Hey, I'm having a weird issue where after applying the modifiers, the cracks in the building are there but they won't separate. Any idea why? Apart from that, amazing video! Edit: The only thing I could've done is that I merged it as I used an array modifier, but I experimented and it still didn't work with a cube I subdivided Edit 2: Im stupid, I went to frame one with physics off and it's fine, thanks for the video!
The amount of smoke is adequate it just seems weird when it hangs a little too much. In a lot of earthquake disaster zones rescue workers wear masks to avoid inhaling the dust that may still be present enough to be dangerous even several hours after a collapse.
Hello. This tut is just perfect but the smoke sim you made actually mess the whole result (imo) wich is actually really sad because the rest is near perfect my friend.
loose parts doesn't work I'm i've gone over it for hours. I need help. I've used chatgpt to try to help me and gone through all the steps. Nothing I do will make these damn loose parts separate. Like wth am I doing wrong? I've even created a fresh cube, applied a subdivide surface before adding the quick explode. The cube seems to fracture properly and I set the physics to none. Then I applied the explode, then the particle system and removed the particle system. I switch to edit mode where I can clearly select any fractured piece. I select all and try to separate loose parts and nothing happens. PLEASE HELP!
I have a potato and a lot of patience ;) My gpu is really the weak link, using a gtx 1070. I have a pretty solid processor tho, AMD Ryzen 7 2700X Eight-Core.
HAhahah okokok here you go: AMD Ryzen 7 2700X Eight-Core Processor GPU NVIDIA GeForce GTX 1070 32 GB RAM I'm looking to buy a stronger gpu within this next year, my gtx is kinda slow on some bigger scenes so I rarely use cycles anymore
The smoke should go down with the building not leave a full building size imprint of smoke still standing. Otherwise great tutorial.
You're absolutely right xD
Im stuck at that stage?, anyone knows a way to make the smoke to really flow away and not to stay there?(make the emitter disapear lol)
after the twin towers collapse the smoke stayed where the buildings were too
@@ISZXJE2 the debris falls anyhow, we aint on moon or mars bruh
@@aminjl_art put a forcefield
really well explained. Great, man! Thanks!
C’est incroyable, c’est une excellente chaîne pour les tutos blender, bravo et merci
Thank you! Glad you like the channel :)
For those who dont know french, he said
It's amazing, it's a great channel for blender tutorials, bravo and thank you
@@samllea1 Thanks, I was wondering...
+1 for not deleting the default cube just to add it back in later 👍
;( i forgot this time
@@AlbinThorburn 🤣🤣🤣
YEAAAAAAH NEW GRANITE FILMS TUTORIAL!!!
Hahah let's gooooo
Great tutorial!
Hey, I'm having a weird issue where after applying the modifiers, the cracks in the building are there but they won't separate. Any idea why? Apart from that, amazing video!
Edit: The only thing I could've done is that I merged it as I used an array modifier, but I experimented and it still didn't work with a cube I subdivided
Edit 2: Im stupid, I went to frame one with physics off and it's fine, thanks for the video!
thank you so much for sharing this! keep it up :)
AMAZING MAN
Wow, wery nice and easy to understand tutorial!
Thx very much!
Glad you liked it!:)
i actually think the amount of smoke is good but i just think its a little strange that it just floats there instead of going down with the building
Would it be possible to put some sort of deflector at the ground level to stop parts falling through the floor?
That is so awesome!!!😱
Thank you!
thanks for the video. Any reason, why dont use Cell Fracture instead of Quick Explode?
Amazing! as others have said, it may be a bit too much smoke, otherwise its really well explained
The amount of smoke is adequate it just seems weird when it hangs a little too much. In a lot of earthquake disaster zones rescue workers wear masks to avoid inhaling the dust that may still be present enough to be dangerous even several hours after a collapse.
@@fiat1314 i know, but thats an earthquake
Wow, thank u for thar tutorial!
You're welcome! Glad u liked it:)
мегахрш чел, очень хороший туториал большое спасибо
insane cool!!!
Keep going bro🇮🇳🇮🇳
why you not added in bio the image for unwrapping ?
Nice one 👍👍...but can you give link where you get the building texture?
I took the photo myself :)
I thought something like solidifying the ground would stop the pieces from penetrating it.
soo how do i get that building texture?
Everytime I tried to bake the rigid body to keyframe my blender always instantly crashed, is there a fix for this?
the uppbeat isall free?
Круто! попробую, если все получится, даже буду уважать тебя))
Blender version?
How did you added sound effect at last?
I used Upbeat for the sound effects :) link in the discription
Please help crashes when baking keyframes
Where is the image Located?
Can I use the project after working on program Unity ?
I dont know :/
What boender versioon u used?
Hello.
This tut is just perfect but the smoke sim you made actually mess the whole result (imo) wich is actually really sad because the rest is near perfect my friend.
Thanks! I get your point, perhaps I should have lowered the density a bit :) Anyways, thanks for watching!
@@AlbinThorburn density looks fine but the smoke should dissolve way way way faster and keep emitting as the building goes down i guess.
good tutorial except the still smoke cube :D
Thank you xD
Thank youu..
You're welcome! Thank you for watching:)
thats cool but i guess my computer is going to kill itself after this tutorial
how to get a building texture image?
I just took a photo of a nearby building but I'm sure you can find textures like this on google :)
Is this going to go on your Patreon channel.
Would you like to have the blend file? :)
@@AlbinThorburn Yes indeed very much so. I would put it on your Patreon Channel to try and drive more people to subscribe.
@@JohnRWMarchant That's a good idea, thanks! :)
@@AlbinThorburn I would think its better to upload resources and stuff there as there are restrictions using YT and better for your patreon channel.
loose parts doesn't work I'm i've gone over it for hours. I need help. I've used chatgpt to try to help me and gone through all the steps. Nothing I do will make these damn loose parts separate. Like wth am I doing wrong? I've even created a fresh cube, applied a subdivide surface before adding the quick explode. The cube seems to fracture properly and I set the physics to none. Then I applied the explode, then the particle system and removed the particle system. I switch to edit mode where I can clearly select any fractured piece. I select all and try to separate loose parts and nothing happens. PLEASE HELP!
This is amazing but the smoke is tooo much
Hahah I see what you mean xD
Can you please share the specifications of your PC with us.?
I have a potato and a lot of patience ;)
My gpu is really the weak link, using a gtx 1070. I have a pretty solid processor tho, AMD Ryzen 7 2700X Eight-Core.
@@AlbinThorburn great man.. so does it take insane amount of time to render your simulations ? I mean do you let it render overnight? Cuz I do that 😂
@@shreyasgadhe5859 If I'm using cycles it does, so I've gotten pretty decent at using eevee for this kind of stuff xD
@@AlbinThorburn yeah i can see that 😂
Helloy dear master of effects! Please say you pc configuration, i beg you!
HAhahah okokok here you go:
AMD Ryzen 7 2700X Eight-Core Processor
GPU NVIDIA GeForce GTX 1070
32 GB RAM
I'm looking to buy a stronger gpu within this next year, my gtx is kinda slow on some bigger scenes so I rarely use cycles anymore
first step: spare the default cube
xD
When I change my physics settings from Newtonian to none there is no cracks as seen in your video
Hmm, that's wierd... Even in edit mode?
@@AlbinThorburn yes idk what to do after that but I switched to your wall destruction video which worked perfectly 😂👍
@@prvnpkzh7572 how do you fix it im getting the same problem
9?
Maybe Bollywood level, hardly Hollywood 🤘
суперультрамегахарош
Bro pls make video how to destry ship in missile for helicopter 🙏plsbro
That sounds AWESOME! I'll definitely make a missile tutorial some time:)
W. Subscribed
Thank you!
No Default Cube deleted? im dislking Boooooo 💀😔/jk
Nah the smoke sim is ruined it.
ok
Haha I get what you mean xD
It's good but not Hollywood level. Sorry.
h
I do all the things exactly the same way. but still going across the building plane.🫥
Try applying the scale.