Thank you for watching! You can use whatever model you like but here the airplane I used: sketchfab.com/3d-models/air-force-one-a3512cd0cf5e4e18b1d6d2f9ea9dcffa Here's the script I use in the video: import bpy import mathutils # Get selected objects selected_objects = bpy.context.selected_objects # Get objects in "sim" collection sim_collection = bpy.data.collections.get("sim") if sim_collection is not None: sim_objects = [obj for obj in sim_collection.objects if obj not in selected_objects] else: sim_objects = [] # Record original world transform for each selected object original_transforms = {} for obj in selected_objects: original_transforms[obj] = obj.matrix_world.copy() # Loop through selected objects for obj in selected_objects: # Find closest non-selected object in "sim" collection closest_obj = None closest_distance = float('inf') for sim_obj in sim_objects: distance = (sim_obj.location - obj.location).length if distance < closest_distance: closest_obj = sim_obj closest_distance = distance # Parent selected object to closest non-selected object using keep_transform parenting if closest_obj is not None: obj.parent = closest_obj obj.parent_type = 'OBJECT' obj.matrix_parent_inverse = closest_obj.matrix_world.inverted() * obj.matrix_world # Restore original world transform for selected object obj.matrix_world = original_transforms[obj]
@@Nivaroniko I know this is late but if you try applying scale and rotation on your high detail parts before running the script that fixed the same issue for me
I was having an issue when I tried to animate the plane. I could move the plane, but whenever the low-detail plane "chunk" was switched from (dynamic, animated) to just (dynamic), the plane would completely shatter without any kind of break threshold applied. If you're having this issue (and for my own future reference because I'll definitely be returning to this video), the fix is incredibly simple: when FxForge parents the low-detail plane chunks to the empty at 12:52, make sure you also parent the low-detail plane chunk CONSTRAINTS as well (with the same "keep transform" option that you used on the chunks). Now when you move the empty, both the plane chunks and the chunk constraints move with the empty. I wonder if this was in the video at some point but simply got cut out by mistake. EDIT: of course only after writing this did I realize this exact problem was answered by FxForge farther down in the comments. Whoops! Also for my own future reference and anyone who's interested, a break threshold of 50 felt pretty good. You can also keyframe the threshold value. So maybe at the start of the crash, it has a high breaking threshold, then after it bounces along the ground for a bit, you lower it to something like 20. Also make sure to switch the threshold-switch keyframe's interpolation to "constant". This will instantly make it switch from 50 break-threshold to 20 break-threshold on the desired frame. To apply a threshold keyframe, select the constraints, set the new threshold value, press 'i' while hovering over the threshold input box, then in the 3d viewport press ctrl + L and select "Link animation data". For some reason I had to do this every time I wanted to change the threshold value. You could also select specific parts of the plane by group selecting some constraints, and setting their threshold value so it's different from the rest of the plane. So maybe the body doesn't shatter apart as easily as the wings might, etc.
Hey man, i love your work!. You have done it again and impressed us all with an amazing tutorial. Thank you so much for this great tutorial and i will be sure to take a look at your other videos. Thanks man!
Is there a project file avail with this already setup? Or is that what the script is? Im new to Blender and trying to do a vfx shot like this. Also where is the previous video you mention about fixing cell fracture from going crazy, that's where i am stuck now
3:06 after adding cel fracture when i press play why do i see particles falling ? you miss a step ? we add particle system , then cell fracture but when playing particle falls ? and on your video not falling did i miss a step?
I've tried to recreate real plane crash, so at first i made a rigidbody, baked simulation and then started to shatter plane's hull. Honestly, it was a mistake to do things in this order, cuz autoparent script has a lot of bugs. Several notes about how to work with it: 1. Before using it u must apply rotation and scale and also clear all parents 2. When u create a scene in 1:1 scale this script may cause some glitches, so it would be better to work with 1:10 scale 3. The further your objects from the world origin point, the more location glitches appears when using this script, so it would be better to start your animation at 0-0-0 location, otherwise u will encounter a lot of bugs
dude, I don't know what could be, maybe I missed something important in your tutorial, but when my plane touches the ground, it disintegrates completely. I wanted to keep some parts intact, like it was in yours. Can you help me?
Oh yes! I totally forgot to mention that in the video! You'll have to parent the constraints to the empty aswell, so that they follow with the pieces. I should probably upload a new version when I point that out... Thank you for picking up on that!!!
@@AlbinThorburn Thanks bro, I'll wait for your next video then, why don't you create a group on telegram or a channel on discord? I think it'd be really cool for your followers and the community, just think about it
Hey I don’t know if you can help but when I run the script at 9:38 I get an error saying (. Python Traceback (most recent call last): File “/Text”, line 2 in NameError: name ‘bpy’ is not defined ) if you could help that would be much appreciated
Hi, i fixed the problem that you are having with the coding. You gotta add this code ''import bpy'' to the first line . After pasting this everything will work like as usual then.
Hi. When i do the constraints step, i got rigid body but they have a "constraints" name (so theyr only active/passive) and not like yours, rigid body constrains wich allows you to tick breakable. Any idea?
Great Tutorial! How long did it take to remesh this plane? Because I tried it and couldn't do it, it was like almost 400 GB of memory in counting. I'm running a M1 Max MBP!
at 8:17, whenever i use press p to separate by loose parts, it separates parts like the engines, but not parts of the plane body. do you know whats going on
Hmmm... Sounds like your explode modifier didn't apply correctly! You can play it forward a couple of frames, then apply it an make sure that the mesh is covered in "cracks" where the pieces got sepparated- hope this helps!
@@AlbinThorburn Thanks! it worked! the problem was when I applied the modifier on frame 0, when the simulation hadn't started, so nothing happened. Thanks!
HI BRO i canot understand the animate part i mean how to do that when i apply dynamic and animation it do nothing how i move forward after resolving that issue
Hmmmm.... Maybe try applying all transform values then setting origin to center of mass for those pieces? Let me know how if it works out or not hahaha
@@AlbinThorburn its worked bro, thankss, i apply all transforms in ctrl a menu, and i set the origin center of mass again, believe in the process hahahaha
Thank you for watching!
You can use whatever model you like but here the airplane I used:
sketchfab.com/3d-models/air-force-one-a3512cd0cf5e4e18b1d6d2f9ea9dcffa
Here's the script I use in the video:
import bpy
import mathutils
# Get selected objects
selected_objects = bpy.context.selected_objects
# Get objects in "sim" collection
sim_collection = bpy.data.collections.get("sim")
if sim_collection is not None:
sim_objects = [obj for obj in sim_collection.objects if obj not in selected_objects]
else:
sim_objects = []
# Record original world transform for each selected object
original_transforms = {}
for obj in selected_objects:
original_transforms[obj] = obj.matrix_world.copy()
# Loop through selected objects
for obj in selected_objects:
# Find closest non-selected object in "sim" collection
closest_obj = None
closest_distance = float('inf')
for sim_obj in sim_objects:
distance = (sim_obj.location - obj.location).length
if distance < closest_distance:
closest_obj = sim_obj
closest_distance = distance
# Parent selected object to closest non-selected object using keep_transform parenting
if closest_obj is not None:
obj.parent = closest_obj
obj.parent_type = 'OBJECT'
obj.matrix_parent_inverse = closest_obj.matrix_world.inverted() * obj.matrix_world
# Restore original world transform for selected object
obj.matrix_world = original_transforms[obj]
is there is a simple method
My airplane decided to turn into a line...
@@Nivaroniko I know this is late but if you try applying scale and rotation on your high detail parts before running the script that fixed the same issue for me
The part of the code cannot run successfully. Why are the high and low modes still separated after running the code
@@eddiebooth9795 man i don't know how to thank you. ive got a work that I got to send and I was having this problem for hours. Thank you man
ha I remember seeing a plane crash tutorial about 4-5 years ago and having no idea what to do. thanks for a modern version
Awesome man glad you liked it :)
@@AlbinThorburn WHICH BLENDER VERSION IS THIS?
@@Feuer_Wasser1 download.blender.org/release/Blender1.80/
Here it is!
I was having an issue when I tried to animate the plane. I could move the plane, but whenever the low-detail plane "chunk" was switched from (dynamic, animated) to just (dynamic), the plane would completely shatter without any kind of break threshold applied. If you're having this issue (and for my own future reference because I'll definitely be returning to this video), the fix is incredibly simple: when FxForge parents the low-detail plane chunks to the empty at 12:52, make sure you also parent the low-detail plane chunk CONSTRAINTS as well (with the same "keep transform" option that you used on the chunks). Now when you move the empty, both the plane chunks and the chunk constraints move with the empty. I wonder if this was in the video at some point but simply got cut out by mistake.
EDIT: of course only after writing this did I realize this exact problem was answered by FxForge farther down in the comments. Whoops!
Also for my own future reference and anyone who's interested, a break threshold of 50 felt pretty good. You can also keyframe the threshold value. So maybe at the start of the crash, it has a high breaking threshold, then after it bounces along the ground for a bit, you lower it to something like 20. Also make sure to switch the threshold-switch keyframe's interpolation to "constant". This will instantly make it switch from 50 break-threshold to 20 break-threshold on the desired frame. To apply a threshold keyframe, select the constraints, set the new threshold value, press 'i' while hovering over the threshold input box, then in the 3d viewport press ctrl + L and select "Link animation data". For some reason I had to do this every time I wanted to change the threshold value.
You could also select specific parts of the plane by group selecting some constraints, and setting their threshold value so it's different from the rest of the plane. So maybe the body doesn't shatter apart as easily as the wings might, etc.
It’s so nice to see some advanced things getting done by blender. I see you can do better in future. . I wish you luck my friend 🫡🫡
once again your tutorials are incredible, keep doing these bro
Man that's great to hear! Thanks a bunch for the support :D
This just kept my mouth open for a while....
Great Tutorial dude!!
Hey man, i love your work!. You have done it again and impressed us all with an amazing tutorial. Thank you so much for this great tutorial and i will be sure to take a look at your other videos. Thanks man!
Is there a project file avail with this already setup? Or is that what the script is? Im new to Blender and trying to do a vfx shot like this. Also where is the previous video you mention about fixing cell fracture from going crazy, that's where i am stuck now
MY BLENDER KEEP CRASHING
Like his ✈️ 😅😅
this tutorial will be a great help for my 911 recreation
💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
@@benjaminzsolt5086whats wrong with it?
lol sameee
Next Video: blender tower crash tutorial
Not only is this a good tutorial for a plane crash, it's also a good tutorial on how to accidentally end up on uncle Sam's radar 😂
Great tutorial, but could you name the Model of the Interior you used? I'm searching and dont find something like yours.
Okay i did not expect the merge by fistance after you cut it all up. I thought the idea was to get small parts
Thanks for tutorial! Result is pretty nice, subscribed!
Great tutorial thank you so much!
You're welcome! Glad you liked it and thanks for the support :D
Plane crash? More like my laptop crashes 😂. But thank you for the tutorial though.
3:06 after adding cel fracture when i press play why do i see particles falling ? you miss a step ? we add particle system , then cell fracture but when playing particle falls ? and on your video not falling did i miss a step?
Great video! Also really like new setup!
I've tried to recreate real plane crash, so at first i made a rigidbody, baked simulation and then started to shatter plane's hull. Honestly, it was a mistake to do things in this order, cuz autoparent script has a lot of bugs. Several notes about how to work with it:
1. Before using it u must apply rotation and scale and also clear all parents
2. When u create a scene in 1:1 scale this script may cause some glitches, so it would be better to work with 1:10 scale
3. The further your objects from the world origin point, the more location glitches appears when using this script, so it would be better to start your animation at 0-0-0 location, otherwise u will encounter a lot of bugs
can you make one irl?
Bruh help my high detail pieces ain’t breaking apart they stiff😭 (it keeps crashing bro wtf I give up)
Omg it works now thx sooo much, my parents are gonna be proud.
dude, I don't know what could be, maybe I missed something important in your tutorial, but when my plane touches the ground, it disintegrates completely. I wanted to keep some parts intact, like it was in yours. Can you help me?
Oh yes! I totally forgot to mention that in the video! You'll have to parent the constraints to the empty aswell, so that they follow with the pieces. I should probably upload a new version when I point that out... Thank you for picking up on that!!!
@@AlbinThorburn Thanks bro, I'll wait for your next video then, why don't you create a group on telegram or a channel on discord? I think it'd be really cool for your followers and the community, just think about it
Hard work man, congrats! 👏👏
Instructions unclear, I'm now an international terrorist
Nice tutorial and I am subscribing you too...
Good Job...
Incredible 😮
Subscribed!
смотрится красиво, проверю потом туториал- пойму или нет))
Haha thank you xD Hope you'll find it useful!
Beautiful very informative video
Thank you very much
my computer takes 15 seconds to even try moving the plane without crashing
Put a video on hair dynamics
Hey I don’t know if you can help but when I run the script at 9:38 I get an error saying (. Python Traceback (most recent call last): File “/Text”, line 2 in NameError: name ‘bpy’ is not defined ) if you could help that would be much appreciated
Hi, i fixed the problem that you are having with the coding. You gotta add this code ''import bpy'' to the first line . After pasting this everything will work like as usual then.
@@lime5790 WHERE IN THE FIRST LINE ? I ADDED TO FIRST ANMD SECOND LINE AND GOT NOTHING
@@Feuer_Wasser1 I forgot where it was, sorry. But ı solved it at chatgpt. You better ask the code to the chatgpt it'll fix it.
@@lime5790 thanks, you are a star
nice work and thanks for the tutorial, but it kinda painfull for my laptop haha🤣🤣
Hi. When i do the constraints step, i got rigid body but they have a "constraints" name (so theyr only active/passive) and not like yours, rigid body constrains wich allows you to tick breakable.
Any idea?
I love this
Thanks for the support mate! Glad you like it
bro commited federal crime.
Oh no 😢
Well done! Subscribed! 😊
Awesome! Welcome to the channel :)
i can't find the script in the description. i can't even see the description
its in the pinned comment
Could you send a link to the plane you get the interior from?
Grym video!
Draco Malfoy
Lifetime ban
FOULLL
Great Tutorial! How long did it take to remesh this plane? Because I tried it and couldn't do it, it was like almost 400 GB of memory in counting. I'm running a M1 Max MBP!
MacBooks might not be the best blender choice, 😂
I just got a WEILO add totally worth it
Pls more tutorials 😀
Of course!
What about a handheld camera animation tutorial??
That's a good idea!
Thank you so much, man
do you have to remesh it because when i do it it screws up my entire model by making the amount of faces over 1 million
I needed this
When i run the scrip, my airplane simply stretches out forever, then if i run it twice, it simply glitches out. any help?
where can i find the code (you forgot to put it in description)
at 8:17, whenever i use press p to separate by loose parts, it separates parts like the engines, but not parts of the plane body. do you know whats going on
Hmmm... Sounds like your explode modifier didn't apply correctly! You can play it forward a couple of frames, then apply it an make sure that the mesh is covered in "cracks" where the pieces got sepparated- hope this helps!
@@AlbinThorburn Thanks! it worked! the problem was when I applied the modifier on frame 0, when the simulation hadn't started, so nothing happened. Thanks!
@@AlbinThorburn dude how do I apply it
@@cookieschocolate626 ctrl + a
excellent
Now do a nose dive at Mach 10
0:56 parece mayday catastrofes aereas
Btw what version of blender?
the subdividing using the grid doesnot work for me
awsome broooo
Can a low end pc render this
bro could you pass the link of the models you used to make the inside of the plane?
i found the scrap pile, but i dont found the airplane interior yet
hahaha i ifound bro, thanks
Whoops sorry for late reply xD Glad it worked out for ya
@@daniellopes5846 can u send it
@@daniellopes5846 can u send it
HI BRO
i canot understand the animate part i mean how to do that when i apply dynamic and animation it do nothing how i move forward after resolving that issue
Where's the fire boom?💥
Can you tell me pls what Webside it is
it's not a website, it's litteraly an app for making 3d models, you imbicile
Secret Service wants to know your location
Always
To mske this the use rbd lab addon
How long to be a professional in blender
Two towers are at risk. 😬
Where did you get the model and is it free
and where the explosion is?
for some reason when i run the script nothing happens
Where is the script it is not in the description??
First comment let’s gooooo! I use it all the time
Автор каналу теж зроблений в Блендері? Надто схожий на 3д персонажа о.о
😂❤️
After I added the Remesh modifier, my texture disappeared, and only a gray color remains on the model. How can I fix it? Thank you very much.
It shouldn't be a problem since the remesh won't be visible in the end
i cannot find the cell fracture
help?
Im using blender 3.6
its a built-in extension
video 11 Minute airplane model please commt link plz
🤯
That's us boeing 747 mod
incroyable !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
where are you from?
Sweden! :D
@@AlbinThorburn faan va gött! tyckte att det var något i din dialekt! + big up till dig som gör sådana videos!
@@sixxyspwd4150 Haha vad najs! Kul att se lite svenska tittare mest är det från USA Ryssland och Inden hahaha xD. Och tack!
my plane dissapeared when i decimated can someone help
I can't find cell fracture help me pls
❤
Hi can you send me the animation? Thanks
is there is a simple method
There isnt a script in the description nvm it was in the comments
can we get the file project?
when i seperate by loose parts it goes back to its formal glory how do i fix
same
apply the explode modifier after 6-7 frame then try to seprate by loose parts
make the particle physics as none, then apply the explode modifier.
where is cell fracture i followed the steps and i can see it
Edit>Preferences>add-ons> Enable cell fracture
Add a plane
It doesn't seem to have much weight or structure.
I see what you mean! You could probably get a better result by playing with the rigid body settings a little bit. Thanks for the feedback man!
@@AlbinThorburn If you can find some incredible settings please post an updated video of how far you were able to get it!
this is way too hard
i can't the script :(
Hello, can you tell me why the script does not work?
can you please write a question to the GPT chat on the script
Too much complicarte 😆
Let the plane to fly ! 😁
When I click on Remesh Blender goes to no respond mode.
This is my PC specs:
i5 12gen, RTX 3060, 16 gb ram.
Is anyone else facing this issue?
yeah but only for a couple minutes
Probably too late but you have to press control + a and apply the scale first
wheres the script?
Top comment
@@nemuncsiabancsi173 lol
just use besiege planes lol
it did not work for me
bro, in second time that i was runned the script, gave a bug in the mesh, what could have happened?
Hmmmm.... Maybe try applying all transform values then setting origin to center of mass for those pieces? Let me know how if it works out or not hahaha
@@AlbinThorburn I’ll try this bro, I’m back soon hahah
@@AlbinThorburn its worked bro, thankss, i apply all transforms in ctrl a menu, and i set the origin center of mass again, believe in the process hahahaha
this worked for me but as soon as the plane hits the ground the interior dissapears, does one of you know the solution for this?
um they fall through the ground
ChatGTP script is not showing