grouping all your ships in one formation and issue a big attack move is totally skill 👍👍
@@rprlunn93 Paid shill or just another internet meddler? This is the most spam-rewarding HW in the series -- both when it comes to unit production and special action usage.
And... you're whining about skill to someone who beat HW1 classic and remastered without losing anything. Beat it kid.
Do they have any gates near Tannhäuser I remember someone saying they did ?
there's a Tenhauser Gate, yeah
Yeah it's the area of the later missions on the approach to Higaara from HW1, it itself being a reference to Roy Batty's speech in Blade Runner!
I like the maritime inspired design
Why do hiigaran ships have so little turrets?
HW2 BC is objectively better than the HW3 version. HW2 BC can fire while manoeuvring. fire both Ion cannons at the same time, and move faster.
Do you have the music used when talking about the weapons?
Damn, shame these battlecruisers kinda suck as they're too slow to ever reach a battle, too unwieldy to react to anything not in front of them, and their guns do far FAR too little damage to match their size and supposed power.
My god its so ugly. We've fallen so far from the Qwaar-jet. It's funny that the more polygons we've gotten, the more excessively simplistic.
It looks like something a 8 year old built like kylo Ren lights saber
will you do a overview on TF27 or Horizon Corp. from Trepang2?
i like the ship except for 1 thing and 1 thing only.... why is one of the turrets inside a canyon, which literally blocks its field of view from everywhere but the front and elevated arcs..... so you literally cannot fire direct broadside with it (yes its space but still)
Whats in universe teason for terrible AI?
Wait, Kiith Siidim is on Hiigara?
Can you do the Incarnate battlecruiser (If there's a chance)
I want to love this ship but it does the thing I hate that Homeworld always does - putting the bridge on one side.
WHY. It's so hideous and the asymmetry offends me.
Gearbox is unable to tell a story
I am not a fan of the design. It just feels very space inefficient. Not to say the HW2 Battlecruiser didn't have a lot of empty space, but it was way better distributed than this, letting most guns have clear line of sight. This iteration has almost everything below and shooting through it's own hull when targeting things above it. I'd say it would make way more sense if it was flipped upside down. With the flat end below instead of above.
Pretty cool.
Anyone think they should do when day breaks
Hey, remember you WH40K vid on the tyranic war. Do more vids like that. Tell the story of Armageddon.
meanwhile is it god damn useless in the game.. xD
It might as well be utterly useless because honestly... if you are a proper HW player, you will have captured far too many capital ships before you can even build the BC so you will never actually see it in the campaign thanks to the unit cap.
Or just a skill issue
@rprlunn93 Unfortunately no, the in-game ai for the vessel is just terrible. It doesn't seem to be able to bare its full arsenal on any one arc, you capture so many other ships that you don't need to build one, and it is best used as a giant barrier to cover for the rest of your fleet.
@roberthill5805 I mean do you understand what a capital ship is ? Mothership, carrier or battleships are not for single target erasing. They are tanks with support fire and lots of guns for all directions. You set their path or put them in a spot and heal them and they shoot everywhere doing abit of damage but being big and soaking. You have your DESTOYER hence the name to destroy stuff and you have your ions for close biggies and rails for outside snipes and strike craft for swarms. It's not useless but clearly by the comments most people understand class roles. Look at any history of real life and any fantasy/sci fi settings with navy it's standard. I think you all confusing a battlecrusier for a Dreadnought. Which is does look like a mini of the Dreadnought from previous games so I get that
@@rprlunn93 Yes, and if you look at battlecruisers from real life they had two arcs in which they could bare their full might towards, then a front arc where most of its might could be brought, and then rear for the least.
You're thinking of the fantasy ideal of a dreadnought, but the real world dreadnought was also a monster to fight and could bare all at one on side arcs, and large amounts on the others. The idea of the dreadnought literally changed the process and the idea of ship to ship combat, where you just need one to gain dominance in an area.
In game they work kind of like you describe but their ai is still trash if you have them on anything that isn't defensive, and even then it is a waste of resources to produce versus just capturing more enemy ship.
If this thing was a capital class ship then you should get something like the imperial star destroyer, where its main weakness being small bombers.
Gal'Geth Class - Blah,Blah,Blah... Not only is this an unsuccessful copy/paste of the Battlecruiser from HW2, 6:53 - I wonder which silly put its top turret in the recess, thanks to which now ship shoots through his hull body. Probably the same person put vertical structures (the left side of the ship) in the line of fire this ship. Putting the ship's structures to the line of your own fire, is at least not logical. Unfortunately, the whole Homeworld 3 looks like it was made by feeble-mindeds.
Instead of coming up with some new "Gal'geth" Classes, game developers need to include their brains in their work. In the game Homeworld there has always been a capital ships class, the game does not need new classes, the game needs clever elaboration of its details.
The game is an epic shame, Battlecruiser is no exception
Make a video about mindustry next
The game might be ok, but the story is
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virtually three karens fighting for galactic domination, where the bad Karen blows up planets with billions of people cause shes lonely
No subtitles?
It does nothing. They are useless.
Gimme back the beam gods!
It looks like an aircraft carrier except that's not the part of the ship the fighter comes from
Ingame the ship is utter useless
Skill issue
@@rprlunn93 shill
Got to be honest...
I would have preferred a smaller gap for the engineering bay and have their mass driver turrets on the triangular sides...
Seem like a waste of firing arc to me...
But that just me.
Hmmm that youtube logo looks UEF inspired
The new Hiigaran ship designs are beautiful, I love them.
Could you please do a video on UNIT from Doctor Who.
Was this info direct from BBI/Gearbox or was this somewhere I missed in the game itself?
Baller regardless, need me some more Homeworld politics and warship videos
This single ship trivia is a better story than the entire campaign we got.
@@riesstiu2khunningindeed, it feels like something actually from the universe
Shame in-game it falls far behind it's older counterparts
I haven’t gotten the game yet. Maybe this weekend. Does this mean they got rid of the carrier ship? Because they mentioned this thing can house corvettes. Probably not, but curious.
They still have carriers
About 7mins in.....
No way that top, front turret would shoot the raised hull, but they did.......
1st time I saw the turret, I thought it was only be fired forward, give not. duh
I wonder what are you doing that you did not think of covering EvE online yet
Cool.
combat 10/10
story 0/10
the design is amazing... shame the game story is trash... with the big nose
but for my preference, i like the vygar battlecruiser
Man I love the videos these folks make. Can't wait for the rest of the vids on HW3
The ion weapons (which are actually mostly useless in the game) or not even positionned properly to be fired... this game overrall is bad guys, those videos are just commercials for it, trust me buy homeworld remastered, but not homeworld 3 it is a really bad game
Will there be more Homeworld 3 ship review quite happy that we can finally know the class name of theese beautiful vessel
Such a cool video, such a cool ship, sucks Homeworld 3 is not a good game
More Incarnate lore.
Now if only the story wasn't actively horrible.
they ruin the saga. dont buy it
a sad day for me wont buy it because of how hw3 fails the 2 core areas its first game excelled , 1 story consistency , 2 gameplay felt like commanding a FLEET
they fail 1. due to ''chosen one of many aint new'' + a massive plothole they nourished ever since they ignored core stated facts of hw1 to make the cores 'special'
they fail 2. due to how the gamplay turned from 'stratigic goal stated' to the tired old ''now enjoy the flashing lights and epic noises and follow the RAIL ROAD SQUAD command size crap and feel 'mighty' :( only way i buy this is when its 90% discount and drm free on g.o.g , rad video though
Woab
Vaygr ships were superior in their design and practicality
I wonder if Homeworld 3 could be redeem from the curse of Sweatbaby Inc
Badly design, Arc of fire on top turret especialy
HW2 design is much better - not to mention it look less imposing, and smol
This thing would lose a 1v1 mock battle against the HW2 Battlecruiser. It would be unable to concentrate fire on such a thin profile due to its widely place turrets.
7 sponsored videos back to back.
@@Dermetsu Another pointless comment back to back. Good job 👍
@@rivendell8472 yeah, your shilling really added to the conversation 2 months later.
Too bad it is absolutely terrible in game.