I for one am happy for all of the updates! It's a great time to be a 3D artist! Competition is healthy and gets incredible features like this and all of the Blender 2.9 and 2.91 stuff! It's all amazing stuff!
blender's cloth brush tools were inspired by something someone did in cinema 4d which was inspired by a 3dcoat cloth brush who the hell cares who did it first? everyone should have it.
I completely agree. If you enjoy working in ZBrush, this is huge. At the very least you will be able to keep more of your pipeline inside of ZBrush and eventually be able to avoid expenses.
@@rajasafwan467 But to me it looks more complex because there isn't any stretching or compression of the blocks tasselated on the bigger surface, due to the changes in direction of the topology. Or at least I can't see it from the examples in this video.
Pablo dobaro is doing an army work in sculpting in blender …. which will make blender far better than the seamed horrible pipeline between zbrush and other softwares
Appart for sculpting character where Blender is really good. It's nowhere near good for all the other things. Easy exemple is creating weapons/parts. That shit is so much faster in zbrush (masking options, bevels, dynamesh and so on). I love using blender for poly but instead of focusing on sculpting they need to focus BIG time on more important stuff -> Retopo, UV tools, modeling tools too, heck having a build-in bridge between zbrush and blender would be awesome).
wow, this is the easiest cloth brush ever, marvelous designer is powerful and can do stitching, but oh boy is it unintuitive and clunky - took me 5 days to understand the interface - this one took 5 minutes.. blender is OK but again, clunky and not as easy to manipulate (actually not close to this user experience), I gotta say zbrush is still very relevant and innovative, people who are bashing on this (and marvelous designer) didn't try them out.. pretty great stuff really
i just tested it, for me, personally, its good just for making folds wrinkles on joints like ankles, hands, legs etc. after a character is posed or simulating pillows and some simple gravity falls but still, you can't compare it with Marvelous Designer. MD owns this.
Few tools have better return on investment than ZBrush. Top of the line for sculpting and it's always improving. You can achieve great looking meshes at the speed of light!
Because ZBrush is focusing only on sculpting, but Blender focuses on many things that makes Blender better too. In my project, I use Python scripting during sculpting, but ZBrush cannot do that.
With zbrush, you can sculpt with much less power to the point that you can actually run it on an old laptop. Now if you think you can personally use it constantly, go for it.
I would say you really only need zbrush if you’re sculpting million poly + meshes regularly. The performance is great. There’s a ton of other stuff the software can do too, but I recommend downloading the 45 day free trial and seeing how you like it first.
For some reason Blender feels easier and more intuitive for new users when it comes to sculpting, but for more professional and realistic sculpting Zbrush gives you better tools.
How can we scale the micropolly on our model? For instance, what if we want the chainmail rings to look bigger on the model instead of tiny? Can this be done?
now zbrush just needs spline tools with consistent width and distance to surface even if you move the spline even a auto fill mesh with just a spline curve rather than masking
do you know how to fix the bug? When I import a model from a blender, the cloth brush does not work on it, or rather it does not work correctly. But if you import something simple, like a sphere, then everything works.
i never liked marvelous designer for many reasons i am glad that zbrush is doing this now
I for one am happy for all of the updates! It's a great time to be a 3D artist! Competition is healthy and gets incredible features like this and all of the Blender 2.9 and 2.91 stuff! It's all amazing stuff!
Awesome video! Super informative and straight to the point, no wasting time on explaining beginner things 50 times. Thank you!
The fact this is a free update is so amazing
free update 10/10, interface 1/10
blender's cloth brush tools were inspired by something someone did in cinema 4d which was inspired by a 3dcoat cloth brush
who the hell cares who did it first? everyone should have it.
I completely agree. If you enjoy working in ZBrush, this is huge. At the very least you will be able to keep more of your pipeline inside of ZBrush and eventually be able to avoid expenses.
i see alot of innovation in 3dcoat that i wish in zbrush still a big fan of 3dcoat
@@CariagaXIII could you please name them? Very interested.
As Butters famously said...............Simpsons did it!
Zbrush is my favorite sfx 3d
I'm more happy for the new edge poly modeling functions as it can be used for so many things from modeling to retopology.
now that's some big boy stuff
That Micro-poly feature seems to work similarly like the Array Modifier in Blender, but parented to a Mesh instead of a Curve.
its more like Tissue in blender...
@@rajasafwan467 But to me it looks more complex because there isn't any stretching or compression of the blocks tasselated on the bigger surface, due to the changes in direction of the topology. Or at least I can't see it from the examples in this video.
Pablo dobaro is doing an army work in sculpting in blender …. which will make blender far better than the seamed horrible pipeline between zbrush and other softwares
Appart for sculpting character where Blender is really good. It's nowhere near good for all the other things. Easy exemple is creating weapons/parts. That shit is so much faster in zbrush (masking options, bevels, dynamesh and so on).
I love using blender for poly but instead of focusing on sculpting they need to focus BIG time on more important stuff -> Retopo, UV tools, modeling tools too, heck having a build-in bridge between zbrush and blender would be awesome).
What can I say but, thank you. Invaluable....
THIS IS GOLD! Thanks for the presentation
Congratulation for the video!!! Really well explained!!Thanks a lot
wow, this is the easiest cloth brush ever, marvelous designer is powerful and can do stitching, but oh boy is it unintuitive and clunky - took me 5 days to understand the interface - this one took 5 minutes.. blender is OK but again, clunky and not as easy to manipulate (actually not close to this user experience), I gotta say zbrush is still very relevant and innovative, people who are bashing on this (and marvelous designer) didn't try them out.. pretty great stuff really
Thank you, very helpful!
thank you~!! 14:23
Awesome tutorial :) really helps thanks
i just tested it, for me, personally, its good just for making folds wrinkles on joints like ankles, hands, legs etc. after a character is posed or simulating pillows and some simple gravity falls but still, you can't compare it with Marvelous Designer. MD owns this.
Thx for the video I'm glad i don't have to worry about Marvelous Designer
I'm uninstalling Marvelous Designer right now
Few tools have better return on investment than ZBrush. Top of the line for sculpting and it's always improving. You can achieve great looking meshes at the speed of light!
Awesome video! Super informative and straight to the point, no wasting time on explaining beginner things 50 times. Thank you!
Zbrush vs Blender sculpt? thinking of getting zbrush to better my workflow
Because ZBrush is focusing only on sculpting, but Blender focuses on many things that makes Blender better too. In my project, I use Python scripting during sculpting, but ZBrush cannot do that.
With zbrush, you can sculpt with much less power to the point that you can actually run it on an old laptop. Now if you think you can personally use it constantly, go for it.
ZBrush is dedicated app for sculpting so I would go with that
I would say you really only need zbrush if you’re sculpting million poly + meshes regularly. The performance is great. There’s a ton of other stuff the software can do too, but I recommend downloading the 45 day free trial and seeing how you like it first.
For some reason Blender feels easier and more intuitive for new users when it comes to sculpting, but for more professional and realistic sculpting Zbrush gives you better tools.
I hope future zbrush iterations would replace marvelous designer. I’ll never pay $50/mo to use that shit.
we've all been waiting a decade or so for this but in the end ... bum ...Pixologic rules as usual ... WOW !!!
Thanks a lot for the video!
Window size is my preferred canvas size, but I understand why you hit double 😅
It looks amazing!
your tutorials are always so great! thank you very much!
Apparently no one has tried importing a mesh from MD and run dynamic simulation in Zbrush to get more secondary folds
Very nice !
I'm a blender and zbrush user blender is really a great modeling tool but when is talk of best sculpting tool zbrush is beast .
great work, man! very helpfull
How can we scale the micropolly on our model? For instance, what if we want the chainmail rings to look bigger on the model instead of tiny? Can this be done?
Yes, the size of the polygons determines the size of the micro-poly
How can we create our own micro poly?
Wow! I wonder if he could go faster?
OMG....Wowwwwwwwwwww
Great tutorial!
Zbrush just take my money!!!
they just done did it .
You can go to their website and give them $900 right now
I need to update my copy and try this tools, MD is still its own beast for modelling clothes.
excellent tutorial.love it
Great Video
We cannot do Zbrush in 2020 This simulation?
Umm so how about exporting it?
THANK U
now zbrush just needs spline tools with consistent width and distance to surface even if you move the spline
even a auto fill mesh with just a spline curve rather than masking
Круто
do you know how to fix the bug? When I import a model from a blender, the cloth brush does not work on it, or rather it does not work correctly. But if you import something simple, like a sphere, then everything works.
awesome
Nice
Micropoly is a thing!!
Yes! Give Marvelous Designer a run for their money! Greedy scumbags deserve it
i wonder what happened to syflex. they were the kings of cloth in the late aughts.
Zbrush Marryed Me!!!
That MicroPoly work same like Tissue add on in blender but this better version.. hahaha
Holy shit!
Why is it that he posts every iteration of a Blender update as soon as it's released but he takes over a week to post a commentary on a ZBrush update?
I want zbrush sooo bad but im fckn poor and just doing it as a hobby :(
You can use Blender.
@@jascrandom9855 already do but its not really possible to sculpt with more than 6-20 mil Polygons (at least for me)
Sail the seven seas my guy
Zbrush has subscription plan so you don't have to be rich to get it :)
You tried the latest experiment build of bender?
Oh boy, can't wait for blender fanboys to reminds us that blender did it first.
I love blender, but tbh I love this too because it helps fuel more competition.
3D coat and cinema 4D who did it before: Am I a joke to you?
Made me to uninstall marvellous designer..