The AI Behind Coil-Heads

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 742

  • @alteregosocial
    @alteregosocial  8 місяців тому +7384

    NOTE: When a player is killed, their body is NOT conductive. Thank you to Toni (the one I shouted out in the video) for confirming this!

    • @elizabeththomas4629
      @elizabeththomas4629 8 місяців тому +42

      love your vids! keep up the great work!

    • @alliu6562
      @alliu6562 8 місяців тому +155

      Based Toni 🙏 she’s out here carrying the coilhead haters community lol

    • @SuguSugux
      @SuguSugux 8 місяців тому +35

      toni is such a smart bean

    • @008Aleks800
      @008Aleks800 8 місяців тому +7

      Hey. Maybe it will be useful for you (and your videos). Patroling state looks like BFS algorithm in maze (facility) with start at mob's spawn point.

    • @petavaldman2150
      @petavaldman2150 8 місяців тому +31

      All hail Toni, the discoverer of the shin eyes, Noneconductive bodies and probably more (I am not her biographer, so I have no idea what else she has done)

  • @zaza_kittyo_head
    @zaza_kittyo_head 8 місяців тому +3880

    of course its gonna take him 17 seconds to open a door, i'd be mad too if i had to open a door without hands

    • @alcoholically4280
      @alcoholically4280 8 місяців тому +235

      Coilhead: *HE CANT KEEP GETTING AWAY WITH THIIIISSS!!😭😭*

    • @touxiong6869
      @touxiong6869 8 місяців тому

      ​@@alcoholically4280 LET ME IN. LET ME INNNN!!

    • @Smoldering_Flux1990
      @Smoldering_Flux1990 8 місяців тому +139

      Just use your Johnson

    • @0ninja213
      @0ninja213 8 місяців тому +46

      ​@@Smoldering_Flux1990 that's crazy

    • @Wedw69
      @Wedw69 8 місяців тому +20

      @@Smoldering_Flux1990 NAUR

  • @Darri3n
    @Darri3n 8 місяців тому +2271

    5:46
    "...lock them behind pressure doors."
    Coilhead: Howdy. I'mma be with you again shortly.

    • @GoofySlugpup
      @GoofySlugpup 8 місяців тому +36

      WHY IS THAT SO FUNNY!?!?!?!?!!?!?!?!!??!

    • @blu3berry_skies
      @blu3berry_skies 8 місяців тому +152

      Me when someone pulls the Apparatus after I successfully coordinate locking a Coil-Head behind a door with the ship guy:

  • @optimistic_atlas
    @optimistic_atlas 8 місяців тому +4978

    3:14 “As soon as I can see the coilhead’s johnson again” LMAO

    • @magemash2390
      @magemash2390 8 місяців тому +47

      Bro said it like chills the number 15 guy lmfao

    • @callmeShore
      @callmeShore 8 місяців тому +41

      Gotta make sure you keep track of that Johnson, ya know? It's scary

    • @onetwopikachu8122
      @onetwopikachu8122 8 місяців тому +43

      Me finding out that Coilhead's FOV is in the crotch area after installing thicc coilhead mod: Oh, Ooohhh... 💀💀💀

    • @Cogit-
      @Cogit- 8 місяців тому +7

      This out of context is so wild

    • @gettingthemgot
      @gettingthemgot 8 місяців тому +37

      "hey my eyes are up here"
      "No they're not"

  • @CelticAssassin
    @CelticAssassin 8 місяців тому +1317

    "As soon as I can see the coil head's johnson again..." is a fucking hilarious line and I love that it's contextually accurate

    • @Noobcookiemonster
      @Noobcookiemonster 8 місяців тому +11

      5:46

    • @yopyopboumboum9505
      @yopyopboumboum9505 8 місяців тому +3

      Can someone explain it to a non-native english speaker :)

    • @CelticAssassin
      @CelticAssassin 8 місяців тому +1

      @@yopyopboumboum9505 What language? I may be able to translate.

    • @yopyopboumboum9505
      @yopyopboumboum9505 8 місяців тому +2

      ​@@CelticAssassin you can explain it in english I guess ;), I just don't get the meaning of 'Johnson' in this context.
      thank you for your time :)

    • @spinechiller567
      @spinechiller567 8 місяців тому

      ​@@yopyopboumboum9505 another word for penis

  • @thantonds5250
    @thantonds5250 8 місяців тому +818

    5:51 bro really went "you srs rn"

    • @RoachChaddjr
      @RoachChaddjr 8 місяців тому +46

      *opens gum*
      the class: 5:51

    • @TyduzT
      @TyduzT 2 місяці тому +2

      What does srs or rn mean?

    • @uncanny4038
      @uncanny4038 2 місяці тому +4

      @@TyduzTrn means right now srs means serious

  • @fransiscayulianita68
    @fransiscayulianita68 8 місяців тому +432

    5:52 Imagine hearing fast footsteps behind a door only to see this goofy head sticking out 💀

  • @chboo1897
    @chboo1897 8 місяців тому +678

    The reason jumping deaggros coilheads (as well as freezing jesters and other entities) is because the coilhead’s deaggro mechanism uses their pathfinding to detect players. If they can’t pathfind to anyone, they’ll deaggro. also nice video!

    • @dtimer319
      @dtimer319 8 місяців тому +16

      So shouldn’t that mean that theme trick only works solo?

    • @chboo1897
      @chboo1897 8 місяців тому +35

      @@dtimer319What do you mean? If you mean that they don’t deaggro in solo, you’d be correct, they’ll change target instead

    • @Qualicabyss
      @Qualicabyss 8 місяців тому +50

      But if everyone jumps at once they'd probably deaggro

    • @invis_potion
      @invis_potion 8 місяців тому +22

      Just imagine everyone timing their jumps to buy more time to get loot while the coil head isnt aggro​@@Qualicabyss

    • @alteregosocial
      @alteregosocial  8 місяців тому +31

      nice to see you here :)

  • @namelessnavnls8060
    @namelessnavnls8060 6 місяців тому +345

    I think the most terrifying thing about these is that they become SO much more dangerous for everyone in the facility when someone has sent them into phase 2. Your buddy could die to a coil-head on a lower floor without you even knowing there's one spawned. And the moment your buddy's dead, that thing is booking it to your location like a serial killer that just found out your address.

  • @hampurger_
    @hampurger_ 8 місяців тому +1453

    honestly coilheads are one of my favorite hostile entities in this game

    • @ClassyYellow
      @ClassyYellow 8 місяців тому +45

      Yea my second fav enemy in game only beat by yipee

    • @dogonaplane111
      @dogonaplane111 8 місяців тому +41

      Fr they look pretty freaky

    • @serventium4049
      @serventium4049 8 місяців тому +6

      Same

    • @Brambrew
      @Brambrew 8 місяців тому +81

      Gotta love the "enemy that only moves when you're not looking" archetype
      Weeping Angels, SCP-173, *Boos, and a beloved addition, Coil-Heads

    • @ptrq3743
      @ptrq3743 8 місяців тому

      Second fav after nut cracker

  • @kahls8943
    @kahls8943 8 місяців тому +189

    5:27 I believe it's a navmesh thing. Basically, when you jump, you aren't touching the navmesh's baked area (floor) and it can't draw a path to you. Like you said, when you aren't in its' line of sight, while its' in chasing phase, it will get the nearest player's location, who is located inside. You jumping at that moment causes it to still get your location, but it fails to draw a path to you, because you aren't touching the navmesh's baked area. I haven't checked the coilhead's or the game's scripts, only can guess that, because I had almost the same things happen with my enemy AIs. Jump and the enemy AI is confused on how to get to my location, causing it to stop, walk randomly or weirdly.

    • @KryyssTV
      @KryyssTV 8 місяців тому +12

      Typically the navmesh wouldn't be required to find the destination to a player. The fact they can pathfind to any player anywhere within the facility suggests they're already given an array of everyone as soon as they arrive so they don't need to re-register them using the navmesh to get their position. Therefore I'd say this is a bug. There's already a measure of jankiness with how the game detmines if a player is looking at them so they've probably done a rushed implementation of the monster.

    • @chboo1897
      @chboo1897 8 місяців тому +12

      @@KryyssTV Having seen the code, the original comment is correct. The coil-head pathfinds to the nearest player ( with certain exceptions, not important in this case ) That are able to be pathfinded to.

    • @KryyssTV
      @KryyssTV 8 місяців тому +1

      @@chboo1897 That seems like a very poorly designed method of determing the player's position but oh well, it is what it is.

    • @alteregosocial
      @alteregosocial  8 місяців тому +4

      if you read lethal company code or create lethal company mods, please DM me on discord

    • @lumen-youtube
      @lumen-youtube 8 місяців тому +1

      @@KryyssTVIt's like weird Team Fortress 2 spaghetti code, held together with duct tape and prayers.

  • @RylixBlizzai
    @RylixBlizzai 8 місяців тому +2394

    can't believe the coilhead's freezing mechanic is entirely rooted in being able to see it's crotch
    dude's just embarrassed it's got a case of the ken doll

    • @adicsbtw
      @adicsbtw 8 місяців тому +122

      yup xD
      person that did the reverse engineering here, I figured that out just last night after getting the game's models exported to check the distances and positions that the game uses, and that was a hilarious find lol. I would have gotten to it sooner if the laptop I'm stuck using right now had enough ram to launch unity without crashing lol

    • @PurpleTheProto
      @PurpleTheProto 8 місяців тому +94

      this is why people die when they go up to a coil heads body and look straight up at its head
      its honestly stupid how many people i see die to this, i get that its "funny" but like, you had one job

    • @castrinecubique983
      @castrinecubique983 8 місяців тому +61

      @@PurpleTheProtothat also explains why it can kill us while we're trying to get the loot of the player it just killed at his feet.... we can still see the feet, but not the johnson

    • @jackhumphries1087
      @jackhumphries1087 8 місяців тому

      @@PurpleTheProtothe first time it happened to me I was meant to be watching it, and I had nothing better to do so I looked right up at its face and said “you are one ugly motherfu-“before promptly having my head replaced by a spring. It was pretty funny

    • @lightning_11
      @lightning_11 7 місяців тому +11

      Imagine if you could buy pants that completely pacify coilheads...

  • @CookiesUnite
    @CookiesUnite 8 місяців тому +157

    Fun fact about coilheads: There are certain spots you can get them up off the ground and they will not be able to move anymore (the main entrance stairs on mansions, certain spots in the big room/mining room/conveyor room on facility.) This is often used in speedruns and high quota runs. The jester can also be trapped in the same manner

  • @invaderjay
    @invaderjay 8 місяців тому +75

    5:54 You can also sometimes find the player’s head lying on the ground or rolling around but unfortunately there’s no way to pick it up.

    • @syrup5940
      @syrup5940 8 місяців тому +6

      Same with ghost girl

    • @twotruckslyrics
      @twotruckslyrics 8 місяців тому +4

      oh 😬that explains a lot, i thought that was only for ghost girl deaths

  • @hazzie7543
    @hazzie7543 8 місяців тому +181

    it'd be cool to see a video on the "fear" mechanic, like when you see a dead body or when most creatures spot you and your screen gets all blurred

    • @Whispernyan
      @Whispernyan 8 місяців тому +25

      I feel like that's better suited to being brought up in their respective videos. The only one that actually matters is the unique fear response to a Giant noticing you so I kind of doubt it regardless

    • @chboo1897
      @chboo1897 8 місяців тому +25

      @@Whispernyan True+ it’s purely visual. It doesn’t even affect ambience besides the sound immediately after, nor does it alter the ghost girl’s targeting

    • @lalad0
      @lalad0 7 місяців тому +13

      It's only visual but the shit I take every time it pops up surely isn't

    • @catsinwonderland7473
      @catsinwonderland7473 3 місяці тому +2

      ⁠@@chboo1897I'm pretty sure when it's triggered it makes your run speed absurdly fast, and allows your stamina to last longer
      and im guessing the speed boost changes depending on what triggered it

    • @chboo1897
      @chboo1897 3 місяці тому +2

      @@catsinwonderland7473 It is visual, the only boost at all it gives is that it increases FOV slightly. Other than that, it's just an indicator of danger. (You can see that in the next video coming out this weekend, it'll include fear)

  • @chinakye
    @chinakye 8 місяців тому +48

    Also, if you close a door on a coil head, and there’s a nearby alternate route to reach you with no doors, the coil head will change directions and take that path

  • @GoofySlugpup
    @GoofySlugpup 8 місяців тому +115

    His head popping out like that in 5:48 is JUST. SO. FUNNY.

    • @momsaccount4033
      @momsaccount4033 8 місяців тому +10

      “Hey how you doin. Mind opening this door?”

    • @Gunnergamingyt2
      @Gunnergamingyt2 2 місяці тому +2

      “You got games on yo phone?”

  • @Julipiter
    @Julipiter 8 місяців тому +78

    These guys are one of the scariest things for me. The fact that you can hear it running behind you at fast speeds is probably why :

  • @KsanUwU
    @KsanUwU 8 місяців тому +20

    Love how devious the AI is. Always thought you wouldn't see coilhead for the longest time, but when you saw one, you'd never lose it again. This explains why.

  • @pausmola
    @pausmola 8 місяців тому +26

    Its quite cool how coil heads cant one shot you. I had an experience like this. There was a nutcracker and a coil head, and i got hit by the coil head, i thought i died so i flung myself from the keyboard, and the nutcracker killed me.

  • @Galantium
    @Galantium 8 місяців тому +189

    I love the coilhead cause it's such a nice little twist on the SCP-173/weeping angel trope. Cause sure it's scary when something moves only when you blink or aren't looking at it but it's WAY scarier when it can but CHOOSES not to. Add the uncanny valley effect and the implications of it being (maybe?) a bio-mechanical monstrosity and you've got yourself an EXCELLENT monster!

    • @alt7837
      @alt7837 8 місяців тому +44

      this!!!! plus the fact that its footsteps are TERRIFYING to hear, frantically coming up behind you. it being able to move only when it wants to drives in the feeling of being hunted and toyed with like a predator with its prey, i love it. it has a simplistic yet fantastically effective design

    • @spaghettiiwithjuice9826
      @spaghettiiwithjuice9826 8 місяців тому +27

      and not to mention the coil itself, this game has made me terrified of springing sounds lol

    • @itsnotjayboi
      @itsnotjayboi 8 місяців тому

      I agree ​@@alt7837

    • @SwuidOnYT
      @SwuidOnYT 2 місяці тому

      @@alt7837

  • @optimistic_atlas
    @optimistic_atlas 8 місяців тому +77

    This is SUPER helpful omg; I’m terrified of the coilheads, if one’s on me I’ll give up pretty fast usually, but knowing I can sprint away with a considerable chance of success is awesome!! Love the vids, keep up the amazing work!! :]

    • @near5148
      @near5148 8 місяців тому

      Coilheads don't scare me

    • @near5148
      @near5148 8 місяців тому

      I wouldn't sprint I would just save stamina

  • @yaldamasevpro4862
    @yaldamasevpro4862 3 місяці тому +11

    Post nerf coilhead:
    Upon entering Phase 2: chase, they will start a 15 second timer that only progresses when the coilhead is moving, after this, their head will retract and they will stay dorment for 20 seconds, looking at them won't stop the timer.

  • @beeb.w.6389
    @beeb.w.6389 8 місяців тому +18

    I find it actually really interesting how the coil head will not kill you in the full sprint. It knows it can catch you and you know this also, but the fact it chooses to just barely trail behind you almost makes it feel like it’s toying with you. Giving you this false hope that you can escape it’s speed. That is until you reach a dead end or run into another threat.

    • @AutisticFrogs
      @AutisticFrogs 7 місяців тому +3

      Also since you can see them moving when standing behind a pipe or a doorway (It's just a coding thing but regardless), it's like it's toying with you, fully capable of moving and killing you, but it wants to play with you first

    • @k-cg4is
      @k-cg4is 2 місяці тому

      ​@@AutisticFrogs and the fact that it CHOOSES to not move when you look at it, these things are evil!

  • @Brambrew
    @Brambrew 8 місяців тому +82

    Which Lethal Company entity has the most complex AI?
    I'm thinking it's 1: Ghost Girl, 2: Hoarding Bugs, and 3: Brackens

    • @Limitless_Bucket
      @Limitless_Bucket 8 місяців тому +29

      1 hoarding bugs
      2 brackens
      3 baboon hawks

    • @isaaction
      @isaaction 8 місяців тому +6

      I feel ghost girl might but we don't have it yet

    • @gaskinforeman303
      @gaskinforeman303 8 місяців тому

      I'm thinking spore lizards, thumpers, and spiders

    • @mrvoidschannel359
      @mrvoidschannel359 8 місяців тому +2

      ​@@gaskinforeman303I doubt spore lizards, bracken's ai is really complex compared to that

    • @adicsbtw
      @adicsbtw 8 місяців тому +24

      From what I've seen actually, it's baboon hawks
      I've had a look through their AI, and they have by far the most code of any other enemy
      their decompiled code is 99KB of text, while the girl is 25, hoarding bug is 38, and bracken is 34
      it took me a solid 3-4 hours of reading through it to start to understand it all lol
      Spiders are a close second at 56KB

  • @Noer.
    @Noer. 8 місяців тому +6

    I've always thought each entity's behaviour in-game was so interesting and your videos going in depth with them really help showcase it its so cool

  • @BudgiePanic
    @BudgiePanic 8 місяців тому +6

    Btw the search function the AI’s are using is called iterative deepening search (IDS)

    • @alteregosocial
      @alteregosocial  8 місяців тому +2

      good to know. if you’re into lethal company modding please DM me

    • @BudgiePanic
      @BudgiePanic 8 місяців тому +2

      @@alteregosocialI'm not into modding, I just recognize the search pattern, we learned about it at university

  • @lamegamertime
    @lamegamertime 8 місяців тому +8

    5:21 Important thing you missed here: if you jump and break line of sight before touching the ground, you can get away from the coilhead's aggression very easily without a door or stun grenade.
    Might not work so well with other players in the facility.

  • @sinnastyx
    @sinnastyx 8 місяців тому +12

    These videos have helped my game play immensely! I held off on watching them for awhile to preserve the scare factor, but I'm glad I ended up watching them!

  • @seraphim6628
    @seraphim6628 8 місяців тому +4

    Thank you for this video!! A couple of my friends and I have been using the jumping technique recently for a lot of monsters. Although the strategy is a little different between monsters, it's been able to work incredibly against coilheads and brackens.
    We think it's not a bug, and that these two monsters track us by whether or not we're touching the ground. So when we jump, they momentarily can't find us.
    For CH, if we lead them to a doorway, close the door, and then jump around a corner, there's a good chance the CH will lose track of us and wander back into roaming. In multiplayer though this often just gives someone else the CH to deal with.
    We can't always lose a bracken with this method but there is a way to cheese the kill. Since brackens will move to the last place it saw you when it's aggro'd, we find a pipe/railing/wall frame to jump onto. If the jump is out of its attack range, it'll just stay put where you were last seen and you're free to kill it since it can't find you off the ground.

  • @FrahdChikun
    @FrahdChikun 3 місяці тому +16

    Newest update made some changes to the Coilhead, will there be a video talking about the new behaviors?

  • @THEanotheryoutuber
    @THEanotheryoutuber 8 місяців тому +66

    i thought it was
    " go to nearest player "
    " stop if seen "

  • @userk9
    @userk9 7 місяців тому +6

    Minor correction, getting coiled replaces your neck, putting a spring where you head would be, but your head is decapitated and generally rolls away, similar to the ghost girl

  • @TheJimhim
    @TheJimhim 8 місяців тому +3

    This was mega useful. I was always wondering why I died when I was staring at the head of the coil head.

  • @DeadMuffin46
    @DeadMuffin46 8 місяців тому +3

    im so excited to see alter ego getting subs. when i can across him, just a couple of days ago, he had 11k and now he has almost 12k! Im with you alter ego, on your journey

  • @tintedpalette653
    @tintedpalette653 8 місяців тому +6

    The jump trick definitely seems like a bug, but I did not realize the door or full sprint tricks. That makes them actually counterable, before I thought they were immediate day enders if they were left in a bad spot.

    • @Whispernyan
      @Whispernyan 8 місяців тому +2

      jumping breaks all pathfinding in the game and you can actually use it to know if there's a Bracken spawned in since it lags the game whenever it can't pathfind correctly

  • @ExtraterrestrialYoutuberALT
    @ExtraterrestrialYoutuberALT 8 місяців тому +4

    2:53 THIS PART OF THE VID GOT ME TRIPPIN BRO 💀 (if you know, you know.)

  • @TheLocalLemonArsonist
    @TheLocalLemonArsonist Місяць тому +4

    3:12 "as soon as i can see its johnson again" aw hell naw

  • @monostelies
    @monostelies 8 місяців тому +3

    I only recently found your channel but thank god I did these are super helpful and informative. I hope there’s more to come 🔥

  • @valett5229
    @valett5229 8 місяців тому +3

    Thank you for the explanation!
    I think that Coil-Head is by far the weirdest enemy to understand. It often starts chasing you even without eye contact, so now I know why.

  • @ManoliTsigonakis
    @ManoliTsigonakis 8 місяців тому +1

    FINALLY MAN! i have been waiting for you to make a video on the coil-heads!

  • @GinkoBilobaTehe
    @GinkoBilobaTehe 8 місяців тому +2

    Pls continue making this series I love it

  • @The_Seaman
    @The_Seaman 8 місяців тому +3

    these AI explained videos are really cool, even tho i dont really play lethal company its fun to watch, i hope you might expend to other game if you finish the ennemies on lethal company

  • @Nullicity
    @Nullicity 8 місяців тому +11

    3:03 what did bro say 💀💀

  • @philipp16738
    @philipp16738 8 місяців тому +2

    i really really love those videos with the AI! awesome stuff!

  • @Lithobraker
    @Lithobraker 8 місяців тому +2

    I love how Coilheads running sound *EXACTLY* like Sir Pelo abusing his table.

  • @anonymousmcanonymous3055
    @anonymousmcanonymous3055 4 місяці тому +1

    I don't even play that game, but I've been watching your videos and left in awe of the AI. We really moved on a lot from Thief or Splinter Cell's guards who sticked to their patrol paths and only investigated anomalies.

  • @mellowecho
    @mellowecho 8 місяців тому +6

    the coding behind the AI in this game is just immaculate honestly

  • @harrytarded7002
    @harrytarded7002 8 місяців тому +2

    The cut before the stop frame in the intro right after you give it the finger was way too funny

  • @ironmedic509
    @ironmedic509 8 місяців тому +1

    this guy has such good videos like genuinely it has improved me at the game tons with how much info this guy gives and has saved me multiple times

  • @Liam-yf7sl
    @Liam-yf7sl 7 місяців тому +1

    They also respond to sound, if you insult it, one of 2 things will happen:
    Note: when this happens, but it's view will reduce to frontfacing only!
    1(out of view): it will slowly turn like "would you mind repeating that?"
    2(in view) it just kills you

  • @FastFink
    @FastFink 8 місяців тому +1

    These detailed videos are actuallt great. Take my sub and like, you earned it

  • @Jenna_Talia
    @Jenna_Talia 3 місяці тому +1

    Would be fun to see this remade now that coilheads have been massively nerfed. A lot of changes to LOS and remembering where the player is.

  • @lonnieg2055
    @lonnieg2055 8 місяців тому +2

    This was hella useful. They don't seem as impossible to deal with as I thought now

  • @renaultft1917
    @renaultft1917 2 місяці тому +4

    Time for an update.

  • @its210pm2
    @its210pm2 8 місяців тому +2

    Im glad that you found your niche, great videos.

  • @Jester-rk1xn
    @Jester-rk1xn 8 місяців тому +2

    1 correction, if you jump out of the line of sight of the coilhead from like a doorway or wall, it will start patrolling again since it tracks the player on the ground and if it can’t see you and it can’t track you, it starts patrolling.
    Also you can get it stuck on the gray box in the very big room like most enemies.

  • @TReyeHD
    @TReyeHD 8 місяців тому +1

    With the eye being so close to the feet it gives the phrases "Watch your step", "Watch where you're going", etc. new meanings.

  • @timbim2656
    @timbim2656 8 місяців тому +1

    Amazing videos. I always watch these with a friend to better understand the game mechanics. Love from The Netherlands

  • @EGGSHL
    @EGGSHL 8 місяців тому

    This is the best ai video so far. Keep up the great and intuitive work! I would love to see what else you come up with

  • @jurassssicmason1020
    @jurassssicmason1020 8 місяців тому +1

    These videos are so helpful and also just really entertaining to watch and I would love to see Forest Giants or Leviathan Worms next but I don’t really care what entity you do next cause I’ll still watch the video anyway but keep up the awesome videos!

  • @xsonority
    @xsonority 2 місяці тому +3

    time for an update

  • @oldclips_edits
    @oldclips_edits 8 місяців тому +2

    no wonder youve got so many subs recently your content is fucking awesome

  • @amsgamingandmusic
    @amsgamingandmusic 8 місяців тому +1

    I have been absolutely LOVING this series!!
    Also- *my thighs see everything*

  • @_bolnitsa_1363
    @_bolnitsa_1363 8 місяців тому +1

    Jump thingy is very useful! Never knew that. Can't wait for the worm and its tips n tricks.

  • @ShirmaAkayaku
    @ShirmaAkayaku 8 місяців тому +1

    I can't wait to for the ghost girl's AI video. From what I've heard and seen, it looks pretty complex, especially when multiple players are involved.

  • @ramon1500
    @ramon1500 7 місяців тому +4

    the eyes are stored in the balls

  • @kjskorner2010
    @kjskorner2010 8 місяців тому +1

    I love how the coilhead just slams into the pressured door when it's closed

  • @MarvelousButter
    @MarvelousButter 8 місяців тому +6

    Aaa we stan Toni, our coil head queen 💖

  • @XenophobiaGameplays
    @XenophobiaGameplays 8 місяців тому +14

    Nutcrackers please your videos are amazing

    • @lumen-youtube
      @lumen-youtube 8 місяців тому +2

      A neat bit about the Nutcracker's AI is that he cannot see you while he is patrolling. While he is marching around, he cannot hear you or see you, just don't run directly into him. It is only when the Nutcracker stops and opens his mouth to look around that he can see you. But even then, his sight is based on movement. If you stay absolutely still when the Nutcracker opens up, he will ignore you, and you can run past once he goes back to patrolling. This includes moving your camera, so don't even look around while the Nutcracker is open and scanning the area! This knowledge should hopefully help greatly with dealing with the Nutcracker.

  • @tf2lover105
    @tf2lover105 8 місяців тому +1

    These videos have really helped me out. Thank you

  • @vianneyb.8776
    @vianneyb.8776 8 місяців тому +1

    Those videos are really cool. Thanks for your work!

  • @AdrielDoesGaming
    @AdrielDoesGaming 8 місяців тому +1

    I love the deep explanation on the coil-head!

  • @driving_soap
    @driving_soap 8 місяців тому +2

    These are such good videos. I didn't know like any of this, I thought he just run when he see and don't when he don't lol.

  • @WorldWendell
    @WorldWendell 8 місяців тому +1

    Great AI breakdown videos! Im sure if you did this type of format for other games besides lethal company I think they would do well 🎉

  • @IchBinError
    @IchBinError 8 місяців тому +2

    I feel like a nerd, but thanks, hyped for more. Now I can juke most of the enemies while my friends crippling away :d

  • @Alan2ez
    @Alan2ez 2 місяці тому +2

    5:33 might be intended, in classic roblox horror games if you jumped the enemy would not be able to see you, you have to be on the floor for them to pathfind. so if you manage to find a way to glitch on the wall or climb even 1cm above the floor they wont be able to see you, but since you used that path they will still know your last location and walk by, they wont be aggro and attack you but since you are basically on a wall and cant move or youl fall off and the monster knows your last location and goes over it and their hitbox touches you, then you die.

    • @SereneLeskovsky
      @SereneLeskovsky Місяць тому

      That's not intentional in Roblox games either, it's created entirely due to the extremely simple nature of Roblox Follow Pathing.

  • @Hakimgrr_
    @Hakimgrr_ 8 місяців тому +1

    Ty these videos are very fun and usefull, i was just wondering when the next one would come, keep up the fantastic videos man

  • @Somersalsa
    @Somersalsa 8 місяців тому +2

    Jokes this subtle in an informative video really gives the video a lot more personality and engagement haha

  • @Cactar8
    @Cactar8 8 місяців тому +1

    You sound good explained it quick and efficient and made a cool video. subbed and liked

  • @rafagamer2387
    @rafagamer2387 8 місяців тому

    I WAS LOOKING FOR IT AND U MADE A VID ABOUT COILHEAD AI
    REALLY HELPED ngl

  • @Purpleh4ze404
    @Purpleh4ze404 8 місяців тому

    Seriously think this is one of your best ones so far! Keep up the great work dude:)

  • @ChezBlos
    @ChezBlos 8 місяців тому +1

    dude tthese videos are absolute bangers, would love to play lethal with you and get high quotas with this knowledge

  • @marduk061
    @marduk061 8 місяців тому +2

    You are aweasome man, keep the good work!!

  • @FlacidRob
    @FlacidRob 8 місяців тому +1

    Lovin the vids, man. Keep it up :)

  • @greatesterrboi408
    @greatesterrboi408 4 місяці тому

    dude you're so underrated you deserve way more subs than that

  • @julianx30
    @julianx30 4 місяці тому

    you really do explain everything to the last bit so i might be able to actully play without dying in the first 15 seconds

  • @zerrrp
    @zerrrp 8 місяців тому +1

    finally, i've been looking for one of these videos in some time

  • @sourceefive
    @sourceefive Місяць тому +1

    4:32
    “Tag, you’re it.”

  • @The_sparkly_silly
    @The_sparkly_silly 8 місяців тому

    FINALLY, IVE BEEN WAITING FOR THIS ONE! coil heads are my personal top favorites!

  • @NeodateOfficial
    @NeodateOfficial 8 місяців тому

    ty for this. this and the lootbug ones are my favorite

  • @bluebloxen9941
    @bluebloxen9941 8 місяців тому +2

    I think how they attack you is by attempting to pull off the head there for hints when a player has died from a coil head their head will be missing and replaced by a metal coil

  • @martynn-i2m
    @martynn-i2m 4 місяці тому

    Its always so terrifyingly funny when I hear the coil heads skedaddle towards a player.

  • @Jonoven
    @Jonoven 8 місяців тому +1

    So good bro. You should do the ghost girl next!

  • @MrTheQuestioner
    @MrTheQuestioner 8 місяців тому

    happy to be along for the ride on your youtube journey :)

  • @7foldsin
    @7foldsin 8 місяців тому

    Genuinely learned so much from this, awesome vid!

  • @Thug-Hunter
    @Thug-Hunter 3 місяці тому +1

    This video needs a remaster

  • @Mernon4ym6661
    @Mernon4ym6661 7 місяців тому +2

    Note on the death by coil-head (just for those curious):
    The head can be seen rolling about shortly after the kill and comes to a stop soon after. Anything below the elbows of the employee will also be taken off but unlike the head will not drop on the floor but instead vanish completely

  • @theghosttm8245
    @theghosttm8245 2 місяці тому +7

    Will this be updated with the new changes in v60?

  • @derfnaf_master8819
    @derfnaf_master8819 8 місяців тому +1

    Your content is a W, it's for you I am less scared to roam around in the facility