Realistic building destruction effects in blender

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 336

  • @DJChappie001
    @DJChappie001 2 роки тому +575

    You can tell this is a pro Blender tutorial by deleting the cube first to immediately spawn a new cube.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +36

      ;)

    • @thekaiser4333
      @thekaiser4333 2 роки тому +1

      @@AlbinThorburn - Why do you want building destruction?!
      Are you mentally ill?

    • @fash604
      @fash604 2 роки тому +3

      😂😂😂😂😂

    • @CoreRealm
      @CoreRealm 2 роки тому +8

      BRUH, WHY IS THIS EVERYONE? 😂😂😂

    • @RoyalDog214
      @RoyalDog214 2 роки тому +16

      Step 1: Delete Cube
      Step 2: Add New Cube

  • @jordanwright5795
    @jordanwright5795 2 роки тому +33

    Really good tutorial! After 20 years of C4D I finally moved over to Houdini but also have been dabbling with Blender because of the wide variety of low cost add on’s that make Blender a pretty good source of additional tools for almost any pipeline.
    The beauty of this tutorial is that the techniques you demonstrated can be applied to almost any DCC as long as it has basic fracturing and rigid body dynamics. Excellent stuff! Subscribed!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +5

      Thank you! What I like most about blender is that a lot of young people get into 3d because its so available :D

    • @saatvikjha4035
      @saatvikjha4035 2 роки тому

      @@AlbinThorburn I am 9 years old (°~°) :)

  • @localfriendlycloud7720
    @localfriendlycloud7720 2 роки тому +15

    Deleting evrything on the viewport and adding another default cube is the most sadistic thing ive ever seen
    Stand for default cube ✊

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +3

      It has to be done :( many people don't know it but if you don't delete default cube scene crash all the time :(:(:(

  • @Carofason_
    @Carofason_ 2 роки тому +5

    hey I need help when I try to separate by loose parts during 6:48 instead of getting the fractured parts of the building I just separate all the parts of the fence that I joined together at 3:30

    • @_karapitek_
      @_karapitek_ Рік тому

      ++

    • @gabzito_
      @gabzito_ 3 місяці тому +1

      for those who are having the same problem: when applying the modifiers, make sure that the explosion effect is already showing through the cuts. (If you don't understand, don't apply the modifier in frame 0, go to frame 5 later). This way, the blender will not lose its effect.

  • @Ben-st5si
    @Ben-st5si 2 роки тому +10

    Damn that video was soo good! I have not really done much Blender work but I will definetely do that one in the next couple of days! Keep up the work!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +2

      Thank you! Good luck with your blender journey

  • @Franky4795
    @Franky4795 2 роки тому +36

    Bro you the one who made my dream tutorial. I left blender just because when I c tutorials it's always confusing. But I watched you and you know what I can now get back in to blender :) thank you please do more tutorial like that

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +3

      That's wonderful to hear! Keep doing stuff in blender and you'll get really good in no time. I will upload more don't worry ;)

    • @picvs_
      @picvs_ 2 роки тому +1

      salamaleykum oka

    • @Franky4795
      @Franky4795 2 роки тому

      @@picvs_ Valeykum Assalom ✊

    • @Ayogenius67
      @Ayogenius67 Рік тому

      @@picvs_ Waliykum salamu

  • @ShaNa101
    @ShaNa101 2 роки тому +4

    Wow! 1 of best blender tutorial channel on UA-cam! keep up with the good work! Cheers!

  • @michaelwerkov3438
    @michaelwerkov3438 2 роки тому +36

    i would love to see a version of this that uses some geonodes to build up a pseudo frame (i.e. wood or metal frame, "drywall" layer, "concrete" exterior), and then either a geonode or python enhanced selection (or driven by impact from a particle or geometry), that then convert the selection into fracture patterns characteristic of the underlying material.
    the geonodes could automatically solidify the geometry that would be exposed, and then in magic world fracture each of the layers into characteristic sizes and patterns (even cooler if based on the size and speed of the collider).
    EVEN cooler would be some automatic "small particle debris", micro chunk debris, and dust layers, each created at the source of the fracture, inheriting some element of color or something. wild to think blender might actually be able to do this.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +9

      That sounds really cool! I havet looked into geometry nodes just yet, but I've heard that it's pretty powerful. Thanks for the ideas!

    • @Mitroiul
      @Mitroiul 2 роки тому +3

      I mean you're pretty much asking for a complete AAA solution for RB destructions. Don't get me wrong, I'd kill for a course like that on such a complete topic, but don't expect to see something like that up on youtube.
      Also, I think Houdini is much more suitable for what you're looking for. Even though it would be a complete new software to get into if you don't already use it, Houdini offers a ton of built-in tools that make stuff like this so much easier, rather than building all the fundamental blocks yourself through the geometry nodes system.

    • @michaelwerkov3438
      @michaelwerkov3438 2 роки тому

      @@AlbinThorburn oops, just commented almost the same thing on your other video not noticing it was still you lol! I might play around and see if I can get the general principle to work... then maybe pass it off to someone with more quality lol

    • @michaelwerkov3438
      @michaelwerkov3438 2 роки тому

      @@AlbinThorburn also... have you tried the rbd labs addon? I wonder if it would be of any benefit to you

  • @cc.creationz
    @cc.creationz 2 роки тому +1

    Very easy to understand and learn please keep doing these tutorials!!

  • @itsjxomusic
    @itsjxomusic 2 роки тому

    This looks so good omg!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      Thank you!

    • @itsjxomusic
      @itsjxomusic 2 роки тому

      @@AlbinThorburn If you want to create a destroyed building but not animated, can this method be used using the last frame as the object render or would you have to destroy the building by vertices?

  • @Domzdream
    @Domzdream Рік тому +1

    This looks SMASHING!

  • @seanwilson9630
    @seanwilson9630 2 роки тому +31

    This is amazing dude! It shows that you don't need to invest in hudini to create realistic effects. Great tutorial and easy to understand👍

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +11

      I was actually inspired to make this video when I saw a Houdini tutorial covering the same effect:):) Glad you liked it!

    • @edh615
      @edh615 2 роки тому +2

      This is nowhere near realistic but ok

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      @@edh615 It's just a buzzword for the algorithm ;)

    • @edh615
      @edh615 2 роки тому

      @Ops Blac you can use all Houdini features to learn for free and the indie license is cheaper than Netflix around 399$ for two years...

  • @spearcy
    @spearcy Рік тому +4

    If you change your mind later on and decide you want the explosion to start at frame 50, how would you access the control for that after you already applied the modifier?

  • @snipercat7838
    @snipercat7838 4 місяці тому

    When I press the Alt button when selecting animate 8:46 it just makes two arrows pointing up and down.

  • @apeiron24vfx
    @apeiron24vfx 2 роки тому +1

    You are a genius and I really appreciate this tutorial. Please do a car explosion tutorial. Much love from Nigeria

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Good idea! Greetings from Sweden

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Hi! I just uploaded a car destruction tutorial, you may like it :D

  • @dinyx7408
    @dinyx7408 2 роки тому +1

    I have a problem with fracturing the building (Timecode 6:49). When I separate by Loose Parts I`ve just get few really big parts, not fractured cells.
    I`m using blender 3.1.2. Can anyone help me?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      Hmm, that's wierd. Are you sure you applied the modifiers in the right order? You should see lines going across the mesh like you see in the video :)

    • @dinyx7408
      @dinyx7408 2 роки тому

      @@AlbinThorburn I`ll try it again tomorrow and reply you result. Thanks

    • @dinyx7408
      @dinyx7408 2 роки тому

      @@AlbinThorburn Idk why, but when I repeat whole process it do not work again. Then, I decided to record a video and... it WORKED! I hope this is a bug, that will be fixed in next update. Anyway, thank you for really fast help :)

    • @saada.4839
      @saada.4839 Рік тому

      @@dinyx7408 Same problem here, can you tell me what you did?

    • @asyaartseva9719
      @asyaartseva9719 Рік тому

      @@saada.4839 Hi! I didn't understand exactly what the problem was, but when I created a new project and attached an object from a previous project (from the mesh folder (checkbox by default: "select, active collection, instance obj data and localize all") everything started to work. Try it! This won't answer your questions about the problem but it will help at least with this part of the work.

  • @muffo1965
    @muffo1965 2 роки тому +4

    Wonderful, tutorial. Thank you very much!

  • @malice_plays
    @malice_plays 5 місяців тому

    Thanks for the tutorial, very clear and to the point. Well done.

  • @gav1685
    @gav1685 Рік тому +1

    I'm stuck at fracturing, I pressed c but I don't know how to select,

  • @monish929
    @monish929 2 роки тому +2

    Woah!!! Thanks for the video , loved it

  • @sadness212
    @sadness212 2 роки тому +2

    Man, literally, I'm currently working on the same thing 💚 thx theses type of videos always helpful 💚

  • @renaissancemedia4208
    @renaissancemedia4208 2 роки тому +2

    When I go to render, even though I set emitter to be hidden during render, it still shows up. Please help?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Hmm, that's wierd. I don't know why you got that problem ;/

  • @ShijuEdits
    @ShijuEdits 2 роки тому

    everytime i add a subdivision surface it crashes is there a way to fix it

    • @cjh1_yt
      @cjh1_yt 2 роки тому

      Just buy a better gpu

    • @ShijuEdits
      @ShijuEdits 2 роки тому

      @@cjh1_yt i have a 3070

  • @Totallynotgoromajima
    @Totallynotgoromajima 2 роки тому

    in 8:32, blender stop reconizing the edges when i do this. either it blows away too when animated or the animation don´t even happen. why? is it a version problem (i´m using 3.2)? or is it something else?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      It's probably not a version problem, these features have stayed the same for quite some time. I really don't know what your problem is here ;(

  • @3dmonkeybizz
    @3dmonkeybizz Рік тому

    Wow! What an awesome video. Totally hypnotizing. I spent so long in C4D paying for FX like this and now you show us how easy it is in Blender........ for FREE! 😮 Many thanks, Liked and Sub'd.

  • @SB-Boi
    @SB-Boi 2 роки тому +1

    If you convert the faces to triangles you don’t need to worry about making the edges look good

  • @thomasqu9063
    @thomasqu9063 Рік тому +2

    Thanks for the genuinly great tutorial. When you apply the solidify modifier at 7:30 to the fractured section how do you stop the balcony bars from becoming bigger too?

  • @haqemazhar6690
    @haqemazhar6690 2 роки тому

    How to make the building and the balcony as one?I've tried many ways but didnt got it(3:32)

  • @_mohsentaheri_
    @_mohsentaheri_ Рік тому +1

    separate by loose parts not working

  • @yup7242
    @yup7242 Місяць тому

    why isnt my fracture fracturing randomly? iys fracturing as solif objects and not jagged

  • @vlodgoral8258
    @vlodgoral8258 10 місяців тому

    Amazing! will try this out in my next project

  • @RealGaryGibson
    @RealGaryGibson 2 роки тому +4

    I love this effect! I'm going to try to make a wrecking ball hitting it to see how that works.

  • @novanvfx
    @novanvfx Рік тому

    i have a problem while clicking on animate button in physics tab i hold alt button add select mesh it is not adding tick mark

  • @autumnnights4042
    @autumnnights4042 2 роки тому +3

    Great video! It was very helpful!
    I noticed that in 3:35 the Cube.001 and Cube.002 are suddenly not seen and only Cube object is present in the Outliner.
    I followed the steps up until then. It doesn't seem to have disappeared for me as shown in video and all three Cubes are there for me. :(
    Plz do help me if I had done anything wrong in my part. I'm really new to blender. 😓

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +2

      Select all of them, then hit crtl J to join them to one object. Hope this helps!

    • @autumnnights4042
      @autumnnights4042 2 роки тому +1

      @@AlbinThorburn Yes it worked! thank u so much^^ :D

  • @theleagueofwhitekidswither8472
    @theleagueofwhitekidswither8472 11 місяців тому

    Prob one of the best blender tutorials I have ever seen

  • @Maple38
    @Maple38 2 роки тому

    Two questions, firstly why alt click to enable animated? And why not just change from active to passive? Talking about 8:48 btw.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Alt is to apply it to all of the selected objects :) passive would work just as well

  • @TheMarwin123
    @TheMarwin123 Рік тому +1

    hey. Can I keyframe all the objects to be dynamic at the same time? later than fram 1 that is, whitout having to keyframe each one

  • @AndrewPankow
    @AndrewPankow Рік тому

    Building destruction always forgets the rebar and plumbing...
    While the detail is visually stimulating and it's fantastic to see this broken down in Blender, I'm always looking for realism in these VFX tutorials.

    • @Mash-NL
      @Mash-NL Рік тому +2

      So apply what you just learned and add in plumbing and what ever you want. You just need to learn the basic and then go do it yourself.

  • @stephanbored8929
    @stephanbored8929 4 місяці тому

    pretty nice. But when I applied modyfier explode to object, and remowe phisics, I can't seperate by lose elements. Because elements are connected. I'm using blender 4.2. Maybe this is the main issue...

  • @mixmixton
    @mixmixton 7 місяців тому

    hey do you know how to make it not select all the apartments when i do that c select

  • @5ar2n
    @5ar2n 2 роки тому

    if i render this in my laptop
    will explode like the building?

  • @dylanwilliams1879
    @dylanwilliams1879 2 роки тому

    When i make the particle system the dots and later the debris don't show up when im changing the values. why?

  • @michaelwerkov3438
    @michaelwerkov3438 2 роки тому

    this looks really, really good.

  • @VORONETIC
    @VORONETIC 2 роки тому +2

    Woah,Nice one👍👍

  • @imvisuals215
    @imvisuals215 Рік тому

    when u inset the two faces for the door how do u prevent the middle edge from separating the two faces?

    • @SomeGuySpotty
      @SomeGuySpotty 9 місяців тому

      I'm late to this comment, but while insetting, click "i" again to turn off individuals.

  • @muslim9189
    @muslim9189 2 роки тому +2

    WOW 🥺 waiting for this type of tutorial for a long and you made it Thank you Sir.

  • @RealSamuelApostol
    @RealSamuelApostol 2 роки тому +1

    Hey, could you do a tutorial on how you did the bullet hits in Caliber, also the blood from the throat on the knife kill at the end

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      100% that would have been super fun. The knife thing was just some after effects compositing, but the headshots were made in blender

  • @kevinthomas3669
    @kevinthomas3669 2 роки тому +1

    Really cool.

  • @migrantmemoir
    @migrantmemoir Рік тому

    amazing bro, thanks for this

  • @FilmSpook
    @FilmSpook Рік тому

    Excellent, thanks my Brother!!

  • @sorceryi
    @sorceryi 8 місяців тому

    any update for this video ?

  • @federicosgarbi6871
    @federicosgarbi6871 2 роки тому

    I NEED HELP After I apply the Array Modifier on both X and Y and the subdivision when I go on Edit Mode I can only select the orginal Flat and not the others

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      If you select all of them in object mode you can hit Ctrl J to joint them into one object.:)

  • @LuisGomez-nj3pv
    @LuisGomez-nj3pv Рік тому

    i don't get fractured i get the complete structure why ?

  • @saada.4839
    @saada.4839 Рік тому

    How did you separate loose parts and it all divided into small pieces, need help?

    • @spearcy
      @spearcy Рік тому

      In edit mode hit P and click on loose parts.

  • @jameslee9639
    @jameslee9639 2 роки тому +4

    Amazing! A suggestion, I would say another destruction but with metals. Like you know Sc-fi building are mostly made of steel and I wonder how you can pull of a steel wall destruction. I assume some would bend and I do not know how to do that. Thank you!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +1

      Good idea! I think you could achieve an effect like that by using other kinds of constraints. I will definitely look into that. Thanks for the feedback!

    • @jameslee9639
      @jameslee9639 2 роки тому

      @@AlbinThorburn thank you for you time!

    • @StanleyKubick1
      @StanleyKubick1 2 роки тому

      steel tears apart pretty easily from heat, tension and pressure

  • @boerbol9422
    @boerbol9422 2 роки тому

    amazing content. thank you so much

  • @キラキラくりくり頭
    @キラキラくりくり頭 2 роки тому

    Great stuff man. I want to try this out

  • @westernzendara2029
    @westernzendara2029 2 роки тому

    How long can this tutorial take to render ??

  • @pixeldods
    @pixeldods Рік тому

    the fracture method doesn't work for me, it doesn't separate by loose parts

    • @troyshi297
      @troyshi297 Рік тому

      yo have you change your start frame? try set the partical system both frame start and end at 1, then apply the modifier

  • @austinbentley9599
    @austinbentley9599 8 місяців тому +1

    Great video! How can I control when the explosion begins? Like, if I wanted to do a camera move first, then explosion, etc.

    • @masterofvon07
      @masterofvon07 22 дні тому

      Maybe simulate the camera move, cut that when you want the explosion, then bake the explosion starting at the frame you ended at, then edit them together later?

  • @maybuchacho2426
    @maybuchacho2426 Рік тому

    Good job but how can I hide my cracks from the wall before the explosion for good rander

  • @عباسالمعموري-ط2ق
    @عباسالمعموري-ط2ق 2 роки тому

    how twoo add smok and fire and dust at explosion

  • @bibhusanbasnet7085
    @bibhusanbasnet7085 2 роки тому

    Separate by Loose parts doesn't seem to work ...

  • @darkmallet7233
    @darkmallet7233 2 роки тому +1

    But are the separated piece's noticeable before the the destruction or does it blend seamlessly

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      They blend in nicely :) but as soon as you start the simulation they kinda explode out because they collide with each other.

    • @darkmallet7233
      @darkmallet7233 2 роки тому

      @@AlbinThorburn So it might best to make like two separate simulation or to have like a copy and at the point where the simulation starts you swap them out

  • @user-bb7zy8pf3h
    @user-bb7zy8pf3h Рік тому

    Hi,amazing toutorial and very good step by step explenation of what's on the screen. I have an issue though, when i'm done and i want to render the animation as soon as i hit the F12 key the Icosphere pops out and ruins the final product. How can i hide it effectively so it won't show while rendering? Thanks!!!!

  • @rogerramjet2656
    @rogerramjet2656 2 роки тому

    Very cool. Thank you

  • @CmanXP
    @CmanXP 2 роки тому

    Excellent video, my friend. Subbed 👍

  • @PowerWildMetal
    @PowerWildMetal 2 роки тому +1

    It looks great but some parts are going through the building while falling and one is stuck and glitched

    • @simongravel7407
      @simongravel7407 2 роки тому

      I wish Blender was good for this type of stuff but I always notice jank.

  • @omnianti0
    @omnianti0 2 роки тому

    why to use semi random fracture instead of brick that will look more realistic

  • @yahyagholampoor8776
    @yahyagholampoor8776 Рік тому

    Hi thank for tutorial. We can send real time destruction to unreal?

  • @SumNumber
    @SumNumber Рік тому

    What an easy way to make buildings . :O)

  • @DeputyChiefWhip
    @DeputyChiefWhip Рік тому

    Nice, is it possible to just save out the last frame as a model? I need a destroyed area for a game scene, nit a full anim.

  • @ianmcglasham
    @ianmcglasham 2 роки тому

    Good stuff!

  • @kingvfxstudio
    @kingvfxstudio Рік тому

    you are great bro

  • @apeiron24vfx
    @apeiron24vfx 2 роки тому

    After applying the solidify modifier to one piece, I used the copy attribute, and I got some weird geometry collapse especially wall that for the + sign. Any idea what I'm getting wrong?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Hi! Make sure to copy the modifiers to all of the pieces first, then apply visual geometry to mesh (on the "ctrl A" popup menu)

  • @gamerzstencils6266
    @gamerzstencils6266 11 місяців тому

    WOW pretty awesome

  • @itsparth7634
    @itsparth7634 2 роки тому

    can you please provide this blender file, blown away by your work.

  • @Karwingop
    @Karwingop Рік тому

    After copying attributes copying modifier all my pieces get weirdly deformed

  • @Raj_K_C
    @Raj_K_C 2 роки тому

    Very nice subscribed 👍

  • @Ohotina
    @Ohotina 2 роки тому

    Thank you 🙏

  • @skyr3ssaep
    @skyr3ssaep 4 місяці тому

    thank you sm

  • @matejivi
    @matejivi 2 роки тому

    nice technique!

  • @sahilmakrani4856
    @sahilmakrani4856 2 роки тому

    What is your pc info ?

  • @mayamina1931
    @mayamina1931 Місяць тому

    why u have very low quality for your video

  • @عباسالمعموري-ط2ق
    @عباسالمعموري-ط2ق 2 роки тому

    good work but two add dust at explosion thank you very much

  • @djC653
    @djC653 2 роки тому

    I tried to use the Array Tool addon for this but didn't work it only allowed me to subdivide the OG building not the 4x6 one. So Array modifier is the way to go. We'll see how the next part goes.

    • @djC653
      @djC653 2 роки тому

      is it me or do others see disasters on tv and try to see whats going on to use in future projects? But still feeling the gravity of the situation.

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +2

      It's a sensitive topic but yeah, art is always inspired but the surrounding world at that time. Of course there's a line when something becomes distasteful, and people are going to disagree on where that line goes.

  • @epiccgi7475
    @epiccgi7475 2 роки тому

    thanks for the tutorial for this.

  • @shadow443
    @shadow443 2 роки тому +2

    Change the explosion in the shape of a hand and you can recreate the scene from "Kung Fu Hustle."

  • @Blumoon_Art
    @Blumoon_Art Рік тому

    Hey ! It looks aswesome !
    Can I do this and somehow save the mesh in the final state of the explosion as the static default mesh ?
    I would like to try make building like this and import them in unreal with the destruction done. Is it viable to do so ?

  • @elissitdesign
    @elissitdesign 2 роки тому

    This tutorial video thumbnail was buried between a bunch of news channels covering the Ukraine/Russia war showing the destruction, I found it strange 😞
    I have a old coworker that has since moved on to work at a studio in Canada that does VFX for the Marvel universe. His specialty is in destruction and their industry the houses primarily use Cebas Thinking Particles and Houdini for stuff that needs custom Python scripting tools. One thing I noticed that would really help with the sell of destruction is having splintering lumbar layered in your geo where your fractures are essentially stretched in the long direction. Checkout the video example on his website and you'll see what I mean.
    Sick tutorial nonetheless!

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Hey, thanks for the tip! That's wierd that youtube would bundle it together like that. I love making effects like this for short films but it's absolutely devastating seeing stuff like this in real life.

  • @scottlee38
    @scottlee38 2 роки тому +2

    Nice!
    We need more like this!

  • @xaviergouyer5371
    @xaviergouyer5371 2 роки тому

    Thanks for that nice and clear tutorial, I have a question : Why didn't you use the Cell fracture to get all the pieces of the center of the building ?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Great question! Mostly because cell fracture is really picky when it comes to how you make the geometry, if I would just cell fracture this building it would leave loads of ugly artifacts. Allso because this method is faster, and it gives uneven edges! :)

  • @isaacmiro
    @isaacmiro 2 роки тому

    A suggestion, make the rest of the building a passive rigid body

  • @Bookofwords
    @Bookofwords 2 роки тому

    What I've always wondered is... why don't most blender users do what I do and just save the startup to have nothing in it at all? then theres nothing to delete before beginning lol

  • @beans_mister
    @beans_mister 2 роки тому

    How did you group the cubes?

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      I'm not sure I understand your question :/

    • @beans_mister
      @beans_mister 2 роки тому

      Before 3:34, the other objects were different cubes and after the are one. I was wondering how to do this?

  • @Firmansyah_official
    @Firmansyah_official 2 роки тому

    Amazing

  • @dominant_mastermind
    @dominant_mastermind 3 місяці тому

    Can my potato laptop hold this? (Modern HP Laptop)

  • @BlueprintScience
    @BlueprintScience 2 роки тому

    Great tutorial; very helpful... But maybe blowing up apartment buildings is in pretty poor taste given recent events

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому

      Yeah I thought about that aswell :/ I hope it's not too bad...

  • @bcgames92
    @bcgames92 2 роки тому

    thank you

  • @madslundbek6847
    @madslundbek6847 2 роки тому +9

    this tutorial is fantastic, but I'm not very experianced with texturing, so it'd be wonderful with a part 2

    • @AlbinThorburn
      @AlbinThorburn  2 роки тому +3

      I'll definitely cover texturing in future videos, but on this one I wanted to keep it simple. You can check out my wall destruction video, I do some texturing in that one!

    • @spearcy
      @spearcy Рік тому +1

      ​@@AlbinThorburn I saw the wall destruction video and the texturing part, but I can't apply textures using that example in this building destruction scenario. If I add a building facade texture, the faces of the fragments end up with a different scale as the part of the building that remains standing. Also, I think we'd want the inner sections that get exposed after the explosion to look different than the exterior. I'm thinking that, unlike in the wall destruction case, for this case it might be better to texture the whole building before applying the quick explode effect. But I wondered if you'd use a different approach.