How I Destroyed the Leaning Tower of Pisa (IT) - Blender Non Tutorial

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 183

  • @RaffoVFX
    @RaffoVFX  Рік тому +2

    PATREON for support and tutorials!
    www.patreon.com/RaffoVFX

  • @pizola3285
    @pizola3285 Рік тому +68

    Even though I just use Houdini I like how Blender is caching up with these addons. I used to help the rbdLab guys with some notes regarding constraints. I am glad they are doing good :D

    • @RaffoVFX
      @RaffoVFX  Рік тому +9

      thanks for contributing!
      The work behind the whole constraints system in the addon is just next level !
      However, Im always wondering, from where da hell they took inspiration when they created Houdini ? xD

    • @pizola3285
      @pizola3285 Рік тому +4

      @@RaffoVFX they probably took inspiration from wizards or smth hahahaah

    • @LandHooman
      @LandHooman Рік тому +1

      Oh hey

    • @pizola3285
      @pizola3285 Рік тому +1

      @@LandHooman So long

    • @AmberSantana-is3dq
      @AmberSantana-is3dq Рік тому

      Blender has surpassed Houdini

  • @cffilmmaker
    @cffilmmaker 4 місяці тому +2

    the sound delay from the impact was a nice touch

    • @RaffoVFX
      @RaffoVFX  4 місяці тому +1

      i was pretty uncertain on hot to handle it, but yeah its a must :) thanks!

  • @user-sl309jd90
    @user-sl309jd90 Рік тому +5

    Good work! It's odd at the beginning how the pieces just pop out suddenly. The smoke also comes out too abruptly at the end. It should rather spread much earlier before the crumbling rocks are shown. Another thing could be also the smoke seems to be too fast and heavy in a way that they look like dry ice on a smaller scale like table. I would also remove the mid scale turbulence(or slow down the noise speed) and increase fine scale disturbance a lot. Instead you could art direct big chunks of smoke blooms to prevent them from evenly spreading maybe. Lastly they dissipate too fast in my view

  • @dudagfx
    @dudagfx 9 місяців тому

    I recently started learning RDB Lab and i'm constantly amazed at the ammount of control it gives. Videos like this one are super helpful and eye opening!

    • @RaffoVFX
      @RaffoVFX  9 місяців тому +2

      Thank you very much, much appreciated. RBD Lab is loads of fun !

  • @RedHedDes
    @RedHedDes Рік тому +25

    Yoooo yes, amazing video. I love your use of blender as a compositing tool- I think it often goes underutilized how easy it is to mix 2d and 3D, especially with eevee renders.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thank you for your feedback :) mixing 2d and 3d elements especially has a lot of potential

  • @نادرالكدم-س9ن
    @نادرالكدم-س9ن Рік тому

    man you change everything on my mind. what a legend

  • @visartema
    @visartema 8 місяців тому +2

    Amazing VFX man. If you could have only added car alarms FX after the bang, it would a cherry on the top. Bravo!

    • @RaffoVFX
      @RaffoVFX  8 місяців тому

      True that, thank you!

  • @marioCazares
    @marioCazares Рік тому +1

    Great result!

  • @dude3d
    @dude3d Рік тому

    That’s cool my friend ❤️

  • @faustoart
    @faustoart 5 місяців тому

    amazing job, love the result!!

    • @RaffoVFX
      @RaffoVFX  5 місяців тому

      Thank you! Should do more of these:)

  • @ProductionCrate
    @ProductionCrate Рік тому +1

    absolutely awesome video, packed with so many great tools and workflow tips

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you! You rock!

  • @bUildYT
    @bUildYT Рік тому +1

    Very very cool, do u know a tutorial where every single klick is shown? For example im and ex porting things in out embergen?

  • @ЯковАндреевич-н8х

    amazing tutorial mate

  • @razoredgefilms7391
    @razoredgefilms7391 4 місяці тому

    Can you make a tutorial on how you simulated the smoke in Embergen 🙏

  • @sdhpCH
    @sdhpCH Рік тому

    Cool result. One suggestion: To add even further realism never forget about the delay with sound that distance creates. You SEE the demolition first, the sound comes a bit later to your ears. So it would be even more realistic if you add a delay to when the sound starts.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thanks mmm didnt I put the sound already delayed ?

    • @sdhpCH
      @sdhpCH Рік тому

      @@RaffoVFX Yes you did. At least with the bassy crash sound. Sound travels 333 meters a second. Not too sure that delay is enough though? Nevermind. Awesome job anyways, this is just nitpicking from my side. Don't worry too much about it.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      @@sdhpCH oh I actually appreciate to hear point of views! Maybe the big impact is correct, and instead the initial small debris falling is just coming too early lol

  • @PizzaDelivery4uProductions
    @PizzaDelivery4uProductions 3 місяці тому +2

    The leaning tower smoked too much lean and leaned a little too much.

  • @malorum
    @malorum Рік тому +3

    This is amazing! Great work! If it's supposed to be like a drone/helicopter shot I might even slow down the camera a bit and then put a muffled delay on the sound of the tower collapsing maybe just a dull boom. But that's just a sound thing, the VFX are amazing. Blender is amazing!

  • @Rizippokharel
    @Rizippokharel Рік тому +1

    Can you suggest any tutorial for Blender to embergen workflow similar to yours? Cuz I'm having problems with Exporting alembic file, and inside Embergen too !!

  • @yuniorfrometa4749
    @yuniorfrometa4749 Рік тому +1

    amazing video

  • @FunnyAmprsar
    @FunnyAmprsar Рік тому

    This is crazy level stuff, wottt

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thanks :) this was so fun to make

  • @steelej_fx
    @steelej_fx 6 місяців тому

    btw the problems with the particles goin in the air can be solved with settings the normal speed to 1m/s, this will follow the direction of the other particles/interactions.

    • @RaffoVFX
      @RaffoVFX  6 місяців тому

      lol no. Normal velocity makes the problem worse and the final result weird.
      I set it always on zero.

    • @steelej_fx
      @steelej_fx 5 місяців тому

      @@RaffoVFXi have had opposite experiences but all good!

  • @parthchotaliya3468
    @parthchotaliya3468 Рік тому

    awsome!!!! KEEP PUSHING

    • @RaffoVFX
      @RaffoVFX  Рік тому

      much thanks:) next I want to do some massive destructions lol

  • @razoredgefilms7391
    @razoredgefilms7391 4 місяці тому

    Great Job

  • @francescof.3317
    @francescof.3317 Рік тому

    Great job!

  • @TrueXiarno
    @TrueXiarno Рік тому

    What is your node graph for Embergen?

  • @alimkotwal5876
    @alimkotwal5876 Рік тому +1

    Bro what is your pc specifications 💯

  • @TheFunDimension
    @TheFunDimension Рік тому

    WTF is an “embergen” and the other new stuff. How did you get rid of the smoke with the empty? So many questions!

  • @gioeleranallo2524
    @gioeleranallo2524 Рік тому

    Sei fortissimo, grande

  • @crovfx44
    @crovfx44 Рік тому

    Amazing tutorial, really helpful and detailed. I was just wondering can you add the smoke in embergen based on the moving meshes, on their velocity? I so not want embergen right away to start emitting smoke from all parts of the mesh. Thanks in advance for anyone who will answer.

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      Yes, using frozen particles, they are triggered by the speed of every single piece of your alembic! This is exactly what Im experimenting a lot in the last weeks

    • @crovfx44
      @crovfx44 Рік тому

      @@RaffoVFX Thanks a lot for the answer, I will try and experiment with frozen particles :)

  • @ShivKachiwala
    @ShivKachiwala Рік тому +1

    Wow! Amazing work! Thanks for sharing your workflow!

  • @AKVisuals
    @AKVisuals Рік тому

    Damn this is alot of work but the result def was worth it!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      thanks :) the process is actuallty a lot of fun. The hard part is making a breakdown like this!

    • @AKVisuals
      @AKVisuals Рік тому

      oh yea i can imagine the process of reverse enginerring a bunch of project files haha @@RaffoVFX

  • @09591000
    @09591000 Рік тому

    Just Awesome. 🍻

  • @red4666
    @red4666 Рік тому +1

    why doesn't rbd simulation use your gpu?

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      All softwares in the world unfortunatly use the CPU for rigid bodies simulations ... which is very annoying.
      (Embergen is gpu based, but it doesnt do rigid bodies simulations).
      Hopefully its now a good time to make a GPU based destructiongen software from scratches, anybody ?

  • @lipumohanty3775
    @lipumohanty3775 Рік тому

    @Raffoo vfx bro do you have a full tutorial on blnder which covers in patreon?

    • @RaffoVFX
      @RaffoVFX  Рік тому

      What do you mean exactly? my Patreon is full of tutorials, check them out. Mainly about the vfx stuff that I do usually

  • @mamunurrashidnahid1007
    @mamunurrashidnahid1007 Рік тому

    can you please provide the footage link?

  • @SumNumber
    @SumNumber Рік тому

    Noooo ! I just learned it is not Pizza but Pisa and now you destroy it ! Well....thanks . :O)

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      TORRE DI PIZZA xD omg 🤣

    • @SumNumber
      @SumNumber Рік тому

      @@RaffoVFX Si ! Monte Bello ! :O)

  • @lokosstratos7192
    @lokosstratos7192 Рік тому

    how cool is that!

  • @StarkRaveness
    @StarkRaveness 8 місяців тому

    Excellent content. I reckon you should render it out with a close-up, all that hard work cant really see the results. :)

    • @RaffoVFX
      @RaffoVFX  8 місяців тому

      Thank you:) Well making this work for a decent close up would mean investing 2x the time and computer source unfortunatly

  • @tedonieuwenhuis6707
    @tedonieuwenhuis6707 Рік тому

    amazing!

  • @asrafulalam1025
    @asrafulalam1025 Рік тому

    Excellent job. Love this vdo. I don't know blender and I want to learn, need your help

  • @dbcontre
    @dbcontre Рік тому

    SO COOL!

  • @tobymdev
    @tobymdev Рік тому

    Once the fracture is applied i cant find a way to retry another pattern.
    How do you undo the frature operation?

    • @RaffoVFX
      @RaffoVFX  Рік тому

      what I do usually is to save a backup file before starting the fracture, is the easiest and most painless way to go back quickly.
      However, if you need to reuse the original object, you can find a backup in the "originals" collection of rbdlab

  • @AneeshArts
    @AneeshArts Рік тому

    Final Result sure Worth the Work!! Awesome Work!!

  • @rajendrameena150
    @rajendrameena150 Рік тому

    How you add sound.

  • @itellyouforfree7238
    @itellyouforfree7238 Рік тому +1

    This is awesome! The speed of the collapse is maybe a bit too fast, but I understand that it helps reduce the render time :D

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      haha its always very tricky to guess a realistic speed for a big scale simulation

    • @itellyouforfree7238
      @itellyouforfree7238 Рік тому

      @@RaffoVFX Setting the scale of the simulation right should help. The tower is approximately 57 meters high. If the gravity is also set correctly, then the falling speed should be somehow reasonable i guess

    • @RaffoVFX
      @RaffoVFX  Рік тому +2

      @@itellyouforfree7238 here is something curious : 3d simulations of buildings with real life scale in Blender always look too much slow xD so I always tweak a lot the scale togheter with the rigid body world speed, is tricky xD

  • @deusmax
    @deusmax Рік тому

    che capata! belllo

  • @만봉-b7g
    @만봉-b7g Рік тому

    I'm subscribing, but I'm new to Blender. where can I see "the world blender"?

    • @RaffoVFX
      @RaffoVFX  Рік тому +2

      Just search for "PISA TOWER TUTORIALS LIST" in youtube membership, and read the description.
      Everytime I upload a tutorial on Patreon it will be posted also on Join Membership in the same day :)

  • @antonios5572
    @antonios5572 Рік тому

    Bellissimo!

  • @kunemann
    @kunemann Рік тому

    This tutorial is of amazing quality! Thank you very much!

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      thank you, much appreciated:)

  • @ExplorerOfTheGalaxy
    @ExplorerOfTheGalaxy Рік тому +4

    Great! But I think the dust is a lot faster than it should be..

  • @evansojuka1399
    @evansojuka1399 Рік тому

    Amazing❤❤❤

  • @rajendrameena150
    @rajendrameena150 Рік тому

    How much it took from scratch to finish

    • @RaffoVFX
      @RaffoVFX  Рік тому

      mmm difficult to say, since I worked on it on spare time

  • @crypt0sFX
    @crypt0sFX Рік тому

    Very nice breakdown!

  • @SHTALKS
    @SHTALKS Рік тому

    Have you a paid Course?

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      hi, tutorials are available in my patreon, check it out!

  • @MouseGoat
    @MouseGoat Рік тому

    I mean you work of art is amazing but it also really highlights how hard it is to get CG to look real.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      so true, cant imagine how many iterations they do in big budget movies (and they still look mostly CGI tbh)

  • @GamePlay_452
    @GamePlay_452 Рік тому

    Какая у тебя видеокарта

  • @durgesha89
    @durgesha89 Рік тому

    Awsome

  • @JHMFX
    @JHMFX Рік тому

    Cool!!

  • @RayOddname
    @RayOddname Рік тому +1

    Sei veramente un grande! God tier tutorials as always!

  • @mohits773
    @mohits773 Рік тому

    create combination of rbdlabs and embergen tutorial

  • @stefanotoneatto9045
    @stefanotoneatto9045 Рік тому

    Awesome, great job!

  • @gamingnewshacks3652
    @gamingnewshacks3652 Рік тому

    awsome

  • @LuBre
    @LuBre Рік тому

    La nuvola di polvere alla fine del crollo è notevole, aggiunge un sacco di realismo

  • @ocdvfx
    @ocdvfx Рік тому

    You can sometimes remesh by converting to a volume (VDB) and then converting back to mesh from volume! Great tutorial

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      Thanks:) I didnt say it in the video just to cut the unnecessary, but the thing is:
      all these solutions with remesh / converting to volume /decimating / retopologyzing and similar techniques... with an object like this would just end up taking too much time, too many vertices, too much different result compared to the original mesh, and so on ( I tried some of them)... not worthy if the problem is just to work faster. So I decided to just fracturing the original geometry, just a bit decimated lol

    • @1zymn1
      @1zymn1 Рік тому

      @@RaffoVFX I just discovered a free program called Instant Meshes that seems to be absolute magic at cleaning up meshes.

  • @sdados3725
    @sdados3725 Рік тому +2

    really cool result!! If I may make a comment, I think the speed of the collapse is a bit too high and this doesn't sit well with the size of the tower. Rest is top notch, well done!
    A tip: embergen also works veeeeery well as a renderer. You can export the camera from blender and use the mesh as a mask and shadowcaster on the smoke. Works extremely well, the visual results are often better than cycles IMO, and is real time.

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      yeah making compositing / renders in Embergen directly is something that I am studying exactly in this period ! Its a big game changer, but for this time I just didnt feel confident enough so I made it as usual in Blender:)
      Especially the way fire / emissive maskings look in Embergen has no comparison with Cycles, and not to mention the render times :)

  • @ruisun4729
    @ruisun4729 Рік тому

    💯

  • @joemchang
    @joemchang 3 місяці тому

    If it takes this much work and consideration for one 10 second scene, how are people able to make movies that are hours long?

    • @RaffoVFX
      @RaffoVFX  3 місяці тому

      maybe they are 1 hour long, but the actual scenes with vfx destructions are limited. However for big movies of course preparing assets and presets that can be simply re-used and adjusted is essential :)

  • @dannyaustin-lz6jc
    @dannyaustin-lz6jc Рік тому

    That's totally awesome!!!!!

    • @RaffoVFX
      @RaffoVFX  Рік тому

      appreciated, thank you:)

  • @EarthquakeSim
    @EarthquakeSim Рік тому

    Interesting video!! I will have to start learning the new version of Blender for my earthquake simulations :) so far I've only been using Blender 2.7 because it is the only version compatible with a code extension I'm working with for BCB and ground shaking accelerations

    • @RaffoVFX
      @RaffoVFX  Рік тому

      following your interesting work since long time:) I cant wait to see what you get once you finally upgrade to the new Blender version!

  • @aleshkovalev
    @aleshkovalev Рік тому

    BOSS

  • @aeedits8815
    @aeedits8815 Рік тому

    Really nice workflow! I would suggest to texture the collision objects (with projection mapping) though, to then use them as a reflection. The smoke for example seems a bit out of place, as the grass does not make it appear greenish. If you did that, the VFX would blend in a whole lot better. Alternatively you can always just color grade it in a third party program, but it will not look as good in my opinion.

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      Yeah I always project the footage in my collision objects / shadow catchers / holdouts :) In this case is not really noticeable tho

  • @vuxanov
    @vuxanov Рік тому

    Great work, too bad its barely visible.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      I agree, infact also I wanted a closer angle...
      Unfortunatly all the others stock footages available online would have problems with the light, or the camera movement, or duration...so this was the best compromise xD

  • @nathanielrobite3573
    @nathanielrobite3573 Рік тому

    This work is amazing! It is just not for Pisani to see their beloved landmark destroyed...hehe.

  • @Renevas
    @Renevas Рік тому

    people from Livorno like this video

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      l'eterna diatriba!😆

  • @arnosti1615
    @arnosti1615 Рік тому

    wow wowowowowowowowwowowowowwowowowowo brrbrbrbrbrbrbrbrbrbravvvvvvvvvvvvvvvvvvoooo. That is so amazing, i know blender is able to do all

    • @RaffoVFX
      @RaffoVFX  Рік тому

      haha thanks very much :)

  • @cardboardstudio9684
    @cardboardstudio9684 Рік тому +1

    Do a tutorial on nuke simulation in ember gen there isn't a good and easy tutorial about it on internet please do it brother liked your video of doing nuke simulation in blender😊

  • @rajendrameena150
    @rajendrameena150 Рік тому

    Can the rdb lab pluggin simulate the destruction of rcc beam which has steel in it. I mean does it have function to add tensile strength in material.

  • @meme_tunnel
    @meme_tunnel 5 місяців тому

    ßlender is getting out hands now😂

  • @xhastinlunaj
    @xhastinlunaj Рік тому

    Bros ab to be exiled when the Italian government sees this.

  • @MerlinOfAtlantis
    @MerlinOfAtlantis Рік тому

    not so trendy now, pisa pushers

  • @galaxymind2001
    @galaxymind2001 Рік тому

    It's seems almost perfect but I guess that there's a bit of artificiency because of material of the tower. It looks like it's made of plastic or metal. A little too much of metallic sheen from it, I guess. But the work itself is brilliant without a question.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      true that! the shader would deserve more roughness specific maps something:)

  • @danielvanderkaaden8502
    @danielvanderkaaden8502 Рік тому

    This is awesome!!
    Btw you can skip the step of realigning the VDB back in blender by connecting the transform input pin on the exportVDB node to the transform output pin on the Import node in Embergen. Then It should bake the transformations you did on the import node into the VDB file.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      Really! Thats interesting, will try it, thanks!

  • @He-Is-One-and-Only
    @He-Is-One-and-Only Рік тому

    Wow that's very easy 😂😂😂😂

    • @RaffoVFX
      @RaffoVFX  Рік тому

      well I would say that is hard only if a person never used Blender

  • @veruzzzz
    @veruzzzz Рік тому

    Great job except the sound design. The sound needs some mastering. It basically ruins (no pun intended) your animation now.

    • @RaffoVFX
      @RaffoVFX  Рік тому

      If I destroy it for real I get better sound ? :D

  • @fredberhernandez3516
    @fredberhernandez3516 Рік тому

    mmmm buy RBDLAB or eat...

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Рік тому

    Me who lives in italy 😨

    • @RaffoVFX
      @RaffoVFX  Рік тому

      hopefully not near the tower xD

  • @magvar
    @magvar Рік тому

    Architects for 9/11 Truth prove that the two towers wtc1 and 2 couldn't have collapsed without the help of additional energy (explosives). wtc 7 is even more mysterious...could you do this simulation again? With and without explosives?

    • @RaffoVFX
      @RaffoVFX  Рік тому

      mmm I dont think I will make simulations about the 9/11, but I know that Kostack was working on it since a long time, check their youtube channel

  • @leodwivedi
    @leodwivedi Рік тому

    There is a way to enhance your geometry using AI technology. 🤖 You can utilize a drone 🚁 to capture videos 📹 and pictures 📷 of the area and then convert them through Luma AI. 🌟 This method is simple and saves a considerable amount of time. ⏰

    • @RaffoVFX
      @RaffoVFX  Рік тому +1

      Its not that easy to do a drone shot by myself in Pisa, one of the most touristic places of Italy xD
      but yeah Luma AI is cool

  • @Vfx-user
    @Vfx-user Рік тому

    new 9/11

  • @grahamthomas9319
    @grahamthomas9319 Рік тому

    It needs tiny people running away

    • @RaffoVFX
      @RaffoVFX  Рік тому

      true that, would be fun to add them!

  • @yourSPON
    @yourSPON Рік тому

    We only call it the "tower of Pisa" it is known that it is leaning, it is like calling for example "the radioactive atomic bomb" it is known that it is radioactive, but it is not called that way 😃

    • @hubblefilms4652
      @hubblefilms4652 Рік тому

      Absolutely no one calls it that, it is very well know as the ‘leaning tower of Pisa’ local or not

  • @nokiaairtel5311
    @nokiaairtel5311 Рік тому +1

    This is not how you promote patreon sir.
    The bait and switch method no longer works

    • @RaffoVFX
      @RaffoVFX  Рік тому +5

      Giving a full breakdown like this completely for free in public is definitly not clickbait.
      You probably dont even imagine the big effort that there is behind 1 single video like this.
      Promoting Patreon in the middle is just informing there are more tutorials available for people that are interested in learning what I do.
      In addition, you probably dont understand that promoting a Patreon is just about getting a small financial support for an enormous work that doesnt have support from any sponsors or similar.
      Go to tell that in some scam-advertising clickbait for trash android videogames, not here.

    • @nokiaairtel5311
      @nokiaairtel5311 Рік тому +1

      I've never said you to publish anything for free.
      If you wanna learn how to promote paid content, watch channels like default cube, josh gambrell, cg cookie etc.
      Your video was like "I'll teach you this cooking recipe, but all the Ingredient Quanity list will be paid", makes no sense to watch the video right.
      I gave you a feedback and you in turn jump on me. Good luck sir 👍

    • @RaffoVFX
      @RaffoVFX  Рік тому +4

      @@nokiaairtel5311 Except, in this video I never said " I will teach you this". This video is clearly just me NARRATING HOW I DID this scene.
      As this is not enough, is not clear in the title that this is not a tutorial???
      LOL 🤣
      have a nice day!

  • @thai_le_foto
    @thai_le_foto 10 місяців тому

    ugh, I don't understand why it's working fine with you and a kabillion vertices, but mine with less and even some structures with VERY basic set up, keep getting warped with giant chunks or small bubbly chunks all over the place making it unusable and the auto fix doesn't repair them =(

    • @RaffoVFX
      @RaffoVFX  6 місяців тому

      thats what I explain in detail in the patreon tutorial!