Note: When I said spiders use their sense of smell, this was an assumption. They are very good at finding you even when they can’t see you. Spiders are also known to have a great sense of smell which is the reason I made this assumption. TIP: Don’t kill spiders if you don’t have to. They have an indoor power of 3 meaning they take up a lot of space so less monsters spawn. Thanks to @banana_slugcat for the comment.
Useful tip: if you manage to trap the spider, don't kill it. Spiders have a power level of 3, if you kill one then there's free spaces for either: 1 bracken (3), 1 thumper (3), 3 loot bugs (1), 1 Jester (3), 1 ghost girl (2), 3 Coil-Heads (1), 3 masked (1), 3 nutcrackers (1), 3 spore lizards (1), 3 snare fleas or 3 hygroderes (1).
@@FredSchmid-d3l This is exactly how that works and even if it wasn't, Power Level and the specific enemy caps are two unrelated systems. Yes there can only be one Bracken at a time, but if killing the Bracken didn't reset it's cap that has no correlation on killing the bracken opening up slots for the regular enemies to spawn.
Killing spiders is usually a bad idea unless absolutely necessary as they have an absurd indoor power of 3, which can help prevent the spawning of other more dangerous monsters, such as the thumper.
i like to kill literally everything on rend to free up power slots for more nutcrackers to spawn so that i get more shotguns but besides that yeah this is true
Also worth noting, once a spider bites you, that's 90 damage, so you are now at 10. Being below 20 triggers the player to be in a proportionally-slower limping state as they regen back to 20 to be able to go normal speed, so it'll finish the job off real quick, if you don't. (yes there is a regen mechanic in vanilla, believe it or not, but all monsters do 20 damage mimimum! so it's more a fall-damage survival thing) This is also the reason you will experience different levels of 'slow' sometimes. Like if you took 8 HP fall damage before being bitten, now you are 2 HP and even slower.
Actually, you can get below 20 damage through circuit bees and snare fleas as both only deal 10 damage (provided the snare flea doesn't stay on too long)
Not to be an ass, but you can literally see that this isn't true at around 01:56. He gets hit down to 10 HP and doesn't slow down at all. I think only certain enemies attacking you slow you down at critical HP, like the Thumper and Coilhead.
@@GodzillaJawz As far as I'm aware, the ONLY time you get extra stamina is when a Thumper melees you (50% stamina recharge per bite). Also, if a Thumper melees you down to critical condition, you still slow down to a crawl. You'll get stamina, but your death is guaranteed unless you're halfway through leaving out an exit already.
@@GamingChair420 Most spiders do in fact do this. It's apart of the Four Major Reactions to Fear/Danger: Flight(run away), Fight(self defense), Freeze(stand still and hope you don't get spotted), and Fawn(play nice and hope you get treated the same way). In this case, the spider is experienceling Freeze, as it hopes you will just walk off so it can go back to doing its thing, it would rather not fight back unless it has to. In the case of us getting too close when it's hiding, or touching it's we s, the spider thinks we're food and wants to catch us, so regardless it's still acting on instinct.
Whenever I find a bunker spider on patrol I always think of the meme “Excuse me what the actual fuck are you doing in my house”. Just the spider standing there watching you gives off that vibe
skill issue but whenever I do this without a long corridor I just die from running into a wall or doorway, it's way safer to look backwards especially on a late run where things can be dire and risky and you might have the worst spot to fight it.
@@cosmologicl oh yh definitely but if you know your path its good, also its one of those things that people might not know about since it's usually disabled in games (i definitely didnt for a long time)
The intro feels like roadrunner intros, where the characters name is typed, and it's scientific usually goofy name. Good high quality content, deserves more views
So an observation about their aggro, they seem to hyperfocus a player who breaks their web, I broke one using a shovel with a teammate next to me, and I had a zap gun to hold him in place while he finished the thing off. This didn't work because hitbox jank, but afterwards, despite him being right in the spider's face, he was ignored and the spider chased me instead. After I died, the spider still ignored my crewmate, walking right past him with my body. Just thought it was interesting
Also a thing to keep note of:If a spider kills a player they'll wrap them up in spider web and drag them into their area and hang them,the only way to retrieve them is by using the teleporter,cuz you cannot pick them up while in that hanged stage.
I think it would be really cool if you could pull a body from the webs, but it would take several seconds of spamming a button or pulling in the opposite direction to take it. This would be easier with more players to help. But it could also alert the spider if it is still alive. I think this could help make retrieving the body possible, but difficult
@@A.Nibbenator Actually, (I swear if somebody comes up with a nerd emoji) Bunker Spider's might not have as much young because of how big they are. I think the reason there are not that many Bunker Spiders is because they are born WAY stronger than normal spiders irl.
This one time on rend a bunker spider chased me into a room, cornered me, and then walked back to the middle of the room and just stopped moving. Probably the weirdest thing I've ever experienced
I had a near doomed run with a mate recently. He had stepped on a land mine when he was going up some stairs. But when I was going to head back with the body a spider came from nowhere. It started chasing after me, so I’m just running while still holding my mates body. Ugh, the noise of its steps in my headphones was unbearable. Eventually I got to a gap, the spider critically injured me at the door but I made it across. Only there I was trapped. The spider wouldn’t leave, and I had to weapon. I tried to jump past it in a last ditch effort but I fell and died. Resulting in all our scrap being lost.
Spider usually not worthkilling unless blocking somewhere imported. Since they are mostly passive creatures as you can get pretty closeto them and still not agro. Amd if they are on patrol they mostly harmless as you can just walk around or by. Over all just advoid them as there a hassel if more creatures come
Another spot that you can chill with a tony (bunker spider) is that half-pipe in that room during the last tip of the video (i call them fun lairs bc they usually have good stuff). I found this out bc the spider was chasing me up the stone stairs on the left side of The Fun Lair and i just jumped to that and it completely froze. I presume its the same sort of bug that traps the spider but much less safe.
By the way, I've played with an ESP mod while doing some testing, anytime, usually around railings, stairs, pipes, or basically anything the spider can bump into is capable of causing the spiders actually ai box to move away from where the spider actually is. If this happens and the spider can't really pathfind to where the ai point has moved off to, the spider will just stand there and will not aggro unless you actually walk through the AI box. I'm pretty sure this is why they stare at you in their "patrol" state. Typically anytime you get close enough to the spider they'll agrro onto you, which is a pretty decent distance.
As a friend and I were playing Lethal Company, we heard a vent open nearby. We heard spider steps and then saw it come around the corner, and we didn't do anything except stand there. It was out for blood and chased us both out of the place, but neither of us did anything that could aggro it :')
Should re-upload this with updated info using the new technology available since this video came out. Would love to see how or why they stop chasing, like with the Bracken.
Today i was in a room and couldn't see anything, but a spider was in that room with me. I was crouched but when i got up the spider started moving, and stopped when i crouched again. At some point it attacked me after i got up
I just realized, the moon each entity or enemy is most common on explanations their orgin or why they exist in Impossibly simple terms like the spiders were because of a experiment
the spider has a ai that is always following the player and a pathfinding that is the spider which can sometimes get far back from the spider ai and start to bug out
Spiders seem to not really know how to handle Mansion maps. Rather than setting up on walls, they'll just sit on the floor or sometimes even clip through it in their sitting spot. They still chase you just the same though.
I actually have a ridiculous clip on medal of me lost in the goddamn mines of moria basically. A bunker spider had apparently blocked the way up after I had gone through and so I didn't remember seeing the spider. After like 10 or 15 minutes it felt like an hour I decided I had to go past the spider. My friend was dead in spectating, he saw the spider fuck off as I slipped by and then almost get me as I started to run. I think I made it out by 11:15 or something like that.
its a shame that they don't climb things while chasing you. like imagine you make the gap jump and they climb across the wall to continue chasing you lol
You forgot to mention that *_leaving the facility while a Bunker Spider is following you_* will generate an infinite number of nodes right next to your exit.
My way of killing a spider is getting a door and have the spider chase me. Then sprint turn close the door hit twice run around the room shut the door again and hit twice and I’m usually able to stand back to hit it once more. But it took a while for that so
Yeah. They're level C because they're super easy to avoid and super easy to kill if they're in a bad spot. (To be fair they've been buffed a lot since this video too.)
1:14 sense of _smell??_ man ai is getting better and better edit: thank you Serene for telling me to read the pinned comment. it is still cool that irl spiders have an amazing sense of smell
I was sorta curious as to why Bunker Spiders have an indoor power of 3, and I thought about it, I came to this reasoning: Bunker Spiders don't exclusively hunt large mammals. They'll hunt anything large enough that gets caught in their webs. I wish we could see this behavior in action, but logically, with a Bunker Spider dominating areas of high traffic for other pests, they keep them away. That or the fact that they could potentially lock off areas from the player that could be convenient or even necessary to travel through. Effectively their power is due to area denial rather than strictly lore implication. Wish they'd do it a bit better tho.
it's probably the ladder because I don't think it hunts other things but a bunker spiders webbing an area of alone isn't to bad but is an insane combo with most of the other entities
Spiders having a hazard level of C i my opinion is way off. Doing 90 damage in one hit when players have 100 is wild, even if their speed it fairly slow
I'm pretty sure they don't have a sense of smell Hearing I could believe but a system that's completely unique for just a single enemy and nothing else in the game is p wasteful
Dogs and Company Monster are the only ones that can hear (Maybe Masked, but I am not sure, never experienced). Other creatures are absolutely deaf. If I am not mistaken, Spider knows your location the whole time since you agroed it, until you are not far enough.
There's likely a mechanic where they are programmed to see through walls or predict the direction you're going or something. It might be created in an imitation of smell, though. Also, ghost girl has her own completely unique way of choosing who to target that isn't used by anything else in the game.
a tip that i have is when there is a spider in patrol you can stare at it and lock it in place and have someone else get most of the loot in that area then leave it be so it takes up the 2 power level (it was reduced) whilst not actually causes that big of a problem (also in the video it showed yo can destroy the webs or kill it if you really want to)
Note: When I said spiders use their sense of smell, this was an assumption. They are very good at finding you even when they can’t see you. Spiders are also known to have a great sense of smell which is the reason I made this assumption.
TIP: Don’t kill spiders if you don’t have to. They have an indoor power of 3 meaning they take up a lot of space so less monsters spawn. Thanks to @banana_slugcat for the comment.
perfectly reasonable backstory
It will always take up that power level of 3 active no matter if it is dead or not. This goes with every enemy.
Wrong. Do no spread misinfo. The moment a monster is killed that power is freed for new spawns
@@Raviollius that's why they said to leave them alive, so you don't free up space for new spawns
@@yookie255 that was to the reply directly above not the original
Useful tip: if you manage to trap the spider, don't kill it. Spiders have a power level of 3, if you kill one then there's free spaces for either: 1 bracken (3), 1 thumper (3), 3 loot bugs (1), 1 Jester (3), 1 ghost girl (2), 3 Coil-Heads (1), 3 masked (1), 3 nutcrackers (1), 3 spore lizards (1), 3 snare fleas or 3 hygroderes (1).
Thank you Monk Rain World
Counterpoint, I have the Hunter skill active from the Lategame Upgrades mod and I need that sweet, sweet Bunker Spider genetic material.
If something dies it still takes up power it’s not like if you kill a bracken another will spawn
@@FredSchmid-d3l This is exactly how that works and even if it wasn't, Power Level and the specific enemy caps are two unrelated systems. Yes there can only be one Bracken at a time, but if killing the Bracken didn't reset it's cap that has no correlation on killing the bracken opening up slots for the regular enemies to spawn.
ayo wrong space company wdym lootbugs
Killing spiders is usually a bad idea unless absolutely necessary as they have an absurd indoor power of 3, which can help prevent the spawning of other more dangerous monsters, such as the thumper.
great tip!
If an enemy spawns it will always take up power no matter if it is dead or not
whats the source? Cuz looking at Bread's guide, that's not true.@@la_jayj5574
@@la_jayj5574 if the creature dies, it frees up however much power they took up
i like to kill literally everything on rend to free up power slots for more nutcrackers to spawn so that i get more shotguns but besides that yeah this is true
Also worth noting, once a spider bites you, that's 90 damage, so you are now at 10. Being below 20 triggers the player to be in a proportionally-slower limping state as they regen back to 20 to be able to go normal speed, so it'll finish the job off real quick, if you don't. (yes there is a regen mechanic in vanilla, believe it or not, but all monsters do 20 damage mimimum! so it's more a fall-damage survival thing) This is also the reason you will experience different levels of 'slow' sometimes. Like if you took 8 HP fall damage before being bitten, now you are 2 HP and even slower.
yes very good to note!!
Actually, you can get below 20 damage through circuit bees and snare fleas as both only deal 10 damage (provided the snare flea doesn't stay on too long)
Not to be an ass, but you can literally see that this isn't true at around 01:56. He gets hit down to 10 HP and doesn't slow down at all.
I think only certain enemies attacking you slow you down at critical HP, like the Thumper and Coilhead.
@@marksmanmax1158 I think you start limping after the “adrenaline” ends (the game gives you extra stamina when you get hurt
@@GodzillaJawz As far as I'm aware, the ONLY time you get extra stamina is when a Thumper melees you (50% stamina recharge per bite).
Also, if a Thumper melees you down to critical condition, you still slow down to a crawl. You'll get stamina, but your death is guaranteed unless you're halfway through leaving out an exit already.
0:33 i love the simultaneous "oh shit" experience players and the spider sometimes have when noticing each other it feels really organic
The face of, "Dude I'm not ready yet. go away."
“GET OUT MY ROOM IM PLAYING WEBCRAFT”
im pretty sure this is something spiders do irl where they just stance up and stare at you
“Uh, what are you doing here?”
“Idk, what are you doing here?”
@@GamingChair420 Most spiders do in fact do this. It's apart of the Four Major Reactions to Fear/Danger: Flight(run away), Fight(self defense), Freeze(stand still and hope you don't get spotted), and Fawn(play nice and hope you get treated the same way). In this case, the spider is experienceling Freeze, as it hopes you will just walk off so it can go back to doing its thing, it would rather not fight back unless it has to.
In the case of us getting too close when it's hiding, or touching it's we s, the spider thinks we're food and wants to catch us, so regardless it's still acting on instinct.
Whenever I find a bunker spider on patrol I always think of the meme “Excuse me what the actual fuck are you doing in my house”. Just the spider standing there watching you gives off that vibe
By the way, you can sprint backwards so you don't have to look back when killing the spider
skill issue but whenever I do this without a long corridor I just die from running into a wall or doorway, it's way safer to look backwards especially on a late run where things can be dire and risky and you might have the worst spot to fight it.
@@cosmologicl oh yh definitely but if you know your path its good, also its one of those things that people might not know about since it's usually disabled in games (i definitely didnt for a long time)
If your not careful sprinting backwards is a great way to fall into a ditch in a panic
That box thing at the end breaks A LOT of mobs...
The intro feels like roadrunner intros, where the characters name is typed, and it's scientific usually goofy name. Good high quality content, deserves more views
So an observation about their aggro, they seem to hyperfocus a player who breaks their web, I broke one using a shovel with a teammate next to me, and I had a zap gun to hold him in place while he finished the thing off. This didn't work because hitbox jank, but afterwards, despite him being right in the spider's face, he was ignored and the spider chased me instead. After I died, the spider still ignored my crewmate, walking right past him with my body. Just thought it was interesting
Also a thing to keep note of:If a spider kills a player they'll wrap them up in spider web and drag them into their area and hang them,the only way to retrieve them is by using the teleporter,cuz you cannot pick them up while in that hanged stage.
I think it would be really cool if you could pull a body from the webs, but it would take several seconds of spamming a button or pulling in the opposite direction to take it. This would be easier with more players to help. But it could also alert the spider if it is still alive. I think this could help make retrieving the body possible, but difficult
0:33 employ: He's standing there... menacingly!!
hahaha memory unlocked
Bunker spider when you interrupt their setup time: 👁👄👁
xD
i find it cute really, just the blank expression but you can tell its saying"oh.... didn't um see you there"
bunker spiders actually have 6 legs on each side
They're genetically modified. Realistically the most dangerous enemy too as spiders have a lot of young come from one egg sac.
@@A.Nibbenator Actually, (I swear if somebody comes up with a nerd emoji) Bunker Spider's might not have as much young because of how big they are. I think the reason there are not that many Bunker Spiders is because they are born WAY stronger than normal spiders irl.
@@dimlylit3086 The young probably either starve to death or eat eachother due to the lack of food.
@@A.Nibbenator Lore on this game is so fun to think about lol.
@@dimlylit3086Um actually, being big has nothing to do with birth rates ☝️🤓
My favorite LETHAL COMPANNY ASSET
very good and concise vid
Edit: I find them somewhat cute, those cartoonish graphics and eyes are kinda sweet.
i love this video format! absolutely subscribing to see more
You forgor to talk about them webbing up the bodies and taking them away
you should be my content counselor
I love the procedurally animated legs.
Heres a comment for your rather underated lethal company videos.
May the algorithm bless you
were you sent from heaven?
i would love to see a video like this of the bracken, keep up the good work my man
next will be spore lizards and brackens will be after that!
This one time on rend a bunker spider chased me into a room, cornered me, and then walked back to the middle of the room and just stopped moving. Probably the weirdest thing I've ever experienced
I had a near doomed run with a mate recently. He had stepped on a land mine when he was going up some stairs. But when I was going to head back with the body a spider came from nowhere.
It started chasing after me, so I’m just running while still holding my mates body. Ugh, the noise of its steps in my headphones was unbearable. Eventually I got to a gap, the spider critically injured me at the door but I made it across. Only there I was trapped.
The spider wouldn’t leave, and I had to weapon. I tried to jump past it in a last ditch effort but I fell and died. Resulting in all our scrap being lost.
I swear the spider looks crispyer every time I look at it ingame
I am DESOLATE i remember encountering my first spider kill just yesterday and it was LITERALLY in the room you could glitch them
Spider usually not worthkilling unless blocking somewhere imported. Since they are mostly passive creatures as you can get pretty closeto them and still not agro. Amd if they are on patrol they mostly harmless as you can just walk around or by. Over all just advoid them as there a hassel if more creatures come
Another spot that you can chill with a tony (bunker spider) is that half-pipe in that room during the last tip of the video (i call them fun lairs bc they usually have good stuff). I found this out bc the spider was chasing me up the stone stairs on the left side of The Fun Lair and i just jumped to that and it completely froze. I presume its the same sort of bug that traps the spider but much less safe.
The company appreciates your aid
really nice video man
looking forward to the loot bug video
By the way, I've played with an ESP mod while doing some testing, anytime, usually around railings, stairs, pipes, or basically anything the spider can bump into is capable of causing the spiders actually ai box to move away from where the spider actually is. If this happens and the spider can't really pathfind to where the ai point has moved off to, the spider will just stand there and will not aggro unless you actually walk through the AI box.
I'm pretty sure this is why they stare at you in their "patrol" state. Typically anytime you get close enough to the spider they'll agrro onto you, which is a pretty decent distance.
As a friend and I were playing Lethal Company, we heard a vent open nearby. We heard spider steps and then saw it come around the corner, and we didn't do anything except stand there. It was out for blood and chased us both out of the place, but neither of us did anything that could aggro it :')
Should re-upload this with updated info using the new technology available since this video came out. Would love to see how or why they stop chasing, like with the Bracken.
Today i was in a room and couldn't see anything, but a spider was in that room with me. I was crouched but when i got up the spider started moving, and stopped when i crouched again. At some point it attacked me after i got up
Sorry uhm HOW MANY LIMBS DID I SEE
I just realized, the moon each entity or enemy is most common on explanations their orgin or why they exist in Impossibly simple terms like the spiders were because of a experiment
the spider has a ai that is always following the player and a pathfinding that is the spider which can sometimes get far back from the spider ai and start to bug out
Spiders seem to not really know how to handle Mansion maps. Rather than setting up on walls, they'll just sit on the floor or sometimes even clip through it in their sitting spot. They still chase you just the same though.
I need one about Thumpers
it will come soon!
Thumpers video just dropped!
@@alteregosocial yay
I always felt like something was off about the bunker spider, just found out it has 10 legs, gawd dayum
Damn i wish spiders were more complicated and difficult.
Maybe the snareflea sneak attack would work perfectly on spider,
the start of a great series
For both spiders and thumpers you can hide on the engine in the stair room.
love these vids. SUPER helpful 👍 you def have a new sub. keep up the great work man.
thank you!
I actually have a ridiculous clip on medal of me lost in the goddamn mines of moria basically. A bunker spider had apparently blocked the way up after I had gone through and so I didn't remember seeing the spider. After like 10 or 15 minutes it felt like an hour I decided I had to go past the spider. My friend was dead in spectating, he saw the spider fuck off as I slipped by and then almost get me as I started to run. I think I made it out by 11:15 or something like that.
bruh one of these fell from the ceiling like a snare flea and scared the ABSOULTE piss out of me and sent the BIGGEST chill down my spine
its a shame that they don't climb things while chasing you. like imagine you make the gap jump and they climb across the wall to continue chasing you lol
@@GamingChair420would fix their one biggest weakness in facility so
I came just to say the thumbnail alone made me think ChatGPT's gonna explain why bunker spiders exist.
Voila
GoodBye
Can you please tell me the mods you use and the entities spawning?
DanceTools
0:33 could you imagine having a giant spider staring at you?
Spiders are ankle biters. You can literally jump on any railing and it can't touch you
I think they changed that, railings are at least no longer high enough for thumpers but I believe that's also true of spiders now
0:32 uhhh.... Hi?
Spider:Do you mind?
You forgot to mention that *_leaving the facility while a Bunker Spider is following you_* will generate an infinite number of nodes right next to your exit.
He didn't know about the node system while he was making any video before the Jester.
What causes the "teabagging" animation though? Or is that a glitch?
That spider trick also (kind of) works for the thumper!
if that thing was real omg
Also,do bunker spiders become aggresive when you run through or interact with webbed up/dead employees or is that just a cosmetic effect?
the one that started it all..
My way of killing a spider is getting a door and have the spider chase me. Then sprint turn close the door hit twice run around the room shut the door again and hit twice and I’m usually able to stand back to hit it once more. But it took a while for that so
I love these spiders bro
spider changed a lot in the new update, need a new video on them
They're not actually that different. They just slightly modified the values of their speed increase during damage thresholds.
@@SereneLeskovsky still I think it would be nice to redo all the videos before the node were discovered
Him:buker spiders danger level c
Also him:they do 90 damage
Yeah. They're level C because they're super easy to avoid and super easy to kill if they're in a bad spot. (To be fair they've been buffed a lot since this video too.)
Bro why did zeekers give the spiders those adorable little dot eyes
Bunker spiders do 90 damage? Its same like coil head
I'm obsessed with this spider. Too many legs. Not enough eyes. Stupid goofy face. Sometimes I forget to be scared of it
Spiders can open doors? I thought they couldn't open doors.
All enemies can open doors. Yes, even the snare flea
@@GudJobb_FGCexcept for hygroderes and barbers
1:14 sense of _smell??_ man ai is getting better and better
edit: thank you Serene for telling me to read the pinned comment. it is still cool that irl spiders have an amazing sense of smell
Read the pinned comment
Thank god arachnophobia mode exists
The bunker spider looks cute if don’t aggro it
Cann objects aggro the webs? Ike if you deop somehing in one does it aggro the spider?
Wow thank you very much this agtually helps out a lot I always thought they insta killed you
BONKER SPIDER!
Can you do how the ai of ghost girl works next?
she’ll be coming out eventually!
Imagine if they could hold you in their arms and hug ‘,:)
I was sorta curious as to why Bunker Spiders have an indoor power of 3, and I thought about it, I came to this reasoning: Bunker Spiders don't exclusively hunt large mammals. They'll hunt anything large enough that gets caught in their webs. I wish we could see this behavior in action, but logically, with a Bunker Spider dominating areas of high traffic for other pests, they keep them away.
That or the fact that they could potentially lock off areas from the player that could be convenient or even necessary to travel through. Effectively their power is due to area denial rather than strictly lore implication. Wish they'd do it a bit better tho.
They're 2 power now.
it's probably the ladder because I don't think it hunts other things but a bunker spiders webbing an area of alone isn't to bad but is an insane combo with most of the other entities
I wish I could see the editing in this video, but my arachnophobia won't let me... Guess I'll just listen while I clean :D
love this
When you will add Ai behind Mask or Dopleganger (idk what they are called)
im pretty sure they are called "masked" but people usually called them mimics or Skinwalkers. also he already made a video on masked
@@GamingChair420 Ye ik, the comment is older than the new masked video
Spiders having a hazard level of C i my opinion is way off. Doing 90 damage in one hit when players have 100 is wild, even if their speed it fairly slow
Scents...? in *my* video game?
First of all, Control Company enabled.
wtf
Where did it find so many legs...
Why does it have a f o r e h e a d l e g ?
2:16 unless you hit them 5 times then they kill you in 1000 years.
Just wanna point out that bunker spiders aren't even spiders
I unlock arachnophobia
How does this help me kill the spider in my room?
i befriended mine
i'm scared of them any body have any tips?
Turn on arachnophobia mode. It's very helpful 👍
@@Duckless137 not for me the sound is really what scares me they should replace the webs too
@@KiwiVR101 reverb fart
can u do one on masked ?
You just hit them and walk back, nothing too fancy. It's the easiest enemy in the game.
@@mediumplayer1 no because they randomly sprint and kill u haha
yes i plan on doing every enemy!
@@kitfisto2347 ye i don't try to fight them in narrow hallways anymore, need some room to dodge sideways
gant enemi spider
I hate bunker spiders so much because of my arachnophobia!
there is an arachnophobia mode if it'll help
@@GamingChair420The mode makes them look silly but unfortunately actually makes them harder to combat by obscuring their massive hitbox.
Cute monster
Do thumpers pls
Thumpers video just dropped!
phrasing...
the spider have that gyatt tho 🍑
I'm pretty sure they don't have a sense of smell
Hearing I could believe but a system that's completely unique for just a single enemy and nothing else in the game is p wasteful
please check pinned comment!
the only creatures in the game that can hear you are dogs and jeb
Dogs and Company Monster are the only ones that can hear (Maybe Masked, but I am not sure, never experienced). Other creatures are absolutely deaf. If I am not mistaken, Spider knows your location the whole time since you agroed it, until you are not far enough.
There's likely a mechanic where they are programmed to see through walls or predict the direction you're going or something. It might be created in an imitation of smell, though. Also, ghost girl has her own completely unique way of choosing who to target that isn't used by anything else in the game.
@@rozory2849 i believe maskeds are deaf they just wander around till they see someone
Why is there no visual feedback for when you deal damage to an enemy? That’s just whack game design
Fire
AHHHHHH
I hate Spider
a tip that i have is when there is a spider in patrol you can stare at it and lock it in place and have someone else get most of the loot in that area then leave it be so it takes up the 2 power level (it was reduced) whilst not actually causes that big of a problem (also in the video it showed yo can destroy the webs or kill it if you really want to)
@@GamingChair420 yeah but i mean that i hate it because it's a spider not how it works
a
this video is stupid heres a tldr
if you are having a good day the bunker spider will ruin it