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Argón
Argentina
Приєднався 21 вер 2018
Hello there! I'm Argón (well... that's not actually my real name 🐺)
Here, you'll find a little bit of everything-all the things that I enjoy doing. From RimWorld modding, art projects, videogames, comics and books, I’m all about sharing whatever creative endeavor I think is cool 😎. If you enjoy watching someone juggle a bunch of passions and just have fun with it, you're in the right place.
Subscribe and join the ride-maybe I'll make this a viable career and you'll be my first students 📖
Here, you'll find a little bit of everything-all the things that I enjoy doing. From RimWorld modding, art projects, videogames, comics and books, I’m all about sharing whatever creative endeavor I think is cool 😎. If you enjoy watching someone juggle a bunch of passions and just have fun with it, you're in the right place.
Subscribe and join the ride-maybe I'll make this a viable career and you'll be my first students 📖
Rimworld Mod Overview | Expanded Materials - Metals
Hello there! This is a small video I put together to give a quick glimpse into the modding scene and creation of the rework of my mod "Expanded Materials - Metals". I always wanted to share some stuff around in UA-cam and I'm currently seeking for some new projects to work in aside from modding, so I decided to take the chance to upload this video now that I am re-releasing this mod. If you guys liked it I would greatly appreciate your support for this small channel belonging to a person who can't get his head around.
Check my book: shorturl.at/BbYJU
Discord: discord.gg/WABUmYYeW7
Ko-Fi: ko-fi.com/argon
Patreon: www.patreon.com/argon3
GitHub: github.com/TheOriginalArgon
Instagram: theoriginalargon
Check my book: shorturl.at/BbYJU
Discord: discord.gg/WABUmYYeW7
Ko-Fi: ko-fi.com/argon
Patreon: www.patreon.com/argon3
GitHub: github.com/TheOriginalArgon
Instagram: theoriginalargon
Переглядів: 6 088
I will down load this because I like making my game harder but I can't use it at the moment because I've successfully made my game too hard combat wise.. lol Just curious will this work with Combat Extended for making ammo, guns and armor? btw for your youtube channel, a niche you might think about because I don't think anyone else does it. Making videos on how to mod RimWorld might do well. I know I'd watch them
lol thats actually funny
this is definitely getting added next playthrough more things to spice up the game with
Esto con Rimfeller esta guapisimo, aunque sospecho que el grupo de vanilla expandes hara algun mod relacionado con la mineria y multiples pisos
Is this mod going to be compatible with the medieval overall mod and combat extended?
Combat Extended tends to patch the mods on their end. I will try to address as much as I can, but ultimately I'll hope that they patch it as they did with the previous edition, since I don't use CE I don't know if I'll be able to provide an accurate patch. Regarding Medieval Overhaul, I'll add compatibility for the resources to be interchangeable, though the best way to address the duplicates is by using Resource Dictionary, an awesome mod that allows you to de-clutter your game.
@theoriginalargon yoo that's dope man. I do also think that their should be an option to craft sterile tile with silver as silver is actually what's used for sterile materials.
I love this mod. Cool to hear your process too, thanks for sharing <3 On the subject of mod lists, tighter smaller lists are definitely the way to go. You get a more targeted balanced experience that focuses on exactly what you want out of that particular playthrough. Bigger lists are full of so much clutter, redundancy, imbalance, conflict, and bloat distractions that I don't know how people do it lol
That's exactly the topic I want to address in my next video!
Ooooo. I saw the christmas mod in the video. Any chances we will see an update on that guy? I use it every year regardless if its outdated and throws codes. xD
Sure thing! This christmas I'll update it! Expanded Materials - Christmas is like a yearly project
@@theoriginalargon Awesome! Super excited. Need it for my annual Christmas video. 🤣
DEFINITELY adding this to my brutal rim playthrough, having to actually work to get my materials. Excellent mod!
Glad to hear you like it! I'm gonna try to keep delivering more material mods in the future
I'll definitely look into your mod, and try to keep an eye on the channel.
Thanks! I definitely have plans to make other videos. I hope I can make them interesting as well.
Your expanded materials mods are always on my list of mods. 👍
i love rimworld modding especially when it makes my entire game turn gray or have my research button disappear a new weird interaction seems to happen every playthrough even after 1300 hours
I can't wait for the other Expanded Materials mods.
800 mods? i only have 70-150 mods installed... and i thought that was a lot...
Well, you're kinda like me xd. But I can say for sure I've seen players play with around 800. They have shown me their lists and I almost went insane.
@@theoriginalargon holy cheese. What kind of Nasa Supercomputer do they have? if i go over atleast 100 mods it takes forever to load rimworld..
@@xenomorph5022 They usually just wait all the time it takes to load. Or at leas that is what I used to do before I had my current PC lol
this mod with z-levels (if it was continued) would turn rimworld into an amazing game
I believe Vanilla Expanded has some small plans of doing something similar with a mining mod, but I'm not sure at all how will they do it if they do, but the idea is great.
Fantastic video explaning the mod. I wish more modders would do this sort of thing from time to time, explain not only the mod's features, but also the design process. I've been working on a few mod and was wondering what sort of resources could I use to learn how to code C#, that stuff scares me. Great job on the video
I was wary of this mod for compatibility issues, but with how it's described now, I think it should be fine. Especially since you mentioned the very mod I was worried about, Save our Ship 2.
Argentinian mate, based
Leaving a comment to help with the algorithm
I've always loved your mods, cheers from Brazil!
4:00 with 75 hp, 10 hp is ~13% and 11 is ~15%. I suppose a 14% lead knife is an impossibility with this mod.
That makes sense actually. I guess I didn't stop to do the math.
TQM Argón, mi lista de mods se siente vacía sin Expanded Materials unu
Hey, I've seen some of your Workshop material! Very interesting stuff! 👍
hope some one can make an ai patcher that would be cool but resource dictionary works fine for me
love the art style of your mods can't wait for plastics to return
Alguém curte muito um mate. Abrazos desde Brasil!
I enjoyed your breakdown of how the mod was made very much. I enjoying seeing it from another perspective.
Love the tribal medicine
Oh this is amazing. Reminds me a lot of GregTech: New Horizons for Minecraft. I'll definitely check this out
I love your mods!
4:35 what is the mod you are using for the crafting bill tab???
It's called Dubs mint menus
How tf do i get coal. Im certain it was in my starting area and minable. But now I cant find any anywhere. Is this a bug?
You can indeed find it at your starting location. Not all starting scenarios will have it though. Sometimes you can get really unlucky and not find it mineable at your starting location.
great stuff my dear creator :D
8:20 mmm yes the forbidden mod spotted
It's there for a compatibility test with another mod, I swear!😨
@@theoriginalargon THE RIM WHAT MOD
So like, where did you download
@@humanperson9443 lovers lab
Привет!
Im so torn on this mod after using it for a while today. I love extra metals, but making steel harder to access, even slightly, messes up progression in most other mods. Its no game breaker, however. Its, workable. Specifically, my only problem was making helixien gas pipes from that mod, which were picky about only the types of steel.
My Industrial Steampunk playthrough is finally getting completed. Many thanks for the new Mod updates Argon
What about high carbon steel
Well, you can think of tempered steel like that. I didn't want to add a lot of variations, and tempered steel seemed better because it was medieval-friendly.
who are you and why are you in my feed?
I'm general Kenobi
Thanks for the rundown on how patching works. Theres alot of unseen work that goes into coding these mods and seeing someone actually address the 800 modlist elephant in the room lets new modders know what they're in for if they're coding for mass appeal. So much work so weirdos (like myself) using mods that add a bunch of resources (Grimworld 40k for ex.)can have a more immersive experience. Thank you for your work!
I'm glad you appreciate it! I was thinking of doing modding tutorials in the future, stay tuned if you're interested 😄
Could you share your modlist?
drive.google.com/drive/folders/1o0V88g-T_6RJt8oC27NoniC9AGgmbjBM?usp=sharing The one that says "industrial" is the one I'm using in the video.
Lead mining slave labour
Oh, here we go, SUBING
How am I sub number 11? Anyway I still remember making sandbags out of steel.
Nice I think I may use this mod in my future dino world game
what is that command wheel? thats looks awesome. Alos love the mod, been using it for a while and was sad it was not 1.5
It's called "Dubs mint menus" I think. It's a very neat mod that makes menus so much cleaner and practical.
can confirm its awsome i have mine bound to mouse 5
Can I make it out of metallic fish?
I bet you can, with enough effort xd
CE? j/k! :D I love your work, Argón! Thank you for sharing your new version with us!
I'm glad you like it! I hope I'll be able to update the rest in a shorter period of time.
How does the lead poisoning interact with wasters and similar pawns? Do you plan to update your stoneworking mod? How does autopatching work with bionics mods?
Lead poisoning takes in consideration a pawn's toxic environment resistance stat, that means, if the pawn has 100% of it, like I think wasters do, then they'll be immune to it basically. I do plan to update all my other material mods as well; stonecutting mod will be the next one and it'll probably be quicker since it doesn't need as much rework as this one, also most of the coding I did for this mod can be re-used for the others. Autopatching simply targets some items like bionics, weapons or armor and tries to modify their costs based on the materials they require.
Loved the metals expanded series. Can't wait to start using it again