Rimworld Mod Overview | Expanded Materials - Metals

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  • Опубліковано 28 вер 2024
  • Hello there! This is a small video I put together to give a quick glimpse into the modding scene and creation of the rework of my mod "Expanded Materials - Metals". I always wanted to share some stuff around in UA-cam and I'm currently seeking for some new projects to work in aside from modding, so I decided to take the chance to upload this video now that I am re-releasing this mod. If you guys liked it I would greatly appreciate your support for this small channel belonging to a person who can't get his head around.
    Check my book: shorturl.at/BbYJU
    Discord: / discord
    Ko-Fi: ko-fi.com/argon
    Patreon: / argon3
    GitHub: github.com/The...
    Instagram: / theoriginalargon

КОМЕНТАРІ • 74

  • @dragonturtle2703
    @dragonturtle2703 5 днів тому +1

    I'll definitely look into your mod, and try to keep an eye on the channel.

    • @theoriginalargon
      @theoriginalargon  4 дні тому +1

      Thanks! I definitely have plans to make other videos. I hope I can make them interesting as well.

  • @DanishCreeper
    @DanishCreeper 11 днів тому +16

    Loved the metals expanded series. Can't wait to start using it again

  • @Harkmagic
    @Harkmagic 6 днів тому +1

    I can't wait for the other Expanded Materials mods.

  • @LayneBenofsky
    @LayneBenofsky 10 днів тому +2

    CE?
    j/k! :D I love your work, Argón! Thank you for sharing your new version with us!

    • @theoriginalargon
      @theoriginalargon  8 днів тому

      I'm glad you like it! I hope I'll be able to update the rest in a shorter period of time.

  • @chrism.1421
    @chrism.1421 7 днів тому +2

    4:00 with 75 hp, 10 hp is ~13% and 11 is ~15%. I suppose a 14% lead knife is an impossibility with this mod.

    • @theoriginalargon
      @theoriginalargon  7 днів тому

      That makes sense actually. I guess I didn't stop to do the math.

  • @GavLikesOpera
    @GavLikesOpera 8 днів тому +1

    Oh this is amazing. Reminds me a lot of GregTech: New Horizons for Minecraft. I'll definitely check this out

  • @joshuagraham1800
    @joshuagraham1800 10 днів тому +1

    Nice I think I may use this mod in my future dino world game

  • @notdoppler9833
    @notdoppler9833 7 днів тому +1

    Argentinian mate, based

  • @xenomorph5022
    @xenomorph5022 7 днів тому +2

    800 mods? i only have 70-150 mods installed... and i thought that was a lot...

    • @theoriginalargon
      @theoriginalargon  7 днів тому

      Well, you're kinda like me xd. But I can say for sure I've seen players play with around 800. They have shown me their lists and I almost went insane.

    • @xenomorph5022
      @xenomorph5022 6 днів тому

      @@theoriginalargon holy cheese. What kind of Nasa Supercomputer do they have? if i go over atleast 100 mods it takes forever to load rimworld..

    • @theoriginalargon
      @theoriginalargon  4 дні тому

      @@xenomorph5022 They usually just wait all the time it takes to load. Or at leas that is what I used to do before I had my current PC lol

  • @Ottertuber
    @Ottertuber 10 днів тому +1

    Can I make it out of metallic fish?

  • @tefnutofhoney2832
    @tefnutofhoney2832 9 днів тому +3

    Im so torn on this mod after using it for a while today. I love extra metals, but making steel harder to access, even slightly, messes up progression in most other mods.
    Its no game breaker, however. Its, workable.
    Specifically, my only problem was making helixien gas pipes from that mod, which were picky about only the types of steel.

  • @axcelmcaver4009
    @axcelmcaver4009 10 днів тому +8

    My Industrial Steampunk playthrough is finally getting completed. Many thanks for the new Mod updates Argon

  • @slyvern7350
    @slyvern7350 5 днів тому +2

    Your expanded materials mods are always on my list of mods. 👍

  • @dopeman6176
    @dopeman6176 10 годин тому +1

    this is definitely getting added next playthrough more things to spice up the game with

  • @TheTSense
    @TheTSense 10 днів тому +2

    How am I sub number 11? Anyway I still remember making sandbags out of steel.

  • @KPoncho
    @KPoncho 7 днів тому +2

    Fantastic video explaning the mod. I wish more modders would do this sort of thing from time to time, explain not only the mod's features, but also the design process. I've been working on a few mod and was wondering what sort of resources could I use to learn how to code C#, that stuff scares me. Great job on the video

  • @epicdestroyer223
    @epicdestroyer223 5 днів тому +1

    i love rimworld modding especially when it makes my entire game turn gray or have my research button disappear a new weird interaction seems to happen every playthrough even after 1300 hours

  • @TherealbigO1
    @TherealbigO1 10 днів тому +5

    Thanks for the rundown on how patching works. Theres alot of unseen work that goes into coding these mods and seeing someone actually address the 800 modlist elephant in the room lets new modders know what they're in for if they're coding for mass appeal. So much work so weirdos (like myself) using mods that add a bunch of resources (Grimworld 40k for ex.)can have a more immersive experience. Thank you for your work!

    • @theoriginalargon
      @theoriginalargon  9 днів тому

      I'm glad you appreciate it! I was thinking of doing modding tutorials in the future, stay tuned if you're interested 😄

  • @Larzang
    @Larzang 7 днів тому +2

    Hey, I've seen some of your Workshop material! Very interesting stuff! 👍

  • @ramboturkey1926
    @ramboturkey1926 7 днів тому +1

    hope some one can make an ai patcher that would be cool but resource dictionary works fine for me

  • @arthuralpaca
    @arthuralpaca 7 днів тому +1

    Alguém curte muito um mate. Abrazos desde Brasil!

  • @Magnus181
    @Magnus181 11 днів тому +2

    How does the lead poisoning interact with wasters and similar pawns? Do you plan to update your stoneworking mod? How does autopatching work with bionics mods?

    • @theoriginalargon
      @theoriginalargon  10 днів тому +2

      Lead poisoning takes in consideration a pawn's toxic environment resistance stat, that means, if the pawn has 100% of it, like I think wasters do, then they'll be immune to it basically. I do plan to update all my other material mods as well; stonecutting mod will be the next one and it'll probably be quicker since it doesn't need as much rework as this one, also most of the coding I did for this mod can be re-used for the others. Autopatching simply targets some items like bionics, weapons or armor and tries to modify their costs based on the materials they require.

  • @sousagethe3rd
    @sousagethe3rd 4 дні тому +1

    DEFINITELY adding this to my brutal rim playthrough, having to actually work to get my materials. Excellent mod!

    • @theoriginalargon
      @theoriginalargon  2 дні тому

      Glad to hear you like it! I'm gonna try to keep delivering more material mods in the future

  • @rudesthazard5769
    @rudesthazard5769 3 дні тому +1

    I love this mod. Cool to hear your process too, thanks for sharing

    • @theoriginalargon
      @theoriginalargon  2 дні тому

      That's exactly the topic I want to address in my next video!

  • @doid3r4s
    @doid3r4s 7 днів тому +2

    I've always loved your mods, cheers from Brazil!

  • @SRMC23
    @SRMC23 7 днів тому +1

    TQM Argón, mi lista de mods se siente vacía sin Expanded Materials unu

  • @ramboturkey1926
    @ramboturkey1926 7 днів тому +2

    love the art style of your mods can't wait for plastics to return

  • @YukonHexsun
    @YukonHexsun 7 днів тому +1

    I was wary of this mod for compatibility issues, but with how it's described now, I think it should be fine. Especially since you mentioned the very mod I was worried about, Save our Ship 2.

  • @wolven122
    @wolven122 7 днів тому +1

    Leaving a comment to help with the algorithm

  • @crockett5
    @crockett5 6 годин тому

    I will down load this because I like making my game harder but I can't use it at the moment because I've successfully made my game too hard combat wise.. lol
    Just curious will this work with Combat Extended for making ammo, guns and armor?
    btw for your youtube channel, a niche you might think about because I don't think anyone else does it. Making videos on how to mod RimWorld might do well. I know I'd watch them

  • @hinturi4293
    @hinturi4293 7 днів тому +1

    this mod with z-levels (if it was continued) would turn rimworld into an amazing game

    • @theoriginalargon
      @theoriginalargon  7 днів тому

      I believe Vanilla Expanded has some small plans of doing something similar with a mining mod, but I'm not sure at all how will they do it if they do, but the idea is great.

  • @TalesoftheRim
    @TalesoftheRim 3 дні тому +1

    Ooooo. I saw the christmas mod in the video. Any chances we will see an update on that guy? I use it every year regardless if its outdated and throws codes. xD

    • @theoriginalargon
      @theoriginalargon  2 дні тому +1

      Sure thing! This christmas I'll update it! Expanded Materials - Christmas is like a yearly project

    • @TalesoftheRim
      @TalesoftheRim День тому

      @@theoriginalargon Awesome! Super excited. Need it for my annual Christmas video. 🤣

  • @censoredgrunt3969
    @censoredgrunt3969 8 днів тому +1

    4:35 what is the mod you are using for the crafting bill tab???

  • @Nemesis-crest
    @Nemesis-crest 10 днів тому +1

    Lead mining slave labour

  • @iwanttobetankman4260
    @iwanttobetankman4260 3 дні тому +1

    Is this mod going to be compatible with the medieval overall mod and combat extended?

    • @theoriginalargon
      @theoriginalargon  2 дні тому +1

      Combat Extended tends to patch the mods on their end. I will try to address as much as I can, but ultimately I'll hope that they patch it as they did with the previous edition, since I don't use CE I don't know if I'll be able to provide an accurate patch. Regarding Medieval Overhaul, I'll add compatibility for the resources to be interchangeable, though the best way to address the duplicates is by using Resource Dictionary, an awesome mod that allows you to de-clutter your game.

    • @iwanttobetankman4260
      @iwanttobetankman4260 2 дні тому

      @theoriginalargon yoo that's dope man. I do also think that their should be an option to craft sterile tile with silver as silver is actually what's used for sterile materials.

  • @Misterdino6984
    @Misterdino6984 День тому

    Esto con Rimfeller esta guapisimo, aunque sospecho que el grupo de vanilla expandes hara algun mod relacionado con la mineria y multiples pisos

  • @elkillo7420
    @elkillo7420 10 днів тому +2

    what is that command wheel? thats looks awesome. Alos love the mod, been using it for a while and was sad it was not 1.5

    • @theoriginalargon
      @theoriginalargon  9 днів тому

      It's called "Dubs mint menus" I think. It's a very neat mod that makes menus so much cleaner and practical.

    • @ramboturkey1926
      @ramboturkey1926 7 днів тому

      can confirm its awsome i have mine bound to mouse 5

  • @Handles_arent_a_needed_feature
    @Handles_arent_a_needed_feature 10 днів тому +2

    What about high carbon steel

    • @theoriginalargon
      @theoriginalargon  8 днів тому

      Well, you can think of tempered steel like that. I didn't want to add a lot of variations, and tempered steel seemed better because it was medieval-friendly.

  • @themagicalbeast6188
    @themagicalbeast6188 7 днів тому +2

    Love the tribal medicine

  • @CachorraoBR3653
    @CachorraoBR3653 8 днів тому +1

    I love your mods!

  • @sircalcastex5686
    @sircalcastex5686 9 днів тому +1

    great stuff my dear creator :D

  • @aludis
    @aludis 10 днів тому +1

    who are you and why are you in my feed?

  • @pizz2101
    @pizz2101 10 днів тому +1

    Could you share your modlist?

    • @theoriginalargon
      @theoriginalargon  8 днів тому

      drive.google.com/drive/folders/1o0V88g-T_6RJt8oC27NoniC9AGgmbjBM?usp=sharing
      The one that says "industrial" is the one I'm using in the video.

  • @chimb9627
    @chimb9627 8 днів тому +1

    How tf do i get coal. Im certain it was in my starting area and minable. But now I cant find any anywhere. Is this a bug?

    • @theoriginalargon
      @theoriginalargon  8 днів тому

      You can indeed find it at your starting location. Not all starting scenarios will have it though. Sometimes you can get really unlucky and not find it mineable at your starting location.

  • @agelesscuriosity5997
    @agelesscuriosity5997 7 днів тому

    I enjoyed your breakdown of how the mod was made very much. I enjoying seeing it from another perspective.

  • @1urie1
    @1urie1 9 днів тому +5

    8:20 mmm yes the forbidden mod spotted

    • @theoriginalargon
      @theoriginalargon  8 днів тому +2

      It's there for a compatibility test with another mod, I swear!😨

    • @alecz3843
      @alecz3843 7 днів тому +1

      @@theoriginalargon THE RIM WHAT MOD

    • @humanperson9443
      @humanperson9443 7 днів тому

      So like, where did you download

    • @SirGrimm
      @SirGrimm 6 днів тому +1

      @@humanperson9443 lovers lab